//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:56 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__scatter    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__scatter    texture  float4          2d   26        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   27        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   28        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   29        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   30        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   31        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   32        1
// resourceTables__materialData.layer_3__scatter    texture  float4          2d   33        1
// resourceTables__materialData.layer_3__sparkle    texture  float4          2d   34        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   36        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t36
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
add r0.zw, v2.xxxy, v2.xxxy
mul r2.xy, v2.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.zwzz, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.zw, r0.zwzz, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.zwzz, t15.xyzw, s1
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r3.w, r1.w
mul r4.xyz, r3.wwww, r4.xyzx
mul r2.w, r2.w, r2.w
mul r2.w, r2.w, l(0.160000)
mul r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r0.zwzz, t16.wxyz, s2
mov_sat r6.x, r6.x
mul_sat r3.w, r6.x, v6.x
lt r4.w, l(0.000000), r3.w
if_nz r4.w
  lt r7.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r0.zwzz, t17.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r0.zwzz, t21.xyzw, s1
  dp3 r4.w, r7.xyzx, r7.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.w, r4.w
  add r4.w, -r1.w, r4.w
  mad r1.w, r3.w, r4.w, r1.w
  mad r7.xyz, r7.xyzx, r5.wwww, -r4.xyzx
  mad r4.xyz, r3.wwww, r7.xyzx, r4.xyzx
  add r7.xyz, -r5.xyzx, r8.xyzx
  mad r5.xyz, r3.wwww, r7.xyzx, r5.xyzx
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.xyzx
  mad r3.xyz, r3.wwww, r6.xyzx, r3.xyzx
  add r4.w, r7.w, l(-1.000000)
  mad r3.w, r3.w, r4.w, l(1.000000)
else
  mov r3.w, l(1.000000)
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r0.zwzz, t22.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r4.w, r0.zwzz, t25.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t27.zxyw, s2
mov_sat r6.x, r6.x
mul r2.x, r2.x, r6.x
mul r2.x, r2.x, v6.y
mov_sat r4.w, r4.w
mad r2.x, r2.x, r4.w, l(-0.0392156988)
mul_sat r2.x, r2.x, l(2.54999924)
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  lt r7.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r0.zwzz, t23.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xy, r0.zwzz, t24.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r0.zwzz, t26.xyzw, s1
  dp3 r2.y, r7.xyzx, r7.xyzx
  sqrt r2.y, r2.y
  max r2.y, r2.y, l(0.000010)
  rcp r5.w, r2.y
  mul r6.w, r8.y, r8.y
  add r2.y, -r1.w, r2.y
  mad r1.w, r2.x, r2.y, r1.w
  mad r7.xyz, r7.xyzx, r5.wwww, -r4.xyzx
  mad r4.xyz, r2.xxxx, r7.xyzx, r4.xyzx
  add r7.xyz, -r5.xyzx, r9.xyzx
  mad r5.xyz, r2.xxxx, r7.xyzx, r5.xyzx
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.xyzx
  mad r3.xyz, r2.xxxx, r6.xyzx, r3.xyzx
  add r2.y, -r2.z, r8.x
  mad r2.z, r2.x, r2.y, r2.z
  add r2.y, -r3.w, l(1.000000)
  mad r3.w, r2.x, r2.y, r3.w
  mad r2.y, r6.w, l(0.160000), -r2.w
  mad r2.w, r2.x, r2.y, r2.w
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r0.zwzz, t28.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.x, r0.zwzz, t32.xyzw, s1
