//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:13 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t26
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float Fade_cst_AlphaBlendAmount;// Index:    0
//       float Fade_cst_AlphaReference; // Index:    0.y
//       float Frost_cst_AlphaReference;// Index:    0.z
//
//   } resourceTables__materialData;    // Index:    0.xyz            Components:     3
                                        // Textures:  t41-t48
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.volumetricFog    texture  float4          3d    8        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   41        1
// resourceTables__materialData.Fade_diffuse    texture  float4          2d   42        1
// resourceTables__materialData.Fade_gloss    texture  float4          2d   43        1
// resourceTables__materialData.Fade_opacity    texture  float4          2d   44        1
// resourceTables__materialData.Fade_alpha    texture  float4          2d   45        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   46        1
// resourceTables__materialData.Frost_alpha    texture  float4          2d   47        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   48        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t47
dcl_resource_texture2d (float,float,float,float) t48
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.x
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)

add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r1.x, r2.xyzw, cb3[12].xyzw
dp4 r1.y, r2.xyzw, cb3[13].xyzw
dp4 r1.z, r2.xyzw, cb3[14].xyzw
add r2.xyz, -r1.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r2.x, r40.x, r41.x, r2.x
mad r2.y, r40.x, r41.y, r2.y
mad r2.z, r40.x, r41.z, r2.z

dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
dp3 r3.x, r2.xyzx, v4.xyzx
dp3 r3.y, r2.xyzx, v5.xyzx
dp3 r3.z, r2.xyzx, v3.xyzx
add r4.xy, v2.xyxx, v2.xyxx
dp3 r0.w, -r3.xyzx, -r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, -r3.xyzx
lod r0.w, r4.xyxx, t44.x, s1
mad r2.w, r0.w, l(2.000000), l(10.000000)
mov r3.w, -r3.y
dp2 r3.y, r3.xwxx, r3.xwxx
sqrt r3.y, r3.y
max r3.y, r3.y, l(0.000001)
div r3.xyz, r3.xwzx, r3.yyyy
mul r3.w, r2.w, r3.z
mul r5.xyz, r3.xywx, l(0.000976562500, 0.000976562500, 0.00195312500, 0.000000)
min r2.w, r5.z, l(-0.00520833349)
mov r3.zw, r4.xxxy
mov r4.z, l(0.483070016)
loop
  mad r6.xyzw, r3.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r3.zwzw
  mad r7.xyzw, r3.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r3.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r8.x, r6.xyxx, t44.xyzw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r8.y, r6.zwzz, t44.yxzw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r8.z, r7.zwzz, t44.yzxw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r8.w, r7.xyxx, t44.yzwx, s1, r0.w
  mad r9.xyzw, r2.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r4.zzzz
  ge r8.xyzw, r8.xyzw, r9.zxyw
  mov r10.xy, r7.zwzz
  mov r10.z, r9.y
  mov r7.z, r9.w
  movc r7.xyz, r8.zzzz, r10.xyzx, r7.xyzx
  mov r10.xy, r6.zwzz
  mov r10.z, r9.x
  movc r7.xyz, r8.yyyy, r10.xyzx, r7.xyzx
  mov r9.xy, r6.xyxx
  movc r6.xyz, r8.xxxx, r9.xyzx, r7.xyzx
  or r5.zw, r8.zzzw, r8.xxxy
  or r4.w, r5.w, r5.z
  if_nz r4.w
    mov r3.zw, r6.xxxy
    mov r4.z, r6.z
    break
  endif
  mov r3.zw, r6.xxxy
  mov r4.z, r6.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r4.x, r3.zwzz, t44.xyzw, s1, r0.w
mad r3.xy, -r3.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r3.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t44.yzwx, s1, r0.w
add r2.w, -r2.w, r4.z
add r3.x, -r4.x, r4.z
add r0.w, -r0.w, r2.w
mul r4.xy, |r3.xxxx|, r5.xyxx
add r0.w, |r0.w|, |r3.x|
max r0.w, r0.w, l(0.000010)
div r3.xy, r4.xyxx, r0.wwww
add r3.xy, -r3.xyxx, r3.zwzz
add r3.xy, r3.xyxx, -v2.xyxx
mul r3.zw, v2.xxxy, l(0.000000, 0.000000, 8.000000, 8.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t45.xyzw, s2
mad_sat r0.w, r0.w, v6.x, -cb4[0].y
mul r4.w, r0.w, cb4[0].x
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyxx, t42.xyzw, s2
lt r6.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r5.xyz, r5.xyzx
mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r5.xyz, r6.xyzx, r7.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t43.xyzw, s2
mul r2.w, r0.w, l(0.706665)
mul r6.xyz, r5.xyzx, l(0.631372392, 0.760784566, 0.807843328, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.z, r3.zwzz, t46.yzxw, s2
add r3.z, r3.z, l(-0.0588234998)
mul_sat r3.z, r3.z, l(100000000.000000)
lt r3.w, l(0.000000), r3.z
if_nz r3.w
  mul r3.w, r3.z, l(0.050000)
  mad r7.xyz, r3.zzzz, l(-0.0107930498, -0.0448134504, -0.050000, 0.000000), l(0.215861, 0.896269, 1.000000, 0.000000)
  mad r5.xyz, -r5.xyzx, l(0.631372392, 0.760784566, 0.807843328, 0.000000), l(0.552629471, 0.765912831, 0.824096739, 0.000000)
  mad r6.xyz, r3.wwww, r5.xyzx, r6.xyzx
  mad r0.w, -r0.w, l(0.706665), l(0.225873)
  mad r2.w, r3.w, r0.w, r2.w
