//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:45 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t36
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpSdfMipBoost    sampler      NA          NA    3        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__batchData.giVolumesInd_1    texture  float4          3d   27        1
// resourceTables__batchData.giVolumesSH0_1    texture  float4          3d   28        1
// resourceTables__batchData.giVolumesSH1_1    texture  float4          3d   29        1
// resourceTables__batchData.giVolumesSH2_1    texture  float4          3d   30        1
// resourceTables__batchData.giVolumesSH3_1    texture  float4          3d   31        1
// resourceTables__batchData.giVolumesInd_2    texture  float4          3d   32        1
// resourceTables__batchData.giVolumesSH0_2    texture  float4          3d   33        1
// resourceTables__batchData.giVolumesSH1_2    texture  float4          3d   34        1
// resourceTables__batchData.giVolumesSH2_2    texture  float4          3d   35        1
// resourceTables__batchData.giVolumesSH3_2    texture  float4          3d   36        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   43        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   44        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   46        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   48        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture3d (float,float,float,float) t27
dcl_resource_texture3d (float,float,float,float) t28
dcl_resource_texture3d (float,float,float,float) t29
dcl_resource_texture3d (float,float,float,float) t30
dcl_resource_texture3d (float,float,float,float) t31
dcl_resource_texture3d (float,float,float,float) t32
dcl_resource_texture3d (float,float,float,float) t33
dcl_resource_texture3d (float,float,float,float) t34
dcl_resource_texture3d (float,float,float,float) t35
dcl_resource_texture3d (float,float,float,float) t36
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t48
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps_sgv v7.x, is_front_face
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
mul r1.xyz, r0.wwww, r1.xyzx
movc r3.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
mov r2.w, l(1.000000)
dp4 r1.w, r2.xyzw, cb0[857].xyzw
lt r1.w, r1.w, l(0.000000)
discard_nz r1.w
dp4 r1.w, r2.xyzw, cb0[858].xyzw
lt r1.w, r1.w, l(0.000000)
discard_nz r1.w
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t48.yzwx, s3
dp3 r1.x, r3.xyzx, r1.xyzx
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
add r0.y, |r1.x|, l(-1.000000)
mul_sat r0.y, r0.y, l(1.#INF0000)
log r0.y, r0.y
mul r0.y, r0.y, l(10.000000)
exp r0.y, r0.y
add r0.y, -r0.y, l(1.000000)
add_sat r0.x, -r0.x, l(2.000000)
mul r1.x, r0.x, r0.x
mad r0.x, -r0.x, l(2.000000), l(3.000000)
mul r0.x, r0.x, r1.x
mad r0.x, r0.y, r0.x, l(-0.170776)
mul_sat r0.x, r0.x, l(7.28570938)
mul r0.x, r0.x, r1.w
mad r0.y, -r0.z, r0.w, l(137.192001)
mul_sat r0.y, r0.y, l(0.0971439779)
mul r0.x, r0.y, r0.x
mul_sat r0.x, r0.x, l(100000000.000000)
ge r0.y, l(0.0518187992), r0.x
discard_nz r0.y
ge r0.x, l(0.000100), r0.x
discard_nz r0.x
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v2.xyxx, t44.xyzw, s2
mad r1.xyzw, r1.xyzw, l(2.007874, 2.007874, 2.007874, 0.528552), l(-1.007874, -1.007874, -1.007874, 0.050000)
sample_indexable(texture2d)(float,float,float,float) r0.y, v2.xyxx, t46.xwyz, s2
dp3 r0.z, r1.xyzx, r1.xyzx
sqrt r0.z, r0.z
max r4.x, r0.z, l(0.000010)
rcp r0.z, r4.x
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
mul r6.xyz, r6.xyzx, r1.yyyy
mad r5.xyz, r1.xxxx, r5.xyzx, r6.xyzx
mad r1.xyz, r1.zzzz, r3.xyzx, r5.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r1.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r3.w, r6.xyzx, r6.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
add r3.x, r3.x, r3.w
min r4.y, r3.x, l(0.300000)
movc r3.xy, r0.wwww, l(1.000000,0,0,0), r4.xyxx
add r0.w, -r1.w, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.w, r3.x, l(0.600000)
mad r1.w, r1.w, l(-0.527635), l(0.520718)
max r1.w, r1.w, l(0.000000)
mad r0.w, r0.w, r0.w, r1.w
add r0.w, r3.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
ftoi r3.xy, v0.yxyy
add r4.xyz, -r2.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r4.x, r40.x, r41.x, r4.x
mad r4.y, r40.x, r41.y, r4.y
mad r4.z, r40.x, r41.z, r4.z

dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, r4.xyzx
add r7.x, -r0.w, l(1.000000)
mul r3.z, r7.x, r7.x
max r3.z, r3.z, l(0.001000)
mul r3.w, r7.x, r3.z
dp3 r4.w, -r6.xyzx, r5.xyzx
add r4.w, r4.w, r4.w
mad r8.xyz, r5.yzxy, -r4.wwww, -r6.yzxy
mad r1.xyz, r1.yzxy, r0.zzzz, -r8.xyzx
mad r1.xyz, r3.wwww, r1.xyzx, r8.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
