//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:40 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__scatter    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   25        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   26        1
// resourceTables__materialData.layer_3__scatter    texture  float4          2d   27        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   29        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   30        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   31        1
// resourceTables__materialData.layer_4__ao    texture  float4          2d   32        1
// resourceTables__materialData.layer_4__opacity    texture  float4          2d   33        1
// resourceTables__materialData.layer_4__scatter    texture  float4          2d   34        1
// resourceTables__materialData.layer_4__sparkle    texture  float4          2d   35        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   36        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t35
dcl_resource_texture2d (float,float,float,float) t36
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r0.z, r1.xyzw, cb3[12].xyzw
dp4 r0.w, r1.xyzw, cb3[13].xyzw
dp4 r1.x, r1.xyzw, cb3[14].xyzw
dp3 r1.y, v3.xyzx, v3.xyzx
rsq r1.y, r1.y
mul r1.yzw, r1.yyyy, v3.xxyz
add r2.xy, v2.xyxx, v2.xyxx
mul r3.xyzw, v2.xyxy, l(4.000000, 4.000000, 8.000000, 8.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t11.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t12.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.z, v2.xyxx, t13.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t14.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t16.xyzw, s1
dp3 r4.w, r5.xyzx, r5.xyzx
sqrt r4.w, r4.w
max r4.w, r4.w, l(0.000010)
rcp r5.w, r4.w
mul r7.xy, r5.wwww, r5.xyxx
mul r2.z, r2.z, r2.z
mul r2.z, r2.z, l(0.160000)
mul r6.xyz, r6.xyzx, l(0.386430, 0.730461, 1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r2.xyxx, t17.xyzw, s2
mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t18.zxyw, s2
dp3 r2.y, r8.xyzx, r8.xyzx
sqrt r2.y, r2.y
max r2.y, r2.y, l(0.000010)
rcp r5.x, r2.y
mul r8.xyz, r5.xxxx, r8.xyzx
mad r5.x, r5.z, r5.w, l(1.000000)
max r7.w, r5.x, l(0.001000)
mul r5.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r5.x, r7.xywx, r5.xyzx
mul r5.xyz, r5.xxxx, r7.xywx
div r5.xyz, r5.xyzx, r7.wwww
mad r5.xyz, -r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
min r2.y, r2.y, r4.w
mul r4.xyz, r4.xyzx, l(0.999999881, 0.999999881, 0.999999881, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.w, r3.xyxx, t23.xyzw, s2
mad_sat r4.w, r4.w, v6.x, l(0.020752)
lt r5.w, l(0.000000), r4.w
if_nz r5.w
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.xyxx, t19.xyzw, s2
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.xyxx, t20.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xy, r3.xyxx, t21.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r3.xyxx, t22.xyzw, s1
  dp3 r5.w, r8.xyzx, r8.xyzx
  sqrt r5.w, r5.w
  max r5.w, r5.w, l(0.000010)
  rcp r6.w, r5.w
  mul r7.w, r9.y, r9.y
  mul r4.w, r4.w, l(0.811096)
  add r5.w, -r2.y, r5.w
  mad r2.y, r4.w, r5.w, r2.y
  mad r8.xyz, r8.xyzx, r6.wwww, -r5.xyzx
