//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:55 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0_7__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_7__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_7__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_7__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_8__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_8__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_8__alpha    texture  float4          2d   19        1
// resourceTables__materialData.layer_9__diffuse    texture  float4          2d   20        1
// resourceTables__materialData.layer_9__normal    texture  float4          2d   21        1
// resourceTables__materialData.layer_9__gloss    texture  float4          2d   22        1
// resourceTables__materialData.layer_9__ao    texture  float4          2d   23        1
// resourceTables__materialData.layer_9__sparkle    texture  float4          2d   25        1
// resourceTables__materialData.layer_9__alpha    texture  float4          2d   26        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r0.z, r1.xyzw, cb3[12].xyzw
dp4 r0.w, r1.xyzw, cb3[14].xyzw
dp3 r1.x, v3.xyzx, v3.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v3.xyzx
mul r2.xy, r0.zwzz, l(0.200000, 0.200000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r5.x, v2.xyxx, t14.xyzw, s2
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
max r6.x, r1.w, l(0.000010)
rcp r1.w, r6.x
mul r4.xyz, r1.wwww, r4.xyzx
mul r0.w, r0.w, r0.w
mul r1.w, r0.w, l(0.160000)
mul r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.z, v2.xyxx, t19.xyzw, s2
mul_sat r2.z, r2.z, l(100000000.000000)
add r2.z, -r2.z, l(1.000000)
lt r2.w, l(0.000000), r2.z
if_nz r2.w
  mov r7.xy, v2.xyxx
  mov r7.z, l(1.000000)
  dp3 r8.x, l(-0.00000723998028, -2.000000, 2.00000358, 0.000000), r7.xyzx
  dp3 r8.y, l(2.000000, -0.00000723998028, 0.00000363588333, 0.000000), r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r8.xyxx, t16.xyzw, s2
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t17.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r2.w, r8.xyzx, r8.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r3.w, r2.w
  add r2.w, -r6.x, r2.w
  mad r6.x, r2.z, r2.w, r6.x
  mad r8.xyz, r8.xyzx, r3.wwww, -r4.xyzx
  mad r4.xyz, r2.zzzz, r8.xyzx, r4.xyzx
  mad r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.xyzx
  mad r3.xyz, r2.zzzz, r7.xyzx, r3.xyzx
  add r2.w, -r0.z, l(0.491638)
  mad r0.z, r2.z, r2.w, r0.z
  add r2.w, -r5.x, l(1.000000)
  mad r5.x, r2.z, r2.w, r5.x
  mad r0.w, -r0.w, l(0.160000), l(0.018000)
  mad r1.w, r2.z, r0.w, r1.w
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t26.yzwx, s2
dp3 r2.x, v4.xyzx, v4.xyzx
rsq r2.x, r2.x
mul r2.xyz, r2.xxxx, v4.xyzx
dp3 r2.w, v5.xyzx, v5.xyzx
rsq r2.w, r2.w
mul r7.xyz, r2.wwww, v5.xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r8.xyz, r2.wwww, r4.xyzx
mul r9.xyz, r7.xyzx, r8.yyyy
mad r8.xyw, r8.xxxx, r2.xyxz, r9.xyxz
mad r8.xyz, r8.zzzz, r1.xyzx, r8.xywx
dp3 r2.w, r8.xyzx, r8.xyzx
rsq r2.w, r2.w
mul r2.w, r2.w, r8.y
mad r2.w, r2.w, l(0.500000), l(-0.250000477)
mul_sat r2.w, r2.w, l(100000000.000000)
mad r0.w, r0.w, r2.w, l(-0.156863)
mul_sat r6.zw, r0.wwww, l(0.000000, 0.000000, 14.460730, 21.250011)