and r0.z, l(0x80000000), cb0[829].x
dp3 r3.w, r5.xyzx, r6.xyzx
mov_sat r4.w, r3.w
add r5.w, r0.y, r4.w
log r5.w, r5.w
mul r0.w, r0.w, r5.w
exp r0.w, r0.w
add r0.w, r0.y, r0.w
add_sat r0.w, r0.w, l(-1.000000)
add r4.w, -r4.w, l(1.000000)
mul r5.w, r4.w, r4.w
mul r5.w, r4.w, r5.w
add r6.w, -r0.w, l(1.000000)
mad r0.w, r5.w, r6.w, r0.w
movc r0.z, r0.z, r0.w, l(1.000000)
min r0.w, r0.z, l(1.000000)
mul r7.zw, l(0.000000, 0.000000, -1.000000, 1.000000), cb2[71].xxxy
mul r7.zw, r1.yyyy, r7.zzzw
mad r8.xz, r1.zzzz, cb2[71].yyxy, r7.zzwz
dp4 r9.x, cb2[72].xyzw, r2.xyzw
dp4 r9.y, cb2[73].xyzw, r2.xyzw
dp4 r9.z, cb2[74].xyzw, r2.xyzw
mov r8.y, r1.x
dp3 r10.x, cb2[72].xyzx, r8.xyzx
dp3 r10.y, cb2[73].xyzx, r8.xyzx
dp3 r10.z, cb2[74].xyzx, r8.xyzx
div r11.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r10.xyzx
lt r12.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r10.xyzx
lt r10.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r10.xyz, -r12.xyzx, r10.xyzx
itof r10.xyz, r10.xyzx
mad r9.xyz, r10.xyzx, cb2[75].xyzx, -r9.xyzx
mul r9.xyz, r11.xyzx, r9.xyzx
lt r10.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r9.xyz, r10.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r9.xyzx
min r5.w, r9.z, r9.y
min r5.w, r5.w, r9.x
mad r8.xyz, r8.xyzx, r5.wwww, r2.xyzx
add r8.xyz, r8.xyzx, -cb2[76].xyzx
dp3 r5.w, r8.xyzx, r8.xyzx
rsq r5.w, r5.w
mul r8.xyz, r5.wwww, r8.xyzx
mul r9.yzw, r8.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r9.x, l(0.282094806)
dp4 r5.w, r9.xyzw, cb2[68].xyzw
dp4 r6.w, r9.xyzw, cb2[69].xyzw
dp4 r7.z, r9.xyzw, cb2[70].xyzw
rcp r9.x, r5.w
rcp r9.y, r6.w
rcp r9.z, r7.z
iadd r5.w, l(-3), cb2[71].z
utof r5.w, r5.w
mul r5.w, r5.w, r7.x
lt r6.w, r5.w, l(1.000000)
mad_sat r7.z, r5.w, l(2.000000), l(-1.000000)
movc r5.w, r6.w, r7.z, r5.w
sample_l_indexable(texturecube)(float,float,float,float) r8.xyz, r8.xyzx, t21.xyzw, s5, r5.w
mul r8.xyz, r9.xyzx, r8.xyzx
sqrt r7.y, |r3.w|
mad r7.yzw, r7.xxyx, l(0.000000, 0.996093750, 0.996093750, -0.337748349), l(0.000000, 0.00195312500, 0.00195312500, 1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r7.yz, r7.yzyy, t7.zxyw, s5, l(0.000000)
mad r5.w, r7.y, l(0.042000), r7.z
mul r8.xyz, r5.wwww, r8.xyzx
mad r9.xyz, r3.zzzz, l(0.137200, 0.306700, 1.063200, 0.000000), l(-0.298800, 0.091300, -0.599300, 0.000000)
mad r5.w, r4.w, l(0.377500), r9.x
max r5.w, r5.w, l(0.000000)
mad r10.xyz, r4.xyzx, r1.wwww, -r5.xyzx
mad r10.xyz, r5.wwww, r10.xyzx, r5.xyzx
dp3 r5.w, r10.xyzx, r10.xyzx
rsq r5.w, r5.w
mul r10.xyz, r5.wwww, r10.xyzx
max r4.w, r4.w, l(0.563700)
mad r5.w, -r3.z, l(1.080300), l(0.650200)
mad r5.w, r5.w, r4.w, r9.y
mul r4.w, r4.w, r4.w
mad r4.w, r4.w, r9.z, r5.w
mul r5.w, r4.w, l(1.156400)
mul r9.xyz, r2.yyyy, cb2[9].xzyx
mad r9.xyz, cb2[8].xzyx, r2.xxxx, r9.xyzx
mad r9.xyz, cb2[10].xzyx, r2.zzzz, r9.xyzx
add r9.xyz, r9.xyzx, cb2[11].xzyx
lt r11.xyz, |r9.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r6.w, r11.y, r11.x
and r6.w, r11.z, r6.w
if_nz r6.w
  add r9.xyz, r9.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r7.y, l(1), cb2[27].x
  if_nz r7.y
    utof r11.xyz, cb2[15].xyzx
    mul r11.xyz, r9.xyzx, r11.xyzx
    ftoi r12.xyz, r11.xyzx
    mov r12.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r12.xyzw, r12.xyzw, t22.xyzw
    mul r13.xyzw, r12.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r7.y, r13.z
    mad r13.x, r7.y, l(4.000000), r13.x
    mad r13.z, r12.z, l(63.750000), -r7.y
    frc r11.xyz, r11.xyzx
    mad r11.xyz, r11.xyzx, r13.wwww, r13.xyzx
    add r11.xyz, r11.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r12.xyz, cb2[17].xyzx
    div r9.xyz, r11.xyzx, r12.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r11.xyzw, r9.xyzx, t23.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r9.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r9.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r9.xyzw, r9.xyzx, t26.xyzw, s5, l(0.000000)
  mad r12.xyzw, r12.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r13.xyzw, r13.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r9.xyzw, r9.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r11.xyzw, r11.xyzw, cb2[26].xyzw
  mul r12.xyzw, r12.xyzw, cb2[26].xyzw
  mul r13.xyzw, r13.xyzw, cb2[26].xyzw
  mul r9.xyzw, r9.xyzw, cb2[26].xyzw
  mov r14.x, r9.w
  mov r14.y, r12.w
  mov r14.z, r13.w
  dp3 r15.w, cb2[12].xyzx, r14.xyzx
  dp3 r15.y, cb2[13].xyzx, r14.xyzx
  dp3 r15.z, cb2[14].xyzx, r14.xyzx
  mul r14.xyz, r11.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r16.xyz, r12.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r17.xyz, r13.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r18.xyw, r9.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
  mul r12.xyz, r12.xyzx, cb0[2].xxxx
