//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 28 19:44:51 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__forwardPlusComputeData
// {
//
//   struct ForwardPlusDeferredComputeData
//   {
//
//       uint enableRadianceOutput;     // Index:    0
//       float outRadianceEmissiveIntensity;// Index:    0.y
//
//   } resourceTables__forwardPlusComputeData;// Index:    0.xy             Components:     2
//
// }
//
// cbuffer ConstBuf__constants
// {
//
//   struct ForwardPlusDeferredConstants
//   {
//
//       float4x4 gViewProj;            // Index:    0
//       float4x4 gView;                // Index:    4
//       float4 gEyePos;                // Index:    8
//       float4x4 gInvViewProj;         // Index:    9
//       float4 gInvViewportSize;       // Index:   13
//       float cDepthReprojectScale;    // Index:   14
//       float cDepthReprojectBias;     // Index:   14.y
//       float2 pad;                    // Index:   14.z
//       float4 mirrorPlaneWS;          // Index:   15
//       float2 mirrorProportion;       // Index:   16
//       float distortionByNormalMag;   // Index:   16.z
//       float planarToCubeMapBlend;    // Index:   16.w
//
//       struct LightingCB
//       {
//
//           uint imageWidth;           // Index:   17
//           uint imageHeight;          // Index:   17.y
//           float invImageWidth;       // Index:   17.z
//           float invImageHeight;      // Index:   17.w
//           uint tilesHorz;            // Index:   18
//           uint tilesVert;            // Index:   18.y
//           uint tilesHorzHalfRes;     // Index:   18.z
//           uint tilesVertHalfRes;     // Index:   18.w
//           uint numLocalShadows;      // Index:   19
//           uint numLocalLights;       // Index:   19.y
//           uint numExposureLights;    // Index:   19.z
//           uint numDirectionalLights; // Index:   19.w
//           uint numDirectionalShadows;// Index:   20
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:   21
//
//           } projectors[4];           // Index:   21
//
//           struct DirectionalLight
//           {
//
//               float3 dirWS;          // Index:   37
//               uint groupID;          // Index:   37.w
//               float3 color;          // Index:   38
//               float solidAngle;      // Index:   38.w
//               float halfAngle;       // Index:   39
//               int shadowMaskIndex;   // Index:   39.y
//               int projectorIndex;    // Index:   39.z
//               float ssdoAmount;      // Index:   39.w
//
//           } DirectionalLights[2];    // Index:   37
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:   43
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:   47
//                   float3 vTranslate; // Index:   47.y
//
//               } gCascadeOffset[3];   // Index:   47
//               float4 uvScaleOffset[4];// Index:   50
//               int extraCascadeIndex; // Index:   54
//               float cascadeRange;    // Index:   54.y
//               float2 linearizeConstants;// Index:   54.z
//               float filterSize;      // Index:   55
//               float shadowFade;      // Index:   55.y
//               float shadowBias;      // Index:   55.z
//               float padd;            // Index:   55.w
//
//           } DirectionalShadows[2];   // Index:   43
//
//           struct LocalLightFull
//           {
//
//               float3 posWS;          // Index:   69
//               float sourceRadiusSquared;// Index:   69.w
//               float3 dirWS;          // Index:   70
//               float falloffConstant; // Index:   70.w
//               float3 color;          // Index:   71
//               uint groupID;          // Index:   71.w
//               float innerMinusOuterCosHalfAngleRcp;// Index:   72
//               float outerCosHalfAngle;// Index:   72.y
//               int lightIndex;        // Index:   72.z
//               int capsuleShadowIndex;// Index:   72.w
//               int projectorIndex;    // Index:   73
//               float fadeStartOnDist; // Index:   73.y
//               float fadeRcpDist;     // Index:   73.z
//               float fadeRate;        // Index:   73.w
//               float ssdoAmount;      // Index:   74
//               uint3 _unused1;        // Index:   74.y
//
//           } LocalLightsUnshadowed[32];// Index:   69
//
//           struct LocalLightFull
//           {
//
//               float3 posWS;          // Index:  261
//               float sourceRadiusSquared;// Index:  261.w
//               float3 dirWS;          // Index:  262
//               float falloffConstant; // Index:  262.w
//               float3 color;          // Index:  263
//               uint groupID;          // Index:  263.w
//               float innerMinusOuterCosHalfAngleRcp;// Index:  264
//               float outerCosHalfAngle;// Index:  264.y
//               int lightIndex;        // Index:  264.z
//               int capsuleShadowIndex;// Index:  264.w
//               int projectorIndex;    // Index:  265
//               float fadeStartOnDist; // Index:  265.y
//               float fadeRcpDist;     // Index:  265.z
//               float fadeRate;        // Index:  265.w
//               float ssdoAmount;      // Index:  266
//               uint3 _unused1;        // Index:  266.y
//
//           } LocalLightsShadowed[16]; // Index:  261
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  357
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  361
//                   float3 vTranslate; // Index:  361.y
//
//               } gCascadeOffset[3];   // Index:  361
//               float4 uvScaleOffset[4];// Index:  364
//               int extraCascadeIndex; // Index:  368
//               float cascadeRange;    // Index:  368.y
//               float2 linearizeConstants;// Index:  368.z
//               float filterSize;      // Index:  369
//               float shadowFade;      // Index:  369.y
//               float shadowBias;      // Index:  369.z
//               float padd;            // Index:  369.w
//
//           } LocalLightsShadows[16];  // Index:  357
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  565
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  569
//                   float3 vTranslate; // Index:  569.y
//
//               } gCascadeOffset[3];   // Index:  569
//               float4 uvScaleOffset[4];// Index:  572
//               int extraCascadeIndex; // Index:  576
//               float cascadeRange;    // Index:  576.y
//               float2 linearizeConstants;// Index:  576.z
//               float filterSize;      // Index:  577
//               float shadowFade;      // Index:  577.y
//               float shadowBias;      // Index:  577.z
