//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 28 19:44:51 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__forwardPlusComputeData
// {
//
//   struct ForwardPlusDeferredComputeData
//   {
//
//       uint enableRadianceOutput;     // Index:    0
//       float outRadianceEmissiveIntensity;// Index:    0.y
//
//   } resourceTables__forwardPlusComputeData;// Index:    0.xy             Components:     2
//
// }
//
// cbuffer ConstBuf__constants
// {
//
//   struct ForwardPlusDeferredConstants
//   {
//
//       float4x4 gViewProj;            // Index:    0
//       float4x4 gView;                // Index:    4
//       float4 gEyePos;                // Index:    8
//       float4x4 gInvViewProj;         // Index:    9
//       float4 gInvViewportSize;       // Index:   13
//       float cDepthReprojectScale;    // Index:   14
//       float cDepthReprojectBias;     // Index:   14.y
//       float2 pad;                    // Index:   14.z
//       float4 mirrorPlaneWS;          // Index:   15
//       float2 mirrorProportion;       // Index:   16
//       float distortionByNormalMag;   // Index:   16.z
//       float planarToCubeMapBlend;    // Index:   16.w
//
//       struct LightingCB
//       {
//
//           uint imageWidth;           // Index:   17
//           uint imageHeight;          // Index:   17.y
//           float invImageWidth;       // Index:   17.z
//           float invImageHeight;      // Index:   17.w
//           uint tilesHorz;            // Index:   18
//           uint tilesVert;            // Index:   18.y
//           uint tilesHorzHalfRes;     // Index:   18.z
//           uint tilesVertHalfRes;     // Index:   18.w
//           uint numLocalShadows;      // Index:   19
//           uint numLocalLights;       // Index:   19.y
//           uint numExposureLights;    // Index:   19.z
//           uint numDirectionalLights; // Index:   19.w
//           uint numDirectionalShadows;// Index:   20
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:   21
//
//           } projectors[4];           // Index:   21
//
//           struct DirectionalLight
//           {
//
//               float3 dirWS;          // Index:   37
//               uint groupID;          // Index:   37.w
//               float3 color;          // Index:   38
//               float solidAngle;      // Index:   38.w
//               float halfAngle;       // Index:   39
//               int shadowMaskIndex;   // Index:   39.y
//               int projectorIndex;    // Index:   39.z
//               float ssdoAmount;      // Index:   39.w
//
//           } DirectionalLights[2];    // Index:   37
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:   43
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:   47
//                   float3 vTranslate; // Index:   47.y
//
//               } gCascadeOffset[3];   // Index:   47
//               float4 uvScaleOffset[4];// Index:   50
//               int extraCascadeIndex; // Index:   54
//               float cascadeRange;    // Index:   54.y
//               float2 linearizeConstants;// Index:   54.z
//               float filterSize;      // Index:   55
//               float shadowFade;      // Index:   55.y
//               float shadowBias;      // Index:   55.z
//               float padd;            // Index:   55.w
//
//           } DirectionalShadows[2];   // Index:   43
//
//           struct LocalLightFull
//           {
//
//               float3 posWS;          // Index:   69
//               float sourceRadiusSquared;// Index:   69.w
//               float3 dirWS;          // Index:   70
//               float falloffConstant; // Index:   70.w
//               float3 color;          // Index:   71
//               uint groupID;          // Index:   71.w
//               float innerMinusOuterCosHalfAngleRcp;// Index:   72
//               float outerCosHalfAngle;// Index:   72.y
//               int lightIndex;        // Index:   72.z
//               int capsuleShadowIndex;// Index:   72.w
//               int projectorIndex;    // Index:   73
//               float fadeStartOnDist; // Index:   73.y
//               float fadeRcpDist;     // Index:   73.z
//               float fadeRate;        // Index:   73.w
//               float ssdoAmount;      // Index:   74
//               uint3 _unused1;        // Index:   74.y
//
//           } LocalLightsUnshadowed[32];// Index:   69
//
//           struct LocalLightFull
//           {
//
//               float3 posWS;          // Index:  261
//               float sourceRadiusSquared;// Index:  261.w
//               float3 dirWS;          // Index:  262
//               float falloffConstant; // Index:  262.w
//               float3 color;          // Index:  263
//               uint groupID;          // Index:  263.w
//               float innerMinusOuterCosHalfAngleRcp;// Index:  264
//               float outerCosHalfAngle;// Index:  264.y
//               int lightIndex;        // Index:  264.z
//               int capsuleShadowIndex;// Index:  264.w
//               int projectorIndex;    // Index:  265
//               float fadeStartOnDist; // Index:  265.y
//               float fadeRcpDist;     // Index:  265.z
//               float fadeRate;        // Index:  265.w
//               float ssdoAmount;      // Index:  266
//               uint3 _unused1;        // Index:  266.y
//
//           } LocalLightsShadowed[16]; // Index:  261
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  357
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  361
//                   float3 vTranslate; // Index:  361.y
//
//               } gCascadeOffset[3];   // Index:  361
//               float4 uvScaleOffset[4];// Index:  364
//               int extraCascadeIndex; // Index:  368
//               float cascadeRange;    // Index:  368.y
//               float2 linearizeConstants;// Index:  368.z
//               float filterSize;      // Index:  369
//               float shadowFade;      // Index:  369.y
//               float shadowBias;      // Index:  369.z
//               float padd;            // Index:  369.w
//
//           } LocalLightsShadows[16];  // Index:  357
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  565
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  569
//                   float3 vTranslate; // Index:  569.y
//
//               } gCascadeOffset[3];   // Index:  569
//               float4 uvScaleOffset[4];// Index:  572
//               int extraCascadeIndex; // Index:  576
//               float cascadeRange;    // Index:  576.y
//               float2 linearizeConstants;// Index:  576.z
//               float filterSize;      // Index:  577
//               float shadowFade;      // Index:  577.y