  mul r13.xyz, r13.xyzx, cb0[2].xxxx
  mul r9.xyz, r9.xyzx, cb0[2].xxxx
  mul r19.xyz, r10.yyyy, cb2[13].xyzx
  mad r19.xyz, cb2[12].xyzx, r10.xxxx, r19.xyzx
  mad r19.xyz, cb2[14].xyzx, r10.zzzz, r19.xyzx
  mul r12.xyz, r5.wwww, r12.xyzx
  mul r12.xyz, r19.yyyy, r12.xyzx
  mad r11.xyz, r11.xyzx, r4.wwww, r12.xyzx
  mul r12.xyz, r5.wwww, r13.xyzx
  mad r11.xyz, r12.xyzx, r19.zzzz, r11.xyzx
  mul r9.xyz, r5.wwww, r9.xyzx
  mad r9.xyz, r9.xyzx, r19.xxxx, r11.xyzx
  max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r11.xyz, r1.zxyz, cb0[2].yyyy
  mul r12.xyz, r11.yyyy, cb2[13].yzxy
  mad r12.xyz, cb2[12].yzxy, r11.xxxx, r12.xyzx
  mad r11.xyz, cb2[14].yzxy, r11.zzzz, r12.xyzx
  mul r12.yzw, r11.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r12.x, l(0.282094806)
  mov r13.x, r14.x
  mov r13.y, r16.x
  mov r13.z, r17.x
  mov r13.w, r18.x
  dp4 r11.x, r12.xyzw, r13.xyzw
  mov r13.x, r14.y
  mov r13.y, r16.y
  mov r13.z, r17.y
  mov r13.w, r18.y
  dp4 r11.y, r12.xyzw, r13.xyzw
  mov r18.x, r14.z
  mov r18.y, r16.z
  mov r18.z, r17.z
  dp4 r11.z, r12.xyzw, r18.xyzw
  max r11.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r15.x, r11.w
else
  mov r15.xyzw, cb0[3].xyzw
  mov r9.xyz, l(0,0,0,0)
  mov r11.xyz, l(0,0,0,0)
endif
if_z r6.w
  mul r12.xyz, r2.yyyy, cb2[29].xzyx
  mad r12.xyz, cb2[28].xzyx, r2.xxxx, r12.xyzx
  mad r12.xyz, cb2[30].xzyx, r2.zzzz, r12.xyzx
  add r12.xyz, r12.xyzx, cb2[31].xzyx
  lt r13.xyz, |r12.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r6.w, r13.y, r13.x
  and r6.w, r13.z, r6.w
  if_nz r6.w
    add r12.xyz, r12.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    and r6.w, l(1), cb2[47].x
    if_nz r6.w
      utof r13.xyz, cb2[35].xyzx
      mul r13.xyz, r12.xyzx, r13.xyzx
      ftoi r14.xyz, r13.xyzx
      mov r14.w, l(0)
      ld_indexable(texture3d)(float,float,float,float) r14.xyzw, r14.xyzw, t27.xyzw
      mul r16.xyzw, r14.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
      frc r6.w, r16.z
      mad r16.x, r6.w, l(4.000000), r16.x
      mad r16.z, r14.z, l(63.750000), -r6.w
      frc r13.xyz, r13.xyzx
      mad r13.xyz, r13.xyzx, r16.wwww, r16.xyzx
      add r13.xyz, r13.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      utof r14.xyz, cb2[37].xyzx
      div r12.xyz, r13.xyzx, r14.xyzx
    endif
    sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r12.xyzx, t28.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r12.xyzx, t29.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r16.xyzw, r12.xyzx, t30.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r12.xyzx, t31.xyzw, s5, l(0.000000)
    mad r14.xyzw, r14.xyzw, cb2[40].xyzw, cb2[39].xyzw
    mad r16.xyzw, r16.xyzw, cb2[42].xyzw, cb2[41].xyzw
    mad r12.xyzw, r12.xyzw, cb2[44].xyzw, cb2[43].xyzw
    mul r13.xyzw, r13.xyzw, cb2[46].xyzw
    mul r14.xyzw, r14.xyzw, cb2[46].xyzw
    mul r16.xyzw, r16.xyzw, cb2[46].xyzw
    mul r12.xyzw, r12.xyzw, cb2[46].xyzw
    mov r17.x, r12.w
    mov r17.y, r14.w
    mov r17.z, r16.w
    dp3 r15.w, cb2[32].xyzx, r17.xyzx
    dp3 r15.y, cb2[33].xyzx, r17.xyzx
    dp3 r15.z, cb2[34].xyzx, r17.xyzx
    mul r17.xyz, r13.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r18.xyz, r14.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r19.xyz, r16.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r20.xyw, r12.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
    mul r14.xyz, r14.xyzx, cb0[2].xxxx
    mul r16.xyz, r16.xyzx, cb0[2].xxxx
    mul r12.xyz, r12.xyzx, cb0[2].xxxx
    mul r21.xyz, r10.yyyy, cb2[33].xyzx
    mad r21.xyz, cb2[32].xyzx, r10.xxxx, r21.xyzx
    mad r21.xyz, cb2[34].xyzx, r10.zzzz, r21.xyzx
    mul r14.xyz, r5.wwww, r14.xyzx
    mul r14.xyz, r21.yyyy, r14.xyzx
    mad r13.xyz, r13.xyzx, r4.wwww, r14.xyzx
    mul r14.xyz, r5.wwww, r16.xyzx
    mad r13.xyz, r14.xyzx, r21.zzzz, r13.xyzx
    mul r12.xyz, r5.wwww, r12.xyzx
    mad r12.xyz, r12.xyzx, r21.xxxx, r13.xyzx
    max r9.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mul r12.xyz, r1.zxyz, cb0[2].yyyy
    mul r13.xyz, r12.yyyy, cb2[33].yzxy
    mad r12.xyw, cb2[32].yzyx, r12.xxxx, r13.xyxz
    mad r12.xyz, cb2[34].yzxy, r12.zzzz, r12.xywx
    mul r12.yzw, r12.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
    mov r12.x, l(0.282094806)
    mov r14.x, r17.x
    mov r14.y, r18.x
    mov r14.z, r19.x
    mov r14.w, r20.x
    dp4 r13.x, r12.xyzw, r14.xyzw
    mov r14.x, r17.y
    mov r14.y, r18.y
    mov r14.z, r19.y
    mov r14.w, r20.y
    dp4 r13.y, r12.xyzw, r14.xyzw
    mov r20.x, r17.z
    mov r20.y, r18.z
    mov r20.z, r19.z
    dp4 r13.z, r12.xyzw, r20.xyzw
    max r11.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mov r15.x, r13.w
    mov r6.w, l(-1)
  else
    mov r6.w, l(0)
  endif
  if_z r6.w
    mul r12.xyz, r2.yyyy, cb2[49].xzyx
