//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:39 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Textures:  t8-t10
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float material_cst_ParticleSpawnReferenceRange;// Index:    0.z
//       float emissive2_cst_AlphaBlendAmount;// Index:    0.w
//       float emissive2_cst_AlphaReference;// Index:    1
//       float emissive1_cst_AlphaBlendAmount;// Index:    1.y
//       float emissive1_cst_AlphaReference;// Index:    1.z
//
//   } resourceTables__materialData;    // Index:    0-1.z            Components:     7
                                        // Textures:  t11-t25
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpPoint    sampler      NA          NA    0        1
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__viewData.characterFX    texture   float         buf   10        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   11        1
// resourceTables__materialData.material_mudsnowregionmask    texture  float4          2d   12        1
// resourceTables__materialData.material_mudsnowregionid    texture  float4          2d   13        1
// resourceTables__materialData.material_mudsnowmask    texture  float4          2d   14        1
// resourceTables__materialData.material_mudsnownormal    texture  float4          2d   15        1
// resourceTables__materialData.material_bloodmask    texture  float4          2d   16        1
// resourceTables__materialData.material_firefrostmask    texture  float4          2d   17        1
// resourceTables__materialData.material_firefrostemissive    texture  float4          2d   18        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   22        1
// resourceTables__materialData.emissive2_alpha    texture  float4          2d   24        1
// resourceTables__materialData.emissive1_alpha    texture  float4          2d   25        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
// TEXCOORD                10   xyzw        8     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_buffer (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v2.xyxx, t19.wxyz, s2
lt r0.yzw, r1.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
mul r2.xyz, r1.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r1.yzw, r1.yyzw
mul r1.yzw, r1.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r1.yzw, r1.yyzw
mad r1.yzw, r1.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r0.yzw, r0.yyzw, r2.xxyz, r1.yyzw
mov_sat r1.x, r1.x
sample_indexable(texture2d)(float,float,float,float) r1.yzw, v2.xyxx, t20.wxyz, s2
mad r1.yzw, r1.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r2.xyw, v2.xyxx, t21.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r3.x, v2.xyxx, t22.wxyz, s2
dp3 r4.x, r1.yzwy, r1.yzwy
sqrt r4.x, r4.x
max r4.x, r4.x, l(0.000010)
rcp r4.z, r4.x
mul r5.xyz, r1.yzwy, r4.zzzz
mul r4.w, r2.w, r2.w
mul r5.w, r4.w, l(0.160000)
mul r6.xyz, r0.yzwy, r2.yyyy