  mad r5.xyz, r4.wwww, r8.xyzx, r5.xyzx
  mad r8.xyz, r10.xyzx, l(0.386430, 0.730461, 1.000000, 0.000000), -r6.xyzx
  mad r6.xyz, r4.wwww, r8.xyzx, r6.xyzx
  mad r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r4.xyzx
  mad r4.xyz, r4.wwww, r7.xyzx, r4.xyzx
  add r5.w, -r2.x, r9.x
  mad r2.x, r4.w, r5.w, r2.x
  add r5.w, -r2.w, l(1.000000)
  mad r2.w, r4.w, r5.w, r2.w
  mad r5.w, r7.w, l(0.160000), -r2.z
  mad r2.z, r4.w, r5.w, r2.z
endif
sample_indexable(texture2d)(float,float,float,float) r4.w, r3.zwzz, t23.xyzw, s2
mad r4.w, r4.w, v6.y, l(-0.595825)
mul_sat r4.w, r4.w, l(4.020618)
lt r5.w, l(0.000000), r4.w
if_nz r5.w
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.zwzz, t24.xyzw, s2
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.zwzz, t25.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xy, r3.zwzz, t26.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r3.zwzz, t27.xyzw, s1
  dp3 r3.z, r8.xyzx, r8.xyzx
  sqrt r3.z, r3.z
  max r3.z, r3.z, l(0.000010)
  rcp r3.w, r3.z
  mul r5.w, r9.y, r9.y
  mul r4.w, r4.w, l(0.533325)
  add r3.z, -r2.y, r3.z
  mad r2.y, r4.w, r3.z, r2.y
  mad r8.xyz, r8.xyzx, r3.wwww, -r5.xyzx
  mad r5.xyz, r4.wwww, r8.xyzx, r5.xyzx
  mad r8.xyz, r10.xyzx, l(0.386430, 0.730461, 1.000000, 0.000000), -r6.xyzx
  mad r6.xyz, r4.wwww, r8.xyzx, r6.xyzx
  mad r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r4.xyzx
  mad r4.xyz, r4.wwww, r7.xyzx, r4.xyzx
  add r3.z, -r2.x, r9.x
  mad r2.x, r4.w, r3.z, r2.x
  add r3.z, -r2.w, l(1.000000)
  mad r2.w, r4.w, r3.z, r2.w
  mad r3.z, r5.w, l(0.160000), -r2.z
  mad r2.z, r4.w, r3.z, r2.z
endif
sample_indexable(texture2d)(float,float,float,float) r3.z, r3.xyxx, t33.yzxw, s1
dp3 r3.w, v4.xyzx, v4.xyzx
rsq r3.w, r3.w
mul r7.xyz, r3.wwww, v4.xyzx
dp3 r3.w, v5.xyzx, v5.xyzx
rsq r3.w, r3.w
mul r8.xyz, r3.wwww, v5.xyzx
dp3 r3.w, r5.xyzx, r5.xyzx
rsq r3.w, r3.w
mul r9.xyz, r3.wwww, r5.xyzx
mul r10.xyz, r8.xyzx, r9.yyyy
mad r9.xyw, r9.xxxx, r7.xyxz, r10.xyxz
mad r9.xyz, r9.zzzz, r1.yzwy, r9.xywx
dp3 r3.w, r9.xyzx, r9.xyzx
rsq r3.w, r3.w
mul r3.w, r3.w, r9.y
mad r3.w, r3.w, l(0.500000), l(-0.326222897)
mul_sat r3.w, r3.w, l(14.371925)
mul r4.w, r3.w, v6.z
lt r5.w, r4.w, l(0.500000)
dp2 r4.w, r3.zzzz, r4.wwww
mad r3.w, -r3.w, v6.z, l(1.000000)
add r3.w, r3.w, r3.w
add r3.z, -r3.z, l(1.000000)
mad r3.z, -r3.w, r3.z, l(1.000000)
movc r3.z, r5.w, r4.w, r3.z
mul_sat r3.z, r3.z, l(3.92149162)
lt r3.w, l(0.000000), r3.z
if_nz r3.w
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyxx, t29.xyzw, s2
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xy, r3.xyxx, t31.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r3.w, r3.xyxx, t32.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r3.xyxx, t34.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r4.w, r3.xyxx, t35.yzwx, s1
  mul r5.w, r10.y, r10.y
  mul r4.w, r3.z, r4.w
  sample_indexable(texture2d)(float,float,float,float) r10.yzw, r3.xyxx, t30.wxyz, s2
  mad r10.yzw, r10.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp3 r3.x, r10.yzwy, r10.yzwy
  sqrt r3.x, r3.x
  rcp r3.y, r3.x
  lt r6.w, l(0.000000), r4.w
  if_nz r6.w
    mul r12.xyz, v2.yyxy, l(1080.000000, 1080.000000, 1080.000000, 0.000000)
