//Water PS inside world change.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Sat Jan 29 16:42:26 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
                                        // Textures:  t2-t7
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// Resource bind info for resourceTables__modelData.customRTs
// {
//
//   struct CustomRTTransform
//   {
//
//       float4x4 ws2ts;                // Index:    0
//
//   } $Element;                        // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__modelData.customRTs    texture  struct         r/o    7        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv3    texture  float4          2d   12        1
// resourceTables__materialData.material_screenspaceparallax    texture  float4          2d   13        1
// resourceTables__materialData.layer_1__emissive    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   15        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   16        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 7   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_structured t7, 64
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
add r1.xyz, -v6.xyzx, cb3[29].xyzx

mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v3.xyzx
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r3.xyzw, l(0), l(0), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, l(0), l(16), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r5.xyzw, l(0), l(48), t7.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(10.000000), cb3[35].x
frc r1.w, r1.w
add r2.w, r1.w, l(-0.500000)
add r6.x, l(0.050000), cb3[35].x
mul r6.x, r6.x, l(10.000000)
frc r6.x, r6.x
add r6.x, r6.x, l(-0.500000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
add r6.yzw, v6.xxyz, -cb3[31].xxyz

mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r6.y, -r40.x, r41.x, r6.y
mad r6.z, -r40.x, r41.y, r6.z
mad r6.w, -r40.x, r41.z, r6.w

dp3 r7.x, r6.yzwy, r6.yzwy
sqrt r7.x, r7.x
div r6.yzw, r6.yyzw, r7.xxxx
mov r8.xyz, v6.xyzx
mov r8.w, l(1.000000)



dp4 r9.x, r8.xyzw, r3.xyzw
dp4 r9.y, r8.xyzw, r4.xyzw
dp4 r7.y, r8.xyzw, r5.xyzw

//mad r9.x, r40.x, r7.y, r9.x

//mad r8.x, -r40.x, r41.x, r8.x
//mad r8.y, -r40.x, r41.y, r8.y
//mad r8.z, -r40.x, r41.z, r8.z
//dp4 r19.x, r8.xyzw, r3.xyzw
//dp4 r19.y, r8.xyzw, r4.xyzw
//dp4 r17.y, r8.xyzw, r5.xyzw
//div r17.zw, r19.xxxy, r17.yyyy

div r7.zw, r9.xxxy, r7.yyyy
sample_l_indexable(texture2d)(float,float,float,float) r8.xy, r7.zwzz, t13.xyzw, s5, l(0.000000)
mul r8.x, r8.y, r8.x
dp3 r8.y, r2.xyzx, v6.xyzx
div r8.z, l(0.300000), r6.z
mad r9.xyz, r6.yzwy, |r8.zzzz|, v6.xyzx



resinfo_indexable(texture2d)(float,float,float,float)_uint r8.zw, l(0), t13.zwxy
utof r8.zw, r8.zzzw
dp3 r9.w, r9.xyzx, r2.xyzx
add r9.w, -r8.y, r9.w
mad r10.xyz, -r9.wwww, r2.xyzx, r9.xyzx
mov r10.w, l(1.000000)
dp4 r11.x, r10.xyzw, r3.xyzw
dp4 r11.y, r10.xyzw, r4.xyzw
dp4 r9.x, r10.xyzw, r5.xyzw

