//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:17 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   16        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   17        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   18        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   22        1
// resourceTables__materialData.layer_4__opacity    texture  float4          2d   23        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   24        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   25        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   26        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   27        1
// resourceTables__materialData.layer_6__diffuse    texture  float4          2d   28        1
// resourceTables__materialData.layer_6__normal    texture  float4          2d   29        1
// resourceTables__materialData.layer_6__gloss    texture  float4          2d   30        1
// resourceTables__materialData.layer_6__ao    texture  float4          2d   31        1
// resourceTables__materialData.layer_8__normal    texture  float4          2d   37        1
// resourceTables__materialData.layer_8__gloss    texture  float4          2d   38        1
// resourceTables__materialData.layer_8__ao    texture  float4          2d   39        1
// resourceTables__materialData.layer_8__alpha    texture  float4          2d   40        1
// resourceTables__materialData.layer_9__opacity    texture  float4          2d   41        1
// resourceTables__materialData.layer_9__alpha    texture  float4          2d   42        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t37
dcl_resource_texture2d (float,float,float,float) t38
dcl_resource_texture2d (float,float,float,float) t39
dcl_resource_texture2d (float,float,float,float) t40
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
movc r1.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
mul r2.xyzw, v2.xyxy, l(50.000000, 50.000000, 80.000000, 80.000000)
add r0.zw, v2.xxxy, v2.xxxy
mul r3.xy, v2.xyxx, l(20.000000, 20.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r2.xyxx, t12.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r3.zw, v2.xyxx, t16.zwxy, s2
mov_sat r4.x, r4.x
mul_sat r1.w, r3.z, r4.x
lt r3.z, l(0.000000), r1.w
if_nz r3.z
  lt r5.xyz, r4.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r6.xyz, r4.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.xyz, r4.yzwy
  mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r4.xyz, r4.xyzx
  mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyxx, t13.xyzw, s2
  mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r6.xy, r2.xyxx, t14.xwyz, s2
  dp3 r4.w, r5.xyzx, r5.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.w, r4.w
  mul r6.y, r6.y, r6.y
  mul r4.xyz, r1.wwww, r4.xyzx
  add r4.w, r4.w, l(-1.000000)
  mad r4.w, r1.w, r4.w, l(1.000000)
  mad r5.xyz, r5.xyzx, r5.wwww, l(-0.000000, -0.000000, -1.000000, 0.000000)
  mad r5.xyz, r1.wwww, r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mul r4.xyz, r4.xyzx, l(0.564705610, 0.541176319, 0.521569, 0.000000)
  add r5.w, r6.x, l(-0.353000)
  mad r6.x, r1.w, r5.w, l(0.353000)
  mad r5.w, r6.y, l(0.160000), l(-0.042000)
  mad r1.w, r1.w, r5.w, l(0.042000)
  mov r6.yw, r2.xxxy
else
  mov r5.xyz, l(0,0,1.000000,0)
  mov r4.xyzw, l(0,0,0,1.000000)
  mov r1.w, l(0.042000)