  mul r5.xyz, r3.zzzz, l(0.0000791182465, 0.000216582004, 0.000274404738, 0.000000)
  mad r0.w, r3.z, l(0.001200), l(0.018000)
else
  mov r5.xyz, l(0,0,0,0)
  mov r7.xyz, l(0.215861,0.896269,1.000000,0)
  mov r0.w, l(0.018000)
endif
sample_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t47.zxyw, s2
add r3.x, r3.x, -cb4[0].z
mul_sat r3.x, r3.x, l(4.054443)
lt r3.y, l(0.000000), r3.x
if_nz r3.y
  mad r7.xyz, r3.xxxx, -r7.xyzx, r7.xyzx
  add r3.yzw, -r6.xxyz, l(0.000000, 0.639216, 0.713740647, 0.741176188)
  mad r6.xyz, r3.xxxx, r3.yzwy, r6.xyzx
  add r3.y, -r2.w, l(0.353000)
  mad r2.w, r3.x, r3.y, r2.w
  add r3.y, -r0.w, l(0.042000)
  mad r0.w, r3.x, r3.y, r0.w
  mad r5.xyz, r3.xxxx, -r5.xyzx, r5.xyzx
endif
ge r3.x, l(0.000100), r4.w
discard_nz r3.x
dp3 r3.y, v3.xyzx, v3.xyzx
rsq r3.y, r3.y
mul r3.yzw, r3.yyyy, v3.xxyz
mul r8.xy, v2.xyxx, l(80.000000, 80.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r8.xy, r8.xyxx, t41.xyzw, s1
mad r8.xy, r8.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mad r8.xy, r8.xyxx, l(-0.015564, 0.015564, 0.000000, 0.000000), l(-0.0777587965, -0.0777587965, 0.000000, 0.000000)
dp3 r5.w, r2.xyzx, r3.yzwy
max r5.w, r5.w, l(0.000100)
div r2.xyz, r2.xyzx, r5.wwww
mul r2.xyz, r2.xyzx, l(0.134766, 0.134766, 0.134766, 0.000000)
dp3 r5.w, -r2.xyzx, v4.xyzx
dp3 r2.y, -r2.xyzx, v5.xyzx
mov r2.x, -r5.w
deriv_rtx_fine r8.zw, v2.xxxy
deriv_rty_fine r9.xy, v2.yxyy
deriv_rtx_fine r10.xyz, r1.zxyz
deriv_rty_fine r11.xyz, r1.yzxy
mul r2.z, r8.w, r9.y
mad r2.z, r8.z, r9.x, -r2.z
mul r9.xyz, r10.xyzx, r11.xyzx
mad r9.xyz, r10.zxyz, r11.yzxy, -r9.xyzx
dp3 r5.w, r9.xyzx, r9.xyzx
sqrt r5.w, r5.w
lt r6.w, l(0.000000), r5.w
div r2.z, |r2.z|, r5.w
sqrt r2.z, r2.z
and r2.z, r2.z, r6.w
mad r2.xy, -r2.xyxx, r2.zzzz, r8.xyxx
add r2.xy, r2.xyxx, v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t48.xyzw, s2
mad r2.xyz, r2.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r5.w, r2.xyzx, r2.xyzx
sqrt r5.w, r5.w
max r5.w, r5.w, l(0.000010)
rcp r6.w, r5.w
mul r2.xyz, r2.xyzx, r6.wwww
mul r8.xyz, r2.zzzz, l(0.000000, 0.000000, 4.000000, 0.000000)
div r8.xyz, r8.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000)
mad r2.xyz, -r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
min r8.x, r5.w, l(1.000000)
dp3 r5.w, v4.xyzx, v4.xyzx
rsq r5.w, r5.w
mul r9.xyz, r5.wwww, v4.yzxy
dp3 r5.w, v5.xyzx, v5.xyzx
rsq r5.w, r5.w
mul r10.xyz, r5.wwww, v5.yzxy
dp3 r5.w, r2.xyzx, r2.xyzx
rsq r5.w, r5.w
mul r2.xyz, r2.xyzx, r5.wwww
mul r10.xyz, r10.xyzx, r2.yyyy
mad r9.xyz, r2.xxxx, r9.xyzx, r10.xyzx
mad r2.xyz, r2.zzzz, r3.zwyz, r9.xyzx
dp3 r5.w, r2.xyzx, r2.xyzx
rsq r5.w, r5.w
mul r9.xyz, r2.xyzx, r5.wwww
ne r6.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r10.xyz, r3.yzwy
deriv_rty_fine r3.yzw, r3.yyzw
dp3 r7.w, r10.xyzx, r10.xyzx
dp3 r3.y, r3.yzwy, r3.yzwy
add r3.y, r3.y, r7.w
min r8.y, r3.y, l(0.300000)
movc r3.yz, r6.wwww, l(0,1.000000,0,0), r8.xxyx
add r2.w, -r2.w, l(1.000000)
mul r2.w, r2.w, r2.w
max r3.y, r3.y, l(0.600000)
mad r3.y, r3.y, l(-0.527635), l(0.520718)
max r3.y, r3.y, l(0.000000)
mad r2.w, r2.w, r2.w, r3.y
add r2.w, r3.z, r2.w
sqrt r2.w, r2.w
min r2.w, r2.w, l(1.000000)
max r2.w, r2.w, l(0.001000)
sqrt r2.w, r2.w
add r2.w, -r2.w, l(1.000000)
mul r3.yzw, r7.xxyz, cb3[37].yyyy
ftoi r7.xy, v0.yxyy
add r8.xyz, -r1.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r8.x, r40.x, r41.x, r8.x
mad r8.y, r40.x, r41.y, r8.y
mad r8.z, r40.x, r41.z, r8.z

dp3 r6.w, r8.xyzx, r8.xyzx
rsq r6.w, r6.w
mul r10.xyz, r6.wwww, r8.xyzx
max r7.z, r3.w, r3.z
max r7.z, r3.y, r7.z
lt r7.w, l(0.00392156886), r7.z
log r3.yzw, r3.yyzw
add r3.yzw, r3.yyzw, l(0.000000, -1.500000, -1.500000, -1.500000)
and r7.z, r7.z, r7.w
and r8.w, r7.w, cb0[827].x
and r9.w, r7.w, cb0[826].y
movc r3.y, r7.w, r3.y, l(-1000000.000000)
movc r11.xy, r7.wwww, r3.zwzz, l(-1000000.000000,-1000000.000000,0,0)
add r12.x, -r2.w, l(1.000000)
mul r2.w, r12.x, r12.x
max r2.w, r2.w, l(0.001000)
mul r3.z, r12.x, r2.w
dp3 r3.w, -r10.yzxy, r9.xyzx
add r3.w, r3.w, r3.w
mad r13.xyz, r9.xyzx, -r3.wwww, -r10.yzxy
mad r2.xyz, r2.xyzx, r5.wwww, -r13.xyzx
mad r2.xyz, r3.zzzz, r2.xyzx, r13.xyzx
dp3 r3.z, r2.xyzx, r2.xyzx
rsq r3.z, r3.z
mul r2.xyz, r2.xyzx, r3.zzzz
mul r3.zw, l(0.000000, 0.000000, -1.000000, 1.000000), cb2[71].xxxy
mul r3.zw, r2.yyyy, r3.zzzw
mad r13.xz, r2.zzzz, cb2[71].yyxy, r3.zzwz
dp3 r3.z, r9.zxyz, r10.xyzx
mov r1.w, l(1.000000)
dp4 r14.x, cb2[72].xyzw, r1.xyzw
dp4 r14.y, cb2[73].xyzw, r1.xyzw
dp4 r14.z, cb2[74].xyzw, r1.xyzw
mov r13.y, r2.x
dp3 r15.x, cb2[72].xyzx, r13.xyzx
dp3 r15.y, cb2[73].xyzx, r13.xyzx
dp3 r15.z, cb2[74].xyzx, r13.xyzx
div r16.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r15.xyzx
lt r17.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r15.xyzx
lt r15.xyz, r15.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r15.xyz, -r17.xyzx, r15.xyzx
itof r15.xyz, r15.xyzx
mad r14.xyz, r15.xyzx, cb2[75].xyzx, -r14.xyzx
mul r14.xyz, r16.xyzx, r14.xyzx
