//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:55 2022
//
//
// Note: shader requires additional functionality:
//       Early depth-stencil
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   13        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   17        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   18        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   19        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   21        1
// resourceTables__passData.baseColorTexture        UAV  float4          2d   15        1
// resourceTables__passData.normalTextureRW        UAV  float4          2d   16        1
// resourceTables__passData.propertiesTexture        UAV  float4          2d   17        1
// resourceTables__passData.scatteringEmissiveTexture        UAV  float4          2d   18        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
ps_5_0
dcl_globalFlags refactoringAllowed | forceEarlyDepthStencil
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t21
dcl_uav_typed_texture2d (float,float,float,float) u15
dcl_uav_typed_texture2d (float,float,float,float) u16
dcl_uav_typed_texture2d (float,float,float,float) u17
dcl_uav_typed_texture2d (float,float,float,float) u18
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
mad r1.x, v0.z, cb3[35].z, cb3[35].w
rcp r1.x, r1.x
mov r1.z, -r1.x
mul r1.xy, r0.zwzz, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
mad r1.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
ftou r3.xy, v0.xyxx
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyzw, t1.xyzw
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mad r0.xy, -cb3[32].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), r0.xyxx
gather4_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t0.xzyw, s4.x
mov r1.z, -r1.y
mul r0.xy, r0.zzzz, r1.xzxx
mov r0.w, l(1.000000)

add r40.w, r0.z, -r40.y
mad r0.x, -r40.x, r40.w, r0.x

dp4 r1.x, r0.xyzw, cb3[12].xyzw
dp4 r1.y, r0.xyzw, cb3[13].xyzw
dp4 r1.z, r0.xyzw, cb3[14].xyzw
add r0.xyz, -r1.xyzx, r2.zxyz
dp3 r0.x, v3.xyzx, r0.xyzx
add r0.y, -r0.x, l(10.000000)
dp3 r0.z, r4.xyzx, v3.xyzx
add r0.z, r0.z, l(1.000000)
mul_sat r0.yz, r0.yyzy, l(0.000000, 3402823593150348600000000000000000000.000000, 170141173319264430000000000000000000000.000000, 0.000000)
mul r0.z, r0.z, r0.z
mul r4.z, r0.z, r0.y
lt r0.y, l(0.000000), r4.z
deriv_rty_coarse r4.xy, v2.xyxx
and r4.xyz, r4.xyzx, r0.yyyy
ge r0.z, l(0.000000), r4.z
discard_nz r0.z
mad r0.xzw, r0.xxxx, v3.xxyz, r1.xxyz
add r0.xzw, -r2.zzxy, r0.xxzw
dp3 r1.x, -r0.xzwx, v4.xyzx
dp3 r5.y, -r0.xzwx, v5.xyzx
mov r5.x, -r1.x
deriv_rtx_fine r0.xz, v2.xxyx
deriv_rty_fine r1.xy, v2.yxyy
deriv_rtx_fine r6.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r0.z, r0.z, r1.y
mad r0.x, r0.x, r1.x, -r0.z
mul r1.xyz, r2.xyzx, r6.xyzx
mad r1.xyz, r6.zxyz, r2.yzxy, -r1.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
sqrt r0.z, r0.z
lt r0.w, l(0.000000), r0.z
div r0.x, |r0.x|, r0.z
sqrt r0.x, r0.x
and r0.x, r0.x, r0.w
mad r0.xz, r5.xxyx, r0.xxxx, v2.xxyx
deriv_rtx_coarse r1.xy, v2.xyxx
