//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:08 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float power_cst_AlphaReference;// Index:    0
//       float power_cst_EmissiveIntensity;// Index:    0.y
//       float power2_cst_EmissiveIntensity;// Index:    0.z
//       float cut_cst_AlphaReference;  // Index:    0.w
//
//   } resourceTables__materialData;    // Index:    0.xyzw           Components:     4
                                        // Textures:  t11-t31
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv3    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_2__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_2__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_2__gloss    texture  float4          2d   14        1
// resourceTables__materialData.layer_0_2__scatter    texture  float4          2d   15        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   18        1
// resourceTables__materialData.power_emissive    texture  float4          2d   19        1
// resourceTables__materialData.power_alpha    texture  float4          2d   20        1
// resourceTables__materialData.power2_emissive    texture  float4          2d   21        1
// resourceTables__materialData.layer_6__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_6__ao    texture  float4          2d   24        1
// resourceTables__materialData.layer_7__diffuse    texture  float4          2d   25        1
// resourceTables__materialData.layer_7__normal    texture  float4          2d   26        1
// resourceTables__materialData.layer_7__gloss    texture  float4          2d   27        1
// resourceTables__materialData.layer_8__alpha    texture  float4          2d   28        1
// resourceTables__materialData.cut_diffuse    texture  float4          2d   29        1
// resourceTables__materialData.cut_normal    texture  float4          2d   30        1
// resourceTables__materialData.cut_alpha    texture  float4          2d   31        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
// TEXCOORD                10   xyzw        8     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v4.xyzx
mov r2.xy, v2.xyxx
mov r2.z, l(1.000000)
dp3 r3.x, l(4.40053463, -2.373878, 1.48667157, 0.000000), r2.xyzx
dp3 r3.y, l(2.373878, 4.40053463, -0.887206197, 0.000000), r2.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 50.000000, 50.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t12.xyzw, s2
lt r4.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r4.xyzx, r5.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t13.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.zw, v2.xyxx, t14.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t15.xyzw, s1
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.w, r1.w
mul r6.xyz, r2.wwww, r4.xyzx
mul r3.w, r3.w, r3.w
mul r4.w, r3.w, l(0.160000)
mul r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r5.xyzw, r5.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.xyxx, t16.xyzw, s2
lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r7.xyz, r7.xyzx
mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r7.xyz, r7.xyzx
mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.xyxx, t17.xyzw, s2
mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r9.x, l(0.880106926, -0.474775583, 0.000000, 0.000000), r8.xyxx
dp2 r9.y, l(0.474775583, 0.880106926, 0.000000, 0.000000), r8.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t18.xyzw, s2
mov r9.z, r8.z
dp3 r3.y, r9.xyzx, r9.xyzx
sqrt r3.y, r3.y
max r3.y, r3.y, l(0.000010)
rcp r7.w, r3.y
mul r8.xyz, r7.wwww, r9.xyzx
mul r7.xyz, r2.xyzx, r7.xyzx
mad r7.w, r4.z, r2.w, l(1.000000)
max r6.w, r7.w, l(0.001000)
mul r9.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r7.w, r6.xywx, r9.xyzx
mul r9.xyz, r6.xywx, r7.wwww
div r9.xyz, r9.xyzx, r6.wwww
mad r8.xyz, -r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r9.xyzx
min r3.y, r1.w, r3.y
add r3.y, -r1.w, r3.y
mad r1.w, r3.y, l(0.475830), r1.w
mad r4.xyz, -r4.xyzx, r2.wwww, r8.xyzx
mad r4.xyz, r4.xyzx, l(0.475830, 0.475830, 0.475830, 0.000000), r6.xyzx
mad r2.w, r3.z, r3.x, -r3.z
mad r2.w, r2.w, l(0.475830), r3.z
mad r3.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
mad r2.xyz, r3.xyzx, l(0.475830, 0.475830, 0.475830, 0.000000), r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.x, v2.xyxx, t20.zxyw, s2
add_sat r6.x, r3.x, -cb4[0].x
lt r3.y, l(0.000000), r6.x
if_nz r3.y
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t19.xyzw, s1
  mov r8.x, l(1.000000)
  mov r8.yz, r7.yyzy
  mul r7.yzw, r8.xxyz, cb4[0].yyyy
  mov r6.y, r7.x
  mul r7.xyz, r6.yxxy, r7.yzwy
  add r8.xyz, -r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r4.xyz, r6.xxxx, r8.xyzx, r4.xyzx
  add r3.y, -r1.w, l(1.000000)
  mad r1.w, r6.x, r3.y, r1.w
  mad r5.xyzw, r6.xxxx, -r5.xyzw, r5.xyzw
  add r3.y, -r2.w, l(0.353000)
  mad r2.w, r6.x, r3.y, r2.w
  mad r3.y, -r3.w, l(0.160000), l(0.042000)
  mad r4.w, r6.x, r3.y, r4.w
  mov r6.zw, l(0,0,0.871335,0.313989)
  mul r3.yzw, r6.xxzw, r7.xxyz
else
  mov r3.yzw, l(0,0,0,0)
endif
mul_sat r6.x, r3.x, l(100000000.000000)
lt r3.x, l(0.000000), r6.x
if_nz r3.x
  sample_indexable(texture2d)(float,float,float,float) r7.xy, v2.xyxx, t11.xyzw, s1
  mad r7.xy, r7.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
  mul r3.x, l(33.333336), cb3[35].x
  frc r3.x, r3.x
  add r7.z, r3.x, l(-0.500000)
  add r7.w, l(0.015000), cb3[35].x
  mul r7.xyzw, r7.xyzw, l(4.000000, 4.000000, 0.150000, 33.333336)
  frc r7.w, r7.w
  add r7.w, r7.w, l(-0.500000)
  mul r7.w, r7.w, l(0.150000)
  mul r3.x, r3.x, l(6.28318548)
  sincos null, r3.x, r3.x
  mad r3.x, r3.x, l(0.500000), l(0.500000)
  mad r8.xy, r7.xyxx, r7.zzzz, v2.xyxx
  mul r8.xy, r8.xyxx, l(6.000000, 6.000000, 0.000000, 0.000000)
  mad r7.xy, r7.xyxx, r7.wwww, v2.xyxx
  mul r7.xy, r7.xyxx, l(6.000000, 6.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xyxx, t21.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t21.xyzw, s1
  add r7.xyz, -r8.xyzx, r7.xyzx
  mad r7.xyz, r3.xxxx, r7.xyzx, r8.xyzx
  mov r7.w, l(1.000000)
  mul r7.xzw, r7.xxwz, cb4[0].zzzz
  mov r6.y, r7.y
  mul r7.xyz, r6.xyxx, r7.xzwx
  add r8.xyz, -r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r4.xyz, r6.xxxx, r8.xyzx, r4.xyzx
  add r3.x, -r1.w, l(1.000000)
  mad r1.w, r6.x, r3.x, r1.w
  mad r5.xyzw, r6.xxxx, -r5.xyzw, r5.xyzw
  add r3.x, -r2.w, l(0.353000)
  mad r2.w, r6.x, r3.x, r2.w
  add r3.x, -r4.w, l(0.042000)
  mad r4.w, r6.x, r3.x, r4.w
  mov r6.zw, l(0,0,0.913164,0.434154)
