//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:19 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   19        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   25        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   26        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   27        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   28        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   29        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   30        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   31        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   32        1
// resourceTables__materialData.layer_4__ao    texture  float4          2d   33        1
// resourceTables__materialData.layer_4__opacity    texture  float4          2d   34        1
// resourceTables__materialData.layer_4__scatter    texture  float4          2d   35        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   37        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t35
dcl_resource_texture2d (float,float,float,float) t37
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r3.x, r1.xyzx, v4.xyzx
dp3 r3.y, r1.xyzx, v5.xyzx
dp3 r3.z, r1.xyzx, v3.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 4.000000, 4.000000)
dp3 r1.w, -r3.xyzx, -r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, -r3.xyzx
lod r1.w, r0.zwzz, t28.x, s1
mad r2.w, r1.w, l(2.000000), l(10.000000)
mov r3.w, -r3.y
dp2 r3.y, r3.xwxx, r3.xwxx
sqrt r3.y, r3.y
max r3.y, r3.y, l(0.000001)
div r3.xyz, r3.xwzx, r3.yyyy
mul r3.w, r2.w, r3.z
mul r4.xyz, r3.xywx, l(0.000976562500, 0.000976562500, 0.0976562500, 0.000000)
min r2.w, r4.z, l(-0.00520833349)
mov r3.zw, r0.zzzw
mov r4.z, l(0.999000)
loop
  mad r5.xyzw, r3.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r3.zwzw
  mad r6.xyzw, r3.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r3.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r7.x, r5.xyxx, t28.xyzw, s1, r1.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.y, r5.zwzz, t28.yxzw, s1, r1.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.z, r6.zwzz, t28.yzxw, s1, r1.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.w, r6.xyxx, t28.yzwx, s1, r1.w
  mad r8.xyzw, r2.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r4.zzzz
  ge r7.xyzw, r7.xyzw, r8.zxyw
  mov r9.xy, r6.zwzz
  mov r9.z, r8.y
  mov r6.z, r8.w
  movc r6.xyz, r7.zzzz, r9.xyzx, r6.xyzx
  mov r9.xy, r5.zwzz
  mov r9.z, r8.x
  movc r6.xyz, r7.yyyy, r9.xyzx, r6.xyzx
  mov r8.xy, r5.xyxx
  movc r5.xyz, r7.xxxx, r8.xyzx, r6.xyzx
  or r6.xy, r7.zwzz, r7.xyxx
  or r4.w, r6.y, r6.x
  if_nz r4.w
    mov r3.zw, r5.xxxy
    mov r4.z, r5.z
    break
  endif
  mov r3.zw, r5.xxxy
  mov r4.z, r5.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r3.zwzz, t28.yzxw, s1, r1.w
mad r3.xy, -r3.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r3.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t28.yzwx, s1, r1.w
add r1.w, -r2.w, r4.z
add r0.z, -r0.z, r4.z
add r0.w, -r0.w, r1.w
mul r3.xy, |r0.zzzz|, r4.xyxx
add r0.z, |r0.w|, |r0.z|
max r0.z, r0.z, l(0.000010)
div r0.zw, r3.xxxy, r0.zzzz
add r0.zw, -r0.zzzw, r3.zzzw
mov r3.xy, v2.xyxx
mov r3.z, l(1.000000)
dp3 r4.x, l(-0.0000144799606, -4.000000, 4.500007, 0.000000), r3.xyzx
dp3 r4.y, l(4.000000, -0.0000144799606, 0.500007272, 0.000000), r3.xyzx
mad r0.zw, v2.xxxy, l(0.000000, 0.000000, -3.000000, -3.000000), r0.zzzw
