//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:21 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float Blood_cst_AlphaReference;// Index:    0
//
//   } resourceTables__materialData;    // Index:    0.x              Components:     1
                                        // Textures:  t11-t28
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   17        1
// resourceTables__materialData.Blood_alpha    texture  float4          2d   18        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   22        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   24        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   25        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   26        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   27        1
// resourceTables__materialData.layer_4__opacity    texture  float4          2d   28        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x
//Depth copy for highlight.
mov r21.x, r1.z

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 6.000000, 6.000000)
sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(10.000000), cb3[35].x
frc r1.w, r1.w
add r2.w, r1.w, l(-0.500000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
mul r2.w, r2.w, l(0.160645)
add r3.x, l(0.050000), cb3[35].x
mul r3.x, r3.x, l(10.000000)
frc r3.x, r3.x
add r3.x, r3.x, l(-0.500000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
mad r3.yz, r0.zzwz, r2.wwww, v2.xxyx
mul r3.xyz, r3.xyzx, l(0.160645, 35.000000, 35.000000, 0.000000)
mad r0.zw, r0.zzzw, r3.xxxx, v2.xxxy
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 35.000000, 35.000000)
mov r4.xy, v2.xyxx
mov r4.z, l(1.000000)
dp3 r5.x, l(0.999986291, -0.00523596630, 0.00262483954, 0.000000), r4.xyzx
dp3 r5.y, l(0.00523596630, 0.999986291, -0.00261110067, 0.000000), r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t12.xyzw, s2
lt r6.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r6.xyzx, r7.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t13.wxyz, s2
mad r7.xyz, r6.yzwy, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r8.xyw, v2.xyxx, t14.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, v2.xyxx, t17.xyzw, s1
dp3 r2.w, r7.xyzx, r7.xyzx
sqrt r2.w, r2.w
max r10.x, r2.w, l(0.000010)
rcp r2.w, r10.x
mul r11.xyz, r2.wwww, r7.xyzx
mul r3.x, r8.w, r8.w
mul r3.w, r3.x, l(0.160000)
mul r12.xyz, r4.xyzx, r8.yyyy
mul r12.xyz, r12.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r12.xyzx
mul r9.xyzw, r9.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t18.yzwx, s2
add_sat r4.w, r4.w, -cb4[0].x
add r5.z, -r4.w, l(1.000000)
mad r5.z, -r5.z, r5.z, l(1.000000)
mul r5.z, r5.z, l(0.200000)
deriv_rtx_fine r5.w, r5.z
deriv_rty_fine r5.z, r5.z
lt r7.w, l(0.000000), r4.w
ne r10.zw, r5.wwwz, l(0.000000, 0.000000, 0.000000, 0.000000)
or r10.z, r7.w, r10.z
or r10.z, r10.w, r10.z
if_nz r10.z
  if_nz r7.w
    mad r7.xyz, -r7.xyzx, r2.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r11.xyz, r4.wwww, r7.xyzx, r11.xyzx
    add r2.w, -r10.x, l(1.000000)
    mad r10.x, r4.w, r2.w, r10.x
    mad r9.xyzw, r4.wwww, -r9.xyzw, r9.xyzw
    add r7.xyz, -r4.xyzx, l(0.282352984, 0.0117647061, 0.0156862997, 0.000000)
    mad r4.xyz, r4.wwww, r7.xyzx, r4.xyzx
    add r2.w, -r8.x, l(0.845459)
    mad r8.x, r4.w, r2.w, r8.x
    add r2.w, -r6.x, l(1.000000)
    mad r6.x, r4.w, r2.w, r6.x
    mad r8.y, r4.w, -r8.y, r8.y
    mad r2.w, -r3.x, l(0.160000), l(0.020000)
    mad r3.w, r4.w, r2.w, r3.w
    mov r7.xy, r11.xyxx
  else
    mov r7.xy, r11.xyxx
  endif
  ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.x, r5.w, l(0.010000)
  mul r4.w, r5.z, l(0.010000)
  deriv_rtx_fine r5.zw, v2.xxxy
  deriv_rty_fine r10.zw, v2.xxxy
  dp2 r7.w, r5.zwzz, r5.zwzz