    mad r12.xyz, cb2[48].xzyx, r2.xxxx, r12.xyzx
    mad r12.xyz, cb2[50].xzyx, r2.zzzz, r12.xyzx
    add r12.xyz, r12.xyzx, cb2[51].xzyx
    lt r13.xyz, |r12.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
    and r6.w, r13.y, r13.x
    and r6.w, r13.z, r6.w
    if_nz r6.w
      add r12.xyz, r12.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      and r6.w, l(1), cb2[67].x
      if_nz r6.w
        utof r13.xyz, cb2[55].xyzx
        mul r13.xyz, r12.xyzx, r13.xyzx
        ftoi r14.xyz, r13.xyzx
        mov r14.w, l(0)
        ld_indexable(texture3d)(float,float,float,float) r14.xyzw, r14.xyzw, t32.xyzw
        mul r16.xyzw, r14.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
        frc r6.w, r16.z
        mad r16.x, r6.w, l(4.000000), r16.x
        mad r16.z, r14.z, l(63.750000), -r6.w
        frc r13.xyz, r13.xyzx
        mad r13.xyz, r13.xyzx, r16.wwww, r16.xyzx
        add r13.xyz, r13.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
        utof r14.xyz, cb2[57].xyzx
        div r12.xyz, r13.xyzx, r14.xyzx
      endif
      sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r12.xyzx, t33.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r12.xyzx, t34.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r16.xyzw, r12.xyzx, t35.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r12.xyzx, t36.xyzw, s5, l(0.000000)
      mad r14.xyzw, r14.xyzw, cb2[60].xyzw, cb2[59].xyzw
      mad r16.xyzw, r16.xyzw, cb2[62].xyzw, cb2[61].xyzw
      mad r12.xyzw, r12.xyzw, cb2[64].xyzw, cb2[63].xyzw
      mul r13.xyzw, r13.xyzw, cb2[66].xyzw
      mul r14.xyzw, r14.xyzw, cb2[66].xyzw
      mul r16.xyzw, r16.xyzw, cb2[66].xyzw
      mul r12.xyzw, r12.xyzw, cb2[66].xyzw
      mov r17.x, r12.w
      mov r17.y, r14.w
      mov r17.z, r16.w
      dp3 r15.w, cb2[52].xyzx, r17.xyzx
      dp3 r15.y, cb2[53].xyzx, r17.xyzx
      dp3 r15.z, cb2[54].xyzx, r17.xyzx
      mul r17.xyz, r13.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r18.xyz, r14.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r19.xyz, r16.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r20.xyw, r12.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
      mul r14.xyz, r14.xyzx, cb0[2].xxxx
      mul r16.xyz, r16.xyzx, cb0[2].xxxx
      mul r12.xyz, r12.xyzx, cb0[2].xxxx
      mul r21.xyz, r10.yyyy, cb2[53].xyzx
      mad r21.xyz, cb2[52].xyzx, r10.xxxx, r21.xyzx
      mad r21.xyz, cb2[54].xyzx, r10.zzzz, r21.xyzx
      mul r14.xyz, r5.wwww, r14.xyzx
      mul r14.xyz, r21.yyyy, r14.xyzx
      mad r13.xyz, r13.xyzx, r4.wwww, r14.xyzx
      mul r14.xyz, r5.wwww, r16.xyzx
      mad r13.xyz, r14.xyzx, r21.zzzz, r13.xyzx
      mul r12.xyz, r5.wwww, r12.xyzx
      mad r12.xyz, r12.xyzx, r21.xxxx, r13.xyzx
      max r9.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
      mul r12.xyz, r1.zxyz, cb0[2].yyyy
      mul r13.xyz, r12.yyyy, cb2[53].yzxy
      mad r12.xyw, cb2[52].yzyx, r12.xxxx, r13.xyxz
      mad r12.xyz, cb2[54].yzxy, r12.zzzz, r12.xywx
      mul r12.yzw, r12.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
      mov r12.x, l(0.282094806)
      mov r14.x, r17.x
      mov r14.y, r18.x
      mov r14.z, r19.x
      mov r14.w, r20.x
      dp4 r13.x, r12.xyzw, r14.xyzw
      mov r14.x, r17.y
      mov r14.y, r18.y
      mov r14.z, r19.y
      mov r14.w, r20.y
      dp4 r13.y, r12.xyzw, r14.xyzw
      mov r20.x, r17.z
      mov r20.y, r18.z
      mov r20.z, r19.z
      dp4 r13.z, r12.xyzw, r20.xyzw
      max r11.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
      mov r15.x, r13.w
    endif
  endif
endif
dp3 r6.w, r11.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r11.xyz, -r6.wwww, r11.xyzx
mad r11.xyz, cb0[2].zzzz, r11.xyzx, r6.wwww
mul r12.xyzw, r15.xyzw, l(1.00000012, 1.00000012, 1.00000012, 1.00000012)
mul r13.xyz, r1.xyzx, cb0[2].yyyy
mul r13.yzw, r13.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r13.x, l(0.282094806)
dp4_sat r6.w, r13.xyzw, r12.xyzw
mul r12.yzw, r1.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r12.x, l(0.282094806)
dp4 r1.x, r12.xyzw, cb0[25].xyzw
dp4 r1.y, r12.xyzw, cb0[26].xyzw
dp4 r1.z, r12.xyzw, cb0[27].xyzw
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r1.xyz, r6.wwww, r1.xyzx, r11.xyzx
mul r1.xyz, r1.xyzx, r8.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r3.xy, r3.xyxx
mul r3.xy, r3.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r3.x, r3.y, r3.x
mul r3.x, r3.x, l(0.159154937)
frc r3.x, r3.x
mul r3.x, r3.x, l(39.478420)
sincos r3.x, r8.x, r3.x
mov r11.x, -r3.x
dp4 r12.x, r2.xyzw, cb0[586].xyzw
dp4 r12.y, r2.xyzw, cb0[587].xyzw
dp4 r3.y, r2.xyzw, cb0[588].xyzw
dp4 r6.w, r2.xyzw, cb0[589].xyzw
div r7.yz, r12.xxyx, r6.wwww
lt r8.yz, l(0.000000, 1.000000, 1.000000, 0.000000), |r7.yyzy|