//               float padd;            // Index:  577.w
//
//           } ShadowTransmittanceInfo; // Index:  565
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  578
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  582
//                   float3 vTranslate; // Index:  582.y
//
//               } gCascadeOffset[3];   // Index:  582
//               float4 uvScaleOffset[4];// Index:  585
//               int extraCascadeIndex; // Index:  589
//               float cascadeRange;    // Index:  589.y
//               float2 linearizeConstants;// Index:  589.z
//               float filterSize;      // Index:  590
//               float shadowFade;      // Index:  590.y
//               float shadowBias;      // Index:  590.z
//               float padd;            // Index:  590.w
//
//           } ExtraCascades[2];        // Index:  578
//
//           struct ExposureLightFull
//           {
//
//               float3 posWS;          // Index:  604
//               float falloffConstant; // Index:  604.w
//               float3 color;          // Index:  605
//               uint groupID;          // Index:  605.w
//
//           } ExposureLightsFull[16];  // Index:  604
//
//       } global;                      // Index:   17
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  636
//           float gDebugDiffuseAmount; // Index:  636.y
//           float gDebugSpecularAmount;// Index:  636.z
//           float gDebugEnvmapAmount;  // Index:  636.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  637
//           float gDebugAOAmount;      // Index:  637.w
//           float g_GPUDebugOn;        // Index:  638
//           float g_GPUDebugOverridePositionEnable;// Index:  638.y
//           float g_skinSpecSecondLobeShift;// Index:  638.z
//           float g_skinSpecSecondProportion;// Index:  638.w
//           float g_thinScatteringAnisotropy;// Index:  639
//           float g_volumetricScatteringAnisotropy;// Index:  639.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  639.z
//           float g_skinScatteringAnisotropy;// Index:  639.w
//           float g_volumetricScatteringNormalBend;// Index:  640
//           float g_volumetricSpecularScatteringNormalBend;// Index:  640.y
//           float g_hairSpecSecondLobeShift;// Index:  640.z
//           float g_hairSpecSecondProportion;// Index:  640.w
//           float g_isHDRRendering;    // Index:  641
//           float g_defaultSceneToScreenPower;// Index:  641.y
//           float g_defaultWhiteLevel; // Index:  641.z
//           float padding0;            // Index:  641.w
//           int g_flags;               // Index:  642
//           float g_reflectionOcclusionFalloff;// Index:  642.y
//           float padding1;            // Index:  642.z
//           float padding2;            // Index:  642.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  643
//               float cHeightFalloff;  // Index:  643.w
//               float3 cEyePosition;   // Index:  644
//               float cHeightDensity;  // Index:  644.w
//               float cStartDistance;  // Index:  645
//               float cGlobalDensity;  // Index:  645.y
//               float cDepthReprojectScale;// Index:  645.z
//               float cDepthReprojectBias;// Index:  645.w
//               float4x4 cInvProjNoZReproj;// Index:  646
//               float3 cDirectionalFogDirection;// Index:  650
//               float cDirectionalityPower;// Index:  650.w
//               float3 cDirectionalFogColor;// Index:  651
//               float cDensityMapSparseBias;// Index:  651.w
//               float3 cDensityMapInvExtents;// Index:  652
//               float cDensityMapSparseSegmentScale;// Index:  652.w
//               float3 cDensityMapBias;// Index:  653
//               float cDensityMapSparseCutoff;// Index:  653.w
//               float cVolFogExponentMultiply;// Index:  654
//               float cVolFogDistanceMultiply;// Index:  654.y
//               float cVolFogExponentNormalize;// Index:  654.z
//               float cVolFogDistanceNormalize;// Index:  654.w
//               float cVolFogResolutionScale;// Index:  655
//               int cVolFogWidth;      // Index:  655.y
//               int cVolFogHeight;     // Index:  655.z
//               int cVolFogDepth;      // Index:  655.w
//
//           } atmosphericConstants;    // Index:  643
//
//       } environmentBuffer;           // Index:  636
//       float CascadeShadowSize;       // Index:  656
//       float OneOverCascadeShadowSize;// Index:  656.y
//       float ShadowTextureW;          // Index:  656.z
//       float ShadowTextureH;          // Index:  656.w
//       float OneOverShadowTextureW;   // Index:  657
//       float OneOverShadowTextureH;   // Index:  657.y
//
//   } resourceTables__constants;       // Index:    0-657.y          Components:  2630
                                        // Textures:  t0-t11
//
// }
//
// cbuffer ConstBuf__gbuffers
// {
//
//   struct GBufferStruct
//   {
//
//       float4x4 invViewProjNoZReproj; // Index:    0
//       float4x4 directionProjMatrix;  // Index:    4
//       float2 viewportScale;          // Index:    8
//       float2 viewportBias;           // Index:    8.z
//       float2 invViewportSize;        // Index:    9
//       float2 viewportSize;           // Index:    9.z
//       uint2 viewportSizeUint;        // Index:   10
//       float3 eyePos;                 // Index:   11
//
//   } resourceTables__gbuffers;        // Index:    0-11.z           Components:    47
                                        // Textures:  t16-t25
//
// }
//
// Resource bind info for resourceTables__constants.texLightsFlattened
// {
//
//   uint $Element;                     // Index:    0.x              Components:     1
//
// }
//
// Resource bind info for resourceTables__constants.DensityAtLightPoints
// {
//
//   float $Element;                    // Index:    0.x              Components:     1
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__constants__linearSamplerClamp    sampler      NA          NA    0        1
// resourceTables__gbuffers__samplerLinearClamp    sampler      NA          NA    6        1
// resourceTables__constants.inOffsets    texture    uint         buf    0        1
// resourceTables__constants.texLightsFlattened    texture  struct         r/o    2        1
// resourceTables__constants.shadowMask    texture   float     2darray    3        1
// resourceTables__constants.capsuleShadowMask    texture   float     2darray    4        1
// resourceTables__constants.DensityAtLightPoints    texture  struct         r/o    5        1
// resourceTables__constants.ShadowTransmittanceTexture0    texture  float4          2d   10        1
// resourceTables__constants.ShadowTransmittanceTexture1    texture  float4          2d   11        1