  dp2 r12.x, r10.zwzz, r10.zwzz
  max r7.w, r7.w, l(0.001000)
  div r5.zw, r5.zzzw, r7.wwww
  max r7.w, r12.x, l(0.001000)
  div r10.zw, r10.zzzw, r7.wwww
  mul r10.zw, r4.wwww, r10.zzzw
  mad r5.zw, r5.zzzw, r3.xxxx, r10.zzzw
  mad r11.xy, -r5.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r7.xyxx
  dp3 r3.x, r11.xyzx, r11.xyzx
  rsq r3.x, r3.x
  mul r12.xyz, r3.xxxx, r11.xyzx
  mov r7.z, r11.z
  movc r11.xyz, r2.wwww, r7.xyzx, r12.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t22.xyzw, s2
mov_sat r2.w, r2.w
add r2.w, -r2.w, l(1.000000)
lt r3.x, l(0.000000), r2.w
if_nz r3.x
  mul r5.zw, v2.xxxy, l(0.000000, 0.000000, 12.000000, 12.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r5.zwzz, t20.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.x, r5.zwzz, t21.xyzw, s2
  dp3 r4.w, r7.xyzx, r7.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.z, r4.w
  mul r7.xyz, r5.zzzz, r7.xyzx
  mul r2.w, r2.w, l(0.380981)
  add r5.z, r11.z, l(1.000000)
  max r11.w, r5.z, l(0.001000)
  mul r12.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r5.z, r11.xywx, r12.xyzx
  mul r12.xyz, r5.zzzz, r11.xywx
  div r12.xyz, r12.xyzx, r11.wwww
  mad r7.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r12.xyzx
  min r4.w, r4.w, r10.x
  add r4.w, -r10.x, r4.w
  mad r10.x, r2.w, r4.w, r10.x
  add r7.xyz, -r11.xyzx, r7.xyzx
  mad r11.xyz, r2.wwww, r7.xyzx, r11.xyzx
  add r7.xyz, -r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r7.xyz, -r4.xyzx, -r7.xyzx
  mad r3.x, r8.x, r3.x, -r8.x
  mad r8.x, r2.w, r3.x, r8.x
  add r3.x, -r8.y, l(1.000000)
  mul r2.w, r2.w, r3.x
  add r7.xyz, r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r4.xyz, r2.wwww, r7.xyzx, r4.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t27.yzwx, s2
mov_sat r2.w, r2.w
add r2.w, -r2.w, l(1.000000)
lt r3.x, l(0.000000), r2.w
if_nz r3.x
  mul r5.zw, v2.xxxy, l(0.000000, 0.000000, 8.000000, 8.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r5.zwzz, t24.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.x, r5.zwzz, t25.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, r5.zwzz, t26.yzwx, s2
  dp3 r5.z, r7.xyzx, r7.xyzx
  sqrt r5.z, r5.z
  max r5.z, r5.z, l(0.000010)
  rcp r5.w, r5.z
  mul r7.xyz, r5.wwww, r7.xyzx
  mul r2.w, r2.w, l(0.555542)
  add r5.w, r11.z, l(1.000000)
  max r11.w, r5.w, l(0.001000)
  mul r12.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r5.w, r11.xywx, r12.xyzx
  mul r12.xyz, r5.wwww, r11.xywx
  div r12.xyz, r12.xyzx, r11.wwww
  mad r7.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r12.xyzx
  min r5.z, r5.z, r10.x
  add r5.z, -r10.x, r5.z
  mad r10.x, r2.w, r5.z, r10.x
  add r7.xyz, -r11.xyzx, r7.xyzx
  mad r11.xyz, r2.wwww, r7.xyzx, r11.xyzx
  mad r4.w, r4.w, r6.x, -r6.x
  mad r6.x, r2.w, r4.w, r6.x
  add r7.xyz, -r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r7.xyz, -r4.xyzx, -r7.xyzx
  mad r3.x, r8.x, r3.x, -r8.x
  mad r8.x, r2.w, r3.x, r8.x
  add r3.x, -r8.y, l(1.000000)
  mul r2.w, r2.w, r3.x
  add r7.xyz, r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r4.xyz, r2.wwww, r7.xyzx, r4.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r2.w, r3.yzyy, t28.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t28.xyzw, s2
add r0.z, -r2.w, r0.z
mad r0.z, r1.w, r0.z, r2.w
sample_indexable(texture2d)(float,float,float,float) r0.w, r5.xyxx, t27.xzwy, s2
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, v4.xyzx
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, v5.xyzx
dp3 r1.w, r11.xyzx, r11.xyzx
rsq r1.w, r1.w
mul r7.xyz, r1.wwww, r11.xyzx
mul r12.xyz, r5.xyzx, r7.yyyy
mad r7.xyw, r7.xxxx, r3.xyxz, r12.xyxz
mad r7.xyz, r7.zzzz, r2.xyzx, r7.xywx
dp3 r1.w, r7.xyzx, r7.xyzx
rsq r1.w, r1.w
mul r7.xyz, r1.wwww, r7.xyzx

//Highlight fix.
