//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:50 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   19        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   20        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   22        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   24        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   25        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   26        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   27        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   30        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   31        1
// resourceTables__materialData.layer_5__ao    texture  float4          2d   32        1
// resourceTables__materialData.layer_6__alpha    texture  float4          2d   33        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.w, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mov r3.xy, v2.xyxx
mov r3.z, l(1.000000)
dp3 r4.x, l(9.396929, 3.42019463, -1.15856147, 0.000000), r3.xyzx
dp3 r4.y, l(-3.42019463, 9.396929, 2.261633, 0.000000), r3.xyzx
dp3 r5.x, l(-0.0000361999009, -10.000000, 10.000018, 0.000000), r3.xyzx
dp3 r5.y, l(10.000000, -0.0000361999009, 0.0000181794167, 0.000000), r3.xyzx
dp3 r6.x, l(-0.0000144799606, -4.000000, 4.000007, 0.000000), r3.xyzx
dp3 r6.y, l(2.000000, -0.00000723998028, 0.00000363588333, 0.000000), r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r4.xyxx, t11.xyzw, s2
lt r7.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r8.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r7.xyzx, r8.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r4.xyxx, t12.xyzw, s2
mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r8.x, l(0.939692855, 0.342019469, 0.000000, 0.000000), r7.xyxx
dp2 r8.y, l(-0.342019469, 0.939692855, 0.000000, 0.000000), r7.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.zw, r4.xyxx, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r4.xyxx, t14.xywz, s2
mov r8.z, r7.z
dp3 r3.w, r8.xyzx, r8.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r4.x, r3.w
mul r7.xyz, r4.xxxx, r8.xyzx
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, l(0.160000)
mul r4.yzw, r3.xxyz, l(0.000000, 0.796078503, 0.796078503, 0.796078503)
lt r9.xyz, r3.xyzx, l(0.628078759, 0.628078759, 0.628078759, 0.000000)
mul r10.xyz, r3.xyzx, l(0.574425042, 0.424551129, 0.299700, 0.000000)
mad r11.xyz, -r3.xyzx, l(0.796078503, 0.796078503, 0.796078503, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r11.xyz, -r11.xyzx, l(1.27843165, 1.466697, 1.62352967, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
movc r9.xyz, r9.xyzx, r10.xyzx, r11.xyzx
mad r3.xyz, -r3.xyzx, l(0.796078503, 0.796078503, 0.796078503, 0.000000), r9.xyzx
mad r3.xyz, r3.xyzx, l(0.775024, 0.775024, 0.775024, 0.000000), r4.yzwy
sample_indexable(texture2d)(float,float,float,float) r4.y, r5.xyxx, t20.xwyz, s2
add_sat r4.y, r4.y, l(-0.423584)
lt r4.z, l(0.000000), r4.y
if_nz r4.z
  mul r4.zw, v2.xxxy, l(0.000000, 0.000000, 10.000000, 10.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.zwzz, t16.xyzw, s2
  lt r9.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.xyzx
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r9.xyzx, r10.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r4.zwzz, t17.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.w, r4.zwzz, t18.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r4.z, r4.zwzz, t19.xyzw, s2
  dp3 r4.w, r9.xyzx, r9.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r6.z, r4.w
  mul r9.xyz, r6.zzzz, r9.xyzx
