//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:47 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float Skin_cst_AlphaReference; // Index:    0.z
//       float Shell_cst_AlphaReference;// Index:    0.w
//       float Freckle_cst_AlphaReference;// Index:    1
//       float CutAwayDecay_cst_AlphaReference;// Index:    1.y
//
//   } resourceTables__materialData;    // Index:    0-1.y            Components:     6
                                        // Textures:  t11-t35
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   12        1
// resourceTables__materialData.Skin_diffuse    texture  float4          2d   13        1
// resourceTables__materialData.Skin_normal    texture  float4          2d   14        1
// resourceTables__materialData.Skin_gloss    texture  float4          2d   15        1
// resourceTables__materialData.Skin_ao    texture  float4          2d   16        1
// resourceTables__materialData.Skin_scatter    texture  float4          2d   18        1
// resourceTables__materialData.Skin_alpha    texture  float4          2d   19        1
// resourceTables__materialData.Shell_diffuse    texture  float4          2d   20        1
// resourceTables__materialData.Shell_normal    texture  float4          2d   21        1
// resourceTables__materialData.Shell_gloss    texture  float4          2d   22        1
// resourceTables__materialData.Shell_ao    texture  float4          2d   23        1
// resourceTables__materialData.Shell_opacity    texture  float4          2d   24        1
// resourceTables__materialData.Shell_scatter    texture  float4          2d   25        1
// resourceTables__materialData.Freckle_diffuse    texture  float4          2d   26        1
// resourceTables__materialData.Freckle_normal    texture  float4          2d   27        1
// resourceTables__materialData.Freckle_gloss    texture  float4          2d   28        1
// resourceTables__materialData.Freckle_ao    texture  float4          2d   29        1
// resourceTables__materialData.Freckle_scatter    texture  float4          2d   31        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   32        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   33        1
// resourceTables__materialData.CutAwayDecay_alpha    texture  float4          2d   35        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t35
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xy
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
add r0.yz, v2.xxyx, v2.xxyx
mul r1.xy, v2.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r0.yzyy, t13.wxyz, s2
lt r3.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.yzw, r2.yyzw
mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r2.yzw, r2.yyzw
mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r2.yzw, r3.xxyz, r4.xxyz, r2.yyzw
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t19.yzwx, s1
mov_sat r2.x, r2.x
mad r0.w, r0.w, r2.x, -cb4[0].z
mul_sat r0.w, r0.w, l(100000000.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.yzyy, t14.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.zw, r0.yzyy, t15.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r2.x, r0.yzyy, t16.zxyw, s2
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r0.yzyy, t18.xyzw, s1
