//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:33 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PostEffectsFullResPassData
//   {
//
//       struct FullResResolveConstants
//       {
//
//           float MotionBlurEnabled;   // Index:    0
//           float DebugBlur;           // Index:    0.y
//           float DebugBlurEffect;     // Index:    0.z
//           float NoOpaquePass;        // Index:    0.w
//           uint DebugTakingCalibrationScreenshot;// Index:    1
//           float DebugMotionVectors;  // Index:    1.y
//           float BloomEnabled;        // Index:    1.z
//           float2 screenSize;         // Index:    2
//           float2 screenSizeRcp;      // Index:    2.z
//           float2 screenHalfSize;     // Index:    3
//           float2 screenHalfSizeRcp;  // Index:    3.z
//           float2 screenSizeResolved; // Index:    4
//           float2 screenSizeResolvedRcp;// Index:    4.z
//           float2 screenResolvedToUnresolved;// Index:    5
//           float2 screenUnresolvedToResolved;// Index:    5.z
//           float2 motionVectorTemporalRescaleCompress;// Index:    6
//           float2 motionVectorTemporalRescaleDecompress;// Index:    6.z
//           float2 dlssScreenSize;     // Index:    7
//           float2 screenScale;        // Index:    7.z
//           float2 screenOffset;       // Index:    8
//           float4 scaleOffsetR;       // Index:    9
//           float4 scaleOffsetG;       // Index:   10
//           float4 scaleOffsetB;       // Index:   11
//           float3 Vignette_Color;     // Index:   12
//           float Vignette_Brightness; // Index:   12.w
//           float Vignette_Falloff;    // Index:   13
//           float Vignette_Scale;      // Index:   13.y
//           float lensVignetteExposureSq;// Index:   13.z
//           float scale;               // Index:   13.w
//           float rcpScreenLensRadius2;// Index:   14
//           float2 screenLensCenter;   // Index:   14.y
//           int filmGrainOffset;       // Index:   14.w
//           float4 filmGrainUVTransform;// Index:   15
//           float filmGrainEffectShadows;// Index:   16
//           float filmGrainEffectMids; // Index:   16.y
//           float filmGrainEffectBrights;// Index:   16.z
//           float doUnsharp;           // Index:   16.w
//           float unsharpStrength;     // Index:   17
//           bool DebugNoLUT;           // Index:   17.y
//           bool passThrough;          // Index:   17.z
//           bool passThrough_Exposure; // Index:   17.w
//           bool passThrough_WhiteBalance;// Index:   18
//           bool passThrough_SLog;     // Index:   18.y
//
//       } constants;                   // Index:    0
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:   19
