//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:51 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataDecal
//   {
//
//       float4x4 decalToWorld;         // Index:    0
//       float4x4 worldToDecal;         // Index:    4
//       float decalAlpha;              // Index:    8
//       float decalAngleStart;         // Index:    8.y
//       float decalAngleDivider;       // Index:    8.z
//       float PC_decalDepthBoundsMin;  // Index:    8.w
//       float PC_decalDepthBoundsMax;  // Index:    9
//
//   } resourceTables__batchData;       // Index:    0-9.x            Components:    37
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   15        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
add r1.x, r0.x, r0.x
mad r2.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.xzw, r0.xyxx, t1.xwyz, s4
mad r0.xzw, r0.xxzw, l(2.000000, 0.000000, 2.000000, 2.000000), l(-1.000000, 0.000000, -1.000000, -1.000000)
dp3 r1.y, r0.xzwx, r0.xzwx
rsq r1.y, r1.y
mul r0.xzw, r0.xxzw, r1.yyyy
mul r1.yw, l(0.000000, 0.500000, 0.000000, 0.500000), cb3[32].zzzw
mad r3.xy, v0.xyxx, cb3[32].zwzz, -r1.ywyy
gather4_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t0.zxyw, s4.x
mov r2.z, -r2.y
mul r4.xy, r2.xzxx, r3.zzzz
mov r4.z, r3.z
mov r4.w, l(1.000000)

add r40.w, r4.z, -r40.y
mad r4.x, -r40.x, r40.w, r4.x

dp4 r5.x, r4.xyzw, cb3[12].xyzw
dp4 r5.y, r4.xyzw, cb3[13].xyzw
dp4 r5.z, r4.xyzw, cb3[14].xyzw
mov r5.w, l(1.000000)
dp4 r4.x, r5.xyzw, cb2[4].xyzw
dp4 r4.y, r5.xyzw, cb2[5].xyzw
dp4 r4.z, r5.xyzw, cb2[6].xyzw
add r4.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r5.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r2.y, r5.y, r5.x
lt r5.xyw, l(1.000000, 1.000000, 0.000000, 1.000000), r4.xyxz
or r2.y, r2.y, r5.x
or r2.y, r5.y, r2.y
or r2.y, r5.w, r2.y
or r2.y, r5.z, r2.y
if_z r2.y
  mad r1.yw, v0.xxxy, cb3[32].zzzw, r1.yyyw
  gather4_indexable(texture2d)(float,float,float,float) r5.xz, r1.ywyy, t0.xyzw, s4.x
  dp3 r1.y, cb2[5].xyzx, cb2[5].xyzx
  rsq r1.y, r1.y
  mul r6.xyz, r1.yyyy, cb2[5].xyzx
  dp3 r1.y, r0.xzwx, r6.xyzx
  add r1.y, r1.y, -cb2[8].y
  mul_sat r1.y, r1.y, cb2[8].z
  mul r1.y, r1.y, r1.y
  mul r6.z, r1.y, cb2[8].x
  lt r1.y, l(0.000000), r6.z
  add r2.yw, -r3.zzzz, r3.yyyx
  add r7.xy, -r3.zzzz, r5.zxzz
  lt r2.yw, |r2.yyyw|, |r7.xxxy|
  mov r7.x, r3.y
  mul r7.y, l(-2.000000), cb3[32].z
  mov r7.zw, l(0,0,1.000000,0)
  mov r8.x, r5.z
  mul r8.y, l(2.000000), cb3[32].z
  mov r8.zw, l(0,0,-1.000000,1.000000)
  movc r7.xyz, r2.yyyy, r7.xyzx, r8.xyzx
  mul r3.y, l(2.000000), cb3[32].w
  mov r3.zw, l(0,0,1.000000,-1.000000)
  mul r5.y, l(-2.000000), cb3[32].w
  mov r5.zw, l(0,0,-1.000000,1.000000)
  movc r3.xyz, r2.wwww, r3.xyzx, r5.xyzx
  add r2.xy, r2.xzxx, r7.ywyy
  mul r2.xy, r7.xxxx, r2.xyxx
  mov r2.z, r7.x
  mov r2.w, l(1.000000)
  
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r5.x, r2.xyzw, cb3[12].xyzw
  dp4 r5.y, r2.xyzw, cb3[13].xyzw
  dp4 r5.z, r2.xyzw, cb3[14].xyzw
  mad r1.z, -r0.y, l(2.000000), l(1.000000)
  add r1.xz, r1.xxzx, r3.wwyw
  mul r2.xy, r3.xxxx, r1.xzxx
  mov r2.z, r3.x
  mov r2.w, l(1.000000)
  
