//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:11 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Textures:  t8-t10
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float material_cst_ParticleSpawnReferenceRange;// Index:    0.z
//
//   } resourceTables__materialData;    // Index:    0.xyz            Components:     3
                                        // Textures:  t11-t35
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpPoint    sampler      NA          NA    0        1
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__viewData.characterFX    texture   float         buf   10        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   13        1
// resourceTables__materialData.material_mudsnowregionmask    texture  float4          2d   14        1
// resourceTables__materialData.material_mudsnowregionid    texture  float4          2d   15        1
// resourceTables__materialData.material_mudsnowmask    texture  float4          2d   16        1
// resourceTables__materialData.material_mudsnownormal    texture  float4          2d   17        1
// resourceTables__materialData.material_bloodmask    texture  float4          2d   18        1
// resourceTables__materialData.material_firefrostmask    texture  float4          2d   19        1
// resourceTables__materialData.material_firefrostemissive    texture  float4          2d   20        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   22        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   23        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   24        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   29        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   30        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   31        1
// resourceTables__materialData.layer_5__ao    texture  float4          2d   32        1
// resourceTables__materialData.layer_6__diffuse    texture  float4          2d   33        1
// resourceTables__materialData.layer_6__normal    texture  float4          2d   34        1
// resourceTables__materialData.layer_6__gloss    texture  float4          2d   35        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// TEXCOORD                 2   xy          4     NONE   float   xy
// NORMAL                   0   xyz         5     NONE   float   xyz
// TANGENT                  0   xyz         6     NONE   float   xyz
// BINORMAL                 0   xyz         7     NONE   float   xyz
// TEXCOORD                 8   xyz         8     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_buffer (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t35
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xy
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v5.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xy, v2.xyxx, t12.xyzw, s1
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r0.w, l(9.547542), cb3[35].x
frc r0.w, r0.w
add r1.w, r0.w, l(-0.500000)
mul r1.w, r1.w, l(0.217590)
add r2.z, l(0.0523695014), cb3[35].x
