//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:12 2022
//
//
// Note: shader requires additional functionality:
//       Early depth-stencil
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataDecal
//   {
//
//       float4x4 decalToWorld;         // Index:    0
//       float4x4 worldToDecal;         // Index:    4
//       float decalAlpha;              // Index:    8
//       float decalAngleStart;         // Index:    8.y
//       float decalAngleDivider;       // Index:    8.z
//       float PC_decalDepthBoundsMin;  // Index:    8.w
//       float PC_decalDepthBoundsMax;  // Index:    9
//
//   } resourceTables__batchData;       // Index:    0-9.x            Components:    37
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float Wound_cst_AlphaReference;// Index:    0
//
//   } resourceTables__materialData;    // Index:    0.x              Components:     1
                                        // Textures:  t11-t13
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.Wound_diffuse    texture  float4          2d   11        1
// resourceTables__materialData.Wound_normal    texture  float4          2d   12        1
// resourceTables__materialData.Wound_alpha    texture  float4          2d   13        1
// resourceTables__passData.baseColorTexture        UAV  float4          2d   15        1
// resourceTables__passData.normalTextureRW        UAV  float4          2d   16        1
// resourceTables__passData.propertiesTexture        UAV  float4          2d   17        1
// resourceTables__passData.scatteringEmissiveTexture        UAV  float4          2d   18        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
ps_5_0
dcl_globalFlags refactoringAllowed | forceEarlyDepthStencil
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_uav_typed_texture2d (float,float,float,float) u15
dcl_uav_typed_texture2d (float,float,float,float) u16
dcl_uav_typed_texture2d (float,float,float,float) u17
dcl_uav_typed_texture2d (float,float,float,float) u18
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
add r1.x, r0.x, r0.x
mad r2.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
ftou r3.xy, v0.xyxx
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.xzw, r3.xyzw, t1.xwyz
mad r0.xzw, r0.xxzw, l(2.000000, 0.000000, 2.000000, 2.000000), l(-1.000000, 0.000000, -1.000000, -1.000000)
dp3 r1.y, r0.xzwx, r0.xzwx
rsq r1.y, r1.y
mul r0.xzw, r0.xxzw, r1.yyyy
mul r1.yw, l(0.000000, 0.500000, 0.000000, 0.500000), cb3[32].zzzw
mad r3.zw, v0.xxxy, cb3[32].zzzw, -r1.yyyw
gather4_indexable(texture2d)(float,float,float,float) r4.xyz, r3.zwzz, t0.zxyw, s4.x
