//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:00 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   25        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   26        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   27        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   28        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   31        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   36        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   37        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   38        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   39        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   41        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t36
dcl_resource_texture2d (float,float,float,float) t37
dcl_resource_texture2d (float,float,float,float) t38
dcl_resource_texture2d (float,float,float,float) t39
dcl_resource_texture2d (float,float,float,float) t41
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
add r0.zw, v2.xxxy, v2.xxxy
mul r2.xy, v2.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r0.zwzz, t12.wxyz, s2
mad r4.yzw, r4.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.zwzz, t13.xywz, s2
dp3 r1.w, r4.yzwy, r4.yzwy
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.z, r1.w
mul r4.yzw, r2.zzzz, r4.yyzw
mul r2.z, r5.z, r5.z
mul r2.z, r2.z, l(0.160000)
mul r6.xyz, r3.xyzx, r5.yyyy
mul r6.xyz, r6.xyzx, l(0.105882525, 0.172533631, 0.243137538, 0.000000)
mad r3.xyz, r3.xyzx, l(0.894117475, 0.827466369, 0.756862462, 0.000000), r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r2.xyxx, t16.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, r2.xyxx, t19.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, v2.xyxx, t20.xyzw, s2
mov_sat r6.x, r6.x
mul r3.w, r6.x, r7.w
lt r5.z, r3.w, l(0.500000)
dp2 r3.w, r2.wwww, r3.wwww
mad r5.w, -r7.w, r6.x, l(1.000000)
add r5.w, r5.w, r5.w
add r2.w, -r2.w, l(1.000000)
mad r2.w, -r5.w, r2.w, l(1.000000)
movc r2.w, r5.z, r3.w, r2.w
add r2.w, r2.w, l(-0.268677)
mul_sat r2.w, r2.w, l(2.93357515)
add r2.w, -r2.w, l(1.000000)
lt r3.w, l(0.000000), r2.w
if_nz r3.w
  lt r8.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r8.xyzx, r9.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r2.xyxx, t17.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.zw, r2.xyxx, t18.yzxw, s2
  dp3 r3.w, r8.xyzx, r8.xyzx
  sqrt r3.w, r3.w
  max r3.w, r3.w, l(0.000010)
  rcp r6.w, r3.w
  mul r5.w, r5.w, r5.w
  mul r2.w, r2.w, l(0.800000)
  add r3.w, -r1.w, r3.w
  mad r1.w, r2.w, r3.w, r1.w
  mad r8.xyz, r8.xyzx, r6.wwww, -r4.yzwy
  mad r4.yzw, r2.wwww, r8.xxyz, r4.yyzw
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.341176510, 0.407828361, 0.000000), -r3.xyzx
  mad r3.xyz, r2.wwww, r6.xyzx, r3.xyzx
  add r3.w, -r5.x, r5.z
  mad r5.x, r2.w, r3.w, r5.x
  add r3.w, -r4.x, l(1.000000)
  mad r4.x, r2.w, r3.w, r4.x
  mad r5.y, r2.w, -r5.y, r5.y
  mad r3.w, r5.w, l(0.160000), -r2.z
  mad r2.z, r2.w, r3.w, r2.z
endif
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t25.yzwx, s2
add r2.w, r2.w, l(-0.638794)