//               float shadowBias;      // Index:  577.z
//               float padd;            // Index:  577.w
//
//           } ShadowTransmittanceInfo; // Index:  565
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  578
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  582
//                   float3 vTranslate; // Index:  582.y
//
//               } gCascadeOffset[3];   // Index:  582
//               float4 uvScaleOffset[4];// Index:  585
//               int extraCascadeIndex; // Index:  589
//               float cascadeRange;    // Index:  589.y
//               float2 linearizeConstants;// Index:  589.z
//               float filterSize;      // Index:  590
//               float shadowFade;      // Index:  590.y
//               float shadowBias;      // Index:  590.z
//               float padd;            // Index:  590.w
//
//           } ExtraCascades[2];        // Index:  578
//
//           struct ExposureLightFull
//           {
//
//               float3 posWS;          // Index:  604
//               float falloffConstant; // Index:  604.w
//               float3 color;          // Index:  605
//               uint groupID;          // Index:  605.w
//
//           } ExposureLightsFull[16];  // Index:  604
//
//       } global;                      // Index:   17
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  636
//           float gDebugDiffuseAmount; // Index:  636.y
//           float gDebugSpecularAmount;// Index:  636.z
//           float gDebugEnvmapAmount;  // Index:  636.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  637
//           float gDebugAOAmount;      // Index:  637.w
//           float g_GPUDebugOn;        // Index:  638
//           float g_GPUDebugOverridePositionEnable;// Index:  638.y
//           float g_skinSpecSecondLobeShift;// Index:  638.z
//           float g_skinSpecSecondProportion;// Index:  638.w
//           float g_thinScatteringAnisotropy;// Index:  639
//           float g_volumetricScatteringAnisotropy;// Index:  639.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  639.z
//           float g_skinScatteringAnisotropy;// Index:  639.w
//           float g_volumetricScatteringNormalBend;// Index:  640
//           float g_volumetricSpecularScatteringNormalBend;// Index:  640.y
//           float g_hairSpecSecondLobeShift;// Index:  640.z
//           float g_hairSpecSecondProportion;// Index:  640.w
//           float g_isHDRRendering;    // Index:  641
//           float g_defaultSceneToScreenPower;// Index:  641.y
//           float g_defaultWhiteLevel; // Index:  641.z
//           float padding0;            // Index:  641.w
//           int g_flags;               // Index:  642
//           float g_reflectionOcclusionFalloff;// Index:  642.y
//           float padding1;            // Index:  642.z
//           float padding2;            // Index:  642.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  643
//               float cHeightFalloff;  // Index:  643.w
//               float3 cEyePosition;   // Index:  644
//               float cHeightDensity;  // Index:  644.w
//               float cStartDistance;  // Index:  645
//               float cGlobalDensity;  // Index:  645.y
//               float cDepthReprojectScale;// Index:  645.z
//               float cDepthReprojectBias;// Index:  645.w
//               float4x4 cInvProjNoZReproj;// Index:  646
//               float3 cDirectionalFogDirection;// Index:  650
//               float cDirectionalityPower;// Index:  650.w
//               float3 cDirectionalFogColor;// Index:  651
//               float cDensityMapSparseBias;// Index:  651.w
//               float3 cDensityMapInvExtents;// Index:  652
//               float cDensityMapSparseSegmentScale;// Index:  652.w
//               float3 cDensityMapBias;// Index:  653
//               float cDensityMapSparseCutoff;// Index:  653.w
//               float cVolFogExponentMultiply;// Index:  654
//               float cVolFogDistanceMultiply;// Index:  654.y
//               float cVolFogExponentNormalize;// Index:  654.z
//               float cVolFogDistanceNormalize;// Index:  654.w
//               float cVolFogResolutionScale;// Index:  655
//               int cVolFogWidth;      // Index:  655.y
//               int cVolFogHeight;     // Index:  655.z
//               int cVolFogDepth;      // Index:  655.w
//
//           } atmosphericConstants;    // Index:  643
//
//       } environmentBuffer;           // Index:  636
//       float CascadeShadowSize;       // Index:  656
//       float OneOverCascadeShadowSize;// Index:  656.y
//       float ShadowTextureW;          // Index:  656.z
//       float ShadowTextureH;          // Index:  656.w
//       float OneOverShadowTextureW;   // Index:  657
//       float OneOverShadowTextureH;   // Index:  657.y
//
//   } resourceTables__constants;       // Index:    0-657.y          Components:  2630
                                        // Textures:  t0-t15
//
// }
//
// cbuffer ConstBuf__gbuffers
// {
//
//   struct GBufferStruct
//   {
//
//       float4x4 invViewProjNoZReproj; // Index:    0
//       float4x4 directionProjMatrix;  // Index:    4
//       float2 viewportScale;          // Index:    8
//       float2 viewportBias;           // Index:    8.z
//       float2 invViewportSize;        // Index:    9
//       float2 viewportSize;           // Index:    9.z
//       uint2 viewportSizeUint;        // Index:   10
//       float3 eyePos;                 // Index:   11
//
//   } resourceTables__gbuffers;        // Index:    0-11.z           Components:    47
                                        // Textures:  t16-t25
//
// }
//
// Resource bind info for resourceTables__constants.texLightsFlattened
// {
//
//   uint $Element;                     // Index:    0.x              Components:     1
//
// }
//
// Resource bind info for resourceTables__constants.DensityAtLightPoints
// {
//
//   float $Element;                    // Index:    0.x              Components:     1
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__constants__linearSamplerClamp    sampler      NA          NA    0        1
// resourceTables__constants__linearSampler    sampler      NA          NA    2        1
// resourceTables__constants.inOffsets    texture    uint         buf    0        1
// resourceTables__constants.texLightsFlattened    texture  struct         r/o    2        1
// resourceTables__constants.shadowMask    texture   float     2darray    3        1
// resourceTables__constants.capsuleShadowMask    texture   float     2darray    4        1
// resourceTables__constants.DensityAtLightPoints    texture  struct         r/o    5        1
// resourceTables__constants.ShadowTransmittanceTexture0    texture  float4          2d   10        1
