//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:00 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//
//   } resourceTables__materialData;    // Index:    0.xy             Components:     2
                                        // Textures:  t11-t26
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_8__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_8__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_8__gloss    texture  float4          2d   14        1
// resourceTables__materialData.layer_0_8__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_9__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_9__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_9__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_10__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_10__gloss    texture  float4          2d   24        1
// resourceTables__materialData.layer_10__ao    texture  float4          2d   25        1
// resourceTables__materialData.layer_10__alpha    texture  float4          2d   26        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v2.xyxx, t12.xyzw, s2
lt r0.yzw, r1.xxyz, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
mul r2.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r0.yzw, r0.yyzw, r2.xxyz, r1.xxyz
add r1.x, r1.w, l(-0.196078)
mul_sat r1.x, r1.x, l(100000000.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t13.wxyz, s2
mad r1.yzw, r2.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r3.xy, v2.xyxx, t14.xwyz, s2
dp3 r3.z, r1.yzwy, r1.yzwy
sqrt r3.z, r3.z
max r4.x, r3.z, l(0.000010)
rcp r3.z, r4.x
mul r5.xyz, r1.yzwy, r3.zzzz
mul r6.xyz, r0.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t21.xyzw, s2
mov_sat r3.w, r3.w
lt r4.z, l(0.000000), r3.w
if_nz r4.z
  mul r4.zw, v2.xxxy, l(0.000000, 0.000000, 15.000000, 15.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r4.zwzz, t18.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.z, r4.zwzz, t19.yzxw, s2
  dp3 r4.w, r7.xyzx, r7.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r6.w, r4.w
  mul r7.xyz, r6.wwww, r7.xyzx
  mad r6.w, r1.w, r3.z, l(1.000000)
  max r5.w, r6.w, l(0.001000)
  mul r8.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r6.w, r5.xywx, r8.xyzx
  mul r8.xyz, r5.xywx, r6.wwww
  div r8.xyz, r8.xyzx, r5.wwww
  mad r7.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
  min r4.w, r4.w, r4.x
  add r4.w, -r4.x, r4.w
  mad r4.x, r3.w, r4.w, r4.x
  mad r1.yzw, -r1.yyzw, r3.zzzz, r7.xxyz
  mad r5.xyz, r3.wwww, r1.yzwy, r5.xyzx
  mad r1.y, r7.w, r2.x, -r2.x
  mad r2.x, r3.w, r1.y, r2.x
  mad r1.yzw, -r0.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), l(0.000000, 1.000000, 1.000000, 1.000000)
  mad r0.yzw, -r0.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r1.yyzw
  mad r1.y, r3.x, r4.z, -r3.x
  mad r3.x, r3.w, r1.y, r3.x
  add r0.yzw, r0.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
  mad r6.xyz, r3.wwww, r0.yzwy, r6.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.y, v2.xyxx, t26.xwyz, s2
mov_sat r0.y, r0.y
lt r0.z, l(0.000000), r0.y
if_nz r0.z
  mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 18.000000, 18.000000)
  sample_indexable(texture2d)(float,float,float,float) r1.yzw, r0.zwzz, t23.wxyz, s2
  mad r1.yzw, r1.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r3.z, r0.zwzz, t24.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t25.xyzw, s2
  dp3 r0.w, r1.yzwy, r1.yzwy
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r3.w, r0.w
  mul r1.yzw, r1.yyzw, r3.wwww
  add r3.w, r5.z, l(1.000000)
  max r5.w, r3.w, l(0.001000)
  mul r7.xyz, r1.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r3.w, r5.xywx, r7.xyzx
  mul r7.xyz, r3.wwww, r5.xywx
  div r7.xyz, r7.xyzx, r5.wwww
  mad r1.yzw, -r1.yyzw, l(0.000000, -1.000000, -1.000000, 1.000000), r7.xxyz
  min r0.w, r0.w, r4.x
  add r0.w, -r4.x, r0.w
  mad r4.x, r0.y, r0.w, r4.x
  add r1.yzw, -r5.xxyz, r1.yyzw
  mad r5.xyz, r0.yyyy, r1.yzwy, r5.xyzx
  mad r0.z, r0.z, r2.x, -r2.x
  mad r2.x, r0.y, r0.z, r2.x
  add r1.yzw, -r6.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
  add r1.yzw, -r1.yyzw, -r6.xxyz
  mad r0.z, r3.x, r3.z, -r3.x
  mad r3.x, r0.y, r0.z, r3.x