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 4.000000, 4.000000)
mul r3.xy, v2.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xyxx, t11.xyzw, s2
lt r6.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r5.xyz, r5.xyzx
mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r5.xyz, r6.xyzx, r7.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r4.xyxx, t12.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r7.x, l(-0.00000361999014, -1.000000, 0.000000, 0.000000), r6.xyxx
dp2 r7.y, l(1.000000, -0.00000361999014, 0.000000, 0.000000), r6.xyxx
sample_indexable(texture2d)(float,float,float,float) r8.xw, r4.xyxx, t13.xzyw, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r4.xyxx, t14.xywz, s2
mov r7.z, r6.z
dp3 r2.w, r7.xyzx, r7.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r3.z, r2.w
mul r4.xy, r3.zzzz, r7.xyxx
mul r3.w, r8.w, r8.w
mul r3.w, r3.w, l(0.160000)
mul r6.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xyw, v2.xyxx, t16.xywz, s2
lt r9.xyz, r7.xywx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r10.xyz, r7.xywx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r7.xyw, r7.xyxw
mul r7.xyw, r7.xyxw, l(0.416666657, 0.416666657, 0.000000, 0.416666657)
exp r7.xyw, r7.xyxw
mad r7.xyw, r7.xyxw, l(1.055000, 1.055000, 0.000000, 1.055000), l(-0.055000, -0.055000, 0.000000, -0.055000)
movc r7.xyw, r9.xyxz, r10.xyxz, r7.xyxw
sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t17.xyzw, s2
mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.z, v2.xyxx, t18.xywz, s2
dp3 r5.w, r9.xyzx, r9.xyzx
sqrt r5.w, r5.w
max r5.w, r5.w, l(0.000010)
rcp r6.w, r5.w
mul r9.xyz, r6.wwww, r9.xyzx
mul r10.xyz, r7.xywx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mad r3.z, r7.z, r3.z, l(1.000000)
max r4.w, r3.z, l(0.001000)
mul r11.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r3.z, r4.xywx, r11.xyzx
mul r11.xyz, r3.zzzz, r4.xywx
div r4.xyw, r11.xyxz, r4.wwww
mad r4.xyw, -r9.xyxz, l(-1.000000, -1.000000, 0.000000, 1.000000), r4.xyxw
min r2.w, r2.w, r5.w
mul r3.z, r1.w, r4.z
lt r9.xyz, r5.xyzx, l(0.500000060, 0.500000060, 0.500000060, 0.000000)
mul r6.xyz, r6.xyzx, r10.xyzx
add r6.xyz, r6.xyzx, r6.xyzx
mad r5.xyz, -r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
add r5.xyz, r5.xyzx, r5.xyzx
mad r7.xyz, -r7.xywx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r5.xyz, -r5.xyzx, r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
movc r5.xyz, r9.xyzx, r6.xyzx, r5.xyzx
add r6.xyz, |r1.xyzx|, l(-0.200000, -0.200000, -0.200000, 0.000000)
mul r6.xyz, r6.xyzx, l(7.000000, 7.000000, 7.000000, 0.000000)
max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r5.w, r6.y, r6.x
add r5.w, r6.z, r5.w
div r6.xyz, r6.xyzx, r5.wwww
mul r7.xyzw, r2.xzzy, l(0.500000, 0.500000, 0.500000, 0.500000)
sample_indexable(texture2d)(float,float,float,float) r2.z, r7.xyxx, t23.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r5.w, r7.zwzz, t23.yzwx, s1
mul r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.w, r2.xyxx, t23.yzwx, s1
mul r2.z, r6.y, r2.z
mad r2.z, r5.w, r6.x, r2.z
mad r2.z, r6.w, r6.z, r2.z
mad r5.w, v6.z, r2.z, l(-0.124146)
mov_sat r6.w, r5.w
add r6.w, -r6.w, l(1.000000)
mul_sat r5.w, r5.w, l(7.75392151)
mul r6.w, r6.w, l(2.814940)
deriv_rtx_fine r8.w, r6.w
deriv_rty_fine r6.w, r6.w
lt r9.x, l(0.000000), r5.w
ne r9.y, r8.w, l(0.000000)
or r9.y, r9.y, r9.x
ne r9.z, r6.w, l(0.000000)