lt r15.xyz, r14.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r14.xyz, r15.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r14.xyzx
min r3.w, r14.z, r14.y
min r3.w, r3.w, r14.x
mad r13.xyz, r13.xyzx, r3.wwww, r1.xyzx
add r13.xyz, r13.xyzx, -cb2[76].xyzx
dp3 r3.w, r13.xyzx, r13.xyzx
rsq r3.w, r3.w
mul r13.xyz, r3.wwww, r13.xyzx
mul r14.yzw, r13.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r14.x, l(0.282094806)
dp4 r3.w, r14.xyzw, cb2[68].xyzw
dp4 r5.w, r14.xyzw, cb2[69].xyzw
dp4 r10.w, r14.xyzw, cb2[70].xyzw
rcp r14.x, r3.w
rcp r14.y, r5.w
rcp r14.z, r10.w
iadd r3.w, l(-3), cb2[71].z
utof r3.w, r3.w
mul r3.w, r3.w, r12.x
lt r5.w, r3.w, l(1.000000)
mad_sat r10.w, r3.w, l(2.000000), l(-1.000000)
movc r3.w, r5.w, r10.w, r3.w
sample_l_indexable(texturecube)(float,float,float,float) r13.xyz, r13.xyzx, t21.xyzw, s5, r3.w
mul r13.xyz, r14.xyzx, r13.xyzx
sqrt r12.y, |r3.z|
mad r12.yzw, r12.xxyx, l(0.000000, 0.996093750, 0.996093750, -0.337748349), l(0.000000, 0.00195312500, 0.00195312500, 1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r12.yz, r12.yzyy, t7.zxyw, s5, l(0.000000)
mad r3.w, r0.w, r12.y, r12.z
mul r13.xyz, r3.wwww, r13.xyzx
mul r14.xyz, r1.yyyy, cb2[9].xzyx
mad r14.xyz, cb2[8].xzyx, r1.xxxx, r14.xyzx
mad r14.xyz, cb2[10].xzyx, r1.zzzz, r14.xyzx
add r14.xyz, r14.xyzx, cb2[11].xzyx
lt r15.xyz, |r14.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r3.w, r15.y, r15.x
and r3.w, r15.z, r3.w
if_nz r3.w
  add r14.xyz, r14.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r3.w, l(1), cb2[27].x
  if_nz r3.w
    utof r15.xyz, cb2[15].xyzx
    mul r15.xyz, r14.xyzx, r15.xyzx
    ftoi r16.xyz, r15.xyzx
    mov r16.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r16.xyzw, r16.xyzw, t22.xyzw
    mul r17.xyzw, r16.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r3.w, r17.z
    mad r17.x, r3.w, l(4.000000), r17.x
    mad r17.z, r16.z, l(63.750000), -r3.w
    frc r15.xyz, r15.xyzx
    mad r15.xyz, r15.xyzx, r17.wwww, r17.xyzx
    add r15.xyz, r15.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r16.xyz, cb2[17].xyzx
    div r14.xyz, r15.xyzx, r16.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r14.xyzx, t23.xyzw, s5, l(0.000000)
  mul r15.xyzw, r15.xyzw, cb2[26].xyzw
  sample_l_indexable(texture3d)(float,float,float,float) r16.xyzw, r14.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r17.xyzw, r14.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r14.xyzx, t26.xyzw, s5, l(0.000000)
  mad r16.xyzw, r16.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r17.xyzw, r17.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r14.xyzw, r14.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r16.xyzw, r16.xyzw, cb2[26].xyzw
  mul r17.xyzw, r17.xyzw, cb2[26].xyzw
  mul r14.xyzw, r14.xywz, cb2[26].xywz
  mov r18.x, r14.z
  mov r18.y, r16.w
  mov r18.z, r17.w
  dp3 r19.w, cb2[12].xyzx, r18.xyzx
  dp3 r19.y, cb2[13].xyzx, r18.xyzx
  dp3 r19.z, cb2[14].xyzx, r18.xyzx
  mul r18.xyz, r9.zxyz, cb0[2].xxxx
  mul r20.xyz, r18.yyyy, cb2[13].yzxy
  mad r18.xyw, cb2[12].yzyx, r18.xxxx, r20.xyxz
  mad r18.xyz, cb2[14].yzxy, r18.zzzz, r18.xywx
  mul r18.yzw, r18.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
  mov r18.x, l(0.282094806)
  mov r20.x, r15.x
  mov r20.y, r16.x
  mov r20.z, r17.x
  mov r20.w, r14.x
  dp4 r21.x, r18.xyzw, r20.xyzw
  mov r22.x, r15.y
  mov r22.y, r16.y
  mov r22.z, r17.y
  mov r22.w, r14.y
  dp4 r21.y, r18.xyzw, r22.xyzw
  mov r14.x, r15.z
  mov r14.y, r16.z
  mov r14.z, r17.z
  dp4 r21.z, r18.xyzw, r14.xyzw
  max r15.xyz, r21.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r16.xyz, r2.zxyz, cb0[2].yyyy
  mul r17.xyz, r16.yyyy, cb2[13].yzxy
  mad r16.xyw, cb2[12].yzyx, r16.xxxx, r17.xyxz
  mad r16.xyz, cb2[14].yzxy, r16.zzzz, r16.xywx
  mul r16.yzw, r16.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r16.x, l(0.282094806)
  dp4 r17.x, r16.xyzw, r20.xyzw
  dp4 r17.y, r16.xyzw, r22.xyzw
  dp4 r17.z, r16.xyzw, r14.xyzw
  max r14.xyz, r17.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r19.x, r15.w
else
  mov r19.xyzw, cb0[3].xyzw
  mov r15.xyz, l(0,0,0,0)
  mov r14.xyz, l(0,0,0,0)
endif
dp3 r3.w, r14.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r14.xyz, -r3.wwww, r14.xyzx
mad r14.xyz, cb0[2].zzzz, r14.xyzx, r3.wwww
mul r16.xyz, r2.xyzx, cb0[2].yyyy
mul r16.yzw, r16.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r16.x, l(0.282094806)
dp4_sat r3.w, r16.xyzw, r19.xyzw
mul r16.yzw, r2.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r16.x, l(0.282094806)
dp4 r2.x, r16.xyzw, cb0[25].xyzw
dp4 r2.y, r16.xyzw, cb0[26].xyzw
dp4 r2.z, r16.xyzw, cb0[27].xyzw
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r2.xyz, r3.wwww, r2.xyzx, r14.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r7.xy, r7.xyxx
mul r7.xy, r7.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r3.w, r7.y, r7.x
mul r3.w, r3.w, l(0.159154937)
frc r3.w, r3.w
mul r3.w, r3.w, l(39.478420)
sincos r7.x, r14.x, r3.w
mov r16.x, -r7.x