mul r6.xyz, r6.xyzx, l(0.152941406, 0.152941406, 0.152941406, 0.000000)
mad r0.yzw, r0.yyzw, l(0.000000, 0.847058594, 0.847058594, 0.847058594), r6.xxyz
sample_indexable(texture2d)(float,float,float,float) r6.x, v2.xyxx, t24.xyzw, s2
add_sat r6.x, r6.x, -cb4[1].x
mul r6.x, r6.x, cb4[0].w
lt r6.y, l(0.000000), r6.x
if_nz r6.y
  mad r1.yzw, -r1.yyzw, r4.zzzz, l(0.000000, 0.000000, 0.000000, 1.000000)
  mad r5.xyz, r6.xxxx, r1.yzwy, r5.xyzx
  add r1.y, -r4.x, l(1.000000)
  mad r4.x, r6.x, r1.y, r4.x
  add r1.yzw, -r0.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
  mad r0.yzw, r6.xxxx, r1.yyzw, r0.yyzw
  add r1.y, -r2.x, l(0.353000)
  mad r2.x, r6.x, r1.y, r2.x
  add r1.y, -r3.x, l(1.000000)
  mad r3.x, r6.x, r1.y, r3.x
  mad r2.y, r6.x, -r2.y, r2.y
  mad r1.y, -r4.w, l(0.160000), l(0.042000)
  mad r5.w, r6.x, r1.y, r5.w
  mul r1.yzw, r6.xxxx, l(0.000000, 100.000000, 95.597397, 45.641102)
else
  mov r1.yzw, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r4.z, v2.xyxx, t25.yzxw, s2
add_sat r4.z, r4.z, -cb4[1].z
mul r4.z, r4.z, cb4[1].y
lt r4.w, l(0.000000), r4.z
if_nz r4.w
  add r6.xyz, -r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r5.xyz, r4.zzzz, r6.xyzx, r5.xyzx
  add r4.w, -r4.x, l(1.000000)
  mad r4.x, r4.z, r4.w, r4.x
  add r6.xyz, -r0.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r0.yzw, r4.zzzz, r6.xxyz, r0.yyzw
  add r4.w, -r2.x, l(0.353000)
  mad r2.x, r4.z, r4.w, r2.x
  add r4.w, -r3.x, l(1.000000)
  mad r3.x, r4.z, r4.w, r3.x
  mad r2.y, r4.z, -r2.y, r2.y
  add r4.w, -r5.w, l(0.042000)
  mad r5.w, r4.z, r4.w, r5.w
  add r6.xyz, -r1.yzwy, l(100.000000, 95.597397, 45.641102, 0.000000)
  mad r1.yzw, r4.zzzz, r6.xxyz, r1.yyzw
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t12.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t13.xyzw, s0
mul r7.xyzw, r7.yzxy, l(255.000000, 255.000000, 255.000000, 255.000000)
ftoi r7.xyzw, r7.xyzw
imax r7.xyzw, r7.xyzw, l(0, 0, 0, 0)
imin r7.xyzw, r7.xyzw, l(31, 31, 31, 31)
bfi r8.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, r7.zwyz
ld_indexable(buffer)(float,float,float,float) r4.z, r8.xxxx, t10.yzxw
mul r4.z, r6.x, r4.z
ld_indexable(buffer)(float,float,float,float) r4.w, r8.yyyy, t10.yzwx
mul r4.w, r6.y, r4.w
ld_indexable(buffer)(float,float,float,float) r6.w, r8.zzzz, t10.yzwx
mul r6.w, r6.z, r6.w
max r4.w, r4.w, r6.w
max r4.z, r4.w, r4.z
bfi r8.xyzw, l(24, 24, 24, 24), l(8, 8, 8, 8), cb1[1].zzzz, l(32, 64, 96, 128)
iadd r9.xyzw, r7.zwyz, r8.xxxy
ld_indexable(buffer)(float,float,float,float) r4.w, r9.xxxx, t10.yzwx
mul r4.w, r6.x, r4.w
ld_indexable(buffer)(float,float,float,float) r6.w, r9.yyyy, t10.yzwx
mul r6.w, r6.y, r6.w
ld_indexable(buffer)(float,float,float,float) r8.x, r9.zzzz, t10.xyzw
mul r8.x, r6.z, r8.x
max r6.w, r6.w, r8.x
max r4.w, r4.w, r6.w
iadd r10.xyzw, r7.wyzw, r8.yyzz
ld_indexable(buffer)(float,float,float,float) r6.w, r9.wwww, t10.yzwx
mul r6.w, r6.x, r6.w
