//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:39 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   15        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   24        1
// resourceTables__materialData.layer_4__emissive    texture  float4          2d   25        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 5   xyzw        7     NONE   float   x  w
// TEXCOORD                 8   xyz         8     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xw
dcl_input_ps linear v8.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v4.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t13.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t17.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t14.wxyz, s2
mad r4.xyz, r3.yzwy, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyw, v2.xyxx, t15.xyzw, s2
dp3 r0.w, r4.xyzx, r4.xyzx
sqrt r0.w, r0.w
max r6.x, r0.w, l(0.000010)
rcp r0.w, r6.x
mul r4.xyz, r0.wwww, r4.xyzx
mul r0.w, r5.w, r5.w
mul r0.w, r0.w, l(0.160000)
mul r7.xyz, r2.xyzx, r5.yyyy
mul r7.xyz, r7.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, v2.xyxx, t18.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t22.yzwx, s1
mov_sat r7.x, r7.x
mul r2.w, r7.x, v7.x
mul r4.w, r0.z, r1.w
mad r2.w, r2.w, r4.w, l(-0.0588234998)
mul_sat r8.xy, r2.wwww, l(7.28570938, 17.000008, 0.000000, 0.000000)
mad r2.w, r8.x, l(3.14159274), l(-1.57079637)
sincos r2.w, null, r2.w
mad r2.w, r2.w, l(0.500000), l(0.500000)
add r2.w, -r2.w, l(1.000000)
mul r2.w, r2.w, l(0.500000)
deriv_rtx_fine r5.w, r2.w
deriv_rty_fine r2.w, r2.w
lt r6.w, l(0.000000), r8.y
ne r7.x, r5.w, l(0.000000)
or r7.x, r6.w, r7.x
ne r8.x, r2.w, l(0.000000)
or r7.x, r7.x, r8.x
if_nz r7.x
  lt r8.xzw, r7.yyzw, l(0.00313080009, 0.000000, 0.00313080009, 0.00313080009)
  mul r9.xyz, r7.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.yzwy
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xzwx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyzw, v2.xyxx, t19.xyzw, s2
  mad r8.xzw, r9.xxyz, l(2.007874, 0.000000, 2.007874, 2.007874), l(-1.007874, 0.000000, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t20.xywz, s2
  dp3 r7.w, r8.xzwx, r8.xzwx
  sqrt r7.w, r7.w
  max r7.w, r7.w, l(0.000010)
  rcp r10.x, r7.w
  mul r9.z, r9.z, r9.z
  mul r10.yzw, r7.xxyz, r9.yyyy
  mul r10.yzw, r10.yyzw, l(0.000000, 5.960464478E-008, 5.960464478E-008, 5.960464478E-008)
  mad r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r10.yzwy
  if_nz r6.w
    add r6.w, -r6.x, r7.w
    mad r5.z, r8.y, r6.w, r6.x
    mad r8.xzw, r8.xxzw, r10.xxxx, -r4.xxyz
    mad r4.xyz, r8.yyyy, r8.xzwx, r4.xyzx
    add r7.xyz, -r2.xyzx, r7.xyzx
    mad r2.xyz, r8.yyyy, r7.xyzx, r2.xyzx
    add r7.xy, -r5.xyxx, r9.xyxx
    add r6.w, -r3.x, r9.w
    mad r3.x, r8.y, r6.w, r3.x
    mad r5.xy, r8.yyyy, r7.xyxx, r5.xyxx
    mad r6.w, r9.z, l(0.160000), -r0.w
    mad r0.w, r8.y, r6.w, r0.w
    mov r6.xy, r5.zyzz
    mov r7.xy, r4.xyxx
  else
    mov r6.z, r5.y
    mov r6.xy, r6.xzxx
    mov r7.xy, r4.xyxx
  endif
  ne r5.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r5.w, r5.w, l(0.010000)
  mul r2.w, r2.w, l(0.010000)
  deriv_rtx_fine r6.zw, v2.xxxy
  deriv_rty_fine r8.xy, v2.xyxx
  dp2 r7.w, r6.zwzz, r6.zwzz
  dp2 r8.z, r8.xyxx, r8.xyxx
  max r7.w, r7.w, l(0.001000)
  div r6.zw, r6.zzzw, r7.wwww
  max r7.w, r8.z, l(0.001000)
  div r8.xy, r8.xyxx, r7.wwww
  mul r8.xy, r2.wwww, r8.xyxx
  mad r6.zw, r6.zzzw, r5.wwww, r8.xxxy
  mad r4.xy, -r6.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r7.xyxx
  dp3 r2.w, r4.xyzx, r4.xyzx
  rsq r2.w, r2.w
  mul r8.xyz, r2.wwww, r4.xyzx
  mov r7.z, r4.z
  movc r4.xyz, r5.zzzz, r7.xyzx, r8.xyzx
else
  mov r6.y, r5.y
endif