and r0.yw, r0.yyyy, r1.xxxy
add r1.xy, r0.xzxx, r0.xzxx
mul r1.zw, r0.xxxz, l(0.000000, 0.000000, 4.000000, 4.000000)
sample_d_indexable(texture2d)(float,float,float,float) r2.x, r1.xyxx, t13.xyzw, s2, r0.ywyy, r4.xyxx
mad r2.x, r2.x, v6.x, l(-0.0784313977)
mul_sat r2.x, r2.x, l(3.85233235)
sample_d_indexable(texture2d)(float,float,float,float) r2.yzw, r0.xzxx, t11.wxyz, s2, r0.ywyy, r4.xyxx
lt r5.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.yzw, r2.yyzw
mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r2.yzw, r2.yyzw
mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r2.yzw, r5.xxyz, r6.xxyz, r2.yyzw
sample_d_indexable(texture2d)(float,float,float,float) r5.xyz, r1.xyxx, t12.xyzw, s2, r0.ywyy, r4.xyxx
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r3.z, r5.xyzx, r5.xyzx
sqrt r3.z, r3.z
max r6.x, r3.z, l(0.000010)
rcp r3.z, r6.x
mul r5.xyz, r3.zzzz, r5.xyzx
mul r2.yzw, r2.yyzw, l(0.000000, 0.254902095, 0.0705881938, 0.0941176340)
sample_d_indexable(texture2d)(float,float,float,float) r3.z, r0.xzxx, t17.yzxw, s2, r0.ywyy, r4.xyxx
mad r3.z, r3.z, v6.y, l(-0.0980392024)
mul_sat r3.zw, r3.zzzz, l(0.000000, 0.000000, 12.749996, 25.499992)
mad r3.z, r3.z, l(3.14159274), l(-1.57079637)
sincos r3.z, null, r3.z
mad r3.z, r3.z, l(0.500000), l(0.500000)
add r2.x, r2.x, r3.w
min r2.x, r2.x, l(1.000000)
mul r3.z, r3.z, l(0.300000)
deriv_rtx_fine r4.w, r3.z
deriv_rty_fine r3.z, r3.z
lt r5.w, l(0.000000), r3.w
ne r6.z, r4.w, l(0.000000)
or r6.z, r5.w, r6.z
ne r6.w, r3.z, l(0.000000)
or r6.z, r6.w, r6.z
if_nz r6.z
  sample_d_indexable(texture2d)(float,float,float,float) r7.xyz, r1.xyxx, t14.xyzw, s2, r0.ywyy, r4.xyxx
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_d_indexable(texture2d)(float,float,float,float) r8.xyz, r1.xyxx, t15.xyzw, s2, r0.ywyy, r4.xyxx
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_d_indexable(texture2d)(float,float,float,float) r6.z, r0.xzxx, t16.xywz, s2, r0.ywyy, r4.xyxx
  dp3 r6.w, r8.xyzx, r8.xyzx
  sqrt r6.w, r6.w
  max r6.w, r6.w, l(0.000010)
  rcp r7.w, r6.w
  if_nz r5.w
    add r5.w, -r6.x, r6.w
    mad r6.x, r3.w, r5.w, r6.x
    mad r8.xyz, r8.xyzx, r7.wwww, -r5.xyzx
    mad r5.xyz, r3.wwww, r8.xyzx, r5.xyzx
    mad r7.xyz, r7.xyzx, l(0.321568608, 0.196078300, 0.211764544, 0.000000), -r2.yzwy
    mad r2.yzw, r3.wwww, r7.xxyz, r2.yyzw
    mad r5.w, r6.z, l(0.680000), l(-0.594999969)
    mad r3.w, r3.w, r5.w, l(0.645000)
    mov r7.xy, r5.xyxx
  else
    mov r3.w, l(0.645000)
    mov r7.xy, r5.xyxx
  endif
  ne r5.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r4.w, r4.w, l(0.010000)
  mul r3.z, r3.z, l(0.010000)
  deriv_rtx_fine r6.zw, r1.xxxy
  deriv_rty_fine r8.xy, r1.xyxx
  dp2 r7.w, r6.zwzz, r6.zwzz
  dp2 r8.z, r8.xyxx, r8.xyxx
  max r7.w, r7.w, l(0.001000)
  div r6.zw, r6.zzzw, r7.wwww
  max r7.w, r8.z, l(0.001000)
  div r8.xy, r8.xyxx, r7.wwww
  mul r8.xy, r3.zzzz, r8.xyxx
  mad r6.zw, r6.zzzw, r4.wwww, r8.xxxy
  mad r5.xy, -r6.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r7.xyxx
  dp3 r3.z, r5.xyzx, r5.xyzx
  rsq r3.z, r3.z
  mul r8.xyz, r3.zzzz, r5.xyzx
  mov r7.z, r5.z