mad r3.w, -cb0[0].y, l(6.000000), l(1.000000)
mul r17.x, r14.x, cb0[1].x
mul r17.y, r7.x, cb0[1].y
dp4 r18.x, r1.xyzw, cb0[586].xyzw
dp4 r18.y, r1.xyzw, cb0[587].xyzw
dp4 r5.w, r1.xyzw, cb0[588].xyzw
dp4 r7.y, r1.xyzw, cb0[589].xyzw
div r12.yz, r18.xxyx, r7.yyyy
lt r14.yz, l(0.000000, 1.000000, 1.000000, 0.000000), |r12.yyzy|
or r10.w, r14.z, r14.y
max r13.w, |r12.z|, |r12.y|
mad r13.w, r13.w, l(1.05263162), l(-1.000000)
mul_sat r13.w, r13.w, l(20.000000)
movc r13.w, r10.w, l(0), r13.w
add r14.y, |r3.z|, l(0.001000)
mad r12.yz, r12.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r18.xyzw, r12.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r20.xyzw, r12.yzyy, t4.xyzw, s5, l(0.000000)
div r5.w, r5.w, r7.y
max r5.w, r5.w, l(0.000000)
min r5.w, r5.w, l(0.999990)
mul r7.y, r5.w, l(8.000000)
round_ni r7.y, r7.y
ftoi r12.y, r7.y
ilt r12.z, r12.y, l(7)
iadd r14.z, r12.y, l(1)
movc r12.z, r12.z, r14.z, l(7)
mad r5.w, r5.w, l(8.000000), -r7.y
add r3.z, r3.z, r3.z
add r7.y, -r14.y, l(1.000000)
mul r14.z, r7.y, r7.y
mul r14.z, r14.z, r14.z
mul r7.y, r7.y, r14.z
add r14.z, -r0.w, l(1.000000)
add r21.xyz, r10.xyzx, r10.xyzx
mad r21.xyz, r9.zxyz, -r3.zzzz, r21.xyzx
mad r21.xyz, r8.wwww, r21.xyzx, -r10.xyzx
dp3 r3.z, r21.xyzx, r21.xyzx
rsq r3.z, r3.z
mul r21.xyz, r3.zzzz, r21.xyzx
mad r3.z, -r9.w, r9.w, l(1.000000)
mul r3.z, r3.z, l(0.0795774683)
mad r8.w, r9.w, r9.w, l(1.000000)
add r9.w, r9.w, r9.w
mov r11.zw, r3.yyyy
mov r16.y, r14.x
mov r22.z, l(1.000000)
mov r23.z, l(1.000000)
mov r24.z, l(1.000000)
mov r25.z, l(1.000000)
mov r26.z, l(0)
mov r27.z, l(1.000000)
mov r28.z, l(0)
mov r29.z, l(1.000000)
mov r30.z, l(0)
mov r31.z, l(1.000000)
mov r32.z, l(0)
mov r16.z, r7.x
mov r33.z, l(1.000000)
mov r34.z, l(1.000000)
mov r35.z, l(1.000000)
mov r36.z, l(1.000000)
mov r37.z, l(0)
mov r38.z, l(1.000000)
mov r39.z, l(0)
mov r40.z, l(1.000000)
mov r41.z, l(0)
mov r42.z, l(1.000000)
mov r43.z, l(0)
mov r44.xyz, l(0,0,0,0)
mov r45.xyz, l(0,0,0,0)
mov r3.y, l(0)
loop
  uge r7.x, r3.y, cb2[0].z
  breakc_nz r7.x
  imul null, r14.xw, l(5, 0, 0, 13), cb2[r3.y + 0].xxxx
  ushr r7.x, cb0[r14.x + 58].w, l(30)
  dp4 r46.x, r1.xyzw, cb0[r14.w + 378].xyzw
  dp4 r46.y, r1.xyzw, cb0[r14.w + 379].xyzw
  dp4 r46.z, r1.xyzw, cb0[r14.w + 380].xyzw
  dp4 r15.w, r1.xyzw, cb0[r14.w + 381].xyzw
  ine r16.w, r7.x, l(2)
  if_nz r16.w
    lt r17.zw, r15.wwww, |r46.xxxy|
    or r17.z, r17.w, r17.z
    lt r17.w, r15.w, l(0.000000)
    or r17.z, r17.w, r17.z
    if_nz r17.z
      mov r47.xyz, l(0,0,0,0)
    else
      div r47.xyz, r46.xyzx, r15.wwww
      mad r47.xy, r47.xyxx, cb0[r14.w + 385].xyxx, cb0[r14.w + 385].zwzz
    endif
    mov r21.w, l(0)
  else
    lt r22.y, r46.z, l(0.000000)
    lt r22.w, l(1.000000), r46.z
    or r21.w, r22.w, r22.y
    if_z r21.w
      add r22.y, l(1.000000), cb0[r14.w + 390].x
      dp2 r22.y, cb0[0].yyyy, r22.yyyy
      add r22.y, -r22.y, l(1.000000)
      mov r22.x, cb0[r14.w + 382].x
      mad r48.xyz, r46.xyzx, r22.xxzx, cb0[r14.w + 382].yzwy
      mov r23.x, cb0[r14.w + 383].x
      mad r23.xyw, r46.xyxz, r23.xxxz, cb0[r14.w + 383].yzyw
      mov r24.x, cb0[r14.w + 384].x
      mad r24.xyw, r46.xyxz, r24.xxxz, cb0[r14.w + 384].yzyw
      lt r22.xw, |r46.xxxy|, r22.yyyy
      and r22.x, r22.w, r22.x
      lt r33.yw, |r48.xxxy|, r22.yyyy
      and r22.w, r33.w, r33.y
      lt r33.yw, |r23.xxxy|, r22.yyyy
      and r25.w, r33.w, r33.y
      lt r33.yw, |r24.xxxy|, r22.yyyy
      and r22.y, r33.w, r33.y
      mov r25.xy, cb0[r14.w + 388].xyxx
      mov r26.xy, cb0[r14.w + 388].zwzz
      mad r24.xyw, r24.xyxw, r25.xyxz, r26.xyxz
      mov r27.xy, cb0[r14.w + 387].xyxx
      mov r28.xy, cb0[r14.w + 387].zwzz
      mad r23.xyw, r23.xyxw, r27.xyxz, r28.xyxz
      movc r23.xyw, r25.wwww, r23.xyxw, r24.xyxw
      mov r29.xy, cb0[r14.w + 386].xyxx
      mov r30.xy, cb0[r14.w + 386].zwzz
      mad r24.xyw, r48.xyxz, r29.xyxz, r30.xyxz
      movc r23.xyw, r22.wwww, r24.xyxw, r23.xyxw
      mov r31.xy, cb0[r14.w + 385].xyxx
      mov r32.xy, cb0[r14.w + 385].zwzz
      mad r24.xyw, r46.xyxz, r31.xyxz, r32.xyxz
      movc r47.xyz, r22.xxxx, r24.xywx, r23.xywx
      movc r22.y, r22.y, l(3), l(-1)
      movc r22.y, r25.w, l(2), r22.y
      movc r22.y, r22.w, l(1), r22.y
      movc r17.z, r22.x, l(0), r22.y
    else
      mov r47.xyz, l(0,0,0,0)
      mov r17.z, l(0)
    endif
    mov r17.w, l(-1)
  endif
  movc r17.z, r21.w, r17.w, r17.z
  ige r17.z, r17.z, l(0)
  if_nz r17.z
    mul r17.z, l(0.500000), cb0[r14.w + 390].x
    mul r48.xyzw, r17.zzzz, cb0[1].xyxy
    mul r49.xyzw, r16.yzyz, r48.zwzw
    mad r50.xyzw, r49.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r47.xyxy
    mul r48.xyzw, r16.xyxy, r48.xyzw
    mad r50.xyzw, r48.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r50.xyzw
    mov_sat r47.z, r47.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r17.z, r50.xyxx, t2.xxxx, s7, r47.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r17.w, r50.zwzz, t2.xxxx, s7, r47.z