//mad r11.x, r40.x, r9.x, r11.x

div r9.zw, r11.xxxy, r9.xxxx
mul r10.xy, r7.zwzz, r8.zwzz
div r10.z, v6.y, r7.y
div r9.y, r9.y, r9.x
add r9.y, -r10.z, r9.y
mad r11.xy, r9.zwzz, r8.zwzz, -r10.xyxx
dp2 r10.w, r11.xyxx, r11.xyxx
sqrt r10.w, r10.w
mul r11.xy, r8.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r11.zw, r9.zzzw, r8.zzzw, -r11.xxxy
lt r12.x, r11.x, |r11.z|
div r12.y, r11.x, r11.z
movc r12.x, r12.x, |r12.y|, l(1.000000)
mul r11.zw, r11.zzzw, r12.xxxx
lt r12.x, r11.y, |r11.w|
div r12.y, r11.y, r11.w
movc r12.x, r12.x, |r12.y|, l(1.000000)
mad r11.xy, r11.zwzz, r12.xxxx, r11.xyxx
mad r11.xy, -r7.zwzz, r8.zwzz, r11.xyxx
div r7.y, l(1.000000, 1.000000, 1.000000, 1.000000), r7.y
div r8.w, l(1.000000, 1.000000, 1.000000, 1.000000), r9.x
max r9.x, |r11.y|, |r11.x|
ftoi r11.z, r9.x
iadd r11.z, r11.z, l(1)
imin r11.z, r11.z, l(99)
mul r8.x, r8.x, l(0.300000)
lt r11.x, |r11.y|, |r11.x|
frc r10.xy, r10.xyxx
div r10.xy, r10.xyxx, r10.wwww
movc r10.x, r11.x, r10.x, r10.y
div r9.x, l(1.000000, 1.000000, 1.000000, 1.000000), r9.x
add r8.w, -r7.y, r8.w
add r9.zw, -r7.zzzw, r9.zzzw
mov r10.y, l(0)
mov r10.w, r8.x
mov r11.y, r8.x
mov r11.xw, l(0,0,0,1)
mov r12.x, r10.x
loop
  ilt r12.y, r11.z, r11.w
  breakc_nz r12.y
  mad r12.y, r12.x, r8.w, r7.y
  mad r12.zw, r12.xxxx, r9.zzzw, r7.zzzw
  sample_l_indexable(texture2d)(float,float,float,float) r12.zw, r12.zwzz, t13.zwxy, s5, l(0.000000)
  mul r12.z, r12.w, r12.z
  mul r13.y, r12.z, l(0.300000)
  mad r12.z, r9.y, r12.x, r10.z
  div r12.y, r12.z, r12.y
  add r12.y, -r12.y, v6.y
  mov r13.x, |r12.y|
  ge r12.y, r13.y, r13.x
  movc r12.zw, r12.yyyy, r13.xxxy, r11.xxxy
  add r13.z, r9.x, r12.x
  movc r12.x, r12.y, r13.z, r12.x
  if_nz r12.y
    mad r12.y, r12.x, r8.w, r7.y
    mad r13.zw, r12.xxxx, r9.zzzw, r7.zzzw
    sample_l_indexable(texture2d)(float,float,float,float) r13.zw, r13.zwzz, t13.zwxy, s5, l(0.000000)
    mul r13.z, r13.w, r13.z
    mul r13.y, r13.z, l(0.300000)
    mad r13.z, r9.y, r12.x, r10.z
    div r12.y, r13.z, r12.y
    add r12.y, -r12.y, v6.y
    mov r13.x, |r12.y|
    ge r12.y, r13.y, r13.x
    not r13.z, r12.y
    movc r12.zw, r12.yyyy, r13.xxxy, r12.zzzw
    add r12.y, r9.x, r12.x