  mov r6.xyw, l(0.353000,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t17.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t18.yzwx, s2
mul_sat r2.z, r2.z, r2.w
add r2.w, -r2.z, l(1.000000)
add r2.w, r2.w, r2.w
deriv_rtx_fine r5.w, r2.w
deriv_rty_fine r2.w, r2.w
lt r7.x, l(0.000000), r2.z
ne r7.y, r5.w, l(0.000000)
or r7.y, r7.y, r7.x
ne r7.z, r2.w, l(0.000000)
or r7.y, r7.z, r7.y
if_nz r7.y
  mad r7.y, v0.z, cb3[35].z, cb3[35].w
  rcp r7.y, r7.y
  mov r8.z, -r7.y
  mul r8.xy, r0.xyxx, r8.zzzz
  mov r8.w, l(1.000000)
  
add r40.w, r8.z, -r40.y
mad r8.x, -r40.x, r40.w, r8.x

dp4 r9.x, r8.xyzw, cb3[12].xyzw
  dp4 r9.y, r8.xyzw, cb3[13].xyzw
  dp4 r9.z, r8.xyzw, cb3[14].xyzw
  if_nz r7.x
    add r7.xyz, -r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r5.xyz, r2.zzzz, r7.xyzx, r5.xyzx
    add r7.x, -r4.w, l(1.000000)
    mad r4.w, r2.z, r7.x, r4.w
    add r7.xyz, -r4.xyzx, l(0.384314030, 0.333333284, 0.290196121, 0.000000)
    mad r4.xyz, r2.zzzz, r7.xyzx, r4.xyzx
    add r7.x, -r6.x, l(0.216690)
    mad r6.x, r2.z, r7.x, r6.x
    add r7.x, -r1.w, l(0.042000)
    mad r1.w, r2.z, r7.x, r1.w
    mov r7.xy, r5.xyxx
  else
    mov r7.xy, r5.xyxx
  endif
  ne r2.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r7.w, r5.w, l(0.010000)
  mul r8.x, r2.w, l(0.010000)
  deriv_rtx_fine r8.yz, r6.yywy
  deriv_rty_fine r6.yw, r6.yyyw
  dp2 r8.w, r8.yzyy, r8.yzyy
  dp2 r9.w, r6.ywyy, r6.ywyy
  max r8.w, r8.w, l(0.001000)
  div r8.yz, r8.yyzy, r8.wwww
  max r8.w, r9.w, l(0.001000)
  div r6.yw, r6.yyyw, r8.wwww
  mul r6.yw, r8.xxxx, r6.yyyw
  mad r6.yw, r8.yyyz, r7.wwww, r6.yyyw
  mad r6.yw, -r6.yyyw, l(0.000000, 1.000000, 0.000000, -1.000000), r7.xxxy
  dp3 r7.w, r9.xyzx, v4.xyzx
  dp3 r8.x, r9.xyzx, v5.xyzx
  deriv_rtx_fine r9.x, r7.w
  deriv_rtx_fine r9.y, r8.x
  deriv_rty_fine r10.x, r7.w
  deriv_rty_fine r10.y, r8.x
  dp2 r7.w, r9.xyxx, r9.xyxx
  sqrt r7.w, r7.w
  dp2 r8.x, r10.xyxx, r10.xyxx
  sqrt r8.x, r8.x
  lt r8.y, l(0.001000), r7.w
  rcp r7.w, r7.w
  mul r8.zw, r7.wwww, r9.xxxy
  and r8.yz, r8.zzwz, r8.yyyy
  lt r7.w, l(0.001000), r8.x
  rcp r8.x, r8.x
  mul r8.xw, r8.xxxx, r10.xxxy
  and r8.xw, r7.wwww, r8.xxxw
  mul r8.xw, r2.wwww, r8.xxxw
  mad r8.xy, r8.yzyy, r5.wwww, r8.xwxx
  add r8.xy, r7.xyxx, r8.xyxx
  movc r5.xy, r3.zzzz, r6.ywyy, r8.xyxx
  dp3 r2.w, r5.xyzx, r5.xyzx
  rsq r2.w, r2.w
  mul r8.xyz, r2.wwww, r5.xyzx
  mov r7.z, r5.z
  movc r5.xyz, r2.zzzz, r7.xyzx, r8.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r0.zwzz, t19.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.zw, v2.xyxx, t22.xwyz, s2
mov_sat r7.x, r7.x
mul_sat r2.z, r2.z, r7.x
lt r3.z, l(0.000000), r2.z
if_nz r3.z
  lt r8.xyz, r7.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.yzwy
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r0.zwzz, t20.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t21.yzxw, s2
  dp3 r3.z, r8.xyzx, r8.xyzx
  sqrt r3.z, r3.z
  max r3.z, r3.z, l(0.000010)
  rcp r5.w, r3.z
  mul r0.w, r0.w, r0.w
  add r3.z, -r4.w, r3.z
  mad r4.w, r2.z, r3.z, r4.w
  mad r8.xyz, r8.xyzx, r5.wwww, -r5.xyzx
  mad r5.xyz, r2.zzzz, r8.xyzx, r5.xyzx
  mad r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r4.xyzx
  mad r4.xyz, r2.zzzz, r7.xyzx, r4.xyzx
  add r0.z, -r6.x, r0.z
  mad r6.x, r2.z, r0.z, r6.x
  mad r0.z, r0.w, l(0.160000), -r1.w
  mad r1.w, r2.z, r0.z, r1.w