    add r17.z, r17.w, r17.z
    mad r50.xyzw, r49.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r47.xyxy
    mad r50.xyzw, r48.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r50.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r17.w, r50.xyxx, t2.xxxx, s7, r47.z
    add r17.z, r17.w, r17.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r17.w, r50.zwzz, t2.xxxx, s7, r47.z
    add r17.z, r17.w, r17.z
    mad r49.xyzw, r49.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r47.xyxy
    mad r48.xyzw, r48.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r49.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r17.w, r48.xyxx, t2.xxxx, s7, r47.z
    add r17.z, r17.w, r17.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r17.w, r48.zwzz, t2.xxxx, s7, r47.z
    add r17.z, r17.w, r17.z
    mul r17.z, r17.z, l(0.166666672)
  else
    mov r17.z, l(1.000000)
  endif
  add_sat r17.z, r17.z, cb0[r14.w + 390].y
  if_nz r16.w
    lt r22.xy, r15.wwww, |r46.xyxx|
    or r17.w, r22.y, r22.x
    lt r21.w, r15.w, l(0.000000)
    or r17.w, r17.w, r21.w
    if_nz r17.w
      mov r22.xyw, l(0,0,0,0)
    else
      div r22.xyw, r46.xyxz, r15.wwww
      mad r22.xy, r22.xyxx, cb0[r14.w + 385].xyxx, cb0[r14.w + 385].zwzz
    endif
    mov r21.w, l(0)
  else
    lt r23.x, r46.z, l(0.000000)
    lt r23.y, l(1.000000), r46.z
    or r21.w, r23.y, r23.x
    if_z r21.w
      mov r33.x, cb0[r14.w + 382].x
      mad r23.xyw, r46.xyxz, r33.xxxz, cb0[r14.w + 382].yzyw
      mov r34.x, cb0[r14.w + 383].x
      mad r24.xyw, r46.xyxz, r34.xxxz, cb0[r14.w + 383].yzyw
      mov r35.x, cb0[r14.w + 384].x
      mad r25.xyw, r46.xyxz, r35.xxxz, cb0[r14.w + 384].yzyw
      lt r26.xy, |r46.xyxx|, r3.wwww
      and r26.x, r26.y, r26.x
      lt r26.yw, |r23.xxxy|, r3.wwww
      and r26.y, r26.w, r26.y
      lt r27.xy, |r24.xyxx|, r3.wwww
      and r26.w, r27.y, r27.x
      lt r27.xy, |r25.xyxx|, r3.wwww
      and r27.x, r27.y, r27.x
      mov r36.xy, cb0[r14.w + 388].xyxx
      mov r37.xy, cb0[r14.w + 388].zwzz
      mad r25.xyw, r25.xyxw, r36.xyxz, r37.xyxz
      mov r38.xy, cb0[r14.w + 387].xyxx
      mov r39.xy, cb0[r14.w + 387].zwzz
      mad r24.xyw, r24.xyxw, r38.xyxz, r39.xyxz
      movc r24.xyw, r26.wwww, r24.xyxw, r25.xyxw
      mov r40.xy, cb0[r14.w + 386].xyxx
      mov r41.xy, cb0[r14.w + 386].zwzz
      mad r23.xyw, r23.xyxw, r40.xyxz, r41.xyxz
      movc r23.xyw, r26.yyyy, r23.xyxw, r24.xyxw
      mov r42.xy, cb0[r14.w + 385].xyxx
      mov r43.xy, cb0[r14.w + 385].zwzz
      mad r24.xyw, r46.xyxz, r42.xyxz, r43.xyxz
      movc r22.xyw, r26.xxxx, r24.xyxw, r23.xyxw
      movc r23.x, r27.x, l(3), l(-1)
      movc r23.x, r26.w, l(2), r23.x
      movc r23.x, r26.y, l(1), r23.x
      movc r17.w, r26.x, l(0), r23.x
    else
      mov r22.xyw, l(0,0,0,0)
      mov r17.w, l(0)
    endif
    mov r15.w, l(-1)
  endif
  movc r15.w, r21.w, r15.w, r17.w
  ige r15.w, r15.w, l(0)
  if_nz r15.w
    mad r23.xy, r17.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), r22.xyxx
    mad r22.xy, -r17.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), r22.xyxx
    sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r23.x, r23.xyxx, t2.xwyz, s5, l(0.000000)
    sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r23.y, r22.xyxx, t2.wxyz, s5, l(0.000000)
    mad r22.xy, r23.xyxx, cb0[r14.w + 389].zzzz, cb0[r14.w + 389].wwww
    rcp r46.yz, r22.xxyx
    mul r47.y, r22.w, cb0[r14.w + 389].y
    mad r15.w, r22.w, cb0[r14.w + 389].z, cb0[r14.w + 389].w
    rcp r46.x, r15.w
    mul r47.zw, r23.xxxy, cb0[r14.w + 389].yyyy
    movc r22.xyw, r16.wwww, r46.xyxz, r47.yzyw
    add r22.xy, -r22.xxxx, r22.ywyy
    max r22.xy, r22.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r15.w, r22.y, r22.x
    mul r15.w, r15.w, l(0.500000)
  else
    mov r15.w, l(0)
  endif
  ieq r7.x, r7.x, l(2)
  if_nz r7.x
    if_nz r10.w
      mov r17.w, l(1.000000)
    endif
    if_z r10.w
      mov x1[0].x, r18.x
      mov x1[1].x, r18.y
      mov x1[2].x, r18.z
      mov x1[3].x, r18.w
      mov x1[4].x, r20.x
      mov x1[5].x, r20.y
      mov x1[6].x, r20.z
      mov x1[7].x, r20.w
      mov r21.w, x1[r12.y + 0].x
      mov r22.x, x1[r12.z + 0].x
      add r22.x, -r21.w, r22.x
      mad r21.w, r5.w, r22.x, r21.w
      exp r21.w, -r21.w
      add r21.w, r13.w, r21.w
      min r17.w, r21.w, l(1.000000)
    endif
  else
    mov r17.w, l(1.000000)
  endif
  ine r21.w, l(-1), cb0[r14.w + 389].x
  and r21.w, r7.x, r21.w
  if_nz r21.w
    imul null, r14.w, l(13), cb0[r14.w + 389].x
    dp4 r21.w, r1.xyzw, cb0[r14.w + 601].xyzw
    lt r22.x, r21.w, l(0.000000)
    lt r22.y, l(1.000000), r21.w
    or r22.x, r22.y, r22.x
    if_z r22.x
      dp4 r23.x, r1.xyzw, cb0[r14.w + 599].xyzw
      dp4 r23.y, r1.xyzw, cb0[r14.w + 600].xyzw
      mad r22.yw, r23.xxxy, cb0[r14.w + 606].xxxy, cb0[r14.w + 606].zzzw
      lt r23.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r23.xyxx|
      or r23.x, r23.y, r23.x
    else