// resourceTables__gbuffers.linearDepthTexture    texture   float          2d   16        1
// resourceTables__gbuffers.baseColorTexture    texture  float4          2d   17        1
// resourceTables__gbuffers.normalTexture    texture  float4          2d   18        1
// resourceTables__gbuffers.propertiesTexture    texture  float4          2d   19        1
// resourceTables__gbuffers.ambientTexture    texture  float3          2d   20        1
// resourceTables__gbuffers.scatteringEmissiveTexture    texture  float4          2d   21        1
// resourceTables__gbuffers.bilateralVectorsTex    texture  float2          2d   23        1
// resourceTables__gbuffers.ssaoTex    texture  float4          2d   24        1
// resourceTables__gbuffers.reflectionMap    texture  float3          2d   25        1
// resourceTables__forwardPlusComputeData.outDiffuse        UAV  float4          2d    8        1
// resourceTables__forwardPlusComputeData.outSpecEmissive        UAV  float4          2d    9        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip0        UAV  float3          2d   11        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip1        UAV  float3          2d   12        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip2        UAV  float3          2d   13        1
// ConstBuf__forwardPlusComputeData    cbuffer      NA          NA    0        1
// ConstBuf__constants               cbuffer      NA          NA    1        1
// ConstBuf__gbuffers                cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb1[658], dynamicIndexed
dcl_constantbuffer cb2[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s6, mode_default
dcl_resource_buffer (uint,uint,uint,uint) t0
dcl_resource_structured t2, 4
dcl_resource_texture2darray (float,float,float,float) t3
dcl_resource_texture2darray (float,float,float,float) t4
dcl_resource_structured t5, 4
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_uav_typed_texture2d (float,float,float,float) u8
dcl_uav_typed_texture2d (float,float,float,float) u9
dcl_uav_typed_texture2d (float,float,float,float) u11
dcl_uav_typed_texture2d (float,float,float,float) u12
dcl_uav_typed_texture2d (float,float,float,float) u13
dcl_input vThreadIDInGroupFlattened
dcl_input vThreadGroupID.x
dcl_temps 50
dcl_indexableTemp x0[8], 4
dcl_tgsm_structured g0, 4, 64
dcl_tgsm_structured g1, 12, 64
dcl_thread_group 64, 1, 1
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(buffer)(uint,uint,uint,uint) r0.x, l(3, 3, 3, 3), t0.xyzw
iadd r0.x, r0.x, vThreadGroupID.x
ishl r0.y, r0.x, l(2)
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.y, r0.y, l(0), t2.xxxx
bfi r0.xz, l(30, 0, 30, 0), l(2, 0, 2, 0), r0.xxxx, l(1, 0, 2, 0)
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.x, r0.x, l(0), t2.xxxx
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.z, r0.z, l(0), t2.xxxx
and r1.xy, r0.yyyy, l(0x02000000, 1023, 0, 0)
ine r0.w, r1.x, l(0)
ubfe r1.z, l(10), l(10), r0.y
and r0.y, r0.x, l(4095)
ubfe r0.x, l(16), l(12), r0.x
and r2.x, vThreadIDInGroupFlattened.x, l(7)
ushr r2.yz, vThreadIDInGroupFlattened.xxxx, l(0, 3, 2, 0)
imad r3.xyzw, r1.yzzz, l(8, 8, 8, 8), r2.xyyy
and r1.xw, r2.zzzy, l(4, 0, 0, 4)
xor r1.w, r1.x, r1.w
ishl r2.x, vThreadIDInGroupFlattened.x, l(1)
ushr r2.xy, l(0xebfa5014, 0xfa4141af, 0, 0), r2.xxxx
bfi r4.xyzw, l(2, 2, 2, 2), l(0, 0, 0, 0), r2.xyyy, r1.wxxx
imad r1.xyzw, r1.yzzz, l(8, 8, 8, 8), r4.xyzw
movc r1.xyzw, cb0[0].xxxx, r3.xyzw, r1.xyzw
utof r2.xy, r1.xwxx
add r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
ftoi r3.xy, r2.xyxx
mad r2.zw, r2.xxxy, cb2[8].xxxy, cb2[8].zzzw
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r4.z, r3.xyww, t16.yzxw
mul r4.xy, r2.zwzz, r4.zzzz
mov r4.w, l(1.000000)

add r40.w, r4.z, -r40.y
mad r4.x, -r40.x, r40.w, r4.x

dp4 r5.x, r4.xyzw, cb2[0].xyzw
dp4 r5.y, r4.xyzw, cb2[1].xyzw
dp4 r5.z, r4.xyzw, cb2[2].xyzw
ld_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.xyww, t18.xyzw
mad r4.xyw, r6.xyxz, l(2.000000, 2.000000, 0.000000, 2.000000), l(-1.000000, -1.000000, 0.000000, -1.000000)
dp3 r2.z, r4.xywx, r4.xywx
rsq r2.z, r2.z
mul r6.xyz, r2.zzzz, r4.xywx
ld_indexable(texture2d)(float,float,float,float) r7.xyzw, r3.xyww, t17.xyzw
ld_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.xyww, t19.xyzw
ld_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyww, t20.xyzw
ld_indexable(texture2d)(float,float,float,float) r10.xyz, r3.xyww, t25.xyzw
mul r2.w, r8.w, l(255.000000)
ftou r2.w, r2.w
ubfe r8.w, l(3), l(5), r2.w
and r2.w, r2.w, l(2)
ult r9.w, r8.w, l(5)
and r9.w, r8.w, r9.w
ieq r8.w, r8.w, l(7)
ld_indexable(texture2d)(float,float,float,float) r11.xyzw, r3.xyww, t21.wxyz
iadd r12.xyzw, r3.xyxy, l(-1, 0, 0, -1)
mov r13.xy, r12.zwzz
mov r13.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r13.xy, r13.xyzw, t17.xyzw
mov r12.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r12.xy, r12.xyzw, t17.xyzw
iadd r14.xyzw, r3.xyxy, l(0, 1, 1, 0)
mov r15.xy, r14.zwzz
mov r15.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r12.zw, r15.xyzw, t17.zwxy
mov r14.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r13.zw, r14.xyzw, t17.zwxy
mov r14.yz, r12.xxzx
mov r14.xw, r13.xxxz
add r14.xyzw, r7.xxxx, -r14.xyzw
mul r14.xyzw, |r14.xyzw|, l(50.000000, 50.000000, 50.000000, 50.000000)
min r14.xyzw, r14.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r14.xyzw, -r14.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
ult r12.xz, l(0, 0, 0, 0), r3.yyxy
and r13.xz, r12.xxzx, l(0x3f800000, 0, 0x3f800000, 0)
mul r15.xy, r13.xzxx, r14.xyxx
iadd r13.xz, l(-1, 0, -1, 0), cb2[10].xxyx
ult r13.xz, r3.xxyx, r13.xxzx
and r13.xz, r13.xxzx, l(0x3f800000, 0, 0x3f800000, 0)
mul r15.zw, r13.xxxz, r14.zzzw
add r10.w, r15.y, r15.x
mad r10.w, r14.z, r13.x, r10.w
mad r10.w, r14.w, r13.z, r10.w
ge r12.z, l(0.010000), r10.w
movc r14.xyzw, r12.xxxx, l(1.000000,0,0,0), l(0,0,0,1.000000)
movc r14.xyzw, r12.zzzz, r14.xyzw, r15.xyzw
mul r12.x, r12.y, r14.y
mad r12.x, r13.y, r14.x, r12.x
mad r12.x, r12.w, r14.z, r12.x
mad r12.x, r13.w, r14.w, r12.x
rcp r10.w, r10.w
movc r10.w, r12.z, l(1.000000), r10.w
mul r12.z, r10.w, r12.x
and r12.xw, r3.xxxy, l(1, 0, 0, 1)
ine r10.w, r12.w, r12.x
mov r12.xy, r7.xyxx
movc r12.yz, r10.wwww, r12.yyzy, r12.zzyz
add r12.xyz, r12.xyzx, l(0.000000, -0.498039216, -0.498039216, 0.000000)
add r13.yz, r12.yyzy, r12.xxxx
add r13.x, -r12.z, r13.y
add r7.x, -r12.y, r12.x
add r13.w, -r12.z, r7.x
mul r12.xyz, r13.xzwx, r13.xzwx
min r12.xyz, r12.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r7.x, r7.w, r7.w
mul r7.xy, r7.xxxx, l(8.000000, 0.160000, 0.000000, 0.000000)
mad r6.w, r6.w, l(0.0500000119), l(0.950000)
min r7.y, r7.y, l(0.160000)
mov_sat r7.x, r7.x
mad r13.xyz, r12.xyzx, r7.xxxx, -r7.yyyy
mad r13.xyz, r7.zzzz, r13.xyzx, r7.yyyy
add r14.xyz, -r5.xyzx, cb2[11].xyzx

//Specular CS.
