//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:47 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float puddle_cst_AlphaBlendAmount;// Index:    0
//       float puddle_cst_AlphaReference;// Index:    0.y
//       float ice_blob_cst_AlphaReference;// Index:    0.z
//       float ice_etchings_cst_AlphaReference;// Index:    0.w
//
//   } resourceTables__materialData;    // Index:    0.xyzw           Components:     4
                                        // Textures:  t11-t16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.puddle_normal    texture  float4          2d   11        1
// resourceTables__materialData.ice_blob_normal    texture  float4          2d   13        1
// resourceTables__materialData.ice_etchings_normal    texture  float4          2d   15        1
// resourceTables__materialData.ice_etchings_alpha    texture  float4          2d   16        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
mad r1.x, v0.z, cb3[35].z, cb3[35].w
rcp r1.x, r1.x
mov r1.z, -r1.x
mul r1.xy, r0.zwzz, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
mad r1.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t1.xyzw, s4
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
mad r0.xy, -cb3[32].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), r0.xyxx
gather4_indexable(texture2d)(float,float,float,float) r4.z, r0.xyxx, t0.xzyw, s4.x
mov r1.z, -r1.y
mul r4.xy, r1.xzxx, r4.zzzz
mov r4.w, l(1.000000)

add r40.w, r4.z, -r40.y
mad r4.x, -r40.x, r40.w, r4.x

dp4 r1.x, r4.xyzw, cb3[12].xyzw
dp4 r1.y, r4.xyzw, cb3[13].xyzw
dp4 r1.z, r4.xyzw, cb3[14].xyzw
add r4.xyz, -r1.xyzx, r2.zxyz
dp3 r0.x, v3.xyzx, r4.xyzx
add r0.y, -r0.x, l(1.000000)
mul_sat r0.y, r0.y, l(3402823593150348600000000000000000000.000000)
dp3 r1.w, r3.xyzx, v3.xyzx
add r1.w, r1.w, l(-0.158058167)
mul_sat r1.w, r1.w, l(3.047027)
mul r1.w, r1.w, r1.w
mul r4.z, r0.y, r1.w
lt r0.y, l(0.000000), r4.z
deriv_rty_coarse r4.xy, v2.xyxx
and r4.xyz, r4.xyzx, r0.yyyy
ge r1.w, l(0.000000), r4.z
discard_nz r1.w
add r5.xyz, -r2.zxyz, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r5.x, r40.x, r41.x, r5.x
mad r5.y, r40.x, r41.y, r5.y
mad r5.z, r40.x, r41.z, r5.z

dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
mad r1.xyz, r0.xxxx, v3.xyzx, r1.xyzx
add r1.xyz, -r2.zxyz, r1.xyzx
dp3 r0.x, -r1.xyzx, v4.xyzx
dp3 r1.y, -r1.xyzx, v5.xyzx
mov r1.x, -r0.x
deriv_rtx_fine r1.zw, v2.xxxy
deriv_rty_fine r6.xy, v2.yxyy
deriv_rtx_fine r7.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r0.x, r1.w, r6.y
mad r0.x, r1.z, r6.x, -r0.x
mul r6.xyz, r2.xyzx, r7.xyzx
mad r2.xyz, r7.zxyz, r2.yzxy, -r6.xyzx
dp3 r1.z, r2.xyzx, r2.xyzx
sqrt r1.z, r1.z
lt r1.w, l(0.000000), r1.z