// resourceTables__constants.ShadowTransmittanceTexture1    texture  float4          2d   11        1
// resourceTables__constants.ProjTextureMaps[0]    texture  float4          2d   12        1
// resourceTables__constants.ProjTextureMaps[1]    texture  float4          2d   13        1
// resourceTables__constants.ProjTextureMaps[2]    texture  float4          2d   14        1
// resourceTables__constants.ProjTextureMaps[3]    texture  float4          2d   15        1
// resourceTables__gbuffers.linearDepthTexture    texture   float          2d   16        1
// resourceTables__gbuffers.baseColorTexture    texture  float4          2d   17        1
// resourceTables__gbuffers.normalTexture    texture  float4          2d   18        1
// resourceTables__gbuffers.propertiesTexture    texture  float4          2d   19        1
// resourceTables__gbuffers.ambientTexture    texture  float3          2d   20        1
// resourceTables__gbuffers.scatteringEmissiveTexture    texture  float4          2d   21        1
// resourceTables__gbuffers.bilateralVectorsTex    texture  float2          2d   23        1
// resourceTables__gbuffers.reflectionMap    texture  float3          2d   25        1
// resourceTables__forwardPlusComputeData.outDiffuse        UAV  float4          2d    8        1
// resourceTables__forwardPlusComputeData.outSpecEmissive        UAV  float4          2d    9        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip0        UAV  float3          2d   11        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip1        UAV  float3          2d   12        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip2        UAV  float3          2d   13        1
// ConstBuf__forwardPlusComputeData    cbuffer      NA          NA    0        1
// ConstBuf__constants               cbuffer      NA          NA    1        1
// ConstBuf__gbuffers                cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb1[658], dynamicIndexed
dcl_constantbuffer cb2[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s2, mode_default
dcl_resource_buffer (uint,uint,uint,uint) t0
dcl_resource_structured t2, 4
dcl_resource_texture2darray (float,float,float,float) t3
dcl_resource_texture2darray (float,float,float,float) t4
dcl_resource_structured t5, 4
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t25
dcl_uav_typed_texture2d (float,float,float,float) u8
dcl_uav_typed_texture2d (float,float,float,float) u9
dcl_uav_typed_texture2d (float,float,float,float) u11
dcl_uav_typed_texture2d (float,float,float,float) u12
dcl_uav_typed_texture2d (float,float,float,float) u13
dcl_input vThreadIDInGroupFlattened
dcl_input vThreadGroupID.x
dcl_temps 50
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
dcl_tgsm_structured g0, 4, 64
dcl_tgsm_structured g1, 12, 64
dcl_thread_group 64, 1, 1
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(buffer)(uint,uint,uint,uint) r0.x, l(11, 11, 11, 11), t0.xyzw
iadd r0.x, r0.x, vThreadGroupID.x
ishl r0.y, r0.x, l(2)
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.y, r0.y, l(0), t2.xxxx
bfi r0.xz, l(30, 0, 30, 0), l(2, 0, 2, 0), r0.xxxx, l(1, 0, 2, 0)
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.x, r0.x, l(0), t2.xxxx
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.z, r0.z, l(0), t2.xxxx
and r1.xy, r0.yyyy, l(0x02000000, 1023, 0, 0)
ine r0.w, r1.x, l(0)
ubfe r1.z, l(10), l(10), r0.y
and r0.y, r0.x, l(4095)
ubfe r0.x, l(16), l(12), r0.x
and r2.x, vThreadIDInGroupFlattened.x, l(7)
ushr r2.yz, vThreadIDInGroupFlattened.xxxx, l(0, 3, 2, 0)
imad r3.xyzw, r1.yzzz, l(8, 8, 8, 8), r2.xyyy
and r1.xw, r2.zzzy, l(4, 0, 0, 4)
xor r1.w, r1.x, r1.w
ishl r2.x, vThreadIDInGroupFlattened.x, l(1)
ushr r2.xy, l(0xebfa5014, 0xfa4141af, 0, 0), r2.xxxx
bfi r4.xyzw, l(2, 2, 2, 2), l(0, 0, 0, 0), r2.xyyy, r1.wxxx
imad r1.xyzw, r1.yzzz, l(8, 8, 8, 8), r4.xyzw
movc r1.xyzw, cb0[0].xxxx, r3.xyzw, r1.xyzw
utof r2.xy, r1.xwxx
add r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
ftoi r3.xy, r2.xyxx
mad r2.zw, r2.xxxy, cb2[8].xxxy, cb2[8].zzzw
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r4.z, r3.xyww, t16.yzxw
mul r4.xy, r2.zwzz, r4.zzzz
mov r4.w, l(1.000000)

add r40.w, r4.z, -r40.y
mad r4.x, -r40.x, r40.w, r4.x

dp4 r5.x, r4.xyzw, cb2[0].xyzw
dp4 r5.y, r4.xyzw, cb2[1].xyzw
dp4 r5.z, r4.xyzw, cb2[2].xyzw
ld_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.xyww, t18.xyzw
mad r4.xyw, r6.xyxz, l(2.000000, 2.000000, 0.000000, 2.000000), l(-1.000000, -1.000000, 0.000000, -1.000000)
dp3 r2.z, r4.xywx, r4.xywx
rsq r2.z, r2.z
mul r4.xyw, r2.zzzz, r4.xyxw
ld_indexable(texture2d)(float,float,float,float) r7.xyzw, r3.xyww, t17.xyzw
ld_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.xyww, t19.zxyw
ld_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyww, t20.xyzw
ld_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyww, t25.xyzw
mul r2.z, r8.w, l(255.000000)
ftou r2.z, r2.z
ubfe r2.w, l(3), l(5), r2.z
and r10.xy, r2.zzzz, l(2, 4, 0, 0)
ult r2.z, r2.w, l(5)
and r2.z, r2.w, r2.z
ieq r11.xyz, r2.wwww, l(6, 5, 7, 0)
ld_indexable(texture2d)(float,float,float,float) r12.xyzw, r3.xyww, t21.wxyz
iadd r13.xyzw, r3.xyxy, l(-1, 0, 0, -1)
mov r14.xy, r13.zwzz
mov r14.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r10.zw, r14.xyzw, t17.zwxy
mov r13.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r13.xy, r13.xyzw, t17.xyzw
iadd r14.xyzw, r3.xyxy, l(0, 1, 1, 0)
mov r15.xy, r14.zwzz
mov r15.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r13.zw, r15.xyzw, t17.zwxy
mov r14.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r14.xy, r14.xyzw, t17.xyzw
mov r15.x, r10.z
mov r15.yz, r13.xxzx
mov r15.w, r14.x
add r15.xyzw, r7.xxxx, -r15.xyzw
mul r15.xyzw, |r15.xyzw|, l(50.000000, 50.000000, 50.000000, 50.000000)
min r15.xyzw, r15.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r15.xyzw, -r15.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
ult r13.xz, l(0, 0, 0, 0), r3.yyxy
and r14.xz, r13.xxzx, l(0x3f800000, 0, 0x3f800000, 0)
mul r16.xy, r14.xzxx, r15.xyxx
iadd r14.xz, l(-1, 0, -1, 0), cb2[10].xxyx
ult r14.xz, r3.xxyx, r14.xxzx
and r14.xz, r14.xxzx, l(0x3f800000, 0, 0x3f800000, 0)
mul r16.zw, r14.xxxz, r15.zzzw
add r2.w, r16.y, r16.x
mad r2.w, r15.z, r14.x, r2.w
mad r2.w, r15.w, r14.z, r2.w
ge r8.w, l(0.010000), r2.w
movc r15.xyzw, r13.xxxx, l(1.000000,0,0,0), l(0,0,0,1.000000)
movc r15.xyzw, r8.wwww, r15.xyzw, r16.xyzw
mul r9.w, r13.y, r15.y
mad r9.w, r10.w, r15.x, r9.w
mad r9.w, r13.w, r15.z, r9.w
mad r9.w, r14.y, r15.w, r9.w
rcp r2.w, r2.w
movc r2.w, r8.w, l(1.000000), r2.w
mul r13.z, r2.w, r9.w
and r10.zw, r3.xxxy, l(0, 0, 1, 1)
ine r2.w, r10.w, r10.z
mov r13.xy, r7.xyxx
movc r13.yz, r2.wwww, r13.yyzy, r13.zzyz
add r13.xyz, r13.xyzx, l(0.000000, -0.498039216, -0.498039216, 0.000000)
