//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:38 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataDecal
//   {
//
//       float4x4 decalToWorld;         // Index:    0
//       float4x4 worldToDecal;         // Index:    4
//       float decalAlpha;              // Index:    8
//       float decalAngleStart;         // Index:    8.y
//       float decalAngleDivider;       // Index:    8.z
//       float PC_decalDepthBoundsMin;  // Index:    8.w
//       float PC_decalDepthBoundsMax;  // Index:    9
//
//   } resourceTables__batchData;       // Index:    0-9.x            Components:    37
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   11        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
add r1.x, r0.x, r0.x
mad r2.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.xzw, r0.xyxx, t1.xwyz, s4
mad r0.xzw, r0.xxzw, l(2.000000, 0.000000, 2.000000, 2.000000), l(-1.000000, 0.000000, -1.000000, -1.000000)
dp3 r1.y, r0.xzwx, r0.xzwx
rsq r1.y, r1.y
mul r0.xzw, r0.xxzw, r1.yyyy
mul r1.yw, l(0.000000, 0.500000, 0.000000, 0.500000), cb3[32].zzzw
mad r3.xy, v0.xyxx, cb3[32].zwzz, -r1.ywyy
gather4_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t0.zxyw, s4.x
mov r2.z, -r2.y
mul r4.xy, r2.xzxx, r3.zzzz
mov r4.z, r3.z
mov r4.w, l(1.000000)

add r40.w, r4.z, -r40.y
mad r4.x, -r40.x, r40.w, r4.x

dp4 r5.x, r4.xyzw, cb3[12].xyzw
dp4 r5.y, r4.xyzw, cb3[13].xyzw
dp4 r5.z, r4.xyzw, cb3[14].xyzw
mov r5.w, l(1.000000)
dp4 r4.x, r5.xyzw, cb2[4].xyzw
dp4 r4.y, r5.xyzw, cb2[5].xyzw
dp4 r4.z, r5.xyzw, cb2[6].xyzw
add r4.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r6.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r2.y, r6.y, r6.x
lt r6.xyw, l(1.000000, 1.000000, 0.000000, 1.000000), r4.xyxz
or r2.y, r2.y, r6.x
or r2.y, r6.y, r2.y
or r2.y, r6.w, r2.y
or r2.y, r6.z, r2.y
if_z r2.y
  mad r1.yw, v0.xxxy, cb3[32].zzzw, r1.yyyw
  gather4_indexable(texture2d)(float,float,float,float) r6.xz, r1.ywyy, t0.xyzw, s4.x
  dp3 r1.y, cb2[5].xyzx, cb2[5].xyzx
  rsq r1.y, r1.y
  mul r7.xyz, r1.yyyy, cb2[5].xyzx
  dp3 r1.y, r0.xzwx, r7.xyzx
  add r1.y, r1.y, -cb2[8].y
  mul_sat r1.y, r1.y, cb2[8].z
  mul r1.y, r1.y, r1.y
  mul r7.z, r1.y, cb2[8].x
  lt r1.y, l(0.000000), r7.z
  add r2.yw, -r3.zzzz, r3.yyyx
  add r4.yw, -r3.zzzz, r6.zzzx
  lt r2.yw, |r2.yyyw|, |r4.yyyw|
  mov r8.x, r3.y
  mul r8.y, l(-2.000000), cb3[32].z
  mov r8.zw, l(0,0,1.000000,0)
  mov r9.x, r6.z
  mul r9.y, l(2.000000), cb3[32].z
  mov r9.zw, l(0,0,-1.000000,1.000000)
  movc r8.xyz, r2.yyyy, r8.xyzx, r9.xyzx
  mul r3.y, l(2.000000), cb3[32].w
  mov r3.zw, l(0,0,1.000000,-1.000000)
  mul r6.y, l(-2.000000), cb3[32].w
  mov r6.zw, l(0,0,-1.000000,1.000000)
  movc r3.xyz, r2.wwww, r3.xyzx, r6.xyzx
  add r2.xy, r2.xzxx, r8.ywyy
  mul r2.xy, r8.xxxx, r2.xyxx
  mov r2.z, r8.x
  mov r2.w, l(1.000000)
  
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r6.x, r2.xyzw, cb3[12].xyzw
  dp4 r6.y, r2.xyzw, cb3[13].xyzw
  dp4 r6.z, r2.xyzw, cb3[14].xyzw
  mad r1.z, -r0.y, l(2.000000), l(1.000000)
  add r1.xz, r1.xxzx, r3.wwyw
  mul r2.xy, r3.xxxx, r1.xzxx
  mov r2.z, r3.x
  mov r2.w, l(1.000000)
  