mul r2.xyz, r2.xyzx, l(1.502690, 1.502690, 9.547542, 0.000000)
frc r2.z, r2.z
add r2.z, r2.z, l(-0.500000)
mul r2.z, r2.z, l(0.217590)
mul r0.w, r0.w, l(6.28318548)
sincos null, r0.w, r0.w
mad r0.w, r0.w, l(0.500000), l(0.500000)
mad r3.xy, r2.xyxx, r1.wwww, v3.xyxx
mul r3.xy, r3.xyxx, l(5.000000, 5.000000, 0.000000, 0.000000)
mad r2.xy, r2.xyxx, r2.zzzz, v3.xyxx
mul r2.xy, r2.xyxx, l(5.000000, 5.000000, 0.000000, 0.000000)
mul r4.xyzw, v2.xyxy, l(15.000000, 15.000000, 4.000000, 4.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.zwzz, t21.xyzw, s2
lt r6.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r5.xyz, r5.xyzx
mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r5.xyz, r6.xyzx, r7.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t22.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r1.w, r6.xyzx, r6.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.z, r1.w
mul r7.xyz, r2.zzzz, r6.xyzx
mul r8.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.w, r3.xyxx, t23.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t23.xyzw, s1
add r2.x, -r2.w, r2.x
mad r0.w, r0.w, r2.x, r2.w
sample_indexable(texture2d)(float,float,float,float) r2.x, v3.xyxx, t24.wxyz, s2
mul_sat r0.w, r0.w, r2.x
lt r2.x, l(0.000000), r0.w
if_nz r2.x
  mad r2.xyw, -r6.xyxz, r2.zzzz, l(0.000000, 0.000000, 0.000000, 1.000000)
  mad r2.xyw, r0.wwww, r2.xyxw, r7.xyxz
  add r3.x, -r1.w, l(1.000000)
  mad r3.x, r0.w, r3.x, r1.w
  mad r3.yzw, -r5.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940), l(0.000000, 0.000000, 0.999999940, 0.999999940)
  mad r3.yzw, r0.wwww, r3.yyzw, r8.xxyz
  mul r0.w, r0.w, l(0.295776)
  add r9.xyz, -r2.xywx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r7.xyz, r0.wwww, r9.xyzx, r2.xywx
  add r2.x, -r3.x, l(1.000000)
  mad r2.x, r0.w, r2.x, r3.x
  add r9.xyz, -r3.yzwy, l(0.000000, 0.999999940, 0.999999940, 0.000000)
  mad r8.xyz, r0.wwww, r9.xyzx, r3.yzwy
else
  mov r2.x, r1.w
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t29.xywz, s2
mov_sat r0.w, r0.w
lt r2.y, l(0.000000), r0.w
if_nz r2.y
  mul r2.y, r0.w, l(0.820251)
  add r1.w, r1.w, -r2.x
  mad r2.x, r2.y, r1.w, r2.x
  mad r3.xyz, r6.xyzx, r2.zzzz, -r7.xyzx
  mad r7.xyz, r2.yyyy, r3.xyzx, r7.xyzx
  mad r3.xyz, r5.xyzx, l(0.694117486, 0.850965202, 0.862745345, 0.000000), -r8.xyzx
  mad r8.xyz, r2.yyyy, r3.xyzx, r8.xyzx
  mad r0.w, r0.w, l(-0.410125494), l(1.000000)
else
  mov r0.w, l(1.000000)
endif
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t30.yzwx, s2
mov_sat r1.w, r1.w
add r2.y, -r1.w, l(1.000000)
mul r2.y, r2.y, l(0.0400000028)
deriv_rtx_fine r2.z, r2.y
deriv_rty_fine r2.y, r2.y
lt r2.w, l(0.000000), r1.w
ne r3.xy, r2.zyzz, l(0.000000, 0.000000, 0.000000, 0.000000)
or r3.x, r2.w, r3.x
or r3.x, r3.y, r3.x
if_nz r3.x
  if_nz r2.w
    mul r2.w, r1.w, l(0.400000)
    add r3.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r7.xyz, r2.wwww, r3.xyzx, r7.xyzx
    add r3.x, -r2.x, l(1.000000)
    mad r2.x, r2.w, r3.x, r2.x
    mad r3.xyz, r1.wwww, l(-0.160791203, -0.338635206, -0.400000, 0.000000), l(0.401978, 0.846588, 1.000000, 0.000000)