add r14.yz, r13.yyzy, r13.xxxx
add r14.x, -r13.z, r14.y
add r2.w, -r13.y, r13.x
add r14.w, -r13.z, r2.w
mul r13.xyz, r14.xzwx, r14.xzwx
min r13.xyz, r13.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r2.w, r7.w, r7.w
mul r7.xy, r2.wwww, l(8.000000, 0.160000, 0.000000, 0.000000)
mad r2.w, r6.w, l(0.0500000119), l(0.950000)
min r6.w, r7.y, l(0.160000)
mov_sat r7.x, r7.x
mad r14.xyz, r13.xyzx, r7.xxxx, -r6.wwww
mad r14.xyz, r7.zzzz, r14.xyzx, r6.wwww
mad r7.yzw, r7.zzzz, -r13.xxyz, r13.xxyz
or r6.w, r11.x, r11.y
add r13.xyz, -r5.xyzx, cb2[11].xyzx

//Specular CS.
mul r41.x, r40.y, cb2[0].x
mul r41.y, r40.y, cb2[1].x
mul r41.z, r40.y, cb2[2].x
mad r13.x, r40.x, r41.x, r13.x
mad r13.y, r40.x, r41.y, r13.y
mad r13.z, r40.x, r41.z, r13.z

dp3 r8.w, r13.xyzx, r13.xyzx
rsq r8.w, r8.w
mul r15.xyz, r8.wwww, r13.xyzx
ftou r16.xy, r2.xyxx
ld_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyzw, t23.xyzw
mul r3.xy, r3.xyxx, cb2[9].xyxx
mul r3.xy, r3.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
mad r3.xy, r2.xyxx, cb2[9].xyxx, r3.xyxx
mad r17.xyz, r12.wyzw, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r2.x, r17.xyzx, r17.xyzx
rsq r2.x, r2.x
mul r17.xyz, r2.xxxx, r17.xyzx
mul r18.xyz, r4.ywxy, r17.xyzx
mad r18.xyz, r17.zxyz, r4.wxyw, -r18.xyzx
dp3 r2.x, r18.xyzx, r18.xyzx
rsq r2.x, r2.x
mul r18.yzw, r2.xxxx, r18.xxyz
max r2.x, r7.w, r7.z
max r2.x, r2.x, r7.y
max r2.x, r2.x, l(0.000010)
div r19.xyz, r7.yzwy, r2.xxxx
mul r19.xyz, r14.xyzx, r19.xyzx
movc r19.xyz, r11.xxxx, r19.xyzx, r14.xyzx
mul r20.xyz, r12.yzwy, r14.xyzx
lt r2.x, r12.w, l(0.000000)
mad r21.xyz, r12.yzwy, l(8.000000, 8.000000, -8.000000, 0.000000), l(-4.000000, -4.000000, -4.000000, 0.000000)
movc r10.xzw, r10.xxxx, r12.yyzw, l(0,0,0,0)
and r21.xyz, r2.xxxx, r21.xyzx
or r2.x, r11.z, r2.x
movc r14.xyz, r11.zzzz, r20.xyzx, r14.xyzx
movc r20.yzw, r11.zzzz, l(0,0,0,0), r21.xxyz
mov r18.x, r17.x
movc r18.xyzw, r6.wwww, r18.xyzw, l(0,1.000000,0,0)
or r2.x, r6.w, r2.x
movc r10.xzw, r2.xxxx, l(0,0,0,0), r10.xxzw
movc r11.yzw, r6.wwww, r19.xxyz, r14.xxyz
movc r14.xy, r6.wwww, r17.yzyy, l(0,1.000000,0,0)
mov r12.yzw, l(0,0,0,0)
mov r20.x, l(0)
movc r17.xyzw, r6.wwww, r12.xyzw, r20.xyzw
ieq r2.x, r2.z, l(3)
or r2.x, r2.x, r6.w
movc r19.w, r2.x, l(0), r12.x
mov_sat r12.x, -r12.x
add_sat r2.x, r8.x, cb1[640].z
and r2.y, r11.x, cb1[640].w
and r2.x, r2.x, r11.x
mad_sat r3.w, -cb1[638].z, l(0.500000), r8.x
add_sat r9.w, r3.w, cb1[638].z
movc r11.x, r10.y, l(-1), r11.x
movc r2.y, r10.y, cb1[638].w, r2.y
movc r12.z, r10.y, r3.w, r8.x
movc r12.w, r10.y, r9.w, r2.x
add r12.yw, -r12.zzzw, l(0.000000, 1.000000, 0.000000, 1.000000)
mul r20.xy, r12.ywyy, r12.ywyy
max r20.xy, r20.xyxx, l(0.001000, 0.001000, 0.000000, 0.000000)
and r2.x, r11.x, r20.y
ge r3.w, l(0.000000), r12.x
and r8.x, l(0x80000000), cb1[642].x
ine r8.x, r8.x, l(0)
and r3.w, r3.w, r8.x
if_nz r3.w
  add r3.w, -r8.y, l(1.000000)
  mad_sat r3.w, -cb1[637].w, r3.w, l(1.000000)
  dp3_sat r8.x, r4.xywx, r15.xyzx
  add r8.y, r3.w, r8.x
  log r8.y, r8.y
  mul r8.y, r8.y, r12.z
  exp r8.y, r8.y
  add r3.w, r3.w, r8.y
  add_sat r3.w, r3.w, l(-1.000000)
  add r8.x, -r8.x, l(1.000000)
  mul r8.y, r8.x, r8.x
  mul r8.x, r8.y, r8.x
  add r8.y, -r3.w, l(1.000000)
  mad r3.w, r8.x, r8.y, r3.w
else
  mov r3.w, l(1.000000)
endif
mov x0[0].x, cb1[21].x
mov x0[1].x, cb1[22].x
mov x0[3].x, cb1[24].x
mov x0[0].y, cb1[21].y
mov x0[1].y, cb1[22].y
mov x0[3].y, cb1[24].y
mov x0[0].z, cb1[21].z
mov x0[1].z, cb1[22].z
mov x0[3].z, cb1[24].z
mov x0[0].w, cb1[21].w
mov x0[1].w, cb1[22].w
mov x0[3].w, cb1[24].w
mov x0[4].x, cb1[25].x
mov x0[5].x, cb1[26].x
mov x0[7].x, cb1[28].x
mov x0[4].y, cb1[25].y
mov x0[5].y, cb1[26].y
mov x0[7].y, cb1[28].y
mov x0[4].z, cb1[25].z
mov x0[5].z, cb1[26].z
mov x0[7].z, cb1[28].z
mov x0[4].w, cb1[25].w
mov x0[5].w, cb1[26].w
mov x0[7].w, cb1[28].w
mov x0[8].x, cb1[29].x
mov x0[9].x, cb1[30].x
mov x0[11].x, cb1[32].x
mov x0[8].y, cb1[29].y
mov x0[9].y, cb1[30].y
mov x0[11].y, cb1[32].y
mov x0[8].z, cb1[29].z
mov x0[9].z, cb1[30].z
mov x0[11].z, cb1[32].z
mov x0[8].w, cb1[29].w
mov x0[9].w, cb1[30].w
mov x0[11].w, cb1[32].w
mov x0[12].x, cb1[33].x
mov x0[13].x, cb1[34].x
mov x0[15].x, cb1[36].x
mov x0[12].y, cb1[33].y
mov x0[13].y, cb1[34].y
mov x0[15].y, cb1[36].y
mov x0[12].z, cb1[33].z
mov x0[13].z, cb1[34].z
mov x0[15].z, cb1[36].z
mov x0[12].w, cb1[33].w
mov x0[13].w, cb1[34].w
mov x0[15].w, cb1[36].w
mov r5.w, l(1.000000)
dp4 r8.x, r5.xyzw, cb1[565].xyzw
dp4 r8.y, r5.xyzw, cb1[566].xyzw
dp4 r9.w, r5.xyzw, cb1[567].xyzw
dp4 r10.y, r5.xyzw, cb1[568].xyzw
div r8.xy, r8.xyxx, r10.yyyy
lt r12.xw, l(1.000000, 0.000000, 0.000000, 1.000000), |r8.xxxy|
or r12.x, r12.w, r12.x
max r12.w, |r8.y|, |r8.x|
mad r12.w, r12.w, l(1.05263162), l(-1.000000)
mul_sat r12.w, r12.w, l(20.000000)
movc r12.w, r12.x, l(0), r12.w
dp3 r13.w, r4.xywx, r15.xyzx
mad r8.xy, r8.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r21.xyzw, r8.xyxx, t10.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r22.xyzw, r8.xyxx, t11.xyzw, s0, l(0.000000)
div r8.x, r9.w, r10.y
max r8.x, r8.x, l(0.000000)
min r8.x, r8.x, l(0.999990)
mul r8.y, r8.x, l(8.000000)
round_ni r8.y, r8.y
ftoi r9.w, r8.y
ilt r10.y, r9.w, l(7)
iadd r15.w, r9.w, l(1)
movc r10.y, r10.y, r15.w, l(7)
mad r8.x, r8.x, l(8.000000), -r8.y
add r8.y, |r13.w|, l(0.001000)
ne r13.w, r17.w, l(0.000000)
mad r15.w, r12.y, l(-0.337748349), l(1.000000)
add r20.y, -r8.y, l(1.000000)
mul r20.z, r20.y, r20.y
mul r20.z, r20.z, r20.z
mul r20.y, r20.z, r20.y
add r23.xyz, r7.xxxx, -r11.yzwy
mad r7.x, -r17.x, l(0.990000), l(1.000000)
lt r17.x, l(0.000000), r8.z
dp3 r20.z, r17.yzwy, r17.yzwy
sqrt r20.z, r20.z
div r20.w, l(1.000000, 1.000000, 1.000000, 1.000000), r20.z
mov r16.w, l(0)
mov r14.zw, r18.xxxx
mov r25.xyz, l(0,0,0,0)
mov r23.w, l(0)
mov r24.xyzw, l(0,0,0,0)
loop
  uge r25.w, r24.w, cb1[19].w
  breakc_nz r25.w
  imul null, r25.w, r24.w, l(3)
  ige r26.x, cb1[r25.w + 39].y, l(0)
  mov r16.z, r23.w
  ld_indexable(texture2darray)(float,float,float,float) r26.y, r16.xyzw, t3.yxzw
  movc r26.y, r26.x, r26.y, l(1.000000)
  and r26.z, r26.x, l(1)
  iadd r23.w, r23.w, r26.z
  lt r26.z, l(0.000000), r26.y
  if_nz r26.z
    add r26.z, -r26.y, l(1.000000)
    mul r26.z, r26.z, r26.z
    mad_sat r26.z, -r26.z, l(200.000000), l(1.000000)
    movc r26.y, r2.z, r26.z, r26.y
    if_nz r26.x
      if_nz r12.x
        mov r26.x, l(1.000000)
      endif
      if_z r12.x
        mov x1[0].x, r21.x
        mov x1[1].x, r21.y
        mov x1[2].x, r21.z
        mov x1[3].x, r21.w
        mov x1[4].x, r22.x
        mov x1[5].x, r22.y
        mov x1[6].x, r22.z
        mov x1[7].x, r22.w
        mov r26.z, x1[r9.w + 0].x
        mov r26.w, x1[r10.y + 0].x
        add r26.w, -r26.z, r26.w
        mad r26.z, r8.x, r26.w, r26.z
