//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:18 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   21        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   26        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   27        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   33        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   34        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   35        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   36        1
// resourceTables__materialData.layer_5__ao    texture  float4          2d   37        1
// resourceTables__materialData.layer_5__opacity    texture  float4          2d   38        1
// resourceTables__materialData.layer_5__scatter    texture  float4          2d   39        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t35
dcl_resource_texture2d (float,float,float,float) t36
dcl_resource_texture2d (float,float,float,float) t37
dcl_resource_texture2d (float,float,float,float) t38
dcl_resource_texture2d (float,float,float,float) t39
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
dp3 r1.x, v3.xyzx, v3.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v3.xyzx
add r2.xy, v2.xyxx, v2.xyxx
mul r2.zw, v2.xxxy, l(0.000000, 0.000000, 3.000000, 3.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xyxx, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xzw, r2.xyxx, t13.zyxw, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t14.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r2.xyxx, t16.xyzw, s1
dp3 r3.w, r4.xyzx, r4.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r4.w, r3.w
mul r7.xyz, r4.wwww, r4.xyzx
mul r6.w, r5.w, r5.w
mul r6.w, r6.w, l(0.160000)
mul r8.xyz, r3.xyzx, l(0.603149235, 0.603149235, 0.603149235, 0.000000)
mul r6.xyz, r5.xxxx, r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r2.xyxx, t17.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r8.w, r2.xyxx, t21.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r10.x, v2.xyxx, t22.wxyz, s2
mov_sat r9.x, r9.x
mul_sat r10.x, r9.x, r10.x
add r10.x, -r10.x, l(1.000000)
lt r10.y, l(0.000000), r10.x
if_nz r10.y
  lt r10.yzw, r9.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r11.xyz, r9.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r12.xyz, r9.yzwy
  mul r12.xyz, r12.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r12.xyz, r12.xyzx
  mad r12.xyz, r12.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r10.yzw, r10.yyzw, r11.xxyz, r12.xxyz
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r2.xyxx, t18.xyzw, s2
  mad r11.xyz, r11.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r11.w, r2.xyxx, t19.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r12.x, r2.xyxx, t20.zxyw, s2
  dp3 r12.y, r11.xyzx, r11.xyzx
  sqrt r12.y, r12.y
  max r12.y, r12.y, l(0.000010)
  rcp r12.z, r12.y
  mul r11.xyz, r11.xyzx, r12.zzzz
  mul r10.x, r10.x, l(0.500000)
  mad r12.z, r4.z, r4.w, l(1.000000)
  max r7.w, r12.z, l(0.001000)
  mul r13.xyz, r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r12.z, r7.xywx, r13.xyzx
  mul r13.xyz, r7.xywx, r12.zzzz
  div r13.xyz, r13.xyzx, r7.wwww
  mad r11.xyz, -r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r13.xyzx
  min r12.y, r3.w, r12.y
  add r12.y, -r3.w, r12.y
  mad r3.w, r10.x, r12.y, r3.w
  mad r4.xyz, -r4.xyzx, r4.wwww, r11.xyzx
  mad r7.xyz, r10.xxxx, r4.xyzx, r7.xyzx
  mad r4.x, r12.x, r1.w, -r1.w
  mad r1.w, r10.x, r4.x, r1.w
