//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:49 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   15        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   16        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_1__emissive    texture  float4          2d   22        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   26        1
// resourceTables__materialData.layer_2__emissive    texture  float4          2d   27        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   29        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   30        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
// TEXCOORD                10   xyzw        8     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v4.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v3.xyxx, t13.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(0.333333343), cb3[35].x
frc r1.w, r1.w
add r2.x, r1.w, l(-0.500000)
add r2.y, l(1.500000), cb3[35].x
mul r2.xy, r2.xyxx, l(0.750000, 0.333333343, 0.000000, 0.000000)
frc r2.y, r2.y
add r2.y, r2.y, l(-0.500000)
mul r2.y, r2.y, l(0.750000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
mul r2.zw, v3.xxxy, l(0.000000, 0.000000, 4.000000, 4.000000)
mad r3.xy, r0.zwzz, r2.xxxx, v3.xyxx
mul r4.xy, r3.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
mad r5.xy, r0.zwzz, r2.yyyy, v3.xyxx
mul r0.zw, r5.xxxy, l(0.000000, 0.000000, 4.000000, 4.000000)
dp2 r2.x, v8.xyxx, v8.xyxx
rsq r2.x, r2.x
max r2.x, r2.x, l(0.001000)
mul r2.xy, r2.xxxx, v8.xyxx
dp2 r4.z, v8.zwzz, v8.zwzz
rsq r4.z, r4.z
max r4.z, r4.z, l(0.001000)
mul r4.zw, r4.zzzz, v8.zzzw
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r4.xyxx, t14.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r0.zwzz, t14.xyzw, s2
add r7.xyzw, -r6.xyzw, r7.xyzw
mad r6.xyzw, r1.wwww, r7.wxyz, r6.wxyz
lt r7.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r8.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r6.yzw, r6.yyzw
mul r6.yzw, r6.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r6.yzw, r6.yyzw
mad r6.yzw, r6.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r6.yzw, r7.xxyz, r8.xxyz, r6.yyzw
mov_sat r6.x, r6.x
mul r6.x, r6.x, l(1.079710)
deriv_rtx_fine r7.x, r6.x
deriv_rty_fine r6.x, r6.x
sample_indexable(texture2d)(float,float,float,float) r7.yzw, r4.xyxx, t15.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r0.zwzz, t15.xyzw, s2
add r8.xyz, -r7.yzwy, r8.xyzx
mad r7.yzw, r1.wwww, r8.xxyz, r7.yyzw
mad r7.yzw, r7.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
dp2 r8.x, r2.xyxx, r7.yzyy
dp2 r8.y, r4.zwzz, r7.yzyy
sample_indexable(texture2d)(float,float,float,float) r7.yz, r4.xyxx, t16.yxwz, s2
sample_indexable(texture2d)(float,float,float,float) r9.xy, r0.zwzz, t16.xwyz, s2
add r9.xy, -r7.yzyy, r9.xyxx
mad r7.yz, r1.wwww, r9.xxyx, r7.yyzy
sample_indexable(texture2d)(float,float,float,float) r8.w, r4.xyxx, t17.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r9.x, r0.zwzz, t17.zxyw, s2
add r9.x, -r8.w, r9.x
mad r8.w, r1.w, r9.x, r8.w
mov r8.z, r7.w
dp3 r7.w, r8.xyzx, r8.xyzx
sqrt r7.w, r7.w
max r7.w, r7.w, l(0.000010)
rcp r9.x, r7.w
mul r8.xyz, r8.xyzx, r9.xxxx
mul r7.z, r7.z, r7.z
ne r9.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].wzww
mul r7.xz, r7.xxzx, l(0.010000, 0.000000, 0.160000, 0.000000)
mul r6.xyzw, r6.xyzw, l(0.010000, 0.999999940, 0.999999940, 0.999999940)
deriv_rtx_fine r9.zw, r2.zzzw
deriv_rty_fine r2.zw, r2.zzzw
dp2 r10.x, r9.zwzz, r9.zwzz
dp2 r10.y, r2.zwzz, r2.zwzz
max r10.x, r10.x, l(0.001000)
div r9.zw, r9.zzzw, r10.xxxx