    add r5.xyz, -r8.xyzx, l(0.725490212, 0.858808041, 0.999999940, 0.000000)
    mad r8.xyz, r2.wwww, r5.xyzx, r8.xyzx
    add r3.w, -r0.w, l(0.900000)
    mad r0.w, r2.w, r3.w, r0.w
    mad r1.w, r1.w, l(0.009600), l(0.018000)
    mov r5.xy, r7.xyxx
  else
    mov r3.xyz, l(0.401978,0.846588,1.000000,0)
    mov r5.xy, r7.xyxx
    mov r1.w, l(0.018000)
  endif
  ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.yz, r2.yyzy, l(0.000000, 0.010000, 0.010000, 0.000000)
  deriv_rtx_fine r4.zw, v2.xxxy
  deriv_rty_fine r6.xy, v2.xyxx
  dp2 r3.w, r4.zwzz, r4.zwzz
  dp2 r5.w, r6.xyxx, r6.xyxx
  max r3.w, r3.w, l(0.001000)
  div r4.zw, r4.zzzw, r3.wwww
  max r3.w, r5.w, l(0.001000)
  div r6.xy, r6.xyxx, r3.wwww
  mul r6.xy, r2.yyyy, r6.xyxx
  mad r2.yz, r4.zzwz, r2.zzzz, r6.xxyx
  mad r7.xy, -r2.yzyy, l(1.000000, -1.000000, 0.000000, 0.000000), r5.xyxx
  dp3 r2.y, r7.xyzx, r7.xyzx
  rsq r2.y, r2.y
  mul r6.xyz, r2.yyyy, r7.xyzx
  mov r5.z, r7.z
  movc r7.xyz, r2.wwww, r5.xyzx, r6.xyzx
else
  mov r3.xyz, l(0.401978,0.846588,1.000000,0)
  mov r1.w, l(0.018000)
endif
sample_indexable(texture2d)(float,float,float,float) r2.yzw, v2.xyxx, t31.wxyz, s2
mad r2.yzw, r2.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r5.x, v2.xyxx, t32.wxyz, s2
dp3 r3.w, r2.yzwy, r2.yzwy
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r4.z, r3.w
mul r2.yzw, r2.yyzw, r4.zzzz
add r4.z, r7.z, l(1.000000)
max r7.z, r4.z, l(0.001000)
mul r6.xyz, r2.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r4.z, r7.xyzx, r6.xyzx
mul r6.xyz, r4.zzzz, r7.xyzx
div r6.xyz, r6.xyzx, r7.zzzz
mad r6.xyz, -r2.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
min r2.x, r2.x, r3.w
mul r2.yzw, r8.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r4.xyxx, t33.xyzw, s2
lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r7.xyz, r7.xyzx
mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r7.xyz, r7.xyzx
mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r4.xyxx, t34.xyzw, s2
mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.w, r4.xyxx, t35.yzwx, s2
dp3 r4.z, r8.xyzx, r8.xyzx
sqrt r4.z, r4.z
max r4.z, r4.z, l(0.000010)
rcp r4.w, r4.z
mul r8.xyz, r4.wwww, r8.xyzx
mul r2.yzw, r2.yyzw, r7.xxyz
add r4.w, r6.z, l(1.000000)
max r6.w, r4.w, l(0.001000)
mul r7.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r4.w, r6.xywx, r7.xyzx
mul r6.xyz, r4.wwww, r6.xywx
div r6.xyz, r6.xyzx, r6.wwww
mad r6.xyz, -r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
min r7.x, r2.x, r4.z
mul r8.xyz, r2.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r2.x, r0.w, r3.w
sample_indexable(texture2d)(float,float,float,float) r9.xyz, v4.xyxx, t14.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r10.xyz, v4.xyxx, t15.xyzw, s0
mul r10.xyzw, r10.yzxy, l(255.000000, 255.000000, 255.000000, 255.000000)
ftoi r10.xyzw, r10.xyzw
imax r10.xyzw, r10.xyzw, l(0, 0, 0, 0)
imin r10.xyzw, r10.xyzw, l(31, 31, 31, 31)
bfi r11.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, r10.zwyz
