//Shadows CS from cache 2.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:33 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__forwardPlusComputeData
// {
//
//   struct ForwardPlusDeferredComputeData
//   {
//
//       uint enableRadianceOutput;     // Index:    0
//       float outRadianceEmissiveIntensity;// Index:    0.y
//
//   } resourceTables__forwardPlusComputeData;// Index:    0.xy             Components:     2
//
// }
//
// cbuffer ConstBuf__constants
// {
//
//   struct ForwardPlusDeferredConstants
//   {
//
//       float4x4 gViewProj;            // Index:    0
//       float4x4 gView;                // Index:    4
//       float4 gEyePos;                // Index:    8
//       float4x4 gInvViewProj;         // Index:    9
//       float4 gInvViewportSize;       // Index:   13
//       float cDepthReprojectScale;    // Index:   14
//       float cDepthReprojectBias;     // Index:   14.y
//       float2 pad;                    // Index:   14.z
//       float4 mirrorPlaneWS;          // Index:   15
//       float2 mirrorProportion;       // Index:   16
//       float distortionByNormalMag;   // Index:   16.z
//       float planarToCubeMapBlend;    // Index:   16.w
//
//       struct LightingCB
//       {
//
//           uint imageWidth;           // Index:   17
//           uint imageHeight;          // Index:   17.y
//           float invImageWidth;       // Index:   17.z
//           float invImageHeight;      // Index:   17.w
//           uint tilesHorz;            // Index:   18
//           uint tilesVert;            // Index:   18.y
//           uint tilesHorzHalfRes;     // Index:   18.z
//           uint tilesVertHalfRes;     // Index:   18.w
//           uint numLocalShadows;      // Index:   19
//           uint numLocalLights;       // Index:   19.y
//           uint numExposureLights;    // Index:   19.z
//           uint numDirectionalLights; // Index:   19.w
//           uint numDirectionalShadows;// Index:   20
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:   21
//
//           } projectors[4];           // Index:   21
//
//           struct DirectionalLight
//           {
//
//               float3 dirWS;          // Index:   37
//               uint groupID;          // Index:   37.w
//               float3 color;          // Index:   38
//               float solidAngle;      // Index:   38.w
//               float halfAngle;       // Index:   39
//               int shadowMaskIndex;   // Index:   39.y
//               int projectorIndex;    // Index:   39.z
//               float ssdoAmount;      // Index:   39.w
//
//           } DirectionalLights[2];    // Index:   37
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:   43
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:   47
//                   float3 vTranslate; // Index:   47.y
//
//               } gCascadeOffset[3];   // Index:   47
//               float4 uvScaleOffset[4];// Index:   50
//               int extraCascadeIndex; // Index:   54
//               float cascadeRange;    // Index:   54.y
//               float2 linearizeConstants;// Index:   54.z
//               float filterSize;      // Index:   55
//               float shadowFade;      // Index:   55.y
//               float shadowBias;      // Index:   55.z
//               float padd;            // Index:   55.w
//
//           } DirectionalShadows[2];   // Index:   43
//
//           struct LocalLightFull
//           {
//
//               float3 posWS;          // Index:   69
//               float sourceRadiusSquared;// Index:   69.w
//               float3 dirWS;          // Index:   70
//               float falloffConstant; // Index:   70.w
//               float3 color;          // Index:   71
//               uint groupID;          // Index:   71.w
//               float innerMinusOuterCosHalfAngleRcp;// Index:   72
//               float outerCosHalfAngle;// Index:   72.y
//               int lightIndex;        // Index:   72.z
//               int capsuleShadowIndex;// Index:   72.w
//               int projectorIndex;    // Index:   73
//               float fadeStartOnDist; // Index:   73.y
//               float fadeRcpDist;     // Index:   73.z
//               float fadeRate;        // Index:   73.w
//               float ssdoAmount;      // Index:   74
//               uint3 _unused1;        // Index:   74.y
//
//           } LocalLightsUnshadowed[32];// Index:   69
//
//           struct LocalLightFull
//           {
//
//               float3 posWS;          // Index:  261
//               float sourceRadiusSquared;// Index:  261.w
//               float3 dirWS;          // Index:  262
//               float falloffConstant; // Index:  262.w
//               float3 color;          // Index:  263
//               uint groupID;          // Index:  263.w
//               float innerMinusOuterCosHalfAngleRcp;// Index:  264
//               float outerCosHalfAngle;// Index:  264.y
//               int lightIndex;        // Index:  264.z
//               int capsuleShadowIndex;// Index:  264.w
//               int projectorIndex;    // Index:  265
//               float fadeStartOnDist; // Index:  265.y
//               float fadeRcpDist;     // Index:  265.z
//               float fadeRate;        // Index:  265.w
//               float ssdoAmount;      // Index:  266
//               uint3 _unused1;        // Index:  266.y
//
//           } LocalLightsShadowed[16]; // Index:  261
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  357
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  361
//                   float3 vTranslate; // Index:  361.y
//
//               } gCascadeOffset[3];   // Index:  361
//               float4 uvScaleOffset[4];// Index:  364
//               int extraCascadeIndex; // Index:  368
//               float cascadeRange;    // Index:  368.y
//               float2 linearizeConstants;// Index:  368.z
//               float filterSize;      // Index:  369
//               float shadowFade;      // Index:  369.y
//               float shadowBias;      // Index:  369.z
//               float padd;            // Index:  369.w
//
//           } LocalLightsShadows[16];  // Index:  357
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  565
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  569
//                   float3 vTranslate; // Index:  569.y
//
//               } gCascadeOffset[3];   // Index:  569
//               float4 uvScaleOffset[4];// Index:  572
//               int extraCascadeIndex; // Index:  576
