//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 28 19:47:36 2022
//
//
// Note: shader requires additional functionality:
//       Early depth-stencil
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   15        1
// resourceTables__passData.baseColorTexture        UAV  unorm4          2d   15        1
// resourceTables__passData.normalTextureRW        UAV  unorm4          2d   16        1
// resourceTables__passData.propertiesTexture        UAV  unorm4          2d   17        1
// resourceTables__passData.scatteringEmissiveTexture        UAV  float4          2d   18        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
ps_5_0
dcl_globalFlags refactoringAllowed | forceEarlyDepthStencil
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_uav_typed_texture2d (unorm,unorm,unorm,unorm) u15
dcl_uav_typed_texture2d (unorm,unorm,unorm,unorm) u16
dcl_uav_typed_texture2d (unorm,unorm,unorm,unorm) u17
dcl_uav_typed_texture2d (float,float,float,float) u18
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.x
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
mad r1.x, v0.z, cb3[35].z, cb3[35].w
rcp r1.x, r1.x
mov r1.z, -r1.x
mul r1.xy, r0.zwzz, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
mad r1.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
ftou r3.xy, v0.xyxx
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyzw, t1.xyzw
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mad r0.xy, -cb3[32].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), r0.xyxx
gather4_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t0.xzyw, s4.x
mov r1.z, -r1.y
mul r0.xy, r0.zzzz, r1.xzxx
mov r0.w, l(1.000000)

add r40.w, r0.z, -r40.y
mad r0.x, -r40.x, r40.w, r0.x

dp4 r1.x, r0.xyzw, cb3[12].xyzw
dp4 r1.y, r0.xyzw, cb3[13].xyzw
dp4 r1.z, r0.xyzw, cb3[14].xyzw
add r0.xyz, -r1.xyzx, r2.zxyz
dp3 r0.x, v3.xyzx, r0.xyzx
add r0.y, -r0.x, l(10.000000)
dp3 r0.z, r4.xyzx, v3.xyzx
add r0.z, r0.z, l(1.000000)
mul_sat r0.yz, r0.yyzy, l(0.000000, 3402823593150348600000000000000000000.000000, 170141173319264430000000000000000000000.000000, 0.000000)
mul r0.z, r0.z, r0.z
mul r4.z, r0.z, r0.y
lt r0.y, l(0.000000), r4.z
deriv_rty_coarse r4.xy, v2.xyxx
and r4.xyz, r4.xyzx, r0.yyyy
ge r0.z, l(0.000000), r4.z
discard_nz r0.z
mad r0.xzw, r0.xxxx, v3.xxyz, r1.xxyz
add r0.xzw, -r2.zzxy, r0.xxzw
dp3 r1.x, -r0.xzwx, v4.xyzx
dp3 r5.y, -r0.xzwx, v5.xyzx
mov r5.x, -r1.x
deriv_rtx_fine r0.xz, v2.xxyx
deriv_rty_fine r1.xy, v2.yxyy
deriv_rtx_fine r6.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r0.z, r0.z, r1.y
mad r0.x, r0.x, r1.x, -r0.z
mul r1.xyz, r2.xyzx, r6.xyzx
mad r1.xyz, r6.zxyz, r2.yzxy, -r1.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
sqrt r0.z, r0.z
lt r0.w, l(0.000000), r0.z
div r0.x, |r0.x|, r0.z
sqrt r0.x, r0.x
and r0.x, r0.x, r0.w
mad r0.xz, r5.xxyx, r0.xxxx, v2.xxyx
deriv_rtx_coarse r1.xy, v2.xyxx
and r0.yw, r0.yyyy, r1.xxxy
