//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:39 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Textures:  t8-t10
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float material_cst_ParticleSpawnReferenceRange;// Index:    0.z
//       float emissive2_cst_AlphaBlendAmount;// Index:    0.w
//       float emissive2_cst_AlphaReference;// Index:    1
//       float emissive1_cst_AlphaBlendAmount;// Index:    1.y
//       float emissive1_cst_AlphaReference;// Index:    1.z
//
//   } resourceTables__materialData;    // Index:    0-1.z            Components:     7
                                        // Textures:  t11-t39
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpPoint    sampler      NA          NA    0        1
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__viewData.characterFX    texture   float         buf   10        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   11        1
// resourceTables__materialData.material_mudsnowregionmask    texture  float4          2d   12        1
// resourceTables__materialData.material_mudsnowregionid    texture  float4          2d   13        1
// resourceTables__materialData.material_mudsnowmask    texture  float4          2d   14        1
// resourceTables__materialData.material_mudsnownormal    texture  float4          2d   15        1
// resourceTables__materialData.material_bloodmask    texture  float4          2d   16        1
// resourceTables__materialData.material_firefrostmask    texture  float4          2d   17        1
// resourceTables__materialData.material_firefrostemissive    texture  float4          2d   18        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   22        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   24        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   25        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   28        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   29        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   30        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   31        1
// resourceTables__materialData.layer_4_5__diffuse    texture  float4          2d   32        1
// resourceTables__materialData.layer_4_5__normal    texture  float4          2d   33        1
// resourceTables__materialData.layer_4_5__gloss    texture  float4          2d   34        1
// resourceTables__materialData.layer_4_5__ao    texture  float4          2d   35        1
// resourceTables__materialData.layer_4_5__emissive    texture  float4          2d   36        1
// resourceTables__materialData.emissive2_alpha    texture  float4          2d   38        1
// resourceTables__materialData.emissive1_alpha    texture  float4          2d   39        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
// TEXCOORD                10   xyzw        8     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_buffer (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t35
dcl_resource_texture2d (float,float,float,float) t36
dcl_resource_texture2d (float,float,float,float) t38
dcl_resource_texture2d (float,float,float,float) t39