//           float3 WBMatrixG;          // Index:   20
//           float3 WBMatrixB;          // Index:   21
//           float EnableLocalAdaptation;// Index:   21.w
//           float Adaptation_Exposure; // Index:   22
//           float ExposureEV;          // Index:   22.y
//           float ExposureEVClampMin;  // Index:   22.z
//           float ExposureEVClampMax;  // Index:   22.w
//           float LocalAdaptationShadows;// Index:   23
//           float LocalAdaptationHighlights;// Index:   23.y
//           int Tonemapping_Curve;     // Index:   23.z
//           float Contrast;            // Index:   23.w
//           float HDRMax;              // Index:   24
//           float HDRWhite;            // Index:   24.y
//           float ContrastTimesShoulder;// Index:   24.z
//           float ChannelCrossTalk;    // Index:   24.w
//           float PrecomputedBMult;    // Index:   25
//           float PrecomputedCAdd;     // Index:   25.y
//           float SceneToScreenPower;  // Index:   25.z
//           float IsHDRRendering;      // Index:   25.w
//           float DebugHDRRendering;   // Index:   26
//           float DebugHDRRenderingPhase;// Index:   26.y
//           float DebugNoHDRRendering; // Index:   26.z
//           float ShowWaveform;        // Index:   26.w
//
//       } toneMappingConstants;        // Index:   19
//
//       struct TemporalAAConsts
//       {
//
//           float TAAConvergenceLimit; // Index:   27
//           float TAAHP;               // Index:   27.y
//           float TAALP;               // Index:   27.z
//           float TAAColorExtent;      // Index:   27.w
//           float TAACheckerboardFramePhase;// Index:   28
//           float TAAMotionRejection;  // Index:   28.y
//           float TAAEnable;           // Index:   28.z
//           float HalfResTAAEnable;    // Index:   28.w
//           float HalfResTAAConvergence;// Index:   29
//           uint TAAForceSmooth;       // Index:   29.y
//           float TAATransparentsContributionRejectionMultiply;// Index:   29.z
//           float TAAVarianceBlurIncrease;// Index:   29.w
//           float TAAVarianceTransparentDecrease;// Index:   30
//           float TAAEncodeRange;      // Index:   30.y
//           float TAAInvEncodeRange;   // Index:   30.z
//           uint DebugSimilarity;      // Index:   30.w
//           float VarianceWindow;      // Index:   31
//           float2 UpsampleOffset;     // Index:   31.y
//
//       } temporalConsts;              // Index:   27
//
//       struct DoFCoCStruct
//       {
//
//           float m_Enabled;           // Index:   32
//           float m_DebugDOF;          // Index:   32.y
//           float m_NearDistanceOfAcceptableSharpness;// Index:   32.z
//           float m_FarDistanceOfAcceptableSharpness;// Index:   32.w
