//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:13 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t26
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.volumetricFog    texture  float4          3d    8        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   41        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   42        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   43        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   44        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   45        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   46        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   47        1
// resourceTables__materialData.layer_2__scatter    texture  float4          2d   50        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float      w
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t47
dcl_resource_texture2d (float,float,float,float) t50
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.w
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)

add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r1.x, r2.xyzw, cb3[12].xyzw
dp4 r1.y, r2.xyzw, cb3[13].xyzw
dp4 r1.z, r2.xyzw, cb3[14].xyzw
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v3.xyzx
mul r3.xy, v2.xyxx, l(3.000000, 3.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t41.xyzw, s1
mad r3.xyzw, r3.xyxy, l(2.000000, 2.000000, 2.000000, 2.000000), l(-0.996078432, -0.996078432, -0.996078432, -0.996078432)
mul r4.xy, l(2.500000, 3.33333325, 0.000000, 0.000000), cb3[35].xxxx
frc r4.xy, r4.xyxx
add r4.zw, r4.xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r3.xyzw, r3.xyzw, l(4.000000, 4.000000, 4.000000, 4.000000)
mul r4.xyzw, r4.xyzw, l(6.28318548, 6.28318548, 0.500000, 0.150000)
mul r5.xyzw, r3.zwzw, r4.zzzz
add r6.xy, l(0.200000, 0.150000, 0.000000, 0.000000), cb3[35].xxxx
mul r6.xy, r6.xyxx, l(2.500000, 3.33333325, 0.000000, 0.000000)
frc r6.xy, r6.xyxx
add r6.xy, r6.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r6.xy, r6.xyxx, l(0.500000, 0.150000, 0.000000, 0.000000)
sincos null, r4.xy, r4.xyxx
mad r4.xy, r4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mad r3.xyzw, r3.xyzw, r6.xxxx, -r5.zwzw
mad r3.xyzw, r4.xxxx, r3.xyzw, r5.xyzw
sample_indexable(texture2d)(float,float,float,float) r4.xz, v2.xyxx, t42.xzyw, s1
mad r5.xyzw, r4.xzxz, l(2.000000, 2.000000, 2.000000, 2.000000), l(-0.996078432, -0.996078432, -0.996078432, -0.996078432)
mul r5.xyzw, r5.xyzw, l(4.000000, 4.000000, 4.000000, 4.000000)
mad r7.xyzw, r5.zwzw, r4.wwww, r3.xyzw
mad r3.xyzw, r5.xyzw, r6.yyyy, r3.xyzw
add r5.xyzw, r7.xyzw, v2.xyxy
add r3.xyzw, r3.xyzw, v2.xyxy
add r4.xz, r5.zzwz, r5.zzwz
add r6.xy, r3.zwzz, r3.zwzz
mul r5.xyzw, r5.xyzw, l(3.000000, 3.000000, 1.800000, 1.800000)
mul r3.xyzw, r3.xyzw, l(3.000000, 3.000000, 1.800000, 1.800000)
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r5.xyxx, t43.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.xyxx, t43.xyzw, s2
add r8.xyz, -r7.xyzx, r8.xyzx
mad r7.xyz, r4.yyyy, r8.xyzx, r7.xyzx
lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r7.xyz, r7.xyzx
mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r7.xyz, r7.xyzx
mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xzw, r4.xzxx, t44.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t44.xyzw, s2
add r6.xyz, -r4.xzwx, r6.xyzx
mad r4.xzw, r4.yyyy, r6.xxyz, r4.xxzw
mad r4.xzw, r4.xxzw, l(2.007874, 0.000000, 2.007874, 2.007874), l(-1.007874, 0.000000, -1.007874, -1.007874)
dp3 r0.w, r4.xzwx, r4.xzwx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r2.w, r0.w
mul r4.xzw, r2.wwww, r4.xxzw
mul r6.xyz, r4.wwww, l(0.000000, 0.000000, 4.000000, 0.000000)
div r6.xyz, r6.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000)
mad r4.xzw, -r4.xxzw, l(-1.000000, 0.000000, -1.000000, 1.000000), r6.xxyz
min r0.w, r0.w, l(1.000000)
add r0.w, r0.w, l(-1.000000)
mad r3.x, r0.w, l(0.951538), l(1.000000)
add r4.xzw, r4.xxzw, l(-0.000000, 0.000000, -0.000000, -1.000000)
mad r4.xzw, r4.xxzw, l(0.951538, 0.000000, 0.951538, 0.951538), l(0.000000, 0.000000, 0.000000, 1.000000)
mul r6.xyz, r7.xyzx, l(0.233125493, 0.257751495, 0.233125493, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r5.zwzz, t45.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.zwzz, t45.xyzw, s2
add r8.xyzw, -r7.xyzw, r8.xyzw
mad r7.xyzw, r4.yyyy, r8.wxyz, r7.wxyz
mov_sat r7.x, r7.x
mul r0.w, r7.x, v6.w
mul_sat r0.w, r0.w, l(1.57978880)
lt r2.w, l(0.000000), r0.w
if_nz r2.w
  lt r8.xyz, r7.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.yzwy
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r5.zwzz, t46.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r3.zwzz, t46.xyzw, s2
  add r9.xyzw, -r8.xyzw, r9.xyzw
  mad r8.xyzw, r4.yyyy, r9.xyzw, r8.xyzw
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.xy, r5.zwzz, t47.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r9.xy, r3.zwzz, t47.xwyz, s2
