//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:49 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   18        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
// TEXCOORD                10   xyzw        8     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

ftou r0.xy, v0.xyxx
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
mul r0.yz, v3.xxyx, l(0.000000, 4.000000, 4.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, r0.yzyy, t12.wxyz, s2
log r2.xyzw, r1.yzwy
mul r2.xyzw, r2.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r2.xyzw, r2.xyzw
mad r2.xyzw, r2.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r3.xyzw, r1.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r4.xyzw, r1.yzwy, l(12.920000, 12.920000, 12.920000, 12.920000)
mov_sat r1.x, r1.x
mul r0.w, r1.x, l(1.079710)
movc r1.xyzw, r3.xyzw, r4.xyzw, r2.xyzw
mad r2.xyz, r1.xyzx, l(0.999999821, 0.999999821, 0.999999821, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r2.xyz, r2.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r2.xyz, r2.xyzx
lt r3.xyz, r1.wyzw, l(0.0404500104, 0.0404500104, 0.0404500104, 0.000000)
mul r1.xyz, r1.wyzw, l(0.0773993656, 0.0773993656, 0.0773993656, 0.000000)
movc r1.xyz, r3.xyzx, r1.xyzx, r2.xyzx
sqrt r2.xyzw, r1.xyzx
mul r1.xyz, r2.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
dp2 r3.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r3.x, r2.z, l(0.250000), r1.x
mad r3.z, r2.z, l(-0.250000), r1.y
movc r1.xy, r0.xxxx, r3.xyxx, r3.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.z, l(0)
sample_indexable(texture2d)(float,float,float,float) r1.xy, r0.yzyy, t14.xwyz, s2
mov o0.w, |r1.y|
add r0.x, -r1.x, l(1.000000)
mul r0.x, r0.x, r0.x
deriv_rty_fine r1.xy, r0.yzyy
dp2 r1.z, r1.xyxx, r1.xyxx
max r1.z, r1.z, l(0.001000)
div r1.xy, r1.xyxx, r1.zzzz
deriv_rty_fine r1.z, r0.w
deriv_rtx_fine r0.w, r0.w
mul r0.w, r0.w, l(0.010000)
mul r1.z, r1.z, l(0.010000)
mul r1.xy, r1.zzzz, r1.xyxx
deriv_rtx_fine r1.zw, r0.yyyz
dp2 r2.x, r1.zwzz, r1.zwzz
max r2.x, r2.x, l(0.001000)
div r1.zw, r1.zzzw, r2.xxxx
mad r1.xy, r1.zwzz, r0.wwww, r1.xyxx
dp2 r0.w, v8.xyxx, v8.xyxx
rsq r0.w, r0.w
max r0.w, r0.w, l(0.001000)
mul r1.zw, r0.wwww, v8.xxxy
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.yzyy, t13.xyzw, s2
mad r2.xyz, r2.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r3.x, r1.zwzz, r2.xyxx
dp2 r0.w, v8.zwzz, v8.zwzz
rsq r0.w, r0.w
max r0.w, r0.w, l(0.001000)
mul r4.xy, r0.wwww, v8.zwzz
dp2 r3.y, r4.xyxx, r2.xyxx
mov r3.z, r2.z
dp3 r0.w, r3.xyzx, r3.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r2.x, r0.w
mul r2.xyz, r2.xxxx, r3.xyzx
mad r3.xy, -r1.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r2.xyxx
mov r3.z, r2.z
dp3 r1.x, r3.xyzx, r3.xyzx
rsq r1.x, r1.x
mul r3.xyz, r1.xxxx, r3.xyzx
ne r1.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].wzww
movc r2.xyz, r1.xxxx, r2.xyzx, r3.xyzx
add r1.x, r2.z, l(1.000000)
max r2.w, r1.x, l(0.001000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.yzyy, t17.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t15.xzyw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r5.x, r1.zwzz, r3.xyxx
dp2 r5.y, r4.xyxx, r3.xyxx
mov r5.z, r3.z
dp3 r0.z, r5.xyzx, r5.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r1.x, r0.z
min r0.z, r0.z, r0.w
mul r1.xzw, r1.xxxx, r5.xxyz
mul r3.xyz, r1.xzwx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r2.xywx, r3.xyzx
mul r2.xyz, r0.wwww, r2.xywx
div r2.xyz, r2.xyzx, r2.wwww
mad r2.xyz, -r1.xzwx, l(-1.000000, -1.000000, 1.000000, 0.000000), r2.xyzx
add r0.w, r2.z, l(1.000000)
max r2.w, r0.w, l(0.001000)
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t18.xyzw, s2
mad r1.xzw, r3.xxyz, l(2.007874, 0.000000, 2.007874, 2.007874), l(-1.007874, 0.000000, -1.007874, -1.007874)
mul o2.x, r0.y, r3.w
dp3 r0.y, r1.xzwx, r1.xzwx
sqrt r0.y, r0.y
max r0.y, r0.y, l(0.000010)
rcp r0.w, r0.y
min r3.x, r0.y, r0.z
mul r0.yzw, r0.wwww, r1.xxzw
mul r1.xzw, r0.yyzw, l(-1.000000, 0.000000, -1.000000, 1.000000)
dp3 r1.x, r2.xywx, r1.xzwx
mul r1.xzw, r1.xxxx, r2.xxyw
div r1.xzw, r1.xxzw, r2.wwww
mad r0.yzw, -r0.yyzw, l(0.000000, -1.000000, -1.000000, 1.000000), r1.xxzw
dp3 r1.x, r0.yzwy, r0.yzwy
rsq r1.x, r1.x
mul r0.yzw, r0.yyzw, r1.xxxx
dp3 r1.x, v6.xyzx, v6.xyzx
rsq r1.x, r1.x
mul r1.xzw, r1.xxxx, v6.xxyz
mul r1.xzw, r0.zzzz, r1.xxzw
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v5.xyzx
mad r1.xzw, r0.yyyy, r2.xxyz, r1.xxzw
dp3 r0.y, v4.xyzx, v4.xyzx
rsq r0.y, r0.y
mul r2.xyz, r0.yyyy, v4.xyzx
mad r0.yzw, r0.wwww, r2.xxyz, r1.xxzw
dp3 r1.x, r0.yzwy, r0.yzwy
rsq r1.x, r1.x
mul r0.yzw, r0.yyzw, r1.xxxx
mad o1.xyz, r0.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
deriv_rtx_fine r0.yzw, r2.xxyz
deriv_rty_fine r1.xzw, r2.xxyz
dp3 r1.x, r1.xzwx, r1.xzwx
dp3 r0.y, r0.yzwy, r0.yzwy
add r0.y, r1.x, r0.y
min r3.y, r0.y, l(0.300000)
movc r0.yz, r1.yyyy, l(0,1.000000,0,0), r3.xxyx
add r0.w, r0.y, l(-0.950000)
mul o1.w, r0.w, l(20.000000)
max r0.y, r0.y, l(0.600000)
mad r0.y, r0.y, l(-0.527635), l(0.520718)
max r0.y, r0.y, l(0.000000)
mad r0.x, r0.x, r0.x, r0.y
add r0.x, r0.z, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
and r0.x, l(8), cb1[0].y
movc o2.w, r0.x, l(0.0980392247), l(0.0941176564)
mov o2.y, l(0)
mov o3.xyzw, l(0,0,0,0)
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
ret
// Approximately 157 instruction slots used