//           float m_CircleOfConfusionMultiplier;// Index:   33
//           float m_CameraApertureHeightRelativeRcp;// Index:   33.y
//           float m_HyperFocalDistance;// Index:   33.z
//           float m_FocusDistance;     // Index:   33.w
//           float m_FStop;             // Index:   34
//           float m_DepthReprojectScale;// Index:   34.y
//           float m_DepthReprojectBias;// Index:   34.z
//
//       } dofConstants;                // Index:   32
//
//   } resourceTables__passData;        // Index:    0-34.z           Components:   139
                                        // Textures:  t0-t9
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__passData__smpPointClamp    sampler      NA          NA    0        1
// resourceTables__passData__smpLinearClamp    sampler      NA          NA    1        1
// resourceTables__passData.InputMotionVectors    texture  float2          2d    5        1
// resourceTables__passData.InputHistory    texture  float4          2d    7        1
// resourceTables__passData.InputTonemappedColor    texture  float4          2d    8        1
// resourceTables__passData.InputRejectionFactor    texture   float          2d    9        1
// resourceTables__passData.OutTemporalAccum        UAV  float4          2d    8        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[32], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_uav_typed_texture2d (float,float,float,float) u8
dcl_input vThreadIDInGroupFlattened
dcl_input vThreadGroupID.xy
dcl_temps 50
dcl_tgsm_structured g0, 12, 100
dcl_tgsm_structured g1, 4, 100
dcl_thread_group 64, 1, 1
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, vThreadIDInGroupFlattened.x, l(7)
ushr r0.y, vThreadIDInGroupFlattened.x, l(3)
imad r1.xy, vThreadGroupID.xyxx, l(8, 8, 0, 0), r0.xyxx
iadd r0.zw, r0.xxxy, l(0, 0, 1, 1)
imad r0.z, r0.w, l(10), r0.z
utof r2.xy, r1.xyxx
add r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
imul null, r0.w, vThreadIDInGroupFlattened.x, l(6554)
ishr r3.y, r0.w, l(16)
imad r3.x, r3.y, l(-10), vThreadIDInGroupFlattened.x
ilt r2.zw, r3.xxxy, l(0, 0, 10, 5)
and r0.w, r2.w, r2.z
if_nz r0.w
  ishl r4.xyzw, vThreadGroupID.xyxy, l(3, 3, 3, 3)
  imad r0.w, r3.y, l(10), r3.x
  iadd r4.xyzw, r3.xyxy, r4.xyzw
  iadd r4.xyzw, r4.zwxy, l(-1, 4, -1, -1)
  mov r5.xy, r4.zwzz
  mov r5.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r6.xyzw, r5.xyww, t8.xyzw
  mad r2.z, r6.w, l(0.000732600805), r6.x
  mad r3.zw, r6.yyyz, l(0.000000, 0.000000, 2.001957, 2.001957), l(0.000000, 0.000000, -1.000000, -1.000000)
  mul r2.z, r2.z, r2.z
  mul r6.x, r2.z, r2.z
  add r2.z, r6.x, r6.x
  mul r6.yz, r2.zzzz, r3.zzwz
  mul r6.xyz, r6.xyzx, l(7.000000, 7.000000, 7.000000, 0.000000)
  ld_indexable(texture2d)(float,float,float,float) r2.z, r5.xyzw, t9.yzxw