  add r9.xy, -r5.xyxx, r9.xyxx
  mad r5.xy, r4.yyyy, r9.xyxx, r5.xyxx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r5.zwzz, t50.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r3.zwzz, t50.xyzw, s1
  add r10.xyz, -r9.xyzx, r10.xyzx
  mad r9.xyz, r4.yyyy, r10.xyzx, r9.xyzx
  dp3 r2.w, r8.xyzx, r8.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r3.z, r2.w
  mul r3.w, r5.y, r5.y
  mul r5.yzw, r0.wwww, r9.xxyz
  add r2.w, -r3.x, r2.w
  mad r3.x, r0.w, r2.w, r3.x
  mad r8.xyz, r8.xyzx, r3.zzzz, -r4.xzwx
  mad r4.xzw, r0.wwww, r8.xxyz, r4.xxzw
  mul r5.yzw, r5.yyzw, l(0.000000, 0.0481717996, 0.119538, 0.201556)
  mad r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r6.xyzx
  mad r6.xyz, r0.wwww, r7.xyzx, r6.xyzx
  add r2.w, r5.x, l(-0.950000)
  mad r2.w, r0.w, r2.w, l(0.950000)
  add r3.z, r8.w, l(-1.000000)
  mad r3.z, r0.w, r3.z, l(1.000000)
  mad r3.w, r3.w, l(0.160000), l(-0.020000)
  mad r0.w, r0.w, r3.w, l(0.020000)
else
  mov r2.w, l(0.950000)
  mov r0.w, l(0.020000)
  mov r3.z, l(1.000000)
  mov r5.yzw, l(0,0,0,0)
endif
dp3 r3.w, v4.xyzx, v4.xyzx
rsq r3.w, r3.w
mul r7.xyz, r3.wwww, v4.yzxy
dp3 r3.w, v5.xyzx, v5.xyzx
rsq r3.w, r3.w
mul r8.xyz, r3.wwww, v5.yzxy
dp3 r3.w, r4.xzwx, r4.xzwx
rsq r3.w, r3.w
mul r4.xyz, r3.wwww, r4.xzwx
mul r8.xyz, r8.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r7.xyxz, r8.xyxz
mad r4.xyz, r4.zzzz, r2.yzxy, r4.xywx
dp3 r3.w, r4.xyzx, r4.xyzx
rsq r3.w, r3.w
mul r7.xyz, r3.wwww, r4.xyzx
ne r4.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r5.x, r8.xyzx, r8.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
add r2.x, r2.x, r5.x
min r3.y, r2.x, l(0.300000)
movc r2.xy, r4.wwww, l(1.000000,0,0,0), r3.xyxx
add r2.z, -r2.w, l(1.000000)
mul r2.z, r2.z, r2.z
max r2.x, r2.x, l(0.600000)
mad r2.x, r2.x, l(-0.527635), l(0.520718)
max r2.x, r2.x, l(0.000000)
mad r2.x, r2.z, r2.z, r2.x
add r2.x, r2.y, r2.x
sqrt r2.x, r2.x
min r2.x, r2.x, l(1.000000)
max r2.x, r2.x, l(0.001000)
sqrt r2.x, r2.x
add r2.x, -r2.x, l(1.000000)
mul r2.yzw, r5.yyzw, cb3[37].yyyy
ftoi r5.xy, v0.xyxx
mov r1.w, l(1.000000)
dp4 r3.x, r1.xyzw, cb3[2].xyzw
mov r5.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r3.y, r5.xyzw, t0.yxzw
add r3.x, r3.x, r3.y
mul_sat r3.x, r3.x, l(10.000000)
lt r3.y, l(0.500000), r3.x
add r4.w, -r3.x, l(1.000000)
movc r3.x, r3.y, r4.w, r3.x
add r3.x, r3.x, r3.x
mul r4.w, r3.x, r3.x
mul r3.x, r3.x, r4.w
mul r4.w, r3.x, l(0.500000)
mad r3.x, -r3.x, l(0.500000), l(1.000000)
movc r3.x, r3.y, r3.x, r4.w
min r0.w, r0.w, l(0.160000)
add r8.xyz, -r1.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r8.x, r40.x, r41.x, r8.x
mad r8.y, r40.x, r41.y, r8.y
mad r8.z, r40.x, r41.z, r8.z

dp3 r3.y, r8.xyzx, r8.xyzx
rsq r3.y, r3.y
mul r9.xyz, r3.yyyy, r8.xyzx
max r4.w, r2.w, r2.z
max r4.w, r2.y, r4.w
lt r5.z, l(0.00392156886), r4.w
log r2.yzw, r2.yyzw
add r2.yzw, r2.yyzw, l(0.000000, -1.500000, -1.500000, -1.500000)
and r4.w, r4.w, r5.z
and r5.w, r5.z, cb0[827].y
and r6.w, r5.z, cb0[826].z
movc r2.yzw, r5.zzzz, r2.yyzw, l(0,-1000000.000000,-1000000.000000,-1000000.000000)
add r10.x, -r2.x, l(1.000000)
mul r7.w, r10.x, r10.x
max r7.w, r7.w, l(0.001000)
mul r8.w, r10.x, r7.w
dp3 r9.w, -r9.yzxy, r7.xyzx
add r9.w, r9.w, r9.w
mad r11.xyz, r7.xyzx, -r9.wwww, -r9.yzxy
mad r4.xyz, r4.xyzx, r3.wwww, -r11.xyzx
mad r4.xyz, r8.wwww, r4.xyzx, r11.xyzx
dp3 r3.w, r4.xyzx, r4.xyzx
rsq r3.w, r3.w
mul r4.xyz, r3.wwww, r4.xyzx
and r3.w, l(0x80000000), cb0[829].x
dp3 r8.w, r7.zxyz, r9.xyzx
mov_sat r9.w, r8.w
add r10.z, r3.z, r9.w
log r10.z, r10.z
mul r2.x, r2.x, r10.z
exp r2.x, r2.x
add r2.x, r3.z, r2.x
add_sat r2.x, r2.x, l(-1.000000)
add r9.w, -r9.w, l(1.000000)
mul r10.z, r9.w, r9.w
mul r9.w, r9.w, r10.z
add r10.z, -r2.x, l(1.000000)
mad r2.x, r9.w, r10.z, r2.x
movc r2.x, r3.w, r2.x, l(1.000000)
min r3.w, r2.x, l(1.000000)
mul r10.zw, l(0.000000, 0.000000, -1.000000, 1.000000), cb2[71].xxxy
mul r10.zw, r4.yyyy, r10.zzzw
mad r11.xz, r4.zzzz, cb2[71].yyxy, r10.zzwz
dp4 r12.x, cb2[72].xyzw, r1.xyzw
dp4 r12.y, cb2[73].xyzw, r1.xyzw
dp4 r12.z, cb2[74].xyzw, r1.xyzw
mov r11.y, r4.x
dp3 r13.x, cb2[72].xyzx, r11.xyzx
dp3 r13.y, cb2[73].xyzx, r11.xyzx
dp3 r13.z, cb2[74].xyzx, r11.xyzx
div r14.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r13.xyzx
lt r15.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r13.xyzx
lt r13.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r13.xyz, -r15.xyzx, r13.xyzx
itof r13.xyz, r13.xyzx
mad r12.xyz, r13.xyzx, cb2[75].xyzx, -r12.xyzx
mul r12.xyz, r14.xyzx, r12.xyzx
lt r13.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r12.xyz, r13.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r12.xyzx
min r9.w, r12.z, r12.y
min r9.w, r9.w, r12.x
mad r11.xyz, r11.xyzx, r9.wwww, r1.xyzx
add r11.xyz, r11.xyzx, -cb2[76].xyzx
dp3 r9.w, r11.xyzx, r11.xyzx
rsq r9.w, r9.w
mul r11.xyz, r9.wwww, r11.xyzx
mul r12.yzw, r11.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r12.x, l(0.282094806)
