//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:23 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   12        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_4_5__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_4_5__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_4_5__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_4_5__ao    texture  float4          2d   22        1
// resourceTables__materialData.layer_6__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_6__normal    texture  float4          2d   24        1
// resourceTables__materialData.layer_6__gloss    texture  float4          2d   25        1
// resourceTables__materialData.layer_6__scatter    texture  float4          2d   28        1
// resourceTables__materialData.layer_6__alpha    texture  float4          2d   29        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r2.xyzw, v2.xyxy, l(6.000000, 6.000000, 10.000000, 10.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
mul r4.xyz, r3.xyzx, l(0.185608, 0.182692647, 0.168116212, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t12.zwxy, s2
add r0.w, r0.w, l(-0.487427)
mul_sat r0.w, r0.w, l(11.047880)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  mul r0.w, r0.w, l(0.500000)
  mad r5.xyz, -r3.xyzx, l(0.185608, 0.182692647, 0.168116212, 0.000000), l(0.898039281, 0.898039281, 0.709803879, 0.000000)
  mad r4.xyz, r0.wwww, r5.xyzx, r4.xyzx
endif
mov_sat r0.z, r0.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mad r3.xyz, r3.xyzx, l(0.999999940, 0.847073913, 0.756862462, 0.000000), -r4.xyzx
  mad r4.xyz, r0.zzzz, r3.xyzx, r4.xyzx
  mad r0.zw, r0.zzzz, l(0.000000, 0.000000, -0.312006, -0.700000), l(0.000000, 0.000000, 0.847705, 0.700000)
  mov r3.x, r0.w
else
  mov r3.x, l(0.700000)
  mov r0.z, l(0.847705)
endif
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r2.xyxx, t16.wxyz, s2
mov_sat r5.x, r5.x
lt r0.w, l(0.000000), r5.x
if_nz r0.w
  lt r6.xyz, r5.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r7.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.yzw, r5.yyzw
  mul r5.yzw, r5.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r5.yzw, r5.yyzw
  mad r5.yzw, r5.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r5.yzw, r6.xxyz, r7.xxyz, r5.yyzw
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r2.xyxx, t17.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t18.yzwx, s2
  dp3 r1.w, r6.xyzx, r6.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r2.x, r1.w
  mul r6.xyz, r2.xxxx, r6.xyzx
  mul r5.yzw, r4.xxyz, r5.yyzw
  mul r2.x, r5.x, l(0.486938)
  mul r7.xyz, r6.zzzz, l(0.000000, 0.000000, 4.000000, 0.000000)
  div r7.xyz, r7.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000)
  mad r6.xyz, -r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r7.xyzx
  min r1.w, r1.w, l(1.000000)
  add r1.w, r1.w, l(-1.000000)
  mad r7.x, r2.x, r1.w, l(1.000000)
  add r6.xyz, r6.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
  mad r6.xyz, r2.xxxx, r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r0.w, r0.z, r0.w, -r0.z
  mad r0.z, r2.x, r0.w, r0.z
  mad r5.xyz, r5.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r4.xyzx
  mad r4.xyz, r2.xxxx, r5.xyzx, r4.xyzx
else
  mov r6.xyz, l(0,0,1.000000,0)
  mov r7.x, l(1.000000)
endif
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t19.wxyz, s2
mov_sat r5.x, r5.x
lt r0.w, l(0.000000), r5.x
if_nz r0.w
  lt r8.xyz, r5.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.yzw, r5.yyzw
  mul r5.yzw, r5.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r5.yzw, r5.yyzw
  mad r5.yzw, r5.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r5.yzw, r8.xxyz, r9.xxyz, r5.yyzw
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t20.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t21.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t22.xywz, s2
  dp3 r2.x, r8.xyzx, r8.xyzx
  sqrt r2.x, r2.x
  max r2.x, r2.x, l(0.000010)
  rcp r2.y, r2.x
  mul r8.xyz, r2.yyyy, r8.xyzx
  mul r5.yzw, r4.xxyz, r5.yyzw
  add r2.y, r6.z, l(1.000000)
  max r6.w, r2.y, l(0.001000)
  mul r9.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r2.y, r6.xywx, r9.xyzx
  mul r9.xyz, r2.yyyy, r6.xywx
  div r9.xyz, r9.xyzx, r6.wwww
  mad r8.xyz, -r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r9.xyzx
  min r2.x, r2.x, r7.x
  add r2.x, -r7.x, r2.x
  mad r7.x, r5.x, r2.x, r7.x
  add r8.xyz, -r6.xyzx, r8.xyzx
  mad r6.xyz, r5.xxxx, r8.xyzx, r6.xyzx
  add r1.w, r1.w, l(-1.000000)
  mad r8.y, r5.x, r1.w, l(1.000000)