mul r41.x, r40.y, cb2[0].x
mul r41.y, r40.y, cb2[1].x
mul r41.z, r40.y, cb2[2].x
mad r14.x, r40.x, r41.x, r14.x
mad r14.y, r40.x, r41.y, r14.y
mad r14.z, r40.x, r41.z, r14.z

dp3 r7.y, r14.xyzx, r14.xyzx
rsq r7.y, r7.y
mul r15.xyz, r7.yyyy, r14.xyzx
ftou r16.xy, r2.xyxx
ld_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyzw, t23.xyzw
mul r3.xy, r3.xyxx, cb2[9].xyxx
mul r3.xy, r3.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
mad r3.xy, r2.xyxx, cb2[9].xyxx, r3.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r3.xyxx, t24.yzwx, s6, l(0.000000)
add r2.xy, -r8.xzxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mad_sat r2.x, -cb1[637].w, r2.x, l(1.000000)
and r18.xy, l(1, 0x80000000, 0, 0), cb1[642].xxxx
mad r17.xyz, r17.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
movc r17.xyz, r18.xxxx, r17.xyzx, l(0,0,0,0)
mul r18.xzw, r11.yyzw, r13.xxyz
lt r3.w, r11.w, l(0.000000)
mad r19.xyz, r11.yzwy, l(8.000000, 8.000000, -8.000000, 0.000000), l(-4.000000, -4.000000, -4.000000, 0.000000)
movc r11.yzw, r2.wwww, r11.yyzw, l(0,0,0,0)
and r19.xyz, r3.wwww, r19.xyzx
or r2.w, r8.w, r3.w
movc r11.yzw, r2.wwww, l(0,0,0,0), r11.yyzw
movc r19.xyz, r8.wwww, l(0,0,0,0), r19.xyzx
movc r13.xyz, r8.wwww, r18.xzwx, r13.xyzx
ieq r2.w, r9.w, l(3)
movc r20.w, r2.w, l(0), r11.x
mov_sat r11.x, -r11.x
mul r2.w, r2.y, r2.y
max r2.w, r2.w, l(0.001000)
ge r3.w, l(0.000000), r11.x
ine r7.w, r18.y, l(0)
and r3.w, r3.w, r7.w
if_nz r3.w
  dp3_sat r3.w, r6.xyzx, r15.xyzx
  add r7.w, r2.x, r3.w
  log r7.w, r7.w
  mul r7.w, r7.w, r8.z
  exp r7.w, r7.w
  add r7.w, r2.x, r7.w
  add_sat r7.w, r7.w, l(-1.000000)
  add r3.w, -r3.w, l(1.000000)
  mul r8.x, r3.w, r3.w
  mul r3.w, r3.w, r8.x
  add r8.x, -r7.w, l(1.000000)
  mad r3.w, r3.w, r8.x, r7.w
else
  mov r3.w, l(1.000000)
endif
mov r5.w, l(1.000000)
dp4 r18.x, r5.xyzw, cb1[565].xyzw
dp4 r18.y, r5.xyzw, cb1[566].xyzw
dp4 r7.w, r5.xyzw, cb1[567].xyzw
dp4 r5.w, r5.xyzw, cb1[568].xyzw
div r8.xw, r18.xxxy, r5.wwww
lt r18.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r8.xwxx|
or r10.w, r18.y, r18.x
max r11.x, |r8.w|, |r8.x|
mad r11.x, r11.x, l(1.05263162), l(-1.000000)
mul_sat r11.x, r11.x, l(20.000000)
movc r11.x, r10.w, l(0), r11.x
dp3 r12.w, r6.xyzx, r15.xyzx
mad r8.xw, r8.xxxw, l(0.500000, 0.000000, 0.000000, -0.500000), l(0.500000, 0.000000, 0.000000, 0.500000)
sample_l_indexable(texture2d)(float,float,float,float) r18.xyzw, r8.xwxx, t10.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r21.xyzw, r8.xwxx, t11.xyzw, s0, l(0.000000)
div r5.w, r7.w, r5.w
max r5.w, r5.w, l(0.000000)
min r5.w, r5.w, l(0.999990)
mul r7.w, r5.w, l(8.000000)
round_ni r7.w, r7.w
ftoi r8.x, r7.w
ilt r8.w, r8.x, l(7)
iadd r13.w, r8.x, l(1)
movc r8.w, r8.w, r13.w, l(7)
mad r5.w, r5.w, l(8.000000), -r7.w
add r7.w, |r12.w|, l(0.001000)
ne r12.w, r19.z, l(0.000000)
mad r13.w, r2.y, l(-0.337748349), l(1.000000)
add r14.w, -r7.w, l(1.000000)
mul r15.w, r14.w, r14.w
mul r15.w, r15.w, r15.w
mul r14.w, r14.w, r15.w
add r22.xyz, r7.xxxx, -r13.xyzx
lt r7.x, l(0.000000), r8.y
dp3 r15.w, r19.xyzx, r19.xyzx
sqrt r15.w, r15.w
div r17.w, l(1.000000, 1.000000, 1.000000, 1.000000), r15.w
mad r4.xyw, -r4.xyxw, r2.zzzz, r17.xyxz
mov r16.w, l(0)
mov r17.xyz, l(0,0,0,0)
mov r23.xyz, l(0,0,0,0)
mov r2.z, l(0)
mov r19.w, l(0)
loop
  uge r22.w, r19.w, cb1[19].w
  breakc_nz r22.w
  imul null, r22.w, r19.w, l(3)
  ige r23.w, cb1[r22.w + 39].y, l(0)
  mov r16.z, r2.z
  ld_indexable(texture2darray)(float,float,float,float) r24.x, r16.xyzw, t3.xyzw
  movc r24.x, r23.w, r24.x, l(1.000000)
  and r24.y, r23.w, l(1)
  iadd r2.z, r2.z, r24.y
  lt r24.y, l(0.000000), r24.x
  if_nz r24.y
    add r24.y, -r24.x, l(1.000000)
    mul r24.y, r24.y, r24.y
    mad_sat r24.y, -r24.y, l(200.000000), l(1.000000)
    movc r24.x, r9.w, r24.y, r24.x
    if_nz r23.w
      if_nz r10.w
        mov r23.w, l(1.000000)
      endif
      if_z r10.w
        mov x0[0].x, r18.x
        mov x0[1].x, r18.y
        mov x0[2].x, r18.z
        mov x0[3].x, r18.w
        mov x0[4].x, r21.x
        mov x0[5].x, r21.y
        mov x0[6].x, r21.z
        mov x0[7].x, r21.w
        mov r24.y, x0[r8.x + 0].x
        mov r24.z, x0[r8.w + 0].x
        add r24.z, -r24.y, r24.z
        mad r24.y, r5.w, r24.z, r24.y
        exp r24.y, -r24.y
        add r24.y, r11.x, r24.y
        min r23.w, r24.y, l(1.000000)
      endif
      mov r24.yzw, r23.wwww
    else
      mov r24.yzw, l(0,1.000000,1.000000,1.000000)
    endif
    and r23.w, l(1), cb1[r22.w + 37].w
    movc r25.x, r23.w, cb1[r22.w + 38].w, l(0)
    movc r25.yzw, r23.wwww, cb1[r22.w + 37].xxyz, l(0,0,1.000000,0)
    mad_sat r23.w, cb1[r22.w + 39].x, l(0.318309873), r2.w
    add r26.x, -r2.w, r23.w
    mad r26.x, -r26.x, r26.x, l(1.000000)
    sqrt r26.x, r26.x
    min_sat r26.x, r6.w, r26.x
    mad r26.yzw, r14.xxyz, r7.yyyy, r25.yyzw
    dp3 r27.x, r26.yzwy, r26.yzwy