or r9.y, r9.z, r9.y
if_nz r9.y
  sample_indexable(texture2d)(float,float,float,float) r9.yzw, r7.xyxx, t20.wxyz, s1
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r7.zwzz, t20.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r2.xyxx, t20.xyzw, s1
  mul r9.yzw, r6.yyyy, r9.yyzw
  mad r9.yzw, r10.xxyz, r6.xxxx, r9.yyzw
  mad r9.yzw, r11.xxyz, r6.zzzz, r9.yyzw
  lt r10.xyz, r9.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.yzw, r9.yyzw
  mul r9.yzw, r9.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r9.yzw, r9.yyzw
  mad r9.yzw, r9.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r9.yzw, r10.xxyz, r11.xxyz, r9.yyzw
  lt r10.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r1.xyzx
  lt r11.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  iadd r10.xyz, -r10.xyzx, r11.xyzx
  itof r10.yzw, r10.yyxz
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r7.zwzz, t21.xyzw, s1
  mad r11.xyz, r11.zxyz, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  mov r10.x, l(1.000000)
  mul r11.xyz, r10.zxxz, r11.xyzx
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r7.xyxx, t21.xyzw, s1
  mad r12.xyz, r12.xzyx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  mov r10.z, r6.y
  mul r12.xyz, r10.xyzx, r12.xyzx
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r2.xyxx, t21.xyzw, s1
  mad r13.xyz, r13.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  mul r13.xyz, r10.xxwx, r13.xyzx
  mov r10.w, l(-1.000000)
  mul r10.xyz, r10.zzwz, r12.xyzx
  mad r10.xyz, r11.xyzx, r6.xxxx, r10.xyzx
  mad r10.xyz, r13.xyzx, r6.zzzz, r10.xyzx
  dp3 r10.w, r10.xyzx, r10.xyzx
  rsq r10.w, r10.w
  mul r10.xyz, r10.wwww, r10.xyzx
  dp3 r11.x, r10.xyzx, v4.xyzx
  dp3 r11.y, r10.xyzx, v5.xyzx
  dp3 r11.z, r10.xyzx, r1.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xy, r7.xyxx, t22.xwyz, s1
  sample_indexable(texture2d)(float,float,float,float) r7.zw, r7.zwzz, t22.yzxw, s1
  sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t22.xwyz, s1
  mul r7.xy, r6.yyyy, r7.xyxx
  mad r6.xy, r7.zwzz, r6.xxxx, r7.xyxx
  mad r2.xy, r2.xyxx, r6.zzzz, r6.xyxx
  dp3 r6.x, r11.xyzx, r11.xyzx
  sqrt r6.x, r6.x
  max r6.x, r6.x, l(0.000010)
  rcp r6.y, r6.x
  mul r2.y, r2.y, r2.y
  if_nz r9.x
    add r6.x, -r2.w, r6.x
    mad r2.w, r5.w, r6.x, r2.w
    mad r6.xyz, r11.xyzx, r6.yyyy, -r4.xywx
    mad r4.xyw, r5.wwww, r6.xyxz, r4.xyxw
    mad r6.xyz, r9.yzwy, l(0.832035899, 0.908908963, 0.931518734, 0.000000), -r5.xyzx
    mad r5.xyz, r5.wwww, r6.xyzx, r5.xyzx
    add r2.x, -r8.x, r2.x
    mad r8.x, r5.w, r2.x, r8.x
    mad r1.w, -r4.z, r1.w, l(1.000000)
    mad r3.z, r5.w, r1.w, r3.z
    mad r1.w, r2.y, l(0.160000), -r3.w
    mad r3.w, r5.w, r1.w, r3.w
    mov r6.xy, r4.xyxx
  else
    mov r6.xy, r4.xyxx
  endif
  ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.x, r8.w, l(0.010000)
  mul r2.y, r6.w, l(0.010000)
  deriv_rtx_fine r7.xy, v2.xyxx
  deriv_rty_fine r7.zw, v2.xxxy
  dp2 r4.z, r7.xyxx, r7.xyxx
  dp2 r5.w, r7.zwzz, r7.zwzz
  max r4.z, r4.z, l(0.001000)
  div r7.xy, r7.xyxx, r4.zzzz
  max r4.z, r5.w, l(0.001000)
  div r7.zw, r7.zzzw, r4.zzzz
  mul r7.zw, r2.yyyy, r7.zzzw
  mad r2.xy, r7.xyxx, r2.xxxx, r7.zwzz
  mad r4.xy, -r2.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r6.xyxx
  dp3 r2.x, r4.xywx, r4.xywx
  rsq r2.x, r2.x
  mul r7.xyz, r2.xxxx, r4.xywx
  mov r6.z, r4.w
  movc r4.xyw, r1.wwww, r6.xyxz, r7.xyxz