ld_indexable(buffer)(float,float,float,float) r8.x, r10.xxxx, t10.xyzw
mul r8.x, r6.y, r8.x
ld_indexable(buffer)(float,float,float,float) r8.y, r10.yyyy, t10.yxzw
mul r8.y, r6.z, r8.y
max r8.x, r8.y, r8.x
max r6.w, r6.w, r8.x
iadd r8.xyzw, r7.yzwy, r8.zwww
ld_indexable(buffer)(float,float,float,float) r9.x, r10.zzzz, t10.xyzw
mul r9.x, r6.x, r9.x
ld_indexable(buffer)(float,float,float,float) r9.y, r10.wwww, t10.yxzw
mul r9.y, r6.y, r9.y
ld_indexable(buffer)(float,float,float,float) r8.x, r8.xxxx, t10.xyzw
mul r8.x, r6.z, r8.x
max r8.x, r8.x, r9.y
max r8.x, r8.x, r9.x
ld_indexable(buffer)(float,float,float,float) r8.y, r8.yyyy, t10.yxzw
mul r8.y, r6.x, r8.y
ld_indexable(buffer)(float,float,float,float) r8.z, r8.zzzz, t10.yzxw
mul r8.z, r6.y, r8.z
ld_indexable(buffer)(float,float,float,float) r8.w, r8.wwww, t10.yzwx
mul r8.w, r6.z, r8.w
max r8.z, r8.w, r8.z
max r8.y, r8.z, r8.y
bfi r9.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, l(160, 192, 224, 0)
iadd r10.xyzw, r7.zwyz, r9.xxxy
ld_indexable(buffer)(float,float,float,float) r8.z, r10.xxxx, t10.yzxw
mul r8.z, r6.x, r8.z
ld_indexable(buffer)(float,float,float,float) r8.w, r10.yyyy, t10.yzwx
mul r8.w, r6.y, r8.w
ld_indexable(buffer)(float,float,float,float) r9.x, r10.zzzz, t10.xyzw
mul r9.x, r6.z, r9.x
max r8.w, r8.w, r9.x
max r8.z, r8.w, r8.z
iadd r11.xyzw, r7.xyzw, r9.yyzz
ld_indexable(buffer)(float,float,float,float) r7.x, r10.wwww, t10.xyzw
mul r7.x, r6.x, r7.x
ld_indexable(buffer)(float,float,float,float) r7.z, r11.xxxx, t10.yzxw
mul r7.z, r6.y, r7.z
ld_indexable(buffer)(float,float,float,float) r7.w, r11.yyyy, t10.yzwx
mul r7.w, r6.z, r7.w
max r7.z, r7.w, r7.z
max r7.x, r7.z, r7.x
iadd r7.y, r7.y, r9.z
ld_indexable(buffer)(float,float,float,float) r7.z, r11.zzzz, t10.yzxw
mul r6.x, r6.x, r7.z
ld_indexable(buffer)(float,float,float,float) r7.z, r11.wwww, t10.yzxw
mul r6.y, r6.y, r7.z
ld_indexable(buffer)(float,float,float,float) r7.y, r7.yyyy, t10.yxzw
mul r6.z, r6.z, r7.y
max r6.y, r6.z, r6.y
max r6.x, r6.y, r6.x
lt r6.yz, l(0.000000, 0.000000, 0.000000, 0.000000), r4.zzwz
or r7.y, r6.z, r6.y
if_nz r7.y
  mul r9.xyzw, v2.xyxy, l(5.000000, 5.000000, 6.000000, 6.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.yzw, r9.xyxx, t15.wxyz, s2
  mad r7.yzw, r7.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r8.w, r9.zwzz, t14.yzwx, s2
  if_nz r6.y
    add r4.z, -r4.z, l(1.000000)
    add r4.z, -r4.z, r8.w
    mul_sat r4.z, r4.z, l(2.58620453)
    lt r6.y, l(0.000000), r4.z
    if_nz r6.y
      dp3 r6.y, r7.yzwy, r7.yzwy
      sqrt r6.y, r6.y
      max r6.y, r6.y, l(0.000010)
      rcp r9.z, r6.y
      add r6.y, -r4.x, r6.y
      mad r4.x, r4.z, r6.y, r4.x
      mad r10.xyz, r7.yzwy, r9.zzzz, -r5.xyzx
      mad r5.xyz, r4.zzzz, r10.xyzx, r5.xyzx
      add r10.xyz, -r0.yzwy, l(0.266666561, 0.215686351, 0.207843065, 0.000000)
      mad r0.yzw, r4.zzzz, r10.xxyz, r0.yyzw
      add r6.y, -r2.x, l(0.736800)
      mad r2.x, r4.z, r6.y, r2.x