  mad r3.xyz, -r3.xyzx, l(0.603149235, 0.603149235, 0.603149235, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r4.xyz, -r10.yzwy, l(0.553832650, 0.553832650, 0.553832650, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r3.xyz, -r3.xyzx, r4.xyzx, -r8.xyzx
  mad r4.x, r5.z, r11.w, -r5.z
  mad r5.z, r10.x, r4.x, r5.z
  add r3.xyz, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r8.xyz, r10.xxxx, r3.xyzx, r8.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v2.xyxx, t23.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r3.x, v2.xyxx, t27.xyzw, s1
mov_sat r4.x, r4.x
add r3.x, -r8.w, r3.x
mad r3.x, r4.x, r3.x, r8.w
lt r3.y, r4.x, l(0.500000)
dp2 r3.z, r3.xxxx, r4.xxxx
add r4.x, -r4.x, l(1.000000)
add r4.x, r4.x, r4.x
add r10.x, -r3.x, l(1.000000)
mad r4.x, -r4.x, r10.x, l(1.000000)
movc_sat r3.y, r3.y, r3.z, r4.x
lt r3.z, l(0.000000), r3.y
if_nz r3.z
  lt r10.xyz, r4.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r4.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.xyz, r4.yzwy
  mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r4.xyz, r4.xyzx
  mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r10.xyzx, r11.xyzx, r4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t24.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.z, v2.xyxx, t25.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t26.xywz, s2
  dp3 r10.w, r10.xyzx, r10.xyzx
  sqrt r10.w, r10.w
  max r10.w, r10.w, l(0.000010)
  rcp r11.x, r10.w
  mul r10.xyz, r10.xyzx, r11.xxxx
  add r11.x, r7.z, l(1.000000)
  max r7.w, r11.x, l(0.001000)
  mul r11.xyz, r10.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r11.x, r7.xywx, r11.xyzx
  mul r11.xyz, r7.xywx, r11.xxxx
  div r11.xyz, r11.xyzx, r7.wwww
  mad r10.xyz, -r10.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r11.xyzx
  min r7.w, r3.w, r10.w
  add r7.w, -r3.w, r7.w
  mad r3.w, r3.y, r7.w, r3.w
  add r10.xyz, -r7.xyzx, r10.xyzx
  mad r7.xyz, r3.yyyy, r10.xyzx, r7.xyzx
  mad r4.w, r4.w, r1.w, -r1.w
  mad r1.w, r3.y, r4.w, r1.w
  mul r10.xyz, r4.xyzx, l(1.99999988, 1.905852, 1.75686240, 0.000000)
  mad r4.xyz, -r4.xyzx, l(1.99999988, 1.905852, 1.75686240, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mul r11.xyz, r8.xyzx, r8.xyzx
  mul r10.xyz, r8.xyzx, r10.xyzx
  mad r4.xyz, r4.xyzx, r11.xyzx, r10.xyzx
  mad r3.z, r5.z, r3.z, -r5.z
  mad r5.z, r3.y, r3.z, r5.z
  add r4.xyz, -r8.xyzx, r4.xyzx
  mad r8.xyz, r3.yyyy, r4.xyzx, r8.xyzx
endif
mul r3.y, r9.x, v6.x
mul_sat r3.z, r3.y, l(2.004896)
add r4.x, -r3.x, r8.w
mad r3.x, r3.z, r4.x, r3.x
lt r3.z, r3.y, l(0.500000)
dp2 r3.y, r3.xxxx, r3.yyyy
mad r4.x, -r9.x, v6.x, l(1.000000)
add r4.x, r4.x, r4.x
add r3.x, -r3.x, l(1.000000)
mad r3.x, -r4.x, r3.x, l(1.000000)
movc r3.x, r3.z, r3.y, r3.x
mul_sat r3.xy, r3.xxxx, l(2.12696266, 2.004896, 0.000000, 0.000000)
mad r3.x, r3.x, l(3.14159274), l(-1.57079637)
sincos r3.x, null, r3.x
mad r3.x, r3.x, l(0.500000), l(0.500000)
mad r0.zw, -r0.zzzz, r0.wwww, l(0.000000, 0.000000, 60.000000, 6.000000)
mul_sat r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.025000, -0.0714285746)
mul r0.z, r0.z, r3.x
mul r0.z, r0.z, l(0.296021)
deriv_rtx_fine r3.x, r0.z
deriv_rty_fine r0.z, r0.z
lt r3.z, l(0.000000), r3.y
ne r4.x, r3.x, l(0.000000)
or r4.x, r3.z, r4.x
ne r4.y, r0.z, l(0.000000)
or r4.x, r4.y, r4.x
if_nz r4.x
  lt r4.xyz, r9.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r9.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.yzwy
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r4.xyzx, r10.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r2.xyxx, t18.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r10.xy, r2.xyxx, t19.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, r2.xyxx, t20.xywz, s2