      mov r22.yw, l(0,0,0,0)
      mov r21.w, l(0)
      mov r23.x, l(0)
    endif
    ige r23.x, r23.x, l(0)
    movc r22.x, r22.x, l(0), r23.x
    if_nz r22.x
      mov_sat r21.w, r21.w
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r21.w, r22.ywyy, t2.xxxx, s7, r21.w
    else
      mov r21.w, l(1.000000)
    endif
    add_sat r14.w, r21.w, cb0[r14.w + 611].y
    mul r17.z, r14.w, r17.z
  endif
  ige r14.w, cb0[r14.x + 62].x, l(0)
  if_nz r14.w
    ishl r14.w, cb0[r14.x + 62].x, l(2)
    mov r46.x, x0[r14.w + 0].x
    mov r47.x, x0[r14.w + 1].x
    mov r48.x, x0[r14.w + 3].x
    mov r46.y, x0[r14.w + 0].y
    mov r47.y, x0[r14.w + 1].y
    mov r48.y, x0[r14.w + 3].y
    mov r46.z, x0[r14.w + 0].z
    mov r47.z, x0[r14.w + 1].z
    mov r48.z, x0[r14.w + 3].z
    mov r46.w, x0[r14.w + 0].w
    mov r47.w, x0[r14.w + 1].w
    mov r48.w, x0[r14.w + 3].w
    dp4 r22.x, r1.xyzw, r46.xyzw
    dp4 r22.y, r1.xyzw, r47.xyzw
    dp4 r14.w, r1.xyzw, r48.xyzw
    div r22.xy, r22.xyxx, r14.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r23.xyw, r22.xyxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r24.xyw, r22.xyxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r25.xyw, r22.xyxx, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r22.xyw, r22.xyxx, t14.xywz, s1, l(0.000000)
    ieq r26.xyw, l(1, 2, 0, 3), cb0[r14.x + 62].xxxx
    movc r23.xyw, r26.xxxx, r24.xyxw, r23.xyxw
    movc r23.xyw, r26.yyyy, r25.xyxw, r23.xyxw
    movc r22.xyw, r26.wwww, r22.xyxw, r23.xyxw
  else
    mov r22.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r14.w, cb1[0].x, cb0[r14.x + 58].w
  add r23.xyw, -r1.xyxz, cb0[r14.x + 59].xyxz
  dp3 r21.w, r23.xywx, r23.xywx
  rsq r24.x, r21.w
  mul r24.y, r21.w, r24.x
  mul r23.xyw, r23.xyxw, r24.xxxx
  add r24.x, r21.w, -cb0[r14.x + 59].w
  max r24.x, r24.x, l(0.001000)
  rcp r24.x, r24.x
  mad r24.x, cb0[r14.x + 59].w, r24.x, l(1.000000)
  rsq r24.x, r24.x
  add r24.x, -r24.x, l(1.000000)
  mul r24.x, r24.x, l(6.28318548)
  mul r21.w, r21.w, r21.w
  mad_sat r21.w, -r21.w, cb0[r14.x + 60].x, l(1.000000)
  mul r21.w, r21.w, r21.w
  mul r21.w, r21.w, r24.x
  dp3_sat r24.x, cb0[r14.x + 61].xyzx, r23.xywx
  add_sat r24.x, r24.x, -cb0[r14.x + 60].z
  mul_sat r24.x, r24.x, cb0[r14.x + 60].y
  mul r24.w, r24.x, r24.x
  mad r24.x, -r24.x, l(2.000000), l(3.000000)
  mul r24.x, r24.x, r24.w
  mul r21.w, r21.w, r24.x
  movc r23.xyw, r7.xxxx, cb0[r14.x + 61].xyxz, r23.xyxw
  movc r25.x, r7.x, cb0[r14.x + 61].w, r21.w
  movc r25.y, r7.x, l(100000000.000000), r24.y
  movc r23.xyw, r14.wwww, r23.xyxw, l(0,1.000000,0,0)
  movc r24.xy, r14.wwww, r25.xyxx, l(0,100000000.000000,0,0)
  mad_sat r7.x, -r24.x, l(0.159154937), l(1.000000)
  mad r14.w, r7.x, l(-0.156583), l(1.57079637)
  add r7.x, -r7.x, l(1.000000)
  sqrt r7.x, r7.x
  mul r7.x, r7.x, r14.w
  movc r7.x, r16.w, r7.x, cb0[r14.x + 60].w
  mad_sat r7.x, r7.x, l(0.318309873), r2.w
  add r14.w, -r2.w, r7.x
  mad r14.w, -r14.w, r14.w, l(1.000000)
  sqrt r14.w, r14.w
  dp3 r16.w, r9.zxyz, r23.xywx
  max r14.w, r14.w, l(0.950000)
  add r21.w, -r14.w, l(1.000000)
  rsq r24.w, r21.w
  mul r21.w, r21.w, r24.w
  mul r25.x, r16.w, l(0.373837)
  mul r21.w, r21.w, l(0.668740)
  mad r25.y, r16.w, l(0.373837), r21.w
  ge r21.w, r21.w, |r25.x|
  mul r25.x, r25.y, r25.y
  mul r24.w, r24.w, r25.x
  mov_sat r16.w, r16.w
  movc r16.w, r21.w, r24.w, r16.w
  mul r14.w, r14.w, r16.w
  min r16.w, r14.w, l(1.000000)
  mul r25.xyw, r16.wwww, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r21.w, l(0.000000), r14.w
  if_nz r21.w
    mad r26.xyw, r8.xyxz, r6.wwww, r23.xyxw
    dp3 r21.w, r26.xywx, r26.xywx
    rsq r21.w, r21.w
    mul r26.xyw, r21.wwww, r26.xyxw
    dp3 r21.w, r9.zxyz, r26.xywx
    dp3 r24.w, r10.xyzx, r26.xywx
    mul r26.x, r24.w, r24.w
    dp2 r26.x, r26.xxxx, r12.xxxx
    mad r26.x, r12.x, l(0.500000), r26.x
    add r26.x, r26.x, l(-1.000000)
    add r16.w, -r16.w, l(1.000000)
    mul r26.y, r16.w, r16.w
    mul r26.y, r26.y, r26.y
    mul r16.w, r16.w, r26.y
    mad r16.w, r26.x, r16.w, l(1.000000)
    mad r26.x, r26.x, r7.y, l(1.000000)
    mul r16.w, r16.w, r26.x
    mul r16.w, r12.w, r16.w
    mul r26.xyw, r16.wwww, r25.wwww
    add r16.w, -r24.w, l(1.000000)
    mul r24.w, r16.w, r16.w
    mul r24.w, r24.w, r24.w
    mul r16.w, r16.w, r24.w
    mad r16.w, r14.z, r16.w, r0.w
    mul r24.w, r7.x, r7.x
    mad r27.x, -r14.w, r24.w, r14.w
    mad r27.x, r27.x, r14.w, r24.w
    mad r27.y, -r14.y, r24.w, r14.y
    mad r27.y, r27.y, r14.y, r24.w
    sqrt r27.xy, r27.xyxx
    mul r14.w, r14.w, r27.y
    mad r14.w, r14.y, r27.x, r14.w
    rcp r14.w, r14.w
    mul r14.w, r14.w, l(0.500000)
    mad r7.x, r7.x, r7.x, l(-1.000000)
    mul r21.w, r21.w, r21.w
    mad r7.x, r21.w, r7.x, l(1.000000)
    mul r7.x, r7.x, r7.x
    div r7.x, r24.w, r7.x
    mul r7.x, r14.w, r7.x
    mul r7.x, r16.w, r7.x
    mul r25.xyw, r7.xxxx, r25.wwww
  else
    mov r26.xyw, r25.wwww
  endif
  mul r7.x, r17.w, r24.x