    frc r13.xy, r12.zyzz
    add r13.xy, r13.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    dp2 r6.w, |r13.xyxx|, |r13.xyxx|
    mul_sat r7.w, v0.w, l(0.500000)
    mul r7.w, r7.w, l(0.300000)
    mul r7.w, r7.w, r7.w
    lt r6.w, r6.w, r7.w
    if_nz r6.w
      mul r6.w, l(1.800000), cb3[38].w
      log r4.w, r4.w
      mul r4.w, r4.w, l(32.000000)
      exp r4.w, r4.w
      mul r4.w, r4.w, r6.w
      ftou r12.xyz, |r12.xyzx|
      ishl r13.xy, r12.yzyy, l(10, 11, 0, 0)
      iadd r13.xy, r12.zyzz, r13.xyxx
      imul null, r12.yw, r12.yyyz, l(0, 2000, 0, 100)
      imad r6.w, r12.x, l(3072), r12.z
      xor r12.xz, r13.xxyx, l(61, 0, 61, 0)
      ushr r13.xy, r13.xyxx, l(16, 16, 0, 0)
      xor r12.xz, r12.xxzx, r13.xxyx
      imul null, r12.xz, r12.xxzx, l(9, 0, 9, 0)
      ushr r13.xy, r12.xzxx, l(4, 4, 0, 0)
      xor r12.xz, r12.xxzx, r13.xxyx
      imul null, r12.xz, r12.xxzx, l(0x27d4eb2d, 0, 0x27d4eb2d, 0)
      ushr r13.xy, r12.xzxx, l(15, 15, 0, 0)
      xor r12.xz, r12.xxzx, r13.xxyx
      xor r7.w, r6.w, l(61)
      ushr r6.w, r6.w, l(16)
      xor r6.w, r6.w, r7.w
      imul null, r6.w, r6.w, l(9)
      ushr r7.w, r6.w, l(4)
      xor r6.w, r6.w, r7.w
      imul null, r6.w, r6.w, l(0x27d4eb2d)
      ushr r7.w, r6.w, l(15)
      xor r6.w, r6.w, r7.w
      utof r12.xz, r12.xxzx
      mad r13.xy, r12.xzxx, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      utof r6.w, r6.w
      mul r6.w, r6.w, l(9.313225885E-011)
      max r13.z, r6.w, l(0.010000)
      iadd r6.w, r12.w, r12.y
      xor r7.w, r6.w, l(61)
      ushr r6.w, r6.w, l(16)
      xor r6.w, r6.w, r7.w
      imul null, r6.w, r6.w, l(9)
      ushr r7.w, r6.w, l(4)
      xor r6.w, r6.w, r7.w
      imul null, r6.w, r6.w, l(0x27d4eb2d)
      ushr r7.w, r6.w, l(15)
      xor r6.w, r6.w, r7.w
      utof r6.w, r6.w
      mad r6.w, r6.w, l(8.149073083E-011), l(0.650000)
      mul r6.w, r6.w, r6.w
      mul r6.w, r6.w, r6.w
      mul r6.w, r6.w, r6.w
      mul r4.w, r4.w, r6.w
      dp3 r6.w, r13.xyzx, r13.xyzx
      rsq r6.w, r6.w
      mul r12.xyz, r6.wwww, r13.xyzx
      mul r6.w, r4.w, r12.z
      mul r13.xyz, r8.xyzx, r12.yyyy
      mad r12.xyw, r12.xxxx, r7.xyxz, r13.xyxz
      mad r12.xyz, r12.zzzz, r1.yzwy, r12.xywx
      dp3 r7.w, r12.xyzx, r12.xyzx
      rsq r7.w, r7.w
      mul r12.xyz, r7.wwww, r12.xyzx
      mul r12.xyz, r4.wwww, r12.xyzx
    else
      mov r12.xyz, l(0,0,0,0)
      mov r6.w, l(0)
    endif
  else
    mov r12.xyz, l(0,0,0,0)
    mov r6.w, l(0)
  endif
  add r3.x, -r2.y, r3.x
  mad r2.y, r3.z, r3.x, r2.y
  mad r10.yzw, r10.yyzw, r3.yyyy, -r5.xxyz
  mad r5.xyz, r3.zzzz, r10.yzwy, r5.xyzx
  mad r10.yzw, r11.xxyz, l(0.000000, 0.386430, 0.730461, 1.000000), -r6.xxyz
  mad r6.xyz, r3.zzzz, r10.yzwy, r6.xyzx
  mad r9.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r4.xyzx
  mad r4.xyz, r3.zzzz, r9.xyzx, r4.xyzx
  add r3.x, -r2.x, r10.x
  mad r2.x, r3.z, r3.x, r2.x
  add r3.x, -r2.w, r3.w
  mad r2.w, r3.z, r3.x, r2.w
  mad r3.x, r5.w, l(0.160000), -r2.z
  mad r2.z, r3.z, r3.x, r2.z
else
  mov r6.w, l(0)
  mov r12.xyz, l(0,0,0,0)
endif
add r3.xyz, |r1.yzwy|, l(-0.200000, -0.200000, -0.200000, 0.000000)
mul r3.xyz, r3.xyzx, l(7.000000, 7.000000, 7.000000, 0.000000)