  movc r5.xyz, r5.wwww, r7.xyzx, r8.xyzx
else
  mov r3.w, l(0.645000)
endif
sample_d_indexable(texture2d)(float,float,float,float) r3.z, r1.zwzz, t21.yzxw, s2, r0.ywyy, r4.xyxx
mad r3.z, r3.z, v6.z, l(-0.0980392024)
mul_sat r6.zw, r3.zzzz, l(0.000000, 0.000000, 12.749996, 25.499992)
mad r3.z, r6.z, l(3.14159274), l(-1.57079637)
sincos r3.z, null, r3.z
mad r3.z, r3.z, l(0.500000), l(0.500000)
add r2.x, r2.x, r6.w
min r2.x, r2.x, l(1.000000)
mul r3.z, r3.z, l(0.300000)
deriv_rtx_fine r4.w, r3.z
deriv_rty_fine r3.z, r3.z
lt r5.w, l(0.000000), r6.w
ne r6.z, r4.w, l(0.000000)
or r6.z, r5.w, r6.z
ne r7.x, r3.z, l(0.000000)
or r6.z, r6.z, r7.x
if_nz r6.z
  sample_d_indexable(texture2d)(float,float,float,float) r7.xyz, r1.xyxx, t18.xyzw, s2, r0.ywyy, r4.xyxx
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_d_indexable(texture2d)(float,float,float,float) r8.xyz, r1.zwzz, t19.xyzw, s2, r0.ywyy, r4.xyxx
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_d_indexable(texture2d)(float,float,float,float) r0.x, r0.xzxx, t16.wxyz, s2, r0.ywyy, r4.xyxx
  dp3 r0.y, r8.xyzx, r8.xyzx
  sqrt r0.y, r0.y
  max r0.y, r0.y, l(0.000010)
  rcp r0.z, r0.y
  mad r0.x, r0.x, l(0.370888978), l(0.050000)
  if_nz r5.w
    add r0.y, -r6.x, r0.y
    mad r6.x, r6.w, r0.y, r6.x
    mad r0.yzw, r8.xxyz, r0.zzzz, -r5.xxyz
    mad r5.xyz, r6.wwww, r0.yzwy, r5.xyzx
    mad r0.yzw, r7.xxyz, l(0.000000, 0.380391449, 0.0431373045, 0.188220114), -r2.yyzw
    mad r2.yzw, r6.wwww, r0.yyzw, r2.yyzw
    add r0.x, -r3.w, r0.x
    mad r3.w, r6.w, r0.x, r3.w
    mov r0.xy, r5.xyxx
  else
    mov r0.xy, r5.xyxx
  endif
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r1.x, r4.w, l(0.010000)
  mul r1.y, r3.z, l(0.010000)
  deriv_rtx_fine r4.xy, r1.zwzz
  deriv_rty_fine r1.zw, r1.zzzw
  dp2 r3.z, r4.xyxx, r4.xyxx
  dp2 r4.w, r1.zwzz, r1.zwzz
  max r3.z, r3.z, l(0.001000)
  div r4.xy, r4.xyxx, r3.zzzz
  max r3.z, r4.w, l(0.001000)
  div r1.zw, r1.zzzw, r3.zzzz
  mul r1.yz, r1.yyyy, r1.zzwz
  mad r1.xy, r4.xyxx, r1.xxxx, r1.yzyy
  mad r5.xy, -r1.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r0.xyxx
  dp3 r1.x, r5.xyzx, r5.xyzx
  rsq r1.x, r1.x
  mul r1.xyz, r1.xxxx, r5.xyzx
  mov r0.z, r5.z
  movc r5.xyz, r0.wwww, r0.xyzx, r1.xyzx
endif
mul r0.x, r4.z, r2.x
ge r0.y, l(0.000000), r0.x
discard_nz r0.y
lt r0.y, l(0.000000), r0.x
if_nz r0.y
  dp3 r0.y, v3.xyzx, v3.xyzx
  rsq r0.y, r0.y
  mul r0.yzw, r0.yyyy, v3.xxyz
  dp3 r1.x, v4.xyzx, v4.xyzx
  rsq r1.x, r1.x
  mul r1.xyz, r1.xxxx, v4.xyzx
  dp3 r1.w, v5.xyzx, v5.xyzx
  rsq r1.w, r1.w
  mul r4.xyw, r1.wwww, v5.xyxz
  dp3 r1.w, r5.xyzx, r5.xyzx
  rsq r1.w, r1.w
  mul r5.xyz, r1.wwww, r5.xyzx
  mul r4.xyw, r4.xyxw, r5.yyyy
  mad r1.xyz, r5.xxxx, r1.xyzx, r4.xywx
  mad r1.xyz, r5.zzzz, r0.yzwy, r1.xyzx
  dp3 r1.w, r1.xyzx, r1.xyzx
  rsq r1.w, r1.w
  mul r1.xyz, r1.wwww, r1.xyzx
  ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
  deriv_rtx_fine r4.xyw, r0.yzyw
  deriv_rty_fine r0.yzw, r0.yyzw
  dp3 r3.z, r4.xywx, r4.xywx
  dp3 r0.y, r0.yzwy, r0.yzwy
  add r0.y, r0.y, r3.z
  min r6.y, r0.y, l(0.300000)