ld_indexable(buffer)(float,float,float,float) r4.z, r11.xxxx, t10.yzxw
mul r4.z, r9.x, r4.z
ld_indexable(buffer)(float,float,float,float) r4.w, r11.yyyy, t10.yzwx
mul r4.w, r9.y, r4.w
ld_indexable(buffer)(float,float,float,float) r6.w, r11.zzzz, t10.yzwx
mul r6.w, r9.z, r6.w
max r4.w, r4.w, r6.w
max r4.z, r4.w, r4.z
bfi r11.xyzw, l(24, 24, 24, 24), l(8, 8, 8, 8), cb1[1].zzzz, l(32, 64, 96, 128)
iadd r12.xyzw, r10.zwyz, r11.xxxy
ld_indexable(buffer)(float,float,float,float) r4.w, r12.xxxx, t10.yzwx
mul r4.w, r9.x, r4.w
ld_indexable(buffer)(float,float,float,float) r6.w, r12.yyyy, t10.yzwx
mul r6.w, r9.y, r6.w
ld_indexable(buffer)(float,float,float,float) r7.z, r12.zzzz, t10.yzxw
mul r7.z, r9.z, r7.z
max r6.w, r6.w, r7.z
max r4.w, r4.w, r6.w
iadd r13.xyzw, r10.wyzw, r11.yyzz
ld_indexable(buffer)(float,float,float,float) r6.w, r12.wwww, t10.yzwx
mul r6.w, r9.x, r6.w
ld_indexable(buffer)(float,float,float,float) r7.z, r13.xxxx, t10.yzxw
mul r7.z, r9.y, r7.z
ld_indexable(buffer)(float,float,float,float) r7.w, r13.yyyy, t10.yzwx
mul r7.w, r9.z, r7.w
max r7.z, r7.w, r7.z
max r6.w, r6.w, r7.z
iadd r11.xyzw, r10.yzwy, r11.zwww
ld_indexable(buffer)(float,float,float,float) r7.z, r13.zzzz, t10.yzxw
mul r7.z, r9.x, r7.z
ld_indexable(buffer)(float,float,float,float) r7.w, r13.wwww, t10.yzwx
mul r7.w, r9.y, r7.w
ld_indexable(buffer)(float,float,float,float) r8.w, r11.xxxx, t10.yzwx
mul r8.w, r9.z, r8.w
max r7.w, r7.w, r8.w
max r7.z, r7.w, r7.z
ld_indexable(buffer)(float,float,float,float) r7.w, r11.yyyy, t10.yzwx
mul r7.w, r9.x, r7.w
ld_indexable(buffer)(float,float,float,float) r8.w, r11.zzzz, t10.yzwx
mul r8.w, r9.y, r8.w
ld_indexable(buffer)(float,float,float,float) r9.w, r11.wwww, t10.yzwx
mul r9.w, r9.z, r9.w
max r8.w, r8.w, r9.w
max r7.w, r7.w, r8.w
bfi r11.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, l(160, 192, 224, 0)
iadd r12.xyzw, r10.zwyz, r11.xxxy
ld_indexable(buffer)(float,float,float,float) r8.w, r12.xxxx, t10.yzwx
mul r8.w, r9.x, r8.w
ld_indexable(buffer)(float,float,float,float) r9.w, r12.yyyy, t10.yzwx
mul r9.w, r9.y, r9.w
ld_indexable(buffer)(float,float,float,float) r11.x, r12.zzzz, t10.xyzw
mul r11.x, r9.z, r11.x
max r9.w, r9.w, r11.x
max r8.w, r8.w, r9.w
iadd r13.xyzw, r10.xyzw, r11.yyzz
ld_indexable(buffer)(float,float,float,float) r9.w, r12.wwww, t10.yzwx
mul r9.w, r9.x, r9.w
ld_indexable(buffer)(float,float,float,float) r10.x, r13.xxxx, t10.xyzw
mul r10.x, r9.y, r10.x
ld_indexable(buffer)(float,float,float,float) r10.z, r13.yyyy, t10.yzxw
mul r10.z, r9.z, r10.z
max r10.x, r10.z, r10.x
max r9.w, r9.w, r10.x
iadd r10.x, r10.y, r11.z
ld_indexable(buffer)(float,float,float,float) r10.y, r13.zzzz, t10.yxzw
mul r9.x, r9.x, r10.y
ld_indexable(buffer)(float,float,float,float) r10.y, r13.wwww, t10.yxzw
mul r9.y, r9.y, r10.y
ld_indexable(buffer)(float,float,float,float) r10.x, r10.xxxx, t10.xyzw
mul r9.z, r9.z, r10.x
max r9.y, r9.z, r9.y
max r9.x, r9.y, r9.x
lt r9.yz, l(0.000000, 0.000000, 0.000000, 0.000000), r4.zzwz
or r10.x, r9.z, r9.y
if_nz r10.x
  mul r10.xyzw, v2.xyxy, l(10.000000, 10.000000, 8.000000, 8.000000)