max r10.x, r10.y, l(0.001000)
div r2.zw, r2.zzzw, r10.xxxx
mul r2.zw, r6.xxxx, r2.zzzw
mad r2.zw, r9.zzzw, r7.xxxx, r2.zzzw
mad r10.xy, -r2.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r8.xyxx
mov r10.z, r8.z
dp3 r2.z, r10.xyzx, r10.xyzx
rsq r2.z, r2.z
mul r10.xyz, r2.zzzz, r10.xyzx
movc r8.xyz, r9.xxxx, r8.xyzx, r10.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.z, v2.xyxx, t23.yzxw, s2
mad r2.w, r2.z, l(0.935576379), l(-0.313477)
mul_sat r6.x, r2.w, l(3.229651)
mad r6.x, -r6.x, r6.x, l(1.000000)
mov_sat r2.w, r2.w
mul r6.x, r6.x, l(0.230259031)
deriv_rtx_fine r7.x, r6.x
deriv_rty_fine r6.x, r6.x
lt r9.z, l(0.000000), r2.w
ne r9.w, r7.x, l(0.000000)
or r9.w, r9.w, r9.z
ne r10.x, r6.x, l(0.000000)
or r9.w, r9.w, r10.x
if_nz r9.w
  mov r10.xz, v3.xxyx
  mov r10.yw, l(0,1.000000,0,1.000000)
  dp2 r9.w, l(4.000000, 1.000000, 0.000000, 0.000000), r10.xyxx
  dp2 r10.x, l(4.000000, 1.000000, 0.000000, 0.000000), r10.zwzz
  mov r3.z, l(1.000000)
  dp2 r11.x, l(4.000000, 1.000000, 0.000000, 0.000000), r3.xzxx
  dp2 r11.y, l(4.000000, 1.000000, 0.000000, 0.000000), r3.yzyy
  mov r5.z, l(1.000000)
  dp2 r12.x, l(4.000000, 1.000000, 0.000000, 0.000000), r5.xzxx
  dp2 r12.y, l(4.000000, 1.000000, 0.000000, 0.000000), r5.yzyy
  sample_indexable(texture2d)(float,float,float,float) r10.yzw, r11.xyxx, t19.wxyz, s2
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r12.xyxx, t19.xyzw, s2
  add r13.xyz, -r10.yzwy, r13.xyzx
  mad r10.yzw, r1.wwww, r13.xxyz, r10.yyzw
  lt r13.xyz, r10.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r14.xyz, r10.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r10.yzw, r10.yyzw
  mul r10.yzw, r10.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r10.yzw, r10.yyzw
  mad r10.yzw, r10.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r10.yzw, r13.xxyz, r14.xxyz, r10.yyzw
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r11.xyxx, t20.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r14.xyz, r12.xyxx, t20.xyzw, s2
  add r14.xyz, -r13.xyzx, r14.xyzx
  mad r13.xyz, r1.wwww, r14.xyzx, r13.xyzx
  mad r13.xyz, r13.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r14.x, r2.xyxx, r13.xyxx
  dp2 r14.y, r4.zwzz, r13.xyxx
  sample_indexable(texture2d)(float,float,float,float) r11.zw, r11.xyxx, t21.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r12.zw, r12.xyxx, t21.yzxw, s2
  add r12.zw, -r11.zzzw, r12.zzzw
  mad r11.zw, r1.wwww, r12.zzzw, r11.zzzw
  sample_indexable(texture2d)(float,float,float,float) r13.xyw, r11.xyxx, t22.xywz, s1
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r12.xyxx, t22.xyzw, s1
  add r12.xyz, -r13.xywx, r12.xyzx
  mad r12.xyz, r1.wwww, r12.xyzx, r13.xywx
  mov r14.z, r13.z
  dp3 r3.z, r14.xyzx, r14.xyzx
  sqrt r3.z, r3.z
  max r3.z, r3.z, l(0.000010)
  rcp r5.z, r3.z
  add r12.xyz, r12.xyzx, r12.xyzx
  mul r11.x, r11.w, r11.w
  if_nz r9.z
    mul r2.w, r2.w, l(0.119385)
    add r3.z, -r7.w, r3.z
    mad r7.w, r2.w, r3.z, r7.w
    mad r13.xyz, r14.xyzx, r5.zzzz, -r8.xyzx
    mad r8.xyz, r2.wwww, r13.xyzx, r8.xyzx
    mad r10.yzw, r10.yyzw, l(0.000000, 0.643982172, 0.643982172, 0.643982172), -r6.yyzw
    mad r6.yzw, r2.wwww, r10.yyzw, r6.yyzw
    add r3.z, -r7.y, r11.z
    mad r7.y, r2.w, r3.z, r7.y
    add r3.z, -r8.w, l(1.000000)
    mad r8.w, r2.w, r3.z, r8.w
    mad r3.z, r11.x, l(0.160000), -r7.z
    mad r7.z, r2.w, r3.z, r7.z
    mul r10.yzw, r12.xxyz, r2.wwww
    mov r11.xy, r8.xyxx
  else
    mov r10.yzw, l(0,0,0,0)
    mov r11.xy, r8.xyxx
  endif
  mul r2.w, r7.x, l(0.010000)