        exp r26.z, -r26.z
        add r26.z, r12.w, r26.z
        min r26.x, r26.z, l(1.000000)
      endif
      mov r26.xzw, r26.xxxx
    else
      mov r26.xzw, l(1.000000,0,1.000000,1.000000)
    endif
    ige r27.x, cb1[r25.w + 39].z, l(0)
    if_nz r27.x
      ishl r27.x, cb1[r25.w + 39].z, l(2)
      mov r28.x, x0[r27.x + 0].x
      mov r29.x, x0[r27.x + 1].x
      mov r30.x, x0[r27.x + 3].x
      mov r28.y, x0[r27.x + 0].y
      mov r29.y, x0[r27.x + 1].y
      mov r30.y, x0[r27.x + 3].y
      mov r28.z, x0[r27.x + 0].z
      mov r29.z, x0[r27.x + 1].z
      mov r30.z, x0[r27.x + 3].z
      mov r28.w, x0[r27.x + 0].w
      mov r29.w, x0[r27.x + 1].w
      mov r30.w, x0[r27.x + 3].w
      dp4 r27.x, r5.xyzw, r28.xyzw
      dp4 r27.y, r5.xyzw, r29.xyzw
      dp4 r27.z, r5.xyzw, r30.xyzw
      div r27.xy, r27.xyxx, r27.zzzz
      sample_l_indexable(texture2d)(float,float,float,float) r28.xyz, r27.xyxx, t12.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r29.xyz, r27.xyxx, t13.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r30.xyz, r27.xyxx, t14.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r27.xyz, r27.xyxx, t15.xyzw, s2, l(0.000000)
      ieq r31.xyz, l(1, 2, 3, 0), cb1[r25.w + 39].zzzz
      movc r28.xyz, r31.xxxx, r29.xyzx, r28.xyzx
      movc r28.xyz, r31.yyyy, r30.xyzx, r28.xyzx
      movc r27.xyz, r31.zzzz, r27.xyzx, r28.xyzx
      mul r26.xzw, r26.xxzw, r27.xxyz
    endif
    and r27.x, l(1), cb1[r25.w + 37].w
    movc r27.y, r27.x, cb1[r25.w + 38].w, l(0)
    movc r27.xzw, r27.xxxx, cb1[r25.w + 37].xxyz, l(0,0,1.000000,0)
    mad_sat r28.x, cb1[r25.w + 39].x, l(0.318309873), r20.x
    add r28.y, -r20.x, r28.x
    mad r28.y, -r28.y, r28.y, l(1.000000)
    sqrt r28.y, r28.y
    min_sat r28.y, r2.w, r28.y
    mad r29.xyz, r13.xyzx, r8.wwww, r27.xzwx
    dp3 r28.z, r29.xyzx, r29.xyzx
    dp3 r27.x, r4.xywx, r27.xzwx
    max r27.z, r28.y, l(0.950000)
    add r27.w, -r27.z, l(1.000000)
    rsq r28.y, r27.w
    mul r27.w, r27.w, r28.y
    mul r28.w, r27.x, l(0.373837)
    mul r27.w, r27.w, l(0.668740)
    mad r29.w, r27.x, l(0.373837), r27.w
    ge r27.w, r27.w, |r28.w|
    mul r28.w, r29.w, r29.w
    mul r28.y, r28.y, r28.w
    mov_sat r27.x, r27.x
    movc r27.w, r27.w, r28.y, r27.x
    mul r28.y, r27.w, r27.z
    min r28.w, r28.y, l(1.000000)
    mul r30.xyz, r28.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r29.w, l(0.000000), r28.y
    if_nz r29.w
      add_sat r29.w, r2.x, cb1[r25.w + 39].x
      add_sat r30.w, r12.z, -cb1[r25.w + 39].x
      rsq r31.x, r28.z
      mul r31.xyz, r29.xyzx, r31.xxxx
      dp3 r31.w, r4.xywx, r31.xyzx
      dp3 r32.x, r15.xyzx, r31.xyzx
      dp3 r32.y, r14.xyzx, r31.xyzx
      dp3 r31.x, r18.yzwy, r31.xyzx
      mul r31.y, r32.x, r32.x
      dp2 r31.y, r31.yyyy, r12.yyyy
      mad r31.y, r12.y, l(0.500000), r31.y
      add r31.y, r31.y, l(-1.000000)
      add r28.w, -r28.w, l(1.000000)
      mul r31.z, r28.w, r28.w
      mul r31.xz, r31.xxzx, r31.xxzx
      mul r28.w, r28.w, r31.z
      mad r28.w, r31.y, r28.w, l(1.000000)
      mad r31.y, r31.y, r20.y, l(1.000000)
      mul r28.w, r28.w, r31.y
      mul r28.w, r15.w, r28.w
      mul r33.xyz, r28.wwww, r30.zzzz
      add r28.w, -r32.x, l(1.000000)
      mul r31.y, r28.w, r28.w
      mul r31.y, r31.y, r31.y
      mul r28.w, r28.w, r31.y
      mad r32.xzw, r23.xxyz, r28.wwww, r11.yyzw
      mul r28.w, r28.x, r28.x
      mad r31.y, -r28.y, r28.w, r28.y
      mad r31.y, r31.y, r28.y, r28.w
      mad r31.z, -r8.y, r28.w, r8.y
      mad r31.z, r31.z, r8.y, r28.w
      sqrt r31.yz, r31.yyzy
      mul r31.z, r28.y, r31.z
      mad r31.y, r8.y, r31.y, r31.z
      rcp r31.y, r31.y
      mul r31.y, r31.y, l(0.500000)
      rcp r31.z, r28.w
      mul r31.z, r7.x, r31.z
      mul r33.w, r7.x, r28.w
      max r33.w, r33.w, l(0.001000)
      rcp r33.w, r33.w
      mul r34.x, r31.w, r31.w
      mad r33.w, r31.x, r33.w, r34.x
      mul r32.y, r32.y, r32.y
      mad r31.z, r32.y, r31.z, r33.w
      mul r31.z, r31.z, r31.z
      mul r31.z, r28.w, r31.z
      div r31.z, l(1.000000, 1.000000, 1.000000, 1.000000), r31.z
      mad r28.x, r28.x, r28.x, l(-1.000000)
      mad r28.x, r34.x, r28.x, l(1.000000)
      mul r28.x, r28.x, r28.x
      div r28.x, r28.w, r28.x
      movc r28.x, r6.w, r31.z, r28.x
      mul r28.x, r31.y, r28.x
      mad r28.w, -r31.w, r31.w, l(1.000000)
      max r28.w, r28.w, l(0.000100)
      mul r31.y, r28.w, r28.w
      div r28.w, r34.x, r28.w
      add r31.z, r30.w, l(0.000100)
      min r31.z, r31.z, l(1.000000)
      div r28.w, -r28.w, r31.z
      mul r28.w, r28.w, l(1.442695)
      exp r28.w, r28.w
      mul r28.w, r28.w, l(4.000000)
      div r28.w, r28.w, r31.y
      add r28.w, r28.w, l(0.250000)
      mad r27.z, r27.z, r27.w, r8.y
      mad r27.z, -r28.y, r8.y, r27.z
      mul r27.z, r27.z, l(4.000000)
      mad r27.w, r30.w, l(2.000000), l(0.124748)
      mul r27.z, r27.w, r27.z
      div r27.z, l(1.000000, 1.000000, 1.000000, 1.000000), r27.z
      mad r27.z, r28.w, r27.z, -r28.x
      mad r27.z, r8.z, r27.z, r28.x
      movc r27.z, r17.x, r27.z, r28.x
      mul r31.yzw, r32.xxzw, r27.zzzz
      mul r27.z, r29.w, r29.w
      mad r27.w, -r28.y, r27.z, r28.y
      mad r27.w, r27.w, r28.y, r27.z
      sqrt r27.w, r27.w
      mad r28.x, -r8.y, r27.z, r8.y
      mad r28.x, r28.x, r8.y, r27.z
      sqrt r28.x, r28.x
      mul r28.x, r28.x, r28.y
      mad r27.w, r8.y, r27.w, r28.x
      rcp r27.w, r27.w
      mul r27.w, r27.w, l(0.500000)
      rcp r28.x, r27.z
      mul r28.x, r7.x, r28.x
      mul r28.y, r7.x, r27.z
      max r28.y, r28.y, l(0.001000)
      rcp r28.y, r28.y
      mad r28.y, r31.x, r28.y, r34.x
      mad r28.x, r32.y, r28.x, r28.y
      mul r28.x, r28.x, r28.x
      mul r28.x, r27.z, r28.x
      div r28.x, l(1.000000, 1.000000, 1.000000, 1.000000), r28.x
      mad r28.y, r29.w, r29.w, l(-1.000000)
      mad r28.y, r34.x, r28.y, l(1.000000)
      mul r28.y, r28.y, r28.y
      div r27.z, r27.z, r28.y
      movc r27.z, r6.w, r28.x, r27.z
      mul r27.z, r27.z, r27.w
      mad r28.xyw, r27.zzzz, r32.zzzz, -r31.yzyw
      mad r28.xyw, r2.yyyy, r28.xyxw, r31.yzyw
      movc r28.xyw, r11.xxxx, r28.xyxw, r31.yzyw
      mul r30.xyz, r28.xywx, r30.zzzz
    else
      mov r33.xyz, r30.zzzz
    endif
    mul r27.yzw, r27.yyyy, cb1[r25.w + 38].xxyz
    mul r26.xzw, r26.xxzw, r27.yyzw
    sqrt r25.w, r28.z
    ge r27.y, r25.w, l(0.010000)
    div r28.xyz, r29.xyzx, r25.wwww
    ge r25.w, r27.x, l(0.100000)
    and r25.w, r25.w, l(0x3f800000)
    mul r27.xzw, r20.zzzz, r26.xxzw
    dp3 r28.x, r28.xyzx, r17.yzwy
    mul_sat r28.x, r20.w, r28.x
    mul r25.w, r25.w, r28.x
    log r25.w, r25.w
    mul r25.w, r25.w, l(128.000000)
    exp r25.w, r25.w
    mad r27.xzw, r27.xxzw, r25.wwww, r30.xxyz
    movc r27.xyz, r27.yyyy, r27.xzwx, r30.xyzx