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r8.x, r2.xyzw, cb3[12].xyzw
  dp4 r8.y, r2.xyzw, cb3[13].xyzw
  dp4 r8.z, r2.xyzw, cb3[14].xyzw
  dp4 r2.x, r5.xyzw, cb2[4].xyzw
  dp4 r2.y, r5.xyzw, cb2[6].xyzw
  add r1.xz, r2.xxyx, l(0.500000, 0.000000, 0.500000, 0.000000)
  dp4 r2.x, r8.xyzw, cb2[4].xyzw
  dp4 r2.y, r8.xyzw, cb2[6].xyzw
  add r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  add r1.xz, -r1.xxzx, r4.xxzx
  mul r1.xz, r7.zzzz, r1.xxzx
  add r2.xy, -r2.xyxx, r4.xzxx
  mul r6.xy, r3.zzzz, r2.xyxx
  and r1.xz, r1.xxzx, r1.yyyy
  and r2.xyz, r6.xyzx, r1.yyyy
else
  mov r1.xz, l(0,0,0,0)
  mov r2.xyz, l(0,0,0,0)
endif
ge r0.y, l(0.000000), r2.z
discard_nz r0.y
lt r0.y, v0.z, cb2[8].w
lt r1.y, cb2[9].x, v0.z
or r0.y, r0.y, r1.y
discard_nz r0.y
sample_d_indexable(texture2d)(float,float,float,float) r0.y, r4.xzxx, t15.yxzw, s2, r1.xzxx, r2.xyxx
add r0.y, r0.y, l(-0.281128)
mul_sat r0.y, r0.y, l(1.61164773)
mul r0.y, r2.z, r0.y
ge r1.y, l(0.000000), r0.y
discard_nz r1.y
mul r4.w, r4.x, l(2.000000)
sample_d_indexable(texture2d)(float,float,float,float) r3.xyz, r4.wzww, t11.xyzw, s2, r1.xzxx, r2.xyxx
lt r5.xyzw, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r6.xyzw, r3.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r3.xyzw, r3.xyzx
mul r3.xyzw, r3.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r3.xyzw, r3.xyzw
mad r3.xyzw, r3.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r3.xyzw, r5.xyzw, r6.xyzw, r3.xyzw
mul r1.yw, r4.xxxz, l(0.000000, 2.000000, 0.000000, 1.000000)
sample_d_indexable(texture2d)(float,float,float,float) r4.xyz, r1.ywyy, t12.xyzw, s2, r1.xzxx, r2.xyxx
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_d_indexable(texture2d)(float,float,float,float) r1.x, r1.ywyy, t13.xyzw, s2, r1.xzxx, r2.xyxx
dp3 r1.y, r4.xyzx, r4.xyzx
sqrt r1.y, r1.y
max r2.x, r1.y, l(0.000010)
rcp r1.y, r2.x
mul r1.yzw, r1.yyyy, r4.xxyz
dp3 r2.z, v4.xyzx, v4.xyzx
rsq r2.z, r2.z
mul r4.xyz, r2.zzzz, v4.xyzx
dp3 r2.z, v5.xyzx, v5.xyzx
rsq r2.z, r2.z
mul r5.xyz, r2.zzzz, v5.xyzx
dp3 r2.z, r1.yzwy, r1.yzwy
rsq r2.z, r2.z
mul r1.yzw, r1.yyzw, r2.zzzz
mul r5.xyz, r5.xyzx, r1.zzzz
mad r4.xyz, r1.yyyy, r4.xyzx, r5.xyzx
mad r1.yzw, r1.wwww, r0.xxzw, r4.xxyz
dp3 r2.z, r1.yzwy, r1.yzwy
rsq r2.z, r2.z
mul r1.yzw, r1.yyzw, r2.zzzz
ne r2.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r0.xzwx
deriv_rty_fine r0.xzw, r0.xxzw
dp3 r2.w, r4.xyzx, r4.xyzx
dp3 r0.x, r0.xzwx, r0.xzwx
add r0.x, r0.x, r2.w
min r2.y, r0.x, l(0.300000)
movc r0.xz, r2.zzzz, l(1.000000,0,0,0), r2.xxyx
add r0.w, -r1.x, l(1.000000)
mul r0.w, r0.w, r0.w
max r0.x, r0.x, l(0.600000)
mad r0.x, r0.x, l(-0.527635), l(0.520718)
max r0.x, r0.x, l(0.000000)
mad r0.x, r0.w, r0.w, r0.x
add r0.x, r0.z, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
lt r0.xzw, r3.wwyz, l(0.0404500030, 0.000000, 0.0404500030, 0.0404500030)
mul r1.x, r3.w, l(0.0773993731)
mad r2.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r2.xyz, r2.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r2.xyz, r2.xyzx
movc r0.x, r0.x, r1.x, r2.x
mul r2.xw, r3.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r0.zw, r0.zzzw, r2.xxxw, r2.yyyz
ftou r2.xy, v0.xyxx
sqrt r3.xyzw, r0.xzwx
mul r0.xzw, r3.xxyw, l(0.250000, 0.000000, 0.500000, -0.250000)
add r0.xz, r0.zzzz, r0.xxwx
mad r4.x, r3.z, l(0.250000), r0.x
dp2 r4.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r4.z, r3.z, l(-0.250000), r0.z
and r0.xz, r2.xxyx, l(1, 0, 1, 0)
ine r0.x, r0.z, r0.x
movc r0.xz, r0.xxxx, r4.xxyx, r4.xxzx
add o0.xy, r0.xzxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r1.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.z, l(0)
mov o0.w, r0.y
mov o1.w, r0.y
mov o2.xy, l(1.000000,0,0,0)
mov o2.w, r0.y
ret
// Approximately 200 instruction slots used