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t23.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, v2.xyxx, t24.xyzw, s2
mul_sat r0.z, r0.z, r7.w
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  add r8.xyz, -r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r5.xyz, r0.zzzz, r8.xyzx, r5.xyzx
  add r0.w, -r4.w, l(1.000000)
  mad r4.w, r0.z, r0.w, r4.w
  add r8.xyz, -r4.xyzx, l(0.470588505, 0.282368183, 0.129411697, 0.000000)
  mad r4.xyz, r0.zzzz, r8.xyzx, r4.xyzx
  add r0.w, -r6.x, l(0.390000)
  mad r6.x, r0.z, r0.w, r6.x
  add r0.w, -r1.w, l(0.042000)
  mad r1.w, r0.z, r0.w, r1.w
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t27.xzyw, s2
mov_sat r0.z, r0.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.xyxx, t25.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyxx, t26.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r0.w, r9.xyzx, r9.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r2.z, r0.w
  add r0.w, -r4.w, r0.w
  mad r4.w, r0.z, r0.w, r4.w
  mad r9.xyz, r9.xyzx, r2.zzzz, -r5.xyzx
  mad r5.xyz, r0.zzzz, r9.xyzx, r5.xyzx
  mad r8.xyz, r8.xyzx, l(0.411764264, 0.278431326, 0.164706022, 0.000000), -r4.xyzx
  mad r4.xyz, r0.zzzz, r8.xyzx, r4.xyzx
  add r0.w, -r6.x, l(0.475000)
  mad r6.x, r0.z, r0.w, r6.x
  add r0.w, -r1.w, l(0.042000)
  mad r1.w, r0.z, r0.w, r1.w
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, v2.xyxx, t28.wxyz, s2
mov_sat r8.x, r8.x
mul_sat r0.z, r2.w, r8.x
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  lt r9.xyz, r8.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.yzwy
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t29.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.zw, v2.xyxx, t30.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t31.xywz, s2
  dp3 r3.z, r9.xyzx, r9.xyzx
  sqrt r3.z, r3.z
  max r3.z, r3.z, l(0.000010)
  rcp r5.w, r3.z
  mul r2.w, r2.w, r2.w
  add r3.z, -r4.w, r3.z
  mad r4.w, r0.z, r3.z, r4.w
  mad r9.xyz, r9.xyzx, r5.wwww, -r5.xyzx
  mad r5.xyz, r0.zzzz, r9.xyzx, r5.xyzx
  mad r8.xyz, r8.xyzx, l(0.721568465, 0.690196276, 0.603921294, 0.000000), -r4.xyzx
  mad r4.xyz, r0.zzzz, r8.xyzx, r4.xyzx
  add r2.z, -r6.x, r2.z
  mad r6.x, r0.z, r2.z, r6.x
  add r0.w, r0.w, l(-1.000000)
  mad r6.z, r0.z, r0.w, l(1.000000)
  mad r0.w, r2.w, l(0.160000), -r1.w
  mad r1.w, r0.z, r0.w, r1.w
else
  mov r6.z, l(1.000000)
endif
mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.z, r7.xyzx, r7.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r7.xyz, r0.wwww, r7.xyzx
add r0.w, r5.z, l(1.000000)
max r5.z, r0.w, l(0.001000)
mul r8.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r5.xyzx, r8.xyzx
mul r5.xyw, r0.wwww, r5.xyxz
div r5.xyz, r5.xywx, r5.zzzz
mad r5.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
min r7.x, r0.z, r4.w
mul r8.x, r3.w, r6.z
mul r6.yzw, r4.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
sample_indexable(texture2d)(float,float,float,float) r0.z, r3.xyxx, t40.yzxw, s2
mov_sat r0.z, r0.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r2.xyxx, t37.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t38.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t39.xyzw, s2
  dp3 r2.y, r9.xyzx, r9.xyzx
  sqrt r2.y, r2.y
  max r2.y, r2.y, l(0.000010)
  rcp r2.z, r2.y
  mul r9.xyz, r2.zzzz, r9.xyzx
  add r2.z, r5.z, l(1.000000)
  max r5.w, r2.z, l(0.001000)
  mul r10.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r2.z, r5.xywx, r10.xyzx
