//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:51 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float      w
// TEXCOORD                 7   xyz         7     NONE   float   xyz
// TEXCOORD                 8   xyz         8     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.w
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

ftou r0.xy, v0.xyxx
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
sample_indexable(texture2d)(float,float,float,float) r0.yzw, v2.xyxx, t11.wxyz, s2
log r1.xyzw, r0.yzwy
mul r1.xyzw, r1.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r1.xyzw, r1.xyzw
mad r1.xyzw, r1.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r2.xyzw, r0.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r3.xyzw, r0.yzwy, l(12.920000, 12.920000, 12.920000, 12.920000)
movc r1.xyzw, r2.xyzw, r3.xyzw, r1.xyzw
mul r1.xyzw, r1.xyzw, l(0.551208138, 0.551208138, 0.551208138, 0.551208138)
log r1.xyzw, r1.xyzw
mov_sat r0.y, v6.w
add r2.xyz, r0.yyyy, l(-0.200000, -0.300000, -0.250000, 0.000000)
mul r2.xyz, r2.yzxy, l(1.47058821, 4.000000, 1.250000, 0.000000)
max r0.z, r2.z, l(0.000000)
mov_sat r2.xy, r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.zw, v2.xyxx, t13.yzxw, s2
add r3.xy, -r2.zzzz, l(0.500000, 0.990000, 0.000000, 0.000000)
mul_sat r0.w, r3.x, l(2.500000)
mad r2.z, r2.x, r3.y, r2.z
add r2.z, -r2.z, l(1.000000)
mul r2.zw, r2.zzzw, r2.zzzw
mul r0.z, r0.w, r0.z
mad r0.z, r0.z, l(0.600000), l(1.000000)
mul r1.xyzw, r1.xyzw, r0.zzzz
exp r1.xyzw, r1.xyzw
add r3.xyzw, r1.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r3.xyzw, r3.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r3.xyzw, r3.xyzw
mul r3.xyzw, r3.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r3.xyzw, r3.xyzw
lt r4.xyzw, r1.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r1.xyzw, r1.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
movc r1.xyzw, r4.xyzw, r1.xyzw, r3.xyzw
sqrt r1.xyzw, r1.xyzw
mul r3.xyz, r1.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r3.yyyy, r3.xxxz
mad r3.x, r1.z, l(0.250000), r0.z
mad r3.z, r1.z, l(-0.250000), r0.w
dp2 r3.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
movc r0.xz, r0.xxxx, r3.xxyx, r3.xxzx
add o0.xy, r0.xzxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.z, l(0)
mul r0.x, r2.w, l(0.160000)
mad r0.z, -r2.w, l(0.160000), l(0.020000)
mad r0.x, r2.y, r0.z, r0.x
mul r0.x, r0.x, l(6.250000)
sqrt o0.w, r0.x
dp3 r0.x, v4.xyzx, v4.xyzx
rsq r0.x, r0.x
mul r0.xzw, r0.xxxx, v4.xxyz
dp3 r1.x, v5.xyzx, v5.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v5.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r1.w, r3.xyzx, r3.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.y, r1.w
mul r3.xyz, r2.yyyy, r3.xyzx
dp3 r2.y, r3.xyzx, r3.xyzx
rsq r2.y, r2.y
mul r3.xyz, r2.yyyy, r3.xyzx
mul r1.xyz, r1.xyzx, r3.yyyy
mad r0.xzw, r3.xxxx, r0.xxzw, r1.xxyz
dp3 r1.x, v3.xyzx, v3.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v3.xyzx
mad r0.xzw, r3.zzzz, r1.xxyz, r0.xxzw
dp3 r2.y, r0.xzwx, r0.xzwx
rsq r2.y, r2.y
mul r0.xzw, r0.xxzw, r2.yyyy
mad o1.xyz, r0.xzwx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
deriv_rtx_fine r0.xzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
dp3 r0.x, r0.xzwx, r0.xzwx
add r0.x, r1.x, r0.x
min r1.y, r0.x, l(0.300000)
add r0.x, -r1.w, l(1.000000)
mad r1.x, r2.x, r0.x, r1.w
ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
movc r0.xz, r0.xxxx, l(1.000000,0,0,0), r1.xxyx
add r0.w, r0.x, l(-0.950000)
mul o1.w, r0.w, l(20.000000)
max r0.x, r0.x, l(0.600000)
mad r0.x, r0.x, l(-0.527635), l(0.520718)
max r0.x, r0.x, l(0.000000)
mad r0.x, r2.z, r2.z, r0.x
add r0.x, r0.z, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r0.x, v2.xyxx, t14.wxyz, s2
add r0.z, -r0.x, l(1.000000)
mad o2.x, r0.y, r0.z, r0.x
and r0.x, l(8), cb1[0].y
movc o2.w, r0.x, l(0.0666666701), l(0.0627451017)
mov o2.y, l(0)
mov o3.xyzw, l(0,0,0,0)
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
max r0.z, |v8.z|, l(0.000001)

mov r37.xyz, v8.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
imul null, r0.x, l(4099), cb3[37].z
and r0.x, r0.x, l(63)
ftoi r0.yz, v0.xxyx
iadd r0.xy, r0.xxxx, r0.yzyy
utof r0.xy, r0.xyxx
mul r0.xy, r0.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
add r0.x, r0.y, r0.x
frc r0.x, r0.x
mul r0.x, r0.x, l(52.982918)
frc r0.x, r0.x
mul r0.x, r0.x, l(0.050000)
add r0.yzw, -v7.xxyz, cb3[29].xxyz
dp3 r1.x, r0.yzwy, r0.yzwy
rsq r1.x, r1.x
mul r0.yzw, r0.yyzw, r1.xxxx
mad r0.xyz, -r0.yzwy, r0.xxxx, v7.xyzx
mov r0.w, l(1.000000)
dp4 r1.x, r0.xyzw, cb3[18].xyzw
dp4 r0.x, r0.xyzw, cb3[19].xyzw
div r0.x, r1.x, r0.x
min r0.x, r0.x, v0.z
ine r0.y, l(0), cb3[36].x
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
or r0.y, r0.z, r0.y
movc oDepth, r0.y, v0.z, r0.x
ret
// Approximately 136 instruction slots used