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r0.zwzz, t24.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r0.zwzz, t28.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r2.x, v2.xyxx, t29.wxyz, s2
mov_sat r6.x, r6.x
mul r2.x, r2.x, r6.x
mul r2.y, r2.x, v6.x
mul_sat r4.z, r2.y, l(1.98305678)
add r1.w, -r2.z, r1.w
mad r1.w, r4.z, r1.w, r2.z
lt r2.z, r2.y, l(0.500000)
dp2 r2.y, r1.wwww, r2.yyyy
mad r2.x, -r2.x, v6.x, l(1.000000)
add r2.x, r2.x, r2.x
add r1.w, -r1.w, l(1.000000)
mad r1.w, -r2.x, r1.w, l(1.000000)
movc r1.w, r2.z, r2.y, r1.w
mul_sat r1.w, r1.w, l(1.98305678)
lt r2.x, l(0.000000), r1.w
if_nz r2.x
  lt r2.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r7.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.xyz, r2.xyzx, r7.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.zwzz, t25.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xy, r0.zwzz, t26.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t27.xyzw, s2
  dp3 r0.w, r6.xyzx, r6.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r4.z, r0.w
  mul r5.w, r7.y, r7.y
  add r0.w, -r2.w, r0.w
  mad r2.w, r1.w, r0.w, r2.w
  mad r6.xyz, r6.xyzx, r4.zzzz, -r4.xywx
  mad r4.xyw, r1.wwww, r6.xyxz, r4.xyxw
  mad r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r5.xyzx
  mad r5.xyz, r1.wwww, r2.xyzx, r5.xyzx
  add r0.w, -r8.x, r7.x
  mad r8.x, r1.w, r0.w, r8.x
  add r0.z, -r3.z, r0.z
  mad r3.z, r1.w, r0.z, r3.z
  mad r0.z, r5.w, l(0.160000), -r3.w
  mad r3.w, r1.w, r0.z, r3.w
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.xyxx, t30.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, r3.xyxx, t34.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t19.yzwx, s1
mov_sat r6.x, r6.x
mul r0.w, r0.w, r6.x
mul r0.w, r0.w, v6.y
mad r0.z, r0.w, r0.z, l(-0.178467)
mov_sat r0.w, r0.z
mad r0.w, r0.w, l(3.14159274), l(-1.57079637)
sincos r0.w, null, r0.w
mad r0.w, r0.w, l(0.500000), l(0.500000)
mul_sat r0.z, r0.z, l(9.051904)
mul r0.w, r0.w, l(7.500000)
deriv_rtx_fine r1.w, r0.w
deriv_rty_fine r0.w, r0.w
lt r2.x, l(0.000000), r0.z
ne r2.y, r1.w, l(0.000000)
or r2.y, r2.y, r2.x
ne r2.z, r0.w, l(0.000000)
or r2.y, r2.z, r2.y
if_nz r2.y
  lt r7.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r9.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.xyxx, t31.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyxx, t32.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r2.y, r3.xyxx, t33.yxzw, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r3.xyxx, t35.xyzw, s1
  dp3 r2.z, r7.xyzx, r7.xyzx
  sqrt r2.z, r2.z
  max r2.z, r2.z, l(0.000010)
  rcp r4.z, r2.z
  mul r5.w, r9.z, r9.z
  mul r10.xyz, r9.yyyy, r10.xyzx
  if_nz r2.x
    add r2.x, -r2.w, r2.z
    mad r2.w, r0.z, r2.x, r2.w
    mad r7.xyz, r7.xyzx, r4.zzzz, -r4.xywx
    mad r4.xyw, r0.zzzz, r7.xyxz, r4.xyxw
    mul r7.xyz, r0.zzzz, r10.xyzx
    mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r5.xyzx
    mad r5.xyz, r0.zzzz, r6.xyzx, r5.xyzx
    add r2.x, -r8.x, r9.x
    mad r8.x, r0.z, r2.x, r8.x
    add r2.x, -r3.z, r2.y
    mad r3.z, r0.z, r2.x, r3.z
    mad r2.x, r5.w, l(0.160000), -r3.w
    mad r3.w, r0.z, r2.x, r3.w
    mul r8.y, r0.z, r9.y
    mov r2.xy, r4.xyxx
  else
    mov r8.z, l(0)
    mov r8.xy, r8.xzxx
    mov r2.xy, r4.xyxx
    mov r7.xyz, l(0,0,0,0)
  endif
  ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r1.w, r1.w, l(0.010000)
  mul r0.w, r0.w, l(0.010000)
  deriv_rtx_fine r6.xy, r3.xyxx
