//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:41 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   16        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   19        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float      w
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.w
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
mad r1.x, v0.z, cb3[35].z, cb3[35].w
rcp r1.x, r1.x
mov r1.z, -r1.x
mul r1.xy, r0.zwzz, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
mad r1.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t1.xyzw, s4
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
mad r0.xy, -cb3[32].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), r0.xyxx
gather4_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t0.xzyw, s4.x
mov r1.z, -r1.y
mul r0.xy, r0.zzzz, r1.xzxx
mov r0.w, l(1.000000)

add r40.w, r0.z, -r40.y
mad r0.x, -r40.x, r40.w, r0.x

dp4 r1.x, r0.xyzw, cb3[12].xyzw
dp4 r1.y, r0.xyzw, cb3[13].xyzw
dp4 r1.z, r0.xyzw, cb3[14].xyzw
add r0.xyz, -r1.xyzx, r2.zxyz
dp3 r0.x, v3.xyzx, r0.xyzx
add r0.y, -r0.x, l(10.000000)
dp3 r0.z, r3.xyzx, v3.xyzx
add r0.z, r0.z, l(1.000000)
mul_sat r0.yz, r0.yyzy, l(0.000000, 3402823593150348600000000000000000000.000000, 170141173319264430000000000000000000000.000000, 0.000000)
mul r0.z, r0.z, r0.z
mul r3.z, r0.z, r0.y
lt r0.y, l(0.000000), r3.z
deriv_rty_coarse r3.xy, v2.xyxx
and r3.xyz, r3.xyzx, r0.yyyy
ge r0.z, l(0.000000), r3.z
discard_nz r0.z
mad r0.xzw, r0.xxxx, v3.xxyz, r1.xxyz
add r0.xzw, -r2.zzxy, r0.xxzw
dp3 r1.w, -r0.xzwx, v4.xyzx
dp3 r4.y, -r0.xzwx, v5.xyzx
mov r4.x, -r1.w
deriv_rtx_fine r0.xz, v2.xxyx
deriv_rty_fine r4.zw, v2.yyyx
deriv_rtx_fine r5.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r0.z, r0.z, r4.w
mad r0.x, r0.x, r4.z, -r0.z
mul r6.xyz, r2.xyzx, r5.xyzx
mad r2.xyz, r5.zxyz, r2.yzxy, -r6.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
sqrt r0.z, r0.z
lt r0.w, l(0.000000), r0.z
div r0.x, |r0.x|, r0.z
sqrt r0.x, r0.x
and r0.x, r0.x, r0.w
mad r0.xz, r4.xxyx, r0.xxxx, v2.xxyx
deriv_rtx_coarse r2.xy, v2.xyxx
and r0.yw, r0.yyyy, r2.xxxy
dp3 r1.w, v3.xyzx, v3.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, v3.xyzx
add r4.xyz, |r2.xyzx|, l(-0.200000, -0.200000, -0.200000, 0.000000)
mul r4.xyz, r4.xyzx, l(7.000000, 7.000000, 7.000000, 0.000000)
max r4.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r1.w, r4.y, r4.x
add r1.w, r4.z, r1.w
div r4.xyz, r4.xyzx, r1.wwww
mul r5.xyzw, r1.xzzy, l(0.250000, 0.250000, 0.250000, 0.250000)
sample_d_indexable(texture2d)(float,float,float,float) r6.xyzw, r5.xyxx, t11.xyzw, s1, r0.ywyy, r3.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r7.xyzw, r5.zwzz, t11.xyzw, s1, r0.ywyy, r3.xyxx
mul r1.xy, r1.xyxx, l(0.250000, 0.250000, 0.000000, 0.000000)
sample_d_indexable(texture2d)(float,float,float,float) r8.xyzw, r1.xyxx, t11.xyzw, s1, r0.ywyy, r3.xyxx
mul r6.xyzw, r4.yyyy, r6.xyzw
mad r6.xyzw, r7.xyzw, r4.xxxx, r6.xyzw
mad r6.xyzw, r8.wxyz, r4.zzzz, r6.wxyz
sample_d_indexable(texture2d)(float,float,float,float) r1.z, r0.xzxx, t16.yzxw, s2, r0.ywyy, r3.xyxx
mov_sat r6.x, r6.x
mul r1.z, r1.z, r6.x
add r7.xy, -r0.xzxx, l(0.500000, 0.500000, 0.000000, 0.000000)
add r7.xy, -|r7.xyxx|, l(0.500000, 0.500000, 0.000000, 0.000000)
mul_sat r7.xy, r7.xyxx, l(10.526316, 5.000000, 0.000000, 0.000000)
mul r1.w, r7.y, r7.x
mad r1.z, r1.z, r1.w, l(-0.568627)