max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r3.w, r3.y, r3.x
add r3.w, r3.z, r3.w
div r3.xyz, r3.xyzx, r3.wwww
mul r9.x, r0.z, l(0.250000)
mul r9.y, r1.x, l(0.250000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r9.xyxx, t36.xywz, s1
mul r9.z, r0.w, l(0.250000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r9.yzyy, t36.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r1.x, r9.xzxx, t36.wxyz, s1
mul r0.z, r3.y, r0.z
mad r0.z, r0.w, r3.x, r0.z
mad r0.z, r1.x, r3.z, r0.z
mad r0.z, r0.z, v6.w, l(-0.0697020963)
mul_sat r0.z, r0.z, l(2.91322684)
add r3.xy, -r2.xxxx, l(0.500000, 0.860000, 0.000000, 0.000000)
mul_sat r0.w, r3.x, l(2.500000)
add r3.xzw, r0.zzzz, l(-0.200000, 0.000000, -0.300000, -0.250000)
mul r3.xzw, r3.zzwx, l(1.47058821, 0.000000, 4.000000, 1.250000)
max r1.x, r3.w, l(0.000000)
mul r0.w, r0.w, r1.x
mad r0.w, r0.w, l(0.600000), l(1.000000)
mov_sat r3.xz, r3.xxzx
mad r1.x, r3.x, r3.y, r2.x
add r2.x, -r2.z, l(0.020000)
mad r2.x, r3.z, r2.x, r2.z
add r2.z, -r2.y, l(1.000000)
mad r3.x, r3.x, r2.z, r2.y
dp3 r2.y, r5.xyzx, r5.xyzx
rsq r2.y, r2.y
mul r5.xyz, r2.yyyy, r5.xyzx
add r2.y, -r2.w, l(1.000000)
mad o2.x, r0.z, r2.y, r2.w
log r4.xyzw, r4.xyzx
mul r4.xyzw, r0.wwww, r4.xyzw
exp r4.xyzw, r4.xyzw
mul r2.yzw, r8.xxyz, r5.yyyy
mad r2.yzw, r5.xxxx, r7.xxyz, r2.yyzw
mad r2.yzw, r5.zzzz, r1.yyzw, r2.yyzw
dp3 r0.z, r2.yzwy, r2.yzwy
rsq r0.z, r0.z
mul r2.yzw, r0.zzzz, r2.yyzw
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.yzwy
deriv_rty_fine r1.yzw, r1.yyzw
dp3 r0.w, r5.xyzx, r5.xyzx
dp3 r1.y, r1.yzwy, r1.yzwy
add r0.w, r0.w, r1.y
min r3.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r3.xxxy
add r1.x, -r1.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.xyzw, r4.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r3.xyzw, r4.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r4.xyzw, r4.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r4.xyzw, r4.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r4.xyzw, r4.xyzw
mul r4.xyzw, r4.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r4.xyzw, r4.xyzw
movc r1.xyzw, r1.xyzw, r3.xyzw, r4.xyzw
mul r3.xyz, r6.xyzx, cb3[37].yyyy
and r0.w, l(8), cb1[0].y
max r3.w, r3.z, r3.y
max r3.w, r3.w, r3.x
lt r3.w, r3.w, l(0.010000)
movc r4.x, r3.w, l(0), l(3)
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r4.yz, v0.xxyx
sqrt r1.xyzw, r1.xyzw
mul r5.xyz, r1.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r5.yyyy, r5.xzxx
mad r5.x, r1.z, l(0.250000), r1.x
dp2 r5.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r1.z, l(-0.250000), r1.y
and r1.xy, r4.yzyy, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r5.xyxx, r5.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.x, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.w, l(25), l(24)
imad r0.z, r4.x, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
ne r0.z, r6.w, l(0.000000)
mad_sat r1.xyz, r12.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and r1.xyz, r0.zzzz, r1.xywx
movc o3.xyz, r3.wwww, r1.xyzx, r3.xyzx
movc o3.w, r3.w, l(0), l(1.000000)
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, l(0)
ret
// Approximately 383 instruction slots used