dp3 r0.y, r3.xyzx, r3.xyzx
sqrt r0.y, r0.y
max r0.y, r0.y, l(0.000010)
rcp r0.z, r0.y
mul r3.xyz, r0.zzzz, r3.xyzx
mul r0.z, r1.w, r1.w
mul r0.z, r0.z, l(0.160000)
mul r2.yzw, r2.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
mul r4.xyzw, r4.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r1.xyxx, t24.xyzw, s2
mad r1.w, v6.x, r1.w, -cb4[0].w
mul_sat r5.xy, r1.wwww, l(10.469012, 254.999924, 0.000000, 0.000000)
mul r1.w, r5.x, l(0.254517)
deriv_rtx_fine r3.w, r1.w
deriv_rty_fine r1.w, r1.w
lt r5.x, l(0.000000), r5.y
ne r5.z, r3.w, l(0.000000)
or r5.z, r5.z, r5.x
ne r5.w, r1.w, l(0.000000)
or r5.z, r5.w, r5.z
if_nz r5.z
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r1.xyxx, t20.xyzw, s2
  lt r7.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.xyzx
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r1.xyxx, t21.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.zw, r1.xyxx, t22.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r6.w, r1.xyxx, t23.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r1.xyxx, t25.xyzw, s1
  dp3 r7.w, r7.xyzx, r7.xyzx
  sqrt r7.w, r7.w
  max r7.w, r7.w, l(0.000010)
  rcp r9.x, r7.w
  mul r5.w, r5.w, r5.w
  if_nz r5.x
    add r5.x, -r0.y, r7.w
    mad r0.y, r5.y, r5.x, r0.y
    mad r7.xyz, r7.xyzx, r9.xxxx, -r3.xyzx
    mad r3.xyz, r5.yyyy, r7.xyzx, r3.xyzx
    mad r7.xyzw, r8.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000), -r4.xyzw
    mad r4.xyzw, r5.yyyy, r7.xyzw, r4.xyzw
    mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.yzwy
    mad r2.yzw, r5.yyyy, r6.xxyz, r2.yyzw
    add r5.x, -r1.z, r5.z
    mad r1.z, r5.y, r5.x, r1.z
    add r5.x, -r2.x, r6.w
    mad r2.x, r5.y, r5.x, r2.x
    mad r5.x, r5.w, l(0.160000), -r0.z
    mad r0.z, r5.y, r5.x, r0.z
    mov r5.xy, r3.xyxx
  else
    mov r5.xy, r3.xyxx
  endif
  ne r5.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.w, r3.w, l(0.010000)
  mul r1.w, r1.w, l(0.010000)
  deriv_rtx_fine r6.xy, r1.xyxx
  deriv_rty_fine r6.zw, r1.xxxy
  dp2 r7.x, r6.xyxx, r6.xyxx
  dp2 r7.y, r6.zwzz, r6.zwzz
  max r7.x, r7.x, l(0.001000)
  div r6.xy, r6.xyxx, r7.xxxx
  max r7.x, r7.y, l(0.001000)
  div r6.zw, r6.zzzw, r7.xxxx
  mul r6.zw, r1.wwww, r6.zzzw
  mad r6.xy, r6.xyxx, r3.wwww, r6.zwzz
  mad r3.xy, -r6.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r5.xyxx
  dp3 r1.w, r3.xyzx, r3.xyzx
  rsq r1.w, r1.w
  mul r6.xyz, r1.wwww, r3.xyzx
  mov r5.z, r3.z
  movc r3.xyz, r5.wwww, r5.xyzx, r6.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r1.w, r1.xyxx, t19.yzwx, s1
mad r1.w, v6.y, r1.w, -cb4[1].x
mul_sat r1.w, r1.w, l(4.34242630)
lt r3.w, l(0.000000), r1.w
if_nz r3.w
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r1.xyxx, t26.xyzw, s2
  lt r6.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r7.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.xyzx
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r6.xyzx, r7.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r1.xyxx, t27.xyzw, s1
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xy, r1.xyxx, t28.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r3.w, r1.xyxx, t29.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r1.xyxx, t31.xyzw, s1
  dp3 r1.x, r6.xyzx, r6.xyzx
  sqrt r1.x, r1.x