add r6.zw, -r6.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
mul r0.w, r6.z, l(0.500000)
deriv_rtx_fine r2.w, r0.w
deriv_rty_fine r0.w, r0.w
lt r3.w, l(0.000000), r6.w
ne r4.w, r2.w, l(0.000000)
or r4.w, r3.w, r4.w
ne r6.z, r0.w, l(0.000000)
or r4.w, r4.w, r6.z
if_nz r4.w
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t20.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xy, v2.xyxx, t22.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t23.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r6.z, v2.xyxx, t25.xzyw, s1
  mul r7.w, r9.y, r9.y
  mul r6.z, r6.w, r6.z
  if_nz r3.w
    sample_indexable(texture2d)(float,float,float,float) r9.yzw, v2.xyxx, t21.wxyz, s2
    mad r9.yzw, r9.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
    dp3 r3.w, r9.yzwy, r9.yzwy
    sqrt r3.w, r3.w
    rcp r8.w, r3.w
    lt r10.x, l(0.000000), r6.z
    if_nz r10.x
      mul r10.xyz, v2.yyxy, l(225.000000, 225.000000, 225.000000, 0.000000)
      frc r11.xy, r10.zyzz
      add r11.xy, r11.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
      dp2 r10.w, |r11.xyxx|, |r11.xyxx|
      mul_sat r11.x, v0.w, l(0.500000)
      mul r11.x, r11.x, l(0.300000)
      mul r11.x, r11.x, r11.x
      lt r10.w, r10.w, r11.x
      if_nz r10.w
        mul r10.w, l(1.900000), cb3[38].w
        log r6.z, r6.z
        mul r6.z, r6.z, l(32.000000)
        exp r6.z, r6.z
        mul r6.z, r6.z, r10.w
        ftou r10.xyz, |r10.xyzx|
        ishl r11.xy, r10.yzyy, l(10, 11, 0, 0)
        iadd r11.xy, r10.zyzz, r11.xyxx
        imul null, r10.yw, r10.yyyz, l(0, 2000, 0, 100)
        imad r10.x, r10.x, l(3072), r10.z
        xor r11.zw, r11.xxxy, l(0, 0, 61, 61)
        ushr r11.xy, r11.xyxx, l(16, 16, 0, 0)
        xor r11.xy, r11.xyxx, r11.zwzz
        imul null, r11.xy, r11.xyxx, l(9, 9, 0, 0)
        ushr r11.zw, r11.xxxy, l(0, 0, 4, 4)
        xor r11.xy, r11.zwzz, r11.xyxx
        imul null, r11.xy, r11.xyxx, l(0x27d4eb2d, 0x27d4eb2d, 0, 0)
        ushr r11.zw, r11.xxxy, l(0, 0, 15, 15)
        xor r11.xy, r11.zwzz, r11.xyxx
        xor r10.z, r10.x, l(61)
        ushr r10.x, r10.x, l(16)
        xor r10.x, r10.x, r10.z
        imul null, r10.x, r10.x, l(9)
        ushr r10.z, r10.x, l(4)
        xor r10.x, r10.z, r10.x
        imul null, r10.x, r10.x, l(0x27d4eb2d)
        ushr r10.z, r10.x, l(15)
        xor r10.x, r10.z, r10.x
        utof r11.xy, r11.xyxx
        mad r11.xy, r11.xyxx, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
        utof r10.x, r10.x
        mul r10.x, r10.x, l(1.552204337E-010)
        max r11.z, r10.x, l(0.010000)
        iadd r10.x, r10.w, r10.y
        xor r10.y, r10.x, l(61)
        ushr r10.x, r10.x, l(16)
        xor r10.x, r10.x, r10.y
        imul null, r10.x, r10.x, l(9)
        ushr r10.y, r10.x, l(4)
        xor r10.x, r10.y, r10.x
        imul null, r10.x, r10.x, l(0x27d4eb2d)
        ushr r10.y, r10.x, l(15)
        xor r10.x, r10.y, r10.x
        utof r10.x, r10.x
        mad r10.x, r10.x, l(8.149073083E-011), l(0.650000)
        mul r10.x, r10.x, r10.x
        mul r10.x, r10.x, r10.x
        mul r10.x, r10.x, r10.x
        mul r6.z, r6.z, r10.x
        dp3 r10.x, r11.xyzx, r11.xyzx
        rsq r10.x, r10.x
        mul r10.xyz, r10.xxxx, r11.xyzx