      add r6.y, -r3.x, l(1.000000)
      mad r3.x, r4.z, r6.y, r3.x
      mad r2.y, r4.z, -r2.y, r2.y
      add r6.y, -r5.w, l(0.042000)
      mad r5.w, r4.z, r6.y, r5.w
      mad r1.yzw, r4.zzzz, -r1.yyzw, r1.yyzw
    endif
    mov r9.zw, r9.xxxy
  else
    mov r9.zw, v2.xxxy
  endif
  if_nz r6.z
    add r4.z, -r4.w, l(1.000000)
    add r4.z, -r4.z, r8.w
    mul_sat r4.z, r4.z, l(9.01063251)
    lt r4.w, l(0.000000), r4.z
    if_nz r4.w
      dp3 r4.w, r7.yzwy, r7.yzwy
      sqrt r4.w, r4.w
      max r4.w, r4.w, l(0.000010)
      rcp r6.y, r4.w
      mul r4.z, r4.z, l(0.500000)
      add r4.w, -r4.x, r4.w
      mad r4.x, r4.z, r4.w, r4.x
      mad r7.yzw, r7.yyzw, r6.yyyy, -r5.xxyz
      mad r5.xyz, r4.zzzz, r7.yzwy, r5.xyzx
      add r7.yzw, -r0.yyzw, l(0.000000, 0.882352769, 0.882352769, 0.882352769)
      mad r0.yzw, r4.zzzz, r7.yyzw, r0.yyzw
      add r4.w, -r2.x, l(0.457999974)
      mad r2.x, r4.z, r4.w, r2.x
      add r4.w, -r3.x, l(1.000000)
      mad r3.x, r4.z, r4.w, r3.x
      mad r2.y, r4.z, -r2.y, r2.y
      add r4.w, -r5.w, l(0.042000)
      mad r5.w, r4.z, r4.w, r5.w
      mad r1.yzw, r4.zzzz, -r1.yyzw, r1.yyzw
    endif
    mov r9.zw, r9.xxxy
  endif
else
  mov r9.zw, v2.xxxy
endif
lt r4.z, l(0.000000), r6.w
if_nz r4.z
  mul r4.zw, v2.xxxy, l(0.000000, 0.000000, 5.000000, 5.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.z, r4.zwzz, t16.yzxw, s2
  add r4.w, -r6.w, l(1.000000)
  add r4.z, -r4.w, r4.z
  mov_sat r4.w, r4.z
  mad r4.w, r4.w, l(3.14159274), l(-1.57079637)
  sincos r4.w, null, r4.w
  mad r4.w, r4.w, l(0.500000), l(0.500000)
  mul_sat r4.z, r4.z, l(2.83648515)
  mul r4.w, r4.w, l(0.090000)
  deriv_rtx_fine r6.y, r4.w
  deriv_rty_fine r4.w, r4.w
  lt r6.z, l(0.000000), r4.z
  if_nz r6.z
    add r7.yzw, -r5.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
    mad r5.xyz, r4.zzzz, r7.yzwy, r5.xyzx
    add r6.z, -r4.x, l(1.000000)
    mad r4.x, r4.z, r6.z, r4.x
    add r7.yzw, -r0.yyzw, l(0.000000, 0.184313625, 0.000000, 0.000000)
    mad r0.yzw, r4.zzzz, r7.yyzw, r0.yyzw
    add r6.z, -r2.x, l(0.900000)
    mad r2.x, r4.z, r6.z, r2.x
    add r6.z, -r3.x, l(1.000000)
    mad r3.x, r4.z, r6.z, r3.x
    mad r2.y, r4.z, -r2.y, r2.y
    add r6.z, -r5.w, l(0.042000)
    mad r5.w, r4.z, r6.z, r5.w
    mad r1.yzw, r4.zzzz, -r1.yyzw, r1.yyzw
    mov r10.xy, r5.xyxx
  else
    mov r10.xy, r5.xyxx
  endif
  ne r4.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r6.y, r6.y, l(0.010000)
  mul r4.w, r4.w, l(0.010000)
  deriv_rtx_fine r6.zw, r9.zzzw
  deriv_rty_fine r7.yz, r9.zzwz
  dp2 r7.w, r6.zwzz, r6.zwzz
  dp2 r8.w, r7.yzyy, r7.yzyy
  max r7.w, r7.w, l(0.001000)
  div r6.zw, r6.zzzw, r7.wwww
  max r7.w, r8.w, l(0.001000)
  div r7.yz, r7.yyzy, r7.wwww
  mul r7.yz, r4.wwww, r7.yyzy
  mad r6.yz, r6.zzwz, r6.yyyy, r7.yyzy
  mad r5.xy, -r6.yzyy, l(1.000000, -1.000000, 0.000000, 0.000000), r10.xyxx
  dp3 r4.w, r5.xyzx, r5.xyzx
  rsq r4.w, r4.w
  mul r6.yzw, r4.wwww, r5.xxyz