sample_d_indexable(texture2d)(float,float,float,float) r1.xyzw, r0.xzxx, t11.wxyz, s2, r0.ywyy, r4.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r2.x, r0.xzxx, t15.xyzw, s2, r0.ywyy, r4.xyxx
mov_sat r1.x, r1.x
mul r1.x, r1.x, r2.x
mad r1.x, r1.x, v6.x, l(-0.189575)
mul_sat r2.x, r1.x, l(16.701323)
mul r2.y, r4.z, r2.x
ge r2.z, l(0.000000), r2.y
discard_nz r2.z
lt r2.z, l(0.000000), r2.y
if_nz r2.z
  dp3 r2.z, v3.xyzx, v3.xyzx
  rsq r2.z, r2.z
  mul r5.xyz, r2.zzzz, v3.xyzx
  lt r6.xyzw, r1.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r7.xyzw, r1.yzwy, l(12.920000, 12.920000, 12.920000, 12.920000)
  log r8.xyzw, r1.yzwy
  mul r8.xyzw, r8.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
  exp r8.xyzw, r8.xyzw
  mad r8.xyzw, r8.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
  movc r6.xyzw, r6.xyzw, r7.xyzw, r8.xyzw
  mul_sat r1.x, r1.x, l(19.883484)
  mad r1.x, r1.x, l(3.14159274), l(-1.57079637)
  sincos r1.x, null, r1.x
  mad r1.x, r1.x, l(0.500000), l(0.500000)
  add r1.x, -r1.x, l(1.000000)
  mul r1.x, r1.x, l(6.944580)
  deriv_rtx_fine r1.y, r1.x
  deriv_rty_fine r1.x, r1.x
  sample_d_indexable(texture2d)(float,float,float,float) r7.xyz, r0.xzxx, t12.xyzw, s2, r0.ywyy, r4.xyxx
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_d_indexable(texture2d)(float,float,float,float) r8.xzw, r0.xzxx, t13.xzyw, s2, r0.ywyy, r4.xyxx
  sample_d_indexable(texture2d)(float,float,float,float) r4.x, r0.xzxx, t14.zxwy, s2, r0.ywyy, r4.xyxx
  dp3 r0.y, r7.xyzx, r7.xyzx
  sqrt r0.y, r0.y
  max r9.x, r0.y, l(0.000010)
  rcp r0.y, r9.x
  mul r7.xyz, r0.yyyy, r7.xyzx
  mul r0.y, r8.w, r8.w
  mul r10.xyzw, r6.xyzw, r8.zzzz
  mul r10.xyzw, r10.xyzw, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 5.960464478E-008)
  mad r6.xyzw, r6.wyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), r10.xyzw
  ne r1.zw, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].wwwz
  mul r0.w, r1.y, l(0.010000)
  mul r1.x, r1.x, l(0.010000)
  deriv_rtx_fine r2.zw, r0.xxxz
  deriv_rty_fine r0.xz, r0.xxzx
  dp2 r1.y, r2.zwzz, r2.zwzz
  dp2 r3.z, r0.xzxx, r0.xzxx
  max r1.y, r1.y, l(0.001000)
  div r2.zw, r2.zzzw, r1.yyyy
  max r1.y, r3.z, l(0.001000)
  div r0.xz, r0.xxzx, r1.yyyy
  mul r0.xz, r1.xxxx, r0.xxzx
  mad r0.xz, r2.zzwz, r0.wwww, r0.xxzx
  mad r10.xy, -r0.xzxx, l(1.000000, -1.000000, 0.000000, 0.000000), r7.xyxx
  mov r10.z, r7.z
  dp3 r0.x, r10.xyzx, r10.xyzx
  rsq r0.x, r0.x
  mul r0.xzw, r0.xxxx, r10.xxyz
  movc r0.xzw, r1.zzzz, r7.xxyz, r0.xxzw
  dp3 r1.x, v4.xyzx, v4.xyzx
  rsq r1.x, r1.x
  mul r1.xyz, r1.xxxx, v4.xyzx
  dp3 r2.z, v5.xyzx, v5.xyzx
  rsq r2.z, r2.z
  mul r7.xyz, r2.zzzz, v5.xyzx
  dp3 r2.z, r0.xzwx, r0.xzwx
  rsq r2.z, r2.z
  mul r0.xzw, r0.xxzw, r2.zzzz
  mul r7.xyz, r7.xyzx, r0.zzzz
  mad r1.xyz, r0.xxxx, r1.xyzx, r7.xyzx
  mad r0.xzw, r0.wwww, r5.xxyz, r1.xxyz
  dp3 r1.x, r0.xzwx, r0.xzwx
  rsq r1.x, r1.x
  mul r0.xzw, r0.xxzw, r1.xxxx
  deriv_rtx_fine r1.xyz, r5.xyzx
  deriv_rty_fine r5.xyz, r5.xyzx
  dp3 r1.x, r1.xyzx, r1.xyzx
  dp3 r1.y, r5.xyzx, r5.xyzx