or r8.y, r8.z, r8.y
max r8.z, |r7.z|, |r7.y|
mad r8.z, r8.z, l(1.05263162), l(-1.000000)
mul_sat r8.z, r8.z, l(20.000000)
movc r8.z, r8.y, l(0), r8.z
add r3.w, |r3.w|, l(0.001000)
mad r7.yz, r7.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r12.xyzw, r7.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r13.xyzw, r7.yzyy, t4.xyzw, s5, l(0.000000)
div r3.y, r3.y, r6.w
max r3.y, r3.y, l(0.000000)
min r3.y, r3.y, l(0.999990)
mul r6.w, r3.y, l(8.000000)
round_ni r6.w, r6.w
ftoi r7.y, r6.w
ilt r7.z, r7.y, l(7)
iadd r8.w, r7.y, l(1)
movc r7.z, r7.z, r8.w, l(7)
mad r3.y, r3.y, l(8.000000), -r6.w
add r6.w, -r3.w, l(1.000000)
mul r8.w, r6.w, r6.w
mul r8.w, r8.w, r8.w
mul r6.w, r6.w, r8.w
mov r11.y, r8.x
mov r14.z, l(1.000000)
mov r16.z, l(1.000000)
mov r17.z, l(1.000000)
mov r18.z, l(1.000000)
mov r19.z, l(0)
mov r11.z, r3.x
mov r20.xyz, l(0,0,0,0)
mov r21.xyz, l(0,0,0,0)
mov r3.x, l(0)
loop
  uge r8.x, r3.x, cb2[0].z
  breakc_nz r8.x
  imul null, r8.xw, l(5, 0, 0, 13), cb2[r3.x + 0].xxxx
  ushr r9.w, cb0[r8.x + 58].w, l(30)
  dp4 r22.x, r2.xyzw, cb0[r8.w + 378].xyzw
  dp4 r22.y, r2.xyzw, cb0[r8.w + 379].xyzw
  dp4 r22.z, r2.xyzw, cb0[r8.w + 380].xyzw
  ine r10.w, r9.w, l(2)
  if_nz r10.w
    dp4 r11.w, r2.xyzw, cb0[r8.w + 381].xyzw
    lt r14.yw, r11.wwww, |r22.xxxy|
    or r14.y, r14.w, r14.y
    lt r14.w, r11.w, l(0.000000)
    or r14.y, r14.w, r14.y
    if_nz r14.y
      mov r23.xyz, l(0,0,0,0)
    else
      div r23.xyz, r22.xyzx, r11.wwww
      mad r23.xy, r23.xyxx, cb0[r8.w + 385].xyxx, cb0[r8.w + 385].zwzz
    endif
    mov r14.w, l(0)
  else
    lt r16.y, r22.z, l(0.000000)
    lt r16.w, l(1.000000), r22.z
    or r14.w, r16.w, r16.y
    if_z r14.w
      add r16.y, l(1.000000), cb0[r8.w + 390].x
      dp2 r16.y, cb0[0].yyyy, r16.yyyy
      add r16.y, -r16.y, l(1.000000)
      mov r14.x, cb0[r8.w + 382].x
      mad r24.xyz, r22.xyzx, r14.xxzx, cb0[r8.w + 382].yzwy
      mov r16.x, cb0[r8.w + 383].x
      mad r25.xyz, r22.xyzx, r16.xxzx, cb0[r8.w + 383].yzwy
      mov r17.x, cb0[r8.w + 384].x
      mad r17.xyw, r22.xyxz, r17.xxxz, cb0[r8.w + 384].yzyw
      lt r16.xw, |r22.xxxy|, r16.yyyy
      and r14.x, r16.w, r16.x
      lt r16.xw, |r24.xxxy|, r16.yyyy
      and r16.x, r16.w, r16.x
      lt r26.xy, |r25.xyxx|, r16.yyyy
      and r16.w, r26.y, r26.x
      lt r26.xy, |r17.xyxx|, r16.yyyy
      and r16.y, r26.y, r26.x
      mad r17.xy, r17.xyxx, cb0[r8.w + 388].xyxx, cb0[r8.w + 388].zwzz
      mad r25.xy, r25.xyxx, cb0[r8.w + 387].xyxx, cb0[r8.w + 387].zwzz
      movc r17.xyw, r16.wwww, r25.xyxz, r17.xyxw
      mad r24.xy, r24.xyxx, cb0[r8.w + 386].xyxx, cb0[r8.w + 386].zwzz
      movc r17.xyw, r16.xxxx, r24.xyxz, r17.xyxw
      mov r18.xy, cb0[r8.w + 385].xyxx
      mov r19.xy, cb0[r8.w + 385].zwzz
      mad r18.xyw, r22.xyxz, r18.xyxz, r19.xyxz
      movc r23.xyz, r14.xxxx, r18.xywx, r17.xywx
      movc r16.y, r16.y, l(3), l(-1)
      movc r16.y, r16.w, l(2), r16.y
      movc r16.x, r16.x, l(1), r16.y
      movc r14.y, r14.x, l(0), r16.x
    else
      mov r23.xyz, l(0,0,0,0)
      mov r14.y, l(0)
    endif
    mov r11.w, l(-1)
  endif
  movc r11.w, r14.w, r11.w, r14.y
  ige r11.w, r11.w, l(0)
  if_nz r11.w
    mul r22.xyzw, cb0[1].xyxy, cb0[r8.w + 390].xxxx
    mul r24.xyzw, r11.yzyz, r22.zwzw
    mad r25.xyzw, r24.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r23.xyxy
    mul r22.xyzw, r11.xyxy, r22.xyzw
    mad r25.xyzw, r22.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r25.xyzw
    mov_sat r23.z, r23.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.w, r25.xyxx, t2.xxxx, s7, r23.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r14.x, r25.zwzz, t2.xxxx, s7, r23.z
    add r11.w, r11.w, r14.x
    mad r25.xyzw, r24.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r23.xyxy
    mad r25.xyzw, r22.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r25.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r14.x, r25.xyxx, t2.xxxx, s7, r23.z
    add r11.w, r11.w, r14.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r14.x, r25.zwzz, t2.xxxx, s7, r23.z
    add r11.w, r11.w, r14.x
    mad r24.xyzw, r24.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r23.xyxy
    mad r22.xyzw, r22.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r24.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r14.x, r22.xyxx, t2.xxxx, s7, r23.z
    add r11.w, r11.w, r14.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r14.x, r22.zwzz, t2.xxxx, s7, r23.z
    add r11.w, r11.w, r14.x
    mul r11.w, r11.w, l(0.166666672)
  else
    mov r11.w, l(1.000000)
  endif
  add_sat r11.w, r11.w, cb0[r8.w + 390].y
  ieq r9.w, r9.w, l(2)
  if_nz r9.w
    if_nz r8.y
      mov r14.x, l(1.000000)
    endif
    if_z r8.y
      mov x1[0].x, r12.x
      mov x1[1].x, r12.y