dp4 r9.w, r12.xyzw, cb2[68].xyzw
dp4 r10.z, r12.xyzw, cb2[69].xyzw
dp4 r10.w, r12.xyzw, cb2[70].xyzw
rcp r12.x, r9.w
rcp r12.yz, r10.zzwz
iadd r9.w, l(-3), cb2[71].z
utof r9.w, r9.w
mul r9.w, r9.w, r10.x
lt r10.z, r9.w, l(1.000000)
mad_sat r10.w, r9.w, l(2.000000), l(-1.000000)
movc r9.w, r10.z, r10.w, r9.w
sample_l_indexable(texturecube)(float,float,float,float) r11.xyz, r11.xyzx, t21.xyzw, s5, r9.w
mul r11.xyz, r12.xyzx, r11.xyzx
sqrt r10.y, |r8.w|
mad r10.yzw, r10.xxyx, l(0.000000, 0.996093750, 0.996093750, -0.337748349), l(0.000000, 0.00195312500, 0.00195312500, 1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r10.yz, r10.yzyy, t7.zxyw, s5, l(0.000000)
mad r9.w, r0.w, r10.y, r10.z
mul r11.xyz, r9.wwww, r11.xyzx
mul r12.xyz, r1.yyyy, cb2[9].xzyx
mad r12.xyz, cb2[8].xzyx, r1.xxxx, r12.xyzx
mad r12.xyz, cb2[10].xzyx, r1.zzzz, r12.xyzx
add r12.xyz, r12.xyzx, cb2[11].xzyx
lt r13.xyz, |r12.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r9.w, r13.y, r13.x
and r9.w, r13.z, r9.w
if_nz r9.w
  add r12.xyz, r12.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r9.w, l(1), cb2[27].x
  if_nz r9.w
    utof r13.xyz, cb2[15].xyzx
    mul r13.xyz, r12.xyzx, r13.xyzx
    ftoi r14.xyz, r13.xyzx
    mov r14.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r14.xyzw, r14.xyzw, t22.xyzw
    mul r15.xyzw, r14.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r9.w, r15.z
    mad r15.x, r9.w, l(4.000000), r15.x
    mad r15.z, r14.z, l(63.750000), -r9.w
    frc r13.xyz, r13.xyzx
    mad r13.xyz, r13.xyzx, r15.wwww, r15.xyzx
    add r13.xyz, r13.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r14.xyz, cb2[17].xyzx
    div r12.xyz, r13.xyzx, r14.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r12.xyzx, t23.xyzw, s5, l(0.000000)
  mul r13.xyzw, r13.xyzw, cb2[26].xyzw
  sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r12.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r12.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r12.xyzx, t26.xyzw, s5, l(0.000000)
  mad r14.xyzw, r14.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r15.xyzw, r15.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r12.xyzw, r12.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r14.xyzw, r14.xyzw, cb2[26].xyzw
  mul r15.xyzw, r15.xyzw, cb2[26].xyzw
  mul r12.xyzw, r12.xywz, cb2[26].xywz
  mov r16.x, r12.z
  mov r16.y, r14.w
  mov r16.z, r15.w
  dp3 r17.w, cb2[12].xyzx, r16.xyzx
  dp3 r17.y, cb2[13].xyzx, r16.xyzx
  dp3 r17.z, cb2[14].xyzx, r16.xyzx
  mul r16.xyz, r7.zxyz, cb0[2].xxxx
  mul r18.xyz, r16.yyyy, cb2[13].yzxy
  mad r16.xyw, cb2[12].yzyx, r16.xxxx, r18.xyxz
  mad r16.xyz, cb2[14].yzxy, r16.zzzz, r16.xywx
  mul r16.yzw, r16.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
  mov r16.x, l(0.282094806)
  mov r18.x, r13.x
  mov r18.y, r14.x
  mov r18.z, r15.x
  mov r18.w, r12.x
  dp4 r19.x, r16.xyzw, r18.xyzw
  mov r20.x, r13.y
  mov r20.y, r14.y
  mov r20.z, r15.y
  mov r20.w, r12.y
  dp4 r19.y, r16.xyzw, r20.xyzw
  mov r12.x, r13.z
  mov r12.y, r14.z
  mov r12.z, r15.z
  dp4 r19.z, r16.xyzw, r12.xyzw
  max r13.xyz, r19.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r14.xyz, r4.zxyz, cb0[2].yyyy
  mul r15.xyz, r14.yyyy, cb2[13].yzxy
  mad r14.xyw, cb2[12].yzyx, r14.xxxx, r15.xyxz
  mad r14.xyz, cb2[14].yzxy, r14.zzzz, r14.xywx
  mul r14.yzw, r14.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r14.x, l(0.282094806)
  dp4 r15.x, r14.xyzw, r18.xyzw
  dp4 r15.y, r14.xyzw, r20.xyzw
  dp4 r15.z, r14.xyzw, r12.xyzw
  max r12.xyz, r15.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r17.x, r13.w
else
  mov r17.xyzw, cb0[3].xyzw
  mov r13.xyz, l(0,0,0,0)
  mov r12.xyz, l(0,0,0,0)
endif
dp3 r9.w, r12.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r12.xyz, -r9.wwww, r12.xyzx
mad r12.xyz, cb0[2].zzzz, r12.xyzx, r9.wwww
mul r14.xyz, r4.xyzx, cb0[2].yyyy
mul r14.yzw, r14.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r14.x, l(0.282094806)
dp4_sat r9.w, r14.xyzw, r17.xyzw
mul r14.yzw, r4.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r14.x, l(0.282094806)
dp4 r4.x, r14.xyzw, cb0[25].xyzw
dp4 r4.y, r14.xyzw, cb0[26].xyzw
dp4 r4.z, r14.xyzw, cb0[27].xyzw
max r4.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r4.xyz, r9.wwww, r4.xyzx, r12.xyzx
mul r4.xyz, r4.xyzx, r11.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r5.xy, r5.yxyy
mul r5.xy, r5.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r5.x, r5.y, r5.x
mul r5.x, r5.x, l(0.159154937)
frc r5.x, r5.x
mul r5.x, r5.x, l(39.478420)
sincos r5.x, r11.x, r5.x
mov r12.x, -r5.x
mad r5.y, -cb0[0].y, l(6.000000), l(1.000000)
mul r14.x, r11.x, cb0[1].x
mul r14.y, r5.x, cb0[1].y
dp4 r15.x, r1.xyzw, cb0[586].xyzw
dp4 r15.y, r1.xyzw, cb0[587].xyzw
dp4 r9.w, r1.xyzw, cb0[588].xyzw
dp4 r10.y, r1.xyzw, cb0[589].xyzw
div r11.yz, r15.xxyx, r10.yyyy
lt r14.zw, l(0.000000, 0.000000, 1.000000, 1.000000), |r11.yyyz|