//               float cascadeRange;    // Index:  576.y
//               float2 linearizeConstants;// Index:  576.z
//               float filterSize;      // Index:  577
//               float shadowFade;      // Index:  577.y
//               float shadowBias;      // Index:  577.z
//               float padd;            // Index:  577.w
//
//           } ShadowTransmittanceInfo; // Index:  565
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  578
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  582
//                   float3 vTranslate; // Index:  582.y
//
//               } gCascadeOffset[3];   // Index:  582
//               float4 uvScaleOffset[4];// Index:  585
//               int extraCascadeIndex; // Index:  589
//               float cascadeRange;    // Index:  589.y
//               float2 linearizeConstants;// Index:  589.z
//               float filterSize;      // Index:  590
//               float shadowFade;      // Index:  590.y
//               float shadowBias;      // Index:  590.z
//               float padd;            // Index:  590.w
//
//           } ExtraCascades[2];        // Index:  578
//
//           struct ExposureLightFull
//           {
//
//               float3 posWS;          // Index:  604
//               float falloffConstant; // Index:  604.w
//               float3 color;          // Index:  605
//               uint groupID;          // Index:  605.w
//
//           } ExposureLightsFull[16];  // Index:  604
//
//       } global;                      // Index:   17
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  636
//           float gDebugDiffuseAmount; // Index:  636.y
//           float gDebugSpecularAmount;// Index:  636.z
//           float gDebugEnvmapAmount;  // Index:  636.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  637
//           float gDebugAOAmount;      // Index:  637.w
//           float g_GPUDebugOn;        // Index:  638
//           float g_GPUDebugOverridePositionEnable;// Index:  638.y
//           float g_skinSpecSecondLobeShift;// Index:  638.z
//           float g_skinSpecSecondProportion;// Index:  638.w
//           float g_thinScatteringAnisotropy;// Index:  639
//           float g_volumetricScatteringAnisotropy;// Index:  639.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  639.z
//           float g_skinScatteringAnisotropy;// Index:  639.w
//           float g_volumetricScatteringNormalBend;// Index:  640
//           float g_volumetricSpecularScatteringNormalBend;// Index:  640.y
//           float g_hairSpecSecondLobeShift;// Index:  640.z
//           float g_hairSpecSecondProportion;// Index:  640.w
//           float g_isHDRRendering;    // Index:  641
//           float g_defaultSceneToScreenPower;// Index:  641.y
//           float g_defaultWhiteLevel; // Index:  641.z
//           float padding0;            // Index:  641.w
//           int g_flags;               // Index:  642
//           float g_reflectionOcclusionFalloff;// Index:  642.y
//           float padding1;            // Index:  642.z
//           float padding2;            // Index:  642.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  643
//               float cHeightFalloff;  // Index:  643.w
//               float3 cEyePosition;   // Index:  644
//               float cHeightDensity;  // Index:  644.w
//               float cStartDistance;  // Index:  645
//               float cGlobalDensity;  // Index:  645.y
//               float cDepthReprojectScale;// Index:  645.z
//               float cDepthReprojectBias;// Index:  645.w
//               float4x4 cInvProjNoZReproj;// Index:  646
//               float3 cDirectionalFogDirection;// Index:  650
//               float cDirectionalityPower;// Index:  650.w
//               float3 cDirectionalFogColor;// Index:  651
//               float cDensityMapSparseBias;// Index:  651.w
//               float3 cDensityMapInvExtents;// Index:  652
//               float cDensityMapSparseSegmentScale;// Index:  652.w
//               float3 cDensityMapBias;// Index:  653
//               float cDensityMapSparseCutoff;// Index:  653.w
//               float cVolFogExponentMultiply;// Index:  654
//               float cVolFogDistanceMultiply;// Index:  654.y
//               float cVolFogExponentNormalize;// Index:  654.z
//               float cVolFogDistanceNormalize;// Index:  654.w
//               float cVolFogResolutionScale;// Index:  655
//               int cVolFogWidth;      // Index:  655.y
//               int cVolFogHeight;     // Index:  655.z
//               int cVolFogDepth;      // Index:  655.w
//
//           } atmosphericConstants;    // Index:  643
//
//       } environmentBuffer;           // Index:  636
//       float CascadeShadowSize;       // Index:  656
//       float OneOverCascadeShadowSize;// Index:  656.y
//       float ShadowTextureW;          // Index:  656.z
//       float ShadowTextureH;          // Index:  656.w
//       float OneOverShadowTextureW;   // Index:  657
//       float OneOverShadowTextureH;   // Index:  657.y
//
//   } resourceTables__constants;       // Index:    0-657.y          Components:  2630
                                        // Textures:  t0-t15
//
// }
//
// cbuffer ConstBuf__gbuffers
// {
//
//   struct GBufferStruct
//   {
//
//       float4x4 invViewProjNoZReproj; // Index:    0
//       float4x4 directionProjMatrix;  // Index:    4
//       float2 viewportScale;          // Index:    8
//       float2 viewportBias;           // Index:    8.z
//       float2 invViewportSize;        // Index:    9
//       float2 viewportSize;           // Index:    9.z
//       uint2 viewportSizeUint;        // Index:   10
//       float3 eyePos;                 // Index:   11
//
//   } resourceTables__gbuffers;        // Index:    0-11.z           Components:    47
                                        // Textures:  t16-t25
//
// }
//
// Resource bind info for resourceTables__constants.inOffsets
// {
//
//   uint $Element;                     // Index:    0.x              Components:     1
//
// }
//
// Resource bind info for resourceTables__constants.texLightsFlattened
// {
//
//   uint $Element;                     // Index:    0.x              Components:     1
//
// }
//
// Resource bind info for resourceTables__constants.DensityAtLightPoints
// {
//
//   float $Element;                    // Index:    0.x              Components:     1
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__constants__linearSamplerClamp    sampler      NA          NA    0        1
