//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:50 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float Rune_Glow_cst_AlphaBlendAmount;// Index:    0
//       float Rune_Glow_cst_AlphaReference;// Index:    0.y
//       float Frenel_Glow_cst_AlphaBlendAmount;// Index:    0.z
//
//   } resourceTables__materialData;    // Index:    0.xyz            Components:     3
                                        // Textures:  t11-t27
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   15        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   16        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   17        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   18        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   19        1
// resourceTables__materialData.Rune_Glow_alpha    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   24        1
// resourceTables__materialData.Frenel_Glow_emissive    texture  float4          2d   25        1
// resourceTables__materialData.Frenel_Glow_opacity    texture  float4          2d   26        1
// resourceTables__materialData.Frenel_Glow_alpha    texture  float4          2d   27        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r1.z, -r0.w
mul r1.xy, r0.yzyy, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.zxyz, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.w, r1.xyzx, r1.xyzx
rsq r1.w, r0.w
mul r1.xyz, r1.wwww, r1.xyzx
dp3 r2.w, v3.xyzx, v3.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xy, v2.xyxx, t11.xyzw, s1
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r4.zw, l(0.000000, 0.000000, 100.000000, 10.000000), cb3[35].xxxx
frc r4.zw, r4.zzzw
add r5.xy, r4.zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r5.zw, l(0.000000, 0.000000, 0.005000, 0.050000), cb3[35].xxxx
mul r5.xyzw, r5.xyzw, l(0.300000, 0.150000, 100.000000, 10.000000)
frc r5.zw, r5.zzzw
add r5.zw, r5.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r5.zw, r5.zzzw, l(0.000000, 0.000000, 0.300000, 0.150000)
mul r4.zw, r4.zzzw, l(0.000000, 0.000000, 6.28318548, 6.28318548)
sincos null, r4.zw, r4.zzzw
dp3 r2.w, r1.xyzx, r3.xyzx
max r2.w, r2.w, l(0.000100)
div r6.xyz, r1.xyzx, r2.wwww
mul r7.xyz, r6.xyzx, l(0.300000, 0.300000, 0.300000, 0.000000)
dp3 r2.w, -r7.xyzx, v4.xyzx
dp3 r7.y, -r7.xyzx, v5.xyzx
mov r7.x, -r2.w
deriv_rtx_fine r7.zw, v2.xxxy
deriv_rty_fine r8.xy, v2.xyxx
deriv_rtx_fine r9.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r2.w, r7.w, r8.x
mad r2.w, r7.z, r8.y, -r2.w
mul r10.xyz, r2.xyzx, r9.xyzx
mad r2.xyz, r9.zxyz, r2.yzxy, -r10.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
sqrt r2.x, r2.x
lt r2.y, l(0.000000), r2.x
div r2.x, |r2.w|, r2.x
sqrt r2.x, r2.x
and r2.x, r2.x, r2.y
mul r2.yz, r2.xxxx, r7.xxyx
mad r7.xy, r4.xyxx, r5.xxxx, -r2.yzyy
mad r2.yz, r4.xxyx, r5.zzzz, -r2.yyzy
sample_indexable(texture2d)(float,float,float,float) r4.xy, v2.xyxx, t12.xyzw, s1
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
mul r6.xyz, r6.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000)
dp3 r2.w, -r6.xyzx, v4.xyzx
dp3 r6.y, -r6.xyzx, v5.xyzx
mov r6.x, -r2.w
mul r2.xw, r2.xxxx, r6.xxxy
mad r5.xy, r4.xyxx, r5.yyyy, -r2.xwxx
mad r2.xw, r4.xxxy, r5.wwww, -r2.xxxw
add r4.xy, r7.xyxx, v2.xyxx
add r5.xy, r5.xyxx, v2.xyxx
add r2.xyzw, r2.xyzw, v2.xxyy
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t14.wxyz, s2
lt r9.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r10.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r6.yzw, r6.yyzw