or r10.z, r14.w, r14.z
max r11.w, |r11.z|, |r11.y|
mad r11.w, r11.w, l(1.05263162), l(-1.000000)
mul_sat r11.w, r11.w, l(20.000000)
movc r11.w, r10.z, l(0), r11.w
add r12.w, |r8.w|, l(0.001000)
mad r11.yz, r11.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r15.xyzw, r11.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r16.xyzw, r11.yzyy, t4.xyzw, s5, l(0.000000)
div r9.w, r9.w, r10.y
max r9.w, r9.w, l(0.000000)
min r9.w, r9.w, l(0.999990)
mul r10.y, r9.w, l(8.000000)
round_ni r10.y, r10.y
ftoi r11.y, r10.y
ilt r11.z, r11.y, l(7)
iadd r13.w, r11.y, l(1)
movc r11.z, r11.z, r13.w, l(7)
mad r9.w, r9.w, l(8.000000), -r10.y
add r8.w, r8.w, r8.w
add r10.y, -r12.w, l(1.000000)
mul r13.w, r10.y, r10.y
mul r13.w, r13.w, r13.w
mul r10.y, r10.y, r13.w
add r13.w, -r0.w, l(1.000000)
add r18.xyz, r9.xyzx, r9.xyzx
mad r18.xyz, r7.zxyz, -r8.wwww, r18.xyzx
mad r18.xyz, r5.wwww, r18.xyzx, -r9.xyzx
dp3 r5.w, r18.xyzx, r18.xyzx
rsq r5.w, r5.w
mul r18.xyz, r5.wwww, r18.xyzx
mad r5.w, -r6.w, r6.w, l(1.000000)
mul r5.w, r5.w, l(0.0795774683)
mad r8.w, r6.w, r6.w, l(1.000000)
add r6.w, r6.w, r6.w
mov r12.y, r11.x
mov r19.z, l(1.000000)
mov r20.z, l(1.000000)
mov r21.z, l(1.000000)
mov r22.z, l(1.000000)
mov r23.z, l(0)
mov r24.z, l(1.000000)
mov r25.z, l(0)
mov r26.z, l(1.000000)
mov r27.z, l(0)
mov r28.z, l(1.000000)
mov r29.z, l(0)
mov r12.z, r5.x
mov r30.z, l(1.000000)
mov r31.z, l(1.000000)
mov r32.z, l(1.000000)
mov r33.z, l(1.000000)
mov r34.z, l(0)
mov r35.z, l(1.000000)
mov r36.z, l(0)
mov r37.z, l(1.000000)
mov r38.z, l(0)
mov r39.z, l(1.000000)
mov r40.z, l(0)
mov r41.xyz, l(0,0,0,0)
mov r42.xyz, l(0,0,0,0)
mov r5.x, l(0)
loop
  uge r11.x, r5.x, cb2[0].z
  breakc_nz r11.x
  imul null, r14.zw, l(0, 0, 5, 13), cb2[r5.x + 0].xxxx
  ushr r11.x, cb0[r14.z + 58].w, l(30)
  dp4 r43.x, r1.xyzw, cb0[r14.w + 378].xyzw
  dp4 r43.y, r1.xyzw, cb0[r14.w + 379].xyzw
  dp4 r43.z, r1.xyzw, cb0[r14.w + 380].xyzw
  dp4 r18.w, r1.xyzw, cb0[r14.w + 381].xyzw
  ine r19.y, r11.x, l(2)
  if_nz r19.y
    lt r20.yw, r18.wwww, |r43.xxxy|
    or r19.w, r20.w, r20.y
    lt r20.y, r18.w, l(0.000000)
    or r19.w, r19.w, r20.y
    if_nz r19.w
      mov r44.xyz, l(0,0,0,0)
    else
      div r44.xyz, r43.xyzx, r18.wwww
      mad r44.xy, r44.xyxx, cb0[r14.w + 385].xyxx, cb0[r14.w + 385].zwzz
    endif
    mov r20.w, l(0)
  else
    lt r21.y, r43.z, l(0.000000)
    lt r21.w, l(1.000000), r43.z
    or r20.w, r21.w, r21.y
    if_z r20.w
      add r21.y, l(1.000000), cb0[r14.w + 390].x
      dp2 r21.y, cb0[0].yyyy, r21.yyyy
      add r21.y, -r21.y, l(1.000000)
      mov r19.x, cb0[r14.w + 382].x
      mad r45.xyz, r43.xyzx, r19.xxzx, cb0[r14.w + 382].yzwy
      mov r20.x, cb0[r14.w + 383].x
      mad r46.xyz, r43.xyzx, r20.xxzx, cb0[r14.w + 383].yzwy
      mov r21.x, cb0[r14.w + 384].x
      mad r47.xyz, r43.xyzx, r21.xxzx, cb0[r14.w + 384].yzwy
      lt r21.xw, |r43.xxxy|, r21.yyyy
      and r19.x, r21.w, r21.x
      lt r21.xw, |r45.xxxy|, r21.yyyy
      and r20.x, r21.w, r21.x
      lt r21.xw, |r46.xxxy|, r21.yyyy
      and r21.x, r21.w, r21.x
      lt r21.yw, |r47.xxxy|, r21.yyyy
      and r21.y, r21.w, r21.y
      mov r22.xy, cb0[r14.w + 388].xyxx
      mov r23.xy, cb0[r14.w + 388].zwzz
      mad r22.xyw, r47.xyxz, r22.xyxz, r23.xyxz
      mov r24.xy, cb0[r14.w + 387].xyxx
      mov r25.xy, cb0[r14.w + 387].zwzz
      mad r23.xyw, r46.xyxz, r24.xyxz, r25.xyxz
      movc r22.xyw, r21.xxxx, r23.xyxw, r22.xyxw
      mov r26.xy, cb0[r14.w + 386].xyxx
      mov r27.xy, cb0[r14.w + 386].zwzz
      mad r23.xyw, r45.xyxz, r26.xyxz, r27.xyxz
      movc r22.xyw, r20.xxxx, r23.xyxw, r22.xyxw
      mov r28.xy, cb0[r14.w + 385].xyxx
      mov r29.xy, cb0[r14.w + 385].zwzz
      mad r23.xyw, r43.xyxz, r28.xyxz, r29.xyxz
      movc r44.xyz, r19.xxxx, r23.xywx, r22.xywx
      movc r21.y, r21.y, l(3), l(-1)
      movc r21.x, r21.x, l(2), r21.y
      movc r20.x, r20.x, l(1), r21.x
      movc r19.w, r19.x, l(0), r20.x
    else
      mov r44.xyz, l(0,0,0,0)
      mov r19.w, l(0)
    endif
    mov r20.y, l(-1)
  endif
  movc r19.x, r20.w, r20.y, r19.w
  ige r19.x, r19.x, l(0)
  if_nz r19.x
    mul r19.x, l(0.500000), cb0[r14.w + 390].x
    mul r45.xyzw, r19.xxxx, cb0[1].xyxy
    mul r46.xyzw, r12.yzyz, r45.zwzw
    mad r47.xyzw, r46.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r44.xyxy
    mul r45.xyzw, r12.xyxy, r45.xyzw
    mad r47.xyzw, r45.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r47.xyzw
    mov_sat r44.z, r44.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r19.x, r47.xyxx, t2.xxxx, s7, r44.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r19.w, r47.zwzz, t2.xxxx, s7, r44.z
    add r19.x, r19.w, r19.x
    mad r47.xyzw, r46.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r44.xyxy
    mad r47.xyzw, r45.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r47.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r19.w, r47.xyxx, t2.xxxx, s7, r44.z