  max r1.x, r1.x, l(0.000010)
  rcp r1.y, r1.x
  mul r5.w, r7.y, r7.y
  mul r1.w, r1.w, l(0.743408)
  add r1.x, -r0.y, r1.x
  mad r0.y, r1.w, r1.x, r0.y
  mad r6.xyz, r6.xyzx, r1.yyyy, -r3.xyzx
  mad r3.xyz, r1.wwww, r6.xyzx, r3.xyzx
  mad r6.xyzw, r8.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000), -r4.xyzw
  mad r4.xyzw, r1.wwww, r6.xyzw, r4.xyzw
  mad r5.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.yzwy
  mad r2.yzw, r1.wwww, r5.xxyz, r2.yyzw
  add r1.x, -r1.z, r7.x
  mad r1.z, r1.w, r1.x, r1.z
  add r1.x, -r2.x, r3.w
  mad r2.x, r1.w, r1.x, r2.x
  mad r1.x, r5.w, l(0.160000), -r0.z
  mad r0.z, r1.w, r1.x, r0.z
endif
sample_indexable(texture2d)(float,float,float,float) r1.xyw, v2.xyxx, t32.xywz, s2
mad r1.xyw, r1.xyxw, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t33.yzwx, s2
dp3 r5.x, r1.xywx, r1.xywx
sqrt r5.x, r5.x
max r5.x, r5.x, l(0.000010)
rcp r5.y, r5.x
mul r1.xyw, r1.xyxw, r5.yyyy
add r5.y, r3.z, l(1.000000)
max r3.z, r5.y, l(0.001000)
mul r5.yzw, r1.xxyw, l(0.000000, -1.000000, -1.000000, 1.000000)
dp3 r5.y, r3.xyzx, r5.yzwy
mul r5.yzw, r3.xxyz, r5.yyyy
div r3.xyz, r5.yzwy, r3.zzzz
mad r1.xyw, -r1.xyxw, l(-1.000000, -1.000000, 0.000000, 1.000000), r3.xyxz
min r3.x, r0.y, r5.x
mul r5.x, r2.x, r3.w
mul r2.yzw, r2.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
sample_indexable(texture2d)(float,float,float,float) r0.y, v2.xyxx, t35.yxzw, s2
add r0.y, r0.y, -cb4[1].y
mul_sat r0.y, r0.y, l(28.593405)
add r0.y, -r0.y, l(1.000000)
add r0.w, -r0.y, r0.w
max r0.w, r0.w, l(0.000000)
lt r3.z, l(0.000000), r0.y
if_nz r3.z
  add r6.xyz, -r1.xywx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r1.xyw, r0.yyyy, r6.xyxz, r1.xyxw
  add r3.z, -r3.x, l(1.000000)
  mad r3.x, r0.y, r3.z, r3.x
  mad r4.xyzw, r0.yyyy, -r4.xyzw, r4.xyzw
  mad r2.yzw, r0.yyyy, -r2.yyzw, r2.yyzw
  add r3.z, -r1.z, l(0.353000)
  mad r1.z, r0.y, r3.z, r1.z
  mad r2.x, -r3.w, r2.x, l(1.000000)
  mad r5.x, r0.y, r2.x, r5.x
  add r2.x, -r0.z, l(0.042000)
  mad r0.z, r0.y, r2.x, r0.z
  mul r6.xyz, r0.yyyy, l(20.000000, 5.244060, 2.602720, 0.000000)
else
  mov r6.xyz, l(0,0,0,0)
endif
ge r0.y, l(0.000000), r0.w
discard_nz r0.y
mul r0.yw, v0.xxxy, cb3[32].zzzw
mad r0.yw, r0.yyyw, l(0.000000, 2.000000, 0.000000, -2.000000), l(0.000000, -1.000000, 0.000000, 1.000000)
dp3 r2.x, v3.xyzx, v3.xyzx
rsq r2.x, r2.x
mul r7.xyz, r2.xxxx, v3.xyzx
dp3 r2.x, v4.xyzx, v4.xyzx
rsq r2.x, r2.x
mul r8.xyz, r2.xxxx, v4.xyzx
dp3 r2.x, v5.xyzx, v5.xyzx
rsq r2.x, r2.x
mul r9.xyz, r2.xxxx, v5.xyzx
dp3 r2.x, r1.xywx, r1.xywx
rsq r2.x, r2.x
mul r1.xyw, r1.xyxw, r2.xxxx
mul r9.xyz, r9.xyzx, r1.yyyy
mad r8.xyz, r1.xxxx, r8.xyzx, r9.xyzx
mad r1.xyw, r1.wwww, r7.xyxz, r8.xyxz
dp3 r2.x, r1.xywx, r1.xywx
rsq r2.x, r2.x
mul r1.xyw, r1.xyxw, r2.xxxx
ne r2.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r7.xyzx
deriv_rty_fine r7.xyz, r7.xyzx
dp3 r3.z, r8.xyzx, r8.xyzx
dp3 r3.w, r7.xyzx, r7.xyzx
add r3.z, r3.w, r3.z
min r3.y, r3.z, l(0.300000)
movc r3.xy, r2.xxxx, l(1.000000,0,0,0), r3.xyxx
add r1.z, -r1.z, l(1.000000)
mul r1.z, r1.z, r1.z
max r2.x, r3.x, l(0.600000)
mad r2.x, r2.x, l(-0.527635), l(0.520718)
max r2.x, r2.x, l(0.000000)
mad r1.z, r1.z, r1.z, r2.x
add r1.z, r3.y, r1.z
sqrt r1.z, r1.z
min r1.z, r1.z, l(1.000000)