    movc r12.x, r13.z, r12.x, r12.y
  else
    mov r13.z, l(-1)
  endif
  if_z r13.z
    mad r12.y, r12.x, r8.w, r7.y
    mad r13.zw, r12.xxxx, r9.zzzw, r7.zzzw
    sample_l_indexable(texture2d)(float,float,float,float) r13.zw, r13.zwzz, t13.zwxy, s5, l(0.000000)
    mul r13.z, r13.w, r13.z
    mul r13.y, r13.z, l(0.300000)
    mad r13.z, r9.y, r12.x, r10.z
    div r12.y, r13.z, r12.y
    add r12.y, -r12.y, v6.y
    mov r13.x, |r12.y|
    ge r12.y, r13.y, r13.x
    not r13.z, r12.y
    add r13.w, r9.x, r12.x
    movc r12.xzw, r12.yyyy, r13.wwxy, r12.xxzw
  else
    mov r13.z, l(-1)
  endif
  if_z r13.z
    mad r12.y, r12.x, r8.w, r7.y
    mad r13.zw, r12.xxxx, r9.zzzw, r7.zzzw
    sample_l_indexable(texture2d)(float,float,float,float) r13.zw, r13.zwzz, t13.zwxy, s5, l(0.000000)
    mul r13.z, r13.w, r13.z
    mul r13.y, r13.z, l(0.300000)
    mad r13.z, r9.y, r12.x, r10.z
    div r12.y, r13.z, r12.y
    add r12.y, -r12.y, v6.y
    mov r13.x, |r12.y|
    ge r12.y, r13.y, r13.x
    add r13.z, r9.x, r12.x
    movc r12.xzw, r12.yyyy, r13.zzxy, r12.xxzw
  endif
  lt r12.y, r13.y, r13.x
  if_nz r12.y
    mov r10.yw, r13.xxxy
    mov r11.xy, r12.zwzz
    break
  endif
  iadd r11.w, r11.w, l(4)
  mov r10.yw, r13.xxxy
  mov r11.xy, r12.zwzz
endloop
add r7.y, -r10.w, r10.y
add r8.x, -r11.y, r11.x
add r8.x, |r7.y|, |r8.x|
max r8.x, r8.x, l(0.000010)
div r7.y, |r7.y|, r8.x
min r7.y, r7.y, l(1.000000)
add r8.x, -r10.w, r11.y
mad r7.y, r7.y, r8.x, r10.w
div r7.y, -r7.y, r6.z
mad r9.xyz, r6.yzwy, r7.yyyy, v6.xyzx
div r6.y, cb3[32].x, r8.z
deriv_rtx_fine r8.xzw, v6.xxyz
mul r6.yzw, r6.yyyy, r8.xxzw
add r7.x, r7.x, l(-8.000000)
mul_sat r7.x, r7.x, l(0.125000)
mad r7.y, r7.x, l(-2.000000), l(3.000000)
mul r7.x, r7.x, r7.x
dp2 r7.x, r7.yyyy, r7.xxxx
add r7.x, r7.x, l(1.000000)
dp3 r6.y, r6.yzwy, r6.yzwy
sqrt r6.y, r6.y
mul r6.y, r6.y, r7.x
dp3 r6.z, r9.xyzx, r2.xyzx
add r6.z, -r8.y, r6.z
mad r8.xyz, -r6.zzzz, r2.zxyz, r9.zxyz
mad r10.xyz, -v5.yzxy, r6.yyyy, r8.zxyz
mad r11.xyz, v5.yzxy, r6.yyyy, r8.zxyz
mad r12.xyz, -v4.zxyz, r6.yyyy, r8.xyzx
mad r13.xyz, v4.zxyz, r6.yyyy, r8.xyzx
mov r10.w, l(1.000000)
dp4 r7.x, r10.zxyw, r3.xyzw
dp4 r7.y, r10.zxyw, r4.xyzw
dp4 r6.y, r10.zxyw, r5.xyzw