    add r19.x, r19.w, r19.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r19.w, r47.zwzz, t2.xxxx, s7, r44.z
    add r19.x, r19.w, r19.x
    mad r46.xyzw, r46.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r44.xyxy
    mad r45.xyzw, r45.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r46.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r19.w, r45.xyxx, t2.xxxx, s7, r44.z
    add r19.x, r19.w, r19.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r19.w, r45.zwzz, t2.xxxx, s7, r44.z
    add r19.x, r19.w, r19.x
    mul r19.x, r19.x, l(0.166666672)
  else
    mov r19.x, l(1.000000)
  endif
  add_sat r19.x, r19.x, cb0[r14.w + 390].y
  if_nz r19.y
    lt r20.xy, r18.wwww, |r43.xyxx|
    or r19.w, r20.y, r20.x
    lt r20.x, r18.w, l(0.000000)
    or r19.w, r19.w, r20.x
    if_nz r19.w
      mov r20.xyw, l(0,0,0,0)
    else
      div r20.xyw, r43.xyxz, r18.wwww
      mad r20.xy, r20.xyxx, cb0[r14.w + 385].xyxx, cb0[r14.w + 385].zwzz
    endif
    mov r21.x, l(0)
  else
    lt r21.y, r43.z, l(0.000000)
    lt r21.w, l(1.000000), r43.z
    or r21.x, r21.w, r21.y
    if_z r21.x
      mov r30.x, cb0[r14.w + 382].x
      mad r22.xyw, r43.xyxz, r30.xxxz, cb0[r14.w + 382].yzyw
      mov r31.x, cb0[r14.w + 383].x
      mad r23.xyw, r43.xyxz, r31.xxxz, cb0[r14.w + 383].yzyw
      mov r32.x, cb0[r14.w + 384].x
      mad r24.xyw, r43.xyxz, r32.xxxz, cb0[r14.w + 384].yzyw
      lt r21.yw, |r43.xxxy|, r5.yyyy
      and r21.y, r21.w, r21.y
      lt r25.xy, |r22.xyxx|, r5.yyyy
      and r21.w, r25.y, r25.x
      lt r25.xy, |r23.xyxx|, r5.yyyy
      and r25.x, r25.y, r25.x
      lt r25.yw, |r24.xxxy|, r5.yyyy
      and r25.y, r25.w, r25.y
      mov r33.xy, cb0[r14.w + 388].xyxx
      mov r34.xy, cb0[r14.w + 388].zwzz
      mad r24.xyw, r24.xyxw, r33.xyxz, r34.xyxz
      mov r35.xy, cb0[r14.w + 387].xyxx
      mov r36.xy, cb0[r14.w + 387].zwzz
      mad r23.xyw, r23.xyxw, r35.xyxz, r36.xyxz
      movc r23.xyw, r25.xxxx, r23.xyxw, r24.xyxw
      mov r37.xy, cb0[r14.w + 386].xyxx
      mov r38.xy, cb0[r14.w + 386].zwzz
      mad r22.xyw, r22.xyxw, r37.xyxz, r38.xyxz
      movc r22.xyw, r21.wwww, r22.xyxw, r23.xyxw
      mov r39.xy, cb0[r14.w + 385].xyxx
      mov r40.xy, cb0[r14.w + 385].zwzz
      mad r23.xyw, r43.xyxz, r39.xyxz, r40.xyxz
      movc r20.xyw, r21.yyyy, r23.xyxw, r22.xyxw
      movc r22.x, r25.y, l(3), l(-1)
      movc r22.x, r25.x, l(2), r22.x
      movc r21.w, r21.w, l(1), r22.x
      movc r19.w, r21.y, l(0), r21.w
    else
      mov r20.xyw, l(0,0,0,0)
      mov r19.w, l(0)
    endif
    mov r18.w, l(-1)
  endif
  movc r18.w, r21.x, r18.w, r19.w
  ige r18.w, r18.w, l(0)
  if_nz r18.w
    mad r21.xy, r14.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), r20.xyxx
    mad r20.xy, -r14.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), r20.xyxx
    sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r21.x, r21.xyxx, t2.xwyz, s5, l(0.000000)
    sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r21.y, r20.xyxx, t2.wxyz, s5, l(0.000000)
    mad r20.xy, r21.xyxx, cb0[r14.w + 389].zzzz, cb0[r14.w + 389].wwww
    rcp r43.yz, r20.xxyx
    mul r44.y, r20.w, cb0[r14.w + 389].y
    mad r18.w, r20.w, cb0[r14.w + 389].z, cb0[r14.w + 389].w
    rcp r43.x, r18.w
    mul r44.zw, r21.xxxy, cb0[r14.w + 389].yyyy
    movc r20.xyw, r19.yyyy, r43.xyxz, r44.yzyw
    add r20.xy, -r20.xxxx, r20.ywyy
    max r20.xy, r20.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r18.w, r20.y, r20.x
    mul r18.w, r18.w, l(0.500000)
  else
    mov r18.w, l(0)
  endif
  ieq r11.x, r11.x, l(2)
  if_nz r11.x
    if_nz r10.z
      mov r19.w, l(1.000000)
    endif
    if_z r10.z
      mov x1[0].x, r15.x
      mov x1[1].x, r15.y
      mov x1[2].x, r15.z
      mov x1[3].x, r15.w
      mov x1[4].x, r16.x
      mov x1[5].x, r16.y
      mov x1[6].x, r16.z
      mov x1[7].x, r16.w
      mov r20.x, x1[r11.y + 0].x
      mov r20.y, x1[r11.z + 0].x
      add r20.y, -r20.x, r20.y
      mad r20.x, r9.w, r20.y, r20.x
      exp r20.x, -r20.x
      add r20.x, r11.w, r20.x
      min r19.w, r20.x, l(1.000000)
    endif
  else
    mov r19.w, l(1.000000)
  endif
  ine r20.x, l(-1), cb0[r14.w + 389].x
  and r20.x, r11.x, r20.x
  if_nz r20.x
    imul null, r14.w, l(13), cb0[r14.w + 389].x
    dp4 r20.x, r1.xyzw, cb0[r14.w + 601].xyzw
    lt r20.y, r20.x, l(0.000000)
    lt r20.w, l(1.000000), r20.x
    or r20.y, r20.w, r20.y
    if_z r20.y
      dp4 r21.x, r1.xyzw, cb0[r14.w + 599].xyzw
      dp4 r21.y, r1.xyzw, cb0[r14.w + 600].xyzw
      mad r22.xy, r21.xyxx, cb0[r14.w + 606].xyxx, cb0[r14.w + 606].zwzz
      lt r21.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r21.xyxx|
      or r20.w, r21.y, r21.x
    else
      mov r22.xy, l(0,0,0,0)
      mov r20.xw, l(0,0,0,0)
    endif
    ige r20.w, r20.w, l(0)
    movc r20.y, r20.y, l(0), r20.w
    if_nz r20.y
      mov_sat r20.x, r20.x
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r20.x, r22.xyxx, t2.xxxx, s7, r20.x