mul_sat r5.zw, r2.wwww, l(0.000000, 0.000000, 7.49838829, 1.646798)
mul r2.w, r5.z, l(0.100000)
deriv_rtx_fine r3.w, r2.w
deriv_rty_fine r2.w, r2.w
lt r5.z, l(0.000000), r5.w
ne r6.x, r3.w, l(0.000000)
or r6.x, r5.z, r6.x
ne r6.y, r2.w, l(0.000000)
or r6.x, r6.y, r6.x
if_nz r6.x
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.zwzz, t21.xyzw, s2
  lt r8.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.xyzx
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r8.xyzx, r9.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r0.zwzz, t15.xyzw, s1
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xy, r0.zwzz, t23.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r6.w, r0.zwzz, t24.xywz, s1
  dp3 r8.w, r8.xyzx, r8.xyzx
  sqrt r8.w, r8.w
  max r8.w, r8.w, l(0.000010)
  rcp r9.z, r8.w
  mul r9.y, r9.y, r9.y
  if_nz r5.z
    add r5.z, -r1.w, r8.w
    mad r1.w, r5.w, r5.z, r1.w
    mad r8.xyz, r8.xyzx, r9.zzzz, -r4.yzwy
    mad r4.yzw, r5.wwww, r8.xxyz, r4.yyzw
    mad r6.xyz, r6.xyzx, l(0.999999940, 0.819607913, 0.745098233, 0.000000), -r3.xyzx
    mad r3.xyz, r5.wwww, r6.xyzx, r3.xyzx
    add r5.z, -r5.x, r9.x
    mad r5.x, r5.w, r5.z, r5.x
    add r5.z, -r4.x, r6.w
    mad r4.x, r5.w, r5.z, r4.x
    mad r5.y, r5.w, -r5.y, r5.y
    mad r5.z, r9.y, l(0.160000), -r2.z
    mad r2.z, r5.w, r5.z, r2.z
    mov r6.xy, r4.yzyy
  else
    mov r6.xy, r4.yzyy
  endif
  ne r5.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.w, r3.w, l(0.010000)
  mul r2.w, r2.w, l(0.010000)
  deriv_rtx_fine r8.xy, r0.zwzz
  deriv_rty_fine r8.zw, r0.zzzw
  dp2 r5.w, r8.xyxx, r8.xyxx
  dp2 r6.w, r8.zwzz, r8.zwzz
  max r5.w, r5.w, l(0.001000)
  div r8.xy, r8.xyxx, r5.wwww
  max r5.w, r6.w, l(0.001000)
  div r8.zw, r8.zzzw, r5.wwww
  mul r8.zw, r2.wwww, r8.zzzw
  mad r8.xy, r8.xyxx, r3.wwww, r8.zwzz
  mad r4.yz, -r8.xxyx, l(0.000000, 1.000000, -1.000000, 0.000000), r6.xxyx
  dp3 r2.w, r4.yzwy, r4.yzwy
  rsq r2.w, r2.w
  mul r8.xyz, r2.wwww, r4.yzwy
  mov r6.z, r4.w
  movc r4.yzw, r5.zzzz, r6.xxyz, r8.xxyz
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r2.xyxx, t26.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t31.yzwx, s2
mov_sat r6.x, r6.x
mad r2.w, r2.w, r6.x, l(-0.392157)
mul_sat r2.w, r2.w, l(100000000.000000)
lt r3.w, l(0.000000), r2.w
if_nz r3.w
  lt r8.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r8.xyzx, r9.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r2.xyxx, t27.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r2.xyxx, t28.xywz, s2
  dp3 r2.x, r8.xyzx, r8.xyzx
  sqrt r2.x, r2.x
  max r2.x, r2.x, l(0.000010)
  rcp r2.y, r2.x
  mul r3.w, r9.z, r9.z
  mul r10.xyz, r6.xyzx, r9.yyyy
  mul r10.xyz, r10.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r10.xyzx
  add r2.x, -r1.w, r2.x
  mad r1.w, r2.w, r2.x, r1.w
  mad r8.xyz, r8.xyzx, r2.yyyy, -r4.yzwy
  mad r4.yzw, r2.wwww, r8.xxyz, r4.yyzw
  add r6.xyz, -r3.xyzx, r6.xyzx
  mad r3.xyz, r2.wwww, r6.xyzx, r3.xyzx
  add r2.xy, -r5.xyxx, r9.xyxx
  add r5.z, -r4.x, r8.w
  mad r4.x, r2.w, r5.z, r4.x
  mad r5.xy, r2.wwww, r2.xyxx, r5.xyxx
  mad r2.x, r3.w, l(0.160000), -r2.z
  mad r2.z, r2.w, r2.x, r2.z
endif