    dp3 r27.y, r6.xyzx, r25.yzwy
    max r26.x, r26.x, l(0.950000)
    add r27.z, -r26.x, l(1.000000)
    rsq r27.w, r27.z
    mul r27.z, r27.w, r27.z
    mul r28.x, r27.y, l(0.373837)
    mul r27.z, r27.z, l(0.668740)
    mad r28.y, r27.y, l(0.373837), r27.z
    ge r27.z, r27.z, |r28.x|
    mul r28.x, r28.y, r28.y
    mul r27.w, r27.w, r28.x
    mov_sat r27.y, r27.y
    movc r27.z, r27.z, r27.w, r27.y
    mul r27.w, r26.x, r27.z
    min r28.x, r27.w, l(1.000000)
    mul r28.yzw, r28.xxxx, l(0.000000, 0.318309873, 0.318309873, 0.318309873)
    lt r29.x, l(0.000000), r27.w
    if_nz r29.x
      add_sat r29.x, r8.z, -cb1[r22.w + 39].x
      rsq r29.y, r27.x
      mul r29.yzw, r26.yyzw, r29.yyyy
      dp3 r30.x, r6.xyzx, r29.yzwy
      dp3 r29.y, r15.xyzx, r29.yzwy
      mul r29.z, r29.y, r29.y
      dp2 r29.z, r29.zzzz, r2.yyyy
      mad r29.z, r2.y, l(0.500000), r29.z
      add r29.z, r29.z, l(-1.000000)
      add r28.x, -r28.x, l(1.000000)
      mul r29.w, r28.x, r28.x
      mul r29.w, r29.w, r29.w
      mul r28.x, r28.x, r29.w
      mad r28.x, r29.z, r28.x, l(1.000000)
      mad r29.z, r29.z, r14.w, l(1.000000)
      mul r28.x, r28.x, r29.z
      mul r28.x, r13.w, r28.x
      mul r30.yzw, r28.xxxx, r28.wwww
      add r28.x, -r29.y, l(1.000000)
      mul r29.y, r28.x, r28.x
      mul r29.y, r29.y, r29.y
      mul r28.x, r28.x, r29.y
      mad r29.yzw, r22.xxyz, r28.xxxx, r13.xxyz
      mul r28.x, r23.w, r23.w
      mad r31.x, -r27.w, r28.x, r27.w
      mad r31.x, r31.x, r27.w, r28.x
      mad r31.y, -r7.w, r28.x, r7.w
      mad r31.y, r31.y, r7.w, r28.x
      sqrt r31.xy, r31.xyxx
      mul r31.y, r27.w, r31.y
      mad r31.x, r7.w, r31.x, r31.y
      rcp r31.x, r31.x
      mul r31.x, r31.x, l(0.500000)
      mad r23.w, r23.w, r23.w, l(-1.000000)
      mul r31.y, r30.x, r30.x
      mad r23.w, r31.y, r23.w, l(1.000000)
      mul r23.w, r23.w, r23.w
      div r23.w, r28.x, r23.w
      mul r23.w, r31.x, r23.w
      mad r28.x, -r30.x, r30.x, l(1.000000)
      max r28.x, r28.x, l(0.000100)
      mul r30.x, r28.x, r28.x
      div r28.x, r31.y, r28.x
      add r31.x, r29.x, l(0.000100)
      min r31.x, r31.x, l(1.000000)
      div r28.x, -r28.x, r31.x
      mul r28.x, r28.x, l(1.442695)
      exp r28.x, r28.x
      mul r28.x, r28.x, l(4.000000)
      div r28.x, r28.x, r30.x
      add r28.x, r28.x, l(0.250000)
      mad r26.x, r26.x, r27.z, r7.w
      mad r26.x, -r27.w, r7.w, r26.x
      mul r26.x, r26.x, l(4.000000)
      mad r27.z, r29.x, l(2.000000), l(0.124748)
      mul r26.x, r26.x, r27.z
      div r26.x, l(1.000000, 1.000000, 1.000000, 1.000000), r26.x
      mad r26.x, r28.x, r26.x, -r23.w
      mad r26.x, r8.y, r26.x, r23.w
      movc r23.w, r7.x, r26.x, r23.w
      mul r29.xyz, r29.yzwy, r23.wwww
      mul r28.yzw, r28.wwww, r29.xxyz
    else
      mov r30.yzw, r28.wwww
    endif
    mul r29.xyz, r25.xxxx, cb1[r22.w + 38].xyzx
    mul r24.yzw, r24.yyzw, r29.xxyz
    sqrt r23.w, r27.x
    ge r25.x, r23.w, l(0.010000)
    div r26.xyz, r26.yzwy, r23.wwww
    ge r23.w, r27.y, l(0.100000)
    and r23.w, r23.w, l(0x3f800000)
    mul r27.xyz, r15.wwww, r24.yzwy
    dp3 r26.x, r26.xyzx, r19.xyzx
    mul_sat r26.x, r17.w, r26.x
    mul r23.w, r23.w, r26.x
    log r23.w, r23.w
    mul r23.w, r23.w, l(128.000000)
    exp r23.w, r23.w
    mad r26.xyz, r27.xyzx, r23.wwww, r28.yzwy
    movc r26.xyz, r25.xxxx, r26.xyzx, r28.yzwy
    movc r26.xyz, r12.wwww, r26.xyzx, r28.yzwy
    mad r27.xyz, cb1[r22.w + 39].wwww, r4.xywx, r6.xyzx
    dp3 r22.w, r27.xyzx, r27.xyzx
    sqrt r22.w, r22.w
    min r22.w, r22.w, l(1.000000)
    min r23.w, r2.x, r22.w
    add r23.w, -r23.w, l(1.000000)
    dp3 r25.x, r25.yzwy, r27.xyzx
    div r25.x, r25.x, r22.w
    add r23.w, r23.w, -r25.x
    mul_sat r23.w, r23.w, l(2.500000)
    mad r22.w, r22.w, l(0.500000), l(0.500000)
    mad r22.w, -r22.w, r23.w, r22.w
    min r22.w, r22.w, r24.x
    mul r25.xyz, r22.wwww, r30.yzwy
    min r22.w, r3.w, r22.w
    mul r26.xyz, r22.wwww, r26.xyzx
    mad r17.xyz, r24.yzwy, r25.xyzx, r17.xyzx
    mad r23.xyz, r24.yzwy, r26.xyzx, r23.xyzx
  endif
  iadd r19.w, r19.w, l(1)
endloop
mov r16.w, l(0)
mov r18.xyz, r17.xyzx
mov r21.xyz, r23.xyzx
mov r5.w, r0.y
mov r16.z, r2.z
loop
  breakc_z r5.w
  firstbit_lo r8.x, r5.w
  ishl r8.w, l(1), r8.x
  not r8.w, r8.w
  and r5.w, r5.w, r8.w
  iadd r8.w, r16.z, l(1)
  ld_indexable(texture2darray)(float,float,float,float) r10.w, r16.xyzw, t3.yzwx
  lt r11.x, l(0.000000), r10.w
  if_nz r11.x
    imul null, r8.x, r8.x, l(6)
    add r11.x, -r10.w, l(1.000000)
    mul r11.x, r11.x, r11.x
    mad_sat r11.x, -r11.x, l(200.000000), l(1.000000)
    movc r10.w, r9.w, r11.x, r10.w
    ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r11.x, cb1[r8.x + 264].z, l(0), t5.xxxx
    and r18.w, l(1), cb1[r8.x + 263].w
    add r24.xyz, -r5.xyzx, cb1[r8.x + 261].xyzx