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
dp2 r0.y, v8.xyxx, v8.xyxx
rsq r0.y, r0.y
max r0.y, r0.y, l(0.001000)
mul r0.yz, r0.yyyy, v8.xxyx
dp2 r0.w, v8.zwzz, v8.zwzz
rsq r0.w, r0.w
max r0.w, r0.w, l(0.001000)
mul r1.xy, r0.wwww, v8.zwzz
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t19.wxyz, s2
lt r3.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.yzw, r2.yyzw
mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r2.yzw, r2.yyzw
mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r2.yzw, r3.xxyz, r4.xxyz, r2.yyzw
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t22.yzwx, s2
mov_sat r2.x, r2.x
mul r0.w, r0.w, r2.x
mul_sat r0.w, r0.w, l(100000000.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t20.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyw, v2.xyxx, t21.xyzw, s2
dp3 r1.z, r3.xyzx, r3.xyzx
sqrt r1.z, r1.z
max r1.z, r1.z, l(0.000010)
rcp r1.w, r1.z
mul r3.xyz, r1.wwww, r3.xyzx
mul r1.w, r4.w, r4.w
mul r1.w, r1.w, l(0.160000)
mul r5.xyz, r2.yzwy, r4.yyyy
mul r5.xyz, r5.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r2.xyz, r2.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t23.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, v3.xyxx, t28.yzwx, s2
mov_sat r5.x, r5.x
mul_sat r2.w, r2.w, r5.x
lt r3.w, l(0.000000), r2.w
if_nz r3.w
  lt r6.xyz, r5.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r7.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.yzwy
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r6.xyzx, r7.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t24.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xy, v2.xyxx, t25.xwyz, s2
  dp3 r3.w, r6.xyzx, r6.xyzx
  sqrt r3.w, r3.w
  max r3.w, r3.w, l(0.000010)
  rcp r5.w, r3.w
  mul r7.y, r7.y, r7.y
  add r3.w, -r1.z, r3.w
  mad r1.z, r2.w, r3.w, r1.z
  mad r6.xyz, r6.xyzx, r5.wwww, -r3.xyzx
  mad r3.xyz, r2.wwww, r6.xyzx, r3.xyzx
  mad r5.xyz, r5.xyzx, l(0.814819396, 0.814819396, 0.814819396, 0.000000), -r2.xyzx
  mad r2.xyz, r2.wwww, r5.xyzx, r2.xyzx
  add r3.w, -r4.x, r7.x
  mad r4.x, r2.w, r3.w, r4.x
  add r3.w, r6.w, l(-1.000000)
  mad r3.w, r2.w, r3.w, l(1.000000)
  mad r4.y, r2.w, -r4.y, r4.y
  mad r5.x, r7.y, l(0.160000), -r1.w
  mad r1.w, r2.w, r5.x, r1.w
else
  mov r3.w, l(1.000000)
endif
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v3.xyxx, t29.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r6.x, r0.yzyy, r5.xyxx
dp2 r6.y, r1.xyxx, r5.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.y, v3.xyxx, t30.yxzw, s2
mov r6.z, r5.z
dp3 r0.z, r6.xyzx, r6.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r1.x, r0.z
mul r5.xyz, r1.xxxx, r6.xyzx
add r1.x, r3.z, l(1.000000)
max r3.z, r1.x, l(0.001000)
mul r6.xyz, r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r1.x, r3.xyzx, r6.xyzx
mul r6.xyz, r1.xxxx, r3.xyzx
div r3.xyz, r6.xyzx, r3.zzzz
mad r3.xyz, -r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r3.xyzx
min r1.x, r0.z, r1.z
mul r5.x, r3.w, r0.y
add r0.z, -r4.y, l(1.000000)
mul r6.xyz, r0.zzzz, r2.xyzx
mad r2.xyz, r6.xyzx, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, 0.000000), r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, v3.xyxx, t31.yzxw, s2