  mul r3.z, r6.x, l(0.010000)
  deriv_rtx_fine r12.x, r9.w
  deriv_rtx_fine r12.y, r10.x
  deriv_rty_fine r13.x, r9.w
  deriv_rty_fine r13.y, r10.x
  dp2 r5.z, r12.xyxx, r12.xyxx
  dp2 r6.x, r13.xyxx, r13.xyxx
  max r5.z, r5.z, l(0.001000)
  div r9.zw, r12.xxxy, r5.zzzz
  max r5.z, r6.x, l(0.001000)
  div r12.xy, r13.xyxx, r5.zzzz
  mul r12.xy, r3.zzzz, r12.xyxx
  mad r9.zw, r9.zzzw, r2.wwww, r12.xxxy
  mad r8.xy, -r9.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r11.xyxx
  dp3 r2.w, r8.xyzx, r8.xyzx
  rsq r2.w, r2.w
  mul r12.xyz, r2.wwww, r8.xyzx
  mov r11.z, r8.z
  movc r8.xyz, r9.xxxx, r11.xyzx, r12.xyzx
else
  mov r10.yzw, l(0,0,0,0)
endif
add r2.z, r2.z, l(-0.492554)
mul_sat r2.zw, r2.zzzz, l(0.000000, 0.000000, 1.32214272, 1.06562543)
mad r2.z, -r2.z, r2.z, l(1.000000)
mul r2.z, r2.z, l(1.36304986)
deriv_rtx_fine r3.z, r2.z
deriv_rty_fine r2.z, r2.z
lt r5.z, l(0.000000), r2.w
ne r6.x, r3.z, l(0.000000)
or r6.x, r5.z, r6.x
ne r7.x, r2.z, l(0.000000)
or r6.x, r6.x, r7.x
if_nz r6.x
  mov r11.xz, v3.xxyx
  mov r11.yw, l(0,1.000000,0,1.000000)
  dp2 r6.x, l(4.000000, 1.000000, 0.000000, 0.000000), r11.xyxx
  dp2 r7.x, l(4.000000, 1.000000, 0.000000, 0.000000), r11.zwzz
  mov r3.w, l(1.000000)
  dp2 r11.x, l(4.000000, 1.000000, 0.000000, 0.000000), r3.xwxx
  dp2 r11.y, l(4.000000, 1.000000, 0.000000, 0.000000), r3.ywyy
  mov r5.w, l(1.000000)
  dp2 r3.x, l(4.000000, 1.000000, 0.000000, 0.000000), r5.xwxx
  dp2 r3.y, l(4.000000, 1.000000, 0.000000, 0.000000), r5.ywyy
  sample_indexable(texture2d)(float,float,float,float) r5.xyw, r11.xyxx, t24.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r3.xyxx, t24.xyzw, s2
  add r12.xyz, -r5.xywx, r12.xyzx
  mad r5.xyw, r1.wwww, r12.xyxz, r5.xyxw
  lt r12.xyz, r5.xywx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r13.xyz, r5.xywx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyw, r5.xyxw
  mul r5.xyw, r5.xyxw, l(0.416666657, 0.416666657, 0.000000, 0.416666657)
  exp r5.xyw, r5.xyxw
  mad r5.xyw, r5.xyxw, l(1.055000, 1.055000, 0.000000, 1.055000), l(-0.055000, -0.055000, 0.000000, -0.055000)
  movc r5.xyw, r12.xyxz, r13.xyxz, r5.xyxw
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r11.xyxx, t25.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r3.xyxx, t25.xyzw, s2
  add r13.xyz, -r12.xyzx, r13.xyzx
  mad r12.xyz, r1.wwww, r13.xyzx, r12.xyzx
  mad r12.xyz, r12.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r13.x, r2.xyxx, r12.xyxx
  dp2 r13.y, r4.zwzz, r12.xyxx
  sample_indexable(texture2d)(float,float,float,float) r9.zw, r11.xyxx, t26.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r11.zw, r3.xyxx, t26.yzxw, s2
  add r11.zw, -r9.zzzw, r11.zzzw
  mad r9.zw, r1.wwww, r11.zzzw, r9.zzzw
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r11.xyxx, t27.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r3.xyw, r3.xyxx, t27.xywz, s1
  add r3.xyw, -r11.xyxz, r3.xyxw
  mad r3.xyw, r1.wwww, r3.xyxw, r11.xyxz
  mov r13.z, r12.z
  dp3 r10.x, r13.xyzx, r13.xyzx
  sqrt r10.x, r10.x
  max r10.x, r10.x, l(0.000010)
  rcp r11.x, r10.x
  mul r3.xyw, r3.xyxw, l(30.000000, 30.000000, 0.000000, 30.000000)
  mul r9.w, r9.w, r9.w
  mul r5.xyw, r5.xyxw, l(0.429321438, 0.429321438, 0.000000, 0.429321438)
  if_nz r5.z
    mul r2.w, r2.w, l(0.688416)
    add r5.z, -r7.w, r10.x
    mad r7.w, r2.w, r5.z, r7.w
    mad r11.xyz, r13.xyzx, r11.xxxx, -r8.xyzx
    mad r8.xyz, r2.wwww, r11.xyzx, r8.xyzx
    mad r6.yzw, r5.xxyw, r2.wwww, r6.yyzw
    add r5.x, -r7.y, r9.z
    mad r7.y, r2.w, r5.x, r7.y
    add r5.x, -r8.w, l(1.000000)