// resourceTables__constants__linearSampler    sampler      NA          NA    2        1
// resourceTables__gbuffers__samplerLinearClamp    sampler      NA          NA    6        1
// resourceTables__constants.inOffsets    texture  struct         r/o    0        1
// resourceTables__constants.texLightsFlattened    texture  struct         r/o    2        1
// resourceTables__constants.shadowMask    texture   float     2darray    3        1
// resourceTables__constants.capsuleShadowMask    texture   float     2darray    4        1
// resourceTables__constants.DensityAtLightPoints    texture  struct         r/o    5        1
// resourceTables__constants.texMirror    texture  float4          2d    6        1
// resourceTables__constants.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__constants.ShadowTransmittanceTexture0    texture  float4          2d   10        1
// resourceTables__constants.ShadowTransmittanceTexture1    texture  float4          2d   11        1
// resourceTables__constants.ProjTextureMaps[0]    texture  float4          2d   12        1
// resourceTables__constants.ProjTextureMaps[1]    texture  float4          2d   13        1
// resourceTables__constants.ProjTextureMaps[2]    texture  float4          2d   14        1
// resourceTables__constants.ProjTextureMaps[3]    texture  float4          2d   15        1
// resourceTables__gbuffers.linearDepthTexture    texture   float          2d   16        1
// resourceTables__gbuffers.baseColorTexture    texture  float4          2d   17        1
// resourceTables__gbuffers.normalTexture    texture  float4          2d   18        1
// resourceTables__gbuffers.propertiesTexture    texture  float4          2d   19        1
// resourceTables__gbuffers.ambientTexture    texture  float3          2d   20        1
// resourceTables__gbuffers.scatteringEmissiveTexture    texture  float4          2d   21        1
// resourceTables__gbuffers.bilateralVectorsTex    texture  float2          2d   23        1
// resourceTables__gbuffers.ssaoTex    texture  float4          2d   24        1
// resourceTables__gbuffers.reflectionMap    texture  float3          2d   25        1
// resourceTables__forwardPlusComputeData.outDiffuse        UAV  float4          2d    8        1
// resourceTables__forwardPlusComputeData.outSpecEmissive        UAV  float4          2d    9        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip0        UAV  float3          2d   11        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip1        UAV  float3          2d   12        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip2        UAV  float3          2d   13        1
// ConstBuf__forwardPlusComputeData    cbuffer      NA          NA    0        1
// ConstBuf__constants               cbuffer      NA          NA    1        1
// ConstBuf__gbuffers                cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb1[658], dynamicIndexed
dcl_constantbuffer cb2[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s2, mode_default
dcl_sampler s6, mode_default
dcl_resource_structured t0, 4
dcl_resource_structured t2, 4
dcl_resource_texture2darray (float,float,float,float) t3
dcl_resource_texture2darray (float,float,float,float) t4
dcl_resource_structured t5, 4
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_uav_typed_texture2d (float,float,float,float) u8
dcl_uav_typed_texture2d (float,float,float,float) u9
dcl_uav_typed_texture2d (float,float,float,float) u11
dcl_uav_typed_texture2d (float,float,float,float) u12
dcl_uav_typed_texture2d (float,float,float,float) u13
dcl_input vThreadIDInGroupFlattened
dcl_input vThreadGroupID.x
dcl_temps 50
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
dcl_tgsm_structured g0, 4, 64
dcl_tgsm_structured g1, 12, 64
dcl_thread_group 64, 1, 1
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.x, l(3), l(0), t0.xxxx
iadd r0.x, r0.x, vThreadGroupID.x
ishl r0.y, r0.x, l(2)
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.y, r0.y, l(0), t2.xxxx
bfi r0.xz, l(30, 0, 30, 0), l(2, 0, 2, 0), r0.xxxx, l(1, 0, 2, 0)
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.x, r0.x, l(0), t2.xxxx
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.z, r0.z, l(0), t2.xxxx
and r1.xy, r0.yyyy, l(0x02000000, 1023, 0, 0)
ine r0.w, r1.x, l(0)
ubfe r1.z, l(10), l(10), r0.y
and r0.y, r0.x, l(4095)
ubfe r0.x, l(16), l(12), r0.x
and r2.x, vThreadIDInGroupFlattened.x, l(7)
ushr r2.yz, vThreadIDInGroupFlattened.xxxx, l(0, 3, 2, 0)
imad r3.xyzw, r1.yzzz, l(8, 8, 8, 8), r2.xyyy
and r1.xw, r2.zzzy, l(4, 0, 0, 4)
xor r1.w, r1.x, r1.w
ishl r2.x, vThreadIDInGroupFlattened.x, l(1)
ushr r2.xy, l(0xebfa5014, 0xfa4141af, 0, 0), r2.xxxx
bfi r4.xyzw, l(2, 2, 2, 2), l(0, 0, 0, 0), r2.xyyy, r1.wxxx
imad r1.xyzw, r1.yzzz, l(8, 8, 8, 8), r4.xyzw
movc r1.xyzw, cb0[0].xxxx, r3.xyzw, r1.xyzw
utof r2.xy, r1.xwxx
add r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
ftoi r3.xy, r2.xyxx
mad r2.zw, r2.xxxy, cb2[8].xxxy, cb2[8].zzzw
mul r4.xy, r2.xyxx, cb2[9].xyxx
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r5.z, r3.xyww, t16.yzxw
mul r5.xy, r2.zwzz, r5.zzzz
mov r5.w, l(1.000000)

add r40.w, r5.z, -r40.y
mad r5.x, -r40.x, r40.w, r5.x

dp4 r6.x, r5.xyzw, cb2[0].xyzw
dp4 r6.y, r5.xyzw, cb2[1].xyzw
dp4 r6.z, r5.xyzw, cb2[2].xyzw
ld_indexable(texture2d)(float,float,float,float) r7.xyzw, r3.xyww, t18.xyzw
mad r5.xyw, r7.xyxz, l(2.000000, 2.000000, 0.000000, 2.000000), l(-1.000000, -1.000000, 0.000000, -1.000000)
dp3 r2.z, r5.xywx, r5.xywx
rsq r2.z, r2.z
mul r7.xyz, r2.zzzz, r5.xywx
ld_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.xyww, t17.xyzw
ld_indexable(texture2d)(float,float,float,float) r9.xyzw, r3.xyww, t19.xyzw
ld_indexable(texture2d)(float,float,float,float) r10.xyz, r3.xyww, t20.xyzw
ld_indexable(texture2d)(float,float,float,float) r11.xyz, r3.xyww, t25.xyzw
mul r2.w, r9.w, l(255.000000)
ftou r2.w, r2.w
ubfe r4.z, l(3), l(5), r2.w
and r2.w, r2.w, l(2)
ult r4.w, r4.z, l(5)
and r4.w, r4.z, r4.w
ieq r4.z, r4.z, l(7)
ld_indexable(texture2d)(float,float,float,float) r12.xyzw, r3.xyww, t21.wxyz
iadd r13.xyzw, r3.xyxy, l(-1, 0, 0, -1)
mov r14.xy, r13.zwzz
mov r14.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r14.xy, r14.xyzw, t17.xyzw
mov r13.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r13.xy, r13.xyzw, t17.xyzw
iadd r15.xyzw, r3.xyxy, l(0, 1, 1, 0)
mov r16.xy, r15.zwzz
mov r16.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r13.zw, r16.xyzw, t17.zwxy
mov r15.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r14.zw, r15.xyzw, t17.zwxy