mul_sat r1.z, r1.z, l(2.68421078)
mul r1.w, r3.z, r1.z
ge r2.w, l(0.000000), r1.w
discard_nz r2.w
lt r7.xyzw, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r8.xyzw, r6.yzwy, l(12.920000, 12.920000, 12.920000, 12.920000)
log r6.xyzw, r6.yzwy
mul r6.xyzw, r6.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r6.xyzw, r6.xyzw
mad r6.xyzw, r6.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r6.xyzw, r7.xyzw, r8.xyzw, r6.xyzw
lt r7.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r2.xyzx
lt r8.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r7.xyz, -r7.xyzx, r8.xyzx
itof r7.yzw, r7.yyxz
sample_d_indexable(texture2d)(float,float,float,float) r8.xyz, r5.zwzz, t12.xyzw, s1, r0.ywyy, r3.xyxx
mad r8.xyz, r8.zxyz, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
mov r7.x, l(1.000000)
mul r8.xyz, r7.zxxz, r8.xyzx
sample_d_indexable(texture2d)(float,float,float,float) r9.xyz, r5.xyxx, t12.xyzw, s1, r0.ywyy, r3.xyxx
mad r9.xyz, r9.xzyx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
mov r7.z, r4.y
mul r9.xyz, r7.xyzx, r9.xyzx
sample_d_indexable(texture2d)(float,float,float,float) r10.xyz, r1.xyxx, t12.xyzw, s1, r0.ywyy, r3.xyxx
mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
mul r10.xyz, r7.xxwx, r10.xyzx
mov r7.w, l(-1.000000)
mul r7.xyz, r7.zzwz, r9.xyzx
mad r7.xyz, r8.xyzx, r4.xxxx, r7.xyzx
mad r7.xyz, r10.xyzx, r4.zzzz, r7.xyzx
dp3 r2.w, r7.xyzx, r7.xyzx
rsq r2.w, r2.w
mul r7.xyz, r2.wwww, r7.xyzx
dp3 r8.x, r7.xyzx, v4.xyzx
dp3 r8.y, r7.xyzx, v5.xyzx
dp3 r8.z, r7.xyzx, r2.xyzx
sample_d_indexable(texture2d)(float,float,float,float) r2.w, r5.xyxx, t13.yzwx, s1, r0.ywyy, r3.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r3.z, r5.zwzz, t13.yzxw, s1, r0.ywyy, r3.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r3.w, r1.xyxx, t13.yzwx, s1, r0.ywyy, r3.xyxx
mul r2.w, r4.y, r2.w
mad r2.w, r3.z, r4.x, r2.w
mad r2.w, r3.w, r4.z, r2.w
sample_d_indexable(texture2d)(float,float,float,float) r3.z, r5.xyxx, t14.xyzw, s1, r0.ywyy, r3.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r3.w, r5.zwzz, t14.xywz, s1, r0.ywyy, r3.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t14.zxyw, s1, r0.ywyy, r3.xyxx
mul r1.y, r4.y, r3.z
mad r1.y, r3.w, r4.x, r1.y
mad r1.x, r1.x, r4.z, r1.y
dp3 r1.y, r8.xyzx, r8.xyzx
sqrt r1.y, r1.y
max r1.y, r1.y, l(0.000010)
rcp r3.z, r1.y
mul r4.xyz, r3.zzzz, r8.xyzx
mul r5.xyzw, r6.wyzw, l(0.858823597, 0.803921759, 0.776470840, 0.858823597)
mul r5.xyzw, r5.xyzw, r5.xyzw
mul r6.xyzw, r6.xyzw, l(1.25960791, 1.23583221, 1.04138422, 1.25960791)
mad r5.xyzw, r5.xyzw, l(-0.466666579, -0.537254333, -0.341176152, -0.466666579), r6.xyzw
mov_sat r3.z, v6.w
add r6.xy, -r2.wwww, l(0.500000, 0.990000, 0.000000, 0.000000)
mul_sat r3.w, r6.x, l(2.500000)
add r6.xz, r3.zzzz, l(-0.200000, 0.000000, -0.300000, 0.000000)
mul r6.xz, r6.zzxz, l(1.47058821, 0.000000, 1.250000, 0.000000)
max r4.w, r6.z, l(0.000000)
mul r3.w, r3.w, r4.w
mad r3.w, r3.w, l(1.200000), l(1.000000)
mov_sat r6.x, r6.x
mad r2.w, r6.x, r6.y, r2.w
add r4.w, -r1.y, l(1.000000)
mad r1.y, r6.x, r4.w, r1.y
dp3 r4.w, r4.xyzx, r4.xyzx
rsq r4.w, r4.w
mul r6.xy, r4.wwww, r4.xyxx
add r4.x, -r1.x, l(1.000000)
mad r1.x, r3.z, r4.x, r1.x
log r5.xyzw, r5.xyzw
mul r5.xyzw, r3.wwww, r5.xyzw
exp r5.xyzw, r5.xyzw
sample_d_indexable(texture2d)(float,float,float,float) r7.xyz, r0.xzxx, t17.xyzw, s2, r0.ywyy, r3.xyxx