mov r2.z, -r2.y
mul r5.xy, r2.xzxx, r4.zzzz
mov r5.z, r4.z
mov r5.w, l(1.000000)

add r40.w, r5.z, -r40.y
mad r5.x, -r40.x, r40.w, r5.x

dp4 r6.x, r5.xyzw, cb3[12].xyzw
dp4 r6.y, r5.xyzw, cb3[13].xyzw
dp4 r6.z, r5.xyzw, cb3[14].xyzw
mov r6.w, l(1.000000)
dp4 r5.x, r6.xyzw, cb2[4].xyzw
dp4 r5.y, r6.xyzw, cb2[5].xyzw
dp4 r5.z, r6.xyzw, cb2[6].xyzw
add r5.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r6.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r2.y, r6.y, r6.x
lt r6.xyw, l(1.000000, 1.000000, 0.000000, 1.000000), r5.xyxz
or r2.y, r2.y, r6.x
or r2.y, r6.y, r2.y
or r2.y, r6.w, r2.y
or r2.y, r6.z, r2.y
if_z r2.y
  mad r1.yw, v0.xxxy, cb3[32].zzzw, r1.yyyw
  gather4_indexable(texture2d)(float,float,float,float) r6.xz, r1.ywyy, t0.xyzw, s4.x
  dp3 r1.y, cb2[5].xyzx, cb2[5].xyzx
  rsq r1.y, r1.y
  mul r7.xyz, r1.yyyy, cb2[5].xyzx
  dp3 r1.y, r0.xzwx, r7.xyzx
  add r1.y, r1.y, -cb2[8].y
  mul_sat r1.y, r1.y, cb2[8].z
  mul r1.y, r1.y, r1.y
  mul r7.z, r1.y, cb2[8].x
  lt r1.y, l(0.000000), r7.z
  add r2.yw, -r4.zzzz, r4.yyyx
  add r3.zw, -r4.zzzz, r6.zzzx
  lt r2.yw, |r2.yyyw|, |r3.zzzw|
  mov r8.x, r4.y
  mul r8.y, l(-2.000000), cb3[32].z
  mov r8.zw, l(0,0,1.000000,0)
  mov r9.x, r6.z
  mul r9.y, l(2.000000), cb3[32].z
  mov r9.zw, l(0,0,-1.000000,1.000000)
  movc r8.xyz, r2.yyyy, r8.xyzx, r9.xyzx
  mul r4.y, l(2.000000), cb3[32].w
  mov r4.zw, l(0,0,1.000000,-1.000000)
  mul r6.y, l(-2.000000), cb3[32].w
  mov r6.zw, l(0,0,-1.000000,1.000000)
  movc r4.xyz, r2.wwww, r4.xyzx, r6.xyzx
  add r2.xy, r2.xzxx, r8.ywyy
  mul r2.xy, r8.xxxx, r2.xyxx
  mov r2.z, r8.x
  mov r2.w, l(1.000000)
  
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r6.x, r2.xyzw, cb3[12].xyzw
  dp4 r6.y, r2.xyzw, cb3[13].xyzw
  dp4 r6.z, r2.xyzw, cb3[14].xyzw
  mad r1.z, -r0.y, l(2.000000), l(1.000000)
  add r1.xz, r1.xxzx, r4.wwyw
  mul r2.xy, r4.xxxx, r1.xzxx
  mov r2.z, r4.x
  mov r2.w, l(1.000000)
  
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r9.x, r2.xyzw, cb3[12].xyzw
  dp4 r9.y, r2.xyzw, cb3[13].xyzw
  dp4 r9.z, r2.xyzw, cb3[14].xyzw
  dp4 r2.x, r6.xyzw, cb2[4].xyzw
  dp4 r2.y, r6.xyzw, cb2[6].xyzw
  add r1.xz, r2.xxyx, l(0.500000, 0.000000, 0.500000, 0.000000)
  dp4 r2.x, r9.xyzw, cb2[4].xyzw
  dp4 r2.y, r9.xyzw, cb2[6].xyzw
  add r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  add r1.xz, -r1.xxzx, r5.xxzx
  mul r1.xz, r8.zzzz, r1.xxzx
  add r2.xy, -r2.xyxx, r5.xzxx
  mul r7.xy, r4.zzzz, r2.xyxx
  and r1.xz, r1.xxzx, r1.yyyy
  and r2.xyz, r7.xyzx, r1.yyyy
else