  dp3 r7.w, r9.xyzx, r9.xyzx
  sqrt r7.w, r7.w
  max r7.w, r7.w, l(0.000010)
  rcp r8.w, r7.w
  mul r9.w, r10.y, r10.y
  if_nz r3.z
    add r3.z, -r3.w, r7.w
    mad r3.w, r3.y, r3.z, r3.w
    mad r9.xyz, r9.xyzx, r8.wwww, -r7.xyzx
    mad r7.xyz, r3.yyyy, r9.xyzx, r7.xyzx
    mad r6.xyz, r3.yyyy, -r6.xyzx, r6.xyzx
    mad r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r8.xyzx
    mad r8.xyz, r3.yyyy, r4.xyzx, r8.xyzx
    add r3.z, -r5.z, r10.x
    mad r5.z, r3.y, r3.z, r5.z
    add r3.z, -r1.w, r4.w
    mad r1.w, r3.y, r3.z, r1.w
    mad r3.z, r9.w, l(0.160000), -r6.w
    mad r6.w, r3.y, r3.z, r6.w
    mad r5.x, r3.y, -r5.x, r5.x
    mov r4.xy, r7.xyxx
  else
    mov r4.xy, r7.xyxx
    mov r5.y, r5.x
    mov r5.xz, r5.yyzy
  endif
  ne r3.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.x, r3.x, l(0.010000)
  mul r0.z, r0.z, l(0.010000)
  deriv_rtx_fine r9.xy, r2.xyxx
  deriv_rty_fine r2.xy, r2.xyxx
  dp2 r3.z, r9.xyxx, r9.xyxx
  dp2 r4.w, r2.xyxx, r2.xyxx
  max r3.z, r3.z, l(0.001000)
  div r9.xy, r9.xyxx, r3.zzzz
  max r3.z, r4.w, l(0.001000)
  div r2.xy, r2.xyxx, r3.zzzz
  mul r2.xy, r0.zzzz, r2.xyxx
  mad r2.xy, r9.xyxx, r3.xxxx, r2.xyxx
  mad r7.xy, -r2.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r4.xyxx
  dp3 r0.z, r7.xyzx, r7.xyzx
  rsq r0.z, r0.z
  mul r9.xyz, r0.zzzz, r7.xyzx
  mov r4.z, r7.z
  movc r7.xyz, r3.yyyy, r4.xyzx, r9.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t33.yzxw, s2
mul r0.z, r0.z, v6.w
mul_sat r0.z, r0.z, l(2.38555884)
mul r2.x, r0.z, l(0.950000)
add r4.xyzw, -r5.xzxz, l(1.500000, 0.500000, 1.000000, 0.990000)
mul_sat r2.y, r4.y, l(2.500000)
mad r3.xyz, r0.zzzz, l(0.950000, 0.950000, 0.950000, 0.000000), l(-0.200000, -0.300000, -0.250000, 0.000000)
mul r3.xyz, r3.zxyz, l(4.000000, 1.250000, 1.47058821, 0.000000)
max r3.yz, r3.yyzy, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.z, r2.y, r3.y
mad r0.z, r0.z, l(0.600000), l(1.000000)
mul r2.y, r4.z, r3.z
mov_sat r3.x, r3.x
mov_sat r4.x, r4.x
mul r3.x, r3.x, r4.x
mad r3.y, r2.y, r4.w, r5.z
add r3.z, -r6.w, l(0.020000)
mad r3.x, r3.x, r3.z, r6.w
max r2.y, r2.y, l(0.000000)
add r3.z, -r3.w, l(1.000000)
mad r4.x, r2.y, r3.z, r3.w
dp3 r2.y, r7.xyzx, r7.xyzx
rsq r2.y, r2.y
mul r7.xyz, r2.yyyy, r7.xyzx
add r2.y, -r1.w, l(1.000000)
mad r5.y, r2.x, r2.y, r1.w
log r8.xyz, r8.xyzx
mul r8.xyz, r0.zzzz, r8.xyzx
exp r8.xyz, r8.xyzx
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r2.zwzz, t34.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.zwzz, t38.yzxw, s1
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
mul r10.xyz, r1.wwww, v4.xyzx
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r11.xyz, r1.wwww, v5.xyzx
mul r12.xyz, r7.yyyy, r11.xyzx
mad r12.xyz, r7.xxxx, r10.xyzx, r12.xyzx
mad r12.xyz, r7.zzzz, r1.xyzx, r12.xyzx
dp3 r1.w, r12.xyzx, r12.xyzx
rsq r1.w, r1.w
mul r1.w, r1.w, r12.y
mad r1.w, r1.w, l(0.500000), l(-0.0868030787)
mul_sat r1.w, r1.w, l(1.59517121)
mov_sat r9.x, r9.x
mul r1.w, r1.w, r9.x
mul r1.w, r1.w, v6.y
mul r0.z, r0.z, r1.w
mov_sat r1.w, r0.z
mad r1.w, r1.w, l(3.14159274), l(-1.57079637)
sincos r1.w, null, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
mul r0.w, r0.w, r1.w
mul_sat r0.z, r0.z, l(1.69835234)
mul r0.w, r0.w, l(0.336304)
deriv_rtx_fine r1.w, r0.w
deriv_rty_fine r0.w, r0.w
lt r2.x, l(0.000000), r0.z
ne r2.y, r1.w, l(0.000000)
or r2.y, r2.y, r2.x
ne r3.z, r0.w, l(0.000000)
or r2.y, r2.y, r3.z
if_nz r2.y
  lt r12.xyz, r9.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r13.xyz, r9.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.yzwy
