//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:08 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float power_cst_AlphaReference;// Index:    0
//
//   } resourceTables__materialData;    // Index:    0.x              Components:     1
                                        // Textures:  t11-t34
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__emissive    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__scatter    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   19        1
// resourceTables__materialData.layer_2__emissive    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   22        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   25        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   26        1
// resourceTables__materialData.layer_4__scatter    texture  float4          2d   27        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   28        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   29        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   30        1
// resourceTables__materialData.power_emissive    texture  float4          2d   31        1
// resourceTables__materialData.power_alpha    texture  float4          2d   32        1
// resourceTables__materialData.layer_7__ao    texture  float4          2d   34        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t34
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r2.x, r1.xyzx, v4.xyzx
dp3 r2.y, r1.xyzx, v5.xyzx
dp3 r2.z, r1.xyzx, v3.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r3.xyzw, v2.xyxy, l(5.000000, 5.000000, 10.000000, 10.000000)
sample_indexable(texture2d)(float,float,float,float) r0.zw, r3.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(20.000000), cb3[35].x
frc r1.w, r1.w
add r2.w, r1.w, l(-0.500000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 8.238530, 8.238530)
mul r2.w, r2.w, l(0.119141)
add r3.x, l(0.025000), cb3[35].x
mul r3.x, r3.x, l(20.000000)
frc r3.x, r3.x
add r3.x, r3.x, l(-0.500000)
mul r3.x, r3.x, l(0.119141)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
dp3 r3.y, -r2.xyzx, -r2.xyzx
rsq r3.y, r3.y
mul r4.xyz, -r2.xyzx, r3.yyyy
lod r2.x, v2.xyxx, t22.x, s1
mad r2.y, r2.x, l(2.000000), l(10.000000)
mov r4.w, -r4.y
dp2 r2.z, r4.xwxx, r4.xwxx
sqrt r2.z, r2.z
max r2.z, r2.z, l(0.000001)
div r4.xyz, r4.xwzx, r2.zzzz
mul r4.w, r2.y, r4.z
mul r5.xyz, r4.xywx, l(0.000976562500, 0.000976562500, 0.000348584319, 0.000000)
min r2.y, r5.z, l(-0.00520833349)
mov r4.zw, v2.xxxy
mov r2.z, l(0.999000)
loop
  mad r6.xyzw, r4.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r4.zwzw
  mad r7.xyzw, r4.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r4.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r8.x, r6.xyxx, t22.xyzw, s1, r2.x
  sample_l_indexable(texture2d)(float,float,float,float) r8.y, r6.zwzz, t22.yxzw, s1, r2.x
  sample_l_indexable(texture2d)(float,float,float,float) r8.z, r7.zwzz, t22.yzxw, s1, r2.x
  sample_l_indexable(texture2d)(float,float,float,float) r8.w, r7.xyxx, t22.yzwx, s1, r2.x
  mad r9.xyzw, r2.yyyy, l(2.000000, 3.000000, 1.000000, 4.000000), r2.zzzz
  ge r8.xyzw, r8.xyzw, r9.zxyw
  mov r10.xy, r7.zwzz
  mov r10.z, r9.y
  mov r7.z, r9.w
  movc r7.xyz, r8.zzzz, r10.xyzx, r7.xyzx
  mov r10.xy, r6.zwzz
  mov r10.z, r9.x
  movc r7.xyz, r8.yyyy, r10.xyzx, r7.xyzx