  mul r10.xyz, r5.xyzx, l(0.999999940, 0.815686166, 0.439215183, 0.000000)
  mad r6.z, r8.z, r4.x, l(1.000000)
  max r7.w, r6.z, l(0.001000)
  mul r11.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r6.z, r7.xywx, r11.xyzx
  mul r11.xyz, r6.zzzz, r7.xywx
  div r11.xyz, r11.xyzx, r7.wwww
  mad r9.xyz, -r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r11.xyzx
  min r4.w, r3.w, r4.w
  add r4.w, -r3.w, r4.w
  mad r3.w, r4.y, r4.w, r3.w
  mad r8.xyz, -r8.xyzx, r4.xxxx, r9.xyzx
  mad r7.xyz, r4.yyyy, r8.xyzx, r7.xyzx
  mad r4.x, r4.z, r1.w, -r1.w
  mad r1.w, r4.y, r4.x, r1.w
  lt r4.xzw, r3.xxyz, l(0.500000, 0.000000, 0.500000, 0.500000)
  mul r8.xyz, r3.xyzx, r10.xyzx
  add r8.xyz, r8.xyzx, r8.xyzx
  add r9.xyz, -r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r9.xyz, r9.xyzx, r9.xyzx
  mad r5.xyz, -r5.xyzx, l(0.999999940, 0.815686166, 0.439215183, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r5.xyz, -r9.xyzx, r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r4.xzw, r4.xxzw, r8.xxyz, r5.xxyz
  mad r5.x, r0.z, r5.w, -r0.z
  mad r0.z, r4.y, r5.x, r0.z
  add r4.xzw, -r3.xxyz, r4.xxzw
  mad r3.xyz, r4.yyyy, r4.xzwx, r3.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r4.x, r6.xyxx, t24.xyzw, s2
dp3 r4.y, v4.xyzx, v4.xyzx
rsq r4.y, r4.y
mul r4.yzw, r4.yyyy, v4.xxyz
dp3 r5.x, v5.xyzx, v5.xyzx
rsq r5.x, r5.x
mul r5.xyz, r5.xxxx, v5.xyzx
dp3 r5.w, r7.xyzx, r7.xyzx
rsq r5.w, r5.w
mul r6.xyz, r5.wwww, r7.xyzx
mul r8.xyz, r5.xyzx, r6.yyyy
mad r6.xyw, r6.xxxx, r4.yzyw, r8.xyxz
mad r6.xyz, r6.zzzz, r1.xyzx, r6.xywx
dp3 r5.w, r6.xyzx, r6.xyzx
rsq r5.w, r5.w
mul r5.w, r5.w, r6.y
mad r5.w, r5.w, l(0.500000), l(-0.0435782075)
mul_sat r5.w, r5.w, l(100000000.000000)
mul r4.x, r4.x, r5.w
add_sat r5.w, r2.w, l(-3.000000)
mad r4.x, r4.x, r5.w, l(-0.582031)
mul_sat r6.xy, r4.xxxx, l(1.12065661, 3.321983, 0.000000, 0.000000)
mul r4.x, r6.x, l(0.142285213)
deriv_rtx_fine r5.w, r4.x
deriv_rty_fine r4.x, r4.x
lt r6.x, l(0.000000), r6.y
ne r6.z, r5.w, l(0.000000)
or r6.z, r6.z, r6.x
ne r6.w, r4.x, l(0.000000)
or r6.z, r6.w, r6.z
if_nz r6.z
  mul r6.zw, v2.xxxy, l(0.000000, 0.000000, 9.000000, 18.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r6.zwzz, t21.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xy, r6.zwzz, t23.xwyz, s2
  mul r8.w, r9.y, r9.y
  if_nz r6.x
    sample_indexable(texture2d)(float,float,float,float) r9.yzw, r6.zwzz, t22.wxyz, s2
    mad r9.yzw, r9.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
    dp3 r6.x, r9.yzwy, r9.yzwy
    sqrt r6.x, r6.x
    rcp r10.x, r6.x
    mul r6.y, r6.y, l(0.711426)
    add r6.x, -r3.w, r6.x
    mad r3.w, r6.y, r6.x, r3.w
    mad r9.yzw, r9.yyzw, r10.xxxx, -r7.xxyz
    mad r7.xyz, r6.yyyy, r9.yzwy, r7.xyzx
    mad r8.xyz, r8.xyzx, l(0.541176319, 0.639216, 0.549019873, 0.000000), -r3.xyzx
    mad r3.xyz, r6.yyyy, r8.xyzx, r3.xyzx
    add r6.x, -r0.z, r9.x
    mad r0.z, r6.y, r6.x, r0.z
    add r6.x, -r1.w, l(1.000000)
    mad r1.w, r6.y, r6.x, r1.w
    mad r6.x, r8.w, l(0.160000), -r0.w
    mad r0.w, r6.y, r6.x, r0.w
    mov r8.xy, r7.xyxx
  else
    mov r8.xy, r7.xyxx
  endif
  ne r6.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r5.w, r5.w, l(0.010000)
  mul r4.x, r4.x, l(0.010000)
  deriv_rtx_fine r9.xy, r6.zwzz
  deriv_rty_fine r6.yz, r6.zzwz
  dp2 r6.w, r9.xyxx, r9.xyxx
  dp2 r8.w, r6.yzyy, r6.yzyy
  max r6.w, r6.w, l(0.001000)
  div r9.xy, r9.xyxx, r6.wwww
  max r6.w, r8.w, l(0.001000)
  div r6.yz, r6.yyzy, r6.wwww
  mul r6.yz, r4.xxxx, r6.yyzy
  mad r6.yz, r9.xxyx, r5.wwww, r6.yyzy
  mad r7.xy, -r6.yzyy, l(1.000000, -1.000000, 0.000000, 0.000000), r8.xyxx