mov r15.yz, r13.xxzx
mov r15.xw, r14.xxxz
add r15.xyzw, r8.xxxx, -r15.xyzw
mul r15.xyzw, |r15.xyzw|, l(50.000000, 50.000000, 50.000000, 50.000000)
min r15.xyzw, r15.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r15.xyzw, -r15.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
ult r13.xz, l(0, 0, 0, 0), r3.yyxy
and r14.xz, r13.xxzx, l(0x3f800000, 0, 0x3f800000, 0)
mul r16.xy, r14.xzxx, r15.xyxx
iadd r14.xz, l(-1, 0, -1, 0), cb2[10].xxyx
ult r14.xz, r3.xxyx, r14.xxzx
and r14.xz, r14.xxzx, l(0x3f800000, 0, 0x3f800000, 0)
mul r16.zw, r14.xxxz, r15.zzzw
add r9.w, r16.y, r16.x
mad r9.w, r15.z, r14.x, r9.w
mad r9.w, r15.w, r14.z, r9.w
ge r10.w, l(0.010000), r9.w
movc r15.xyzw, r13.xxxx, l(1.000000,0,0,0), l(0,0,0,1.000000)
movc r15.xyzw, r10.wwww, r15.xyzw, r16.xyzw
mul r11.w, r13.y, r15.y
mad r11.w, r14.y, r15.x, r11.w
mad r11.w, r13.w, r15.z, r11.w
mad r11.w, r14.w, r15.w, r11.w
rcp r9.w, r9.w
movc r9.w, r10.w, l(1.000000), r9.w
mul r13.z, r9.w, r11.w
and r13.xw, r3.xxxy, l(1, 0, 0, 1)
ine r9.w, r13.w, r13.x
mov r13.xy, r8.xyxx
movc r13.yz, r9.wwww, r13.yyzy, r13.zzyz
add r13.xyz, r13.xyzx, l(0.000000, -0.498039216, -0.498039216, 0.000000)
add r14.yz, r13.yyzy, r13.xxxx
add r14.x, -r13.z, r14.y
add r8.x, -r13.y, r13.x
add r14.w, -r13.z, r8.x
mul r13.xyz, r14.xzwx, r14.xzwx
min r13.xyz, r13.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r8.x, r8.w, r8.w
mul r8.xy, r8.xxxx, l(8.000000, 0.160000, 0.000000, 0.000000)
mad r7.w, r7.w, l(0.0500000119), l(0.950000)
min r8.y, r8.y, l(0.160000)
mov_sat r8.x, r8.x
mad r14.xyz, r13.xyzx, r8.xxxx, -r8.yyyy
mad r14.xyz, r8.zzzz, r14.xyzx, r8.yyyy
add r15.xyz, -r6.xyzx, cb2[11].xyzx

//Specular CS.
mul r41.x, r40.y, cb2[0].x
mul r41.y, r40.y, cb2[1].x
mul r41.z, r40.y, cb2[2].x
mad r15.x, r40.x, r41.x, r15.x
mad r15.y, r40.x, r41.y, r15.y
mad r15.z, r40.x, r41.z, r15.z

dp3 r8.y, r15.xyzx, r15.xyzx
rsq r8.y, r8.y
mul r16.xyz, r8.yyyy, r15.xyzx
ftou r17.xy, r2.xyxx
ld_indexable(texture2d)(float,float,float,float) r2.xy, r3.xyzw, t23.xyzw
mul r2.xy, r2.xyxx, cb2[9].xyxx
mad r3.xy, r2.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000), r4.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r18.xyz, r3.xyxx, t24.yzwx, s6, l(0.000000)
add r19.xy, -r9.xzxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mad_sat r2.x, -cb1[637].w, r19.x, l(1.000000)
and r9.xw, l(1, 0, 0, 0x80000000), cb1[642].xxxx
mad r18.xyz, r18.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
movc r18.xyz, r9.xxxx, r18.xyzx, l(0,0,0,0)
mul r20.xyz, r12.yzwy, r14.xyzx
lt r2.y, r12.w, l(0.000000)
mad r21.xyz, r12.yzwy, l(8.000000, 8.000000, -8.000000, 0.000000), l(-4.000000, -4.000000, -4.000000, 0.000000)
movc r12.yzw, r2.wwww, r12.yyzw, l(0,0,0,0)
and r21.xyz, r2.yyyy, r21.xyzx
or r2.y, r4.z, r2.y
movc r12.yzw, r2.yyyy, l(0,0,0,0), r12.yyzw
movc r21.xyz, r4.zzzz, l(0,0,0,0), r21.xyzx
movc r14.xyz, r4.zzzz, r20.xyzx, r14.xyzx
ieq r2.y, r4.w, l(3)
movc r20.w, r2.y, l(0), r12.x
mov_sat r12.x, -r12.x
mul r2.y, r19.y, r19.y
max r2.y, r2.y, l(0.001000)
ge r2.w, l(0.000000), r12.x
ine r3.w, r9.w, l(0)
and r2.w, r2.w, r3.w
if_nz r2.w
  dp3_sat r2.w, r7.xyzx, r16.xyzx
  add r3.w, r2.x, r2.w
  log r3.w, r3.w
  mul r3.w, r3.w, r9.z
  exp r3.w, r3.w
  add r3.w, r2.x, r3.w
  add_sat r3.w, r3.w, l(-1.000000)
  add r2.w, -r2.w, l(1.000000)
  mul r4.z, r2.w, r2.w
  mul r2.w, r2.w, r4.z
  add r4.z, -r3.w, l(1.000000)
  mad r2.w, r2.w, r4.z, r3.w
else
  mov r2.w, l(1.000000)
endif
dp3 r3.w, r16.xyzx, r7.xyzx
sqrt r19.z, |r3.w|
mad r19.xzw, r19.yyzy, l(0.996093750, 0.000000, 0.996093750, -0.337748349), l(0.00195312500, 0.000000, 0.00195312500, 1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r9.xw, r19.xzxx, t7.xzwy, s0, l(0.000000)
mul r4.z, r8.x, r9.w
mad r22.xyz, r14.xyzx, r9.xxxx, r4.zzzz
lt r4.z, l(0.000000), r9.y
mul r8.w, |r3.w|, |r3.w|
mad r9.x, -|r3.w|, |r3.w|, l(1.000000)
max r9.x, r9.x, l(0.000100)
mul r9.w, r9.x, r9.x
div r8.w, r8.w, r9.x
mad r9.x, r9.z, l(2.000000), l(0.124748)
add_sat r10.w, r9.z, l(0.000100)
div r8.w, -r8.w, r10.w
mul r8.w, r8.w, l(1.442695)
exp r8.w, r8.w
mul r8.w, r8.w, l(4.000000)
div r8.w, r8.w, r9.w
add r8.w, r8.w, l(0.250000)
div r9.x, l(1.000000, 1.000000, 1.000000, 1.000000), r9.x
mad r8.w, r8.w, r9.x, l(-1.000000)
mad r8.w, r9.y, r8.w, l(1.000000)
mul r23.xyz, r8.wwww, r22.xyzx
movc r22.xyz, r4.zzzz, r23.xyzx, r22.xyzx
dp3 r23.y, cb1[15].xyzx, cb1[4].xyzx
dp3 r23.z, cb1[15].xyzx, cb1[5].xyzx
dp3 r23.x, cb1[15].xyzx, cb1[6].xyzx
dp3 r24.x, r7.xyzx, cb1[4].xyzx
dp3 r24.y, r7.xyzx, cb1[5].xyzx
dp3 r24.z, r7.xyzx, cb1[6].xyzx
lt r8.w, r23.x, l(0.999900)
mul r25.xyz, r23.xyzx, l(0.000000, 0.000000, -1.000000, 0.000000)
mad r25.xyz, r23.yzxy, l(-1.000000, 0.000000, 0.000000, 0.000000), -r25.xyzx
dp2 r9.x, r25.xzxx, r25.xzxx
rsq r9.x, r9.x
mul r25.xyz, r9.xxxx, r25.xyzx
mul r26.xyz, r23.xyzx, r25.xyzx
mad r23.xyz, r23.zxyz, r25.yzxy, -r26.xyzx
movc r9.xw, r8.wwww, r25.zzzx, l(1.000000,0,0,0)
movc r23.xyz, r8.wwww, r23.xyzx, l(0,0,-1.000000,0)
dp2 r8.w, r9.xwxx, r24.xyxx
dp3 r10.w, r23.xyzx, r24.xyzx
mul r19.xz, r10.wwww, r23.xxyx
mad r9.xw, r9.xxxw, r8.wwww, r19.xxxz
mul r4.xy, r4.xyxx, cb1[16].xyxx
mad r9.xw, cb1[16].zzzz, r9.xxxw, r4.xxxy
sample_l_indexable(texture2d)(float,float,float,float) r23.xyzw, r9.xwxx, t6.xyzw, s0, l(0.000000)
lt r8.w, r23.z, l(0.000000)
if_nz r8.w
  sample_l_indexable(texture2d)(float,float,float,float) r23.xyzw, r4.xyxx, t6.xyzw, s0, l(0.000000)
  max r23.z, r23.z, l(0.000000)
endif
lt r4.x, l(0.000000), r23.w
div r24.xyz, r23.xyzx, r23.wwww
movc r23.xyz, r4.xxxx, r24.xyzx, r23.xyzx
dp3_sat r4.x, cb1[15].xyzx, r7.xyzx
mul r4.y, cb1[16].w, cb1[16].w
mul r4.y, r4.y, l(2000.000000)
log r4.x, r4.x
mul r4.x, r4.x, r4.y
exp r4.x, r4.x
mul r4.x, r4.x, r23.w
mad r22.xyz, r23.xyzx, r22.xyzx, -r11.xyzx
mad r11.xyz, r4.xxxx, r22.xyzx, r11.xyzx
mov x0[0].x, cb1[21].x
mov x0[1].x, cb1[22].x
mov x0[3].x, cb1[24].x
mov x0[0].y, cb1[21].y
mov x0[1].y, cb1[22].y
mov x0[3].y, cb1[24].y
mov x0[0].z, cb1[21].z
mov x0[1].z, cb1[22].z
mov x0[3].z, cb1[24].z
mov x0[0].w, cb1[21].w
mov x0[1].w, cb1[22].w
mov x0[3].w, cb1[24].w
mov x0[4].x, cb1[25].x
mov x0[5].x, cb1[26].x
mov x0[7].x, cb1[28].x
mov x0[4].y, cb1[25].y
mov x0[5].y, cb1[26].y
mov x0[7].y, cb1[28].y
mov x0[4].z, cb1[25].z
mov x0[5].z, cb1[26].z
mov x0[7].z, cb1[28].z
mov x0[4].w, cb1[25].w
mov x0[5].w, cb1[26].w
mov x0[7].w, cb1[28].w
mov x0[8].x, cb1[29].x
mov x0[9].x, cb1[30].x
mov x0[11].x, cb1[32].x
mov x0[8].y, cb1[29].y
mov x0[9].y, cb1[30].y
mov x0[11].y, cb1[32].y
mov x0[8].z, cb1[29].z
mov x0[9].z, cb1[30].z