mov_sat r0.z, r0.z
lt r1.z, l(0.000000), r0.z
if_nz r1.z
  add r6.xyz, -r3.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r3.xyz, r0.zzzz, r6.xyzx, r3.xyzx
  add r1.z, -r1.x, l(1.000000)
  mad r1.x, r0.z, r1.z, r1.x
  add r6.xyz, -r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r2.xyz, r0.zzzz, r6.xyzx, r2.xyzx
  add r1.z, -r4.x, l(0.353000)
  mad r4.x, r0.z, r1.z, r4.x
  mad r0.y, -r0.y, r3.w, l(1.000000)
  mad r5.x, r0.z, r0.y, r5.x
  mad r4.y, r0.z, -r4.y, r4.y
  add r0.y, -r1.w, l(0.042000)
  mad r1.w, r0.z, r0.y, r1.w
  mul r6.xyz, r0.zzzz, l(0.591136, 10.666019, 20.000000, 0.000000)
else
  mov r6.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, v2.xyxx, t32.wxyz, s2
mov_sat r7.x, r7.x
lt r0.y, l(0.000000), r7.x
if_nz r0.y
  lt r8.xyz, r7.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.yzw, r7.yyzw
  mul r7.yzw, r7.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r7.yzw, r7.yyzw
  mad r7.yzw, r7.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r7.yzw, r8.xxyz, r9.xxyz, r7.yyzw
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t33.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t34.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r0.y, v2.xyxx, t35.yxzw, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t36.xyzw, s1
  dp3 r0.z, r8.xyzx, r8.xyzx
  sqrt r0.z, r0.z
  max r0.z, r0.z, l(0.000010)
  rcp r1.z, r0.z
  mul r2.w, r9.z, r9.z
  mul r11.xyz, r7.yzwy, r9.yyyy
  mul r11.xyz, r11.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r7.yzw, r7.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), r11.xxyz
  add r0.z, -r1.x, r0.z
  mad r1.x, r7.x, r0.z, r1.x
  mad r8.xyz, r8.xyzx, r1.zzzz, -r3.xyzx
  mad r3.xyz, r7.xxxx, r8.xyzx, r3.xyzx
  add r7.yzw, -r2.xxyz, r7.yyzw
  mad r2.xyz, r7.xxxx, r7.yzwy, r2.xyzx
  add r0.z, -r4.x, r9.x
  mad r4.x, r7.x, r0.z, r4.x
  add r0.y, -r5.x, r0.y
  mad r5.x, r7.x, r0.y, r5.x
  add r0.y, -r4.y, r9.y
  mad r4.y, r7.x, r0.y, r4.y
  mad r0.y, r2.w, l(0.160000), -r1.w
  mad r1.w, r7.x, r0.y, r1.w
  mad r7.yzw, r10.xxyz, l(0.000000, 30.000000, 30.000000, 30.000000), -r6.xxyz
  mad r6.xyz, r7.xxxx, r7.yzwy, r6.xyzx
  mov r0.yz, v2.xxyx
else
  mov r0.yz, v3.xxyx
endif
sample_indexable(texture2d)(float,float,float,float) r1.z, v2.xyxx, t38.yzxw, s2
add_sat r1.z, r1.z, -cb4[1].x
mul r1.z, r1.z, cb4[0].w
lt r2.w, l(0.000000), r1.z
if_nz r2.w
  add r7.xyz, -r3.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r3.xyz, r1.zzzz, r7.xyzx, r3.xyzx
  add r2.w, -r1.x, l(1.000000)
  mad r1.x, r1.z, r2.w, r1.x
  add r7.xyz, -r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r2.xyz, r1.zzzz, r7.xyzx, r2.xyzx
  add r2.w, -r4.x, l(0.353000)
  mad r4.x, r1.z, r2.w, r4.x
  add r2.w, -r5.x, l(1.000000)
  mad r5.x, r1.z, r2.w, r5.x
  mad r4.y, r1.z, -r4.y, r4.y
  add r2.w, -r1.w, l(0.042000)
  mad r1.w, r1.z, r2.w, r1.w
  add r7.xyz, -r6.xyzx, l(100.000000, 95.597397, 45.641102, 0.000000)
  mad r6.xyz, r1.zzzz, r7.xyzx, r6.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r1.z, v2.xyxx, t39.yzxw, s2
add_sat r1.z, r1.z, -cb4[1].z
mul r1.z, r1.z, cb4[1].y
lt r2.w, l(0.000000), r1.z
if_nz r2.w
  add r7.xyz, -r3.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r3.xyz, r1.zzzz, r7.xyzx, r3.xyzx