  dp3 r4.x, r7.xyzx, r7.xyzx
  rsq r4.x, r4.x
  mul r6.yzw, r4.xxxx, r7.xxyz
  mov r8.z, r7.z
  movc r7.xyz, r6.xxxx, r8.xyzx, r6.yzwy
endif
sample_indexable(texture2d)(float,float,float,float) r4.x, v2.xyxx, t30.xyzw, s2
add r4.x, r4.x, l(-0.291870)
mul_sat r6.xy, r4.xxxx, l(5.02267742, 17.000008, 0.000000, 0.000000)
add r6.xy, -r6.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mad r4.x, r6.x, l(3.14159274), l(-1.57079637)
sincos r4.x, null, r4.x
mad r4.x, r4.x, l(0.500000), l(0.500000)
mul r4.x, r4.x, l(0.075000)
deriv_rtx_fine r5.w, r4.x
deriv_rty_fine r4.x, r4.x
lt r6.x, l(0.000000), r6.y
ne r6.z, r5.w, l(0.000000)
or r6.z, r6.z, r6.x
ne r6.w, r4.x, l(0.000000)
or r6.z, r6.w, r6.z
if_nz r6.z
  mul r6.zw, v2.xxxy, l(0.000000, 0.000000, 6.000000, 6.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r6.zwzz, t25.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r6.zwzz, t26.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.w, r6.zwzz, t27.yzwx, s2
  dp3 r10.x, r9.xyzx, r9.xyzx
  sqrt r10.x, r10.x
  max r10.x, r10.x, l(0.000010)
  rcp r10.y, r10.x
  mul r9.xyz, r9.xyzx, r10.yyyy
  if_nz r6.x
    mul r6.x, r6.y, l(0.750000)
    add r6.y, r7.z, l(1.000000)
    max r7.w, r6.y, l(0.001000)
    mul r10.yzw, r9.xxyz, l(0.000000, -1.000000, -1.000000, 1.000000)
    dp3 r6.y, r7.xywx, r10.yzwy
    mul r10.yzw, r6.yyyy, r7.xxyw
    div r10.yzw, r10.yyzw, r7.wwww
    mad r9.xyz, -r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r10.yzwy
    min r6.y, r3.w, r10.x
    add r6.y, -r3.w, r6.y
    mad r3.w, r6.x, r6.y, r3.w
    add r9.xyz, -r7.xyzx, r9.xyzx
    mad r7.xyz, r6.xxxx, r9.xyzx, r7.xyzx
    mad r6.y, r9.w, r1.w, -r1.w
    mad r1.w, r6.x, r6.y, r1.w
    add r9.xyz, -r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r8.xyz, -r8.xyzx, l(0.795471370, 0.461709738, 0.190289289, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r8.xyz, -r9.xyzx, r8.xyzx, -r3.xyzx
    mad r6.y, r0.z, r8.w, -r0.z
    mad r0.z, r6.x, r6.y, r0.z
    add r8.xyz, r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r3.xyz, r6.xxxx, r8.xyzx, r3.xyzx
    mov r8.xy, r7.xyxx
  else
    mov r8.xy, r7.xyxx
  endif
  ne r6.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r5.w, r5.w, l(0.010000)
  mul r4.x, r4.x, l(0.010000)
  deriv_rtx_fine r9.xy, r6.zwzz
  deriv_rty_fine r6.yz, r6.zzwz
  dp2 r6.w, r9.xyxx, r9.xyxx
  dp2 r7.w, r6.yzyy, r6.yzyy
  max r6.w, r6.w, l(0.001000)
  div r9.xy, r9.xyxx, r6.wwww
  max r6.w, r7.w, l(0.001000)
  div r6.yz, r6.yyzy, r6.wwww
  mul r6.yz, r4.xxxx, r6.yyzy
  mad r6.yz, r9.xxyx, r5.wwww, r6.yyzy
  mad r7.xy, -r6.yzyy, l(1.000000, -1.000000, 0.000000, 0.000000), r8.xyxx
  dp3 r4.x, r7.xyzx, r7.xyzx
  rsq r4.x, r4.x
  mul r6.yzw, r4.xxxx, r7.xxyz
  mov r8.z, r7.z
  movc r7.xyz, r6.xxxx, r8.xyzx, r6.yzwy
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t31.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.x, v2.xyxx, t32.xyzw, s2
dp3 r5.w, r6.xyzx, r6.xyzx
sqrt r5.w, r5.w
max r5.w, r5.w, l(0.000010)
rcp r6.w, r5.w
mul r6.xyz, r6.wwww, r6.xyzx
add r6.w, r7.z, l(1.000000)
max r7.z, r6.w, l(0.001000)
mul r8.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r6.w, r7.xyzx, r8.xyzx
mul r7.xyw, r6.wwww, r7.xyxz
div r7.xyz, r7.xywx, r7.zzzz
mad r6.xyz, -r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r7.xyzx
min r3.w, r3.w, r5.w
mul r5.w, r1.w, r4.x
mul r7.xyzw, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.999999940)
add r3.xyz, |r1.xyzx|, l(-0.200000, -0.200000, -0.200000, 0.000000)
mul r3.xyz, r3.xyzx, l(7.000000, 7.000000, 7.000000, 0.000000)