  mov r9.xy, r6.xyxx
  movc r6.xyz, r8.xxxx, r9.xyzx, r7.xyzx
  or r5.zw, r8.zzzw, r8.xxxy
  or r3.y, r5.w, r5.z
  if_nz r3.y
    mov r4.zw, r6.xxxy
    mov r2.z, r6.z
    break
  endif
  mov r4.zw, r6.xxxy
  mov r2.z, r6.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r3.y, r4.zwzz, t22.yxzw, s1, r2.x
mad r4.xy, -r4.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r4.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r2.x, r4.xyxx, t22.xyzw, s1, r2.x
add r2.y, -r2.y, r2.z
add r2.z, r2.z, -r3.y
add r2.x, -r2.x, r2.y
mul r4.xy, |r2.zzzz|, r5.xyxx
add r2.x, |r2.x|, |r2.z|
max r2.x, r2.x, l(0.000010)
div r2.xy, r4.xyxx, r2.xxxx
add r2.xy, -r2.xyxx, r4.zwzz
mad r2.zw, r0.zzzw, r2.wwww, v2.xxxy
mad r0.zw, r0.zzzw, r3.xxxx, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t13.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t14.xyzw, s1
mul r5.xyz, r5.xyzx, l(15.000000, 0.000000, 0.000000, 0.000000)
mul r4.xyz, r4.xyzx, l(0.133333385, 0.0627451316, 0.250980496, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.zwzz, t15.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r3.x, v2.xyxx, t19.yxzw, s2
mov_sat r6.x, r6.x
mad_sat r3.x, r3.x, r6.x, l(-0.0600586012)
lt r3.y, l(0.000000), r3.x
if_nz r3.y
  lt r7.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.zwzz, t16.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xy, r3.zwzz, t17.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r3.yzw, r3.zwzz, t18.wxyz, s1
  dp3 r4.w, r7.xyzx, r7.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.w, r4.w
  mul r6.w, r8.y, r8.y
  add r4.w, r4.w, l(-1.000000)
  mad r4.w, r3.x, r4.w, l(1.000000)
  mad r7.xyz, r7.xyzx, r5.wwww, l(-0.000000, -0.000000, -1.000000, 0.000000)
  mad r7.xyz, r3.xxxx, r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r3.yzw, r3.yyzw, l(0.000000, 1.000000, 0.000000, 0.000000), l(0.000000, -0.500000, -0.000000, -0.000000)
  mad r3.yzw, r3.xxxx, r3.yyzw, l(0.000000, 0.500000, 0.000000, 0.000000)
  mad r6.xyz, r6.xyzx, l(0.425536782, 0.339793950, 0.139728725, 0.000000), -r4.xyzx
  mad r4.xyz, r3.xxxx, r6.xyzx, r4.xyzx
  add r5.w, r8.x, l(-0.353000)
  mad r6.x, r3.x, r5.w, l(0.353000)
  mad r5.w, r6.w, l(0.160000), l(-0.029000)
  mad r5.w, r3.x, r5.w, l(0.029000)
  mad r5.xyz, r3.xxxx, -r5.xyzx, r5.xyzx
else
  mov r7.xyz, l(0,0,1.000000,0)
  mov r6.x, l(0.353000)
  mov r5.w, l(0.029000)
  mov r3.yzw, l(0,0.500000,0,0)
  mov r4.w, l(1.000000)
endif
sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t21.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t21.xyzw, s2
add r0.z, -r2.z, r0.z
mad_sat r0.z, r1.w, r0.z, r2.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t20.xyzw, s1
  add r9.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r7.xyz, r0.zzzz, r9.xyzx, r7.xyzx
  add r0.w, -r4.w, l(1.000000)
  mad r4.w, r0.z, r0.w, r4.w
  mad r3.yzw, r0.zzzz, -r3.yyzw, r3.yyzw
  mad r4.xyz, r0.zzzz, -r4.xyzx, r4.xyzx
  add r0.w, -r6.x, l(0.353000)
  mad r6.x, r0.z, r0.w, r6.x
  add r0.w, -r5.w, l(0.042000)
  mad r5.w, r0.z, r0.w, r5.w
  mad r8.xyz, r8.xyzx, l(20.000000, 5.004720, 0.0121410796, 0.000000), -r5.xyzx
  mad r5.xyz, r0.zzzz, r8.xyzx, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t22.yzxw, s1
add_sat r0.z, r0.z, l(-0.142822)
add r0.z, -r0.z, l(1.000000)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r0.z, r0.z, l(0.839417)