lt r2.w, v7.w, l(0.500000)
dp2 r4.w, r4.wwww, v7.wwww
add r5.y, -v7.w, l(1.000000)
add r5.y, r5.y, r5.y
mad r0.z, -r1.w, r0.z, l(1.000000)
mad r0.z, -r5.y, r0.z, l(1.000000)
movc r0.z, r2.w, r4.w, r0.z
add r0.z, r0.z, l(-0.0196077991)
mul_sat r5.yz, r0.zzzz, l(0.000000, 12.749996, 17.000008, 0.000000)
mul r0.z, r5.y, l(0.500000)
deriv_rtx_fine r1.w, r0.z
deriv_rty_fine r0.z, r0.z
lt r2.w, l(0.000000), r5.z
ne r4.w, r1.w, l(0.000000)
or r4.w, r2.w, r4.w
ne r5.y, r0.z, l(0.000000)
or r4.w, r4.w, r5.y
if_nz r4.w
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t23.xyzw, s2
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  if_nz r2.w
    add r8.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r7.xyz, -r7.xyzx, l(0.399999529, 0.474510133, 0.572549105, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r7.xyz, -r8.xyzx, r7.xyzx, -r2.xyzx
    add r2.w, -r6.y, l(1.000000)
    mul r2.w, r2.w, r5.z
    add r5.yzw, r7.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
    mad r2.xyz, r2.wwww, r5.yzwy, r2.xyzx
  endif
  ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r1.w, r1.w, l(0.010000)
  mul r0.z, r0.z, l(0.010000)
  deriv_rtx_fine r5.yz, v2.xxyx
  deriv_rty_fine r6.zw, v2.xxxy
  dp2 r4.w, r5.yzyy, r5.yzyy
  dp2 r5.w, r6.zwzz, r6.zwzz
  max r4.w, r4.w, l(0.001000)
  div r5.yz, r5.yyzy, r4.wwww
  max r4.w, r5.w, l(0.001000)
  div r6.zw, r6.zzzw, r4.wwww
  mul r6.zw, r0.zzzz, r6.zzzw
  mad r5.yz, r5.yyzy, r1.wwww, r6.zzwz
  mad r7.xy, -r5.yzyy, l(1.000000, -1.000000, 0.000000, 0.000000), r4.xyxx
  mov r7.z, r4.z
  dp3 r0.z, r7.xyzx, r7.xyzx
  rsq r0.z, r0.z
  mul r5.yzw, r0.zzzz, r7.xxyz
  movc r4.xyz, r2.wwww, r4.xyzx, r5.yzwy
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v3.xyxx, t24.yzxw, s1
add_sat r0.z, -r0.z, l(1.000000)
mad r1.w, r0.z, l(3.14159274), l(-1.57079637)
sincos r1.w, null, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
add r1.w, -r1.w, l(1.000000)
mul r1.w, r1.w, l(0.500000)
deriv_rtx_fine r2.w, r1.w
deriv_rty_fine r1.w, r1.w
lt r4.w, l(0.000000), r0.z
ne r5.y, r2.w, l(0.000000)
or r5.y, r4.w, r5.y
ne r5.z, r1.w, l(0.000000)
or r5.y, r5.z, r5.y
if_nz r5.y
  if_nz r4.w
    add r5.yzw, -r4.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
    mad r4.xyz, r0.zzzz, r5.yzwy, r4.xyzx
    add r5.y, -r6.x, l(1.000000)
    mad r6.x, r0.z, r5.y, r6.x
    add r5.yzw, -r2.xxyz, l(0.000000, 0.285705596, 0.216742098, 0.211816043)
    mad r2.xyz, r0.zzzz, r5.yzwy, r2.xyzx
    add r5.y, -r5.x, l(0.353000)
    mad r5.x, r0.z, r5.y, r5.x
    add r5.y, -r3.x, l(1.000000)
    mad r3.x, r0.z, r5.y, r3.x
    mad r7.z, r0.z, -r6.y, r6.y
    add r5.y, -r0.w, l(0.042000)
    mad r0.w, r0.z, r5.y, r0.w
    mov r8.xy, r4.xyxx
  else
    mov r7.z, r6.y
    mov r8.xy, r4.xyxx
  endif
  ne r5.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.w, r2.w, l(0.010000)
  mul r1.w, r1.w, l(0.010000)
  deriv_rtx_fine r5.zw, v2.xxxy
  deriv_rty_fine r6.zw, v2.xxxy
  dp2 r8.w, r5.zwzz, r5.zwzz
  dp2 r9.x, r6.zwzz, r6.zwzz
  max r8.w, r8.w, l(0.001000)
  div r5.zw, r5.zzzw, r8.wwww
  max r8.w, r9.x, l(0.001000)
  div r6.zw, r6.zzzw, r8.wwww
  mul r6.zw, r1.wwww, r6.zzzw
  mad r5.zw, r5.zzzw, r2.wwww, r6.zzzw
  mad r4.xy, -r5.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r8.xyxx
  dp3 r1.w, r4.xyzx, r4.xyzx
  rsq r1.w, r1.w
  mul r9.xyz, r1.wwww, r4.xyzx
  mov r8.z, r4.z
  movc r4.xyz, r5.yyyy, r8.xyzx, r9.xyzx
else
  mov r7.z, r6.y
endif
if_nz r4.w
  sample_indexable(texture2d)(float,float,float,float) r5.yz, v2.xyxx, t11.zxyw, s1
  mad r5.yz, r5.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -0.996078432, -0.996078432, 0.000000)
  mul r1.w, l(5.000000), cb3[35].x
  frc r1.w, r1.w
  add r2.w, r1.w, l(-0.500000)