    movc r27.xyz, r13.wwww, r27.xyzx, r30.xyzx
    mul r28.xyz, r26.yyyy, r33.xyzx
    min r25.w, r3.w, r26.y
    mul r27.xyz, r25.wwww, r27.xyzx
    mad r24.xyz, r26.xzwx, r28.xyzx, r24.xyzx
    mad r25.xyz, r26.xzwx, r27.xyzx, r25.xyzx
  endif
  iadd r24.w, r24.w, l(1)
endloop
mov r16.w, l(0)
mov r21.xyz, r24.xyzx
mov r22.xyz, r25.xyzx
mov r8.x, r0.y
mov r16.z, r23.w
loop
  breakc_z r8.x
  firstbit_lo r9.w, r8.x
  ishl r10.y, l(1), r9.w
  not r10.y, r10.y
  and r8.x, r8.x, r10.y
  iadd r10.y, r16.z, l(1)
  ld_indexable(texture2darray)(float,float,float,float) r12.x, r16.xyzw, t3.xyzw
  lt r12.w, l(0.000000), r12.x
  if_nz r12.w
    imul null, r9.w, r9.w, l(6)
    add r12.w, -r12.x, l(1.000000)
    mul r12.w, r12.w, r12.w
    mad_sat r12.w, -r12.w, l(200.000000), l(1.000000)
    movc r12.x, r2.z, r12.w, r12.x
    ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r12.w, cb1[r9.w + 264].z, l(0), t5.xxxx
    ige r21.w, cb1[r9.w + 265].x, l(0)
    if_nz r21.w
      ishl r21.w, cb1[r9.w + 265].x, l(2)
      mov r26.x, x0[r21.w + 0].x
      mov r27.x, x0[r21.w + 1].x
      mov r28.x, x0[r21.w + 3].x
      mov r26.y, x0[r21.w + 0].y
      mov r27.y, x0[r21.w + 1].y
      mov r28.y, x0[r21.w + 3].y
      mov r26.z, x0[r21.w + 0].z
      mov r27.z, x0[r21.w + 1].z
      mov r28.z, x0[r21.w + 3].z
      mov r26.w, x0[r21.w + 0].w
      mov r27.w, x0[r21.w + 1].w
      mov r28.w, x0[r21.w + 3].w
      dp4 r26.x, r5.xyzw, r26.xyzw
      dp4 r26.y, r5.xyzw, r27.xyzw
      dp4 r21.w, r5.xyzw, r28.xyzw
      div r26.xy, r26.xyxx, r21.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r27.xyz, r26.xyxx, t12.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r28.xyz, r26.xyxx, t13.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r29.xyz, r26.xyxx, t14.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r26.xyz, r26.xyxx, t15.xyzw, s2, l(0.000000)
      ieq r30.xyz, l(1, 2, 3, 0), cb1[r9.w + 265].xxxx
      movc r27.xyz, r30.xxxx, r28.xyzx, r27.xyzx
      movc r27.xyz, r30.yyyy, r29.xyzx, r27.xyzx
      movc r26.xyz, r30.zzzz, r26.xyzx, r27.xyzx
    else
      mov r26.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r21.w, l(1), cb1[r9.w + 263].w
    add r27.xyz, -r5.xyzx, cb1[r9.w + 261].xyzx
    dp3 r22.w, r27.xyzx, r27.xyzx
    rsq r24.w, r22.w
    mul r28.y, r22.w, r24.w
    mul r27.xyz, r24.wwww, r27.xyzx
    add r24.w, r22.w, -cb1[r9.w + 261].w
    max r24.w, r24.w, l(0.001000)
    rcp r24.w, r24.w
    mad r24.w, cb1[r9.w + 261].w, r24.w, l(1.000000)
    rsq r24.w, r24.w
    add r24.w, -r24.w, l(1.000000)
    mul r24.w, r24.w, l(6.28318548)
    mul r22.w, r22.w, r22.w
    mad_sat r22.w, -r22.w, cb1[r9.w + 262].w, l(1.000000)
    mul r22.w, r22.w, r22.w
    mul r22.w, r22.w, r24.w
    dp3_sat r24.w, cb1[r9.w + 262].xyzx, r27.xyzx
    add_sat r24.w, r24.w, -cb1[r9.w + 264].y
    mul_sat r24.w, r24.w, cb1[r9.w + 264].x
    mul r25.w, r24.w, r24.w
    mad r24.w, -r24.w, l(2.000000), l(3.000000)
    mul r24.w, r24.w, r25.w
    mul r28.x, r22.w, r24.w
    movc r27.xyz, r21.wwww, r27.xyzx, l(0,1.000000,0,0)
    movc r28.xy, r21.wwww, r28.xyxx, l(0,100000000.000000,0,0)
    mad_sat r21.w, -r28.x, l(0.159154937), l(1.000000)
    mad r22.w, r21.w, l(-0.156583), l(1.57079637)
    add r21.w, -r21.w, l(1.000000)
    sqrt r21.w, r21.w
    mul r24.w, r21.w, r22.w
    mul r12.w, r12.w, -r28.y
    exp r12.w, r12.w
    mad r24.w, r24.w, l(0.318309873), r20.x
    min r24.w, r24.w, l(1.000000)
    add r25.w, -r20.x, r24.w
    mad r25.w, -r25.w, r25.w, l(1.000000)
    sqrt r25.w, r25.w
    min_sat r25.w, r2.w, r25.w
    mad r28.yzw, r13.xxyz, r8.wwww, r27.xxyz
    dp3 r26.w, r28.yzwy, r28.yzwy
    dp3 r27.x, r4.xywx, r27.xyzx
    max r25.w, r25.w, l(0.950000)
    add r27.y, -r25.w, l(1.000000)
    rsq r27.z, r27.y
    mul r27.y, r27.z, r27.y
    mul r27.yw, r27.yyyx, l(0.000000, 0.668740, 0.000000, 0.373837)
    mad r29.x, r27.x, l(0.373837), r27.y
    ge r27.y, r27.y, |r27.w|
    mul r27.w, r29.x, r29.x
    mul r27.z, r27.z, r27.w
    mov_sat r27.x, r27.x
    movc r27.y, r27.y, r27.z, r27.x
    mul r27.z, r25.w, r27.y
    min r27.w, r27.z, l(1.000000)
    mul r29.xyz, r27.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r29.w, l(0.000000), r27.z
    if_nz r29.w
      mad r29.w, r22.w, r21.w, r2.x
      min r29.w, r29.w, l(1.000000)
      mad_sat r21.w, -r22.w, r21.w, r12.z
      rsq r22.w, r26.w
      mul r30.xyz, r22.wwww, r28.yzwy
      dp3 r22.w, r4.xywx, r30.xyzx
      dp3 r30.w, r15.xyzx, r30.xyzx
      dp3 r31.x, r14.xywx, r30.xyzx
      dp3 r30.x, r18.yzwy, r30.xyzx
      mul r30.xy, r30.xwxx, r30.xwxx
      dp2 r30.y, r30.yyyy, r12.yyyy
      mad r30.y, r12.y, l(0.500000), r30.y
      add r30.y, r30.y, l(-1.000000)
      add r27.w, -r27.w, l(1.000000)
      mul r30.z, r27.w, r27.w
      mul r30.z, r30.z, r30.z
      mul r27.w, r27.w, r30.z
      mad r27.w, r30.y, r27.w, l(1.000000)
      mad r30.y, r30.y, r20.y, l(1.000000)
      mul r27.w, r27.w, r30.y
      mul r27.w, r15.w, r27.w
      mul r31.yzw, r27.wwww, r29.zzzz
      add r27.w, -r30.w, l(1.000000)
      mul r30.y, r27.w, r27.w
      mul r30.y, r30.y, r30.y
      mul r27.w, r27.w, r30.y
      mad r30.yzw, r23.xxyz, r27.wwww, r11.yyzw
      mul r27.w, r24.w, r24.w
      mad r32.x, -r27.z, r27.w, r27.z
      mad r32.x, r32.x, r27.z, r27.w
      mad r32.y, -r8.y, r27.w, r8.y
      mad r32.y, r32.y, r8.y, r27.w
      sqrt r32.xy, r32.xyxx
      mul r32.y, r27.z, r32.y
      mad r32.x, r8.y, r32.x, r32.y
      rcp r32.x, r32.x
      mul r32.x, r32.x, l(0.500000)
      rcp r32.y, r27.w
      mul r32.y, r7.x, r32.y
      mul r32.z, r7.x, r27.w
      max r32.z, r32.z, l(0.001000)
      rcp r32.z, r32.z
      mul r32.w, r22.w, r22.w
      mad r32.z, r30.x, r32.z, r32.w
      mul r31.x, r31.x, r31.x
      mad r32.y, r31.x, r32.y, r32.z
      mul r32.y, r32.y, r32.y
      mul r32.y, r27.w, r32.y
      div r32.y, l(1.000000, 1.000000, 1.000000, 1.000000), r32.y
      mad r24.w, r24.w, r24.w, l(-1.000000)
      mad r24.w, r32.w, r24.w, l(1.000000)
      mul r24.w, r24.w, r24.w
      div r24.w, r27.w, r24.w
      movc r24.w, r6.w, r32.y, r24.w
      mul r24.w, r32.x, r24.w
      mad r22.w, -r22.w, r22.w, l(1.000000)
      max r22.w, r22.w, l(0.000100)
      mul r27.w, r22.w, r22.w
      div r22.w, r32.w, r22.w
      add r32.x, r21.w, l(0.000100)
      min r32.x, r32.x, l(1.000000)
      div r22.w, -r22.w, r32.x
      mul r22.w, r22.w, l(1.442695)
      exp r22.w, r22.w
      mul r22.w, r22.w, l(4.000000)
      div r22.w, r22.w, r27.w
      add r22.w, r22.w, l(0.250000)
      mad r25.w, r25.w, r27.y, r8.y
      mad r25.w, -r27.z, r8.y, r25.w
      mul r25.w, r25.w, l(4.000000)
      mad r21.w, r21.w, l(2.000000), l(0.124748)
      mul r21.w, r21.w, r25.w
      div r21.w, l(1.000000, 1.000000, 1.000000, 1.000000), r21.w