  mov r1.xz, l(0,0,0,0)
  mov r2.xyz, l(0,0,0,0)
endif
ge r0.y, l(0.000000), r2.z
discard_nz r0.y
lt r0.y, v0.z, cb2[8].w
lt r1.y, cb2[9].x, v0.z
or r0.y, r0.y, r1.y
discard_nz r0.y
sample_d_indexable(texture2d)(float,float,float,float) r0.y, r5.xzxx, t13.xyzw, s2, r1.xzxx, r2.xyxx
add r0.y, r0.y, -cb4[0].x
mul_sat r0.y, r0.y, l(1.45778120)
sample_d_indexable(texture2d)(float,float,float,float) r4.xyz, r5.xzxx, t11.xyzw, s2, r1.xzxx, r2.xyxx
lt r6.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r6.xyzx, r7.xyzx, r4.xyzx
sample_d_indexable(texture2d)(float,float,float,float) r1.xyzw, r5.xzxx, t12.wxyz, s2, r1.xzxx, r2.xyxx
mad r1.yzw, r1.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
dp3 r2.x, r1.yzwy, r1.yzwy
sqrt r2.x, r2.x
max r2.x, r2.x, l(0.000010)
rcp r2.w, r2.x
mul r5.xyz, r1.yzwy, r2.wwww
mul r6.xyz, r4.xyzx, l(0.678431273, 0.247058898, 0.160784364, 0.000000)
mov_sat r1.x, r1.x
lt r3.z, l(0.000000), r1.x
if_nz r3.z
  mul r3.z, r1.x, l(0.876831)
  mad r1.yzw, -r1.yyzw, r2.wwww, l(0.000000, 0.000000, 0.000000, 1.000000)
  mad r5.xyz, r3.zzzz, r1.yzwy, r5.xyzx
  add r1.y, -r2.x, l(1.000000)
  mad r2.x, r3.z, r1.y, r2.x
  mad r1.yzw, -r4.xxyz, l(0.000000, 0.678431273, 0.247058898, 0.160784364), l(0.000000, 0.211764544, 0.000000, 0.000000)
  mad r6.xyz, r3.zzzz, r1.yzwy, r6.xyzx
  mad r1.x, r1.x, l(-0.0182600301), l(0.835825)
else
  mov r1.x, l(0.835825)
endif
mul r1.y, r2.z, r0.y
ge r1.z, l(0.000000), r1.y
discard_nz r1.z
lt r1.z, l(0.000000), r1.y
if_nz r1.z
  dp3 r1.z, v4.xyzx, v4.xyzx
  rsq r1.z, r1.z
  mul r4.xyz, r1.zzzz, v4.xyzx
  dp3 r1.z, v5.xyzx, v5.xyzx
  rsq r1.z, r1.z
  mul r7.xyz, r1.zzzz, v5.xyzx
  dp3 r1.z, r5.xyzx, r5.xyzx
  rsq r1.z, r1.z
  mul r5.xyz, r1.zzzz, r5.xyzx
  mul r7.xyz, r7.xyzx, r5.yyyy
  mad r4.xyz, r5.xxxx, r4.xyzx, r7.xyzx
  mad r4.xyz, r5.zzzz, r0.xzwx, r4.xyzx
  dp3 r1.z, r4.xyzx, r4.xyzx
  rsq r1.z, r1.z
  mul r4.xyz, r1.zzzz, r4.xyzx
  ne r1.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
  deriv_rtx_fine r5.xyz, r0.xzwx
  deriv_rty_fine r0.xzw, r0.xxzw
  dp3 r1.w, r5.xyzx, r5.xyzx
  dp3 r0.x, r0.xzwx, r0.xzwx
  add r0.x, r0.x, r1.w
  min r2.y, r0.x, l(0.300000)
  movc r0.xz, r1.zzzz, l(1.000000,0,0,0), r2.xxyx
  add r0.w, -r1.x, l(1.000000)
  mul r0.w, r0.w, r0.w
  max r1.x, r0.x, l(0.600000)
  mad r1.x, r1.x, l(-0.527635), l(0.520718)
  max r1.x, r1.x, l(0.000000)
  mad r0.w, r0.w, r0.w, r1.x
  add r0.z, r0.z, r0.w
  sqrt r0.z, r0.z
  sqrt r0.z, r0.z
  add r5.z, -r0.z, l(1.000000)
  lt r0.z, r6.x, l(0.040450)
  mul r0.w, r6.x, l(0.0773993805)