  store_structured g0.xyz, r0.w, l(0), r6.xyzx
  store_structured g1.x, r0.w, l(0), r2.z
  iadd r2.zw, r3.xxxy, l(0, 0, 0, 5)
  imad r0.w, r2.w, l(10), r2.z
  mov r4.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r3.xyzw, r4.xyww, t8.xyzw
  mad r2.z, r3.w, l(0.000732600805), r3.x
  mad r3.xy, r3.yzyy, l(2.001957, 2.001957, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
  mul r2.z, r2.z, r2.z
  mul r5.x, r2.z, r2.z
  add r2.z, r5.x, r5.x
  mul r5.yz, r2.zzzz, r3.xxyx
  mul r3.xyz, r5.xyzx, l(7.000000, 7.000000, 7.000000, 0.000000)
  ld_indexable(texture2d)(float,float,float,float) r2.z, r4.xyzw, t9.yzxw
  store_structured g0.xyz, r0.w, l(0), r3.xyzx
  store_structured g1.x, r0.w, l(0), r2.z
endif
sync_g_t
ftoi r3.xyzw, cb0[2].xyxy
iadd r4.xyzw, r1.xyxy, l(-1, -1, 0, -1)
ilt r5.xyzw, l(0, 0, 0, 0), r4.xyzw
ilt r4.xyzw, r4.xyzw, r3.xyzw
and r4.xyzw, r4.xyzw, r5.xyzw
and r2.zw, r4.yyyw, r4.xxxz
if_nz r2.z
  imad r0.w, r0.y, l(10), r0.x
  ld_structured r4.xyz, r0.w, l(0), g0.xyzx
  mul r5.xyz, r4.xyzx, r4.xyzx
  ld_structured r0.w, r0.w, l(0), g1.xxxx
  mul r0.w, r0.w, l(255.000000)
  ftou r0.w, r0.w
  and r6.xy, r0.wwww, l(1, 2, 0, 0)
  movc r6.xy, r6.xyxx, l(1,1,0,0), l(0,0,0,0)
  mov r0.w, l(1)
else
  mov r4.xyz, l(0,0,0,0)
  mov r5.xyz, l(0,0,0,0)
  mov r6.xy, l(0,0,0,0)
  mov r0.w, l(0)
endif
if_nz r2.w
  iadd r2.zw, r0.xxxy, l(0, 0, 1, 0)
  imad r2.z, r2.w, l(10), r2.z
  ld_structured r7.xyz, r2.z, l(0), g0.xyzx
  add r4.xyz, r4.xyzx, r7.xyzx
  mad r5.xyz, r7.xyzx, r7.xyzx, r5.xyzx
  iadd r0.w, r0.w, l(1)
  ld_structured r2.z, r2.z, l(0), g1.xxxx
  mul r2.z, r2.z, l(255.000000)
  ftou r2.z, r2.z
  and r2.zw, r2.zzzz, l(0, 0, 1, 2)
  movc r2.zw, r2.zzzw, l(0,0,1,1), l(0,0,0,0)
  iadd r6.xy, r2.zwzz, r6.xyxx
endif
iadd r7.xyzw, r1.xyxy, l(1, -1, -1, 0)
ilt r8.xyzw, l(0, 0, 0, 0), r7.xyzw
ilt r7.xyzw, r7.xyzw, r3.xyzw
and r7.xyzw, r7.xyzw, r8.xyzw
and r2.zw, r7.yyyw, r7.xxxz
if_nz r2.z
  iadd r6.zw, r0.xxxy, l(0, 0, 2, 0)
  imad r2.z, r6.w, l(10), r6.z
  ld_structured r7.xyz, r2.z, l(0), g0.xyzx
  add r4.xyz, r4.xyzx, r7.xyzx
  mad r5.xyz, r7.xyzx, r7.xyzx, r5.xyzx
  iadd r0.w, r0.w, l(1)
  ld_structured r2.z, r2.z, l(0), g1.xxxx
  mul r2.z, r2.z, l(255.000000)
  ftou r2.z, r2.z
  and r6.zw, r2.zzzz, l(0, 0, 1, 2)
  movc r6.zw, r6.zzzw, l(0,0,1,1), l(0,0,0,0)
  iadd r6.xy, r6.zwzz, r6.xyxx
endif
if_nz r2.w
  iadd r2.zw, r0.xxxy, l(0, 0, 0, 1)
  imad r2.z, r2.w, l(10), r2.z
  ld_structured r7.xyz, r2.z, l(0), g0.xyzx
  add r4.xyz, r4.xyzx, r7.xyzx
  mad r5.xyz, r7.xyzx, r7.xyzx, r5.xyzx
  iadd r0.w, r0.w, l(1)
  ld_structured r2.z, r2.z, l(0), g1.xxxx
  mul r2.z, r2.z, l(255.000000)
  ftou r2.z, r2.z
  and r2.zw, r2.zzzz, l(0, 0, 1, 2)
  movc r2.zw, r2.zzzw, l(0,0,1,1), l(0,0,0,0)
  iadd r6.xy, r2.zwzz, r6.xyxx
endif
ilt r2.zw, l(0, 0, 0, 0), r1.xxxy
ilt r6.zw, r1.xxxy, r3.zzzw