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r9.x, r2.xyzw, cb3[12].xyzw
  dp4 r9.y, r2.xyzw, cb3[13].xyzw
  dp4 r9.z, r2.xyzw, cb3[14].xyzw
  dp4 r2.x, r6.xyzw, cb2[4].xyzw
  dp4 r2.y, r6.xyzw, cb2[6].xyzw
  add r1.xz, r2.xxyx, l(0.500000, 0.000000, 0.500000, 0.000000)
  dp4 r2.x, r9.xyzw, cb2[4].xyzw
  dp4 r2.y, r9.xyzw, cb2[6].xyzw
  add r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  add r1.xz, -r1.xxzx, r4.xxzx
  mul r1.xz, r8.zzzz, r1.xxzx
  add r2.xy, -r2.xyxx, r4.xzxx
  mul r7.xy, r3.zzzz, r2.xyxx
  and r1.xz, r1.xxzx, r1.yyyy
  and r2.xyz, r7.xyzx, r1.yyyy
else
  mov r1.xz, l(0,0,0,0)
  mov r2.xyz, l(0,0,0,0)
endif
ge r0.y, l(0.000000), r2.z
discard_nz r0.y
lt r0.y, v0.z, cb2[8].w
lt r1.y, cb2[9].x, v0.z
or r0.y, r0.y, r1.y
discard_nz r0.y
sample_d_indexable(texture2d)(float,float,float,float) r0.y, r4.xzxx, t11.yxzw, s2, r1.xzxx, r2.xyxx
add r1.xy, -r4.xzxx, l(0.500000, 0.500000, 0.000000, 0.000000)
add r1.xy, -|r1.xyxx|, l(0.500000, 0.500000, 0.000000, 0.000000)
mul_sat r1.xy, r1.xyxx, l(3.284029, 3.72914481, 0.000000, 0.000000)
mul r1.x, r1.y, r1.x
mul_sat r0.y, r0.y, r1.x
mul r1.x, r2.z, r0.y
ge r1.y, l(0.000000), r1.x
discard_nz r1.y
mul r0.y, r0.y, l(3.000000)
deriv_rtx_fine r1.y, r0.y
deriv_rty_fine r0.y, r0.y
ne r1.zw, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].wwwz
dp3 r2.x, r5.xyzx, v4.xyzx
dp3 r2.y, r5.xyzx, v5.xyzx
deriv_rtx_fine r3.xy, r2.xyxx
deriv_rty_fine r4.xy, r2.xyxx
dp2 r2.x, r3.xyxx, r3.xyxx
dp2 r2.y, r4.xyxx, r4.xyxx
sqrt r2.xy, r2.xyxx
lt r2.z, l(0.001000), r2.x
rcp r2.x, r2.x
mul r2.xw, r2.xxxx, r3.xxxy
and r2.xz, r2.xxwx, r2.zzzz
lt r2.w, l(0.001000), r2.y
rcp r2.y, r2.y
mul r3.xy, r2.yyyy, r4.xyxx
and r2.yw, r2.wwww, r3.xxxy
mul r2.yw, r0.yyyy, r2.yyyw
mad r2.xy, r2.xzxx, r1.yyyy, r2.ywyy
mov r2.z, l(1.000000)
dp3 r0.y, r2.xyzx, r2.xyzx
rsq r0.y, r0.y
mul r2.xyz, r0.yyyy, r2.xyzx
movc r2.xyz, r1.zzzz, l(0,0,1.000000,0), r2.xyzx
dp3 r0.y, v4.xyzx, v4.xyzx
rsq r0.y, r0.y
mul r3.xyz, r0.yyyy, v4.xyzx
dp3 r0.y, v5.xyzx, v5.xyzx
rsq r0.y, r0.y
mul r4.xyz, r0.yyyy, v5.xyzx
dp3 r0.y, r2.xyzx, r2.xyzx
rsq r0.y, r0.y
mul r2.xyz, r0.yyyy, r2.xyzx
mul r4.xyz, r4.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r3.xyxz, r4.xyxz
mad r2.xyz, r2.zzzz, r0.xzwx, r2.xywx
dp3 r0.y, r2.xyzx, r2.xyzx
rsq r0.y, r0.y
mul r2.xyz, r0.yyyy, r2.xyzx
deriv_rtx_fine r3.xyz, r0.xzwx
deriv_rty_fine r0.xyz, r0.xzwx
dp3 r0.w, r3.xyzx, r3.xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
add r0.x, r0.x, r0.w
min r0.x, r0.x, l(0.300000)
add r0.x, r0.x, l(0.182910755)
sqrt r0.x, r0.x
sqrt r0.x, r0.x
add r0.x, -r0.x, l(1.000000)
movc o2.z, r1.w, l(0.346027017), r0.x
ftou r0.xy, v0.xyxx
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
movc o0.xy, r0.xxxx, l(0.278043687,0.391865104,0,0), l(0.278043687,0.517746449,0,0)
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.z, l(0)
mov o0.w, r1.x
mov o1.w, r1.x
mov o2.xy, l(1.000000,0,0,0)
mov o2.w, r1.x
ret
// Approximately 185 instruction slots used