mov x0[11].z, cb1[32].z
mov x0[8].w, cb1[29].w
mov x0[9].w, cb1[30].w
mov x0[11].w, cb1[32].w
mov x0[12].x, cb1[33].x
mov x0[13].x, cb1[34].x
mov x0[15].x, cb1[36].x
mov x0[12].y, cb1[33].y
mov x0[13].y, cb1[34].y
mov x0[15].y, cb1[36].y
mov x0[12].z, cb1[33].z
mov x0[13].z, cb1[34].z
mov x0[15].z, cb1[36].z
mov x0[12].w, cb1[33].w
mov x0[13].w, cb1[34].w
mov x0[15].w, cb1[36].w
mov r6.w, l(1.000000)
dp4 r4.x, r6.xyzw, cb1[565].xyzw
dp4 r4.y, r6.xyzw, cb1[566].xyzw
dp4 r8.w, r6.xyzw, cb1[567].xyzw
dp4 r9.x, r6.xyzw, cb1[568].xyzw
div r4.xy, r4.xyxx, r9.xxxx
lt r19.xz, l(1.000000, 0.000000, 1.000000, 0.000000), |r4.xxyx|
or r9.w, r19.z, r19.x
max r10.w, |r4.y|, |r4.x|
mad r10.w, r10.w, l(1.05263162), l(-1.000000)
mul_sat r10.w, r10.w, l(20.000000)
movc r10.w, r9.w, l(0), r10.w
add r3.w, |r3.w|, l(0.001000)
mad r4.xy, r4.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r22.xyzw, r4.xyxx, t10.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r23.xyzw, r4.xyxx, t11.xyzw, s0, l(0.000000)
div r4.x, r8.w, r9.x
max r4.x, r4.x, l(0.000000)
min r4.x, r4.x, l(0.999990)
mul r4.y, r4.x, l(8.000000)
round_ni r4.y, r4.y
ftoi r8.w, r4.y
ilt r9.x, r8.w, l(7)
iadd r11.w, r8.w, l(1)
movc r9.x, r9.x, r11.w, l(7)
mad r4.x, r4.x, l(8.000000), -r4.y
ne r4.y, r21.z, l(0.000000)
add r11.w, -r3.w, l(1.000000)
mul r12.x, r11.w, r11.w
mul r12.x, r12.x, r12.x
mul r11.w, r11.w, r12.x
add r24.xyz, r8.xxxx, -r14.xyzx
dp3 r8.x, r21.xyzx, r21.xyzx
sqrt r8.x, r8.x
div r12.x, l(1.000000, 1.000000, 1.000000, 1.000000), r8.x
mad r5.xyw, -r5.xyxw, r2.zzzz, r18.xyxz
mov r17.w, l(0)
mov r18.xyz, l(0,0,0,0)
mov r25.xyz, l(0,0,0,0)
mov r2.z, l(0)
mov r13.w, l(0)
loop
  uge r14.w, r13.w, cb1[19].w
  breakc_nz r14.w
  imul null, r14.w, r13.w, l(3)
  ige r15.w, cb1[r14.w + 39].y, l(0)
  mov r17.z, r2.z
  ld_indexable(texture2darray)(float,float,float,float) r16.w, r17.xyzw, t3.yzwx
  movc r16.w, r15.w, r16.w, l(1.000000)
  and r18.w, r15.w, l(1)
  iadd r2.z, r2.z, r18.w
  lt r18.w, l(0.000000), r16.w
  if_nz r18.w
    add r18.w, -r16.w, l(1.000000)
    mul r18.w, r18.w, r18.w
    mad_sat r18.w, -r18.w, l(200.000000), l(1.000000)
    movc r16.w, r4.w, r18.w, r16.w
    if_nz r15.w
      if_nz r9.w
        mov r15.w, l(1.000000)
      endif
      if_z r9.w
        mov x1[0].x, r22.x
        mov x1[1].x, r22.y
        mov x1[2].x, r22.z
        mov x1[3].x, r22.w
        mov x1[4].x, r23.x
        mov x1[5].x, r23.y
        mov x1[6].x, r23.z
        mov x1[7].x, r23.w
        mov r18.w, x1[r8.w + 0].x
        mov r19.x, x1[r9.x + 0].x
        add r19.x, -r18.w, r19.x
        mad r18.w, r4.x, r19.x, r18.w
        exp r18.w, -r18.w
        add r18.w, r10.w, r18.w
        min r15.w, r18.w, l(1.000000)
      endif
      mov r26.xyz, r15.wwww
    else
      mov r26.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    ige r15.w, cb1[r14.w + 39].z, l(0)
    if_nz r15.w
      ishl r15.w, cb1[r14.w + 39].z, l(2)
      mov r27.x, x0[r15.w + 0].x
      mov r28.x, x0[r15.w + 1].x
      mov r29.x, x0[r15.w + 3].x
      mov r27.y, x0[r15.w + 0].y
      mov r28.y, x0[r15.w + 1].y
      mov r29.y, x0[r15.w + 3].y
      mov r27.z, x0[r15.w + 0].z
      mov r28.z, x0[r15.w + 1].z
      mov r29.z, x0[r15.w + 3].z
      mov r27.w, x0[r15.w + 0].w
      mov r28.w, x0[r15.w + 1].w
      mov r29.w, x0[r15.w + 3].w
      dp4 r27.x, r6.xyzw, r27.xyzw
      dp4 r27.y, r6.xyzw, r28.xyzw
      dp4 r15.w, r6.xyzw, r29.xyzw
      div r19.xz, r27.xxyx, r15.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r27.xyz, r19.xzxx, t12.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r28.xyz, r19.xzxx, t13.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r29.xyz, r19.xzxx, t14.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r30.xyz, r19.xzxx, t15.xyzw, s2, l(0.000000)
      ieq r31.xyz, l(1, 2, 3, 0), cb1[r14.w + 39].zzzz
      movc r27.xyz, r31.xxxx, r28.xyzx, r27.xyzx
      movc r27.xyz, r31.yyyy, r29.xyzx, r27.xyzx
      movc r27.xyz, r31.zzzz, r30.xyzx, r27.xyzx
      mul r26.xyz, r26.xyzx, r27.xyzx
    endif
    and r15.w, l(1), cb1[r14.w + 37].w
    movc r18.w, r15.w, cb1[r14.w + 38].w, l(0)
    movc r27.xyz, r15.wwww, cb1[r14.w + 37].xyzx, l(0,1.000000,0,0)
    mad_sat r15.w, cb1[r14.w + 39].x, l(0.318309873), r2.y
    add r19.x, -r2.y, r15.w
    mad r19.x, -r19.x, r19.x, l(1.000000)
    sqrt r19.x, r19.x
    min_sat r19.x, r7.w, r19.x
    mad r28.xyz, r15.xyzx, r8.yyyy, r27.xyzx
    dp3 r19.z, r28.xyzx, r28.xyzx
    dp3 r21.w, r7.xyzx, r27.xyzx
    max r19.x, r19.x, l(0.950000)
    add r24.w, -r19.x, l(1.000000)
    rsq r25.w, r24.w
    mul r24.w, r24.w, r25.w
    mul r26.w, r21.w, l(0.373837)
    mul r24.w, r24.w, l(0.668740)
    mad r27.w, r21.w, l(0.373837), r24.w
    ge r24.w, r24.w, |r26.w|
    mul r26.w, r27.w, r27.w
    mul r25.w, r25.w, r26.w
    mov_sat r21.w, r21.w
    movc r24.w, r24.w, r25.w, r21.w
    mul r25.w, r19.x, r24.w
    min r26.w, r25.w, l(1.000000)
    mul r29.xyz, r26.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r27.w, l(0.000000), r25.w
    if_nz r27.w
      add_sat r27.w, r9.z, -cb1[r14.w + 39].x
      rsq r28.w, r19.z
      mul r30.xyz, r28.wwww, r28.xyzx
      dp3 r28.w, r7.xyzx, r30.xyzx
      dp3 r29.w, r16.xyzx, r30.xyzx
      mul r30.x, r29.w, r29.w
      dp2 r30.x, r30.xxxx, r19.yyyy
      mad r30.x, r19.y, l(0.500000), r30.x
      add r30.x, r30.x, l(-1.000000)
      add r26.w, -r26.w, l(1.000000)
      mul r30.y, r26.w, r26.w
      mul r30.y, r30.y, r30.y
      mul r26.w, r26.w, r30.y
      mad r26.w, r30.x, r26.w, l(1.000000)
      mad r30.x, r30.x, r11.w, l(1.000000)
      mul r26.w, r26.w, r30.x
      mul r26.w, r19.w, r26.w
      mul r30.xyz, r26.wwww, r29.zzzz
      add r26.w, -r29.w, l(1.000000)
      mul r29.w, r26.w, r26.w
      mul r29.w, r29.w, r29.w
      mul r26.w, r26.w, r29.w
      mad r31.xyz, r24.xyzx, r26.wwww, r14.xyzx
      mul r26.w, r15.w, r15.w
      mad r29.w, -r25.w, r26.w, r25.w
      mad r29.w, r29.w, r25.w, r26.w
      sqrt r29.w, r29.w
      mad r30.w, -r3.w, r26.w, r3.w
      mad r30.w, r30.w, r3.w, r26.w
      sqrt r30.w, r30.w
      mul r30.w, r25.w, r30.w
      mad r29.w, r3.w, r29.w, r30.w
      rcp r29.w, r29.w
      mul r29.w, r29.w, l(0.500000)
      mad r15.w, r15.w, r15.w, l(-1.000000)
      mul r30.w, r28.w, r28.w
      mad r15.w, r30.w, r15.w, l(1.000000)
      mul r15.w, r15.w, r15.w
      div r15.w, r26.w, r15.w
      mul r15.w, r29.w, r15.w
      mad r26.w, -r28.w, r28.w, l(1.000000)
      max r26.w, r26.w, l(0.000100)
      mul r28.w, r26.w, r26.w
      div r26.w, r30.w, r26.w
      add r29.w, r27.w, l(0.000100)