  mad r0.w, r0.z, r0.w, -r0.z
  mad r0.z, r5.x, r0.w, r0.z
  mad r5.yzw, r5.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r4.xxyz
  mad r4.xyz, r5.xxxx, r5.yzwy, r4.xyzx
else
  mov r8.y, l(1.000000)
endif
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r2.zwzz, t23.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t29.yzwx, s2
mov_sat r5.x, r5.x
mad_sat r0.w, r0.w, r5.x, l(-0.0109863002)
mul r1.w, r0.w, l(0.708726525)
deriv_rtx_fine r2.x, r1.w
deriv_rty_fine r1.w, r1.w
lt r2.y, l(0.000000), r0.w
ne r4.w, r2.x, l(0.000000)
or r4.w, r2.y, r4.w
ne r5.x, r1.w, l(0.000000)
or r4.w, r4.w, r5.x
if_nz r4.w
  lt r9.xyz, r5.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.yzwy
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r9.xyzx, r10.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r2.zwzz, t24.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r2.zwzz, t25.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r2.zwzz, t28.xyzw, s1
  dp3 r4.w, r9.xyzx, r9.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.w, r4.w
  mul r6.w, r10.z, r10.z
  mad r12.xyz, r10.yyyy, l(0.437259972, 0.938076, 0.983050, 0.000000), l(0.562740, 0.061924, 0.016950, 0.000000)
  mov r12.w, l(1.000000)
  if_nz r2.y
    mul r0.w, r0.w, l(0.561768)
    add r2.y, -r7.x, r4.w
    mad r7.x, r0.w, r2.y, r7.x
    mad r9.xyz, r9.xyzx, r5.wwww, -r6.xyzx
    mad r6.xyz, r0.wwww, r9.xyzx, r6.xyzx
    mov r3.y, l(0)
    mad r11.xyzw, r12.xyzw, r11.xyzw, -r3.yyyx
    mad r11.xyzw, r0.wwww, r11.xyzw, r3.yyyx
    mad r5.xyz, r5.xyzx, l(0.345082730, 0.474510133, 0.203921556, 0.000000), -r4.xyzx
    mad r4.xyz, r0.wwww, r5.xyzx, r4.xyzx
    add r2.y, -r0.z, r10.x
    mad r0.z, r0.w, r2.y, r0.z
    add r2.y, -r8.y, r9.w
    mad r8.y, r0.w, r2.y, r8.y
    mad r2.y, r6.w, l(0.160000), l(-0.042000)
    mad r2.y, r0.w, r2.y, l(0.042000)
    mul r8.x, r10.y, r0.w
    mov r5.xy, r6.xyxx
  else
    mov r2.y, l(0.042000)
    mov r3.z, l(0)
    mov r11.xyzw, r3.zzzx
    mov r5.xy, r6.xyxx
    mov r8.z, l(0)
    mov r8.xy, r8.zyzz
  endif
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.x, r2.x, l(0.010000)
  mul r1.w, r1.w, l(0.010000)
  deriv_rtx_fine r3.yz, r2.zzwz
  deriv_rty_fine r2.zw, r2.zzzw
  dp2 r4.w, r3.yzyy, r3.yzyy
  dp2 r5.w, r2.zwzz, r2.zwzz
  max r4.w, r4.w, l(0.001000)
  div r3.yz, r3.yyzy, r4.wwww
  max r4.w, r5.w, l(0.001000)
  div r2.zw, r2.zzzw, r4.wwww
  mul r2.zw, r1.wwww, r2.zzzw
  mad r2.xz, r3.yyzy, r2.xxxx, r2.zzwz
  mad r6.xy, -r2.xzxx, l(1.000000, -1.000000, 0.000000, 0.000000), r5.xyxx
  dp3 r1.w, r6.xyzx, r6.xyzx
  rsq r1.w, r1.w
  mul r2.xzw, r1.wwww, r6.xxyz
  mov r5.z, r6.z
  movc r6.xyz, r0.wwww, r5.xyzx, r2.xzwx
else
  mov r2.y, l(0.042000)
  mov r3.w, l(0)
  mov r11.xyzw, r3.wwwx
  mov r8.x, l(0)
endif
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r2.xzw, r0.wwww, v4.xxyz
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r6.xyzx
mul r3.xyz, r3.xyzx, r5.yyyy
mad r2.xzw, r5.xxxx, r2.xxzw, r3.xxyz
mad r2.xzw, r5.zzzz, r1.xxyz, r2.xxzw
dp3 r0.w, r2.xzwx, r2.xzwx
rsq r0.w, r0.w
mul r2.xzw, r0.wwww, r2.xxzw
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r7.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r7.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, r0.w
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r8.z, -r0.z, l(1.000000)
lt r0.z, r4.x, l(0.040450)
mul r0.w, r4.x, l(0.0773993805)
add r1.yzw, r4.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.z, r0.z, r0.w, r1.y
lt r0.w, r4.y, l(0.040450)
mul r1.y, r4.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.w, r0.w, r1.y, r1.z
lt r1.y, r4.z, l(0.040450)
mul r1.z, r4.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r3.xyzw, r11.xyzw, cb3[37].yyyy
and r1.z, l(8), cb1[0].y
max r1.w, r3.z, r3.y
max r1.w, r1.w, r3.x
lt r4.x, r1.w, l(0.010000)
movc r4.y, r4.x, l(0), l(1)
mul r1.w, r8.x, r1.w
lt r1.w, l(0.010000), r1.w
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r4.zw, v0.xxxy
sqrt r5.xyw, r0.zwzz
sqrt r5.z, r1.y
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r4.zzzw, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.y, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xzwx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.w, l(7), r4.y
movc r0.w, r1.z, l(29), l(28)
imad r0.z, r0.z, l(32), r0.w
utof r0.z, r0.z
mul r8.w, r0.z, l(0.00392156886)
ieq r0.z, r4.x, l(0)
or r0.z, r1.w, r0.z
and o3.xyz, r3.xyzx, r0.zzzz
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.xyzw, r8.yxzw
mov o3.w, r3.w
ret
// Approximately 292 instruction slots used