      mad r21.w, r22.w, r21.w, -r24.w
      mad r21.w, r8.z, r21.w, r24.w
      movc r21.w, r17.x, r21.w, r24.w
      mul r32.xyz, r30.yzwy, r21.wwww
      mul r21.w, r29.w, r29.w
      mad r22.w, -r27.z, r21.w, r27.z
      mad r22.w, r22.w, r27.z, r21.w
      sqrt r22.w, r22.w
      mad r24.w, -r8.y, r21.w, r8.y
      mad r24.w, r24.w, r8.y, r21.w
      sqrt r24.w, r24.w
      mul r24.w, r24.w, r27.z
      mad r22.w, r8.y, r22.w, r24.w
      rcp r22.w, r22.w
      mul r22.w, r22.w, l(0.500000)
      rcp r24.w, r21.w
      mul r24.w, r7.x, r24.w
      mul r25.w, r7.x, r21.w
      max r25.w, r25.w, l(0.001000)
      rcp r25.w, r25.w
      mad r25.w, r30.x, r25.w, r32.w
      mad r24.w, r31.x, r24.w, r25.w
      mul r24.w, r24.w, r24.w
      mul r24.w, r21.w, r24.w
      div r24.w, l(1.000000, 1.000000, 1.000000, 1.000000), r24.w
      mad r25.w, r29.w, r29.w, l(-1.000000)
      mad r25.w, r32.w, r25.w, l(1.000000)
      mul r25.w, r25.w, r25.w
      div r21.w, r21.w, r25.w
      movc r21.w, r6.w, r24.w, r21.w
      mul r21.w, r21.w, r22.w
      mad r27.yzw, r21.wwww, r30.zzzz, -r32.xxyz
      mad r27.yzw, r2.yyyy, r27.yyzw, r32.xxyz
      movc r27.yzw, r11.xxxx, r27.yyzw, r32.xxyz
      mul r29.xyz, r27.yzwy, r29.zzzz
    else
      mov r31.yzw, r29.zzzz
    endif
    mul r12.w, r12.w, r28.x
    mul r27.yzw, r12.wwww, cb1[r9.w + 263].xxyz
    mul r26.xyz, r26.xyzx, r27.yzwy
    sqrt r9.w, r26.w
    ge r12.w, r9.w, l(0.010000)
    div r27.yzw, r28.yyzw, r9.wwww
    ge r9.w, r27.x, l(0.100000)
    and r9.w, r9.w, l(0x3f800000)
    mul r28.xyz, r20.zzzz, r26.xyzx
    dp3 r21.w, r27.yzwy, r17.yzwy
    mul_sat r21.w, r20.w, r21.w
    mul r9.w, r9.w, r21.w
    log r9.w, r9.w
    mul r9.w, r9.w, l(128.000000)
    exp r9.w, r9.w
    mad r27.xyz, r28.xyzx, r9.wwww, r29.xyzx
    movc r27.xyz, r12.wwww, r27.xyzx, r29.xyzx
    movc r27.xyz, r13.wwww, r27.xyzx, r29.xyzx
    mul r28.xyz, r12.xxxx, r31.yzwy
    min r9.w, r3.w, r12.x
    mul r27.xyz, r9.wwww, r27.xyzx
    mad r21.xyz, r26.xyzx, r28.xyzx, r21.xyzx
    mad r22.xyz, r26.xyzx, r27.xyzx, r22.xyzx
  endif
  mov r16.z, r10.y
endloop
mov r14.z, r18.x
mov r16.xyz, r21.xyzx
mov r24.xyz, r22.xyzx
mov r0.y, r0.z
loop
  breakc_z r0.y
  firstbit_lo r2.z, r0.y
  ishl r8.x, l(1), r2.z
  not r8.x, r8.x
  and r0.y, r0.y, r8.x
  imul null, r2.z, r2.z, l(6)
  ige r8.x, cb1[r2.z + 72].w, l(0)
  and r8.x, r0.w, r8.x
  itof r3.z, cb1[r2.z + 72].w
  sample_l_indexable(texture2darray)(float,float,float,float) r3.z, r3.xyzx, t4.yzxw, s0, l(0.000000)
  movc r3.z, r8.x, r3.z, l(1.000000)
  ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r8.x, cb1[r2.z + 72].z, l(0), t5.xxxx
  ige r9.w, cb1[r2.z + 73].x, l(0)
  if_nz r9.w
    ishl r9.w, cb1[r2.z + 73].x, l(2)
    mov r25.x, x0[r9.w + 0].x
    mov r26.x, x0[r9.w + 1].x
    mov r27.x, x0[r9.w + 3].x
    mov r25.y, x0[r9.w + 0].y
    mov r26.y, x0[r9.w + 1].y
    mov r27.y, x0[r9.w + 3].y
    mov r25.z, x0[r9.w + 0].z
    mov r26.z, x0[r9.w + 1].z
    mov r27.z, x0[r9.w + 3].z
    mov r25.w, x0[r9.w + 0].w
    mov r26.w, x0[r9.w + 1].w
    mov r27.w, x0[r9.w + 3].w
    dp4 r25.x, r5.xyzw, r25.xyzw
    dp4 r25.y, r5.xyzw, r26.xyzw
    dp4 r9.w, r5.xyzw, r27.xyzw
    div r12.xw, r25.xxxy, r9.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r25.xyz, r12.xwxx, t12.xyzw, s2, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r26.xyz, r12.xwxx, t13.xyzw, s2, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r27.xyz, r12.xwxx, t14.xyzw, s2, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r28.xyz, r12.xwxx, t15.xyzw, s2, l(0.000000)
    ieq r29.xyz, l(1, 2, 3, 0), cb1[r2.z + 73].xxxx
    movc r25.xyz, r29.xxxx, r26.xyzx, r25.xyzx
    movc r25.xyz, r29.yyyy, r27.xyzx, r25.xyzx
    movc r25.xyz, r29.zzzz, r28.xyzx, r25.xyzx
  else
    mov r25.xyz, l(1.000000,1.000000,1.000000,0)
  endif
  and r9.w, l(1), cb1[r2.z + 71].w
  add r26.xyz, -r5.xyzx, cb1[r2.z + 69].xyzx
  dp3 r10.y, r26.xyzx, r26.xyzx
  rsq r12.x, r10.y
  mul r27.y, r10.y, r12.x
  mul r26.xyz, r12.xxxx, r26.xyzx
  add r12.x, r10.y, -cb1[r2.z + 69].w
  max r12.x, r12.x, l(0.001000)
  rcp r12.x, r12.x
  mad r12.x, cb1[r2.z + 69].w, r12.x, l(1.000000)
  rsq r12.x, r12.x
  add r12.x, -r12.x, l(1.000000)
  mul r12.x, r12.x, l(6.28318548)
  mul r10.y, r10.y, r10.y
  mad_sat r10.y, -r10.y, cb1[r2.z + 70].w, l(1.000000)
  mul r10.y, r10.y, r10.y
  mul r10.y, r10.y, r12.x
  dp3_sat r12.x, cb1[r2.z + 70].xyzx, r26.xyzx
  add_sat r12.x, r12.x, -cb1[r2.z + 72].y
  mul_sat r12.x, r12.x, cb1[r2.z + 72].x
  mul r12.w, r12.x, r12.x
  mad r12.x, -r12.x, l(2.000000), l(3.000000)
  mul r12.x, r12.x, r12.w
  mul r27.x, r10.y, r12.x
  movc r26.xyz, r9.wwww, r26.xyzx, l(0,1.000000,0,0)
  movc r12.xw, r9.wwww, r27.xxxy, l(0,0,0,100000000.000000)
  mad_sat r9.w, -r12.x, l(0.159154937), l(1.000000)
  mad r10.y, r9.w, l(-0.156583), l(1.57079637)
  add r9.w, -r9.w, l(1.000000)
  sqrt r9.w, r9.w
  mul r14.w, r9.w, r10.y
  mul r8.x, r8.x, -r12.w
  exp r8.x, r8.x
  mad r12.w, r14.w, l(0.318309873), r20.x
  min r12.w, r12.w, l(1.000000)
  add r14.w, -r20.x, r12.w
  mad r14.w, -r14.w, r14.w, l(1.000000)
  sqrt r14.w, r14.w
  min_sat r14.w, r2.w, r14.w
  mad r27.xyz, r13.xyzx, r8.wwww, r26.xyzx
  dp3 r16.w, r27.xyzx, r27.xyzx
  dp3 r18.x, r4.xywx, r26.xyzx
  max r14.w, r14.w, l(0.950000)
  add r21.w, -r14.w, l(1.000000)
  rsq r22.w, r21.w
  mul r21.w, r21.w, r22.w
  mul r23.w, r18.x, l(0.373837)
  mul r21.w, r21.w, l(0.668740)
  mad r24.w, r18.x, l(0.373837), r21.w
  ge r21.w, r21.w, |r23.w|
  mul r23.w, r24.w, r24.w
  mul r22.w, r22.w, r23.w
  mov_sat r18.x, r18.x
  movc r21.w, r21.w, r22.w, r18.x
  mul r22.w, r14.w, r21.w
  min r23.w, r22.w, l(1.000000)
  mul r26.xyz, r23.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  lt r24.w, l(0.000000), r22.w
  if_nz r24.w
    mad r24.w, r10.y, r9.w, r2.x
    min r24.w, r24.w, l(1.000000)
    mad_sat r9.w, -r10.y, r9.w, r12.z
    rsq r10.y, r16.w
    mul r28.xyz, r10.yyyy, r27.xyzx
    dp3 r10.y, r4.xywx, r28.xyzx
    dp3 r25.w, r15.xyzx, r28.xyzx
    dp3 r26.w, r14.xyzx, r28.xyzx
    dp3 r27.w, r18.yzwy, r28.xyzx
    mul r28.x, r25.w, r25.w
    dp2 r28.x, r28.xxxx, r12.yyyy
    mad r28.x, r12.y, l(0.500000), r28.x
    add r28.x, r28.x, l(-1.000000)
    add r23.w, -r23.w, l(1.000000)
    mul r28.y, r23.w, r23.w
    mul r28.y, r28.y, r28.y
    mul r23.w, r23.w, r28.y
    mad r23.w, r28.x, r23.w, l(1.000000)
    mad r28.x, r28.x, r20.y, l(1.000000)
    mul r23.w, r23.w, r28.x
    mul r23.w, r15.w, r23.w
    mul r28.xyz, r23.wwww, r26.zzzz
    add r23.w, -r25.w, l(1.000000)
    mul r25.w, r23.w, r23.w
    mul r25.w, r25.w, r25.w
    mul r23.w, r23.w, r25.w
    mad r29.xyz, r23.xyzx, r23.wwww, r11.yzwy
    mul r23.w, r12.w, r12.w
    mad r25.w, -r22.w, r23.w, r22.w