      min r29.w, r29.w, l(1.000000)
      div r26.w, -r26.w, r29.w
      mul r26.w, r26.w, l(1.442695)
      exp r26.w, r26.w
      mul r26.w, r26.w, l(4.000000)
      div r26.w, r26.w, r28.w
      add r26.w, r26.w, l(0.250000)
      mad r19.x, r19.x, r24.w, r3.w
      mad r19.x, -r25.w, r3.w, r19.x
      mul r19.x, r19.x, l(4.000000)
      mad r24.w, r27.w, l(2.000000), l(0.124748)
      mul r19.x, r19.x, r24.w
      div r19.x, l(1.000000, 1.000000, 1.000000, 1.000000), r19.x
      mad r19.x, r26.w, r19.x, -r15.w
      mad r19.x, r9.y, r19.x, r15.w
      movc r15.w, r4.z, r19.x, r15.w
      mul r31.xyz, r31.xyzx, r15.wwww
      mul r29.xyz, r29.zzzz, r31.xyzx
    else
      mov r30.xyz, r29.zzzz
    endif
    mul r31.xyz, r18.wwww, cb1[r14.w + 38].xyzx
    mul r26.xyz, r26.xyzx, r31.xyzx
    sqrt r15.w, r19.z
    ge r18.w, r15.w, l(0.010000)
    div r28.xyz, r28.xyzx, r15.wwww
    ge r15.w, r21.w, l(0.100000)
    and r15.w, r15.w, l(0x3f800000)
    mul r31.xyz, r8.xxxx, r26.xyzx
    dp3 r19.x, r28.xyzx, r21.xyzx
    mul_sat r19.x, r12.x, r19.x
    mul r15.w, r15.w, r19.x
    log r15.w, r15.w
    mul r15.w, r15.w, l(128.000000)
    exp r15.w, r15.w
    mad r28.xyz, r31.xyzx, r15.wwww, r29.xyzx
    movc r28.xyz, r18.wwww, r28.xyzx, r29.xyzx
    movc r28.xyz, r4.yyyy, r28.xyzx, r29.xyzx
    mad r29.xyz, cb1[r14.w + 39].wwww, r5.xywx, r7.xyzx
    dp3 r14.w, r29.xyzx, r29.xyzx
    sqrt r14.w, r14.w
    min r14.w, r14.w, l(1.000000)
    min r15.w, r2.x, r14.w
    add r15.w, -r15.w, l(1.000000)
    dp3 r18.w, r27.xyzx, r29.xyzx
    div r18.w, r18.w, r14.w
    add r15.w, r15.w, -r18.w
    mul_sat r15.w, r15.w, l(2.500000)
    mad r14.w, r14.w, l(0.500000), l(0.500000)
    mad r14.w, -r14.w, r15.w, r14.w
    min r14.w, r14.w, r16.w
    mul r27.xyz, r14.wwww, r30.xyzx
    min r14.w, r2.w, r14.w
    mul r28.xyz, r14.wwww, r28.xyzx
    mad r18.xyz, r26.xyzx, r27.xyzx, r18.xyzx
    mad r25.xyz, r26.xyzx, r28.xyzx, r25.xyzx
  endif
  iadd r13.w, r13.w, l(1)
endloop
mov r17.w, l(0)
mov r22.xyz, r18.xyzx
mov r23.xyz, r25.xyzx
mov r4.x, r0.y
mov r17.z, r2.z
loop
  breakc_z r4.x
  firstbit_lo r8.w, r4.x
  ishl r9.x, l(1), r8.w
  not r9.x, r9.x
  and r4.x, r4.x, r9.x
  iadd r9.x, r17.z, l(1)
  ld_indexable(texture2darray)(float,float,float,float) r9.w, r17.xyzw, t3.yzwx
  lt r10.w, l(0.000000), r9.w
  if_nz r10.w
    imul null, r8.w, r8.w, l(6)
    add r10.w, -r9.w, l(1.000000)
    mul r10.w, r10.w, r10.w
    mad_sat r10.w, -r10.w, l(200.000000), l(1.000000)
    movc r9.w, r4.w, r10.w, r9.w
    ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r10.w, cb1[r8.w + 264].z, l(0), t5.xxxx
    ige r13.w, cb1[r8.w + 265].x, l(0)
    if_nz r13.w
      ishl r13.w, cb1[r8.w + 265].x, l(2)
      mov r26.x, x0[r13.w + 0].x
      mov r27.x, x0[r13.w + 1].x
      mov r28.x, x0[r13.w + 3].x
      mov r26.y, x0[r13.w + 0].y
      mov r27.y, x0[r13.w + 1].y
      mov r28.y, x0[r13.w + 3].y
      mov r26.z, x0[r13.w + 0].z
      mov r27.z, x0[r13.w + 1].z
      mov r28.z, x0[r13.w + 3].z
      mov r26.w, x0[r13.w + 0].w
      mov r27.w, x0[r13.w + 1].w
      mov r28.w, x0[r13.w + 3].w
      dp4 r26.x, r6.xyzw, r26.xyzw
      dp4 r26.y, r6.xyzw, r27.xyzw
      dp4 r13.w, r6.xyzw, r28.xyzw
      div r19.xz, r26.xxyx, r13.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r26.xyz, r19.xzxx, t12.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r27.xyz, r19.xzxx, t13.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r28.xyz, r19.xzxx, t14.xyzw, s2, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r29.xyz, r19.xzxx, t15.xyzw, s2, l(0.000000)
      ieq r30.xyz, l(1, 2, 3, 0), cb1[r8.w + 265].xxxx
      movc r26.xyz, r30.xxxx, r27.xyzx, r26.xyzx
      movc r26.xyz, r30.yyyy, r28.xyzx, r26.xyzx
      movc r26.xyz, r30.zzzz, r29.xyzx, r26.xyzx
    else
      mov r26.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r13.w, l(1), cb1[r8.w + 263].w
    add r27.xyz, -r6.xyzx, cb1[r8.w + 261].xyzx
    dp3 r14.w, r27.xyzx, r27.xyzx
    rsq r15.w, r14.w
    mul r28.y, r14.w, r15.w
    mul r27.xyz, r15.wwww, r27.xyzx
    add r15.w, r14.w, -cb1[r8.w + 261].w
    max r15.w, r15.w, l(0.001000)
    rcp r15.w, r15.w
    mad r15.w, cb1[r8.w + 261].w, r15.w, l(1.000000)
    rsq r15.w, r15.w
    add r15.w, -r15.w, l(1.000000)
    mul r15.w, r15.w, l(6.28318548)
    mul r14.w, r14.w, r14.w
    mad_sat r14.w, -r14.w, cb1[r8.w + 262].w, l(1.000000)
    mul r14.w, r14.w, r14.w
    mul r14.w, r14.w, r15.w
    dp3_sat r15.w, cb1[r8.w + 262].xyzx, r27.xyzx
    add_sat r15.w, r15.w, -cb1[r8.w + 264].y
    mul_sat r15.w, r15.w, cb1[r8.w + 264].x
    mul r16.w, r15.w, r15.w
    mad r15.w, -r15.w, l(2.000000), l(3.000000)
    mul r15.w, r15.w, r16.w
    mul r28.x, r14.w, r15.w
    movc r27.xyz, r13.wwww, r27.xyzx, l(0,1.000000,0,0)
    movc r19.xz, r13.wwww, r28.xxyx, l(0,0,100000000.000000,0)
    mad_sat r13.w, -r19.x, l(0.159154937), l(1.000000)
    mad r14.w, r13.w, l(-0.156583), l(1.57079637)
    add r13.w, -r13.w, l(1.000000)
    sqrt r13.w, r13.w
    mul r15.w, r13.w, r14.w
    mul r10.w, r10.w, -r19.z
    exp r10.w, r10.w
    mad r15.w, r15.w, l(0.318309873), r2.y
    min r15.w, r15.w, l(1.000000)
    add r16.w, -r2.y, r15.w
    mad r16.w, -r16.w, r16.w, l(1.000000)
    sqrt r16.w, r16.w
    min_sat r16.w, r7.w, r16.w
    mad r28.xyz, r15.xyzx, r8.yyyy, r27.xyzx
    dp3 r18.w, r28.xyzx, r28.xyzx
    dp3 r19.z, r7.xyzx, r27.xyzx
    max r16.w, r16.w, l(0.950000)
    add r21.w, -r16.w, l(1.000000)
    rsq r22.w, r21.w
    mul r21.w, r21.w, r22.w
    mul r23.w, r19.z, l(0.373837)
    mul r21.w, r21.w, l(0.668740)
    mad r24.w, r19.z, l(0.373837), r21.w
    ge r21.w, r21.w, |r23.w|
    mul r23.w, r24.w, r24.w
    mul r22.w, r22.w, r23.w
    mov_sat r19.z, r19.z
    movc r21.w, r21.w, r22.w, r19.z
    mul r22.w, r16.w, r21.w
    min r23.w, r22.w, l(1.000000)
    mul r29.xyz, r23.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r24.w, l(0.000000), r22.w
    if_nz r24.w
      mad_sat r13.w, -r14.w, r13.w, r9.z
      rsq r14.w, r18.w
      mul r30.xyz, r14.wwww, r28.xyzx
      dp3 r14.w, r7.xyzx, r30.xyzx
      dp3 r24.w, r16.xyzx, r30.xyzx
      mul r25.w, r24.w, r24.w
      dp2 r25.w, r25.wwww, r19.yyyy
      mad r25.w, r19.y, l(0.500000), r25.w
      add r25.w, r25.w, l(-1.000000)
      add r23.w, -r23.w, l(1.000000)
      mul r26.w, r23.w, r23.w
      mul r26.w, r26.w, r26.w
      mul r23.w, r23.w, r26.w
      mad r23.w, r25.w, r23.w, l(1.000000)
      mad r25.w, r25.w, r11.w, l(1.000000)
      mul r23.w, r23.w, r25.w
      mul r23.w, r19.w, r23.w
      mul r30.xyz, r23.wwww, r29.zzzz