    dp3 r19.w, r24.xyzx, r24.xyzx
    rsq r21.w, r19.w
    mul r25.y, r19.w, r21.w
    mul r24.xyz, r21.wwww, r24.xyzx
    add r21.w, r19.w, -cb1[r8.x + 261].w
    max r21.w, r21.w, l(0.001000)
    rcp r21.w, r21.w
    mad r21.w, cb1[r8.x + 261].w, r21.w, l(1.000000)
    rsq r21.w, r21.w
    add r21.w, -r21.w, l(1.000000)
    mul r21.w, r21.w, l(6.28318548)
    mul r19.w, r19.w, r19.w
    mad_sat r19.w, -r19.w, cb1[r8.x + 262].w, l(1.000000)
    mul r19.w, r19.w, r19.w
    mul r19.w, r19.w, r21.w
    dp3_sat r21.w, cb1[r8.x + 262].xyzx, r24.xyzx
    add_sat r21.w, r21.w, -cb1[r8.x + 264].y
    mul_sat r21.w, r21.w, cb1[r8.x + 264].x
    mul r22.w, r21.w, r21.w
    mad r21.w, -r21.w, l(2.000000), l(3.000000)
    mul r21.w, r21.w, r22.w
    mul r25.x, r19.w, r21.w
    movc r24.xyz, r18.wwww, r24.xyzx, l(0,1.000000,0,0)
    movc r25.xy, r18.wwww, r25.xyxx, l(0,100000000.000000,0,0)
    mad_sat r18.w, -r25.x, l(0.159154937), l(1.000000)
    mad r19.w, r18.w, l(-0.156583), l(1.57079637)
    add r18.w, -r18.w, l(1.000000)
    sqrt r18.w, r18.w
    mul r21.w, r18.w, r19.w
    mul r11.x, r11.x, -r25.y
    exp r11.x, r11.x
    mad r21.w, r21.w, l(0.318309873), r2.w
    min r21.w, r21.w, l(1.000000)
    add r22.w, -r2.w, r21.w
    mad r22.w, -r22.w, r22.w, l(1.000000)
    sqrt r22.w, r22.w
    min_sat r22.w, r6.w, r22.w
    mad r25.yzw, r14.xxyz, r7.yyyy, r24.xxyz
    dp3 r23.w, r25.yzwy, r25.yzwy
    dp3 r24.w, r6.xyzx, r24.xyzx
    max r22.w, r22.w, l(0.950000)
    add r26.x, -r22.w, l(1.000000)
    rsq r26.y, r26.x
    mul r26.x, r26.y, r26.x
    mul r26.z, r24.w, l(0.373837)
    mul r26.x, r26.x, l(0.668740)
    mad r26.w, r24.w, l(0.373837), r26.x
    ge r26.x, r26.x, |r26.z|
    mul r26.z, r26.w, r26.w
    mul r26.y, r26.y, r26.z
    mov_sat r24.w, r24.w
    movc r26.x, r26.x, r26.y, r24.w
    mul r26.y, r22.w, r26.x
    min r26.z, r26.y, l(1.000000)
    mul r27.xyz, r26.zzzz, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r26.w, l(0.000000), r26.y
    if_nz r26.w
      mad_sat r18.w, -r19.w, r18.w, r8.z
      rsq r19.w, r23.w
      mul r28.xyz, r19.wwww, r25.yzwy
      dp3 r19.w, r6.xyzx, r28.xyzx
      dp3 r26.w, r15.xyzx, r28.xyzx
      mul r27.w, r26.w, r26.w
      dp2 r27.w, r27.wwww, r2.yyyy
      mad r27.w, r2.y, l(0.500000), r27.w
      add r27.w, r27.w, l(-1.000000)
      add r26.z, -r26.z, l(1.000000)
      mul r28.x, r26.z, r26.z
      mul r28.x, r28.x, r28.x
      mul r26.z, r26.z, r28.x
      mad r26.z, r27.w, r26.z, l(1.000000)
      mad r27.w, r27.w, r14.w, l(1.000000)
      mul r26.z, r26.z, r27.w
      mul r26.z, r13.w, r26.z
      mul r28.xyz, r26.zzzz, r27.zzzz
      add r26.z, -r26.w, l(1.000000)
      mul r26.w, r26.z, r26.z
      mul r26.w, r26.w, r26.w
      mul r26.z, r26.w, r26.z
      mad r29.xyz, r22.xyzx, r26.zzzz, r13.xyzx
      mul r26.z, r21.w, r21.w
      mad r26.w, -r26.y, r26.z, r26.y
      mad r26.w, r26.w, r26.y, r26.z
      sqrt r26.w, r26.w
      mad r27.w, -r7.w, r26.z, r7.w
      mad r27.w, r27.w, r7.w, r26.z
      sqrt r27.w, r27.w
      mul r27.w, r26.y, r27.w
      mad r26.w, r7.w, r26.w, r27.w
      rcp r26.w, r26.w
      mul r26.w, r26.w, l(0.500000)
      mad r21.w, r21.w, r21.w, l(-1.000000)
      mul r27.w, r19.w, r19.w
      mad r21.w, r27.w, r21.w, l(1.000000)
      mul r21.w, r21.w, r21.w
      div r21.w, r26.z, r21.w
      mul r21.w, r26.w, r21.w
      mad r19.w, -r19.w, r19.w, l(1.000000)
      max r19.w, r19.w, l(0.000100)
      mul r26.z, r19.w, r19.w
      div r19.w, r27.w, r19.w
      add r26.w, r18.w, l(0.000100)
      min r26.w, r26.w, l(1.000000)
      div r19.w, -r19.w, r26.w
      mul r19.w, r19.w, l(1.442695)
      exp r19.w, r19.w
      mul r19.w, r19.w, l(4.000000)
      div r19.w, r19.w, r26.z
      add r19.w, r19.w, l(0.250000)
      mad r22.w, r22.w, r26.x, r7.w
      mad r22.w, -r26.y, r7.w, r22.w
      mul r22.w, r22.w, l(4.000000)
      mad r18.w, r18.w, l(2.000000), l(0.124748)
      mul r18.w, r18.w, r22.w
      div r18.w, l(1.000000, 1.000000, 1.000000, 1.000000), r18.w
      mad r18.w, r19.w, r18.w, -r21.w
      mad r18.w, r8.y, r18.w, r21.w
      movc r18.w, r7.x, r18.w, r21.w
      mul r26.xyz, r29.xyzx, r18.wwww
      mul r27.xyz, r26.xyzx, r27.zzzz
    else
      mov r28.xyz, r27.zzzz
    endif
    mul r11.x, r11.x, r25.x
    mul r26.xyz, r11.xxxx, cb1[r8.x + 263].xyzx
    sqrt r11.x, r23.w
    ge r18.w, r11.x, l(0.010000)
    div r25.xyz, r25.yzwy, r11.xxxx
    ge r11.x, r24.w, l(0.100000)
    and r11.x, r11.x, l(0x3f800000)
    mul r29.xyz, r15.wwww, r26.xyzx
    dp3 r19.w, r25.xyzx, r19.xyzx
    mul_sat r19.w, r17.w, r19.w
    mul r11.x, r11.x, r19.w
    log r11.x, r11.x
    mul r11.x, r11.x, l(128.000000)
    exp r11.x, r11.x
    mad r25.xyz, r29.xyzx, r11.xxxx, r27.xyzx
    movc r25.xyz, r18.wwww, r25.xyzx, r27.xyzx
    movc r25.xyz, r12.wwww, r25.xyzx, r27.xyzx