    mad r25.w, r25.w, r22.w, r23.w
    sqrt r25.w, r25.w
    mad r28.w, -r8.y, r23.w, r8.y
    mad r28.w, r28.w, r8.y, r23.w
    sqrt r28.w, r28.w
    mul r28.w, r22.w, r28.w
    mad r25.w, r8.y, r25.w, r28.w
    rcp r25.w, r25.w
    mul r25.w, r25.w, l(0.500000)
    rcp r28.w, r23.w
    mul r28.w, r7.x, r28.w
    mul r29.w, r7.x, r23.w
    max r29.w, r29.w, l(0.001000)
    rcp r29.w, r29.w
    mul r30.x, r10.y, r10.y
    mul r27.w, r27.w, r27.w
    mad r29.w, r27.w, r29.w, r30.x
    mul r26.w, r26.w, r26.w
    mad r28.w, r26.w, r28.w, r29.w
    mul r28.w, r28.w, r28.w
    mul r28.w, r23.w, r28.w
    div r28.w, l(1.000000, 1.000000, 1.000000, 1.000000), r28.w
    mad r12.w, r12.w, r12.w, l(-1.000000)
    mad r12.w, r30.x, r12.w, l(1.000000)
    mul r12.w, r12.w, r12.w
    div r12.w, r23.w, r12.w
    movc r12.w, r6.w, r28.w, r12.w
    mul r12.w, r25.w, r12.w
    mad r10.y, -r10.y, r10.y, l(1.000000)
    max r10.y, r10.y, l(0.000100)
    mul r23.w, r10.y, r10.y
    div r10.y, r30.x, r10.y
    add r25.w, r9.w, l(0.000100)
    min r25.w, r25.w, l(1.000000)
    div r10.y, -r10.y, r25.w
    mul r10.y, r10.y, l(1.442695)
    exp r10.y, r10.y
    mul r10.y, r10.y, l(4.000000)
    div r10.y, r10.y, r23.w
    add r10.y, r10.y, l(0.250000)
    mad r14.w, r14.w, r21.w, r8.y
    mad r14.w, -r22.w, r8.y, r14.w
    mul r14.w, r14.w, l(4.000000)
    mad r9.w, r9.w, l(2.000000), l(0.124748)
    mul r9.w, r9.w, r14.w
    div r9.w, l(1.000000, 1.000000, 1.000000, 1.000000), r9.w
    mad r9.w, r10.y, r9.w, -r12.w
    mad r9.w, r8.z, r9.w, r12.w
    movc r9.w, r17.x, r9.w, r12.w
    mul r29.xzw, r29.xxyz, r9.wwww
    mul r9.w, r24.w, r24.w
    mad r10.y, -r22.w, r9.w, r22.w
    mad r10.y, r10.y, r22.w, r9.w
    sqrt r10.y, r10.y
    mad r12.w, -r8.y, r9.w, r8.y
    mad r12.w, r12.w, r8.y, r9.w
    sqrt r12.w, r12.w
    mul r12.w, r12.w, r22.w
    mad r10.y, r8.y, r10.y, r12.w
    rcp r10.y, r10.y
    mul r10.y, r10.y, l(0.500000)
    rcp r12.w, r9.w
    mul r12.w, r7.x, r12.w
    mul r14.w, r7.x, r9.w
    max r14.w, r14.w, l(0.001000)
    rcp r14.w, r14.w
    mad r14.w, r27.w, r14.w, r30.x
    mad r12.w, r26.w, r12.w, r14.w
    mul r12.w, r12.w, r12.w
    mul r12.w, r9.w, r12.w
    div r12.w, l(1.000000, 1.000000, 1.000000, 1.000000), r12.w
    mad r14.w, r24.w, r24.w, l(-1.000000)
    mad r14.w, r30.x, r14.w, l(1.000000)
    mul r14.w, r14.w, r14.w
    div r9.w, r9.w, r14.w
    movc r9.w, r6.w, r12.w, r9.w
    mul r9.w, r9.w, r10.y
    mad r30.xyz, r9.wwww, r29.yyyy, -r29.xzwx
    mad r30.xyz, r2.yyyy, r30.xyzx, r29.xzwx
    movc r29.xyz, r11.xxxx, r30.xyzx, r29.xzwx
    mul r26.xyz, r26.zzzz, r29.xyzx
  else
    mov r28.xyz, r26.zzzz
  endif
  mul r8.x, r8.x, r12.x
  mul r29.xyz, r8.xxxx, cb1[r2.z + 71].xyzx
  mul r25.xyz, r25.xyzx, r29.xyzx
  sqrt r2.z, r16.w
  ge r8.x, r2.z, l(0.010000)
  div r27.xyz, r27.xyzx, r2.zzzz
  ge r2.z, r18.x, l(0.100000)
  and r2.z, r2.z, l(0x3f800000)
  mul r29.xyz, r20.zzzz, r25.xyzx
  dp3 r9.w, r27.xyzx, r17.yzwy
  mul_sat r9.w, r20.w, r9.w
  mul r2.z, r2.z, r9.w
  log r2.z, r2.z
  mul r2.z, r2.z, l(128.000000)
  exp r2.z, r2.z
  mad r27.xyz, r29.xyzx, r2.zzzz, r26.xyzx
  movc r27.xyz, r8.xxxx, r27.xyzx, r26.xyzx
  movc r26.xyz, r13.wwww, r27.xyzx, r26.xyzx
  mul r27.xyz, r3.zzzz, r28.xyzx
  min r2.z, r3.w, r3.z
  mul r26.xyz, r2.zzzz, r26.xyzx
  mad r16.xyz, r25.xyzx, r27.xyzx, r16.xyzx
  mad r24.xyz, r25.xyzx, r26.xyzx, r24.xyzx
endloop
mov r0.yzw, l(0,1.000000,1.000000,1.000000)
mov r2.x, r0.x
loop
  breakc_z r2.x
  firstbit_lo r2.y, r2.x
  ishl r2.z, l(1), r2.y
  not r2.z, r2.z
  and r2.x, r2.z, r2.x
  ishl r2.y, r2.y, l(1)
  and r2.z, l(1), cb1[r2.y + 605].w
  add r3.xyz, -r5.xyzx, cb1[r2.y + 604].xyzx
  dp3 r2.w, r3.xyzx, r3.xyzx
  ishr r2.w, r2.w, l(1)
  iadd r2.w, r2.w, l(0x1fbd22df)
  mul_sat r2.w, r2.w, cb1[r2.y + 604].w
  add r3.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb1[r2.y + 605].xyzx
  mad r3.xyz, r2.wwww, r3.xyzx, cb1[r2.y + 605].xyzx
  movc r2.yzw, r2.zzzz, r3.xxyz, l(0,1.000000,1.000000,1.000000)
  mul r0.yzw, r0.yyzw, r2.yyzw
endloop
mad r2.xyz, r16.xyzx, cb1[636].yyyy, r6.xyzx
mad r3.xyz, r24.xyzx, cb1[636].zzzz, r9.xyzx
add r3.xyz, r10.xzwx, r3.xyzx
mul r2.xyz, r0.yzwy, r2.xyzx
mul r19.xyz, r0.yzwy, r3.xyzx
lt r0.x, l(0.00392156886), r19.w
movc r0.x, r0.x, l(1.000000), l(-1.000000)
mul r2.w, r4.z, r0.x
store_uav_typed u8.xyzw, r1.xwww, r2.xyzw
store_uav_typed u9.xyzw, r1.xwww, r19.xyzw
if_nz cb0[0].x
  mul r0.xyz, r10.xzwx, cb0[0].yyyy
  mad r0.xyz, r2.xyzx, r7.yzwy, r0.xyzx
  max r0.w, r0.z, r0.y
  max r0.w, r0.w, r0.x
  add r0.w, r0.w, l(6.000000)
  rcp r0.w, r0.w
  mul r0.w, r0.w, l(6.000000)
  mul r2.xyz, r0.wwww, r0.xyzx
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r2.xyzx
  sync_g_t
  xor r2.xyzw, vThreadIDInGroupFlattened.xxxx, l(1, 8, 2, 16)
  ld_structured r3.xyz, r2.x, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, r0.wwww, r3.xyzx
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r0.xyzx
  sync_g_t
  ld_structured r3.xyz, r2.y, l(0), g1.xyzx
  add r0.xyz, r0.xyzx, r3.xyzx
  mul r3.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000)
  and r4.xyzw, r1.xwxw, l(1, 1, 3, 3)
  ieq r4.xyzw, r4.xyzw, l(0, 0, 0, 0)
  and r2.xy, r4.ywyy, r4.xzxx
  if_nz r2.x
    ushr r4.xyzw, r1.xwww, l(1, 1, 1, 1)
    store_uav_typed u11.xyzw, r4.xyzw, r3.xyzx
  endif
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r3.xyzx
  sync_g_t
  ld_structured r3.xyz, r2.z, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), r3.xyzx
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r0.xyzx
  sync_g_t
  ld_structured r2.xzw, r2.w, l(0), g1.xxyz
  add r0.xyz, r0.xyzx, r2.xzwx
  mul r2.xzw, r0.xxyz, l(0.250000, 0.000000, 0.250000, 0.250000)
  if_nz r2.y
    ushr r3.xyzw, r1.xwww, l(2, 2, 2, 2)
    store_uav_typed u12.xyzw, r3.xyzw, r2.xzwx
  endif
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r2.xzwx
  sync_g_t
  xor r0.w, vThreadIDInGroupFlattened.x, l(4)
  ld_structured r2.xyz, r0.w, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), r2.xyzx
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.x
  sync_g_t
  ld_structured r0.w, l(32), l(0), g0.xxxx
  sync_g_t
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.y
  sync_g_t
  ld_structured r2.x, l(32), l(0), g0.xxxx
  sync_g_t
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.z
  sync_g_t
  and r2.yz, r1.xxwx, l(0, 7, 7, 0)
  ieq r2.yz, r2.yyzy, l(0, 0, 0, 0)
  and r2.y, r2.z, r2.y
  if_nz r2.y
    add r3.xw, r0.wwww, r0.xxxx
    add r3.y, r0.y, r2.x
    ld_structured r0.x, l(32), l(0), g0.xxxx
    add r3.z, r0.x, r0.z
    mul r0.xyzw, r3.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
    ushr r1.xyzw, r1.xyzw, l(3, 3, 3, 3)
    store_uav_typed u13.xyzw, r1.xyzw, r0.xyzw
  endif
endif
ret
// Approximately 1105 instruction slots used