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r12.xyzx, r13.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r2.zwzz, t36.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r2.y, r2.zwzz, t37.yxzw, s2
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r2.zwzz, t39.xyzw, s1
  mul r3.z, r12.z, r12.z
  if_nz r2.x
    sample_indexable(texture2d)(float,float,float,float) r14.xyz, r2.zwzz, t35.xyzw, s2
    mad r14.xyz, r14.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
    dp3 r2.x, r14.xyzx, r14.xyzx
    sqrt r2.x, r2.x
    rcp r3.w, r2.x
    add r2.x, -r4.x, r2.x
    mad r4.x, r0.z, r2.x, r4.x
    mad r14.xyz, r14.xyzx, r3.wwww, -r7.xyzx
    mad r7.xyz, r0.zzzz, r14.xyzx, r7.xyzx
    mad r13.xyz, r12.yyyy, r13.xyzx, -r6.xyzx
    mad r6.xyz, r0.zzzz, r13.xyzx, r6.xyzx
    mad r9.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r8.xyzx
    mad r8.xyz, r0.zzzz, r9.xyzx, r8.xyzx
    add r2.x, -r3.y, r12.x
    mad r3.y, r0.z, r2.x, r3.y
    add r2.x, -r5.y, r2.y
    mad r5.y, r0.z, r2.x, r5.y
    mad r2.x, r3.z, l(0.160000), -r3.x
    mad r3.x, r0.z, r2.x, r3.x
    add r2.x, -r5.x, r12.y
    mad r5.x, r0.z, r2.x, r5.x
    mov r9.xy, r7.xyxx
  else
    mov r9.xy, r7.xyxx
  endif
  ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r1.w, r1.w, l(0.010000)
  mul r0.w, r0.w, l(0.010000)
  deriv_rtx_fine r2.xy, r2.zwzz
  deriv_rty_fine r2.zw, r2.zzzw
  dp2 r3.z, r2.xyxx, r2.xyxx
  dp2 r3.w, r2.zwzz, r2.zwzz
  max r3.z, r3.z, l(0.001000)
  div r2.xy, r2.xyxx, r3.zzzz
  max r3.z, r3.w, l(0.001000)
  div r2.zw, r2.zzzw, r3.zzzz
  mul r2.zw, r0.wwww, r2.zzzw
  mad r2.xy, r2.xyxx, r1.wwww, r2.zwzz
  mad r7.xy, -r2.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r9.xyxx
  dp3 r0.w, r7.xyzx, r7.xyzx
  rsq r0.w, r0.w
  mul r2.xyz, r0.wwww, r7.xyzx
  mov r9.z, r7.z
  movc r7.xyz, r0.zzzz, r9.xyzx, r2.xyzx
endif
dp3 r0.z, r7.xyzx, r7.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r7.xyzx
mul r7.xyz, r11.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r10.xyxz, r7.xyxz
mad r2.xyz, r2.zzzz, r1.xyzx, r2.xywx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r7.xyzx, r7.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r4.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r4.xxxy
add r1.x, -r3.y, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r5.z, -r0.w, l(1.000000)
lt r0.w, r8.x, l(0.040450)
mul r1.x, r8.x, l(0.0773993805)
add r1.yzw, r8.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r8.y, l(0.040450)
mul r1.y, r8.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r8.z, l(0.040450)
mul r1.z, r8.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
and r1.z, l(8), cb1[0].y
max r1.w, r6.z, r6.y
max r1.w, r1.w, r6.x
mul r1.w, r5.x, r1.w
lt r1.w, l(0.010000), r1.w
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.yz, v0.xxyx
sqrt r4.xw, r0.wwww
sqrt r4.yz, r1.xxyx
mul r7.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r7.yyyy, r7.xxxz
mad r7.x, r4.z, l(0.250000), r0.z
dp2 r7.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r4.z, l(-0.250000), r0.w
and r0.zw, r3.yyyz, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r7.xxxy, r7.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r3.x, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(25), l(24)
bfi r0.z, l(3), l(5), r1.w, r0.z
utof r0.z, r0.z
mul r5.w, r0.z, l(0.00392156886)
and o3.xyz, r6.xyzx, r1.wwww
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.xyzw, r5.yxzw
mov o3.w, l(0)
ret
// Approximately 429 instruction slots used