mov r20.xyzw, r0.xyzw
div r21.w, r40.y, r21.x
add r21.w, r21.w, l(-1.0)
mad r20.x, r40.x, r21.w, r20.x

dp3 r1.x, r7.xyzx, r1.xyzx
dp2 r1.y, r20.xyxx, r20.xyxx
sqrt r1.y, r1.y
min r1.x, |r1.x|, l(1.000000)
log r1.x, r1.x
mul r1.x, r1.x, l(0.300000)
exp r1.x, r1.x
add r1.y, -r1.y, l(2.000000)
mul_sat r1.y, r1.y, l(100.000000)
mul r1.z, r1.y, r1.y
mad r1.y, -r1.y, l(2.000000), l(3.000000)
mul r1.y, r1.y, r1.z
mul r1.x, r1.y, r1.x
mul r0.w, r0.w, r1.x
mad_sat r0.z, r0.w, r0.z, l(-0.054902)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  add r1.xyz, -r11.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r11.xyz, r0.zzzz, r1.xyzx, r11.xyzx
  add r0.w, -r10.x, l(1.000000)
  mad r10.x, r0.z, r0.w, r10.x
  add r1.xyzw, -r9.xyzw, l(0.000000, 0.000000, 0.000000, 1.000000)
  mad r9.xyzw, r0.zzzz, r1.xyzw, r9.xyzw
  add r1.xyz, -r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r4.xyz, r0.zzzz, r1.xyzx, r4.xyzx
  add r0.w, -r8.x, l(0.692600)
  mad r8.x, r0.z, r0.w, r8.x
  add r0.w, -r6.x, l(1.000000)
  mad r6.x, r0.z, r0.w, r6.x
  mad r8.y, r0.z, -r8.y, r8.y
  add r0.w, -r3.w, l(0.042000)
  mad r3.w, r0.z, r0.w, r3.w
  mul r1.xyz, r0.zzzz, l(200.001007, 104.909126, 10.916435, 0.000000)
else
  mov r1.xyz, l(0,0,0,0)
endif
dp3 r0.z, r11.xyzx, r11.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, r11.xyzx
mul r5.xyz, r5.xyzx, r7.yyyy
mad r3.xyz, r7.xxxx, r3.xyzx, r5.xyzx
mad r3.xyz, r7.zzzz, r2.xyzx, r3.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
add r0.w, r0.w, r1.w
min r10.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r10.xxxy
add r1.w, -r8.x, l(1.000000)
mul r1.w, r1.w, r1.w
max r2.x, r0.z, l(0.600000)
mad r2.x, r2.x, l(-0.527635), l(0.520718)
max r2.x, r2.x, l(0.000000)
mad r1.w, r1.w, r1.w, r2.x
add r0.w, r0.w, r1.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r6.y, -r0.w, l(1.000000)
lt r0.w, r4.x, l(0.040450)
mul r1.w, r4.x, l(0.0773993805)
add r2.xyz, r4.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000)
mul r2.xyz, r2.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r0.w, r0.w, r1.w, r2.x
lt r1.w, r4.y, l(0.040450)
mul r2.x, r4.y, l(0.0773993805)
log r2.y, r2.y
mul r2.y, r2.y, l(2.400000)
exp r2.y, r2.y
movc r1.w, r1.w, r2.x, r2.y
lt r2.x, r4.z, l(0.040450)
mul r2.y, r4.z, l(0.0773993805)
log r2.z, r2.z
mul r2.z, r2.z, l(2.400000)
exp r2.z, r2.z
movc r2.x, r2.x, r2.y, r2.z
mul r4.xyzw, r9.xyzw, cb3[37].yyyy
mul r2.y, l(0.900000), cb3[37].w
exp r2.y, r2.y
mul r1.xyz, r1.xyzx, r2.yyyy
mul r1.xyz, r1.xyzx, cb1[3].xxxx
and r2.y, l(8), cb1[0].y
max r2.z, r1.z, r1.y
max r2.z, r1.x, r2.z
lt r2.z, l(0.0000153787005), r2.z
max r2.w, r4.z, r4.y
max r2.w, r2.w, r4.x
lt r2.w, r2.w, l(0.010000)
or r2.w, r2.w, r2.z
movc r5.x, r2.w, l(0), l(1)
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r5.yz, v0.xxyx
sqrt r7.xw, r0.wwww
sqrt r7.y, r1.w
sqrt r7.z, r2.x
mul r9.xyz, r7.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r9.yyyy, r9.xxxz
mad r9.x, r7.z, l(0.250000), r0.z
dp2 r9.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r9.z, r7.z, l(-0.250000), r0.w
and r0.zw, r5.yyyz, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r9.xxxy, r9.xxxz
add r8.xz, r0.zzwz, l(0.000000, 0.000000, 0.498039216, 0.000000)
mul r0.z, r3.w, l(6.250000)
sqrt r8.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r2.y, l(1), l(0)
and r0.w, r2.z, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(28)
imad r0.z, r5.x, l(32), r0.z
utof r0.z, r0.z
mul r6.z, r0.z, l(0.00392156886)
and r1.xyz, r1.xyzx, r2.zzzz
movc o3.xyz, r2.wwww, r1.xyzx, r4.xyzx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r8.xzyw
mov r6.w, l(0)
mov o2.xyzw, r6.xwyz
mov o3.w, r4.w
ret
// Approximately 343 instruction slots used