  mov r10.z, r5.z
  movc r5.xyz, r4.zzzz, r10.xyzx, r6.yzwy
endif
lt r4.zw, l(0.000000, 0.000000, 0.000000, 0.000000), r8.xxxy
or r6.y, r4.w, r4.z
lt r6.z, l(0.000000), r7.x
or r6.y, r6.z, r6.y
lt r6.w, l(0.000000), r6.x
or r6.y, r6.w, r6.y
if_nz r6.y
  mul r7.yz, v2.xxyx, l(0.000000, 5.000000, 5.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.yzw, r7.yzyy, t18.wxyz, s1
  sample_indexable(texture2d)(float,float,float,float) r6.y, v2.xyxx, t17.yxzw, s2
  if_nz r4.z
    add r4.z, -r8.x, l(1.000000)
    add r4.z, -r4.z, r6.y
    mul_sat r4.z, r4.z, l(1.48756182)
    lt r8.x, l(0.000000), r4.z
    if_nz r8.x
      add r9.xyz, -r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r5.xyz, r4.zzzz, r9.xyzx, r5.xyzx
      add r8.x, -r4.x, l(1.000000)
      mad r4.x, r4.z, r8.x, r4.x
      add r9.xyz, -r0.yzwy, l(0.388244420, 0.000000, 0.000000, 0.000000)
      mad r0.yzw, r4.zzzz, r9.xxyz, r0.yyzw
      mad r2.x, r4.z, -r2.x, r2.x
      add r8.x, -r3.x, l(1.000000)
      mad r3.x, r4.z, r8.x, r3.x
      mad r2.y, r4.z, -r2.y, r2.y
      add r8.x, -r5.w, l(0.018000)
      mad r5.w, r4.z, r8.x, r5.w
      mad r9.xyz, r7.yzwy, l(215.799011, 16.691010, 2.160759, 0.000000), -r1.yzwy
      mad r1.yzw, r4.zzzz, r9.xxyz, r1.yyzw
    endif
  endif
  if_nz r4.w
    add r4.z, -r8.y, l(1.000000)
    add r4.z, -r4.z, r6.y
    mul_sat r4.z, r4.z, l(1.27660930)
    lt r4.w, l(0.000000), r4.z
    if_nz r4.w
      mul r4.z, r4.z, l(0.500000)
      add r8.xyw, -r5.xyxz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r5.xyz, r4.zzzz, r8.xywx, r5.xyzx
      add r4.w, -r4.x, l(1.000000)
      mad r4.x, r4.z, r4.w, r4.x
      add r8.xyw, -r0.yzyw, l(0.376471043, 0.521584392, 0.000000, 0.537254572)
      mad r0.yzw, r4.zzzz, r8.xxyw, r0.yyzw
      add r4.w, -r2.x, l(1.000000)
      mad r2.x, r4.z, r4.w, r2.x
      add r4.w, -r3.x, l(1.000000)
      mad r3.x, r4.z, r4.w, r3.x
      mad r2.y, r4.z, -r2.y, r2.y
      add r4.w, -r5.w, l(0.018000)
      mad r5.w, r4.z, r4.w, r5.w
      mad r8.xyw, r7.yzyw, l(1.062564, 1.500000, 0.000000, 1.47342753), -r1.yzyw
      mad r1.yzw, r4.zzzz, r8.xxyw, r1.yyzw
    endif
  endif
  if_nz r6.z
    add r4.z, -r7.x, l(1.000000)
    add_sat r4.z, -r4.z, r6.y
    lt r4.w, l(0.000000), r4.z
    if_nz r4.w
      mul r4.z, r4.z, l(0.700000)
      add r8.xyw, -r5.xyxz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r5.xyz, r4.zzzz, r8.xywx, r5.xyzx
      add r4.w, -r4.x, l(1.000000)
      mad r4.x, r4.z, r4.w, r4.x
      add r8.xyw, -r0.yzyw, l(0.391360968, 0.511780, 0.000000, 0.250872314)
      mad r0.yzw, r4.zzzz, r8.xxyw, r0.yyzw
      add r4.w, -r2.x, l(1.000000)
      mad r2.x, r4.z, r4.w, r2.x
      add r4.w, -r3.x, l(1.000000)
      mad r3.x, r4.z, r4.w, r3.x
      mad r2.y, r4.z, -r2.y, r2.y
      add r4.w, -r5.w, l(0.018000)
      mad r5.w, r4.z, r4.w, r5.w
      mad r8.xyw, r7.yzyw, l(0.956009, 1.000000, 0.000000, 0.313989), -r1.yzyw