  mul r27.xyw, r7.xxxx, cb0[r14.x + 58].xyxz
  mul r22.xyw, r22.xyxw, r27.xyxw
  mul r26.xyw, r17.zzzz, r26.xyxw
  mul r25.xyw, r17.zzzz, r25.xyxw
  min r7.x, r15.w, r24.y
  mul r24.xyw, r7.xxxx, r11.zxzy
  exp r24.xyw, r24.xyxw
  add_sat r24.xyw, r24.xyxw, l(-0.070000, -0.070000, 0.000000, -0.070000)
  mul r24.xyw, r24.xyxw, l(1.07526886, 1.07526886, 0.000000, 1.07526886)
  dp3 r7.x, r21.xyzx, r23.xywx
  mad r7.x, -r9.w, r7.x, r8.w
  log r7.x, |r7.x|
  mul r7.x, r7.x, l(-1.500000)
  exp r7.x, r7.x
  mul r7.x, r3.z, r7.x
  mad r23.xyw, r24.xyxw, r7.xxxx, -r26.xyxw
  mad r23.xyw, r7.zzzz, r23.xyxw, r26.xyxw
  movc r23.xyw, r7.wwww, r23.xyxw, r26.xyxw
  mad r44.xyz, r22.xywx, r23.xywx, r44.xyzx
  mad r45.xyz, r22.xywx, r25.xywx, r45.xyzx
  iadd r3.y, r3.y, l(1)
endloop
mov r16.xyz, r44.xyzx
mov r17.xyz, r45.xyzx
mov r18.xyz, l(1.000000,1.000000,1.000000,0)
mov r3.y, l(0)
loop
  uge r3.w, r3.y, cb2[0].w
  breakc_nz r3.w
  imul null, r3.w, l(5), cb2[r3.y + 0].y
  ushr r5.w, cb0[r3.w + 58].w, l(30)
  if_z r5.w
    and r7.x, cb1[0].x, cb0[r3.w + 58].w
    add r20.xyz, -r1.xyzx, cb0[r3.w + 59].xyzx
    dp3 r10.w, r20.xyzx, r20.xyzx
    ishr r10.w, r10.w, l(1)
    iadd r10.w, r10.w, l(0x1fbd22df)
    mul_sat r10.w, r10.w, cb0[r3.w + 60].x
    add r20.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r3.w + 58].xyzx
    mad r20.xyz, r10.wwww, r20.xyzx, cb0[r3.w + 58].xyzx
    movc r20.xyz, r7.xxxx, r20.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r18.xyz, r18.xyzx, r20.xyzx
  else
    ige r7.x, cb0[r3.w + 62].x, l(0)
    if_nz r7.x
      ishl r7.x, cb0[r3.w + 62].x, l(2)
      mov r20.x, x0[r7.x + 0].x
      mov r22.x, x0[r7.x + 1].x
      mov r23.x, x0[r7.x + 3].x
      mov r20.y, x0[r7.x + 0].y
      mov r22.y, x0[r7.x + 1].y
      mov r23.y, x0[r7.x + 3].y
      mov r20.z, x0[r7.x + 0].z
      mov r22.z, x0[r7.x + 1].z
      mov r23.z, x0[r7.x + 3].z
      mov r20.w, x0[r7.x + 0].w
      mov r22.w, x0[r7.x + 1].w
      mov r23.w, x0[r7.x + 3].w
      dp4 r20.x, r1.xyzw, r20.xyzw
      dp4 r20.y, r1.xyzw, r22.xyzw
      dp4 r7.x, r1.xyzw, r23.xyzw
      div r12.yz, r20.xxyx, r7.xxxx
      sample_l_indexable(texture2d)(float,float,float,float) r20.xyz, r12.yzyy, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r22.xyz, r12.yzyy, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r23.xyz, r12.yzyy, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r24.xyz, r12.yzyy, t14.xyzw, s1, l(0.000000)
      ieq r25.xyz, l(1, 2, 3, 0), cb0[r3.w + 62].xxxx
      movc r20.xyz, r25.xxxx, r22.xyzx, r20.xyzx
      movc r20.xyz, r25.yyyy, r23.xyzx, r20.xyzx
      movc r20.xyz, r25.zzzz, r24.xyzx, r20.xyzx
    else
      mov r20.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r7.x, cb1[0].x, cb0[r3.w + 58].w
    ieq r10.w, r5.w, l(2)
    add r22.xyz, -r1.xyzx, cb0[r3.w + 59].xyzx
    dp3 r11.z, r22.xyzx, r22.xyzx
    rsq r12.y, r11.z
    mul r12.z, r11.z, r12.y
    mul r22.xyz, r12.yyyy, r22.xyzx
    add r12.y, r11.z, -cb0[r3.w + 59].w
    max r12.y, r12.y, l(0.001000)
    rcp r12.y, r12.y
    mad r12.y, cb0[r3.w + 59].w, r12.y, l(1.000000)
    rsq r12.y, r12.y
    add r12.y, -r12.y, l(1.000000)
    mul r12.y, r12.y, l(6.28318548)
    mul r11.z, r11.z, r11.z
    mad_sat r11.z, -r11.z, cb0[r3.w + 60].x, l(1.000000)
    mul r11.z, r11.z, r11.z
    mul r11.z, r11.z, r12.y
    dp3_sat r12.y, cb0[r3.w + 61].xyzx, r22.xyzx
    add_sat r12.y, r12.y, -cb0[r3.w + 60].z
    mul_sat r12.y, r12.y, cb0[r3.w + 60].y
    mul r13.w, r12.y, r12.y
    mad r12.y, -r12.y, l(2.000000), l(3.000000)
    mul r12.y, r12.y, r13.w
    mul r11.z, r11.z, r12.y
    movc r22.xyz, r10.wwww, cb0[r3.w + 61].xyzx, r22.xyzx
    movc r23.x, r10.w, cb0[r3.w + 61].w, r11.z
    movc r23.y, r10.w, l(100000000.000000), r12.z
    movc r22.xyz, r7.xxxx, r22.xyzx, l(0,1.000000,0,0)
    movc r12.yz, r7.xxxx, r23.xxyx, l(0,0,100000000.000000,0)
    ine r5.w, r5.w, l(2)
    mad_sat r7.x, -r12.y, l(0.159154937), l(1.000000)
    mad r10.w, r7.x, l(-0.156583), l(1.57079637)
    add r7.x, -r7.x, l(1.000000)
    sqrt r7.x, r7.x
    mul r7.x, r7.x, r10.w
    movc r5.w, r5.w, r7.x, cb0[r3.w + 60].w
    mad_sat r5.w, r5.w, l(0.318309873), r2.w
    add r7.x, -r2.w, r5.w
    mad r7.x, -r7.x, r7.x, l(1.000000)
    sqrt r7.x, r7.x
    dp3 r10.w, r9.zxyz, r22.xyzx
    max r7.x, r7.x, l(0.950000)
    add r11.z, -r7.x, l(1.000000)
    rsq r13.w, r11.z
    mul r11.z, r11.z, r13.w
    mul r14.x, r10.w, l(0.373837)
    mul r11.z, r11.z, l(0.668740)
    mad r14.w, r10.w, l(0.373837), r11.z
    ge r11.z, r11.z, |r14.x|
    mul r14.x, r14.w, r14.w
    mul r13.w, r13.w, r14.x
    mov_sat r10.w, r10.w
    movc r10.w, r11.z, r13.w, r10.w
    mul r7.x, r7.x, r10.w
    min r10.w, r7.x, l(1.000000)
    mul r23.xyz, r10.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r11.z, l(0.000000), r7.x
    if_nz r11.z
      mad r24.xyz, r8.xyzx, r6.wwww, r22.xyzx
      dp3 r11.z, r24.xyzx, r24.xyzx
      rsq r11.z, r11.z
      mul r24.xyz, r11.zzzz, r24.xyzx