and r2.zw, r2.zzzw, r6.zzzw
and r2.z, r2.w, r2.z
if_nz r2.z
  ld_structured r7.xyz, r0.z, l(0), g0.xyzx
  add r4.xyz, r4.xyzx, r7.xyzx
  mad r5.xyz, r7.xyzx, r7.xyzx, r5.xyzx
  iadd r0.w, r0.w, l(1)
  ld_structured r2.z, r0.z, l(0), g1.xxxx
  mul r2.z, r2.z, l(255.000000)
  ftou r2.z, r2.z
  and r2.zw, r2.zzzz, l(0, 0, 1, 2)
  movc r2.zw, r2.zzzw, l(0,0,1,1), l(0,0,0,0)
  iadd r6.xy, r2.zwzz, r6.xyxx
endif
iadd r7.xyzw, r1.xyxy, l(1, 0, -1, 1)
ilt r8.xyzw, l(0, 0, 0, 0), r7.xyzw
ilt r7.xyzw, r7.xyzw, r3.xyzw
and r7.xyzw, r7.xyzw, r8.xyzw
and r2.zw, r7.yyyw, r7.xxxz
if_nz r2.z
  iadd r6.zw, r0.xxxy, l(0, 0, 2, 1)
  imad r2.z, r6.w, l(10), r6.z
  ld_structured r7.xyz, r2.z, l(0), g0.xyzx
  add r4.xyz, r4.xyzx, r7.xyzx
  mad r5.xyz, r7.xyzx, r7.xyzx, r5.xyzx
  iadd r0.w, r0.w, l(1)
  ld_structured r2.z, r2.z, l(0), g1.xxxx
  mul r2.z, r2.z, l(255.000000)
  ftou r2.z, r2.z
  and r6.zw, r2.zzzz, l(0, 0, 1, 2)
  movc r6.zw, r6.zzzw, l(0,0,1,1), l(0,0,0,0)
  iadd r6.xy, r6.zwzz, r6.xyxx
endif
if_nz r2.w
  iadd r2.zw, r0.xxxy, l(0, 0, 0, 2)
  imad r2.z, r2.w, l(10), r2.z
  ld_structured r7.xyz, r2.z, l(0), g0.xyzx
  add r4.xyz, r4.xyzx, r7.xyzx
  mad r5.xyz, r7.xyzx, r7.xyzx, r5.xyzx
  iadd r0.w, r0.w, l(1)
  ld_structured r2.z, r2.z, l(0), g1.xxxx
  mul r2.z, r2.z, l(255.000000)
  ftou r2.z, r2.z
  and r2.zw, r2.zzzz, l(0, 0, 1, 2)
  movc r2.zw, r2.zzzw, l(0,0,1,1), l(0,0,0,0)
  iadd r6.xy, r2.zwzz, r6.xyxx
endif
iadd r7.xyzw, r1.xyxy, l(0, 1, 1, 1)
ilt r2.zw, l(0, 0, 0, 0), r7.xxxy
ilt r3.xyzw, r7.xyzw, r3.xyzw
and r2.zw, r2.zzzw, r3.xxxy
and r2.z, r2.w, r2.z
if_nz r2.z
  iadd r2.zw, r0.xxxy, l(0, 0, 1, 2)
  imad r2.z, r2.w, l(10), r2.z
  ld_structured r7.xyz, r2.z, l(0), g0.xyzx
  add r4.xyz, r4.xyzx, r7.xyzx
  mad r5.xyz, r7.xyzx, r7.xyzx, r5.xyzx
  iadd r0.w, r0.w, l(1)
  ld_structured r2.z, r2.z, l(0), g1.xxxx
  mul r2.z, r2.z, l(255.000000)
  ftou r2.z, r2.z
  and r2.zw, r2.zzzz, l(0, 0, 1, 2)
  movc r2.zw, r2.zzzw, l(0,0,1,1), l(0,0,0,0)
  iadd r6.xy, r2.zwzz, r6.xyxx
endif
and r2.z, r3.w, r3.z
if_nz r2.z
  iadd r0.xyw, r0.xyxw, l(2, 2, 0, 1)
  imad r0.x, r0.y, l(10), r0.x
  ld_structured r3.xyz, r0.x, l(0), g0.xyzx
  add r4.xyz, r3.xyzx, r4.xyzx
  mad r5.xyz, r3.xyzx, r3.xyzx, r5.xyzx
  ld_structured r0.x, r0.x, l(0), g1.xxxx
  mul r0.x, r0.x, l(255.000000)
  ftou r0.x, r0.x
  and r0.xy, r0.xxxx, l(1, 2, 0, 0)
  movc r0.xy, r0.xyxx, l(1,1,0,0), l(0,0,0,0)
  iadd r6.xy, r0.xyxx, r6.xyxx
endif
itof r0.x, r0.w
div r3.xyz, r4.xyzx, r0.xxxx
div r0.xyw, r5.xyxz, r0.xxxx
mad_sat r0.xyw, -r3.xyxz, r3.xyxz, r0.xyxw
sqrt r0.xyw, r0.xyxw
add r0.xyw, r0.xyxw, l(0.000001, 0.000001, 0.000000, 0.000001)
ld_structured r2.z, r0.z, l(0), g1.xxxx
mad r2.z, r2.z, cb0[30].y, -cb0[29].w
mov r1.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r1.zw, r1.xyzw, t5.zwxy

//Disabled with new TAA fix.