  add r2.w, -r1.x, l(1.000000)
  mad r1.x, r1.z, r2.w, r1.x
  add r7.xyz, -r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r2.xyz, r1.zzzz, r7.xyzx, r2.xyzx
  add r2.w, -r4.x, l(0.353000)
  mad r4.x, r1.z, r2.w, r4.x
  add r2.w, -r5.x, l(1.000000)
  mad r5.x, r1.z, r2.w, r5.x
  mad r4.y, r1.z, -r4.y, r4.y
  add r2.w, -r1.w, l(0.042000)
  mad r1.w, r1.z, r2.w, r1.w
  add r7.xyz, -r6.xyzx, l(100.000000, 95.597397, 45.641102, 0.000000)
  mad r6.xyz, r1.zzzz, r7.xyzx, r6.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t12.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t13.xyzw, s0
mul r8.xyzw, r8.yzxy, l(255.000000, 255.000000, 255.000000, 255.000000)
ftoi r8.xyzw, r8.xyzw
imax r8.xyzw, r8.xyzw, l(0, 0, 0, 0)
imin r8.xyzw, r8.xyzw, l(31, 31, 31, 31)
bfi r9.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, r8.zwyz
ld_indexable(buffer)(float,float,float,float) r1.z, r9.xxxx, t10.yzxw
mul r1.z, r7.x, r1.z
ld_indexable(buffer)(float,float,float,float) r2.w, r9.yyyy, t10.yzwx
mul r2.w, r7.y, r2.w
ld_indexable(buffer)(float,float,float,float) r3.w, r9.zzzz, t10.yzwx
mul r3.w, r7.z, r3.w
max r2.w, r2.w, r3.w
max r1.z, r1.z, r2.w
bfi r9.xyzw, l(24, 24, 24, 24), l(8, 8, 8, 8), cb1[1].zzzz, l(32, 64, 96, 128)
iadd r10.xyzw, r8.zwyz, r9.xxxy
ld_indexable(buffer)(float,float,float,float) r2.w, r10.xxxx, t10.yzwx
mul r2.w, r7.x, r2.w
ld_indexable(buffer)(float,float,float,float) r3.w, r10.yyyy, t10.yzwx
mul r3.w, r7.y, r3.w
ld_indexable(buffer)(float,float,float,float) r6.w, r10.zzzz, t10.yzwx
mul r6.w, r7.z, r6.w
max r3.w, r3.w, r6.w
max r2.w, r2.w, r3.w
iadd r11.xyzw, r8.wyzw, r9.yyzz
ld_indexable(buffer)(float,float,float,float) r3.w, r10.wwww, t10.yzwx
mul r3.w, r7.x, r3.w
ld_indexable(buffer)(float,float,float,float) r6.w, r11.xxxx, t10.yzwx
mul r6.w, r7.y, r6.w
ld_indexable(buffer)(float,float,float,float) r7.w, r11.yyyy, t10.yzwx
mul r7.w, r7.z, r7.w
max r6.w, r6.w, r7.w
max r3.w, r3.w, r6.w
iadd r9.xyzw, r8.yzwy, r9.zwww
ld_indexable(buffer)(float,float,float,float) r6.w, r11.zzzz, t10.yzwx
mul r6.w, r7.x, r6.w
ld_indexable(buffer)(float,float,float,float) r7.w, r11.wwww, t10.yzwx
mul r7.w, r7.y, r7.w
ld_indexable(buffer)(float,float,float,float) r9.x, r9.xxxx, t10.xyzw
mul r9.x, r7.z, r9.x
max r7.w, r7.w, r9.x
max r6.w, r6.w, r7.w
ld_indexable(buffer)(float,float,float,float) r7.w, r9.yyyy, t10.yzwx
mul r7.w, r7.x, r7.w
ld_indexable(buffer)(float,float,float,float) r9.x, r9.zzzz, t10.xyzw
mul r9.x, r7.y, r9.x
ld_indexable(buffer)(float,float,float,float) r9.y, r9.wwww, t10.yxzw
mul r9.y, r7.z, r9.y
max r9.x, r9.y, r9.x
max r7.w, r7.w, r9.x
bfi r9.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, l(160, 192, 224, 0)
iadd r10.xyzw, r8.zwyz, r9.xxxy
ld_indexable(buffer)(float,float,float,float) r9.x, r10.xxxx, t10.xyzw
mul r9.x, r7.x, r9.x
ld_indexable(buffer)(float,float,float,float) r9.w, r10.yyyy, t10.yzwx
mul r9.w, r7.y, r9.w
ld_indexable(buffer)(float,float,float,float) r10.x, r10.zzzz, t10.xyzw
mul r10.x, r7.z, r10.x
max r9.w, r9.w, r10.x
max r9.x, r9.w, r9.x
iadd r11.xyzw, r8.xyzw, r9.yyzz
ld_indexable(buffer)(float,float,float,float) r8.x, r10.wwww, t10.xyzw
