//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:52 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   13        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   15        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   18        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   19        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   20        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   21        1
// resourceTables__materialData.layer_3__scatter    texture  float4          2d   22        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   23        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 5   xyzw        7     NONE   float   x
// TEXCOORD                 8   xyz         8     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.x
dcl_input_ps linear v8.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v4.xyzx
ge r0.z, l(20.000000), v0.w
if_nz r0.z
  add r0.z, -v0.w, l(20.000000)
  mul_sat r0.z, r0.z, l(0.100000)
  lt r0.w, l(0.0100000007), r0.z
  if_nz r0.w
    mad r0.w, v0.z, cb3[35].z, cb3[35].w
    rcp r0.w, r0.w
    mov r2.z, -r0.w
    mul r2.xy, r0.xyxx, r2.zzzz
    mov r2.w, l(1.000000)
    
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r3.x, r2.xyzw, cb3[12].xyzw
    dp4 r3.y, r2.xyzw, cb3[13].xyzw
    dp4 r3.z, r2.xyzw, cb3[14].xyzw
    add r2.xyz, -r3.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r2.x, r40.x, r41.x, r2.x
mad r2.y, r40.x, r41.y, r2.y
mad r2.z, r40.x, r41.z, r2.z

    dp3 r0.w, r2.xyzx, r2.xyzx
    rsq r0.w, r0.w
    mul r2.xyz, r0.wwww, r2.xyzx
    dp3 r3.x, r2.xyzx, v5.xyzx
    dp3 r3.y, r2.xyzx, v6.xyzx
    dp3 r3.z, r2.xyzx, v4.xyzx
    mul r0.z, r0.z, l(0.100000)
    add r2.xy, v2.xyxx, v2.xyxx
    dp3 r0.w, -r3.xyzx, -r3.xyzx
    rsq r0.w, r0.w
    mul r3.xyz, r0.wwww, -r3.xyzx
    lod r0.w, r2.xyxx, t13.x, s1
    rcp r0.z, r0.z
    mad r1.w, r0.w, l(2.000000), l(10.000000)
    mul r0.z, r0.z, r1.w
    mov r3.w, -r3.y
    dp2 r1.w, r3.xwxx, r3.xwxx
    sqrt r1.w, r1.w
    max r1.w, r1.w, l(0.000001)
    div r3.xyz, r3.xwzx, r1.wwww
    mul r3.w, r0.z, r3.z
    mul r4.xyz, r3.xywx, l(0.000976562500, 0.000976562500, 0.000976562500, 0.000000)
    min r0.z, r4.z, l(-0.00520833349)
    mov r2.zw, r2.xxxy
    mov r1.w, l(0.899000)
    loop
      mad r5.xyzw, r3.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r2.zwzw
      mad r6.xyzw, r3.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r2.zwzw
      sample_l_indexable(texture2d)(float,float,float,float) r7.x, r5.xyxx, t13.xyzw, s1, r0.w
      sample_l_indexable(texture2d)(float,float,float,float) r7.y, r5.zwzz, t13.yxzw, s1, r0.w
      sample_l_indexable(texture2d)(float,float,float,float) r7.z, r6.zwzz, t13.yzxw, s1, r0.w
      sample_l_indexable(texture2d)(float,float,float,float) r7.w, r6.xyxx, t13.yzwx, s1, r0.w
      mad r8.xyzw, r0.zzzz, l(2.000000, 3.000000, 1.000000, 4.000000), r1.wwww
      ge r7.xyzw, r7.xyzw, r8.zxyw
      mov r9.xy, r6.zwzz
      mov r9.z, r8.y
      mov r6.z, r8.w
      movc r6.xyz, r7.zzzz, r9.xyzx, r6.xyzx
      mov r9.xy, r5.zwzz
      mov r9.z, r8.x
      movc r6.xyz, r7.yyyy, r9.xyzx, r6.xyzx
      mov r8.xy, r5.xyxx
      movc r5.xyz, r7.xxxx, r8.xyzx, r6.xyzx
      or r3.zw, r7.zzzw, r7.xxxy
      or r3.z, r3.w, r3.z
      if_nz r3.z
        mov r2.zw, r5.xxxy
        mov r1.w, r5.z
        break
      endif
      mov r2.zw, r5.xxxy
      mov r1.w, r5.z
    endloop
    sample_l_indexable(texture2d)(float,float,float,float) r2.x, r2.zwzz, t13.xyzw, s1, r0.w
    mad r3.xy, -r3.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r2.zwzz
    sample_l_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t13.yzwx, s1, r0.w
    add r0.z, -r0.z, r1.w
    add r1.w, r1.w, -r2.x
    add r0.z, -r0.w, r0.z
    mul r2.xy, |r1.wwww|, r4.xyxx
    add r0.z, |r0.z|, |r1.w|
    max r0.z, r0.z, l(0.000010)
    div r0.zw, r2.xxxy, r0.zzzz
    add r0.zw, -r0.zzzw, r2.zzzw
    mad r0.zw, -v2.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), r0.zzzw
  else
    mov r0.zw, l(0,0,0,0)
  endif
else
  mov r0.zw, l(0,0,0,0)
endif
add r0.zw, r0.zzzw, v2.xxxy
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 3.000000, 3.000000)
mul r2.xy, v2.xyxx, l(3.000000, 3.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t12.xywz, s2
mul r0.z, r0.z, l(0.884000)
mul r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mov_sat r0.w, v7.x
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  mul r2.zw, v3.xxxy, l(0.000000, 0.000000, 3.000000, 3.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.zwzz, t11.xyzw, s2
  lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.xyz, r4.xyzx
  mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r4.xyz, r4.xyzx
  mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r1.w, v3.xyxx, t15.xyzw, s2
  mad r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.xyzx
  mad r3.xyz, r0.wwww, r4.xyzx, r3.xyzx
  mad r1.w, r1.w, l(0.786682), -r0.z
  mad r0.z, r0.w, r1.w, r0.z
endif
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t17.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.w, r4.xyzx, r4.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r4.xyz, r1.wwww, r4.xyzx
mul r5.xyz, r4.zzzz, l(0.000000, 0.000000, 4.000000, 0.000000)
div r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000)
mad r4.xyz, -r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
min r5.x, r0.w, l(1.000000)
mul r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r2.xyxx, t18.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t21.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t23.yzwx, s2
dp3 r2.z, v5.xyzx, v5.xyzx
rsq r2.z, r2.z
mul r7.xyz, r2.zzzz, v5.xyzx
dp3 r2.z, v6.xyzx, v6.xyzx
rsq r2.z, r2.z
mul r8.xyz, r2.zzzz, v6.xyzx
dp3 r2.z, r4.xyzx, r4.xyzx
rsq r2.z, r2.z
mul r9.xyz, r2.zzzz, r4.xyzx
mul r10.xyz, r8.xyzx, r9.yyyy
mad r9.xyw, r9.xxxx, r7.xyxz, r10.xyxz
mad r9.xyz, r9.zzzz, r1.xyzx, r9.xywx
dp3 r2.z, r9.xyzx, r9.xyzx
rsq r2.z, r2.z
mul r2.z, r2.z, r9.y
mad r2.z, r2.z, l(0.500000), l(-0.409576416)
mul_sat r2.z, r2.z, l(2.94358325)
mul r1.w, r1.w, r2.z
mov_sat r6.x, r6.x
mul r1.w, r1.w, r6.x
mov_sat r0.w, r0.w
mad r0.w, r1.w, r0.w, l(-0.0705566034)
mul_sat r0.w, r0.w, l(3.245647)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  lt r9.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r9.xyzx, r10.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r2.zw, r2.xyxx, t20.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r2.xyxx, t22.xyzw, s1
  mul r1.w, r2.w, r2.w
  sample_indexable(texture2d)(float,float,float,float) r2.xyw, r2.xyxx, t19.xywz, s2
  mad r2.xyw, r2.xyxw, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
  dp3 r3.w, r2.xywx, r2.xywx
  sqrt r3.w, r3.w
  rcp r4.w, r3.w
  add r3.w, -r5.x, r3.w
  mad r5.x, r0.w, r3.w, r5.x
  mad r2.xyw, r2.xyxw, r4.wwww, -r4.xyxz
  mad r4.xyz, r0.wwww, r2.xywx, r4.xyzx
  add r2.xyw, r9.xyxz, l(-1.000000, -1.000000, 0.000000, -1.000000)
  mad r2.xyw, r0.wwww, r2.xyxw, l(1.000000, 1.000000, 0.000000, 1.000000)
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.xyzx
  mad r3.xyz, r0.wwww, r6.xyzx, r3.xyzx
  add r2.z, -r0.z, r2.z
  mad r0.z, r0.w, r2.z, r0.z
  mad r1.w, r1.w, l(0.160000), l(-0.018000)
  mad r0.w, r0.w, r1.w, l(0.018000)
else
  mov r0.w, l(0.018000)
  mov r2.xyw, l(1.000000,1.000000,0,1.000000)
endif
dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r4.xyzx
mul r6.xyz, r8.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r7.xyxz, r6.xyxz
mad r4.xyz, r4.zzzz, r1.xyzx, r4.xywx
dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r4.xyzx
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r2.z, r6.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r2.z
min r5.y, r1.x, l(0.300000)
movc r1.xy, r1.wwww, l(1.000000,0,0,0), r5.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.z, r0.z, r0.z, r1.z
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add o2.z, -r0.z, l(1.000000)
lt r0.z, r3.x, l(0.040450)
mul r1.y, r3.x, l(0.0773993805)
add r1.zw, r3.xxxy, l(0.000000, 0.000000, 0.055000, 0.055000)
mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.947867334, 0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.z, r0.z, r1.y, r1.z
lt r1.y, r3.y, l(0.040450)
mul r1.z, r3.y, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
lt r1.z, r3.z, l(0.040450)
mul r1.w, r3.z, l(0.0773993805)
add r2.z, r3.z, l(0.055000)
mul r2.z, r2.z, l(0.947867334)
log r2.z, r2.z
mul r2.z, r2.z, l(2.400000)
exp r2.z, r2.z
movc r1.z, r1.z, r1.w, r2.z
mul r2.xyz, r2.xywx, cb3[37].yyyy
and r1.w, l(8), cb1[0].y
max r2.w, r2.z, r2.y
max r2.w, r2.w, r2.x
lt r2.w, r2.w, l(0.010000)
movc r3.x, r2.w, l(0), l(3)
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r3.yz, v0.xxyx
sqrt r5.xw, r0.zzzz
sqrt r5.yz, r1.yyzy
mul r1.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r6.x, r5.z, l(0.250000), r1.x
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r1.y
and r1.xy, r3.yzyy, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r6.xyxx, r6.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r0.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.w, l(25), l(24)
imad r0.z, r3.x, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
ieq r0.z, r2.w, l(0)
and o3.xyz, r2.xyzx, r0.zzzz
movc o3.w, r2.w, l(0), l(1.000000)
max r0.z, |v8.z|, l(0.000001)

mov r37.xyz, v8.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.xy, l(1.000000,0,0,0)
ret
// Approximately 281 instruction slots used