mul r6.yzw, r6.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r6.yzw, r6.yyzw
mad r6.yzw, r6.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r6.yzw, r9.xxyz, r10.xxyz, r6.yyzw
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t18.yzwx, s1
mov_sat r6.x, r6.x
mul r5.z, r3.w, r6.x
lt r5.w, r6.x, l(0.500000)
dp2 r5.z, r5.zzzz, r6.xxxx
add r7.x, -r6.x, l(1.000000)
add r7.x, r7.x, r7.x
mad r3.w, -r6.x, r3.w, l(1.000000)
mad r3.w, -r7.x, r3.w, l(1.000000)
movc_sat r3.w, r5.w, r5.z, r3.w
sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t15.xyzw, s2
mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t16.xzwy, s2
sample_indexable(texture2d)(float,float,float,float) r11.y, v2.xyxx, t17.xzyw, s2
sample_indexable(texture2d)(float,float,float,float) r12.xyz, v2.xyxx, t19.xyzw, s1
dp3 r5.z, r9.xyzx, r9.xyzx
sqrt r5.z, r5.z
max r7.x, r5.z, l(0.000010)
rcp r5.z, r7.x
mul r13.xyz, r5.zzzz, r9.xyzx
mul r5.w, r10.z, r10.z
mul r6.x, r5.w, l(0.160000)
mul r14.xyz, r6.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r12.xyz, r10.yyyy, r12.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.z, v2.xyxx, t20.yzxw, s2
add r8.z, r8.z, -cb4[0].y
mov_sat r8.w, r8.z
add r8.w, -r8.w, l(1.000000)
mad r0.w, -r0.w, r1.w, l(50.000000)
mul_sat r0.w, r0.w, l(0.050000)
mul r0.w, r0.w, r8.w
mul r0.w, r0.w, cb4[0].x
mul_sat r1.w, r8.z, l(2.08872914)
mul r1.w, r1.w, cb4[0].x
mul r0.w, r0.w, l(1.698000)
deriv_rtx_fine r8.z, r0.w
deriv_rty_fine r0.w, r0.w
lt r8.w, l(0.000000), r1.w
ne r9.w, r8.z, l(0.000000)
or r9.w, r8.w, r9.w
ne r10.z, r0.w, l(0.000000)
or r9.w, r9.w, r10.z
if_nz r9.w
  if_nz r8.w
    mad r9.xyz, -r9.xyzx, r5.zzzz, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r13.xyz, r1.wwww, r9.xyzx, r13.xyzx
    add r5.z, -r7.x, l(1.000000)
    mad r7.x, r1.w, r5.z, r7.x
    mad r12.xyz, r1.wwww, -r12.xyzx, r12.xyzx
    add r5.z, -r10.x, l(0.050000)
    mad r10.x, r1.w, r5.z, r10.x
    add r5.z, -r11.y, l(1.000000)
    mad r11.y, r1.w, r5.z, r11.y
    mad r5.z, -r5.w, l(0.160000), l(0.042000)
    mad r6.x, r1.w, r5.z, r6.x
    mul r9.xyz, r1.wwww, l(11.461321, 94.196701, 300.000000, 0.000000)
    mad r11.x, r1.w, -r10.y, r10.y
    mov r15.xy, r13.xyxx
  else
    mov r9.xyz, l(0,0,0,0)
    mov r15.xy, r13.xyxx
    mov r11.x, r10.y
  endif
  ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r5.z, r8.z, l(0.010000)
  mul r0.w, r0.w, l(0.010000)
  dp2 r5.w, r7.zwzz, r7.zwzz
  dp2 r8.z, r8.xyxx, r8.xyxx
  max r5.w, r5.w, l(0.001000)
  div r7.zw, r7.zzzw, r5.wwww
  max r5.w, r8.z, l(0.001000)
  div r8.xy, r8.xyxx, r5.wwww
  mul r8.xy, r0.wwww, r8.xyxx
  mad r5.zw, r7.zzzw, r5.zzzz, r8.xxxy
  mad r13.xy, -r5.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r15.xyxx
  dp3 r0.w, r13.xyzx, r13.xyzx
  rsq r0.w, r0.w
  mul r8.xyz, r0.wwww, r13.xyzx
  mov r15.z, r13.z
  movc r13.xyz, r1.wwww, r15.xyzx, r8.xyzx
else
  mov r9.xyz, l(0,0,0,0)
  mov r11.x, r10.y
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t24.xzwy, s2
add r0.w, r0.w, l(-0.392157)
mul_sat r0.w, r0.w, l(100000000.000000)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t21.xyzw, s2
  lt r10.yzw, r8.xxyz, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r15.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r10.yzwy, r15.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r15.xyzw, v2.xyxx, t22.xyzw, s2
  mad r10.yzw, r15.xxyz, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp3 r1.w, r10.yzwy, r10.yzwy
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r5.z, r1.w
