//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:05 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   15        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   21        1
// resourceTables__materialData.layer_4__opacity    texture  float4          2d   24        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
// SV_IsFrontFace           0   x           8    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t24
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.xyz
dcl_input_ps_sgv v8.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xyzw, v2.xyxy, l(15.000000, 15.000000, 5.000000, 5.000000)
mul r1.xy, v2.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
add r1.z, v6.x, l(-0.149780)
mul_sat r1.z, r1.z, l(1.21049106)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t12.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t13.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r1.w, r3.xyzx, r3.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.w, r1.w
mul r3.xy, r2.wwww, r3.xyxx
mul r4.xyz, r2.xyzx, l(0.541966319, 0.578918815, 0.566601336, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t15.xyzw, s2
mov_sat r4.w, r4.w
lt r5.x, l(0.000000), r4.w
if_nz r5.x
  mov r5.xy, v2.xyxx
  mov r5.z, l(1.000000)
  dp3 r6.x, l(-3.013813, 3.989603, 2.012105, 0.000000), r5.xyzx
  dp3 r6.y, l(-3.989603, -3.013813, 6.001708, 0.000000), r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r6.xyxx, t14.xyzw, s2
  lt r6.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r7.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.xyzx
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r6.xyzx, r7.xyzx, r5.xyzx
  mul r6.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  lt r7.xyz, r2.xyzx, l(0.922566533, 0.863678932, 0.882454693, 0.000000)
  mul r6.xyz, r4.xyzx, r6.xyzx
  add r6.xyz, r6.xyzx, r6.xyzx
  mad r8.xyz, -r2.xyzx, l(0.541966319, 0.578918815, 0.566601336, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  add r8.xyz, r8.xyzx, r8.xyzx
  mad r5.xyz, -r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r5.xyz, -r8.xyzx, r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r5.xyz, r7.xyzx, r6.xyzx, r5.xyzx
  mad r2.xyz, -r2.xyzx, l(0.541966319, 0.578918815, 0.566601336, 0.000000), r5.xyzx
  mad r4.xyz, r4.wwww, r2.xyzx, r4.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.xyxx, t16.xyzw, s2
lt r5.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r5.xyzx, r6.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.xyxx, t17.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t18.xyzw, s2
dp3 r0.y, r5.xyzx, r5.xyzx
sqrt r0.y, r0.y
max r0.y, r0.y, l(0.000010)
rcp r4.w, r0.y
mul r5.xyz, r4.wwww, r5.xyzx
mul r2.xyz, r4.xyzx, r2.xyzx
mad r2.w, r3.z, r2.w, l(1.000000)
max r3.w, r2.w, l(0.001000)
mul r4.xyz, r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r2.w, r3.xywx, r4.xyzx
mul r3.xyz, r2.wwww, r3.xywx
div r3.xyz, r3.xyzx, r3.wwww
mad r3.xyz, -r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r3.xyzx
min r4.x, r0.y, r1.w
mul r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r0.y, r0.x, l(0.650000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t21.xyzw, s2
mad r0.z, v6.w, r0.z, l(-0.478271)
mul_sat r0.z, r0.z, l(3.42117763)
add r0.w, r0.z, r1.z
min r0.w, r0.w, l(1.000000)
lt r1.z, l(0.000000), r0.z
if_nz r1.z
  mul r1.zw, v2.xxxy, l(0.000000, 0.000000, 10.000000, 10.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t14.xyzw, s2
  lt r6.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r7.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.xyzx
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r6.xyzx, r7.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r1.zwzz, t20.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r1.z, r6.xyzx, r6.xyzx
  sqrt r1.z, r1.z
  max r1.z, r1.z, l(0.000010)
  rcp r1.w, r1.z
  add r1.z, -r4.x, r1.z
  mad r4.x, r0.z, r1.z, r4.x
  mad r6.xyz, r6.xyzx, r1.wwww, -r3.xyzx
  mad r3.xyz, r0.zzzz, r6.xyzx, r3.xyzx
  mad r6.xyzw, r0.zzzz, l(-0.0589048155, -0.00648189476, -0.00177424133, -0.232544), l(0.0589048155, 0.00648189476, 0.00177424133, 0.232544)