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r10.xyxx, t17.xyzw, s2
  mad r11.xyz, r11.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r10.z, r10.zwzz, t16.yzxw, s2
  if_nz r9.y
    add r4.z, -r4.z, l(1.000000)
    add r4.z, -r4.z, r10.z
    mul_sat r4.z, r4.z, l(2.58620453)
    lt r9.y, l(0.000000), r4.z
    if_nz r9.y
      dp3 r9.y, r11.xyzx, r11.xyzx
      sqrt r9.y, r9.y
      max r9.y, r9.y, l(0.000010)
      rcp r10.w, r9.y
      add r9.y, -r7.x, r9.y
      mad r7.x, r4.z, r9.y, r7.x
      mad r12.xyz, r11.xyzx, r10.wwww, -r6.xyzx
      mad r6.xyz, r4.zzzz, r12.xyzx, r6.xyzx
      mad r3.xyz, r4.zzzz, -r3.xyzx, r3.xyzx
      mad r2.yzw, -r2.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), l(0.000000, 0.266666561, 0.215686351, 0.207843065)
      mad r8.xyz, r4.zzzz, r2.yzwy, r8.xyzx
      mad r0.w, -r0.w, r3.w, l(0.736800)
      mad r2.x, r4.z, r0.w, r2.x
      add r0.w, -r5.x, l(1.000000)
      mad r5.x, r4.z, r0.w, r5.x
      add r0.w, -r1.w, l(0.042000)
      mad r1.w, r4.z, r0.w, r1.w
    endif
    mov r4.xy, r10.xyxx
  endif
  if_nz r9.z
    add r0.w, -r4.w, l(1.000000)
    add r0.w, -r0.w, r10.z
    mul_sat r0.w, r0.w, l(2.54999924)
    lt r2.y, l(0.000000), r0.w
    if_nz r2.y
      dp3 r2.y, r11.xyzx, r11.xyzx
      sqrt r2.y, r2.y
      max r2.y, r2.y, l(0.000010)
      rcp r2.z, r2.y
      mul r0.w, r0.w, l(0.500000)
      add r2.y, -r7.x, r2.y
      mad r7.x, r0.w, r2.y, r7.x
      mad r2.yzw, r11.xxyz, r2.zzzz, -r6.xxyz
      mad r6.xyz, r0.wwww, r2.yzwy, r6.xyzx
      mad r3.xyz, r0.wwww, -r3.xyzx, r3.xyzx
      add r2.yzw, -r8.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
      mad r8.xyz, r0.wwww, r2.yzwy, r8.xyzx
      add r2.y, -r2.x, l(0.257779092)
      mad r2.x, r0.w, r2.y, r2.x
      add r2.y, -r5.x, l(1.000000)
      mad r5.x, r0.w, r2.y, r5.x
      add r2.y, -r1.w, l(0.042000)
      mad r1.w, r0.w, r2.y, r1.w
    endif
    mov r4.xy, r10.xyxx
  endif
endif
lt r0.w, l(0.000000), r6.w
if_nz r0.w
  mul r2.yz, v2.xxyx, l(0.000000, 5.000000, 5.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.w, r2.yzyy, t18.yzwx, s2
  add r2.y, -r6.w, l(1.000000)
  add r0.w, r0.w, -r2.y
  mov_sat r2.y, r0.w
  mad r2.y, r2.y, l(3.14159274), l(-1.57079637)
  sincos r2.y, null, r2.y
  mad r2.y, r2.y, l(0.500000), l(0.500000)
  mul_sat r0.w, r0.w, l(2.83648515)
  mul r2.y, r2.y, l(0.090000)
  deriv_rtx_fine r2.z, r2.y
  deriv_rty_fine r2.y, r2.y
  lt r2.w, l(0.000000), r0.w
  if_nz r2.w
    add r10.xyz, -r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r6.xyz, r0.wwww, r10.xyzx, r6.xyzx
    add r2.w, -r7.x, l(1.000000)
    mad r7.x, r0.w, r2.w, r7.x
    mad r3.xyz, r0.wwww, -r3.xyzx, r3.xyzx
    add r10.xyz, -r8.xyzx, l(0.184313625, 0.000000, 0.000000, 0.000000)
    mad r8.xyz, r0.wwww, r10.xyzx, r8.xyzx
    add r2.w, -r2.x, l(0.900000)
    mad r2.x, r0.w, r2.w, r2.x
    add r2.w, -r5.x, l(1.000000)
    mad r5.x, r0.w, r2.w, r5.x
    add r2.w, -r1.w, l(0.042000)
    mad r1.w, r0.w, r2.w, r1.w
    mov r10.xy, r6.xyxx
  else
    mov r10.xy, r6.xyxx