  mad r3.yzw, r7.xxyz, r6.zzxw, r3.yyzw
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t23.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.x, v2.xyxx, t24.wxyz, s2
dp3 r6.w, r6.xyzx, r6.xyzx
sqrt r6.w, r6.w
max r6.w, r6.w, l(0.000010)
rcp r7.x, r6.w
mul r6.xyz, r6.xyzx, r7.xxxx
add r7.x, r4.z, l(1.000000)
max r4.z, r7.x, l(0.001000)
mul r7.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r7.x, r4.xyzx, r7.xyzx
mul r7.xyz, r4.xyzx, r7.xxxx
div r4.xyz, r7.xyzx, r4.zzzz
mad r7.xyz, -r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r4.xyzx
min r1.w, r1.w, r6.w
mul r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.zwzz, t25.xyzw, s2
lt r6.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r8.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r6.xyzx, r8.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.zwzz, t26.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t27.yzxw, s2
dp3 r0.w, r6.xyzx, r6.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r6.w, r0.w
mul r6.xyz, r6.wwww, r6.xyzx
mul r2.xyz, r2.xyzx, r4.xyzx
add r4.x, r7.z, l(1.000000)
max r7.w, r4.x, l(0.001000)
mul r4.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r4.x, r7.xywx, r4.xyzx
mul r4.xyz, r4.xxxx, r7.xywx
div r4.xyz, r4.xyzx, r7.wwww
mad r4.xyz, -r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r4.xyzx
min r0.w, r0.w, r1.w
mul r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r1.w, r0.z, r2.w
sample_indexable(texture2d)(float,float,float,float) r6.x, v2.xyxx, t28.wxyz, s2
add r6.x, r6.x, l(-1.000000)
mul_sat r6.x, r6.x, l(100000000.000000)
mad r6.yz, -r2.wwww, r0.zzzz, l(0.000000, 0.500000, 0.990000, 0.000000)
mul_sat r0.z, r6.y, l(2.500000)
add r7.xyz, r6.xxxx, l(-0.200000, -0.300000, -0.250000, 0.000000)
mul r7.xyz, r7.yzxy, l(1.47058821, 4.000000, 1.250000, 0.000000)
max r2.w, r7.z, l(0.000000)
mul r0.z, r0.z, r2.w
mad r0.z, r0.z, l(0.600000), l(1.000000)
mov_sat r7.xy, r7.xyxx
mad r1.w, r7.x, r6.z, r1.w
add r2.w, -r4.w, l(0.020000)
mad r2.w, r7.y, r2.w, r4.w
add r4.w, -r0.w, l(1.000000)
mad r7.x, r7.x, r4.w, r0.w
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
add r0.w, -r3.x, l(1.000000)
mad r6.x, r6.x, r0.w, r3.x
log r2.xyz, r2.xyzx
mul r2.xyz, r0.zzzz, r2.xyzx
exp r2.xyz, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, v3.xyxx, t31.yzxw, s2
add r0.z, r0.z, -cb4[0].w
mul_sat r0.zw, r0.zzzz, l(0.000000, 0.000000, 100000000.000000, 127.499962)
mul r0.z, r0.z, l(0.050000)
deriv_rtx_fine r3.x, r0.z
deriv_rty_fine r0.z, r0.z
lt r4.w, l(0.000000), r0.w
ne r7.z, r3.x, l(0.000000)
or r7.z, r4.w, r7.z
ne r7.w, r0.z, l(0.000000)
or r7.z, r7.w, r7.z
if_nz r7.z
  dp2 r7.z, v8.xyxx, v8.xyxx
  rsq r7.z, r7.z
  max r7.z, r7.z, l(0.001000)
  mul r7.zw, r7.zzzz, v8.xxxy
  dp2 r8.x, v8.zwzz, v8.zwzz
  rsq r8.x, r8.x
  max r8.x, r8.x, l(0.001000)
  mul r8.xy, r8.xxxx, v8.zwzz
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v3.xyxx, t29.xyzw, s2
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, v3.xyxx, t30.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r11.x, r7.zwzz, r10.xyxx
  dp2 r11.y, r8.xyxx, r10.xyxx
  mov r11.z, r10.z
  dp3 r7.z, r11.xyzx, r11.xyzx
  sqrt r7.z, r7.z
  max r7.z, r7.z, l(0.000010)
  rcp r7.w, r7.z
  if_nz r4.w