        mul r10.w, r6.z, r10.z
        mul r11.xyz, r7.xyzx, r10.yyyy
        mad r11.xyz, r10.xxxx, r2.xyzx, r11.xyzx
        mad r10.xyz, r10.zzzz, r1.xyzx, r11.xyzx
        dp3 r11.x, r10.xyzx, r10.xyzx
        rsq r11.x, r11.x
        mul r10.xyz, r10.xyzx, r11.xxxx
        mul r10.xyz, r6.zzzz, r10.xyzx
      else
        mov r10.xyzw, l(0,0,0,0)
      endif
    else
      mov r10.xyzw, l(0,0,0,0)
    endif
    add r3.w, -r6.x, r3.w
    mad r6.x, r6.w, r3.w, r6.x
    mad r9.yzw, r9.yyzw, r8.wwww, -r4.xxyz
    mad r4.xyz, r6.wwww, r9.yzwy, r4.xyzx
    mad r8.xyz, r8.xyzx, l(0.873413265, 0.873413265, 0.873413265, 0.000000), -r3.xyzx
    mad r3.xyz, r6.wwww, r8.xyzx, r3.xyzx
    add r3.w, -r0.z, r9.x
    mad r0.z, r6.w, r3.w, r0.z
    add r3.w, -r5.x, r4.w
    mad r5.x, r6.w, r3.w, r5.x
    mad r3.w, r7.w, l(0.160000), -r1.w
    mad r1.w, r6.w, r3.w, r1.w
    mov r8.xy, r4.xyxx
  else
    mov r10.xyzw, l(0,0,0,0)
    mov r8.xy, r4.xyxx
  endif
  ne r3.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.w, r2.w, l(0.010000)
  mul r0.w, r0.w, l(0.010000)
  deriv_rtx_fine r6.zw, v2.xxxy
  deriv_rty_fine r9.xy, v2.xyxx
  dp2 r4.w, r6.zwzz, r6.zwzz
  dp2 r7.w, r9.xyxx, r9.xyxx
  max r4.w, r4.w, l(0.001000)
  div r6.zw, r6.zzzw, r4.wwww
  max r4.w, r7.w, l(0.001000)
  div r9.xy, r9.xyxx, r4.wwww
  mul r9.xy, r0.wwww, r9.xyxx
  mad r6.zw, r6.zzzw, r2.wwww, r9.xxxy
  mad r4.xy, -r6.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r8.xyxx
  dp3 r0.w, r4.xyzx, r4.xyzx
  rsq r0.w, r0.w
  mul r9.xyz, r0.wwww, r4.xyzx
  mov r8.z, r4.z
  movc r4.xyz, r3.wwww, r8.xyzx, r9.xyzx
else
  mov r10.xyzw, l(0,0,0,0)
endif
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mul r7.xyz, r7.xyzx, r4.yyyy
mad r2.xyz, r4.xxxx, r2.xyzx, r7.xyzx
mad r2.xyz, r4.zzzz, r1.xyzx, r2.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r2.w
min r6.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r6.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, r0.w
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r5.y, -r0.z, l(1.000000)
lt r0.z, r3.x, l(0.040450)
mul r0.w, r3.x, l(0.0773993805)
add r1.yz, r3.xxyx, l(0.000000, 0.055000, 0.055000, 0.000000)
mul r1.yz, r1.yyzy, l(0.000000, 0.947867334, 0.947867334, 0.000000)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.z, r0.z, r0.w, r1.y
lt r0.w, r3.y, l(0.040450)
mul r1.y, r3.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.w, r0.w, r1.y, r1.z
lt r1.y, r3.z, l(0.040450)
mul r1.z, r3.z, l(0.0773993805)
add r2.w, r3.z, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r1.y, r1.y, r1.z, r2.w
and r1.z, l(8), cb1[0].y
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r4.xyw, r0.zwzz
sqrt r4.z, r1.y
mul r6.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r4.z, l(0.250000), r0.z
dp2 r6.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r4.z, l(-0.250000), r0.w
and r0.zw, r3.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r1.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r5.z, r1.z, l(0.0980392247), l(0.0941176564)
ne r0.z, r10.w, l(0.000000)
mad_sat r1.xyz, r10.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and o3.xyz, r0.zzzz, r1.xywx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
mov o3.w, l(0)
ret
// Approximately 316 instruction slots used