  mul r10.yzw, r5.zzzz, r10.yyzw
  mul r15.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  add r5.z, r13.z, l(1.000000)
  max r13.w, r5.z, l(0.001000)
  mul r16.xyz, r10.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r5.z, r13.xywx, r16.xyzx
  mul r16.xyz, r5.zzzz, r13.xywx
  div r16.xyz, r16.xyzx, r13.wwww
  mad r10.yzw, -r10.yyzw, l(0.000000, -1.000000, -1.000000, 1.000000), r16.xxyz
  min r1.w, r1.w, r7.x
  add r1.w, -r7.x, r1.w
  mad r7.x, r0.w, r1.w, r7.x
  add r10.yzw, -r13.xxyz, r10.yyzw
  mad r13.xyz, r0.wwww, r10.yzwy, r13.xyzx
  mad r1.w, r15.w, r11.y, -r11.y
  mad r11.y, r0.w, r1.w, r11.y
  lt r10.yzw, r6.yyzw, l(0.000000, 0.500000060, 0.500000060, 0.500000060)
  mul r15.xyz, r14.xyzx, r15.xyzx
  add r15.xyz, r15.xyzx, r15.xyzx
  mad r16.xyz, -r6.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  add r16.xyz, r16.xyzx, r16.xyzx
  mad r8.xyz, -r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r8.xyz, -r16.xyzx, r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r8.xyz, r10.yzwy, r15.xyzx, r8.xyzx
  mad r6.yzw, -r6.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), r8.xxyz
  mad r14.xyz, r0.wwww, r6.yzwy, r14.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t26.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.yzyy, t26.yzwx, s1
add r1.w, -r0.w, r1.w
mad r0.w, r4.z, r1.w, r0.w
sample_indexable(texture2d)(float,float,float,float) r1.w, r5.xyxx, t27.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xwxx, t27.xyzw, s1
add r2.x, -r1.w, r2.x
mad r1.w, r4.w, r2.x, r1.w
dp3 r2.x, v4.xyzx, v4.xyzx
rsq r2.x, r2.x
mul r5.xyz, r2.xxxx, v4.xyzx
dp3 r2.x, v5.xyzx, v5.xyzx
rsq r2.x, r2.x
mul r6.yzw, r2.xxxx, v5.xxyz
dp3 r2.x, r13.xyzx, r13.xyzx
rsq r2.x, r2.x
mul r8.xyz, r2.xxxx, r13.xyzx
mul r10.yzw, r6.yyzw, r8.yyyy
mad r8.xyw, r8.xxxx, r5.xyxz, r10.yzyw
mad r8.xyz, r8.zzzz, r3.xyzx, r8.xywx
dp3 r2.x, r8.xyzx, r8.xyzx
rsq r2.x, r2.x
mul r8.xyz, r2.xxxx, r8.xyzx
dp3 r1.x, r8.xyzx, r1.xyzx
dp2 r1.y, r0.yzyy, r0.yzyy
sqrt r1.y, r1.y
min r1.x, |r1.x|, l(1.000000)
log r1.x, r1.x
mul r1.x, r1.x, l(1.749880)
exp r1.x, r1.x
add r1.x, -r1.x, l(1.000000)
add_sat r1.y, -r1.y, l(2.000000)
mul r1.z, r1.y, r1.y
mad r1.y, -r1.y, l(2.000000), l(3.000000)
mul r1.y, r1.y, r1.z
mul r1.x, r1.y, r1.x
mul r1.x, r1.x, r1.w
mad r0.w, r1.x, r0.w, l(-0.00392156979)
mul_sat r0.w, r0.w, l(1.99218667)
mul r0.w, r0.w, cb4[0].z
lt r1.x, l(0.000000), r0.w
if_nz r1.x
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, r4.xyxx, t25.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.yzyy, t25.xyzw, s1
  add r2.xyz, -r1.xyzx, r2.xyzx
  mad r1.xyz, r4.zzzz, r2.xyzx, r1.xyzx
  mul r1.xyz, r0.wwww, r1.xyzx
  add r2.xyz, -r13.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r13.xyz, r0.wwww, r2.xyzx, r13.xyzx
  add r1.w, -r7.x, l(1.000000)
  mad r7.x, r0.w, r1.w, r7.x
  mad r12.xyz, r0.wwww, -r12.xyzx, r12.xyzx
  add r1.w, -r10.x, l(0.353000)
  mad r10.x, r0.w, r1.w, r10.x
  add r1.w, -r11.y, l(1.000000)
  mad r11.y, r0.w, r1.w, r11.y
  add r1.w, -r6.x, l(0.042000)
  mad r6.x, r0.w, r1.w, r6.x
  mad r9.xyz, r1.xyzx, l(56.505341, 194.060486, 400.001007, 0.000000), r9.xyzx
  mad r11.x, r0.w, -r11.x, r11.x
endif
ge r0.w, l(0.000000), r3.w
discard_nz r0.w
dp3 r0.w, r13.xyzx, r13.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r13.xyzx
mul r2.xyz, r6.yzwy, r1.yyyy
mad r1.xyw, r1.xxxx, r5.xyxz, r2.xyxz
mad r1.xyz, r1.zzzz, r3.xyzx, r1.xywx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r2.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