max r1.z, r1.z, l(0.001000)
sqrt r1.z, r1.z
add r5.y, -r1.z, l(1.000000)
lt r1.z, r2.y, l(0.040450)
mul r2.x, r2.y, l(0.0773993805)
add r2.y, r2.y, l(0.055000)
mul r2.y, r2.y, l(0.947867334)
log r2.y, r2.y
mul r2.y, r2.y, l(2.400000)
exp r2.y, r2.y
movc r1.z, r1.z, r2.x, r2.y
lt r2.x, r2.z, l(0.040450)
mul r2.y, r2.z, l(0.0773993805)
add r2.z, r2.z, l(0.055000)
mul r2.z, r2.z, l(0.947867334)
log r2.z, r2.z
mul r2.z, r2.z, l(2.400000)
exp r2.z, r2.z
movc r2.x, r2.x, r2.y, r2.z
lt r2.y, r2.w, l(0.040450)
mul r2.z, r2.w, l(0.0773993805)
add r2.w, r2.w, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r2.y, r2.y, r2.z, r2.w
mul r4.xyzw, r4.xyzw, cb3[37].yyyy
mul r3.yzw, r6.xxyz, cb1[3].xxxx
ult r2.z, cb1[2].z, l(64)
if_nz r2.z
  sample_l_indexable(texture2d)(float,float,float,float) r2.z, v2.xyxx, t12.yzxw, s1, l(0.000000)
  ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r2.w
    ftoi r6.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r6.xy, r0.xxxx, r6.xyxx
    utof r6.xy, r6.xyxx
    mul r6.xy, r6.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r6.y, r6.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r2.w, l(0.034902), cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r6.xy, v0.xyxx
  mov r6.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r6.x, r6.xyzw, t0.xyzw
  add r6.x, r6.x, -v0.w
  ge r6.x, l(0.000005), |r6.x|
  and r0.x, r0.x, r6.x
  lt r6.x, cb4[0].y, r2.z
  and r0.x, r0.x, r6.x
  lt r2.w, r2.z, r2.w
  and r0.x, r0.x, r2.w
  if_nz r0.x
    imm_atomic_iadd r6.x, u9, cb1[2].z, l(1)
    ult r0.x, r6.x, cb1[2].y
    if_nz r0.x
      ftou r6.yz, v0.xxyx
      add r0.x, r2.z, -cb4[0].y
      mul_sat r0.x, r0.x, l(28.651653)
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r2.z, r6.x, cb1[2].x
      ishl r2.w, r2.z, l(1)
      bfi r6.x, l(16), l(16), r6.y, r6.z
      store_uav_typed u8.xyzw, r2.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r2.z, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r6.xxxx
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r2.z, r3.w, r3.z
max r2.z, r2.z, r3.y
lt r2.z, l(0.0000153787005), r2.z
max r2.w, r4.z, r4.y
max r2.w, r2.w, r4.x
lt r2.w, r2.w, l(0.010000)
or r2.w, r2.w, r2.z
movc r6.x, r2.w, l(0), l(1)
add r3.x, r3.x, l(-0.950000)
mul o1.w, r3.x, l(20.000000)
ftou r6.yz, v0.xxyx
sqrt r7.xw, r1.zzzz
sqrt r7.yz, r2.xxyx
mul r8.xyz, r7.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r2.xy, r8.yyyy, r8.xzxx
mad r8.x, r7.z, l(0.250000), r2.x
dp2 r8.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r7.z, l(-0.250000), r2.y
and r2.xy, r6.yzyy, l(1, 1, 0, 0)
ine r1.z, r2.y, r2.x
movc r2.xy, r1.zzzz, r8.xyxx, r8.xzxx
add o0.xy, r2.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r0.z, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r1.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.z, r2.z, l(2)
iadd r0.x, r0.z, r0.x
iadd r0.x, r0.x, l(28)
imad r0.x, r6.x, l(32), r0.x
utof r0.x, r0.x
mul r5.z, r0.x, l(0.00392156886)
and r1.xyz, r3.yzwy, r2.zzzz
movc o3.xyz, r2.wwww, r1.xyzx, r4.xyzx
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xz, r37.xxyx, r0.xxxx
add o4.xy, -r0.xzxx, r0.ywyy
mov o0.z, l(0)
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
mov o3.w, r4.w
ret
// Approximately 358 instruction slots used