  deriv_rty_fine r3.xy, r3.xyxx
  dp2 r4.z, r6.xyxx, r6.xyxx
  dp2 r5.w, r3.xyxx, r3.xyxx
  max r4.z, r4.z, l(0.001000)
  div r6.xy, r6.xyxx, r4.zzzz
  max r4.z, r5.w, l(0.001000)
  div r3.xy, r3.xyxx, r4.zzzz
  mul r3.xy, r0.wwww, r3.xyxx
  mad r3.xy, r6.xyxx, r1.wwww, r3.xyxx
  mad r4.xy, -r3.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r2.xyxx
  dp3 r0.w, r4.xywx, r4.xywx
  rsq r0.w, r0.w
  mul r6.xyz, r0.wwww, r4.xywx
  mov r2.z, r4.w
  movc r4.xyw, r0.zzzz, r2.xyxz, r6.xyxz
else
  mov r8.y, l(0)
  mov r7.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t37.xywz, s2
mul_sat r0.z, r0.z, v6.w
add r6.xyzw, r0.zzzz, l(-0.300000, -0.250000, -0.980000, -0.300000)
mul r6.xyzw, r6.xywz, l(1.47058821, 4.000000, 1.66666663, 50.000000)
mov_sat r6.xyz, r6.xyzx
add r2.xyz, -r8.yyxy, l(1.500000, 1.000000, 0.860000, 0.000000)
mul r0.w, r2.y, r6.x
mov_sat r2.xy, r2.xyxx
mul r1.w, r2.x, r6.y
max r2.x, r6.w, l(0.000000)
mul r2.x, r2.y, r2.x
mad r2.y, r0.w, r2.z, r8.x
add r2.z, -r3.w, l(0.020000)
mad r1.w, r1.w, r2.z, r3.w
max r0.w, r6.z, r0.w
add r2.z, -r2.w, l(1.000000)
mad r3.x, r0.w, r2.z, r2.w
mov r9.x, v4.y
mov r9.y, v5.y
mov r9.z, r1.y
add r6.xyw, r9.xyxz, l(-0.000000, -0.000000, 0.000000, -1.000000)
mad r2.xzw, r2.xxxx, r6.xxyw, l(0.000000, 0.000000, 0.000000, 1.000000)
dp3 r0.w, r2.xzwx, r2.xzwx
rsq r0.w, r0.w
mad r2.xzw, r2.xxzw, r0.wwww, -r4.xxyw
mad r2.xzw, r6.zzzz, r2.xxzw, r4.xxyw
dp3 r0.w, r2.xzwx, r2.xzwx
rsq r0.w, r0.w
mul r2.xzw, r0.wwww, r2.xxzw
add r0.w, -r3.z, l(1.000000)
mad o2.x, r0.z, r0.w, r3.z
add r4.xyzw, -r5.xyzx, l(0.341176510, 0.325490236, 0.313725442, 0.341176510)
mad r4.xyzw, r0.zzzz, r4.xyzw, r5.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, v5.xyzx
mul r6.xyz, r2.zzzz, r6.xyzx
mad r5.xyz, r2.xxxx, r5.xyzx, r6.xyzx
mad r2.xzw, r2.wwww, r1.xxyz, r5.xxyz
dp3 r0.z, r2.xzwx, r2.xzwx
rsq r0.z, r0.z
mul r2.xzw, r0.zzzz, r2.xxzw
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r3.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r3.xxxy
add r1.x, -r2.y, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r3.xyzw, r4.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r5.xyzw, r4.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r4.xyzw, r4.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r4.xyzw, r4.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r4.xyzw, r4.xyzw
mul r4.xyzw, r4.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r4.xyzw, r4.xyzw
movc r3.xyzw, r3.xyzw, r5.xyzw, r4.xyzw
and r0.w, l(8), cb1[0].y
max r1.x, r7.z, r7.y
max r1.x, r1.x, r7.x
mul r1.x, r8.y, r1.x
lt r1.x, l(0.010000), r1.x
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r1.yz, v0.xxyx
sqrt r3.xyzw, r3.xyzw
mul r4.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r3.xy, r4.yyyy, r4.xzxx
mad r4.x, r3.z, l(0.250000), r3.x
dp2 r4.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r4.z, r3.z, l(-0.250000), r3.y
and r1.yz, r1.yyzy, l(0, 1, 1, 0)
ine r0.z, r1.z, r1.y
movc r1.yz, r0.zzzz, r4.xxyx, r4.xxzx
add o0.xy, r1.yzyy, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r1.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xzwx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.w, l(25), l(24)
bfi r0.z, l(3), l(5), r1.x, r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and o3.xyz, r7.xyzx, r1.xxxx
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, r8.y
mov o3.w, l(0)
ret
// Approximately 490 instruction slots used