  mul r5.yz, r5.yyzy, l(0.000000, 4.000000, 4.000000, 0.000000)
  mul r2.w, r2.w, l(0.350000)
  add r4.w, l(0.100000), cb3[35].x
  mul r4.w, r4.w, l(5.000000)
  frc r4.w, r4.w
  add r4.w, r4.w, l(-0.500000)
  mul r4.w, r4.w, l(0.350000)
  mul r1.w, r1.w, l(6.28318548)
  sincos null, r1.w, r1.w
  mad r1.w, r1.w, l(0.500000), l(0.500000)
  sample_indexable(texture2d)(float,float,float,float) r6.zw, v3.xyxx, t12.zwxy, s1
  mad r6.zw, r6.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
  mul r6.zw, r6.zzzw, l(0.000000, 0.000000, -0.025000, 0.025000)
  mad r8.xy, r5.yzyy, r2.wwww, r6.zwzz
  mad r5.yz, r5.yyzy, r4.wwww, r6.zzwz
  add r6.zw, r8.xxxy, v3.xxxy
  mul r6.zw, r6.zzzw, l(0.000000, 0.000000, 4.000000, 4.000000)
  add r5.yz, r5.yyzy, v3.xxyx
  mul r5.yz, r5.yyzy, l(0.000000, 4.000000, 4.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r6.zwzz, t25.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r5.yzw, r5.yzyy, t25.wxyz, s1
  add r5.yzw, -r8.xxyz, r5.yyzw
  mad r5.yzw, r1.wwww, r5.yyzw, r8.xxyz
  mul r5.yzw, r0.zzzz, r5.yyzw
  add r8.xyz, -r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r4.xyz, r0.zzzz, r8.xyzx, r4.xyzx
  add r1.w, -r6.x, l(1.000000)
  mad r6.x, r0.z, r1.w, r6.x
  mad r2.xyz, r0.zzzz, -r2.xyzx, r2.xyzx
  mad r5.x, r0.z, -r5.x, r5.x
  add r1.w, -r3.x, l(1.000000)
  mad r3.x, r0.z, r1.w, r3.x
  mad r7.z, r0.z, -r7.z, r7.z
  mad r0.w, r0.z, -r0.w, r0.w
  mul r5.yzw, r5.yyzw, l(0.000000, 0.0614324994, 0.922114968, 5.000000)
else
  mov r5.yzw, l(0,0,0,0)
endif
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, v6.xyzx, v6.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, v6.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r9.xyz, r9.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r8.xyxz, r9.xyxz
mad r4.xyz, r4.zzzz, r1.xyzx, r4.xywx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r8.xyzx, r8.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r6.y, r1.x, l(0.300000)
movc r1.xy, r0.zzzz, l(1.000000,0,0,0), r6.xyxx
add r0.z, -r5.x, l(1.000000)
mul r0.z, r0.z, r0.z
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.z, r0.z, r0.z, r1.z
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r3.y, -r0.z, l(1.000000)
lt r0.z, r2.x, l(0.040450)
mul r1.y, r2.x, l(0.0773993805)
add r1.zw, r2.xxxy, l(0.000000, 0.000000, 0.055000, 0.055000)
mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.947867334, 0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.z, r0.z, r1.y, r1.z
lt r1.y, r2.y, l(0.040450)
mul r1.z, r2.y, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
lt r1.z, r2.z, l(0.040450)
mul r1.w, r2.z, l(0.0773993805)
add r2.x, r2.z, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r1.z, r1.z, r1.w, r2.x
mul r2.xyz, r5.yzwy, cb1[3].xxxx
and r1.w, l(8), cb1[0].y
max r2.w, r2.z, r2.y
max r2.w, r2.w, r2.x
lt r2.w, l(0.0000153787005), r2.w
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r5.xy, v0.xyxx
sqrt r6.xw, r0.zzzz
sqrt r6.yz, r1.yyzy
mul r1.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r8.x, r6.z, l(0.250000), r1.x
dp2 r8.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r6.z, l(-0.250000), r1.y
and r1.xy, r5.xyxx, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r8.xyxx, r8.xzxx
add r7.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r0.w, l(6.250000)
sqrt r7.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.w, l(1), l(0)
and r0.w, r2.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul r3.z, r0.z, l(0.00392156886)
and o3.xyz, r2.xyzx, r2.wwww
max r0.z, |v8.z|, l(0.000001)

mov r37.xyz, v8.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r7.xyzw
mov r3.w, l(0)
mov o2.xyzw, r3.xwyz
mov o3.w, l(0)
ret
// Approximately 356 instruction slots used