      mad r1.yzw, r4.zzzz, r8.xxyw, r1.yyzw
    endif
  endif
  if_nz r6.w
    add r4.z, -r6.x, l(1.000000)
    add_sat r4.z, -r4.z, r6.y
    lt r4.w, l(0.000000), r4.z
    if_nz r4.w
      mul r4.z, r4.z, l(0.250000)
      add r6.xyz, -r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r5.xyz, r4.zzzz, r6.xyzx, r5.xyzx
      add r4.w, -r4.x, l(1.000000)
      mad r4.x, r4.z, r4.w, r4.x
      add r6.xyz, -r0.yzwy, l(0.329802066, 0.340103745, 0.523559451, 0.000000)
      mad r0.yzw, r4.zzzz, r6.xxyz, r0.yyzw
      add r4.w, -r2.x, l(1.000000)
      mad r2.x, r4.z, r4.w, r2.x
      add r4.w, -r3.x, l(1.000000)
      mad r3.x, r4.z, r4.w, r3.x
      mad r2.y, r4.z, -r2.y, r2.y
      add r4.w, -r5.w, l(0.018000)
      mad r5.w, r4.z, r4.w, r5.w
      mad r6.xyz, r7.yzwy, l(1.822130, 0.838494, 3.68737984, 0.000000), -r1.yzwy
      mad r1.yzw, r4.zzzz, r6.xxyz, r1.yyzw
    endif
  endif
endif
lt r4.z, l(0.000000), r8.z
if_nz r4.z
  add r4.zw, -r2.xxxx, l(0.000000, 0.000000, 0.500000, 0.990000)
  mul_sat r4.z, r4.z, l(2.500000)
  add r6.x, -r2.y, l(1.000000)
  mul r4.z, r4.z, r6.x
  add r6.yzw, r8.zzzz, l(0.000000, -0.200000, -0.300000, -0.250000)
  mul_sat r6.yzw, r6.yyzw, l(0.000000, 1.250000, 1.47058821, 4.000000)
  mul r4.z, r4.z, r6.y
  mad r4.z, r4.z, l(1.200000), l(1.000000)
  mul r6.x, r6.x, r6.w
  mad r2.x, r6.z, r4.w, r2.x
  add r4.w, -r5.w, l(0.020000)
  mad r5.w, r6.x, r4.w, r5.w
  add r4.w, -r4.x, l(1.000000)
  mad r4.x, r6.z, r4.w, r4.x
  dp3 r4.w, r5.xyzx, r5.xyzx
  rsq r4.w, r4.w
  mul r5.xyz, r4.wwww, r5.xyzx
  add r4.w, -r3.x, l(1.000000)
  mad r3.x, r8.z, r4.w, r3.x
  log r6.xyz, r0.yzwy
  mul r6.xyz, r4.zzzz, r6.xyzx
  exp r0.yzw, r6.xxyz
endif
ge r1.x, l(0.000000), r1.x
discard_nz r1.x
mul r4.zw, v0.xxxy, cb3[32].zzzw
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
dp3 r1.x, v4.xyzx, v4.xyzx
rsq r1.x, r1.x
mul r6.xyz, r1.xxxx, v4.xyzx
dp3 r1.x, v5.xyzx, v5.xyzx
rsq r1.x, r1.x
mul r7.xyz, r1.xxxx, v5.xyzx
dp3 r1.x, v6.xyzx, v6.xyzx
rsq r1.x, r1.x
mul r8.xyz, r1.xxxx, v6.xyzx
dp3 r1.x, r5.xyzx, r5.xyzx
rsq r1.x, r1.x
mul r5.xyz, r1.xxxx, r5.xyzx
mul r8.xyz, r8.xyzx, r5.yyyy
mad r7.xyz, r5.xxxx, r7.xyzx, r8.xyzx
mad r5.xyz, r5.zzzz, r6.xyzx, r7.xyzx
dp3 r1.x, r5.xyzx, r5.xyzx
rsq r1.x, r1.x
mul r5.xyz, r1.xxxx, r5.xyzx
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r6.xyzx
deriv_rty_fine r6.xyz, r6.xyzx
dp3 r6.w, r7.xyzx, r7.xyzx
dp3 r6.x, r6.xyzx, r6.xyzx
add r6.x, r6.x, r6.w
min r4.y, r6.x, l(0.300000)
movc r4.xy, r1.xxxx, l(1.000000,0,0,0), r4.xyxx
add r1.x, -r2.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r6.x, r4.x, l(0.600000)
mad r6.x, r6.x, l(-0.527635), l(0.520718)
max r6.x, r6.x, l(0.000000)
mad r1.x, r1.x, r1.x, r6.x
add r1.x, r4.y, r1.x
sqrt r1.x, r1.x
min r1.x, r1.x, l(1.000000)
max r1.x, r1.x, l(0.001000)
sqrt r1.x, r1.x
add r3.y, -r1.x, l(1.000000)
lt r1.x, r0.y, l(0.040450)
mul r4.y, r0.y, l(0.0773993805)
add r0.y, r0.y, l(0.055000)