mul r8.x, r7.x, r8.x
ld_indexable(buffer)(float,float,float,float) r8.z, r11.xxxx, t10.yzxw
mul r8.z, r7.y, r8.z
ld_indexable(buffer)(float,float,float,float) r8.w, r11.yyyy, t10.yzwx
mul r8.w, r7.z, r8.w
max r8.z, r8.w, r8.z
max r8.x, r8.z, r8.x
iadd r8.y, r8.y, r9.z
ld_indexable(buffer)(float,float,float,float) r8.z, r11.zzzz, t10.yzxw
mul r7.x, r7.x, r8.z
ld_indexable(buffer)(float,float,float,float) r8.z, r11.wwww, t10.yzxw
mul r7.y, r7.y, r8.z
ld_indexable(buffer)(float,float,float,float) r8.y, r8.yyyy, t10.yxzw
mul r7.z, r7.z, r8.y
max r7.y, r7.z, r7.y
max r7.x, r7.y, r7.x
lt r7.y, l(0.000000), r1.z
lt r7.z, l(0.000000), r2.w
or r8.y, r7.z, r7.y
if_nz r8.y
  mul r10.xyzw, v2.xyxy, l(5.000000, 5.000000, 6.000000, 6.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.yzw, r10.xyxx, t15.wxyz, s2
  mad r8.yzw, r8.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r9.y, r10.zwzz, t14.yxzw, s2
  if_nz r7.y
    add r1.z, -r1.z, l(1.000000)
    add r1.z, -r1.z, r9.y
    mul_sat r1.z, r1.z, l(2.58620453)
    lt r7.y, l(0.000000), r1.z
    if_nz r7.y
      dp3 r7.y, r8.yzwy, r8.yzwy
      sqrt r7.y, r7.y
      max r7.y, r7.y, l(0.000010)
      rcp r9.z, r7.y
      add r7.y, -r1.x, r7.y
      mad r1.x, r1.z, r7.y, r1.x
      mad r11.xyz, r8.yzwy, r9.zzzz, -r3.xyzx
      mad r3.xyz, r1.zzzz, r11.xyzx, r3.xyzx
      add r11.xyz, -r2.xyzx, l(0.266666561, 0.215686351, 0.207843065, 0.000000)
      mad r2.xyz, r1.zzzz, r11.xyzx, r2.xyzx
      add r7.y, -r4.x, l(0.736800)
      mad r4.x, r1.z, r7.y, r4.x
      add r7.y, -r5.x, l(1.000000)
      mad r5.x, r1.z, r7.y, r5.x
      mad r4.y, r1.z, -r4.y, r4.y
      add r7.y, -r1.w, l(0.042000)
      mad r1.w, r1.z, r7.y, r1.w
      mad r6.xyz, r1.zzzz, -r6.xyzx, r6.xyzx
    endif
    mov r0.yz, r10.xxyx
  endif
  if_nz r7.z
    add r1.z, -r2.w, l(1.000000)
    add r1.z, -r1.z, r9.y
    mul_sat r1.z, r1.z, l(9.01063251)
    lt r2.w, l(0.000000), r1.z
    if_nz r2.w
      dp3 r2.w, r8.yzwy, r8.yzwy
      sqrt r2.w, r2.w
      max r2.w, r2.w, l(0.000010)
      rcp r7.y, r2.w
      mul r1.z, r1.z, l(0.500000)
      add r2.w, -r1.x, r2.w
      mad r1.x, r1.z, r2.w, r1.x
      mad r8.yzw, r8.yyzw, r7.yyyy, -r3.xxyz
      mad r3.xyz, r1.zzzz, r8.yzwy, r3.xyzx
      add r8.yzw, -r2.xxyz, l(0.000000, 0.882352769, 0.882352769, 0.882352769)
      mad r2.xyz, r1.zzzz, r8.yzwy, r2.xyzx
      add r2.w, -r4.x, l(0.457999974)
      mad r4.x, r1.z, r2.w, r4.x
      add r2.w, -r5.x, l(1.000000)
      mad r5.x, r1.z, r2.w, r5.x
      mad r4.y, r1.z, -r4.y, r4.y
      add r2.w, -r1.w, l(0.042000)
      mad r1.w, r1.z, r2.w, r1.w
      mad r6.xyz, r1.zzzz, -r6.xyzx, r6.xyzx
    endif
    mov r0.yz, r10.xxyx
  endif
endif
lt r1.z, l(0.000000), r3.w
if_nz r1.z
  mul r7.yz, v2.xxyx, l(0.000000, 5.000000, 5.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r1.z, r7.yzyy, t16.yzxw, s2
  add r2.w, -r3.w, l(1.000000)
  add r1.z, r1.z, -r2.w
  mov_sat r2.w, r1.z
  mad r2.w, r2.w, l(3.14159274), l(-1.57079637)
  sincos r2.w, null, r2.w
  mad r2.w, r2.w, l(0.500000), l(0.500000)
  mul_sat r1.z, r1.z, l(2.83648515)
  mul r2.w, r2.w, l(0.090000)
  deriv_rtx_fine r3.w, r2.w