      mov x1[2].x, r12.z
      mov x1[3].x, r12.w
      mov x1[4].x, r13.x
      mov x1[5].x, r13.y
      mov x1[6].x, r13.z
      mov x1[7].x, r13.w
      mov r14.y, x1[r7.y + 0].x
      mov r14.w, x1[r7.z + 0].x
      add r14.w, -r14.y, r14.w
      mad r14.y, r3.y, r14.w, r14.y
      exp r14.y, -r14.y
      add r14.y, r8.z, r14.y
      min r14.x, r14.y, l(1.000000)
    endif
  else
    mov r14.x, l(1.000000)
  endif
  ine r14.y, l(-1), cb0[r8.w + 389].x
  and r14.y, r9.w, r14.y
  if_nz r14.y
    imul null, r8.w, l(13), cb0[r8.w + 389].x
    dp4 r14.y, r2.xyzw, cb0[r8.w + 601].xyzw
    lt r14.w, r14.y, l(0.000000)
    lt r16.x, l(1.000000), r14.y
    or r14.w, r14.w, r16.x
    if_z r14.w
      dp4 r16.x, r2.xyzw, cb0[r8.w + 599].xyzw
      dp4 r16.y, r2.xyzw, cb0[r8.w + 600].xyzw
      mad r17.xy, r16.xyxx, cb0[r8.w + 606].xyxx, cb0[r8.w + 606].zwzz
      lt r16.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r16.xyxx|
      or r16.x, r16.y, r16.x
    else
      mov r17.xy, l(0,0,0,0)
      mov r14.y, l(0)
      mov r16.x, l(0)
    endif
    ige r16.x, r16.x, l(0)
    movc r14.w, r14.w, l(0), r16.x
    if_nz r14.w
      mov_sat r14.y, r14.y
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r14.y, r17.xyxx, t2.xxxx, s7, r14.y
    else
      mov r14.y, l(1.000000)
    endif
    add_sat r8.w, r14.y, cb0[r8.w + 611].y
    mul r11.w, r8.w, r11.w
  endif
  ige r8.w, cb0[r8.x + 62].x, l(0)
  if_nz r8.w
    ishl r8.w, cb0[r8.x + 62].x, l(2)
    mov r22.x, x0[r8.w + 0].x
    mov r23.x, x0[r8.w + 1].x
    mov r24.x, x0[r8.w + 3].x
    mov r22.y, x0[r8.w + 0].y
    mov r23.y, x0[r8.w + 1].y
    mov r24.y, x0[r8.w + 3].y
    mov r22.z, x0[r8.w + 0].z
    mov r23.z, x0[r8.w + 1].z
    mov r24.z, x0[r8.w + 3].z
    mov r22.w, x0[r8.w + 0].w
    mov r23.w, x0[r8.w + 1].w
    mov r24.w, x0[r8.w + 3].w
    dp4 r16.x, r2.xyzw, r22.xyzw
    dp4 r16.y, r2.xyzw, r23.xyzw
    dp4 r8.w, r2.xyzw, r24.xyzw
    div r14.yw, r16.xxxy, r8.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r16.xyw, r14.ywyy, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r17.xyw, r14.ywyy, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r18.xyw, r14.ywyy, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r19.xyw, r14.ywyy, t14.xywz, s1, l(0.000000)
    ieq r22.xyz, l(1, 2, 3, 0), cb0[r8.x + 62].xxxx
    movc r16.xyw, r22.xxxx, r17.xyxw, r16.xyxw
    movc r16.xyw, r22.yyyy, r18.xyxw, r16.xyxw
    movc r16.xyw, r22.zzzz, r19.xyxw, r16.xyxw
  else
    mov r16.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r8.w, cb1[0].x, cb0[r8.x + 58].w
  add r17.xyw, -r2.xyxz, cb0[r8.x + 59].xyxz
  dp3 r14.y, r17.xywx, r17.xywx
  rsq r14.w, r14.y
  mul r17.xyw, r14.wwww, r17.xyxw
  add r14.w, r14.y, -cb0[r8.x + 59].w
  max r14.w, r14.w, l(0.001000)
  rcp r14.w, r14.w
  mad r14.w, cb0[r8.x + 59].w, r14.w, l(1.000000)
  rsq r14.w, r14.w
  add r14.w, -r14.w, l(1.000000)
  mul r14.w, r14.w, l(6.28318548)
  mul r14.y, r14.y, r14.y
  mad_sat r14.y, -r14.y, cb0[r8.x + 60].x, l(1.000000)
  mul r14.y, r14.y, r14.y
  mul r14.y, r14.y, r14.w
  dp3_sat r14.w, cb0[r8.x + 61].xyzx, r17.xywx
  add_sat r14.w, r14.w, -cb0[r8.x + 60].z
  mul_sat r14.w, r14.w, cb0[r8.x + 60].y
  mul r18.x, r14.w, r14.w
  mad r14.w, -r14.w, l(2.000000), l(3.000000)
  mul r14.w, r14.w, r18.x
  mul r14.y, r14.w, r14.y
  movc r17.xyw, r9.wwww, cb0[r8.x + 61].xyxz, r17.xyxw
  movc r9.w, r9.w, cb0[r8.x + 61].w, r14.y
  movc r17.xyw, r8.wwww, r17.xyxw, l(0,1.000000,0,0)
  movc r8.w, r8.w, r9.w, l(0)
  mad_sat r9.w, -r8.w, l(0.159154937), l(1.000000)
  mad r14.y, r9.w, l(-0.156583), l(1.57079637)
  add r9.w, -r9.w, l(1.000000)
  sqrt r9.w, r9.w
  mul r9.w, r9.w, r14.y
  movc r9.w, r10.w, r9.w, cb0[r8.x + 60].w
  mad_sat r9.w, r9.w, l(0.318309873), r3.z
  add r10.w, -r3.z, r9.w
  mad r10.w, -r10.w, r10.w, l(1.000000)
  sqrt r10.w, r10.w
  dp3 r14.y, r5.xyzx, r17.xywx
  max r10.w, r10.w, l(0.950000)
  add r14.w, -r10.w, l(1.000000)
  rsq r18.x, r14.w
  mul r14.w, r14.w, r18.x
  mul r18.y, r14.y, l(0.373837)
  mul r14.w, r14.w, l(0.668740)
  mad r18.w, r14.y, l(0.373837), r14.w
  ge r14.w, r14.w, |r18.y|
  mul r18.y, r18.w, r18.w
  mul r18.x, r18.x, r18.y
  mov_sat r14.y, r14.y
  movc r14.y, r14.w, r18.x, r14.y
  mul r10.w, r10.w, r14.y
  min r14.y, r10.w, l(1.000000)
  mul r18.xyw, r14.yyyy, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r14.w, l(0.000000), r10.w
  if_nz r14.w
    mad r17.xyw, r4.xyxz, r1.wwww, r17.xyxw
    dp3 r14.w, r17.xywx, r17.xywx
    rsq r14.w, r14.w
    mul r17.xyw, r14.wwww, r17.xyxw
    dp3 r14.w, r5.xyzx, r17.xywx
    dp3 r17.x, r6.xyzx, r17.xywx
    mul r17.y, r17.x, r17.x
    dp2 r17.y, r17.yyyy, r7.xxxx
    mad r17.y, r7.x, l(0.500000), r17.y
    add r17.y, r17.y, l(-1.000000)
    add r14.y, -r14.y, l(1.000000)