mul r0.y, r0.y, l(0.947867334)
log r0.y, r0.y
mul r0.y, r0.y, l(2.400000)
exp r0.y, r0.y
movc r0.y, r1.x, r4.y, r0.y
lt r1.x, r0.z, l(0.040450)
mul r4.y, r0.z, l(0.0773993805)
add r0.z, r0.z, l(0.055000)
mul r0.z, r0.z, l(0.947867334)
log r0.z, r0.z
mul r0.z, r0.z, l(2.400000)
exp r0.z, r0.z
movc r0.z, r1.x, r4.y, r0.z
lt r1.x, r0.w, l(0.040450)
mul r4.y, r0.w, l(0.0773993805)
add r0.w, r0.w, l(0.055000)
mul r0.w, r0.w, l(0.947867334)
log r0.w, r0.w
mul r0.w, r0.w, l(2.400000)
exp r0.w, r0.w
movc r0.w, r1.x, r4.y, r0.w
mul r1.x, l(0.900000), cb3[37].w
exp r1.x, r1.x
mul r1.xyz, r1.xxxx, r1.yzwy
mul r1.xyz, r1.xyzx, cb1[3].xxxx
ult r1.w, cb1[2].z, l(64)
if_nz r1.w
  sample_l_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t11.yzwx, s1, l(0.000000)
  ne r4.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r4.y
    ftoi r6.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r6.xy, r0.xxxx, r6.xyxx
    utof r6.xy, r6.xyxx
    mul r6.xy, r6.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r6.y, r6.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r4.y, cb4[0].z, cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r6.xy, v0.xyxx
  mov r6.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r6.x, r6.xyzw, t0.xyzw
  add r6.x, r6.x, -v0.w
  ge r6.x, l(0.000005), |r6.x|
  and r0.x, r0.x, r6.x
  lt r6.x, cb4[0].y, r1.w
  and r0.x, r0.x, r6.x
  lt r4.y, r1.w, r4.y
  and r0.x, r0.x, r4.y
  if_nz r0.x
    imm_atomic_iadd r6.x, u9, cb1[2].z, l(1)
    ult r0.x, r6.x, cb1[2].y
    if_nz r0.x
      ftou r6.yz, v0.xxyx
      add r0.x, r1.w, -cb4[0].y
      div_sat r0.x, r0.x, cb4[0].z
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r1.w, r6.x, cb1[2].x
      ishl r4.y, r1.w, l(1)
      bfi r6.x, l(16), l(16), r6.y, r6.z
      store_uav_typed u8.xyzw, r4.yyyy, r0.xxxx
      bfi r0.x, l(31), l(1), r1.w, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r6.xxxx
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r1.w, r1.z, r1.y
max r1.w, r1.w, r1.x
lt r1.w, l(0.0000153787005), r1.w
add r4.x, r4.x, l(-0.950000)
mul o1.w, r4.x, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r6.xyzw, r0.yzwy
mul r0.yzw, r6.xxyw, l(0.000000, 0.250000, 0.500000, -0.250000)
add r0.yz, r0.zzzz, r0.yywy
mad r7.x, r6.z, l(0.250000), r0.y
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r0.z
and r0.yz, r4.xxyx, l(0, 1, 1, 0)
ine r0.y, r0.z, r0.y
movc r0.yz, r0.yyyy, r7.xxyx, r7.xxzx
add r2.xz, r0.yyzy, l(0.000000, 0.000000, 0.498039216, 0.000000)
mul r0.y, r5.w, l(6.250000)
sqrt r2.w, r0.y
mad o1.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.y, r1.w, l(2)
iadd r0.x, r0.y, r0.x
iadd r0.x, r0.x, l(24)
utof r0.x, r0.x
mul r3.z, r0.x, l(0.00392156886)
and o3.xyz, r1.xyzx, r1.wwww
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xy, r37.xyxx, r0.xxxx
add o4.xy, -r0.xyxx, r4.zwzz
mov o0.xyzw, r2.xzyw
mov r3.w, l(0)
mov o2.xyzw, r3.xwyz
mov o3.w, l(0)
ret
// Approximately 568 instruction slots used