dp3 r2.y, v4.xyzx, v4.xyzx
rsq r2.y, r2.y
mul r7.xyz, r2.yyyy, v4.xyzx
dp3 r2.y, v5.xyzx, v5.xyzx
rsq r2.y, r2.y
mul r8.xyz, r2.yyyy, v5.xyzx
dp3 r2.y, r4.xyzx, r4.xyzx
rsq r2.y, r2.y
mul r9.xyz, r2.yyyy, r4.xyzx
mul r10.xyz, r8.xyzx, r9.yyyy
mad r9.xyw, r9.xxxx, r7.xyxz, r10.xyxz
mad r9.xyz, r9.zzzz, r1.xyzx, r9.xywx
dp3 r2.y, r9.xyzx, r9.xyzx
rsq r2.y, r2.y
mul r2.y, r2.y, r9.y
mad r2.y, r2.y, l(0.500000), l(-0.0174495578)
mul_sat r2.y, r2.y, l(3.067588)
mov_sat r6.x, r6.x
mul r2.y, r2.y, r6.x
add_sat r2.x, r4.w, r2.x
mul r2.x, r2.x, r2.y
mul r2.x, r2.x, l(4.49986267)
min r2.x, r2.x, l(1.000000)
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  lt r9.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r9.xyzx, r10.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xy, r0.zwzz, t30.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r2.y, r0.zwzz, t31.yxzw, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r0.zwzz, t33.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r4.w, r0.zwzz, t34.yzwx, s1
  mul r5.w, r9.y, r9.y
  mul r4.w, r2.x, r4.w
  sample_indexable(texture2d)(float,float,float,float) r9.yzw, r0.zwzz, t29.wxyz, s2
  mad r9.yzw, r9.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp3 r0.z, r9.yzwy, r9.yzwy
  sqrt r0.z, r0.z
  rcp r0.w, r0.z
  lt r6.w, l(0.000000), r4.w
  if_nz r6.w
    mul r11.xyz, v2.yyxy, l(450.000000, 450.000000, 450.000000, 0.000000)
    frc r12.xy, r11.zyzz
    add r12.xy, r12.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    dp2 r6.w, |r12.xyxx|, |r12.xyxx|
    mul_sat r7.w, v0.w, l(0.500000)
    mul r7.w, r7.w, l(0.300000)
    mul r7.w, r7.w, r7.w
    lt r6.w, r6.w, r7.w
    if_nz r6.w
      add r6.w, cb3[38].w, cb3[38].w
      log r4.w, r4.w
      mul r4.w, r4.w, l(32.000000)
      exp r4.w, r4.w
      mul r4.w, r4.w, r6.w
      ftou r11.xyz, |r11.xyzx|
      ishl r12.xy, r11.yzyy, l(10, 11, 0, 0)
      iadd r12.xy, r11.zyzz, r12.xyxx
      imul null, r11.yw, r11.yyyz, l(0, 2000, 0, 100)
      imad r6.w, r11.x, l(3072), r11.z
      xor r11.xz, r12.xxyx, l(61, 0, 61, 0)
      ushr r12.xy, r12.xyxx, l(16, 16, 0, 0)
      xor r11.xz, r11.xxzx, r12.xxyx
      imul null, r11.xz, r11.xxzx, l(9, 0, 9, 0)
      ushr r12.xy, r11.xzxx, l(4, 4, 0, 0)
      xor r11.xz, r11.xxzx, r12.xxyx
      imul null, r11.xz, r11.xxzx, l(0x27d4eb2d, 0, 0x27d4eb2d, 0)
      ushr r12.xy, r11.xzxx, l(15, 15, 0, 0)
      xor r11.xz, r11.xxzx, r12.xxyx
      xor r7.w, r6.w, l(61)
      ushr r6.w, r6.w, l(16)
      xor r6.w, r6.w, r7.w
      imul null, r6.w, r6.w, l(9)
      ushr r7.w, r6.w, l(4)
      xor r6.w, r6.w, r7.w
      imul null, r6.w, r6.w, l(0x27d4eb2d)
      ushr r7.w, r6.w, l(15)
      xor r6.w, r6.w, r7.w
      utof r11.xz, r11.xxzx
      mad r12.xy, r11.xzxx, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      utof r6.w, r6.w
      mul r6.w, r6.w, l(1.164153218E-010)
      max r12.z, r6.w, l(0.010000)
      iadd r6.w, r11.w, r11.y
      xor r7.w, r6.w, l(61)
      ushr r6.w, r6.w, l(16)
      xor r6.w, r6.w, r7.w
      imul null, r6.w, r6.w, l(9)
      ushr r7.w, r6.w, l(4)
      xor r6.w, r6.w, r7.w
      imul null, r6.w, r6.w, l(0x27d4eb2d)
      ushr r7.w, r6.w, l(15)
      xor r6.w, r6.w, r7.w
      utof r6.w, r6.w
      mad r6.w, r6.w, l(8.149073083E-011), l(0.650000)
      mul r6.w, r6.w, r6.w
      mul r6.w, r6.w, r6.w
      mul r6.w, r6.w, r6.w
      mul r4.w, r4.w, r6.w