    mul r17.w, r14.y, r14.y
    mul r17.w, r17.w, r17.w
    mul r14.y, r14.y, r17.w
    mad r14.y, r17.y, r14.y, l(1.000000)
    mad r17.y, r17.y, r6.w, l(1.000000)
    mul r14.y, r14.y, r17.y
    mul r14.y, r7.w, r14.y
    mul r19.xyw, r14.yyyy, r18.wwww
    add r14.y, -r17.x, l(1.000000)
    mul r17.x, r14.y, r14.y
    mul r17.x, r17.x, r17.x
    mul r14.y, r14.y, r17.x
    mad r14.y, r14.y, l(0.958000), l(0.042000)
    mul r17.x, r9.w, r9.w
    mad r17.y, -r10.w, r17.x, r10.w
    mad r17.y, r17.y, r10.w, r17.x
    mad r17.w, -r3.w, r17.x, r3.w
    mad r17.w, r17.w, r3.w, r17.x
    sqrt r17.yw, r17.yyyw
    mul r10.w, r10.w, r17.w
    mad r10.w, r3.w, r17.y, r10.w
    rcp r10.w, r10.w
    mul r10.w, r10.w, l(0.500000)
    mad r9.w, r9.w, r9.w, l(-1.000000)
    mul r14.w, r14.w, r14.w
    mad r9.w, r14.w, r9.w, l(1.000000)
    mul r9.w, r9.w, r9.w
    div r9.w, r17.x, r9.w
    mul r9.w, r10.w, r9.w
    mul r9.w, r14.y, r9.w
    mul r18.xyw, r9.wwww, r18.wwww
  else
    mov r19.xyw, r18.wwww
  endif
  mul r8.w, r8.w, r14.x
  mul r14.xyw, r8.wwww, cb0[r8.x + 58].xyxz
  mul r14.xyw, r16.xyxw, r14.xyxw
  mul r16.xyw, r11.wwww, r19.xyxw
  min r8.x, r0.z, r11.w
  mul r17.xyw, r8.xxxx, r18.xyxw
  mad r20.xyz, r14.xywx, r16.xywx, r20.xyzx
  mad r21.xyz, r14.xywx, r17.xywx, r21.xyzx
  iadd r3.x, r3.x, l(1)
endloop
mov r8.xyz, r20.xyzx
mov r11.xyz, r21.xyzx
mov r12.xyz, l(1.000000,1.000000,1.000000,0)
mov r0.z, l(0)
loop
  uge r3.x, r0.z, cb2[0].w
  breakc_nz r3.x
  imul null, r3.x, l(5), cb2[r0.z + 0].y
  ushr r3.y, cb0[r3.x + 58].w, l(30)
  if_z r3.y
    and r7.y, cb1[0].x, cb0[r3.x + 58].w
    add r13.xyz, -r2.xyzx, cb0[r3.x + 59].xyzx
    dp3 r7.z, r13.xyzx, r13.xyzx
    ishr r7.z, r7.z, l(1)
    iadd r7.z, r7.z, l(0x1fbd22df)
    mul_sat r7.z, r7.z, cb0[r3.x + 60].x
    add r13.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r3.x + 58].xyzx
    mad r13.xyz, r7.zzzz, r13.xyzx, cb0[r3.x + 58].xyzx
    movc r13.xyz, r7.yyyy, r13.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r12.xyz, r12.xyzx, r13.xyzx
  else
    ige r7.y, cb0[r3.x + 62].x, l(0)
    if_nz r7.y
      ishl r7.y, cb0[r3.x + 62].x, l(2)
      mov r13.x, x0[r7.y + 0].x
      mov r14.x, x0[r7.y + 1].x
      mov r16.x, x0[r7.y + 3].x
      mov r13.y, x0[r7.y + 0].y
      mov r14.y, x0[r7.y + 1].y
      mov r16.y, x0[r7.y + 3].y
      mov r13.z, x0[r7.y + 0].z
      mov r14.z, x0[r7.y + 1].z
      mov r16.z, x0[r7.y + 3].z
      mov r13.w, x0[r7.y + 0].w
      mov r14.w, x0[r7.y + 1].w
      mov r16.w, x0[r7.y + 3].w
      dp4 r13.x, r2.xyzw, r13.xyzw
      dp4 r13.y, r2.xyzw, r14.xyzw
      dp4 r7.y, r2.xyzw, r16.xyzw
      div r7.yz, r13.xxyx, r7.yyyy
      sample_l_indexable(texture2d)(float,float,float,float) r13.xyz, r7.yzyy, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r14.xyz, r7.yzyy, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r16.xyz, r7.yzyy, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r7.yzyy, t14.xyzw, s1, l(0.000000)
      ieq r18.xyz, l(1, 2, 3, 0), cb0[r3.x + 62].xxxx
      movc r13.xyz, r18.xxxx, r14.xyzx, r13.xyzx
      movc r13.xyz, r18.yyyy, r16.xyzx, r13.xyzx
      movc r13.xyz, r18.zzzz, r17.xyzx, r13.xyzx
    else
      mov r13.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r7.y, cb1[0].x, cb0[r3.x + 58].w
    ieq r7.z, r3.y, l(2)
    add r14.xyz, -r2.xyzx, cb0[r3.x + 59].xyzx
    dp3 r8.w, r14.xyzx, r14.xyzx
    rsq r9.w, r8.w
    mul r14.xyz, r9.wwww, r14.xyzx
    add r9.w, r8.w, -cb0[r3.x + 59].w
    max r9.w, r9.w, l(0.001000)
    rcp r9.w, r9.w
    mad r9.w, cb0[r3.x + 59].w, r9.w, l(1.000000)
    rsq r9.w, r9.w
    add r9.w, -r9.w, l(1.000000)
    mul r9.w, r9.w, l(6.28318548)
    mul r8.w, r8.w, r8.w
    mad_sat r8.w, -r8.w, cb0[r3.x + 60].x, l(1.000000)
    mul r8.w, r8.w, r8.w
    mul r8.w, r8.w, r9.w
    dp3_sat r9.w, cb0[r3.x + 61].xyzx, r14.xyzx
    add_sat r9.w, r9.w, -cb0[r3.x + 60].z
    mul_sat r9.w, r9.w, cb0[r3.x + 60].y
    mul r10.w, r9.w, r9.w
    mad r9.w, -r9.w, l(2.000000), l(3.000000)
    mul r9.w, r9.w, r10.w
    mul r8.w, r8.w, r9.w
    movc r14.xyz, r7.zzzz, cb0[r3.x + 61].xyzx, r14.xyzx
    movc r7.z, r7.z, cb0[r3.x + 61].w, r8.w
    movc r14.xyz, r7.yyyy, r14.xyzx, l(0,1.000000,0,0)
    movc r7.y, r7.y, r7.z, l(0)
    ine r3.y, r3.y, l(2)
    mad_sat r7.z, -r7.y, l(0.159154937), l(1.000000)
    mad r8.w, r7.z, l(-0.156583), l(1.57079637)
    add r7.z, -r7.z, l(1.000000)
    sqrt r7.z, r7.z
    mul r7.z, r7.z, r8.w
    movc r3.y, r3.y, r7.z, cb0[r3.x + 60].w
    mad_sat r3.y, r3.y, l(0.318309873), r3.z
    add r7.z, -r3.z, r3.y
    mad r7.z, -r7.z, r7.z, l(1.000000)
    sqrt r7.z, r7.z
    dp3 r8.w, r5.xyzx, r14.xyzx
    max r7.z, r7.z, l(0.950000)
    add r9.w, -r7.z, l(1.000000)
    rsq r10.w, r9.w
    mul r9.w, r9.w, r10.w