  add r1.xzw, r6.xxyz, l(0.055000, 0.000000, 0.055000, 0.055000)
  mul r1.xzw, r1.xxzw, l(0.947867334, 0.000000, 0.947867334, 0.947867334)
  log r1.x, r1.x
  mul r1.x, r1.x, l(2.400000)
  exp r1.x, r1.x
  movc r0.z, r0.z, r0.w, r1.x
  lt r0.w, r6.y, l(0.040450)
  mul r1.x, r6.y, l(0.0773993805)
  log r1.z, r1.z
  mul r1.z, r1.z, l(2.400000)
  exp r1.z, r1.z
  movc r0.w, r0.w, r1.x, r1.z
  lt r1.x, r6.z, l(0.040450)
  mul r1.z, r6.z, l(0.0773993805)
  log r1.w, r1.w
  mul r1.w, r1.w, l(2.400000)
  exp r1.w, r1.w
  movc r1.x, r1.x, r1.z, r1.w
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.xyyy, u15.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r7.xyzw, r3.xyyy, u16.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.xyyy, u17.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r2.xyw, r3.xyyy, u18.xywz
  add r0.x, r0.x, l(-0.950000)
  mul r9.w, r0.x, l(20.000000)
  sqrt r10.xyw, r0.zwzz
  sqrt r10.z, r1.x
  mul r0.xzw, r10.xxyw, l(0.250000, 0.000000, 0.500000, -0.250000)
  add r0.xz, r0.zzzz, r0.xxwx
  mad r11.x, r10.z, l(0.250000), r0.x
  dp2 r11.y, r10.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
  mad r11.z, r10.z, l(-0.250000), r0.z
  and r0.xz, r3.xxyx, l(1, 0, 1, 0)
  ine r0.x, r0.z, r0.x
  movc r0.xz, r0.xxxx, r11.xxyx, r11.xxzx
  add r10.xy, r0.xzxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
  mov r10.zw, l(0,0,0,0.512347519)
  add r10.xyzw, -r6.xyzw, r10.xyzw
  mad r6.xyzw, r1.yyyy, r10.xyzw, r6.xyzw
  mad r9.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
  add r4.xyzw, -r7.xyzw, r9.xyzw
  mad r4.xyzw, r1.yyyy, r4.xyzw, r7.xyzw
  mov r5.xy, l(1.000000,0,0,0)
  add r0.xzw, r5.xxyz, -r8.xxyz
  mad r5.xyz, r1.yyyy, r0.xzwx, r8.xyzx
  mul r0.x, r8.w, l(255.000000)
  ftou r0.x, r0.x
  ubfe r0.z, l(3), l(5), r0.x
  and r7.xyzw, r0.xxxx, l(1, 2, 8, 16)
  ine r0.x, r7.y, l(0)
  ieq r0.z, r0.z, l(7)
  not r0.w, r0.x
  and r0.z, r0.z, r0.w
  movc r1.xzw, r7.xxzw, l(1,0,8,16), l(0,0,0,0)
  and r0.x, r0.x, l(2)
  iadd r0.x, r0.x, r1.x
  iadd r0.x, r1.z, r0.x
  iadd r0.x, r1.w, r0.x
  bfi r0.w, l(3), l(5), r0.z, l(0)
  iadd r0.x, r0.w, r0.x
  utof r0.x, r0.x
  mul r5.w, r0.x, l(0.00392156886)
  mad r1.xyz, r1.yyyy, -r2.xywx, r2.xywx
  mad r0.x, -r0.y, r2.z, l(1.000000)
  and r0.x, r0.x, r0.z
  movc r0.xyz, r0.zzzz, r1.xyzx, r0.xxxx
  movc r0.xyz, r7.yyyy, r1.xyzx, r0.xyzx
  store_uav_typed u15.xyzw, r3.xyyy, r6.xyzw
  store_uav_typed u16.xyzw, r3.xyyy, r4.xyzw
  store_uav_typed u17.xyzw, r3.xyyy, r5.xyzw
  mov r0.w, l(0)
  store_uav_typed u18.xyzw, r3.xyyy, r0.xyzw
endif
ret
// Approximately 261 instruction slots used