  mad r5.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r0.zzzz, r5.xyzx, r2.xyzx
  mad r0.x, -r0.x, l(0.650000), l(1.000000)
  mad r0.y, r0.z, r0.x, r0.y
  mul r5.xyz, r0.zzzz, l(3.000000, 2.764746, 2.540619, 0.000000)
  mad r0.x, r0.z, l(0.0100000016), l(0.029000)
else
  mov r0.x, l(0.029000)
  mov r6.xyzw, l(0.0589048155,0.00648189476,0.00177424133,0.232544)
  mov r5.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r1.xyxx, t24.yzxw, s1
mad r0.z, v6.y, r0.z, l(-0.478271)
mul_sat r0.z, r0.z, l(7.138982)
mul r1.x, r0.z, l(0.751648)
mad r0.w, r0.z, l(0.751648), r0.w
min r0.w, r0.w, l(1.000000)
lt r0.z, l(0.000000), r0.z
if_nz r0.z
  mul r1.yz, v2.xxyx, l(0.000000, 3.000000, 3.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t14.xyzw, s2
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r1.yzw, r1.yzyy, t20.wxyz, s2
  mad r1.yzw, r1.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp3 r0.z, r1.yzwy, r1.yzwy
  sqrt r0.z, r0.z
  max r0.z, r0.z, l(0.000010)
  rcp r2.w, r0.z
  add r0.z, -r4.x, r0.z
  mad r4.x, r1.x, r0.z, r4.x
  mad r1.yzw, r1.yyzw, r2.wwww, -r3.xxyz
  mad r3.xyz, r1.xxxx, r1.yzwy, r3.xyzx
  mad r6.xyzw, r1.xxxx, -r6.xyzw, r6.xyzw
  mad r1.yzw, r7.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r2.xxyz
  mad r2.xyz, r1.xxxx, r1.yzwy, r2.xyzx
  add r0.z, -r0.y, l(1.000000)
  mad r0.y, r1.x, r0.z, r0.y
  add r0.z, -r0.x, l(0.039000)
  mad r0.x, r1.x, r0.z, r0.x
  mad r5.xyz, r1.xxxx, -r5.xyzx, r5.xyzx
endif
ge r0.z, l(0.000000), r0.w
discard_nz r0.z
mul r0.zw, v0.xxxy, cb3[32].zzzw
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
movc r1.xyz, v8.xxxx, v3.xyzx, -v3.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
mul r7.xyz, r1.wwww, v4.xyzx
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r8.xyz, r1.wwww, v5.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
mul r8.xyz, r8.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r7.xyxz, r8.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r2.w, r7.xyzx, r7.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r2.w
min r4.y, r1.x, l(0.300000)
movc r1.xy, r1.wwww, l(1.000000,0,0,0), r4.xyxx
add r0.y, -r0.y, l(1.000000)
mul r0.y, r0.y, r0.y
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.y, r0.y, r0.y, r1.z
add r0.y, r1.y, r0.y
sqrt r0.y, r0.y
min r0.y, r0.y, l(1.000000)
max r0.y, r0.y, l(0.001000)
sqrt r0.y, r0.y
add o2.z, -r0.y, l(1.000000)
lt r0.y, r2.x, l(0.040450)
mul r1.y, r2.x, l(0.0773993805)
add r1.zw, r2.xxxy, l(0.000000, 0.000000, 0.055000, 0.055000)
mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.947867334, 0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.y, r0.y, r1.y, r1.z
lt r1.y, r2.y, l(0.040450)
mul r1.z, r2.y, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
lt r1.z, r2.z, l(0.040450)
mul r1.w, r2.z, l(0.0773993805)
add r2.x, r2.z, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r1.z, r1.z, r1.w, r2.x
mul r2.xyzw, r6.xyzw, cb3[37].yyyy
mul r1.w, l(0.900000), cb3[37].w
exp r1.w, r1.w
mul r4.xyz, r1.wwww, r5.xyzx
mul r4.xyz, r4.xyzx, cb1[3].xxxx
and r1.w, l(8), cb1[0].y
max r3.w, r4.z, r4.y
max r3.w, r3.w, r4.x
lt r3.w, l(0.0000153787005), r3.w
max r4.w, r2.z, r2.y
max r4.w, r2.x, r4.w
lt r4.w, r4.w, l(0.010000)
or r4.w, r3.w, r4.w
movc r5.x, r4.w, l(0), l(1)
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r5.yz, v0.xxyx
sqrt r6.xw, r0.yyyy
sqrt r6.yz, r1.yyzy
mul r1.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r7.x, r6.z, l(0.250000), r1.x
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r1.y
and r1.xy, r5.yzyy, l(1, 1, 0, 0)
ine r0.y, r1.y, r1.x
movc r1.xy, r0.yyyy, r7.xyxx, r7.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.x, r0.x, l(6.250000)
sqrt o0.w, r0.x
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r1.w, l(1), l(0)
and r0.y, r3.w, l(2)
iadd r0.x, r0.y, r0.x
iadd r0.x, r0.x, l(28)
imad r0.x, r5.x, l(32), r0.x
utof r0.x, r0.x
mul o2.w, r0.x, l(0.00392156886)
and r1.xyz, r4.xyzx, r3.wwww
movc o3.xyz, r4.wwww, r1.xyzx, r2.xyzx
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xy, r37.xyxx, r0.xxxx
add o4.xy, -r0.xyxx, r0.zwzz
mov o0.z, l(0)
mov o2.xy, l(1.000000,0,0,0)
mov o3.w, r2.w
ret
// Approximately 280 instruction slots used