lt r8.xyzw, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r9.xyzw, r7.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r7.xyzw, r7.xyzx
mul r7.xyzw, r7.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r7.xyzw, r7.xyzw
mad r7.xyzw, r7.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r7.xyzw, r8.xyzw, r9.xyzw, r7.xyzw
sample_d_indexable(texture2d)(float,float,float,float) r8.xyz, r0.xzxx, t18.xyzw, s2, r0.ywyy, r3.xyxx
mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_d_indexable(texture2d)(float,float,float,float) r0.x, r0.xzxx, t19.wxyz, s2, r0.ywyy, r3.xyxx
dp3 r0.y, r8.xyzx, r8.xyzx
sqrt r0.y, r0.y
max r0.y, r0.y, l(0.000010)
rcp r0.z, r0.y
mul r3.xyz, r0.zzzz, r8.xyzx
mul r8.xyz, r7.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mad r0.z, r4.z, r4.w, l(1.000000)
max r6.w, r0.z, l(0.001000)
mul r4.xyz, r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.z, r6.xywx, r4.xyzx
mul r4.xyz, r0.zzzz, r6.xywx
div r4.xyz, r4.xyzx, r6.wwww
mad r3.xyz, -r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r4.xyzx
min r4.x, r0.y, r1.y
mul o2.x, r1.x, r0.x
lt r0.xyzw, r5.wyzw, l(0.500000, 0.500000, 0.500000, 0.500000)
mul r6.xyzw, r5.wyzw, r8.zxyz
add r6.xyzw, r6.xyzw, r6.xyzw
add r5.xyzw, -r5.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r5.xyzw, r5.xyzw, r5.xyzw
mad r7.xyzw, -r7.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), l(1.000000, 1.000000, 1.000000, 1.000000)
mad r5.xyzw, -r5.xyzw, r7.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
movc r0.xyzw, r0.xyzw, r6.xyzw, r5.xyzw
dp3 r1.x, v4.xyzx, v4.xyzx
rsq r1.x, r1.x
mul r5.xyz, r1.xxxx, v4.xyzx
dp3 r1.x, v5.xyzx, v5.xyzx
rsq r1.x, r1.x
mul r6.xyz, r1.xxxx, v5.xyzx
dp3 r1.x, r3.xyzx, r3.xyzx
rsq r1.x, r1.x
mul r3.xyz, r1.xxxx, r3.xyzx
mul r6.xyz, r6.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r5.xyxz, r6.xyxz
mad r3.xyz, r3.zzzz, r2.xyzx, r3.xywx
dp3 r1.x, r3.xyzx, r3.xyzx
rsq r1.x, r1.x
mul r3.xyz, r1.xxxx, r3.xyzx
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r1.y, r5.xyzx, r5.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
add r1.y, r1.y, r2.x
min r4.y, r1.y, l(0.300000)
movc r1.xy, r1.xxxx, l(1.000000,0,0,0), r4.xyxx
add r2.x, -r2.w, l(1.000000)
mul r2.x, r2.x, r2.x
max r1.x, r1.x, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
mad r1.x, r2.x, r2.x, r1.x
add r1.x, r1.y, r1.x
sqrt r1.x, r1.x
min r1.x, r1.x, l(1.000000)
max r1.x, r1.x, l(0.001000)
sqrt r1.x, r1.x
add o2.z, -r1.x, l(1.000000)
lt r2.xyzw, r0.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r4.xyzw, r0.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r0.xyzw, r0.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r0.xyzw, r0.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r0.xyzw, r0.xyzw
mul r0.xyzw, r0.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r0.xyzw, r0.xyzw
movc r0.xyzw, r2.xyzw, r4.xyzw, r0.xyzw
ftou r1.xy, v0.xyxx
sqrt r0.xyzw, r0.xyzw
mul r2.xyz, r0.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.xy, r2.yyyy, r2.xzxx
mad r2.x, r0.z, l(0.250000), r0.x
dp2 r2.y, r0.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r2.z, r0.z, l(-0.250000), r0.y
and r0.xy, r1.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
movc r0.xy, r0.xxxx, r2.xyxx, r2.xzxx
add o0.xy, r0.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.z, l(0)
mov o0.zw, r1.zzzw
mov o1.w, r1.w
mov o2.yw, r1.zzzw
ret
// Approximately 274 instruction slots used