sample_indexable(texture2d)(float,float,float,float) r2.x, v2.xyxx, t36.xyzw, s2
add r2.x, r2.x, l(-0.638794)
mul_sat r2.xy, r2.xxxx, l(7.49838829, 1.646798, 0.000000, 0.000000)
mul r2.x, r2.x, l(0.100000)
deriv_rtx_fine r2.w, r2.x
deriv_rty_fine r2.x, r2.x
lt r3.w, l(0.000000), r2.y
ne r5.zw, r2.wwwx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r5.z, r3.w, r5.z
or r5.z, r5.w, r5.z
if_nz r5.z
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.zwzz, t21.xyzw, s2
  lt r8.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.xyzx
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r8.xyzx, r9.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r0.zwzz, t15.xyzw, s1
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.zw, r0.zwzz, t23.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r6.w, r0.zwzz, t24.xywz, s1
  dp3 r8.w, r8.xyzx, r8.xyzx
  sqrt r8.w, r8.w
  max r8.w, r8.w, l(0.000010)
  rcp r9.x, r8.w
  mul r5.w, r5.w, r5.w
  if_nz r3.w
    add r3.w, -r1.w, r8.w
    mad r1.w, r2.y, r3.w, r1.w
    mad r8.xyz, r8.xyzx, r9.xxxx, -r4.yzwy
    mad r4.yzw, r2.yyyy, r8.xxyz, r4.yyzw
    mad r6.xyz, r6.xyzx, l(0.898039281, 0.109803639, 0.125444651, 0.000000), -r3.xyzx
    mad r3.xyz, r2.yyyy, r6.xyzx, r3.xyzx
    add r3.w, -r5.x, r5.z
    mad r5.x, r2.y, r3.w, r5.x
    add r3.w, -r4.x, r6.w
    mad r4.x, r2.y, r3.w, r4.x
    mad r5.y, r2.y, -r5.y, r5.y
    mad r3.w, r5.w, l(0.160000), -r2.z
    mad r2.z, r2.y, r3.w, r2.z
    mov r6.xy, r4.yzyy
  else
    mov r6.xy, r4.yzyy
  endif
  ne r2.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.xw, r2.xxxw, l(0.010000, 0.000000, 0.000000, 0.010000)
  deriv_rtx_fine r5.zw, r0.zzzw
  deriv_rty_fine r8.xy, r0.zwzz
  dp2 r3.w, r5.zwzz, r5.zwzz
  dp2 r6.w, r8.xyxx, r8.xyxx
  max r3.w, r3.w, l(0.001000)
  div r5.zw, r5.zzzw, r3.wwww
  max r3.w, r6.w, l(0.001000)
  div r8.xy, r8.xyxx, r3.wwww
  mul r8.xy, r2.xxxx, r8.xyxx
  mad r2.xw, r5.zzzw, r2.wwww, r8.xxxy
  mad r4.yz, -r2.xxwx, l(0.000000, 1.000000, -1.000000, 0.000000), r6.xxyx
  dp3 r2.x, r4.yzwy, r4.yzwy
  rsq r2.x, r2.x
  mul r8.xyz, r2.xxxx, r4.yzwy
  mov r6.z, r4.w
  movc r4.yzw, r2.yyyy, r6.xxyz, r8.xxyz
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r0.zwzz, t37.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.x, v2.xyxx, t41.zxyw, s2
mov_sat r6.x, r6.x
mad r2.x, r2.x, r6.x, l(-0.241577)
mul_sat r2.x, r2.x, l(1.299081)
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  lt r8.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r8.xyzx, r9.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r0.zwzz, t38.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r0.zwzz, t39.xywz, s2
  dp3 r0.z, r8.xyzx, r8.xyzx
  sqrt r0.z, r0.z
  max r0.z, r0.z, l(0.000010)
  rcp r0.w, r0.z
  mul r2.y, r9.z, r9.z
  mul r10.xyz, r6.xyzx, r9.yyyy
  mul r10.xyz, r10.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r10.xyzx
  add r0.z, -r1.w, r0.z
  mad r1.w, r2.x, r0.z, r1.w
  mad r8.xyz, r8.xyzx, r0.wwww, -r4.yzwy
  mad r4.yzw, r2.xxxx, r8.xxyz, r4.yyzw
  add r6.xyz, -r3.xyzx, r6.xyzx
  mad r3.xyz, r2.xxxx, r6.xyzx, r3.xyzx
  add r0.zw, -r5.xxxy, r9.xxxy
  add r2.w, -r4.x, l(1.000000)
  mad r4.x, r2.x, r2.w, r4.x