    else
      mov r20.x, l(1.000000)
    endif
    add_sat r14.w, r20.x, cb0[r14.w + 611].y
    mul r19.x, r14.w, r19.x
  endif
  ige r14.w, cb0[r14.z + 62].x, l(0)
  if_nz r14.w
    ishl r14.w, cb0[r14.z + 62].x, l(2)
    mov r43.x, x0[r14.w + 0].x
    mov r44.x, x0[r14.w + 1].x
    mov r45.x, x0[r14.w + 3].x
    mov r43.y, x0[r14.w + 0].y
    mov r44.y, x0[r14.w + 1].y
    mov r45.y, x0[r14.w + 3].y
    mov r43.z, x0[r14.w + 0].z
    mov r44.z, x0[r14.w + 1].z
    mov r45.z, x0[r14.w + 3].z
    mov r43.w, x0[r14.w + 0].w
    mov r44.w, x0[r14.w + 1].w
    mov r45.w, x0[r14.w + 3].w
    dp4 r20.x, r1.xyzw, r43.xyzw
    dp4 r20.y, r1.xyzw, r44.xyzw
    dp4 r14.w, r1.xyzw, r45.xyzw
    div r20.xy, r20.xyxx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r21.xyw, r20.xyxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r22.xyw, r20.xyxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r23.xyw, r20.xyxx, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r20.xyw, r20.xyxx, t14.xywz, s1, l(0.000000)
    ieq r24.xyw, l(1, 2, 0, 3), cb0[r14.z + 62].xxxx
    movc r21.xyw, r24.xxxx, r22.xyxw, r21.xyxw
    movc r21.xyw, r24.yyyy, r23.xyxw, r21.xyxw
    movc r20.xyw, r24.wwww, r20.xyxw, r21.xyxw
  else
    mov r20.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r14.w, cb1[0].x, cb0[r14.z + 58].w
  add r21.xyw, -r1.xyxz, cb0[r14.z + 59].xyxz
  dp3 r22.x, r21.xywx, r21.xywx
  rsq r22.y, r22.x
  mul r22.w, r22.y, r22.x
  mul r21.xyw, r21.xyxw, r22.yyyy
  add r22.y, r22.x, -cb0[r14.z + 59].w
  max r22.y, r22.y, l(0.001000)
  rcp r22.y, r22.y
  mad r22.y, cb0[r14.z + 59].w, r22.y, l(1.000000)
  rsq r22.y, r22.y
  add r22.y, -r22.y, l(1.000000)
  mul r22.y, r22.y, l(6.28318548)
  mul r22.x, r22.x, r22.x
  mad_sat r22.x, -r22.x, cb0[r14.z + 60].x, l(1.000000)
  mul r22.x, r22.x, r22.x
  mul r22.x, r22.x, r22.y
  dp3_sat r22.y, cb0[r14.z + 61].xyzx, r21.xywx
  add_sat r22.y, r22.y, -cb0[r14.z + 60].z
  mul_sat r22.y, r22.y, cb0[r14.z + 60].y
  mul r23.x, r22.y, r22.y
  mad r22.y, -r22.y, l(2.000000), l(3.000000)
  mul r22.y, r22.y, r23.x
  mul r22.x, r22.y, r22.x
  movc r21.xyw, r11.xxxx, cb0[r14.z + 61].xyxz, r21.xyxw
  movc r22.x, r11.x, cb0[r14.z + 61].w, r22.x
  movc r22.y, r11.x, l(100000000.000000), r22.w
  movc r21.xyw, r14.wwww, r21.xyxw, l(0,1.000000,0,0)
  movc r22.xy, r14.wwww, r22.xyxx, l(0,100000000.000000,0,0)
  mad_sat r11.x, -r22.x, l(0.159154937), l(1.000000)
  mad r14.w, r11.x, l(-0.156583), l(1.57079637)
  add r11.x, -r11.x, l(1.000000)
  sqrt r11.x, r11.x
  mul r11.x, r11.x, r14.w
  movc r11.x, r19.y, r11.x, cb0[r14.z + 60].w
  mad_sat r11.x, r11.x, l(0.318309873), r7.w
  add r14.w, -r7.w, r11.x
  mad r14.w, -r14.w, r14.w, l(1.000000)
  sqrt r14.w, r14.w
  dp3 r19.y, r7.zxyz, r21.xywx
  max r14.w, r14.w, l(0.950000)
  add r22.w, -r14.w, l(1.000000)
  rsq r23.x, r22.w
  mul r22.w, r22.w, r23.x
  mul r23.y, r19.y, l(0.373837)
  mul r22.w, r22.w, l(0.668740)
  mad r23.w, r19.y, l(0.373837), r22.w
  ge r22.w, r22.w, |r23.y|
  mul r23.y, r23.w, r23.w
  mul r23.x, r23.x, r23.y
  mov_sat r19.y, r19.y
  movc r19.y, r22.w, r23.x, r19.y
  mul r14.w, r14.w, r19.y
  min r19.y, r14.w, l(1.000000)
  mul r23.xyw, r19.yyyy, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r22.w, l(0.000000), r14.w
  if_nz r22.w
    mad r24.xyw, r8.xyxz, r3.yyyy, r21.xyxw
    dp3 r22.w, r24.xywx, r24.xywx
    rsq r22.w, r22.w
    mul r24.xyw, r22.wwww, r24.xyxw
    dp3 r22.w, r7.zxyz, r24.xywx
    dp3 r24.x, r9.xyzx, r24.xywx
    mul r24.y, r24.x, r24.x
    dp2 r24.y, r24.yyyy, r10.xxxx
    mad r24.y, r10.x, l(0.500000), r24.y
    add r24.y, r24.y, l(-1.000000)
    add r19.y, -r19.y, l(1.000000)
    mul r24.w, r19.y, r19.y
    mul r24.w, r24.w, r24.w
    mul r19.y, r19.y, r24.w
    mad r19.y, r24.y, r19.y, l(1.000000)
    mad r24.y, r24.y, r10.y, l(1.000000)
    mul r19.y, r19.y, r24.y
    mul r19.y, r10.w, r19.y
    mul r25.xyw, r19.yyyy, r23.wwww
    add r19.y, -r24.x, l(1.000000)
    mul r24.x, r19.y, r19.y
    mul r24.x, r24.x, r24.x
    mul r19.y, r19.y, r24.x
    mad r19.y, r13.w, r19.y, r0.w
    mul r24.x, r11.x, r11.x
    mad r24.y, -r14.w, r24.x, r14.w
    mad r24.y, r24.y, r14.w, r24.x
    mad r24.w, -r12.w, r24.x, r12.w
    mad r24.w, r24.w, r12.w, r24.x
    sqrt r24.yw, r24.yyyw
    mul r14.w, r14.w, r24.w
    mad r14.w, r12.w, r24.y, r14.w
    rcp r14.w, r14.w
    mul r14.w, r14.w, l(0.500000)
    mad r11.x, r11.x, r11.x, l(-1.000000)
    mul r22.w, r22.w, r22.w
    mad r11.x, r22.w, r11.x, l(1.000000)
    mul r11.x, r11.x, r11.x
    div r11.x, r24.x, r11.x
    mul r11.x, r14.w, r11.x
    mul r11.x, r19.y, r11.x
    mul r23.xyw, r11.xxxx, r23.wwww
  else
    mov r25.xyw, r23.wwww
  endif
  mul r11.x, r19.w, r22.x
  mul r24.xyw, r11.xxxx, cb0[r14.z + 58].xyxz
  mul r20.xyw, r20.xyxw, r24.xyxw
  mul r24.xyw, r19.xxxx, r25.xyxw
  min r11.x, r2.x, r19.x
  mul r19.xyw, r11.xxxx, r23.xyxw
  min r11.x, r18.w, r22.y
  mul r22.xyw, r2.yzyw, r11.xxxx