  add r1.x, r1.y, r1.x
  min r9.y, r1.x, l(0.300000)
  movc r1.xy, r1.wwww, l(1.000000,0,0,0), r9.xyxx
  add r1.z, -r8.x, l(1.000000)
  mul r1.z, r1.z, r1.z
  max r1.w, r1.x, l(0.600000)
  mad r1.w, r1.w, l(-0.527635), l(0.520718)
  max r1.w, r1.w, l(0.000000)
  mad r1.z, r1.z, r1.z, r1.w
  add r1.y, r1.y, r1.z
  sqrt r1.y, r1.y
  min r1.y, r1.y, l(1.000000)
  max r1.y, r1.y, l(0.001000)
  sqrt r1.y, r1.y
  add r4.w, -r1.y, l(1.000000)
  lt r5.xyzw, r6.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
  mul r7.xyzw, r6.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
  add r6.xyzw, r6.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
  mul r6.xyzw, r6.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
  log r6.xyzw, r6.xyzw
  mul r6.xyzw, r6.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
  exp r6.xyzw, r6.xyzw
  movc r5.xyzw, r5.xyzw, r7.xyzw, r6.xyzw
  ld_uav_typed_indexable(texture2d)(unorm,unorm,unorm,unorm) r6.xyzw, r3.xyyy, u15.xyzw
  ld_uav_typed_indexable(texture2d)(unorm,unorm,unorm,unorm) r7.xyzw, r3.xyyy, u16.xyzw
  ld_uav_typed_indexable(texture2d)(unorm,unorm,unorm,unorm) r9.xyzw, r3.xyyy, u17.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r1.yzw, r3.xyyy, u18.wxyz
  add r1.x, r1.x, l(-0.950000)
  mul r10.w, r1.x, l(20.000000)
  sqrt r5.xyzw, r5.xyzw
  mul r11.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
  add r2.zw, r11.yyyy, r11.xxxz
  mad r11.x, r5.z, l(0.250000), r2.z
  dp2 r11.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
  mad r11.z, r5.z, l(-0.250000), r2.w
  and r2.zw, r3.xxxy, l(0, 0, 1, 1)
  ine r1.x, r2.w, r2.z
  movc r2.zw, r1.xxxx, r11.xxxy, r11.xxxz
  add r8.xy, r2.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
  mul r0.y, r0.y, l(1.000000)
  sqrt r8.w, r0.y
  add r5.xyzw, -r6.xyzw, r8.xyzw
  mad r5.xyzw, r2.yyyy, r5.xyzw, r6.xyzw
  mad r10.xyz, r0.xzwx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
  add r0.xyzw, -r7.xyzw, r10.xyzw
  mad r0.xyzw, r2.yyyy, r0.xyzw, r7.xyzw
  mov r4.y, l(0)
  add r4.xyw, r4.xyxw, -r9.xyxz
  mad r6.xyz, r2.yyyy, r4.xywx, r9.xyzx
  mul r1.x, r9.w, l(255.000000)
  ftou r1.x, r1.x
  ushr r2.z, r1.x, l(5)
  and r7.xyzw, r1.xxxx, l(1, 2, 8, 16)
  ine r1.x, r7.y, l(0)
  ieq r2.z, r2.z, l(7)
  not r2.w, r1.x
  and r2.z, r2.z, r2.w
  movc r4.xyw, r7.xzxw, l(1,8,0,16), l(0,0,0,0)
  and r1.x, r1.x, l(2)
  iadd r1.x, r1.x, r4.x
  iadd r1.x, r4.y, r1.x
  iadd r1.x, r4.w, r1.x
  bfi r2.w, l(3), l(5), r2.z, l(0)
  iadd r1.x, r1.x, r2.w
  utof r1.x, r1.x
  mul r6.w, r1.x, l(0.00392156886)
  mad r1.xyz, r2.yyyy, -r1.yzwy, r1.yzwy
  mad r1.w, -r2.x, r4.z, l(1.000000)
  and r1.w, r1.w, r2.z
  movc r2.xyz, r2.zzzz, r1.xyzx, r1.wwww
  movc r1.xyz, r7.yyyy, r1.xyzx, r2.xyzx
  store_uav_typed u15.xyzw, r3.xyyy, r5.xyzw
  store_uav_typed u16.xyzw, r3.xyyy, r0.xyzw
  store_uav_typed u17.xyzw, r3.xyyy, r6.xyzw
  mov r1.w, l(0)
  store_uav_typed u18.xyzw, r3.xyyy, r1.xyzw
endif
ret
// Approximately 238 instruction slots used