    mad r27.xyz, cb1[r8.x + 266].xxxx, r4.xywx, r6.xyzx
    dp3 r8.x, r27.xyzx, r27.xyzx
    sqrt r8.x, r8.x
    min r8.x, r8.x, l(1.000000)
    min r11.x, r2.x, r8.x
    add r11.x, -r11.x, l(1.000000)
    dp3 r18.w, r24.xyzx, r27.xyzx
    div r18.w, r18.w, r8.x
    add r11.x, r11.x, -r18.w
    mul_sat r11.x, r11.x, l(2.500000)
    mad r8.x, r8.x, l(0.500000), l(0.500000)
    mad r8.x, -r8.x, r11.x, r8.x
    min r8.x, r8.x, r10.w
    mul r24.xyz, r8.xxxx, r28.xyzx
    min r8.x, r3.w, r8.x
    mul r25.xyz, r8.xxxx, r25.xyzx
    mad r18.xyz, r26.xyzx, r24.xyzx, r18.xyzx
    mad r21.xyz, r26.xyzx, r25.xyzx, r21.xyzx
  endif
  mov r16.z, r8.w
endloop
mov r16.xyz, r18.xyzx
mov r17.xyz, r21.xyzx
mov r0.y, r0.z
loop
  breakc_z r0.y
  firstbit_lo r2.z, r0.y
  ishl r5.w, l(1), r2.z
  not r5.w, r5.w
  and r0.y, r0.y, r5.w
  imul null, r2.z, r2.z, l(6)
  ige r5.w, cb1[r2.z + 72].w, l(0)
  and r5.w, r0.w, r5.w
  itof r3.z, cb1[r2.z + 72].w
  sample_l_indexable(texture2darray)(float,float,float,float) r3.z, r3.xyzx, t4.yzxw, s0, l(0.000000)
  movc r3.z, r5.w, r3.z, l(1.000000)
  ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r5.w, cb1[r2.z + 72].z, l(0), t5.xxxx
  and r8.x, l(1), cb1[r2.z + 71].w
  add r23.xyz, -r5.xyzx, cb1[r2.z + 69].xyzx
  dp3 r8.w, r23.xyzx, r23.xyzx
  rsq r9.w, r8.w
  mul r24.y, r8.w, r9.w
  mul r23.xyz, r9.wwww, r23.xyzx
  add r9.w, r8.w, -cb1[r2.z + 69].w
  max r9.w, r9.w, l(0.001000)
  rcp r9.w, r9.w
  mad r9.w, cb1[r2.z + 69].w, r9.w, l(1.000000)
  rsq r9.w, r9.w
  add r9.w, -r9.w, l(1.000000)
  mul r9.w, r9.w, l(6.28318548)
  mul r8.w, r8.w, r8.w
  mad_sat r8.w, -r8.w, cb1[r2.z + 70].w, l(1.000000)
  mul r8.w, r8.w, r8.w
  mul r8.w, r8.w, r9.w
  dp3_sat r9.w, cb1[r2.z + 70].xyzx, r23.xyzx
  add_sat r9.w, r9.w, -cb1[r2.z + 72].y
  mul_sat r9.w, r9.w, cb1[r2.z + 72].x
  mul r10.w, r9.w, r9.w
  mad r9.w, -r9.w, l(2.000000), l(3.000000)
  mul r9.w, r9.w, r10.w
  mul r24.x, r8.w, r9.w
  movc r23.xyz, r8.xxxx, r23.xyzx, l(0,1.000000,0,0)
  movc r8.xw, r8.xxxx, r24.xxxy, l(0,0,0,100000000.000000)
  mad_sat r9.w, -r8.x, l(0.159154937), l(1.000000)
  mad r10.w, r9.w, l(-0.156583), l(1.57079637)
  add r9.w, -r9.w, l(1.000000)
  sqrt r9.w, r9.w
  mul r11.x, r9.w, r10.w
  mul r5.w, r5.w, -r8.w
  exp r5.w, r5.w
  mad r8.w, r11.x, l(0.318309873), r2.w
  min r8.w, r8.w, l(1.000000)
  add r11.x, -r2.w, r8.w
  mad r11.x, -r11.x, r11.x, l(1.000000)
  sqrt r11.x, r11.x
  min_sat r11.x, r6.w, r11.x
  mad r24.xyz, r14.xyzx, r7.yyyy, r23.xyzx
  dp3 r16.w, r24.xyzx, r24.xyzx
  dp3 r18.w, r6.xyzx, r23.xyzx
  max r11.x, r11.x, l(0.950000)
  add r19.w, -r11.x, l(1.000000)
  rsq r21.w, r19.w
  mul r19.w, r19.w, r21.w
  mul r22.w, r18.w, l(0.373837)
  mul r19.w, r19.w, l(0.668740)
  mad r23.w, r18.w, l(0.373837), r19.w
  ge r19.w, r19.w, |r22.w|
  mul r22.w, r23.w, r23.w
  mul r21.w, r21.w, r22.w
  mov_sat r18.w, r18.w
  movc r19.w, r19.w, r21.w, r18.w
  mul r21.w, r11.x, r19.w
  min r22.w, r21.w, l(1.000000)
  mul r25.xyz, r22.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  lt r23.w, l(0.000000), r21.w
  if_nz r23.w
    mad_sat r9.w, -r10.w, r9.w, r8.z
    rsq r10.w, r16.w
    mul r26.xyz, r10.wwww, r24.xyzx
    dp3 r10.w, r6.xyzx, r26.xyzx
    dp3 r23.w, r15.xyzx, r26.xyzx
    mul r24.w, r23.w, r23.w
    dp2 r24.w, r24.wwww, r2.yyyy
    mad r24.w, r2.y, l(0.500000), r24.w
    add r24.w, r24.w, l(-1.000000)
    add r22.w, -r22.w, l(1.000000)
    mul r25.w, r22.w, r22.w
    mul r25.w, r25.w, r25.w
    mul r22.w, r22.w, r25.w
    mad r22.w, r24.w, r22.w, l(1.000000)
    mad r24.w, r24.w, r14.w, l(1.000000)
    mul r22.w, r22.w, r24.w
    mul r22.w, r13.w, r22.w
    mul r26.xyz, r22.wwww, r25.zzzz
    add r22.w, -r23.w, l(1.000000)
    mul r23.w, r22.w, r22.w
    mul r23.w, r23.w, r23.w
    mul r22.w, r22.w, r23.w
    mad r27.xyz, r22.xyzx, r22.wwww, r13.xyzx
    mul r22.w, r8.w, r8.w
    mad r23.w, -r21.w, r22.w, r21.w
    mad r23.w, r23.w, r21.w, r22.w
    sqrt r23.w, r23.w
    mad r24.w, -r7.w, r22.w, r7.w
    mad r24.w, r24.w, r7.w, r22.w
    sqrt r24.w, r24.w
    mul r24.w, r21.w, r24.w
    mad r23.w, r7.w, r23.w, r24.w
    rcp r23.w, r23.w
    mul r23.w, r23.w, l(0.500000)
    mad r8.w, r8.w, r8.w, l(-1.000000)
    mul r24.w, r10.w, r10.w
    mad r8.w, r24.w, r8.w, l(1.000000)
    mul r8.w, r8.w, r8.w
    div r8.w, r22.w, r8.w
    mul r8.w, r23.w, r8.w
    mad r10.w, -r10.w, r10.w, l(1.000000)
    max r10.w, r10.w, l(0.000100)
    mul r22.w, r10.w, r10.w
    div r10.w, r24.w, r10.w
    add r23.w, r9.w, l(0.000100)
    min r23.w, r23.w, l(1.000000)
    div r10.w, -r10.w, r23.w
    mul r10.w, r10.w, l(1.442695)
    exp r10.w, r10.w
    mul r10.w, r10.w, l(4.000000)
    div r10.w, r10.w, r22.w
    add r10.w, r10.w, l(0.250000)
    mad r11.x, r11.x, r19.w, r7.w
    mad r11.x, -r21.w, r7.w, r11.x
    mul r11.x, r11.x, l(4.000000)
    mad r9.w, r9.w, l(2.000000), l(0.124748)