  exp r22.xyw, r22.xyxw
  add_sat r22.xyw, r22.xyxw, l(-0.070000, -0.070000, 0.000000, -0.070000)
  mul r22.xyw, r22.xyxw, l(1.07526886, 1.07526886, 0.000000, 1.07526886)
  dp3 r11.x, r18.xyzx, r21.xywx
  mad r11.x, -r6.w, r11.x, r8.w
  log r11.x, |r11.x|
  mul r11.x, r11.x, l(-1.500000)
  exp r11.x, r11.x
  mul r11.x, r5.w, r11.x
  mad r21.xyw, r22.xyxw, r11.xxxx, -r24.xyxw
  mad r21.xyw, r4.wwww, r21.xyxw, r24.xyxw
  movc r21.xyw, r5.zzzz, r21.xyxw, r24.xyxw
  mad r41.xyz, r20.xywx, r21.xywx, r41.xyzx
  mad r42.xyz, r20.xywx, r19.xywx, r42.xyzx
  iadd r5.x, r5.x, l(1)
endloop
mov r11.xyz, r41.xyzx
mov r12.xyz, r42.xyzx
mov r14.xyz, l(1.000000,1.000000,1.000000,0)
mov r2.x, l(0)
loop
  uge r5.x, r2.x, cb2[0].w
  breakc_nz r5.x
  imul null, r5.x, l(5), cb2[r2.x + 0].y
  ushr r5.y, cb0[r5.x + 58].w, l(30)
  if_z r5.y
    and r9.w, cb1[0].x, cb0[r5.x + 58].w
    add r15.xyz, -r1.xyzx, cb0[r5.x + 59].xyzx
    dp3 r10.z, r15.xyzx, r15.xyzx
    ishr r10.z, r10.z, l(1)
    iadd r10.z, r10.z, l(0x1fbd22df)
    mul_sat r10.z, r10.z, cb0[r5.x + 60].x
    add r15.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r5.x + 58].xyzx
    mad r15.xyz, r10.zzzz, r15.xyzx, cb0[r5.x + 58].xyzx
    movc r15.xyz, r9.wwww, r15.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r14.xyz, r14.xyzx, r15.xyzx
  else
    ige r9.w, cb0[r5.x + 62].x, l(0)
    if_nz r9.w
      ishl r9.w, cb0[r5.x + 62].x, l(2)
      mov r15.x, x0[r9.w + 0].x
      mov r16.x, x0[r9.w + 1].x
      mov r19.x, x0[r9.w + 3].x
      mov r15.y, x0[r9.w + 0].y
      mov r16.y, x0[r9.w + 1].y
      mov r19.y, x0[r9.w + 3].y
      mov r15.z, x0[r9.w + 0].z
      mov r16.z, x0[r9.w + 1].z
      mov r19.z, x0[r9.w + 3].z
      mov r15.w, x0[r9.w + 0].w
      mov r16.w, x0[r9.w + 1].w
      mov r19.w, x0[r9.w + 3].w
      dp4 r15.x, r1.xyzw, r15.xyzw
      dp4 r15.y, r1.xyzw, r16.xyzw
      dp4 r9.w, r1.xyzw, r19.xyzw
      div r15.xy, r15.xyxx, r9.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r16.xyz, r15.xyxx, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r19.xyz, r15.xyxx, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r20.xyz, r15.xyxx, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r15.xyz, r15.xyxx, t14.xyzw, s1, l(0.000000)
      ieq r21.xyz, l(1, 2, 3, 0), cb0[r5.x + 62].xxxx
      movc r16.xyz, r21.xxxx, r19.xyzx, r16.xyzx
      movc r16.xyz, r21.yyyy, r20.xyzx, r16.xyzx
      movc r15.xyz, r21.zzzz, r15.xyzx, r16.xyzx
    else
      mov r15.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r9.w, cb1[0].x, cb0[r5.x + 58].w
    ieq r10.z, r5.y, l(2)
    add r16.xyz, -r1.xyzx, cb0[r5.x + 59].xyzx
    dp3 r11.w, r16.xyzx, r16.xyzx
    rsq r14.w, r11.w
    mul r15.w, r11.w, r14.w
    mul r16.xyz, r14.wwww, r16.xyzx
    add r14.w, r11.w, -cb0[r5.x + 59].w
    max r14.w, r14.w, l(0.001000)
    rcp r14.w, r14.w
    mad r14.w, cb0[r5.x + 59].w, r14.w, l(1.000000)
    rsq r14.w, r14.w
    add r14.w, -r14.w, l(1.000000)
    mul r14.w, r14.w, l(6.28318548)
    mul r11.w, r11.w, r11.w
    mad_sat r11.w, -r11.w, cb0[r5.x + 60].x, l(1.000000)
    mul r11.w, r11.w, r11.w
    mul r11.w, r11.w, r14.w
    dp3_sat r14.w, cb0[r5.x + 61].xyzx, r16.xyzx
    add_sat r14.w, r14.w, -cb0[r5.x + 60].z
    mul_sat r14.w, r14.w, cb0[r5.x + 60].y
    mul r16.w, r14.w, r14.w
    mad r14.w, -r14.w, l(2.000000), l(3.000000)
    mul r14.w, r14.w, r16.w
    mul r11.w, r11.w, r14.w
    movc r16.xyz, r10.zzzz, cb0[r5.x + 61].xyzx, r16.xyzx
    movc r19.x, r10.z, cb0[r5.x + 61].w, r11.w
    movc r19.y, r10.z, l(100000000.000000), r15.w
    movc r16.xyz, r9.wwww, r16.xyzx, l(0,1.000000,0,0)
    movc r19.xy, r9.wwww, r19.xyxx, l(0,100000000.000000,0,0)
    ine r5.y, r5.y, l(2)
    mad_sat r9.w, -r19.x, l(0.159154937), l(1.000000)
    mad r10.z, r9.w, l(-0.156583), l(1.57079637)
    add r9.w, -r9.w, l(1.000000)
    sqrt r9.w, r9.w
    mul r9.w, r9.w, r10.z
    movc r5.y, r5.y, r9.w, cb0[r5.x + 60].w
    mad_sat r5.y, r5.y, l(0.318309873), r7.w
    add r9.w, -r7.w, r5.y
    mad r9.w, -r9.w, r9.w, l(1.000000)
    sqrt r9.w, r9.w
    dp3 r10.z, r7.zxyz, r16.xyzx
    max r9.w, r9.w, l(0.950000)
    add r11.w, -r9.w, l(1.000000)
    rsq r14.w, r11.w
    mul r11.w, r11.w, r14.w
    mul r15.w, r10.z, l(0.373837)
    mul r11.w, r11.w, l(0.668740)
    mad r16.w, r10.z, l(0.373837), r11.w
    ge r11.w, r11.w, |r15.w|
    mul r15.w, r16.w, r16.w
    mul r14.w, r14.w, r15.w
    mov_sat r10.z, r10.z
    movc r10.z, r11.w, r14.w, r10.z
    mul r9.w, r9.w, r10.z
    min r10.z, r9.w, l(1.000000)
    mul r20.xyz, r10.zzzz, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r11.w, l(0.000000), r9.w
    if_nz r11.w
      mad r21.xyz, r8.xyzx, r3.yyyy, r16.xyzx
      dp3 r11.w, r21.xyzx, r21.xyzx
      rsq r11.w, r11.w
      mul r21.xyz, r11.wwww, r21.xyzx
      dp3 r11.w, r7.zxyz, r21.xyzx
      dp3 r14.w, r9.xyzx, r21.xyzx
      mul r15.w, r14.w, r14.w
      dp2 r15.w, r15.wwww, r10.xxxx