  mul r10.xyz, r2.zzzz, r5.xywx
  div r10.xyz, r10.xyzx, r5.wwww
  mad r9.xyz, -r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r10.xyzx
  min r2.y, r2.y, r7.x
  add r2.y, -r7.x, r2.y
  mad r7.x, r0.z, r2.y, r7.x
  add r2.yzw, -r5.xxyz, r9.xxyz
  mad r5.xyz, r0.zzzz, r2.yzwy, r5.xyzx
  mad r2.x, r2.x, r8.x, -r8.x
  mad r8.x, r0.z, r2.x, r8.x
  mad r2.xyz, -r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r2.xyz, -r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r0.w, r6.x, r0.w, -r6.x
  mad r6.x, r0.z, r0.w, r6.x
  add r2.xyz, r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r6.yzw, r0.zzzz, r2.xxyz, r6.yyzw
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r3.xyxx, t41.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t42.yzwx, s2
dp3 r2.x, v4.xyzx, v4.xyzx
rsq r2.x, r2.x
mul r2.xyz, r2.xxxx, v4.xyzx
dp3 r2.w, v5.xyzx, v5.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, v5.xyzx
dp3 r2.w, r5.xyzx, r5.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r5.xyzx
mul r9.xyz, r3.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r2.xyxz, r9.xyxz
mad r4.xyz, r4.zzzz, r1.xyzx, r4.xywx
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r2.w, r2.w, r4.y
mad r2.w, r2.w, l(0.500000), l(-0.129408956)
mul_sat r2.w, r2.w, l(2.76923180)
mul r0.w, r0.w, r2.w
mad r0.z, r0.w, r0.z, l(-0.0392156988)
mul_sat r0.z, r0.z, l(3.31726670)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  add r4.xyz, -r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r5.xyz, r0.zzzz, r4.xyzx, r5.xyzx
  add r0.w, -r7.x, l(1.000000)
  mad r7.x, r0.z, r0.w, r7.x
  add r4.xyz, -r6.yzwy, l(0.888122439, 0.888122439, 0.888122439, 0.000000)
  mad r6.yzw, r0.zzzz, r4.xxyz, r6.yyzw
  add r0.w, -r6.x, l(0.159729)
  mad r6.x, r0.z, r0.w, r6.x
  add r0.w, -r8.x, l(1.000000)
  mad r8.x, r0.z, r0.w, r8.x
  add r0.w, -r1.w, l(0.030000)
  mad r1.w, r0.z, r0.w, r1.w
endif
dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r5.xyzx
mul r3.xyz, r3.xyzx, r4.yyyy
mad r2.xyz, r4.xxxx, r2.xyzx, r3.xyzx
mad r2.xyz, r4.zzzz, r1.xyzx, r2.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r7.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r7.xxxy
add r1.x, -r6.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r8.y, -r0.w, l(1.000000)
lt r0.w, r6.y, l(0.040450)
mul r1.x, r6.y, l(0.0773993805)
add r1.yz, r6.yyzy, l(0.000000, 0.055000, 0.055000, 0.000000)
mul r1.yz, r1.yyzy, l(0.000000, 0.947867334, 0.947867334, 0.000000)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r6.z, l(0.040450)
mul r1.y, r6.z, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r6.w, l(0.040450)
mul r1.z, r6.w, l(0.0773993805)
add r2.w, r6.w, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r1.y, r1.y, r1.z, r2.w
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r4.xw, r0.wwww
sqrt r4.yz, r1.xxyx
mul r5.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r5.yyyy, r5.xxxz
mad r5.x, r4.z, l(0.250000), r0.z
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r0.w
and r0.zw, r3.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r5.xxxy, r5.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r1.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r8.z, r1.z, l(0.0980392247), l(0.0941176564)
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r8.w, l(0)
mov o2.xyzw, r8.xwyz
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 403 instruction slots used