      dp3 r6.w, r12.xyzx, r12.xyzx
      rsq r6.w, r6.w
      mul r11.xyz, r6.wwww, r12.xyzx
      mul r6.w, r4.w, r11.z
      mul r12.xyz, r8.xyzx, r11.yyyy
      mad r11.xyw, r11.xxxx, r7.xyxz, r12.xyxz
      mad r11.xyz, r11.zzzz, r1.xyzx, r11.xywx
      dp3 r7.w, r11.xyzx, r11.xyzx
      rsq r7.w, r7.w
      mul r11.xyz, r7.wwww, r11.xyzx
      mul r11.xyz, r4.wwww, r11.xyzx
    else
      mov r11.xyz, l(0,0,0,0)
      mov r6.w, l(0)
    endif
  else
    mov r11.xyz, l(0,0,0,0)
    mov r6.w, l(0)
  endif
  add r0.z, -r1.w, r0.z
  mad r1.w, r2.x, r0.z, r1.w
  mad r9.yzw, r9.yyzw, r0.wwww, -r4.xxyz
  mad r4.xyz, r2.xxxx, r9.yzwy, r4.xyzx
  add r9.yzw, -r5.xxyz, r10.xxyz
  mad r5.xyz, r2.xxxx, r9.yzwy, r5.xyzx
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.xyzx
  mad r3.xyz, r2.xxxx, r6.xyzx, r3.xyzx
  add r0.z, -r2.z, r9.x
  mad r2.z, r2.x, r0.z, r2.z
  add r0.z, -r3.w, r2.y
  mad r3.w, r2.x, r0.z, r3.w
  mad r0.z, r5.w, l(0.160000), -r2.w
  mad r2.w, r2.x, r0.z, r2.w
else
  mov r6.w, l(0)
  mov r11.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t29.xywz, s2
mul r0.z, r0.z, v6.w
mul_sat r0.z, r0.z, l(12.535585)
mul r0.z, r0.z, l(0.010000)
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xy, r0.wwww, r4.xyxx
add r2.x, -r3.w, l(1.000000)
mad r2.x, r0.z, r2.x, r3.w
add r9.xyzw, -r3.xyzx, l(0.0844486579, 0.0936279222, 0.0917920396, 0.0844486579)
mad r3.xyzw, r0.zzzz, r9.xyzw, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, v2.xyxx, t36.xyzw, s2
mad r6.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.z, r6.xyzx, r6.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r2.y, r0.z
mul r6.xyz, r2.yyyy, r6.xyzx
mad r0.w, r4.z, r0.w, l(1.000000)
max r4.w, r0.w, l(0.001000)
mul r9.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r4.xywx, r9.xyzx
mul r4.xyz, r0.wwww, r4.xywx
div r4.xyz, r4.xyzx, r4.wwww
mad r4.xyz, -r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r4.xyzx
min r6.x, r0.z, r1.w
mul o2.x, r2.x, r9.w
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r8.xyz, r8.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r7.xyxz, r8.xyxz
mad r4.xyz, r4.zzzz, r1.xyzx, r4.xywx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r7.xyzx, r7.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r6.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r6.xxxy
add r1.x, -r2.z, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.xyz, r3.wyzw, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r3.w, l(0.0773993731)
mad r2.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r2.xyz, r2.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r2.xyz, r2.xyzx
movc r0.w, r1.x, r0.w, r2.x
mul r1.xw, r3.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r1.xy, r1.yzyy, r1.xwxx, r2.yzyy
mul r2.xyz, r5.xyzx, cb3[37].yyyy
and r1.z, l(8), cb1[0].y
max r1.w, r2.z, r2.y
max r1.w, r1.w, r2.x
lt r1.w, r1.w, l(0.010000)
movc r3.x, r1.w, l(0), l(3)
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.yz, v0.xxyx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r3.yyyz, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(25), l(24)
imad r0.z, r3.x, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
ne r0.z, r6.w, l(0.000000)
mad_sat r3.xyz, r11.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r3.w, -r3.z
and r1.xyz, r0.zzzz, r3.xywx
movc o3.xyz, r1.wwww, r1.xyzx, r2.xyzx
movc o3.w, r1.w, l(0), l(1.000000)
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, l(0)
ret
// Approximately 348 instruction slots used