dp3 r2.x, r3.xyzx, r3.xyzx
add r1.w, r1.w, r2.x
min r7.y, r1.w, l(0.300000)
movc r2.xy, r0.wwww, l(1.000000,0,0,0), r7.xyxx
add r0.w, -r10.x, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.w, r2.x, l(0.600000)
mad r1.w, r1.w, l(-0.527635), l(0.520718)
max r1.w, r1.w, l(0.000000)
mad r0.w, r0.w, r0.w, r1.w
add r0.w, r2.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r11.z, -r0.w, l(1.000000)
lt r0.w, r14.x, l(0.040450)
mul r1.w, r14.x, l(0.0773993805)
add r2.yzw, r14.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r2.yzw, r2.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r2.y, r2.y
mul r2.y, r2.y, l(2.400000)
exp r2.y, r2.y
movc r0.w, r0.w, r1.w, r2.y
lt r1.w, r14.y, l(0.040450)
mul r2.y, r14.y, l(0.0773993805)
log r2.z, r2.z
mul r2.z, r2.z, l(2.400000)
exp r2.z, r2.z
movc r1.w, r1.w, r2.y, r2.z
lt r2.y, r14.z, l(0.040450)
mul r2.z, r14.z, l(0.0773993805)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r2.y, r2.y, r2.z, r2.w
exp r2.z, cb3[37].w
mul r3.xyz, r2.zzzz, r9.xyzx
mul r3.xyz, r3.xyzx, cb1[3].xxxx
ult r2.z, cb1[2].z, l(64)
if_nz r2.z
  sample_l_indexable(texture2d)(float,float,float,float) r2.z, v2.xyxx, t13.yzxw, s1, l(0.000000)
  ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r2.w
    ftoi r4.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r4.xy, r0.xxxx, r4.xyxx
    utof r4.xy, r4.xyxx
    mul r4.xy, r4.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r4.y, r4.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  ge r0.x, cb1[3].z, r0.x
  ftou r4.xy, v0.xyxx
  mov r4.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r2.w, r4.xyzw, t0.yzwx
  add r2.w, r2.w, -v0.w
  ge r2.w, l(0.000005), |r2.w|
  and r0.x, r0.x, r2.w
  lt r2.w, l(0.171021), r2.z
  and r0.x, r0.x, r2.w
  lt r2.w, r2.z, l(1.171021)
  and r0.x, r0.x, r2.w
  if_nz r0.x
    imm_atomic_iadd r4.x, u9, cb1[2].z, l(1)
    ult r0.x, r4.x, cb1[2].y
    if_nz r0.x
      ftou r4.yz, v0.xxyx
      add_sat r0.x, r2.z, l(-0.171021)
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r2.z, r4.x, cb1[2].x
      ishl r2.w, r2.z, l(1)
      bfi r3.w, l(16), l(16), r4.y, r4.z
      store_uav_typed u8.xyzw, r2.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r2.z, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r3.wwww
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r2.z, r3.z, r3.y
max r2.z, r2.z, r3.x
lt r2.z, l(0.0000153787005), r2.z
max r2.w, r12.z, r12.y
max r2.w, r2.w, r12.x
not r3.w, r2.z
mul r2.w, r11.x, r2.w
lt r2.w, l(0.010000), r2.w
and r2.w, r2.w, r3.w
add r2.x, r2.x, l(-0.950000)
mul o1.w, r2.x, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.y, r1.w
sqrt r5.z, r2.y
mul r6.yzw, r5.xxyw, l(0.000000, 0.250000, 0.500000, -0.250000)
add r2.xy, r6.zzzz, r6.ywyy
mad r7.x, r5.z, l(0.250000), r2.x
dp2 r7.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r5.z, l(-0.250000), r2.y
and r2.xy, r4.xyxx, l(1, 1, 0, 0)
ine r0.w, r2.y, r2.x
movc r2.xy, r0.wwww, r7.xyxx, r7.xzxx
add o0.xy, r2.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r6.x, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r2.z, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(24)
bfi r0.x, l(3), l(5), r2.w, r0.x
utof r0.x, r0.x
mul r11.w, r0.x, l(0.00392156886)
and r1.xyz, r3.xyzx, r2.zzzz
movc o3.xyz, r2.wwww, r12.xyzx, r1.xyzx
max r0.x, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.z, l(0)
mov o2.xyzw, r11.yxzw
mov o3.w, l(0)
ret
// Approximately 430 instruction slots used