      dp3 r11.z, r9.zxyz, r24.xyzx
      dp3 r13.w, r10.xyzx, r24.xyzx
      mul r14.x, r13.w, r13.w
      dp2 r14.x, r14.xxxx, r12.xxxx
      mad r14.x, r12.x, l(0.500000), r14.x
      add r14.x, r14.x, l(-1.000000)
      add r10.w, -r10.w, l(1.000000)
      mul r14.w, r10.w, r10.w
      mul r14.w, r14.w, r14.w
      mul r10.w, r10.w, r14.w
      mad r10.w, r14.x, r10.w, l(1.000000)
      mad r14.x, r14.x, r7.y, l(1.000000)
      mul r10.w, r10.w, r14.x
      mul r10.w, r12.w, r10.w
      mul r24.xyz, r10.wwww, r23.zzzz
      add r10.w, -r13.w, l(1.000000)
      mul r13.w, r10.w, r10.w
      mul r13.w, r13.w, r13.w
      mul r10.w, r10.w, r13.w
      mad r10.w, r14.z, r10.w, r0.w
      mul r13.w, r5.w, r5.w
      mad r14.x, -r7.x, r13.w, r7.x
      mad r14.x, r14.x, r7.x, r13.w
      mad r14.w, -r14.y, r13.w, r14.y
      mad r14.w, r14.w, r14.y, r13.w
      sqrt r14.xw, r14.xxxw
      mul r7.x, r7.x, r14.w
      mad r7.x, r14.y, r14.x, r7.x
      rcp r7.x, r7.x
      mul r7.x, r7.x, l(0.500000)
      mad r5.w, r5.w, r5.w, l(-1.000000)
      mul r11.z, r11.z, r11.z
      mad r5.w, r11.z, r5.w, l(1.000000)
      mul r5.w, r5.w, r5.w
      div r5.w, r13.w, r5.w
      mul r5.w, r7.x, r5.w
      mul r5.w, r10.w, r5.w
      mul r23.xyz, r5.wwww, r23.zzzz
    else
      mov r24.xyz, r23.zzzz
    endif
    mul r25.xyz, r12.yyyy, cb0[r3.w + 58].xyzx
    mul r20.xyz, r20.xyzx, r25.xyzx
    min r3.w, r12.z, l(1000.000000)
    mul r25.xyz, r3.wwww, r11.wxyw
    exp r25.xyz, r25.xyzx
    add_sat r25.xyz, r25.xyzx, l(-0.070000, -0.070000, -0.070000, 0.000000)
    mul r25.xyz, r25.xyzx, l(1.07526886, 1.07526886, 1.07526886, 0.000000)
    dp3 r3.w, r21.xyzx, r22.xyzx
    mad r3.w, -r9.w, r3.w, r8.w
    log r3.w, |r3.w|
    mul r3.w, r3.w, l(-1.500000)
    exp r3.w, r3.w
    mul r3.w, r3.w, r3.z
    mad r22.xyz, r25.xyzx, r3.wwww, -r24.xyzx
    mad r22.xyz, r7.zzzz, r22.xyzx, r24.xyzx
    movc r22.xyz, r7.wwww, r22.xyzx, r24.xyzx
    mad r16.xyz, r20.xyzx, r22.xyzx, r16.xyzx
    mad r17.xyz, r20.xyzx, r23.xyzx, r17.xyzx
  endif
  iadd r3.y, r3.y, l(1)
endloop
mad r2.xyz, r13.xyzx, r2.xyzx, r17.xyzx
mul r2.xyz, r2.xyzx, cb0[823].zzzz
mul r2.xyz, r2.xyzx, r18.xyzx
ge r3.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r2.xxyz
and r0.w, r3.z, r3.y
and r0.w, r3.w, r0.w
and r0.w, r0.w, r3.x
discard_nz r0.w
dp3 r0.w, r15.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r3.xyz, -r0.wwww, r15.xyzx
mad r3.xyz, cb0[2].zzzz, r3.xyzx, r0.wwww
mul r7.xyz, r9.xyzx, cb0[2].xxxx
mul r7.yzw, r7.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
mov r7.x, l(0.282094806)
dp4_sat r0.w, r7.xyzw, r19.xyzw
mul r7.yzw, r9.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r7.x, l(0.282094806)
dp4 r8.x, r7.xyzw, cb0[52].xyzw
dp4 r8.y, r7.xyzw, cb0[53].xyzw
dp4 r8.z, r7.xyzw, cb0[54].xyzw
max r7.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r3.xyz, r0.wwww, r7.xyzx, r3.xyzx
mul r3.xyz, r3.xyzx, cb0[823].xxxx
mad r3.xyz, r16.xyzx, cb0[823].yyyy, r3.xyzx
mul r3.xyz, r3.xyzx, r18.xyzx
lt r7.xyz, r6.xyzx, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r6.x, l(0.0773993731)
mad r8.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r8.xyz, r8.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r8.xyz, r8.xyzx
mul r8.xyz, r8.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r8.xyz, r8.xyzx
movc r9.x, r7.x, r0.w, r8.x
mul r6.xy, r6.yzyy, l(0.0773993731, 0.0773993731, 0.000000, 0.000000)
movc r9.yz, r7.yyzy, r6.xxyx, r8.yyzy
mul r5.xyz, r5.xyzx, cb1[3].xxxx
mad r3.xyz, r3.xyzx, r9.xyzx, r5.xyzx
mul r2.xyz, r4.wwww, r2.xyzx
mad r2.xyz, r3.xyzx, r4.wwww, r2.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r3.xyz, cb0[842].yzwy
mad r5.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r0.xyz, r0.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.xyzw, r0.xyzx, t8.xyzw, s5, l(0.000000)
exp r1.w, -r0.w
min r1.w, r1.w, l(1.000000)
lt r2.w, l(0.000000), cb0[832].y
if_nz r2.w
  add r1.xyz, r1.xyzx, -cb0[831].xyzx
  dp3 r2.w, r1.xyzx, r1.xyzx
  sqrt r2.w, r2.w
  max r3.x, r2.w, l(0.001000)
  div r3.xyz, r1.xyzx, r3.xxxx
  mul r1.x, r1.y, cb0[830].w
  lt r1.y, l(0.010000), |r1.x|
  mul r1.z, r1.x, l(-1.442695)
  exp r1.z, r1.z
  add r1.z, -r1.z, l(1.000000)
  div r1.x, r1.z, r1.x
  mul r1.x, r1.x, cb0[831].w
  movc r1.x, r1.y, r1.x, cb0[831].w
  dp3_sat r1.y, r3.xyzx, cb0[837].xyzx
  log r1.y, r1.y
  mul r1.y, r1.y, cb0[837].w
  exp r1.y, r1.y
  mul r1.x, r1.x, cb0[832].y
  add r1.z, r2.w, -cb0[832].x
  max r1.z, r1.z, l(0.000000)
  mul r2.w, r1.z, r1.x
  exp r2.w, -r2.w
  min r2.w, r2.w, l(1.000000)
  mad r3.xyz, r1.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r3.xyz, r1.wwww, r3.xyzx
  add r1.y, -r2.w, l(1.000000)
  mad r0.xyz, r3.xyzx, r1.yyyy, r0.xyzx
  mad r0.w, r1.x, r1.z, r0.w
  exp r0.w, -r0.w
  min r1.w, r0.w, l(1.000000)
endif
mul r0.xyz, r4.wwww, r0.xyzx
mad r4.xyz, r2.xyzx, r1.wwww, r0.xyzx
mul o0.xyzw, r4.xyzw, cb1[2].wwww
ret
// Approximately 1149 instruction slots used