      add r23.w, -r24.w, l(1.000000)
      mul r24.w, r23.w, r23.w
      mul r24.w, r24.w, r24.w
      mul r23.w, r23.w, r24.w
      mad r31.xyz, r24.xyzx, r23.wwww, r14.xyzx
      mul r23.w, r15.w, r15.w
      mad r24.w, -r22.w, r23.w, r22.w
      mad r24.w, r24.w, r22.w, r23.w
      sqrt r24.w, r24.w
      mad r25.w, -r3.w, r23.w, r3.w
      mad r25.w, r25.w, r3.w, r23.w
      sqrt r25.w, r25.w
      mul r25.w, r22.w, r25.w
      mad r24.w, r3.w, r24.w, r25.w
      rcp r24.w, r24.w
      mul r24.w, r24.w, l(0.500000)
      mad r15.w, r15.w, r15.w, l(-1.000000)
      mul r25.w, r14.w, r14.w
      mad r15.w, r25.w, r15.w, l(1.000000)
      mul r15.w, r15.w, r15.w
      div r15.w, r23.w, r15.w
      mul r15.w, r24.w, r15.w
      mad r14.w, -r14.w, r14.w, l(1.000000)
      max r14.w, r14.w, l(0.000100)
      mul r23.w, r14.w, r14.w
      div r14.w, r25.w, r14.w
      add r24.w, r13.w, l(0.000100)
      min r24.w, r24.w, l(1.000000)
      div r14.w, -r14.w, r24.w
      mul r14.w, r14.w, l(1.442695)
      exp r14.w, r14.w
      mul r14.w, r14.w, l(4.000000)
      div r14.w, r14.w, r23.w
      add r14.w, r14.w, l(0.250000)
      mad r16.w, r16.w, r21.w, r3.w
      mad r16.w, -r22.w, r3.w, r16.w
      mul r16.w, r16.w, l(4.000000)
      mad r13.w, r13.w, l(2.000000), l(0.124748)
      mul r13.w, r13.w, r16.w
      div r13.w, l(1.000000, 1.000000, 1.000000, 1.000000), r13.w
      mad r13.w, r14.w, r13.w, -r15.w
      mad r13.w, r9.y, r13.w, r15.w
      movc r13.w, r4.z, r13.w, r15.w
      mul r31.xyz, r31.xyzx, r13.wwww
      mul r29.xyz, r29.zzzz, r31.xyzx
    else
      mov r30.xyz, r29.zzzz
    endif
    mul r10.w, r10.w, r19.x
    mul r31.xyz, r10.wwww, cb1[r8.w + 263].xyzx
    mul r26.xyz, r26.xyzx, r31.xyzx
    sqrt r10.w, r18.w
    ge r13.w, r10.w, l(0.010000)
    div r28.xyz, r28.xyzx, r10.wwww
    ge r10.w, r19.z, l(0.100000)
    and r10.w, r10.w, l(0x3f800000)
    mul r31.xyz, r8.xxxx, r26.xyzx
    dp3 r14.w, r28.xyzx, r21.xyzx
    mul_sat r14.w, r12.x, r14.w
    mul r10.w, r10.w, r14.w
    log r10.w, r10.w
    mul r10.w, r10.w, l(128.000000)
    exp r10.w, r10.w
    mad r28.xyz, r31.xyzx, r10.wwww, r29.xyzx
    movc r28.xyz, r13.wwww, r28.xyzx, r29.xyzx
    movc r28.xyz, r4.yyyy, r28.xyzx, r29.xyzx
    mad r29.xyz, cb1[r8.w + 266].xxxx, r5.xywx, r7.xyzx
    dp3 r8.w, r29.xyzx, r29.xyzx
    sqrt r8.w, r8.w
    min r8.w, r8.w, l(1.000000)
    min r10.w, r2.x, r8.w
    add r10.w, -r10.w, l(1.000000)
    dp3 r13.w, r27.xyzx, r29.xyzx
    div r13.w, r13.w, r8.w
    add r10.w, r10.w, -r13.w
    mul_sat r10.w, r10.w, l(2.500000)
    mad r8.w, r8.w, l(0.500000), l(0.500000)
    mad r8.w, -r8.w, r10.w, r8.w
    min r8.w, r8.w, r9.w
    mul r27.xyz, r8.wwww, r30.xyzx
    min r8.w, r2.w, r8.w
    mul r28.xyz, r8.wwww, r28.xyzx
    mad r22.xyz, r26.xyzx, r27.xyzx, r22.xyzx
    mad r23.xyz, r26.xyzx, r28.xyzx, r23.xyzx
  endif
  mov r17.z, r9.x
endloop
mov r17.xyz, r22.xyzx
mov r18.xyz, r23.xyzx
mov r0.y, r0.z
loop
  breakc_z r0.y
  firstbit_lo r2.z, r0.y
  ishl r4.x, l(1), r2.z
  not r4.x, r4.x
  and r0.y, r0.y, r4.x
  imul null, r2.z, r2.z, l(6)
  ige r4.x, cb1[r2.z + 72].w, l(0)
  and r4.x, r0.w, r4.x
  itof r3.z, cb1[r2.z + 72].w
  sample_l_indexable(texture2darray)(float,float,float,float) r3.z, r3.xyzx, t4.yzxw, s0, l(0.000000)
  movc r3.z, r4.x, r3.z, l(1.000000)
  ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r4.x, cb1[r2.z + 72].z, l(0), t5.xxxx
  ige r4.w, cb1[r2.z + 73].x, l(0)
  if_nz r4.w
    ishl r4.w, cb1[r2.z + 73].x, l(2)
    mov r25.x, x0[r4.w + 0].x
    mov r26.x, x0[r4.w + 1].x
    mov r27.x, x0[r4.w + 3].x
    mov r25.y, x0[r4.w + 0].y
    mov r26.y, x0[r4.w + 1].y
    mov r27.y, x0[r4.w + 3].y
    mov r25.z, x0[r4.w + 0].z
    mov r26.z, x0[r4.w + 1].z
    mov r27.z, x0[r4.w + 3].z
    mov r25.w, x0[r4.w + 0].w
    mov r26.w, x0[r4.w + 1].w
    mov r27.w, x0[r4.w + 3].w
    dp4 r25.x, r6.xyzw, r25.xyzw
    dp4 r25.y, r6.xyzw, r26.xyzw
    dp4 r4.w, r6.xyzw, r27.xyzw
    div r9.xw, r25.xxxy, r4.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r25.xyz, r9.xwxx, t12.xyzw, s2, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r26.xyz, r9.xwxx, t13.xyzw, s2, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r27.xyz, r9.xwxx, t14.xyzw, s2, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r28.xyz, r9.xwxx, t15.xyzw, s2, l(0.000000)
    ieq r29.xyz, l(1, 2, 3, 0), cb1[r2.z + 73].xxxx
    movc r25.xyz, r29.xxxx, r26.xyzx, r25.xyzx
    movc r25.xyz, r29.yyyy, r27.xyzx, r25.xyzx
    movc r25.xyz, r29.zzzz, r28.xyzx, r25.xyzx
  else
    mov r25.xyz, l(1.000000,1.000000,1.000000,0)
  endif
  and r4.w, l(1), cb1[r2.z + 71].w
  add r26.xyz, -r6.xyzx, cb1[r2.z + 69].xyzx
  dp3 r8.w, r26.xyzx, r26.xyzx
  rsq r9.x, r8.w
  mul r27.y, r8.w, r9.x
  mul r26.xyz, r9.xxxx, r26.xyzx
  add r9.x, r8.w, -cb1[r2.z + 69].w
  max r9.x, r9.x, l(0.001000)
  rcp r9.x, r9.x
  mad r9.x, cb1[r2.z + 69].w, r9.x, l(1.000000)
  rsq r9.x, r9.x
  add r9.x, -r9.x, l(1.000000)
  mul r9.x, r9.x, l(6.28318548)
  mul r8.w, r8.w, r8.w
  mad_sat r8.w, -r8.w, cb1[r2.z + 70].w, l(1.000000)
  mul r8.w, r8.w, r8.w
  mul r8.w, r8.w, r9.x
  dp3_sat r9.x, cb1[r2.z + 70].xyzx, r26.xyzx
  add_sat r9.x, r9.x, -cb1[r2.z + 72].y
  mul_sat r9.x, r9.x, cb1[r2.z + 72].x
  mul r9.w, r9.x, r9.x
  mad r9.x, -r9.x, l(2.000000), l(3.000000)
  mul r9.x, r9.x, r9.w
  mul r27.x, r8.w, r9.x
  movc r26.xyz, r4.wwww, r26.xyzx, l(0,1.000000,0,0)
  movc r9.xw, r4.wwww, r27.xxxy, l(0,0,0,100000000.000000)
  mad_sat r4.w, -r9.x, l(0.159154937), l(1.000000)
  mad r8.w, r4.w, l(-0.156583), l(1.57079637)
  add r4.w, -r4.w, l(1.000000)
  sqrt r4.w, r4.w
  mul r10.w, r4.w, r8.w
  mul r4.x, r4.x, -r9.w
  exp r4.x, r4.x
  mad r9.w, r10.w, l(0.318309873), r2.y
  min r9.w, r9.w, l(1.000000)
  add r10.w, -r2.y, r9.w
  mad r10.w, -r10.w, r10.w, l(1.000000)
  sqrt r10.w, r10.w
  min_sat r10.w, r7.w, r10.w
  mad r27.xyz, r15.xyzx, r8.yyyy, r26.xyzx
  dp3 r13.w, r27.xyzx, r27.xyzx
  dp3 r14.w, r7.xyzx, r26.xyzx
  max r10.w, r10.w, l(0.950000)
  add r15.w, -r10.w, l(1.000000)
  rsq r16.w, r15.w
  mul r15.w, r15.w, r16.w
  mul r17.w, r14.w, l(0.373837)
  mul r15.w, r15.w, l(0.668740)
  mad r18.w, r14.w, l(0.373837), r15.w
  ge r15.w, r15.w, |r17.w|
  mul r17.w, r18.w, r18.w
  mul r16.w, r16.w, r17.w
  mov_sat r14.w, r14.w
  movc r15.w, r15.w, r16.w, r14.w
  mul r16.w, r10.w, r15.w
  min r17.w, r16.w, l(1.000000)
  mul r28.xyz, r17.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  lt r18.w, l(0.000000), r16.w
  if_nz r18.w
    mad_sat r4.w, -r8.w, r4.w, r9.z
    rsq r8.w, r13.w