//mad r1.z, r40.x, l(0.5), r1.z

mad r2.xy, r2.xyxx, cb0[2].zwzz, r1.zwzz
dp2 r1.z, r1.zwzz, r1.zwzz
sqrt r1.z, r1.z
mul_sat r1.z, r1.z, cb0[28].y
ld_structured r4.xyz, r0.z, l(0), g0.xyzx
mad r5.xy, cb0[2].xyxx, r2.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
round_ni r5.xy, r5.xyxx
add r7.xyzw, r5.xyxy, l(0.500000, 0.500000, -0.500000, -0.500000)
mad r5.zw, cb0[2].xxxy, r2.xxxy, -r7.xxxy
mul r8.xyzw, r5.zwzw, r5.zwzw
mul r9.xyzw, r5.zwzw, r8.zwzw
mul r10.xyzw, r8.zwzw, l(1.200000, 1.200000, 2.400000, 2.400000)
mad r6.zw, r9.wwwz, l(0.000000, 0.000000, -0.600000, -0.600000), r10.yyyx
mad r6.zw, -r5.wwwz, l(0.000000, 0.000000, 0.600000, 0.600000), r6.zzzw
mad r10.xy, r9.wzww, l(1.400000, 1.400000, 0.000000, 0.000000), -r10.wzww
add r10.xy, r10.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r8.xyzw, r8.xyzw, l(1.800000, 1.800000, 0.600000, 0.600000)
mad r8.xy, r9.xyxx, l(-1.400000, -1.400000, 0.000000, 0.000000), r8.xyxx
mad r5.zw, r5.zzzw, l(0.000000, 0.000000, 0.600000, 0.600000), r8.xxxy
mad r8.xy, r9.zwzz, l(0.600000, 0.600000, 0.000000, 0.000000), -r8.zwzz
add r8.zw, r5.wwwz, r10.xxxy
div r5.zw, r5.zzzw, r8.wwwz
add r5.zw, r5.zzzw, r7.xxxy
mul r9.xy, r5.zwzz, cb0[2].zwzz
mul r9.zw, r7.zzzw, cb0[2].zzzw
add r5.xy, r5.xyxx, l(2.500000, 2.500000, 0.000000, 0.000000)
mul r5.xy, r5.xyxx, cb0[2].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r7.xyz, r9.xyxx, t7.xyzw, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r10.xyz, r9.xwxx, t7.xyzw, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r11.xyz, r9.zyzz, t7.xyzw, s1, l(0.000000)
mov r5.zw, r9.yyyx
sample_l_indexable(texture2d)(float,float,float,float) r9.xyz, r5.xzxx, t7.xyzw, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r5.xyz, r5.wyww, t7.xyzw, s1, l(0.000000)
mul r6.zw, r6.zzzw, r8.wwwz
mul r11.xyzw, r6.wwww, r11.xyzx
mad r10.xyzw, r10.xyzx, r6.zzzz, r11.xyzw
mul r0.z, r8.z, r8.w
mad r10.xyzw, r7.xyzx, r0.zzzz, r10.xyzw
mul r11.xy, r8.zwzz, r8.xyxx
mad r9.xyzw, r9.xyzx, r11.xxxx, r10.xyzw
mad r5.xyzw, r5.xyzx, r11.yyyy, r9.xyzw
add r0.z, r6.w, r6.z
mad r0.z, r8.w, r8.z, r0.z
mad r0.z, r8.x, r8.z, r0.z
mad r0.z, r8.y, r8.w, r0.z
rcp r0.z, r0.z
mul r5.xyzw, r0.zzzz, r5.xyzw
mul r5.xyzw, r5.xyzw, r5.xyzw
mul r5.xyzw, r5.xyzw, r5.xyzw
mul r8.xyz, r5.xywx, l(1.750000, 3.500000, -1.750000, 0.000000)
add r5.xy, r8.yyyy, r8.xzxx
mad r0.z, r5.z, l(1.750000), r5.x
dp2 r8.z, r5.wzww, l(3.500000, -3.500000, 0.000000, 0.000000)
mad r8.w, r5.z, l(-1.750000), r5.y
mul r5.xyz, r7.xyzx, r7.xyzx
mul r5.xyz, r5.xyzx, r5.xyzx
dp3 r1.w, r5.xzyx, l(1.750000, 1.750000, 3.500000, 0.000000)
min r2.w, r0.z, r1.w
max r3.w, r1.w, l(0.000010)