  add r2.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r7.xyz, r0.zzzz, r2.xyzx, r7.xyzx
  add r0.w, -r4.w, l(1.000000)
  mad r4.w, r0.z, r0.w, r4.w
  mad r3.yzw, r0.zzzz, -r3.yyzw, r3.yyzw
  add r2.xyz, -r4.xyzx, l(0.242736846, 0.242736846, 0.242736846, 0.000000)
  mad r4.xyz, r0.zzzz, r2.xyzx, r4.xyzx
  add r0.w, -r6.x, l(0.353000)
  mad r6.x, r0.z, r0.w, r6.x
  add r0.w, -r5.w, l(0.029000)
  mad r5.w, r0.z, r0.w, r5.w
  mad r5.xyz, r0.zzzz, -r5.xyzx, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t24.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, v2.xyxx, t28.xyzw, s2
mov_sat r2.x, r2.x
mad_sat r0.z, r8.w, r2.x, l(0.129272)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  lt r9.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.xyz, r2.yzwy
  mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r2.xyz, r2.xyzx
  mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.xyz, r9.xyzx, r10.xyzx, r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t25.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t26.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, v2.xyxx, t27.xyzw, s1
  dp3 r0.w, r9.xyzx, r9.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r1.w, r0.w
  mul r2.w, r10.z, r10.z
  mul r12.xyz, r2.xyzx, r10.yyyy
  mul r12.xyz, r12.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r12.xyzx
  mul r0.z, r0.z, l(0.526123)
  add r0.w, -r4.w, r0.w
  mad r4.w, r0.z, r0.w, r4.w
  mad r9.xyz, r9.xyzx, r1.wwww, -r7.xyzx
  mad r7.xyz, r0.zzzz, r9.xyzx, r7.xyzx
  mad r9.xyz, r11.xyzx, l(1.000000, 0.000000, 0.000000, 0.000000), -r3.yzwy
  mad r3.yzw, r0.zzzz, r9.xxyz, r3.yyzw
  add r2.xyz, -r4.xyzx, r2.xyzx
  mad r4.xyz, r0.zzzz, r2.xyzx, r4.xyzx
  add r0.w, -r6.x, r10.x
  mad r6.x, r0.z, r0.w, r6.x
  mul r6.y, r10.y, r0.z
  mad r0.w, r2.w, l(0.160000), -r5.w
  mad r5.w, r0.z, r0.w, r5.w
  mad r5.xyz, r0.zzzz, -r5.xyzx, r5.xyzx
else
  mov r6.y, l(0)
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t30.xyzw, s2
max r0.z, r0.z, l(0.000000)
add r0.z, r0.z, l(-0.197388)
mul_sat r0.z, r0.z, l(2.94941759)
add r0.z, -r0.z, l(1.000000)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t29.xyzw, s2
  lt r9.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.xyz, r2.xyzx
  mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r2.xyz, r2.xyzx
  mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.xyz, r9.xyzx, r10.xyzx, r2.xyzx
  add r9.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r7.xyz, r0.zzzz, r9.xyzx, r7.xyzx
  add r0.w, -r4.w, l(1.000000)
  mad r4.w, r0.z, r0.w, r4.w
  mad r3.yzw, r0.zzzz, -r3.yyzw, r3.yyzw
  mad r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r4.xyzx
  mad r4.xyz, r0.zzzz, r2.xyzx, r4.xyzx
  add r0.w, -r6.x, l(0.900000)
  mad r6.x, r0.z, r0.w, r6.x
  mad r6.y, r0.z, -r6.y, r6.y
  add r0.w, -r5.w, l(0.042000)
  mad r5.w, r0.z, r0.w, r5.w
  mad r5.xyz, r0.zzzz, -r5.xyzx, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t32.xyzw, s2
add_sat r0.z, r0.z, -cb4[0].x
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t31.xyzw, s1
  mul r2.xyz, r0.zzzz, r2.xyzx
  add r9.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r7.xyz, r0.zzzz, r9.xyzx, r7.xyzx
  add r0.w, -r4.w, l(1.000000)
  mad r4.w, r0.z, r0.w, r4.w
  mad r3.yzw, r0.zzzz, -r3.yyzw, r3.yyzw
  add r0.w, -r6.x, l(0.353000)
  mad r6.x, r0.z, r0.w, r6.x
  mad r6.y, r0.z, -r6.y, r6.y