    mul r29.xyz, r8.wwww, r27.xyzx
    dp3 r8.w, r7.xyzx, r29.xyzx
    dp3 r18.w, r16.xyzx, r29.xyzx
    mul r19.x, r18.w, r18.w
    dp2 r19.x, r19.xxxx, r19.yyyy
    mad r19.x, r19.y, l(0.500000), r19.x
    add r19.x, r19.x, l(-1.000000)
    add r17.w, -r17.w, l(1.000000)
    mul r19.z, r17.w, r17.w
    mul r19.z, r19.z, r19.z
    mul r17.w, r17.w, r19.z
    mad r17.w, r19.x, r17.w, l(1.000000)
    mad r19.x, r19.x, r11.w, l(1.000000)
    mul r17.w, r17.w, r19.x
    mul r17.w, r19.w, r17.w
    mul r29.xyz, r17.wwww, r28.zzzz
    add r17.w, -r18.w, l(1.000000)
    mul r18.w, r17.w, r17.w
    mul r18.w, r18.w, r18.w
    mul r17.w, r17.w, r18.w
    mad r30.xyz, r24.xyzx, r17.wwww, r14.xyzx
    mul r17.w, r9.w, r9.w
    mad r18.w, -r16.w, r17.w, r16.w
    mad r18.w, r18.w, r16.w, r17.w
    sqrt r18.w, r18.w
    mad r19.x, -r3.w, r17.w, r3.w
    mad r19.x, r19.x, r3.w, r17.w
    sqrt r19.x, r19.x
    mul r19.x, r16.w, r19.x
    mad r18.w, r3.w, r18.w, r19.x
    rcp r18.w, r18.w
    mul r18.w, r18.w, l(0.500000)
    mad r9.w, r9.w, r9.w, l(-1.000000)
    mul r19.x, r8.w, r8.w
    mad r9.w, r19.x, r9.w, l(1.000000)
    mul r9.w, r9.w, r9.w
    div r9.w, r17.w, r9.w
    mul r9.w, r18.w, r9.w
    mad r8.w, -r8.w, r8.w, l(1.000000)
    max r8.w, r8.w, l(0.000100)
    mul r17.w, r8.w, r8.w
    div r8.w, r19.x, r8.w
    add r18.w, r4.w, l(0.000100)
    min r18.w, r18.w, l(1.000000)
    div r8.w, -r8.w, r18.w
    mul r8.w, r8.w, l(1.442695)
    exp r8.w, r8.w
    mul r8.w, r8.w, l(4.000000)
    div r8.w, r8.w, r17.w
    add r8.w, r8.w, l(0.250000)
    mad r10.w, r10.w, r15.w, r3.w
    mad r10.w, -r16.w, r3.w, r10.w
    mul r10.w, r10.w, l(4.000000)
    mad r4.w, r4.w, l(2.000000), l(0.124748)
    mul r4.w, r4.w, r10.w
    div r4.w, l(1.000000, 1.000000, 1.000000, 1.000000), r4.w
    mad r4.w, r8.w, r4.w, -r9.w
    mad r4.w, r9.y, r4.w, r9.w
    movc r4.w, r4.z, r4.w, r9.w
    mul r30.xyz, r30.xyzx, r4.wwww
    mul r28.xyz, r28.zzzz, r30.xyzx
  else
    mov r29.xyz, r28.zzzz
  endif
  mul r4.x, r4.x, r9.x
  mul r30.xyz, r4.xxxx, cb1[r2.z + 71].xyzx
  mul r25.xyz, r25.xyzx, r30.xyzx
  sqrt r4.x, r13.w
  ge r4.w, r4.x, l(0.010000)
  div r27.xyz, r27.xyzx, r4.xxxx
  ge r4.x, r14.w, l(0.100000)
  and r4.x, r4.x, l(0x3f800000)
  mul r30.xyz, r8.xxxx, r25.xyzx
  dp3 r8.w, r27.xyzx, r21.xyzx
  mul_sat r8.w, r12.x, r8.w
  mul r4.x, r4.x, r8.w
  log r4.x, r4.x
  mul r4.x, r4.x, l(128.000000)
  exp r4.x, r4.x
  mad r27.xyz, r30.xyzx, r4.xxxx, r28.xyzx
  movc r27.xyz, r4.wwww, r27.xyzx, r28.xyzx
  movc r27.xyz, r4.yyyy, r27.xyzx, r28.xyzx
  mad r28.xyz, cb1[r2.z + 74].xxxx, r5.xywx, r7.xyzx
  dp3 r2.z, r28.xyzx, r28.xyzx
  sqrt r2.z, r2.z
  min r2.z, r2.z, l(1.000000)
  min r4.x, r2.x, r2.z
  add r4.x, -r4.x, l(1.000000)
  dp3 r4.w, r26.xyzx, r28.xyzx
  div r4.w, r4.w, r2.z
  add r4.x, -r4.w, r4.x
  mul_sat r4.x, r4.x, l(2.500000)
  mad r2.z, r2.z, l(0.500000), l(0.500000)
  mad r2.z, -r2.z, r4.x, r2.z
  min r2.z, r2.z, r3.z
  mul r26.xyz, r2.zzzz, r29.xyzx
  min r2.z, r2.w, r2.z
  mul r27.xyz, r2.zzzz, r27.xyzx
  mad r17.xyz, r25.xyzx, r26.xyzx, r17.xyzx
  mad r18.xyz, r25.xyzx, r27.xyzx, r18.xyzx
endloop
mov r0.yzw, l(0,1.000000,1.000000,1.000000)
mov r2.x, r0.x
loop
  breakc_z r2.x
  firstbit_lo r2.y, r2.x
  ishl r2.z, l(1), r2.y
  not r2.z, r2.z
  and r2.x, r2.z, r2.x
  ishl r2.y, r2.y, l(1)
  and r2.z, l(1), cb1[r2.y + 605].w
  add r3.xyz, -r6.xyzx, cb1[r2.y + 604].xyzx
  dp3 r2.w, r3.xyzx, r3.xyzx
  ishr r2.w, r2.w, l(1)
  iadd r2.w, r2.w, l(0x1fbd22df)
  mul_sat r2.w, r2.w, cb1[r2.y + 604].w
  add r3.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb1[r2.y + 605].xyzx
  mad r3.xyz, r2.wwww, r3.xyzx, cb1[r2.y + 605].xyzx
  movc r2.yzw, r2.zzzz, r3.xxyz, l(0,1.000000,1.000000,1.000000)
  mul r0.yzw, r0.yyzw, r2.yyzw
endloop
mad r2.xyz, r17.xyzx, cb1[636].yyyy, r10.xyzx
mad r3.xyz, r18.xyzx, cb1[636].zzzz, r11.xyzx
add r3.xyz, r12.yzwy, r3.xyzx
mul r2.xyz, r0.yzwy, r2.xyzx
mul r20.xyz, r0.yzwy, r3.xyzx
lt r0.x, l(0.00392156886), r20.w
movc r0.x, r0.x, l(1.000000), l(-1.000000)
mul r2.w, r5.z, r0.x
store_uav_typed u8.xyzw, r1.xwww, r2.xyzw
store_uav_typed u9.xyzw, r1.xwww, r20.xyzw
if_nz cb0[0].x
  mad r0.xyz, r8.zzzz, -r13.xyzx, r13.xyzx
  mul r3.xyz, r12.yzwy, cb0[0].yyyy
  mad r0.xyz, r2.xyzx, r0.xyzx, r3.xyzx
  max r0.w, r0.z, r0.y
  max r0.w, r0.w, r0.x
  add r0.w, r0.w, l(6.000000)
  rcp r0.w, r0.w
  mul r0.w, r0.w, l(6.000000)
  mul r2.xyz, r0.wwww, r0.xyzx
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r2.xyzx
  sync_g_t
  xor r2.xyzw, vThreadIDInGroupFlattened.xxxx, l(1, 8, 2, 16)
  ld_structured r3.xyz, r2.x, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, r0.wwww, r3.xyzx
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r0.xyzx
  sync_g_t
  ld_structured r3.xyz, r2.y, l(0), g1.xyzx
  add r0.xyz, r0.xyzx, r3.xyzx
  mul r3.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000)
  and r4.xyzw, r1.xwxw, l(1, 1, 3, 3)
  ieq r4.xyzw, r4.xyzw, l(0, 0, 0, 0)
  and r2.xy, r4.ywyy, r4.xzxx
  if_nz r2.x
    ushr r4.xyzw, r1.xwww, l(1, 1, 1, 1)
    store_uav_typed u11.xyzw, r4.xyzw, r3.xyzx
  endif
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r3.xyzx
  sync_g_t
  ld_structured r3.xyz, r2.z, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), r3.xyzx
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r0.xyzx
  sync_g_t
  ld_structured r2.xzw, r2.w, l(0), g1.xxyz
  add r0.xyz, r0.xyzx, r2.xzwx
  mul r2.xzw, r0.xxyz, l(0.250000, 0.000000, 0.250000, 0.250000)
  if_nz r2.y
    ushr r3.xyzw, r1.xwww, l(2, 2, 2, 2)
    store_uav_typed u12.xyzw, r3.xyzw, r2.xzwx
  endif
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r2.xzwx
  sync_g_t
  xor r0.w, vThreadIDInGroupFlattened.x, l(4)
  ld_structured r2.xyz, r0.w, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), r2.xyzx
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.x
  sync_g_t
  ld_structured r0.w, l(32), l(0), g0.xxxx
  sync_g_t
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.y
  sync_g_t
  ld_structured r2.x, l(32), l(0), g0.xxxx
  sync_g_t
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.z
  sync_g_t
  and r2.yz, r1.xxwx, l(0, 7, 7, 0)
  ieq r2.yz, r2.yyzy, l(0, 0, 0, 0)
  and r2.y, r2.z, r2.y
  if_nz r2.y
    add r3.xw, r0.wwww, r0.xxxx
    add r3.y, r0.y, r2.x
    ld_structured r0.x, l(32), l(0), g0.xxxx
    add r3.z, r0.x, r0.z
    mul r0.xyzw, r3.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
    ushr r1.xyzw, r1.xyzw, l(3, 3, 3, 3)
    store_uav_typed u13.xyzw, r1.xyzw, r0.xyzw
  endif
endif
ret
// Approximately 1036 instruction slots used