  endif
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.yz, r2.yyzy, l(0.000000, 0.010000, 0.010000, 0.000000)
  deriv_rtx_fine r4.zw, r4.xxxy
  deriv_rty_fine r4.xy, r4.xyxx
  dp2 r2.w, r4.zwzz, r4.zwzz
  dp2 r3.w, r4.xyxx, r4.xyxx
  max r2.w, r2.w, l(0.001000)
  div r4.zw, r4.zzzw, r2.wwww
  max r2.w, r3.w, l(0.001000)
  div r4.xy, r4.xyxx, r2.wwww
  mul r2.yw, r2.yyyy, r4.xxxy
  mad r2.yz, r4.zzwz, r2.zzzz, r2.yywy
  mad r6.xy, -r2.yzyy, l(1.000000, -1.000000, 0.000000, 0.000000), r10.xyxx
  dp3 r2.y, r6.xyzx, r6.xyzx
  rsq r2.y, r2.y
  mul r2.yzw, r2.yyyy, r6.xxyz
  mov r10.z, r6.z
  movc r6.xyz, r0.wwww, r10.xyzx, r2.yzwy
endif
lt r0.w, l(0.000000), r7.z
lt r2.y, l(0.000000), r7.w
or r2.z, r0.w, r2.y
lt r2.w, l(0.000000), r9.w
or r2.z, r2.w, r2.z
lt r3.w, l(0.000000), r9.x
or r2.z, r2.z, r3.w
if_nz r2.z
  mul r4.xy, v2.xyxx, l(5.000000, 5.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t20.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r2.z, v2.xyxx, t19.yzxw, s2
  if_nz r0.w
    add r0.w, -r7.z, l(1.000000)
    add r0.w, -r0.w, r2.z
    mul_sat r0.w, r0.w, l(1.48756182)
    lt r4.w, l(0.000000), r0.w
    if_nz r4.w
      mul r10.xyz, r0.wwww, r4.xyzx
      add r11.xyz, -r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r6.xyz, r0.wwww, r11.xyzx, r6.xyzx
      add r4.w, -r7.x, l(1.000000)
      mad r7.x, r0.w, r4.w, r7.x
      mad r3.xyz, r0.wwww, -r3.xyzx, r3.xyzx
      add r11.xyz, -r8.xyzx, l(0.388244420, 0.000000, 0.000000, 0.000000)
      mad r8.xyz, r0.wwww, r11.xyzx, r8.xyzx
      mad r2.x, r0.w, -r2.x, r2.x
      add r4.w, -r5.x, l(1.000000)
      mad r5.x, r0.w, r4.w, r5.x
      add r4.w, -r1.w, l(0.018000)
      mad r1.w, r0.w, r4.w, r1.w
      mul r10.xyz, r10.xyzx, l(215.799011, 16.691010, 2.160759, 0.000000)
    else
      mov r10.xyz, l(0,0,0,0)
    endif
  else
    mov r10.xyz, l(0,0,0,0)
  endif
  if_nz r2.y
    add r0.w, -r7.w, l(1.000000)
    add_sat r0.w, -r0.w, r2.z
    lt r2.y, l(0.000000), r0.w
    if_nz r2.y
      mul r0.w, r0.w, l(0.500000)
      add r11.xyz, -r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r6.xyz, r0.wwww, r11.xyzx, r6.xyzx
      add r2.y, -r7.x, l(1.000000)
      mad r7.x, r0.w, r2.y, r7.x
      mad r3.xyz, r0.wwww, -r3.xyzx, r3.xyzx
      add r11.xyz, -r8.xyzx, l(0.580391884, 0.807828188, 0.831372619, 0.000000)
      mad r8.xyz, r0.wwww, r11.xyzx, r8.xyzx
      add r2.y, -r2.x, l(1.000000)
      mad r2.x, r0.w, r2.y, r2.x
      add r2.y, -r5.x, l(1.000000)
      mad r5.x, r0.w, r2.y, r5.x
      add r2.y, -r1.w, l(0.018000)
      mad r1.w, r0.w, r2.y, r1.w
      mad r11.xyz, r4.xyzx, l(1.062564, 1.500000, 1.47342753, 0.000000), -r10.xyzx
      mad r10.xyz, r0.wwww, r11.xyzx, r10.xyzx
    endif
  endif
  if_nz r2.w
    add r0.w, -r9.w, l(1.000000)
    add_sat r0.w, -r0.w, r2.z
    lt r2.y, l(0.000000), r0.w
    if_nz r2.y
      mul r0.w, r0.w, l(0.700000)
      add r9.yzw, -r6.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r6.xyz, r0.wwww, r9.yzwy, r6.xyzx
      add r2.y, -r7.x, l(1.000000)