  mad r5.xy, r2.xxxx, r0.zwzz, r5.xyxx
  mad r0.z, r2.y, l(0.160000), -r2.z
  mad r2.z, r2.x, r0.z, r2.z
endif
mad r2.xyw, r7.xyxz, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
dp3 r0.z, r2.xywx, r2.xywx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r2.xyw, r0.wwww, r2.xyxw
add r0.w, r4.w, l(1.000000)
max r4.w, r0.w, l(0.001000)
mul r6.xyz, r2.xywx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r4.yzwy, r6.xyzx
mul r6.xyz, r0.wwww, r4.yzwy
div r4.yzw, r6.xxyz, r4.wwww
mad r2.xyw, -r2.xyxw, l(-1.000000, -1.000000, 0.000000, 1.000000), r4.yzyw
min r6.x, r0.z, r1.w
mul r0.z, r4.x, r7.w
add r4.xy, -r5.yxyy, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r4.xzw, r3.xxyz, r4.xxxx
mad r3.xyz, r4.xzwx, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, 0.000000), r3.xyzx
mov r0.w, r3.x
mov r1.w, r3.y
mov r3.w, r3.z
dp3 r4.x, v4.xyzx, v4.xyzx
rsq r4.x, r4.x
mul r4.xzw, r4.xxxx, v4.xxyz
dp3 r5.x, v5.xyzx, v5.xyzx
rsq r5.x, r5.x
mul r5.xzw, r5.xxxx, v5.xxyz
dp3 r6.z, r2.xywx, r2.xywx
rsq r6.z, r6.z
mul r2.xyw, r2.xyxw, r6.zzzz
mul r5.xzw, r5.xxzw, r2.yyyy
mad r4.xzw, r2.xxxx, r4.xxzw, r5.xxzw
mad r2.xyw, r2.wwww, r1.xyxz, r4.xzxw
dp3 r4.x, r2.xywx, r2.xywx
rsq r4.x, r4.x
mul r2.xyw, r2.xyxw, r4.xxxx
ne r4.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r4.z, r5.xzwx, r5.xzwx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r4.z
min r6.y, r1.x, l(0.300000)
movc r1.xy, r4.xxxx, l(1.000000,0,0,0), r6.xyxx
mul r1.z, r4.y, r4.y
max r4.x, r1.x, l(0.600000)
mad r4.x, r4.x, l(-0.527635), l(0.520718)
max r4.x, r4.x, l(0.000000)
mad r1.z, r1.z, r1.z, r4.x
add r1.y, r1.y, r1.z
sqrt r1.y, r1.y
min r1.y, r1.y, l(1.000000)
max r1.y, r1.y, l(0.001000)
sqrt r1.y, r1.y
add o2.z, -r1.y, l(1.000000)
lt r1.y, r0.w, l(0.040450)
mul r3.xyz, r3.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000)
add r0.w, r0.w, l(0.055000)
mul r0.w, r0.w, l(0.947867334)
log r0.w, r0.w
mul r0.w, r0.w, l(2.400000)
exp r0.w, r0.w
movc r0.w, r1.y, r3.x, r0.w
lt r1.y, r1.w, l(0.040450)
add r1.xz, r1.xxwx, l(-0.950000, 0.000000, 0.055000, 0.000000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.y, r1.y, r3.y, r1.z
lt r1.z, r3.w, l(0.040450)
add r1.w, r3.w, l(0.055000)
mul r1.w, r1.w, l(0.947867334)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.z, r1.z, r3.z, r1.w
and r1.w, l(8), cb1[0].y
mul o1.w, r1.x, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r4.xw, r0.wwww
sqrt r4.yz, r1.yyzy
mul r1.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r6.x, r4.z, l(0.250000), r1.x
dp2 r6.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r4.z, l(-0.250000), r1.y
and r1.xy, r3.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r6.xyxx, r6.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r2.z, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r2.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r1.w, l(0.0980392247), l(0.0941176564)
max r0.w, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r1.xy, r37.xyxx, r0.wwww
add o4.xy, r0.xyxx, -r1.xyxx
mov o0.z, r5.y
mov o2.x, r0.z
mov o2.y, l(0)
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 386 instruction slots used