  add r0.w, -r5.w, l(0.042000)
  mad r5.w, r0.z, r0.w, r5.w
  mad r5.xyz, r2.xyzx, l(20.000000, 7.62611961, 2.88255978, 0.000000), r5.xyzx
endif
mad r2.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t34.xywz, s2
dp3 r0.w, r2.xyzx, r2.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r2.xyz, r1.wwww, r2.xyzx
add r1.w, r7.z, l(1.000000)
max r7.w, r1.w, l(0.001000)
mul r8.xyz, r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r1.w, r7.xywx, r8.xyzx
mul r8.xyz, r1.wwww, r7.xywx
div r8.xyz, r8.xyzx, r7.wwww
mad r2.xyz, -r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
min r0.w, r0.w, r4.w
add r0.w, -r4.w, r0.w
mad r8.x, r0.w, l(0.689758), r4.w
add r2.xyz, -r7.xyzx, r2.xyzx
mad r2.xyz, r2.xyzx, l(0.689758, 0.689758, 0.689758, 0.000000), r7.xyzx
add r0.z, r0.z, l(-1.000000)
mad o2.x, r0.z, l(0.689758), l(1.000000)
add r0.zw, -r6.yyyx, l(0.000000, 0.000000, 1.000000, 1.000000)
mul r0.z, r0.z, l(0.689758)
mul r7.xyzw, r0.zzzz, r4.xyzx
mad r4.xyzw, r7.xyzw, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, -5.960464478E-008), r4.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r6.xzw, r0.zzzz, v4.xxyz
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
mul r7.xyz, r7.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r6.xzxw, r7.xyxz
mad r2.xyz, r2.zzzz, r1.xyzx, r2.xywx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r6.xzwx, r6.xzwx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r8.y, r1.x, l(0.300000)
movc r1.xy, r0.zzzz, l(1.000000,0,0,0), r8.xyxx
mul r0.z, r0.w, r0.w
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, r0.w
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add o2.z, -r0.z, l(1.000000)
lt r7.xyzw, r4.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r8.xyzw, r4.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r4.xyzw, r4.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r4.xyzw, r4.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r4.xyzw, r4.xyzw
mul r4.xyzw, r4.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r4.xyzw, r4.xyzw
movc r4.xyzw, r7.xyzw, r8.xyzw, r4.xyzw
mul r1.yzw, r3.yyzw, cb3[37].yyyy
mul r0.z, l(0.900000), cb3[37].w
exp r0.z, r0.z
mul r3.xyz, r0.zzzz, r5.xyzx
mul r3.xyz, r3.xyzx, cb1[3].xxxx
and r0.z, l(8), cb1[0].y
max r0.w, r3.z, r3.y
max r0.w, r0.w, r3.x
lt r0.w, l(0.0000153787005), r0.w
max r2.w, r1.y, l(0.000000)
lt r2.w, r2.w, l(0.010000)
or r2.w, r0.w, r2.w
movc r3.w, r2.w, l(0), l(2)
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r5.xy, v0.xyxx
sqrt r4.xyzw, r4.xyzw
mul r6.xzw, r4.xxyw, l(0.250000, 0.000000, 0.500000, -0.250000)
add r4.xy, r6.zzzz, r6.xwxx
mad r7.x, r4.z, l(0.250000), r4.x
dp2 r7.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r4.z, l(-0.250000), r4.y
and r4.xy, r5.xyxx, l(1, 1, 0, 0)
ine r1.x, r4.y, r4.x
movc r4.xy, r1.xxxx, r7.xyxx, r7.xzxx
add o0.xy, r4.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r1.x, r5.w, l(6.250000)
sqrt o0.w, r1.x
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.z, l(1), l(0)
and r1.x, r0.w, l(2)
iadd r0.z, r0.z, r1.x
iadd r0.z, r0.z, l(24)
imad r0.z, r3.w, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and r2.xyz, r3.xyzx, r0.wwww
movc o3.xyz, r2.wwww, r2.xyzx, r1.yzwy
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, r6.y
mov o2.y, l(0)
mov o3.w, l(0)
ret
// Approximately 386 instruction slots used