//mad r7.x, r40.x, r6.y, r7.x

div r6.yz, r7.xxyx, r6.yyyy
mov r11.w, l(1.000000)
dp4 r7.x, r11.zxyw, r3.xyzw
dp4 r7.y, r11.zxyw, r4.xyzw
dp4 r6.w, r11.zxyw, r5.xyzw

//mad r7.x, r40.x, r6.w, r7.x

div r7.xy, r7.xyxx, r6.wwww
mov r12.w, l(1.000000)
dp4 r14.x, r12.yzxw, r3.xyzw
dp4 r14.y, r12.yzxw, r4.xyzw
dp4 r6.w, r12.yzxw, r5.xyzw

//mad r14.x, r40.x, r6.w, r14.x

div r14.xy, r14.xyxx, r6.wwww
mov r13.w, l(1.000000)
dp4 r3.x, r13.yzxw, r3.xyzw
dp4 r3.y, r13.yzxw, r4.xyzw
dp4 r3.z, r13.yzxw, r5.xyzw

//mad r3.x, r40.x, r3.z, r3.x

div r3.xy, r3.xyxx, r3.zzzz
sample_l_indexable(texture2d)(float,float,float,float) r3.zw, r6.yzyy, t13.zwxy, s5, l(0.000000)
mul r3.z, r3.w, r3.z
sample_l_indexable(texture2d)(float,float,float,float) r4.xy, r7.xyxx, t13.xyzw, s5, l(0.000000)
mul r3.w, r4.y, r4.x
sample_l_indexable(texture2d)(float,float,float,float) r4.xy, r14.xyxx, t13.xyzw, s5, l(0.000000)
mul r4.x, r4.y, r4.x
sample_l_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t13.xyzw, s5, l(0.000000)
mul r3.x, r3.y, r3.x
mad r10.x, -r3.z, l(0.300000), r10.x
mad r11.x, -r3.w, l(0.300000), r11.x
mad r12.z, -r4.x, l(0.300000), r12.z
mad r13.z, -r3.x, l(0.300000), r13.z
add r3.xyz, r8.zxyz, -r10.xyzx
add r4.xyz, -r8.zxyz, r11.xyzx
add r5.xyz, r8.xyzx, -r12.xyzx
add r6.yzw, -r8.xxyz, r13.xxyz
mul r8.xyz, r4.xyzx, r6.yzwy
mad r4.xyz, r6.wyzw, r4.yzxy, -r8.xyzx
mul r6.yzw, r3.xxyz, r5.xxyz
mad r3.xyz, r5.zxyz, r3.yzxy, -r6.yzwy
add r3.xyz, r3.xyzx, r4.xyzx
dp3 r3.w, r3.xyzx, r3.xyzx
rsq r3.w, r3.w
mul r3.xyz, r3.wwww, r3.xyzx
dp3 r4.x, r3.xyzx, v4.xyzx
dp3 r4.y, r3.xyzx, v5.xyzx
dp3 r3.x, r3.xyzx, r2.xyzx
mad r3.yz, r0.zzwz, r2.wwww, v2.xxyx
mad r0.zw, r0.zzzw, r6.xxxx, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r2.w, r7.zwzz, t15.xywz, s5
dp3 r1.x, r2.xyzx, r1.xyzx
dp2 r1.y, r0.xyxx, r0.xyxx
sqrt r1.y, r1.y
add r1.x, |r1.x|, l(-0.200000)
mul_sat r1.x, r1.x, l(1.250000)
add r1.x, -r1.x, l(1.000000)
add_sat r1.y, -r1.y, l(2.000000)
mul r1.z, r1.y, r1.y
mad r1.y, -r1.y, l(2.000000), l(3.000000)
mul r1.y, r1.y, r1.z
mul r1.x, r1.y, r1.x
mul_sat r5.x, r1.x, r2.w
lt r1.x, l(0.000000), r5.x
if_nz r1.x
  sample_indexable(texture2d)(float,float,float,float) r1.xy, v2.xyxx, t12.xyzw, s1
  mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
  mul r1.z, l(5.000000), cb3[35].x
  frc r1.z, r1.z
  add r2.w, r1.z, l(-0.500000)
  add r3.w, l(0.100000), cb3[35].x
  mul r3.w, r3.w, l(5.000000)
  frc r3.w, r3.w
  add r3.w, r3.w, l(-0.500000)
  mul r1.z, r1.z, l(6.28318548)
  sincos null, r1.z, r1.z
  mad r1.z, r1.z, l(0.500000), l(0.500000)
  mad r6.xy, r1.xyxx, r2.wwww, v2.xyxx
  mul r6.xy, r6.xyxx, l(3.000000, 3.000000, 0.000000, 0.000000)
  mad r1.xy, r1.xyxx, r3.wwww, v2.xyxx