  add r1.yzw, r1.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
  mad r6.xyz, r0.yyyy, r1.yzwy, r6.xyzx
endif
ge r0.y, l(0.0588234998), r1.x
discard_nz r0.y
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v2.xyxx, t16.xyzw, s1
mul r1.xyzw, r1.xyzw, cb3[37].yyyy
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
movc r7.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r0.w, r7.xyzx, r7.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, r7.xyzx
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r9.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
mul r9.xyz, r9.xyzx, r5.yyyy
mad r5.xyw, r5.xxxx, r8.xyxz, r9.xyxz
mad r5.xyz, r5.zzzz, r7.xyzx, r5.xywx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r7.xyzx
deriv_rty_fine r7.xyz, r7.xyzx
dp3 r3.z, r8.xyzx, r8.xyzx
dp3 r3.w, r7.xyzx, r7.xyzx
add r3.z, r3.w, r3.z
min r4.y, r3.z, l(0.300000)
movc r3.zw, r0.wwww, l(0,0,1.000000,0), r4.xxxy
add r0.w, -r3.x, l(1.000000)
mul r0.w, r0.w, r0.w
max r3.x, r3.z, l(0.600000)
mad r3.x, r3.x, l(-0.527635), l(0.520718)
max r3.x, r3.x, l(0.000000)
mad r0.w, r0.w, r0.w, r3.x
add r0.w, r3.w, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r2.y, -r0.w, l(1.000000)
lt r0.w, r6.x, l(0.040450)
mul r3.x, r6.x, l(0.0773993805)
add r3.w, r6.x, l(0.055000)
mul r3.w, r3.w, l(0.947867334)
log r3.w, r3.w
mul r3.w, r3.w, l(2.400000)
exp r3.w, r3.w
movc r0.w, r0.w, r3.x, r3.w
lt r3.x, r6.y, l(0.040450)
mul r3.w, r6.y, l(0.0773993805)
add r4.xy, r6.yzyy, l(0.055000, 0.055000, 0.000000, 0.000000)
mul r4.xy, r4.xyxx, l(0.947867334, 0.947867334, 0.000000, 0.000000)
log r4.x, r4.x
mul r4.x, r4.x, l(2.400000)
exp r4.x, r4.x
movc r3.x, r3.x, r3.w, r4.x
lt r3.w, r6.z, l(0.040450)
mul r4.x, r6.z, l(0.0773993805)
log r4.y, r4.y
mul r4.y, r4.y, l(2.400000)
exp r4.y, r4.y
movc r3.w, r3.w, r4.x, r4.y
mul r1.xyzw, r1.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000)
ult r4.x, cb1[2].z, l(64)
if_nz r4.x
  add r4.xy, v2.xyxx, v2.xyxx
  sample_l_indexable(texture2d)(float,float,float,float) r4.x, r4.xyxx, t11.xyzw, s1, l(0.000000)
  ne r4.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r4.y
    ftoi r4.yz, v0.xxyx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r4.yz, r0.xxxx, r4.yyzy
    utof r4.yz, r4.yyzy
    mul r4.yz, r4.yyzy, l(0.000000, 0.0671105608, 0.00583714992, 0.000000)
    add r0.x, r4.z, r4.y
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  ge r0.x, cb1[3].z, r0.x
  ftou r6.xy, v0.xyxx
  mov r6.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r4.y, r6.xyzw, t0.yxzw
  add r4.y, r4.y, -v0.w
  ge r4.y, l(0.000005), |r4.y|
  and r0.x, r0.x, r4.y
  lt r4.y, cb4[0].y, r4.x
  and r0.x, r0.x, r4.y
  lt r4.y, r4.x, cb4[0].x
  and r0.x, r0.x, r4.y
  if_nz r0.x
    imm_atomic_iadd r6.x, u9, cb1[2].z, l(1)
    ult r0.x, r6.x, cb1[2].y
    if_nz r0.x
      ftou r4.yz, v0.xxyx
      add r0.x, r4.x, -cb4[0].y
      mul_sat r0.x, r0.x, l(1.#INF0000)
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r4.x, r6.x, cb1[2].x
      ishl r4.w, r4.x, l(1)
      bfi r4.y, l(16), l(16), r4.y, r4.z
      store_uav_typed u8.xyzw, r4.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r4.x, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r4.yyyy
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r4.x, r1.z, r1.y
max r4.x, r1.x, r4.x
lt r4.x, r4.x, l(0.010000)
movc r4.y, r4.x, l(0), l(1)
add r3.z, r3.z, l(-0.950000)
mul o1.w, r3.z, l(20.000000)
ftou r4.zw, v0.xxxy
sqrt r6.xw, r0.wwww
sqrt r6.yz, r3.xxwx
mul r3.xzw, r6.xxyw, l(0.250000, 0.000000, 0.500000, -0.250000)
add r3.xz, r3.zzzz, r3.xxwx
mad r7.x, r6.z, l(0.250000), r3.x
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r3.z
and r3.xz, r4.zzwz, l(1, 0, 1, 0)
ine r0.w, r3.z, r3.x
movc r3.xz, r0.wwww, r7.xxyx, r7.xxzx
add o0.xy, r3.xzxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.w, |r3.y|
mad o1.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(29), l(28)
imad r0.x, r4.y, l(32), r0.x
utof r0.x, r0.x
mul r2.z, r0.x, l(0.00392156886)
ieq r0.x, r4.x, l(0)
and o3.xyz, r1.xyzx, r0.xxxx
max r0.x, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.z, l(0)
mov r2.w, l(0)
mov o2.xyzw, r2.xwyz
mov o3.w, r1.w
ret
// Approximately 260 instruction slots used