div r0.x, |r0.x|, r1.z
sqrt r0.x, r0.x
and r0.x, r0.x, r1.w
mad r1.xy, r1.xyxx, r0.xxxx, v2.xyxx
deriv_rtx_coarse r2.xy, v2.xyxx
and r0.xy, r0.yyyy, r2.xyxx
mov r1.z, l(1.000000)
dp2 r2.x, l(1.000000, 0.100000, 0.000000, 0.000000), r1.xzxx
dp2 r2.y, l(1.000000, 0.100000, 0.000000, 0.000000), r1.yzyy
sample_d_indexable(texture2d)(float,float,float,float) r6.xyzw, r1.xyxx, t11.xyzw, s2, r0.xyxx, r4.xyxx
add_sat r1.z, r6.w, -cb4[0].y
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r1.w, r6.xyzx, r6.xyzx
sqrt r1.w, r1.w
max r7.x, r1.w, l(0.000010)
rcp r1.w, r7.x
mul r6.xyz, r1.wwww, r6.xyzx
sample_d_indexable(texture2d)(float,float,float,float) r8.xyzw, r1.xyxx, t13.xyzw, s2, r0.xyxx, r4.xyxx
add_sat r1.w, r8.w, -cb4[0].z
mad_sat r1.z, r1.z, cb4[0].x, r1.w
lt r2.z, l(0.000000), r1.w
if_nz r2.z
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r2.z, r8.xyzx, r8.xyzx
  sqrt r2.z, r2.z
  max r2.z, r2.z, l(0.000010)
  rcp r2.w, r2.z
  add r2.z, -r7.x, r2.z
  mad r7.x, r1.w, r2.z, r7.x
  mad r8.xyz, r8.xyzx, r2.wwww, -r6.xyzx
  mad r6.xyz, r1.wwww, r8.xyzx, r6.xyzx
  mad r8.xyzw, r1.wwww, l(0.547000, -0.592156887, -0.372548938, -0.305882454), l(0.353000, 0.854901969, 0.972549140, 0.999999940)
else
  mov r8.xyzw, l(0.353000,0.854901969,0.972549140,0.999999940)
endif
sample_d_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t16.yzwx, s2, r0.xyxx, r4.xyxx
dp3 r2.x, v4.xyzx, v4.xyzx
rsq r2.x, r2.x
mul r2.xyz, r2.xxxx, v4.xyzx
dp3 r2.w, v5.xyzx, v5.xyzx
rsq r2.w, r2.w
mul r9.xyz, r2.wwww, v5.xyzx
dp3 r2.w, r6.xyzx, r6.xyzx
rsq r2.w, r2.w
mul r10.xyz, r2.wwww, r6.xyzx
mul r11.xyz, r9.xyzx, r10.yyyy
mad r10.xyw, r10.xxxx, r2.xyxz, r11.xyxz
mad r10.xyz, r10.zzzz, r3.xyzx, r10.xywx
dp3 r2.w, r10.xyzx, r10.xyzx
rsq r2.w, r2.w
mul r10.xyz, r2.wwww, r10.xyzx
dp3 r2.w, r10.xyzx, r5.xyzx
dp2 r0.z, r0.zwzz, r0.zwzz
sqrt r0.z, r0.z
add r0.w, |r2.w|, l(-0.975708)
mul_sat r0.w, r0.w, l(41.165829)
log r0.w, r0.w
mul r0.w, r0.w, l(10.000000)
exp r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
add_sat r0.z, -r0.z, l(2.000000)
mul r2.w, r0.z, r0.z
mad r0.z, -r0.z, l(2.000000), l(3.000000)
mul r0.z, r0.z, r2.w
mul r0.z, r0.z, r0.w
mad_sat r0.z, r1.w, r0.z, -cb4[0].w
add r0.w, r0.z, r1.z
min r0.w, r0.w, l(1.000000)
mul r1.z, r0.z, l(10.000000)
deriv_rtx_fine r1.w, r1.z
deriv_rty_fine r1.z, r1.z
lt r2.w, l(0.000000), r0.z
ne r3.w, r1.w, l(0.000000)
or r3.w, r2.w, r3.w
ne r4.w, r1.z, l(0.000000)
or r3.w, r3.w, r4.w
if_nz r3.w
  sample_d_indexable(texture2d)(float,float,float,float) r4.xyw, r1.xyxx, t15.xywz, s2, r0.xyxx, r4.xyxx
  mad r4.xyw, r4.xyxw, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
  dp3 r0.x, r4.xywx, r4.xywx
  sqrt r0.x, r0.x