    mad r8.w, r2.w, r5.x, r8.w
    mad r5.x, r9.w, l(0.160000), -r7.z
    mad r7.z, r2.w, r5.x, r7.z
    mad r10.yzw, r3.xxyw, r2.wwww, r10.yyzw
    mov r5.xy, r8.xyxx
  else
    mov r5.xy, r8.xyxx
  endif
  mul r2.w, r3.z, l(0.010000)
  mul r2.z, r2.z, l(0.010000)
  deriv_rtx_fine r3.x, r6.x
  deriv_rtx_fine r3.y, r7.x
  deriv_rty_fine r11.x, r6.x
  deriv_rty_fine r11.y, r7.x
  dp2 r3.z, r3.xyxx, r3.xyxx
  dp2 r3.w, r11.xyxx, r11.xyxx
  max r3.z, r3.z, l(0.001000)
  div r3.xy, r3.xyxx, r3.zzzz
  max r3.z, r3.w, l(0.001000)
  div r3.zw, r11.xxxy, r3.zzzz
  mul r3.zw, r2.zzzz, r3.zzzw
  mad r2.zw, r3.xxxy, r2.wwww, r3.zzzw
  mad r8.xy, -r2.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r5.xyxx
  dp3 r2.z, r8.xyzx, r8.xyzx
  rsq r2.z, r2.z
  mul r3.xyz, r2.zzzz, r8.xyzx
  mov r5.z, r8.z
  movc r8.xyz, r9.xxxx, r5.xyzx, r3.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r4.xyxx, t29.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.zwzz, t29.xyzw, s2
add r5.xyz, -r3.xyzx, r5.xyzx
mad r3.xyz, r1.wwww, r5.xyzx, r3.xyzx
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r2.x, r2.xyxx, r3.xyxx
dp2 r2.y, r4.zwzz, r3.xyxx
mov r2.z, r3.z
dp3 r0.z, r2.xyzx, r2.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r2.xyz, r0.wwww, r2.xyzx
add r0.w, r8.z, l(1.000000)
max r8.z, r0.w, l(0.001000)
mul r3.xyz, r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r8.xyzx, r3.xyzx
mul r3.xyz, r0.wwww, r8.xyzx
div r3.xyz, r3.xyzx, r8.zzzz
mad r2.xyz, -r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r3.xyzx
min r0.z, r0.z, r7.w
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t30.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.w, r3.xyzx, r3.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r3.xyz, r1.wwww, r3.xyzx
add r1.w, r2.z, l(1.000000)
max r2.w, r1.w, l(0.001000)
mul r4.xyz, r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r1.w, r2.xywx, r4.xyzx
mul r2.xyz, r1.wwww, r2.xywx
div r2.xyz, r2.xyzx, r2.wwww
mad r2.xyz, -r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r2.xyzx
min r3.x, r0.w, r0.z
mul o2.x, r8.w, r3.w
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, v6.xyzx, v6.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, v6.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
mul r5.xyz, r5.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r4.xyxz, r5.xyxz
mad r2.xyz, r2.zzzz, r1.xyzx, r2.xywx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
add r0.z, r0.w, r0.z
min r3.y, r0.z, l(0.300000)
movc r0.zw, r9.yyyy, l(0,0,1.000000,0), r3.xxxy
add r1.x, -r7.y, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.xyz, r6.yzwy, l(0.0404500067, 0.0404500067, 0.0404500067, 0.000000)
mul r0.w, r6.y, l(0.0773993731)
mad r3.xyz, r6.yzwy, l(0.999999881, 0.999999881, 0.999999881, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r3.xyz, r3.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
movc r0.w, r1.x, r0.w, r3.x
mul r1.xw, r6.zzzw, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r1.xy, r1.yzyy, r1.xwxx, r3.yzyy
mul r3.xyz, r10.yzwy, cb1[3].xxxx
and r1.z, l(8), cb1[0].y
max r1.w, r3.z, r3.y
max r1.w, r1.w, r3.x
lt r1.w, l(0.0000153787005), r1.w
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r4.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r7.z, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(1), l(0)
and r0.w, r1.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and o3.xyz, r3.xyzx, r1.wwww
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, l(0)
mov o3.w, l(0)
ret
// Approximately 399 instruction slots used