    mul r11.w, r8.w, l(0.373837)
    mul r9.w, r9.w, l(0.668740)
    mad r12.w, r8.w, l(0.373837), r9.w
    ge r9.w, r9.w, |r11.w|
    mul r11.w, r12.w, r12.w
    mul r10.w, r10.w, r11.w
    mov_sat r8.w, r8.w
    movc r8.w, r9.w, r10.w, r8.w
    mul r7.z, r7.z, r8.w
    min r8.w, r7.z, l(1.000000)
    mul r16.xyz, r8.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r9.w, l(0.000000), r7.z
    if_nz r9.w
      mad r14.xyz, r4.xyzx, r1.wwww, r14.xyzx
      dp3 r9.w, r14.xyzx, r14.xyzx
      rsq r9.w, r9.w
      mul r14.xyz, r9.wwww, r14.xyzx
      dp3 r9.w, r5.xyzx, r14.xyzx
      dp3 r10.w, r6.xyzx, r14.xyzx
      mul r11.w, r10.w, r10.w
      dp2 r11.w, r11.wwww, r7.xxxx
      mad r11.w, r7.x, l(0.500000), r11.w
      add r11.w, r11.w, l(-1.000000)
      add r8.w, -r8.w, l(1.000000)
      mul r12.w, r8.w, r8.w
      mul r12.w, r12.w, r12.w
      mul r8.w, r8.w, r12.w
      mad r8.w, r11.w, r8.w, l(1.000000)
      mad r11.w, r11.w, r6.w, l(1.000000)
      mul r8.w, r8.w, r11.w
      mul r8.w, r7.w, r8.w
      mul r14.xyz, r8.wwww, r16.zzzz
      add r8.w, -r10.w, l(1.000000)
      mul r10.w, r8.w, r8.w
      mul r10.w, r10.w, r10.w
      mul r8.w, r8.w, r10.w
      mad r8.w, r8.w, l(0.958000), l(0.042000)
      mul r10.w, r3.y, r3.y
      mad r11.w, -r7.z, r10.w, r7.z
      mad r11.w, r11.w, r7.z, r10.w
      sqrt r11.w, r11.w
      mad r12.w, -r3.w, r10.w, r3.w
      mad r12.w, r12.w, r3.w, r10.w
      sqrt r12.w, r12.w
      mul r7.z, r7.z, r12.w
      mad r7.z, r3.w, r11.w, r7.z
      rcp r7.z, r7.z
      mul r7.z, r7.z, l(0.500000)
      mad r3.y, r3.y, r3.y, l(-1.000000)
      mul r9.w, r9.w, r9.w
      mad r3.y, r9.w, r3.y, l(1.000000)
      mul r3.y, r3.y, r3.y
      div r3.y, r10.w, r3.y
      mul r3.y, r7.z, r3.y
      mul r3.y, r8.w, r3.y
      mul r16.xyz, r3.yyyy, r16.zzzz
    else
      mov r14.xyz, r16.zzzz
    endif
    mul r17.xyz, r7.yyyy, cb0[r3.x + 58].xyzx
    mul r13.xyz, r13.xyzx, r17.xyzx
    mul r16.xyz, r0.wwww, r16.xyzx
    mad r8.xyz, r13.xyzx, r14.xyzx, r8.xyzx
    mad r11.xyz, r13.xyzx, r16.xyzx, r11.xyzx
  endif
  iadd r0.z, r0.z, l(1)
endloop
mad r1.xyz, r0.wwww, r1.xyzx, r11.xyzx
mul r1.xyz, r1.xyzx, cb0[823].zzzz
mul r1.xyz, r1.xyzx, r12.xyzx
ge r2.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r1.xyzx
and r0.z, r2.y, r2.x
and r0.z, r2.z, r0.z
and r0.x, r0.z, r0.x
discard_nz r0.x
min r0.x, r0.y, l(1.000000)
dp3 r0.y, r9.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r2.xyz, -r0.yyyy, r9.xyzx
mad r0.yzw, cb0[2].zzzz, r2.xxyz, r0.yyyy
mul r2.xyzw, r15.xyzw, l(1.000000, 1.00000012, 1.00000012, 1.00000012)
mov r3.x, l(1.00000012)
mov r3.yzw, cb0[2].xxxx
mul r2.xyzw, r2.xyzw, r3.xyzw
dp4 r1.w, r2.xyzw, cb0[22].xyzw
mul r3.x, r1.w, r4.w
dp2 r1.w, r2.yxyy, cb0[22].xyxx
mul r4.x, r1.w, r5.w
dp2 r1.w, r2.zxzz, cb0[22].xzxx
mul r5.x, r1.w, r5.w
dp2 r1.w, r2.wxww, cb0[22].xwxx
mul r6.x, r1.w, r5.w
dp4 r1.w, r2.xyzw, cb0[23].xyzw
mul r3.y, r1.w, r4.w
dp2 r1.w, r2.yxyy, cb0[23].xyxx
mul r4.y, r1.w, r5.w
dp2 r1.w, r2.zxzz, cb0[23].xzxx
mul r5.y, r1.w, r5.w
dp2 r1.w, r2.wxww, cb0[23].xwxx
mul r6.y, r1.w, r5.w
dp4 r1.w, r2.xyzw, cb0[24].xyzw
mul r3.z, r1.w, r4.w
dp2 r1.w, r2.yxyy, cb0[24].xyxx
mul r4.z, r1.w, r5.w
dp2 r1.w, r2.zxzz, cb0[24].xzxx
mul r5.z, r1.w, r5.w
dp2 r1.w, r2.wxww, cb0[24].xwxx
mul r6.z, r1.w, r5.w
mul r2.xyz, r10.yyyy, r4.xyzx
mul r2.xyz, r2.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000)
mad r2.xyz, r3.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
mul r3.xyz, r10.zzzz, r5.xyzx
mad r2.xyz, r3.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
mul r3.xyz, r10.xxxx, r6.xyzx
mad r2.xyz, r3.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r0.yzw, r0.yyzw, r2.xxyz
mul r0.xyz, r0.xxxx, r0.yzwy
mul r0.xyz, r0.xyzx, cb0[823].xxxx
mad r0.xyz, r8.xyzx, cb0[823].yyyy, r0.xyzx
mul r0.xyz, r0.xyzx, r12.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t43.xyzw, s2
lt r3.xyzw, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r4.xyzw, r2.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r2.xyzw, r2.xyzx
mul r2.xyzw, r2.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r2.xyzw, r2.xyzw
mad r2.xyzw, r2.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r2.xyzw, r3.xyzw, r4.xyzw, r2.xyzw
lt r3.xyz, r2.wyzw, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r2.w, l(0.0773993731)
mad r4.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r4.xyz, r4.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r4.xyz, r4.xyzx
movc r5.x, r3.x, r0.w, r4.x
mul r2.xy, r2.yzyy, l(0.0773993731, 0.0773993731, 0.000000, 0.000000)
movc r5.yz, r3.yyzy, r2.xxyx, r4.yyzy
mad r0.xyz, r0.xyzx, r5.xyzx, r1.xyzx
mul o0.xyz, r0.xyzx, cb1[2].wwww
mov o0.w, v0.w
ret
// Approximately 1085 instruction slots used