  max r0.x, r0.x, l(0.000010)
  rcp r0.y, r0.x
  if_nz r2.w
    add r0.x, -r7.x, r0.x
    mad r7.x, r0.z, r0.x, r7.x
    mad r4.xyw, r4.xyxw, r0.yyyy, -r6.xyxz
    mad r6.xyz, r0.zzzz, r4.xywx, r6.xyzx
    add r4.xyw, -r8.yzyw, l(0.999999940, 0.999999940, 0.000000, 0.999999940)
    mad r8.yzw, r0.zzzz, r4.xxyw, r8.yyzw
    add r0.x, -r8.x, l(0.900000)
    mad r8.x, r0.z, r0.x, r8.x
    mov r0.xy, r6.xyxx
  else
    mov r0.xy, r6.xyxx
  endif
  ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.010000, 0.010000)
  deriv_rtx_fine r4.xy, r1.xyxx
  deriv_rty_fine r1.xy, r1.xyxx
  dp2 r3.w, r4.xyxx, r4.xyxx
  dp2 r4.w, r1.xyxx, r1.xyxx
  max r3.w, r3.w, l(0.001000)
  div r4.xy, r4.xyxx, r3.wwww
  max r3.w, r4.w, l(0.001000)
  div r1.xy, r1.xyxx, r3.wwww
  mul r1.xy, r1.zzzz, r1.xyxx
  mad r1.xy, r4.xyxx, r1.wwww, r1.xyxx
  mad r6.xy, -r1.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r0.xyxx
  dp3 r1.x, r6.xyzx, r6.xyzx
  rsq r1.x, r1.x
  mul r1.xyz, r1.xxxx, r6.xyzx
  mov r0.z, r6.z
  movc r6.xyz, r2.wwww, r0.xyzx, r1.xyzx
endif
mul r0.x, r4.z, r0.w
ge r0.y, l(0.000000), r0.x
discard_nz r0.y
dp3 r0.y, r6.xyzx, r6.xyzx
rsq r0.y, r0.y
mul r0.yzw, r0.yyyy, r6.xxyz
mul r1.xyz, r9.xyzx, r0.zzzz
mad r1.xyz, r0.yyyy, r2.xyzx, r1.xyzx
mad r0.yzw, r0.wwww, r3.xxyz, r1.xxyz
dp3 r1.x, r0.yzwy, r0.yzwy
rsq r1.x, r1.x
mul r0.yzw, r0.yyzw, r1.xxxx
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r1.yzw, r3.xxyz
deriv_rty_fine r2.xyz, r3.xyzx
dp3 r1.y, r1.yzwy, r1.yzwy
dp3 r1.z, r2.xyzx, r2.xyzx
add r1.y, r1.z, r1.y
min r7.y, r1.y, l(0.300000)
movc r1.xy, r1.xxxx, l(1.000000,0,0,0), r7.xyxx
add r1.z, -r8.x, l(1.000000)
mul r1.z, r1.z, r1.z
max r1.x, r1.x, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
mad r1.x, r1.z, r1.z, r1.x
add r1.x, r1.y, r1.x
sqrt r1.x, r1.x
max r1.x, r1.x, l(0.001000)
sqrt r1.x, r1.x
add o2.z, -r1.x, l(1.000000)
add r1.xyzw, r8.yzwy, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r1.xyzw, r1.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r1.xyzw, r1.xyzw
mul r1.xyzw, r1.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r1.xyzw, r1.xyzw
ftou r2.xy, v0.xyxx
sqrt r1.xyzw, r1.xyzw
mul r3.xyz, r1.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r3.yyyy, r3.xzxx
mad r3.x, r1.z, l(0.250000), r1.x
dp2 r3.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r3.z, r1.z, l(-0.250000), r1.y
and r1.xy, r2.xyxx, l(1, 1, 0, 0)
ine r1.x, r1.y, r1.x
movc r1.xy, r1.xxxx, r3.xyxx, r3.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r0.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.z, l(0)
mov o0.w, r0.x
mov o1.w, r0.x
mov o2.xy, l(1.000000,0,0,0)
mov o2.w, r0.x
ret
// Approximately 246 instruction slots used