  movc r0.yz, r1.wwww, l(0,1.000000,0,0), r6.xxyx
  add r0.w, -r3.w, l(1.000000)
  mul r0.w, r0.w, r0.w
  max r1.w, r0.y, l(0.600000)
  mad r1.w, r1.w, l(-0.527635), l(0.520718)
  max r1.w, r1.w, l(0.000000)
  mad r0.w, r0.w, r0.w, r1.w
  add r0.z, r0.z, r0.w
  sqrt r0.z, r0.z
  min r0.z, r0.z, l(1.000000)
  max r0.z, r0.z, l(0.001000)
  sqrt r0.z, r0.z
  add r5.z, -r0.z, l(1.000000)
  lt r0.z, r2.y, l(0.040450)
  mul r0.w, r2.y, l(0.0773993805)
  add r1.w, r2.y, l(0.055000)
  mul r1.w, r1.w, l(0.947867334)
  log r1.w, r1.w
  mul r1.w, r1.w, l(2.400000)
  exp r1.w, r1.w
  movc r0.z, r0.z, r0.w, r1.w
  lt r0.w, r2.z, l(0.040450)
  mul r1.w, r2.z, l(0.0773993805)
  add r2.y, r2.z, l(0.055000)
  mul r2.y, r2.y, l(0.947867334)
  log r2.y, r2.y
  mul r2.y, r2.y, l(2.400000)
  exp r2.y, r2.y
  movc r0.w, r0.w, r1.w, r2.y
  lt r1.w, r2.w, l(0.040450)
  mul r2.y, r2.w, l(0.0773993805)
  add r2.z, r2.w, l(0.055000)
  mul r2.z, r2.z, l(0.947867334)
  log r2.z, r2.z
  mul r2.z, r2.z, l(2.400000)
  exp r2.z, r2.z
  movc r1.w, r1.w, r2.y, r2.z
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.xyyy, u15.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r7.xyzw, r3.xyyy, u16.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.xyyy, u17.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r2.yzw, r3.xyyy, u18.wxyz
  add r0.y, r0.y, l(-0.950000)
  mul r9.w, r0.y, l(20.000000)
  sqrt r10.xyw, r0.zwzz
  sqrt r10.z, r1.w
  mul r0.yzw, r10.xxyw, l(0.000000, 0.250000, 0.500000, -0.250000)
  add r0.yz, r0.zzzz, r0.yywy
  mad r11.x, r10.z, l(0.250000), r0.y
  dp2 r11.y, r10.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
  mad r11.z, r10.z, l(-0.250000), r0.z
  and r0.yz, r3.xxyx, l(0, 1, 1, 0)
  ine r0.y, r0.z, r0.y
  movc r0.yz, r0.yyyy, r11.xxyx, r11.xxzx
  add r10.xy, r0.yzyy, l(0.000000, 0.498039216, 0.000000, 0.000000)
  mov r10.zw, l(0,0,0,0.512347519)
  add r10.xyzw, -r6.xyzw, r10.xyzw
  mad r6.xyzw, r0.xxxx, r10.xyzw, r6.xyzw
  mad r9.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
  add r1.xyzw, -r7.xyzw, r9.xyzw
  mad r1.xyzw, r0.xxxx, r1.xyzw, r7.xyzw
  mov r5.xy, l(1.000000,0,0,0)
  add r0.yzw, r5.xxyz, -r8.xxyz
  mad r5.xyz, r0.xxxx, r0.yzwy, r8.xyzx
  mul r0.y, r8.w, l(255.000000)
  ftou r0.y, r0.y
  ubfe r0.z, l(3), l(5), r0.y
  and r7.xyzw, r0.yyyy, l(1, 2, 8, 16)
  ine r0.y, r7.y, l(0)
  ieq r0.z, r0.z, l(7)
  not r0.w, r0.y
  and r0.z, r0.z, r0.w
  movc r4.xyw, r7.xzxw, l(1,8,0,16), l(0,0,0,0)
  and r0.y, r0.y, l(2)
  iadd r0.y, r0.y, r4.x
  iadd r0.y, r4.y, r0.y
  iadd r0.y, r4.w, r0.y
  bfi r0.w, l(3), l(5), r0.z, l(0)
  iadd r0.y, r0.w, r0.y
  utof r0.y, r0.y
  mul r5.w, r0.y, l(0.00392156886)
  mad r0.xyw, r0.xxxx, -r2.yzyw, r2.yzyw
  mad r2.x, -r2.x, r4.z, l(1.000000)
  and r2.x, r0.z, r2.x
  movc r2.xyz, r0.zzzz, r0.xywx, r2.xxxx
  movc r0.xyz, r7.yyyy, r0.xywx, r2.xyzx
  store_uav_typed u15.xyzw, r3.xyyy, r6.xyzw
  store_uav_typed u16.xyzw, r3.xyyy, r1.xyzw
  store_uav_typed u17.xyzw, r3.xyyy, r5.xyzw
  mov r0.w, l(0)
  store_uav_typed u18.xyzw, r3.xyyy, r0.xyzw
endif
ret
// Approximately 357 instruction slots used