  deriv_rty_fine r2.w, r2.w
  lt r7.y, l(0.000000), r1.z
  if_nz r7.y
    add r8.yzw, -r3.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
    mad r3.xyz, r1.zzzz, r8.yzwy, r3.xyzx
    add r7.y, -r1.x, l(1.000000)
    mad r1.x, r1.z, r7.y, r1.x
    add r8.yzw, -r2.xxyz, l(0.000000, 0.184313625, 0.000000, 0.000000)
    mad r2.xyz, r1.zzzz, r8.yzwy, r2.xyzx
    add r7.y, -r4.x, l(0.900000)
    mad r4.x, r1.z, r7.y, r4.x
    add r7.y, -r5.x, l(1.000000)
    mad r5.x, r1.z, r7.y, r5.x
    mad r4.y, r1.z, -r4.y, r4.y
    add r7.y, -r1.w, l(0.042000)
    mad r1.w, r1.z, r7.y, r1.w
    mad r6.xyz, r1.zzzz, -r6.xyzx, r6.xyzx
    mov r10.xy, r3.xyxx
  else
    mov r10.xy, r3.xyxx
  endif
  ne r1.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.w, r3.w, l(0.010000)
  mul r2.w, r2.w, l(0.010000)
  deriv_rtx_fine r7.yz, r0.yyzy
  deriv_rty_fine r0.yz, r0.yyzy
  dp2 r8.y, r7.yzyy, r7.yzyy
  dp2 r8.z, r0.yzyy, r0.yzyy
  max r8.y, r8.y, l(0.001000)
  div r7.yz, r7.yyzy, r8.yyyy
  max r8.y, r8.z, l(0.001000)
  div r0.yz, r0.yyzy, r8.yyyy
  mul r0.yz, r2.wwww, r0.yyzy
  mad r0.yz, r7.yyzy, r3.wwww, r0.yyzy
  mad r3.xy, -r0.yzyy, l(1.000000, -1.000000, 0.000000, 0.000000), r10.xyxx
  dp3 r0.y, r3.xyzx, r3.xyzx
  rsq r0.y, r0.y
  mul r8.yzw, r0.yyyy, r3.xxyz
  mov r10.z, r3.z
  movc r3.xyz, r1.zzzz, r10.xyzx, r8.yzwy
endif
lt r0.y, l(0.000000), r6.w
lt r0.z, l(0.000000), r7.w
or r1.z, r0.z, r0.y
lt r2.w, l(0.000000), r8.x
or r1.z, r1.z, r2.w
lt r3.w, l(0.000000), r7.x
or r1.z, r1.z, r3.w
if_nz r1.z
  mul r7.yz, v2.xxyx, l(0.000000, 5.000000, 5.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.yzw, r7.yzyy, t18.wxyz, s1
  sample_indexable(texture2d)(float,float,float,float) r1.z, v2.xyxx, t17.yzxw, s2
  if_nz r0.y
    add r0.y, -r6.w, l(1.000000)
    add r0.y, -r0.y, r1.z
    mul_sat r0.y, r0.y, l(1.48756182)
    lt r6.w, l(0.000000), r0.y
    if_nz r6.w
      add r9.yzw, -r3.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r3.xyz, r0.yyyy, r9.yzwy, r3.xyzx
      add r6.w, -r1.x, l(1.000000)
      mad r1.x, r0.y, r6.w, r1.x
      add r9.yzw, -r2.xxyz, l(0.000000, 0.388244420, 0.000000, 0.000000)
      mad r2.xyz, r0.yyyy, r9.yzwy, r2.xyzx
      mad r4.x, r0.y, -r4.x, r4.x
      add r6.w, -r5.x, l(1.000000)
      mad r5.x, r0.y, r6.w, r5.x
      mad r4.y, r0.y, -r4.y, r4.y
      add r6.w, -r1.w, l(0.018000)
      mad r1.w, r0.y, r6.w, r1.w
      mad r9.yzw, r8.yyzw, l(0.000000, 215.799011, 16.691010, 2.160759), -r6.xxyz
      mad r6.xyz, r0.yyyy, r9.yzwy, r6.xyzx
    endif
  endif
  if_nz r0.z
    add r0.y, -r7.w, l(1.000000)
    add r0.y, -r0.y, r1.z
    mul_sat r0.y, r0.y, l(1.27660930)
    lt r0.z, l(0.000000), r0.y
    if_nz r0.z
      mul r0.y, r0.y, l(0.500000)
      add r7.yzw, -r3.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r3.xyz, r0.yyyy, r7.yzwy, r3.xyzx
      add r0.z, -r1.x, l(1.000000)
      mad r1.x, r0.y, r0.z, r1.x
      add r7.yzw, -r2.xxyz, l(0.000000, 0.376471043, 0.521584392, 0.537254572)
      mad r2.xyz, r0.yyyy, r7.yzwy, r2.xyzx
      add r0.z, -r4.x, l(1.000000)
      mad r4.x, r0.y, r0.z, r4.x
      add r0.z, -r5.x, l(1.000000)
      mad r5.x, r0.y, r0.z, r5.x
      mad r4.y, r0.y, -r4.y, r4.y