max r3.w, r0.z, r3.w
div r2.w, r2.w, r3.w
min r2.w, r2.w, l(1.000000)
add r0.z, r0.z, -r1.w
mad r8.xy, r2.wwww, r0.zzzz, r1.wwww
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[28].x
mul r5.xy, l(-0.500000, -0.500000, 0.000000, 0.000000), cb0[2].zwzz
movc r5.xy, r0.zzzz, l(0,0,0,0), r5.xyxx
add r2.xy, r2.xyxx, r5.xyxx
lt r5.xy, l(0.000000, 0.000000, 0.000000, 0.000000), r2.xyxx
lt r5.zw, r2.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
and r5.xy, r5.zwzz, r5.xyxx
and r0.z, r5.y, r5.x
if_nz r0.z
  gather4_indexable(texture2d)(float,float,float,float) r5.xyzw, r2.xyxx, t7.xyzw, s0.w
  mul r5.xyzw, r5.xyzw, l(3.000000, 3.000000, 3.000000, 3.000000)
  ftou r5.xyzw, r5.xyzw
  or r0.z, r5.y, r5.x
  or r0.z, r5.z, r0.z
  or r0.z, r5.w, r0.z
  and r2.xy, r0.zzzz, l(1, 2, 0, 0)
  ine r2.xy, r2.xyxx, l(0, 0, 0, 0)
else
  mov r2.xy, l(0,0,0,0)
endif
mad r0.z, -r0.x, cb0[27].w, r3.x
mad r1.w, r0.x, cb0[27].w, r3.x
add_sat r0.z, -r8.x, r0.z
add_sat r1.w, -r1.w, r8.y
add r0.z, r0.z, r1.w
add r1.w, r3.x, -r8.x
mul r0.z, r0.z, cb0[27].y
mad r0.z, cb0[27].z, |r1.w|, -r0.z
max r0.z, r0.z, l(0.001000)
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
mad_sat r0.z, r2.z, l(2.000000), r0.z
max r0.z, r0.z, cb0[27].x
ilt r2.zw, l(0, 0, 0, 8), r6.xxxy
mad r5.xyz, -r0.xywx, cb0[31].xxxx, r3.xyzx
mad r0.xyw, r0.xyxw, cb0[31].xxxx, r3.xyxz
min r7.xyz, r8.yzwy, r5.xyzx
max r5.xyz, r8.yzwy, r5.xyzx
min r0.xyw, r0.xyxw, r5.xyxz
max r0.xyw, r0.xyxw, r7.xyxz
add r3.xyz, r3.xyzx, -r4.xyzx
mad r3.xyz, r3.xyzx, l(0.700000, 0.700000, 0.700000, 0.000000), r4.xyzx
add r5.xyz, -r8.yzwy, r0.xywx
dp3 r1.w, r5.xyzx, r5.xyzx
sqrt r1.w, r1.w
mul r1.w, r1.w, l(1.33333337)
min r1.w, r1.w, l(1.000000)
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, r1.w
itof r3.w, r6.x
min r3.w, r3.w, l(1.000000)
mad r3.w, r3.w, l(0.900000), l(0.100000)
add r4.w, -r3.w, l(1.000000)
mad r1.w, r1.w, r4.w, r3.w
add r5.xyz, r0.xywx, -r3.xyzx
mad r3.xyz, r1.wwww, r5.xyzx, r3.xyzx
movc r0.xyw, r2.xxxx, r3.xyxz, r0.xyxw
ige r1.w, l(0), r6.y
and r1.w, r1.w, r2.y
and r1.w, r1.w, l(0x3ecccccd)
add r0.z, r1.z, r0.z
add r0.z, r1.w, r0.z
min r0.z, r0.z, l(1.000000)
add r3.xyz, -r0.xywx, r4.xyzx
mad r0.xyz, r0.zzzz, r3.xyzx, r0.xywx
add r3.yz, r0.yyzy, r0.xxxx
add r3.x, -r0.z, r3.y
add r0.x, -r0.y, r0.x
add r3.w, -r0.z, r0.x
mul_sat r0.xyz, r3.xzwx, l(0.142857149, 0.142857149, 0.142857149, 0.000000)
sqrt r0.xyz, r0.xyzx
sqrt r0.xyz, r0.xyzx
and r1.z, r2.w, l(2)
bfi r1.z, l(1), l(0), r2.z, r1.z
utof r1.z, r1.z
mul r0.w, r1.z, l(0.333333343)
store_uav_typed u8.xyzw, r1.xyyy, r0.xyzw
ret
// Approximately 348 instruction slots used