      mad r15.w, r10.x, l(0.500000), r15.w
      add r15.w, r15.w, l(-1.000000)
      add r10.z, -r10.z, l(1.000000)
      mul r16.w, r10.z, r10.z
      mul r16.w, r16.w, r16.w
      mul r10.z, r10.z, r16.w
      mad r10.z, r15.w, r10.z, l(1.000000)
      mad r15.w, r15.w, r10.y, l(1.000000)
      mul r10.z, r10.z, r15.w
      mul r10.z, r10.w, r10.z
      mul r21.xyz, r10.zzzz, r20.zzzz
      add r10.z, -r14.w, l(1.000000)
      mul r14.w, r10.z, r10.z
      mul r14.w, r14.w, r14.w
      mul r10.z, r10.z, r14.w
      mad r10.z, r13.w, r10.z, r0.w
      mul r14.w, r5.y, r5.y
      mad r15.w, -r9.w, r14.w, r9.w
      mad r15.w, r15.w, r9.w, r14.w
      sqrt r15.w, r15.w
      mad r16.w, -r12.w, r14.w, r12.w
      mad r16.w, r16.w, r12.w, r14.w
      sqrt r16.w, r16.w
      mul r9.w, r9.w, r16.w
      mad r9.w, r12.w, r15.w, r9.w
      rcp r9.w, r9.w
      mul r9.w, r9.w, l(0.500000)
      mad r5.y, r5.y, r5.y, l(-1.000000)
      mul r11.w, r11.w, r11.w
      mad r5.y, r11.w, r5.y, l(1.000000)
      mul r5.y, r5.y, r5.y
      div r5.y, r14.w, r5.y
      mul r5.y, r9.w, r5.y
      mul r5.y, r10.z, r5.y
      mul r20.xyz, r5.yyyy, r20.zzzz
    else
      mov r21.xyz, r20.zzzz
    endif
    mul r19.xzw, r19.xxxx, cb0[r5.x + 58].xxyz
    mul r15.xyz, r15.xyzx, r19.xzwx
    mul r19.xzw, r3.wwww, r20.xxyz
    min r5.x, r19.y, l(1000.000000)
    mul r20.xyz, r2.yzwy, r5.xxxx
    exp r20.xyz, r20.xyzx
    add_sat r20.xyz, r20.xyzx, l(-0.070000, -0.070000, -0.070000, 0.000000)
    mul r20.xyz, r20.xyzx, l(1.07526886, 1.07526886, 1.07526886, 0.000000)
    dp3 r5.x, r18.xyzx, r16.xyzx
    mad r5.x, -r6.w, r5.x, r8.w
    log r5.x, |r5.x|
    mul r5.x, r5.x, l(-1.500000)
    exp r5.x, r5.x
    mul r5.x, r5.x, r5.w
    mad r16.xyz, r20.xyzx, r5.xxxx, -r21.xyzx
    mad r16.xyz, r4.wwww, r16.xyzx, r21.xyzx
    movc r16.xyz, r5.zzzz, r16.xyzx, r21.xyzx
    mad r11.xyz, r15.xyzx, r16.xyzx, r11.xyzx
    mad r12.xyz, r15.xyzx, r19.xzwx, r12.xyzx
  endif
  iadd r2.x, r2.x, l(1)
endloop
mad r2.xyz, r3.wwww, r4.xyzx, r12.xyzx
mul r2.xyz, r2.xyzx, cb0[823].zzzz
mul r2.xyz, r2.xyzx, r14.xyzx
ge r0.w, l(0.000124999991), r3.x
ge r4.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r2.xyzx
and r1.w, r4.y, r4.x
and r1.w, r4.z, r1.w
and r0.w, r0.w, r1.w
discard_nz r0.w
mul r4.w, r3.x, l(0.800000)
min r0.w, r3.z, l(1.000000)
dp3 r1.w, r13.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r3.xyz, -r1.wwww, r13.xyzx
mad r3.xyz, cb0[2].zzzz, r3.xyzx, r1.wwww
mul r5.xyz, r7.xyzx, cb0[2].xxxx
mul r5.yzw, r5.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
mov r5.x, l(0.282094806)
dp4_sat r1.w, r5.xyzw, r17.xyzw
mul r5.yzw, r7.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r5.x, l(0.282094806)
dp4 r7.x, r5.xyzw, cb0[52].xyzw
dp4 r7.y, r5.xyzw, cb0[53].xyzw
dp4 r7.z, r5.xyzw, cb0[54].xyzw
max r5.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r3.xyz, r1.wwww, r5.xyzx, r3.xyzx
mul r3.xyz, r0.wwww, r3.xyzx
mul r3.xyz, r3.xyzx, cb0[823].xxxx
mad r3.xyz, r11.xyzx, cb0[823].yyyy, r3.xyzx
mul r3.xyz, r3.xyzx, r14.xyzx
lt r0.w, r6.x, l(0.040450)
mul r1.w, r6.x, l(0.0773993805)
add r2.w, r6.x, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r5.x, r0.w, r1.w, r2.w
lt r0.w, r6.y, l(0.040450)
mul r1.w, r6.y, l(0.0773993805)
add r2.w, r6.y, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r5.y, r0.w, r1.w, r2.w
lt r0.w, r6.z, l(0.040450)
mul r1.w, r6.z, l(0.0773993805)
add r2.w, r6.z, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r5.z, r0.w, r1.w, r2.w
mul r3.xyz, r3.xyzx, r5.xyzx
mad r2.xyz, r3.xyzx, r4.wwww, r2.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r3.xyz, cb0[842].yzwy
mad r5.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r0.xyz, r0.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.xyzw, r0.xyzx, t8.xyzw, s5, l(0.000000)
exp r1.w, -r0.w
min r1.w, r1.w, l(1.000000)
lt r2.w, l(0.000000), cb0[832].y
if_nz r2.w
  add r1.xyz, r1.xyzx, -cb0[831].xyzx
  dp3 r2.w, r1.xyzx, r1.xyzx
  sqrt r2.w, r2.w
  max r3.x, r2.w, l(0.001000)
  div r3.xyz, r1.xyzx, r3.xxxx
  mul r1.x, r1.y, cb0[830].w
  lt r1.y, l(0.010000), |r1.x|
  mul r1.z, r1.x, l(-1.442695)
  exp r1.z, r1.z
  add r1.z, -r1.z, l(1.000000)
  div r1.x, r1.z, r1.x
  mul r1.x, r1.x, cb0[831].w
  movc r1.x, r1.y, r1.x, cb0[831].w
  dp3_sat r1.y, r3.xyzx, cb0[837].xyzx
  log r1.y, r1.y
  mul r1.y, r1.y, cb0[837].w
  exp r1.y, r1.y
  mul r1.x, r1.x, cb0[832].y
  add r1.z, r2.w, -cb0[832].x
  max r1.z, r1.z, l(0.000000)
  mul r2.w, r1.z, r1.x
  exp r2.w, -r2.w
  min r2.w, r2.w, l(1.000000)
  mad r3.xyz, r1.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r3.xyz, r1.wwww, r3.xyzx
  add r1.y, -r2.w, l(1.000000)
  mad r0.xyz, r3.xyzx, r1.yyyy, r0.xyzx
  mad r0.w, r1.x, r1.z, r0.w
  exp r0.w, -r0.w
  min r1.w, r0.w, l(1.000000)
endif
mul r0.xyz, r4.wwww, r0.xyzx
mad r4.xyz, r2.xyzx, r1.wwww, r0.xyzx
mul o0.xyzw, r4.xyzw, cb1[2].wwww
ret
// Approximately 1158 instruction slots used