      add r0.z, -r1.w, l(0.018000)
      mad r1.w, r0.y, r0.z, r1.w
      mad r7.yzw, r8.yyzw, l(0.000000, 1.062564, 1.500000, 1.47342753), -r6.xxyz
      mad r6.xyz, r0.yyyy, r7.yzwy, r6.xyzx
    endif
  endif
  if_nz r2.w
    add r0.y, -r8.x, l(1.000000)
    add_sat r0.y, -r0.y, r1.z
    lt r0.z, l(0.000000), r0.y
    if_nz r0.z
      mul r0.y, r0.y, l(0.700000)
      add r7.yzw, -r3.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r3.xyz, r0.yyyy, r7.yzwy, r3.xyzx
      add r0.z, -r1.x, l(1.000000)
      mad r1.x, r0.y, r0.z, r1.x
      add r7.yzw, -r2.xxyz, l(0.000000, 0.391360968, 0.511780, 0.250872314)
      mad r2.xyz, r0.yyyy, r7.yzwy, r2.xyzx
      add r0.z, -r4.x, l(1.000000)
      mad r4.x, r0.y, r0.z, r4.x
      add r0.z, -r5.x, l(1.000000)
      mad r5.x, r0.y, r0.z, r5.x
      mad r4.y, r0.y, -r4.y, r4.y
      add r0.z, -r1.w, l(0.018000)
      mad r1.w, r0.y, r0.z, r1.w
      mad r7.yzw, r8.yyzw, l(0.000000, 0.956009, 1.000000, 0.313989), -r6.xxyz
      mad r6.xyz, r0.yyyy, r7.yzwy, r6.xyzx
    endif
  endif
  if_nz r3.w
    add r0.y, -r7.x, l(1.000000)
    add_sat r0.y, -r0.y, r1.z
    lt r0.z, l(0.000000), r0.y
    if_nz r0.z
      mul r0.y, r0.y, l(0.250000)
      add r7.xyz, -r3.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r3.xyz, r0.yyyy, r7.xyzx, r3.xyzx
      add r0.z, -r1.x, l(1.000000)
      mad r1.x, r0.y, r0.z, r1.x
      add r7.xyz, -r2.xyzx, l(0.329802066, 0.340103745, 0.523559451, 0.000000)
      mad r2.xyz, r0.yyyy, r7.xyzx, r2.xyzx
      add r0.z, -r4.x, l(1.000000)
      mad r4.x, r0.y, r0.z, r4.x
      add r0.z, -r5.x, l(1.000000)
      mad r5.x, r0.y, r0.z, r5.x
      mad r4.y, r0.y, -r4.y, r4.y
      add r0.z, -r1.w, l(0.018000)
      mad r1.w, r0.y, r0.z, r1.w
      mad r7.xyz, r8.yzwy, l(1.822130, 0.838494, 3.68737984, 0.000000), -r6.xyzx
      mad r6.xyz, r0.yyyy, r7.xyzx, r6.xyzx
    endif
  endif
endif
lt r0.y, l(0.000000), r9.x
if_nz r0.y
  add r0.yz, -r4.xxxx, l(0.000000, 0.500000, 0.990000, 0.000000)
  mul_sat r0.y, r0.y, l(2.500000)
  add r1.z, -r4.y, l(1.000000)
  mul r0.y, r0.y, r1.z
  add r7.xyz, r9.xxxx, l(-0.200000, -0.300000, -0.250000, 0.000000)
  mul_sat r7.xyz, r7.xyzx, l(1.250000, 1.47058821, 4.000000, 0.000000)
  mul r0.y, r0.y, r7.x
  mad r0.y, r0.y, l(1.200000), l(1.000000)
  mul r1.z, r1.z, r7.z
  mad r4.x, r7.y, r0.z, r4.x
  add r0.z, -r1.w, l(0.020000)
  mad r1.w, r1.z, r0.z, r1.w
  add r0.z, -r1.x, l(1.000000)
  mad r1.x, r7.y, r0.z, r1.x
  dp3 r0.z, r3.xyzx, r3.xyzx
  rsq r0.z, r0.z
  mul r3.xyz, r0.zzzz, r3.xyzx
  add r0.z, -r5.x, l(1.000000)
  mad r5.x, r9.x, r0.z, r5.x
  log r7.xyz, r2.xyzx
  mul r7.xyz, r0.yyyy, r7.xyzx
  exp r2.xyz, r7.xyzx
endif
ge r0.y, l(0.000000), r0.w
discard_nz r0.y
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, v5.xyzx
dp3 r0.w, v6.xyzx, v6.xyzx
rsq r0.w, r0.w
mul r9.xyz, r0.wwww, v6.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r9.xyz, r9.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r8.xyxz, r9.xyxz
mad r3.xyz, r3.zzzz, r7.xyzx, r3.xywx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r7.xyzx
deriv_rty_fine r7.xyz, r7.xyzx
dp3 r1.z, r8.xyzx, r8.xyzx
dp3 r2.w, r7.xyzx, r7.xyzx