      mad r7.x, r0.w, r2.y, r7.x
      mad r3.xyz, r0.wwww, -r3.xyzx, r3.xyzx
      add r9.yzw, -r8.xxyz, l(0.000000, 0.513725579, 0.498039424, 0.247058898)
      mad r8.xyz, r0.wwww, r9.yzwy, r8.xyzx
      add r2.y, -r2.x, l(1.000000)
      mad r2.x, r0.w, r2.y, r2.x
      add r2.y, -r5.x, l(1.000000)
      mad r5.x, r0.w, r2.y, r5.x
      add r2.y, -r1.w, l(0.018000)
      mad r1.w, r0.w, r2.y, r1.w
      mad r9.yzw, r4.xxyz, l(0.000000, 0.956009, 1.000000, 0.313989), -r10.xxyz
      mad r10.xyz, r0.wwww, r9.yzwy, r10.xyzx
    endif
  endif
  if_nz r3.w
    add r0.w, -r9.x, l(1.000000)
    add_sat r0.w, -r0.w, r2.z
    lt r2.y, l(0.000000), r0.w
    if_nz r2.y
      mul r0.w, r0.w, l(0.250000)
      add r2.yzw, -r6.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r6.xyz, r0.wwww, r2.yzwy, r6.xyzx
      add r2.y, -r7.x, l(1.000000)
      mad r7.x, r0.w, r2.y, r7.x
      mad r3.xyz, r0.wwww, -r3.xyzx, r3.xyzx
      add r2.yzw, -r8.xxyz, l(0.000000, 0.329802066, 0.340103745, 0.523559451)
      mad r8.xyz, r0.wwww, r2.yzwy, r8.xyzx
      add r2.y, -r2.x, l(1.000000)
      mad r2.x, r0.w, r2.y, r2.x
      add r2.y, -r5.x, l(1.000000)
      mad r5.x, r0.w, r2.y, r5.x
      add r2.y, -r1.w, l(0.018000)
      mad r1.w, r0.w, r2.y, r1.w
      mad r2.yzw, r4.xxyz, l(0.000000, 1.822130, 0.838494, 3.68737984), -r10.xxyz
      mad r10.xyz, r0.wwww, r2.yzwy, r10.xyzx
    endif
  endif
else
  mov r10.xyz, l(0,0,0,0)
endif
lt r0.w, l(0.000000), r8.w
if_nz r0.w
  add r2.yz, -r2.xxxx, l(0.000000, 0.500000, 0.990000, 0.000000)
  mul_sat r0.w, r2.y, l(2.500000)
  add r4.xyz, r8.wwww, l(-0.200000, -0.300000, -0.250000, 0.000000)
  mul_sat r4.xyz, r4.xyzx, l(1.250000, 1.47058821, 4.000000, 0.000000)
  mul r0.w, r0.w, r4.x
  mad r0.w, r0.w, l(1.200000), l(1.000000)
  mad r2.x, r4.y, r2.z, r2.x
  add r2.y, -r1.w, l(0.020000)
  mad r1.w, r4.z, r2.y, r1.w
  add r2.y, -r7.x, l(1.000000)
  mad r7.x, r4.y, r2.y, r7.x
  dp3 r2.y, r6.xyzx, r6.xyzx
  rsq r2.y, r2.y
  mul r6.xyz, r2.yyyy, r6.xyzx
  add r2.y, -r5.x, l(1.000000)
  mad r5.x, r8.w, r2.y, r5.x
  log r2.yzw, r8.xxyz
  mul r2.yzw, r0.wwww, r2.yyzw
  exp r8.xyz, r2.yzwy
endif
dp3 r0.w, v6.xyzx, v6.xyzx
rsq r0.w, r0.w
mul r2.yzw, r0.wwww, v6.xxyz
dp3 r0.w, v7.xyzx, v7.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v7.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, r6.xyzx
mul r4.xyz, r4.xyzx, r6.yyyy
mad r2.yzw, r6.xxxx, r2.yyzw, r4.xxyz
mad r2.yzw, r6.zzzz, r1.xxyz, r2.yyzw
dp3 r0.w, r2.yzwy, r2.yzwy
rsq r0.w, r0.w
mul r2.yzw, r0.wwww, r2.yyzw
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r3.w, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r3.w
min r7.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r7.xyxx
add r0.w, -r2.x, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.w, r0.w, r0.w, r1.z
add r0.w, r1.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r5.y, -r0.w, l(1.000000)
lt r0.w, r8.x, l(0.040450)
mul r1.y, r8.x, l(0.0773993805)
add r1.z, r8.x, l(0.055000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.w, r0.w, r1.y, r1.z