    add r4.w, -r7.x, r7.z
    mad r7.x, r0.w, r4.w, r7.x
    mad r8.xyz, r11.xyzx, r7.wwww, -r4.xyzx
    mad r4.xyz, r0.wwww, r8.xyzx, r4.xyzx
    add r8.xyzw, -r5.xyzw, l(0.000000, 0.000000, 0.000000, 0.372070)
    mad r5.xyzw, r0.wwww, r8.xyzw, r5.xyzw
    mad r8.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
    mad r2.xyz, r0.wwww, r8.xyzx, r2.xyzx
    add r4.w, -r1.w, l(0.900000)
    mad r1.w, r0.w, r4.w, r1.w
    add r4.w, -r6.x, l(1.000000)
    mad r6.x, r0.w, r4.w, r6.x
    add r4.w, -r2.w, l(0.042000)
    mad r2.w, r0.w, r4.w, r2.w
    mad r3.yzw, r0.wwww, -r3.yyzw, r3.yyzw
    mov r8.xy, r4.xyxx
  else
    mov r8.xy, r4.xyxx
  endif
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.x, r3.x, l(0.010000)
  mul r0.z, r0.z, l(0.010000)
  deriv_rtx_fine r7.zw, v3.xxxy
  deriv_rty_fine r9.xy, v3.xyxx
  dp2 r4.w, r7.zwzz, r7.zwzz
  dp2 r8.w, r9.xyxx, r9.xyxx
  max r4.w, r4.w, l(0.001000)
  div r7.zw, r7.zzzw, r4.wwww
  max r4.w, r8.w, l(0.001000)
  div r9.xy, r9.xyxx, r4.wwww
  mul r9.xy, r0.zzzz, r9.xyxx
  mad r7.zw, r7.zzzw, r3.xxxx, r9.xxxy
  mad r4.xy, -r7.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r8.xyxx
  dp3 r0.z, r4.xyzx, r4.xyzx
  rsq r0.z, r0.z
  mul r9.xyz, r0.zzzz, r4.xyzx
  mov r8.z, r4.z
  movc r4.xyz, r0.wwww, r8.xyzx, r9.xyzx
endif
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, v6.xyzx, v6.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, v6.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r9.xyz, r9.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r8.xyxz, r9.xyxz
mad r4.xyz, r4.zzzz, r1.xyzx, r4.xywx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r8.xyzx, r8.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r7.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r7.xxxy
add r1.x, -r1.w, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r6.y, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.x, r2.x, l(0.0773993805)
add r1.yzw, r2.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.z, l(0.040450)
mul r1.z, r2.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r5.xyzw, r5.xyzw, cb3[37].yyyy
mul r1.z, l(0.900000), cb3[37].w
exp r1.z, r1.z
mul r2.xyz, r1.zzzz, r3.yzwy
mul r2.xyz, r2.xyzx, cb1[3].xxxx
and r1.z, l(8), cb1[0].y
max r1.w, r2.z, r2.y
max r1.w, r1.w, r2.x
lt r1.w, l(0.0000153787005), r1.w
max r3.x, r5.z, r5.y
max r3.x, r3.x, r5.x
lt r3.x, r3.x, l(0.010000)
or r3.x, r1.w, r3.x
movc r3.y, r3.x, l(0), l(1)
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.zw, v0.xxxy
sqrt r7.xw, r0.wwww
sqrt r7.yz, r1.xxyx
mul r8.xyz, r7.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r8.yyyy, r8.xxxz
mad r8.x, r7.z, l(0.250000), r0.z
dp2 r8.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r7.z, l(-0.250000), r0.w
and r0.zw, r3.zzzw, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r8.xxxy, r8.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(1), l(0)
and r0.w, r1.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(28)
imad r0.z, r3.y, l(32), r0.z
utof r0.z, r0.z
mul r6.z, r0.z, l(0.00392156886)
and r1.xyz, r2.xyzx, r1.wwww
movc o3.xyz, r3.xxxx, r1.xyzx, r5.xyzx
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r6.w, l(0)
mov o2.xyzw, r6.xwyz
mov o3.w, r5.w
ret
// Approximately 379 instruction slots used