max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r6.w, r3.y, r3.x
add r6.w, r3.z, r6.w
div r3.xyz, r3.xyzx, r6.wwww
mov r2.z, l(1.000000)
dp3 r8.x, l(-3.619990139E-007, -0.100000, 0.100000180, 0.000000), r2.xyzx
dp3 r8.y, l(0.100000, -3.619990139E-007, 1.817941637E-007, 0.000000), r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.w, r8.xyxx, t33.xywz, s1
dp3 r8.x, l(-3.619990139E-007, 0.100000180, -0.100000, 0.000000), r2.yzwy
dp3 r8.y, l(0.100000, 1.817941637E-007, -3.619990139E-007, 0.000000), r2.yzwy
sample_indexable(texture2d)(float,float,float,float) r2.y, r8.xyxx, t33.xzyw, s1
dp3 r8.x, l(-3.619990139E-007, 0.100000180, -0.100000, 0.000000), r2.xzwx
dp3 r8.y, l(0.100000, 1.817941637E-007, -3.619990139E-007, 0.000000), r2.xzwx
sample_indexable(texture2d)(float,float,float,float) r2.x, r8.xyxx, t33.zxyw, s1
mul r2.z, r3.y, r6.w
mad r2.y, r2.y, r3.x, r2.z
mad r2.x, r2.x, r3.z, r2.y
add r2.x, r2.x, l(-0.797974)
mul_sat r2.x, r2.x, l(4.751745)
add r2.x, -r2.x, l(1.000000)
mul r2.y, r2.x, l(0.514587)
add r2.zw, -r0.zzzz, l(0.000000, 0.000000, 0.500000, 0.860000)
mul_sat r2.z, r2.z, l(2.500000)
mad r8.xyzw, r2.xxxx, l(0.514587, 0.514587, 0.514587, 0.514587), l(-0.200000, -0.300000, -0.250000, -0.300000)
mul r8.xyzw, r8.zxyw, l(4.000000, 1.250000, 1.47058821, 1.66666663)
max r3.xyz, r8.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r2.x, r2.z, r3.x
mad r2.x, r2.x, l(0.600000), l(1.000000)
mov_sat r8.x, r8.x
mad r0.z, r3.y, r2.w, r0.z
add r2.z, -r0.w, l(0.020000)
mad r0.w, r8.x, r2.z, r0.w
max r2.z, r3.z, r3.y
add r2.w, -r3.w, l(1.000000)
mad r3.x, r2.z, r2.w, r3.w
add r8.xyz, -r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r6.xyz, r3.zzzz, r8.xyzx, r6.xyzx
dp3 r2.z, r6.xyzx, r6.xyzx
rsq r2.z, r2.z
mul r6.xyz, r2.zzzz, r6.xyzx
mad r1.w, -r4.x, r1.w, l(1.000000)
mad o2.x, r2.y, r1.w, r5.w
log r7.xyzw, r7.xyzw
mul r2.xyzw, r2.xxxx, r7.xyzw
exp r2.xyzw, r2.xyzw
mul r5.xyz, r5.xyzx, r6.yyyy
mad r4.xyz, r6.xxxx, r4.yzwy, r5.xyzx
mad r4.xyz, r6.zzzz, r1.xyzx, r4.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r4.xyzx
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r3.z, r5.xyzx, r5.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r3.z
min r3.y, r1.x, l(0.300000)
movc r1.xy, r1.wwww, l(1.000000,0,0,0), r3.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.z, r0.z, r0.z, r1.z
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add o2.z, -r0.z, l(1.000000)
lt r3.xyzw, r2.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r5.xyzw, r2.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r2.xyzw, r2.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r2.xyzw, r2.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r2.xyzw, r2.xyzw
mul r2.xyzw, r2.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r2.xyzw, r2.xyzw
movc r2.xyzw, r3.xyzw, r5.xyzw, r2.xyzw
and r0.z, l(8), cb1[0].y
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r1.xy, v0.xyxx
sqrt r2.xyzw, r2.xyzw
mul r3.xyz, r2.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.zw, r3.yyyy, r3.xxxz
mad r3.x, r2.z, l(0.250000), r1.z
dp2 r3.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r3.z, r2.z, l(-0.250000), r1.w
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
ine r1.x, r1.y, r1.x
movc r1.xy, r1.xxxx, r3.xyxx, r3.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r0.w, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r0.z, l(0.0980392247), l(0.0941176564)
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, l(0)
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 390 instruction slots used