add r1.z, r1.z, r2.w
min r1.y, r1.z, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r1.xyxx
add r0.w, -r4.x, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.w, r0.w, r0.w, r1.z
add r0.w, r1.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r5.y, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.y, r2.x, l(0.0773993805)
add r1.z, r2.x, l(0.055000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.w, r0.w, r1.y, r1.z
lt r1.y, r2.y, l(0.040450)
mul r1.z, r2.y, l(0.0773993805)
add r2.x, r2.y, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r1.y, r1.y, r1.z, r2.x
lt r1.z, r2.z, l(0.040450)
mul r2.x, r2.z, l(0.0773993805)
add r2.y, r2.z, l(0.055000)
mul r2.y, r2.y, l(0.947867334)
log r2.y, r2.y
mul r2.y, r2.y, l(2.400000)
exp r2.y, r2.y
movc r1.z, r1.z, r2.x, r2.y
mul r2.x, l(0.900000), cb3[37].w
exp r2.x, r2.x
mul r2.xyz, r2.xxxx, r6.xyzx
mul r2.xyz, r2.xyzx, cb1[3].xxxx
ult r2.w, cb1[2].z, l(64)
if_nz r2.w
  sample_l_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t11.yzwx, s1, l(0.000000)
  ne r3.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r3.w
    ftoi r6.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r6.xy, r0.xxxx, r6.xyxx
    utof r6.xy, r6.xyxx
    mul r6.xy, r6.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r6.y, r6.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r3.w, cb4[0].z, cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r6.xy, v0.xyxx
  mov r6.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r6.x, r6.xyzw, t0.xyzw
  add r6.x, r6.x, -v0.w
  ge r6.x, l(0.000005), |r6.x|
  and r0.x, r0.x, r6.x
  lt r6.x, cb4[0].y, r2.w
  and r0.x, r0.x, r6.x
  lt r3.w, r2.w, r3.w
  and r0.x, r0.x, r3.w
  if_nz r0.x
    imm_atomic_iadd r6.x, u9, cb1[2].z, l(1)
    ult r0.x, r6.x, cb1[2].y
    if_nz r0.x
      ftou r6.yz, v0.xxyx
      add r0.x, r2.w, -cb4[0].y
      div_sat r0.x, r0.x, cb4[0].z
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r2.w, r6.x, cb1[2].x
      ishl r3.w, r2.w, l(1)
      bfi r6.x, l(16), l(16), r6.y, r6.z
      store_uav_typed u8.xyzw, r3.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r2.w, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r6.xxxx
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r2.w, r2.z, r2.y
max r2.w, r2.w, r2.x
lt r2.w, l(0.0000153787005), r2.w
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r6.xy, v0.xyxx
sqrt r7.xw, r0.wwww
sqrt r7.yz, r1.yyzy
mul r1.xyz, r7.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r8.x, r7.z, l(0.250000), r1.x
dp2 r8.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r7.z, l(-0.250000), r1.y
and r1.xy, r6.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r8.xyxx, r8.xzxx
add r4.xz, r1.xxyx, l(0.000000, 0.000000, 0.498039216, 0.000000)
mul r0.w, r1.w, l(6.250000)
sqrt r4.w, r0.w
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r2.w, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(24)
utof r0.x, r0.x
mul r5.z, r0.x, l(0.00392156886)
and o3.xyz, r2.xyzx, r2.wwww
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.xyzw, r4.xzyw
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
mov o3.w, l(0)
ret
// Approximately 701 instruction slots used