lt r1.y, r8.y, l(0.040450)
mul r1.z, r8.y, l(0.0773993805)
add r2.x, r8.y, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r1.y, r1.y, r1.z, r2.x
lt r1.z, r8.z, l(0.040450)
mul r2.x, r8.z, l(0.0773993805)
add r3.w, r8.z, l(0.055000)
mul r3.w, r3.w, l(0.947867334)
log r3.w, r3.w
mul r3.w, r3.w, l(2.400000)
exp r3.w, r3.w
movc r1.z, r1.z, r2.x, r3.w
mul r3.xyz, r3.xyzx, cb3[37].yyyy
mul r2.x, l(0.900000), cb3[37].w
exp r2.x, r2.x
mul r4.xyz, r2.xxxx, r10.xyzx
mul r4.xyz, r4.xyzx, cb1[3].xxxx
ult r2.x, cb1[2].z, l(64)
if_nz r2.x
  add r6.xy, v2.xyxx, v2.xyxx
  sample_l_indexable(texture2d)(float,float,float,float) r2.x, r6.xyxx, t13.xyzw, s1, l(0.000000)
  ne r3.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r3.w
    ftoi r6.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r6.xy, r0.xxxx, r6.xyxx
    utof r6.xy, r6.xyxx
    mul r6.xy, r6.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r6.y, r6.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r3.w, cb4[0].z, cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r6.xy, v0.xyxx
  mov r6.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r4.w, r6.xyzw, t0.yzwx
  add r4.w, r4.w, -v0.w
  ge r4.w, l(0.000005), |r4.w|
  and r0.x, r0.x, r4.w
  lt r4.w, cb4[0].y, r2.x
  and r0.x, r0.x, r4.w
  lt r3.w, r2.x, r3.w
  and r0.x, r0.x, r3.w
  if_nz r0.x
    imm_atomic_iadd r6.x, u9, cb1[2].z, l(1)
    ult r0.x, r6.x, cb1[2].y
    if_nz r0.x
      ftou r6.yz, v0.xxyx
      add r0.x, r2.x, -cb4[0].y
      div_sat r0.x, r0.x, cb4[0].z
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r2.x, r6.x, cb1[2].x
      ishl r3.w, r2.x, l(1)
      bfi r4.w, l(16), l(16), r6.y, r6.z
      store_uav_typed u8.xyzw, r3.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r2.x, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r4.wwww
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r2.x, r4.z, r4.y
max r2.x, r2.x, r4.x
lt r2.x, l(0.0000153787005), r2.x
max r3.w, r3.z, r3.y
max r3.w, r3.w, r3.x
lt r3.w, r3.w, l(0.010000)
or r3.w, r2.x, r3.w
movc r4.w, r3.w, l(0), l(3)
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r6.xy, v0.xyxx
sqrt r7.xw, r0.wwww
sqrt r7.yz, r1.yyzy
mul r1.xyz, r7.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r8.x, r7.z, l(0.250000), r1.x
dp2 r8.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r7.z, l(-0.250000), r1.y
and r1.xy, r6.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r8.xyxx, r8.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r1.w, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r2.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r2.x, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(24)
imad r0.x, r4.w, l(32), r0.x
utof r0.x, r0.x
mul r5.z, r0.x, l(0.00392156886)
and r1.xyz, r4.xyzx, r2.xxxx
movc o3.xyz, r3.wwww, r1.xyzx, r3.xyzx
movc o3.w, r3.w, l(0), l(1.000000)
max r0.x, |v8.z|, l(0.000001)

mov r37.xyz, v8.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.z, l(0)
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
ret
// Approximately 674 instruction slots used