    mul r9.w, r9.w, r11.x
    div r9.w, l(1.000000, 1.000000, 1.000000, 1.000000), r9.w
    mad r9.w, r10.w, r9.w, -r8.w
    mad r9.w, r8.y, r9.w, r8.w
    movc r8.w, r7.x, r9.w, r8.w
    mul r27.xyz, r27.xyzx, r8.wwww
    mul r25.xyz, r25.zzzz, r27.xyzx
  else
    mov r26.xyz, r25.zzzz
  endif
  mul r5.w, r5.w, r8.x
  mul r27.xyz, r5.wwww, cb1[r2.z + 71].xyzx
  sqrt r5.w, r16.w
  ge r8.x, r5.w, l(0.010000)
  div r24.xyz, r24.xyzx, r5.wwww
  ge r5.w, r18.w, l(0.100000)
  and r5.w, r5.w, l(0x3f800000)
  mul r28.xyz, r15.wwww, r27.xyzx
  dp3 r8.w, r24.xyzx, r19.xyzx
  mul_sat r8.w, r17.w, r8.w
  mul r5.w, r5.w, r8.w
  log r5.w, r5.w
  mul r5.w, r5.w, l(128.000000)
  exp r5.w, r5.w
  mad r24.xyz, r28.xyzx, r5.wwww, r25.xyzx
  movc r24.xyz, r8.xxxx, r24.xyzx, r25.xyzx
  movc r24.xyz, r12.wwww, r24.xyzx, r25.xyzx
  mad r25.xyz, cb1[r2.z + 74].xxxx, r4.xywx, r6.xyzx
  dp3 r2.z, r25.xyzx, r25.xyzx
  sqrt r2.z, r2.z
  min r2.z, r2.z, l(1.000000)
  min r5.w, r2.x, r2.z
  add r5.w, -r5.w, l(1.000000)
  dp3 r8.x, r23.xyzx, r25.xyzx
  div r8.x, r8.x, r2.z
  add r5.w, r5.w, -r8.x
  mul_sat r5.w, r5.w, l(2.500000)
  mad r2.z, r2.z, l(0.500000), l(0.500000)
  mad r2.z, -r2.z, r5.w, r2.z
  min r2.z, r2.z, r3.z
  mul r23.xyz, r2.zzzz, r26.xyzx
  min r2.z, r3.w, r2.z
  mul r24.xyz, r2.zzzz, r24.xyzx
  mad r16.xyz, r27.xyzx, r23.xyzx, r16.xyzx
  mad r17.xyz, r27.xyzx, r24.xyzx, r17.xyzx
endloop
mov r0.yzw, l(0,1.000000,1.000000,1.000000)
mov r2.x, r0.x
loop
  breakc_z r2.x
  firstbit_lo r2.y, r2.x
  ishl r2.z, l(1), r2.y
  not r2.z, r2.z
  and r2.x, r2.z, r2.x
  ishl r2.y, r2.y, l(1)
  and r2.z, l(1), cb1[r2.y + 605].w
  add r3.xyz, -r5.xyzx, cb1[r2.y + 604].xyzx
  dp3 r2.w, r3.xyzx, r3.xyzx
  ishr r2.w, r2.w, l(1)
  iadd r2.w, r2.w, l(0x1fbd22df)
  mul_sat r2.w, r2.w, cb1[r2.y + 604].w
  add r3.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb1[r2.y + 605].xyzx
  mad r3.xyz, r2.wwww, r3.xyzx, cb1[r2.y + 605].xyzx
  movc r2.yzw, r2.zzzz, r3.xxyz, l(0,1.000000,1.000000,1.000000)
  mul r0.yzw, r0.yyzw, r2.yyzw
endloop
mad r2.xyz, r16.xyzx, cb1[636].yyyy, r9.xyzx
mad r3.xyz, r17.xyzx, cb1[636].zzzz, r10.xyzx
add r3.xyz, r11.yzwy, r3.xyzx
mul r2.xyz, r0.yzwy, r2.xyzx
mul r20.xyz, r0.yzwy, r3.xyzx
lt r0.x, l(0.00392156886), r20.w
movc r0.x, r0.x, l(1.000000), l(-1.000000)
mul r2.w, r4.z, r0.x
store_uav_typed u8.xyzw, r1.xwww, r2.xyzw
store_uav_typed u9.xyzw, r1.xwww, r20.xyzw
if_nz cb0[0].x
  mad r0.xyz, r7.zzzz, -r12.xyzx, r12.xyzx
  mul r3.xyz, r11.yzwy, cb0[0].yyyy
  mad r0.xyz, r2.xyzx, r0.xyzx, r3.xyzx
  max r0.w, r0.z, r0.y
  max r0.w, r0.w, r0.x
  add r0.w, r0.w, l(6.000000)
  rcp r0.w, r0.w
  mul r0.w, r0.w, l(6.000000)
  mul r2.xyz, r0.wwww, r0.xyzx
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r2.xyzx
  sync_g_t
  xor r2.xyzw, vThreadIDInGroupFlattened.xxxx, l(1, 8, 2, 16)
  ld_structured r3.xyz, r2.x, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, r0.wwww, r3.xyzx
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r0.xyzx
  sync_g_t
  ld_structured r3.xyz, r2.y, l(0), g1.xyzx
  add r0.xyz, r0.xyzx, r3.xyzx
  mul r3.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000)
  and r4.xyzw, r1.xwxw, l(1, 1, 3, 3)
  ieq r4.xyzw, r4.xyzw, l(0, 0, 0, 0)
  and r2.xy, r4.ywyy, r4.xzxx
  if_nz r2.x
    ushr r4.xyzw, r1.xwww, l(1, 1, 1, 1)
    store_uav_typed u11.xyzw, r4.xyzw, r3.xyzx
  endif
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r3.xyzx
  sync_g_t
  ld_structured r3.xyz, r2.z, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), r3.xyzx
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r0.xyzx
  sync_g_t
  ld_structured r2.xzw, r2.w, l(0), g1.xxyz
  add r0.xyz, r0.xyzx, r2.xzwx
  mul r2.xzw, r0.xxyz, l(0.250000, 0.000000, 0.250000, 0.250000)
  if_nz r2.y
    ushr r3.xyzw, r1.xwww, l(2, 2, 2, 2)
    store_uav_typed u12.xyzw, r3.xyzw, r2.xzwx
  endif
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r2.xzwx
  sync_g_t
  xor r0.w, vThreadIDInGroupFlattened.x, l(4)
  ld_structured r2.xyz, r0.w, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), r2.xyzx
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.x
  sync_g_t
  ld_structured r0.w, l(32), l(0), g0.xxxx
  sync_g_t
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.y
  sync_g_t
  ld_structured r2.x, l(32), l(0), g0.xxxx
  sync_g_t
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.z
  sync_g_t
  and r2.yz, r1.xxwx, l(0, 7, 7, 0)
  ieq r2.yz, r2.yyzy, l(0, 0, 0, 0)
  and r2.y, r2.z, r2.y
  if_nz r2.y
    add r3.xw, r0.wwww, r0.xxxx
    add r3.y, r0.y, r2.x
    ld_structured r0.x, l(32), l(0), g0.xxxx
    add r3.z, r0.x, r0.z
    mul r0.xyzw, r3.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
    ushr r1.xyzw, r1.xyzw, l(3, 3, 3, 3)
    store_uav_typed u13.xyzw, r1.xyzw, r0.xyzw
  endif
endif
ret
// Approximately 834 instruction slots used