  mul r1.xy, r1.xyxx, l(3.000000, 3.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t14.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r1.xyxx, t14.xyzw, s1
  add r7.xyz, -r6.xyzx, r7.xyzx
  mad r1.xyz, r1.zzzz, r7.xyzx, r6.xyzx
  mov r5.yzw, l(0,1.000000,0.242281,0.545725)
  mul r1.xyz, r1.xyzx, r5.xxyx
  mul r1.xyz, r1.xyzx, r5.zwxz
else
  mov r1.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r3.yzw, r3.yzyy, t16.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.zwzz, t16.xyzw, s2
add r5.xyz, -r3.yzwy, r5.xyzx
mad r3.yzw, r1.wwww, r5.xxyz, r3.yyzw
mad r3.yzw, r3.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
dp3 r0.z, r3.yzwy, r3.yzwy
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r3.yzw, r0.wwww, r3.yyzw
mul r5.xyz, r3.wwww, l(0.000000, 0.000000, 4.000000, 0.000000)
div r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000)
mad r3.yzw, -r3.yyzw, l(0.000000, -1.000000, -1.000000, 1.000000), r5.xxyz
min r0.z, r0.z, l(1.000000)
add r0.z, r0.z, l(-1.000000)
mad r5.x, r0.z, l(0.500000), l(1.000000)
add r3.yzw, r3.yyzw, l(0.000000, -0.000000, -0.000000, -1.000000)
mad r3.yzw, r3.yyzw, l(0.000000, 0.500000, 0.500000, 0.500000), l(0.000000, 0.000000, 0.000000, 1.000000)
mov r9.w, l(1.000000)
dp4 r0.z, r9.xyzw, cb3[18].xyzw
dp4 r0.w, r9.xyzw, cb3[19].xyzw
div_sat r0.z, r0.z, r0.w
min r0.z, r0.z, v0.z
add r0.w, r3.x, l(1.000000)
max r4.z, r0.w, l(0.001000)
mul r6.xyz, r3.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r4.xyzx, r6.xyzx
mul r4.xyw, r0.wwww, r4.xyxz
div r4.xyz, r4.xywx, r4.zzzz
mad r3.xyz, -r3.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000), r4.xyzx
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r6.xyz, r6.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r4.xyxz, r6.xyxz
mad r3.xyz, r3.zzzz, r2.xyzx, r3.xywx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
add r1.w, r1.w, r2.x
min r5.y, r1.w, l(0.300000)
movc r2.xy, r0.wwww, l(1.000000,0,0,0), r5.xyxx
max r0.w, r2.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
add r0.w, r0.w, r2.y
add r0.w, r0.w, l(0.000100000092)
sqrt r0.w, r0.w
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
mul r1.xyz, r1.xyzx, cb1[3].xxxx
and r0.w, l(8), cb1[0].y
max r1.w, r1.z, r1.y
max r1.w, r1.w, r1.x
lt r1.w, l(0.0000153787005), r1.w
add r2.x, r2.x, l(-0.950000)
mul o1.w, r2.x, l(20.000000)
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.w, r0.w, l(1), l(0)
and r2.x, r1.w, l(2)
iadd r0.w, r0.w, r2.x
iadd r0.w, r0.w, l(24)
utof r0.w, r0.w
mul o2.w, r0.w, l(0.00392156886)
and o3.xyz, r1.xyzx, r1.wwww
max r0.w, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r1.xy, r37.xyxx, r0.wwww
add r0.xy, r0.xyxx, -r1.xyxx
mov o2.xy, l(1.000000,0,0,0)
mov o3.w, l(0)
mov o0.xyzw, l(0,0.498039216,0,0.512347519)
mov o4.xy, r0.xyxx
mov oDepth, r0.z
ret
// Approximately 384 instruction slots used
