//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:29 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataOpaqueAndRWDecal
//   {
//
//       float4x4 worldToBoatCap;       // Index:    0
//       float3 cameraPosInBoatSpace;   // Index:    4
//       float automaticWetnessFromHeightHeight;// Index:    4.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:    5
//       float automaticWetnessFromHeightAmount;// Index:    5.y
//       uint giBakeEnabled;            // Index:    5.z
//       uint giBakerMaxFragments;      // Index:    5.w
//       float giRejectionThreshold;    // Index:    6
//       float3 giProjectionX;          // Index:    6.y
//       float3 giProjectionY;          // Index:    7
//       float3 giProjectionZ;          // Index:    8
//
//   } resourceTables__passData;        // Index:    0-8.z            Components:    35
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   19        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   25        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   26        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   27        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   29        1
// resourceTables__materialData.layer_5__ao    texture  float4          2d   30        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[6], immediateIndexed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.w, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r3.xyzw, v2.xyxy, l(4.000000, 4.000000, 3.000000, 3.000000)
add r0.zw, v2.xxxy, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyxx, t11.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyxx, t12.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t13.xwyz, s2
dp3 r1.w, r5.xyzx, r5.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r4.w, r1.w
mul r5.xyz, r4.wwww, r5.xyzx
mul r3.y, r3.y, r3.y
mul r3.y, r3.y, l(0.160000)
mul r4.xyz, r4.xyzx, l(0.403921098, 0.380391449, 0.349019527, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.zwzz, t14.wxyz, s2
add r7.xyz, |r1.xyzx|, l(-0.200000, -0.200000, -0.200000, 0.000000)
mul r7.xyz, r7.xyzx, l(7.000000, 7.000000, 7.000000, 0.000000)
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r4.w, r7.y, r7.x
add r4.w, r7.z, r4.w
div r7.xyz, r7.xyzx, r4.wwww
mul r8.xyz, r2.xywx, l(0.100000, 0.100000, 0.100000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.w, r8.xyxx, t19.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r7.w, r8.yzyy, t19.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r8.x, r8.xzxx, t19.xyzw, s1
mul r4.w, r7.y, r4.w
mad r4.w, r7.w, r7.x, r4.w
mad r4.w, r8.x, r7.z, r4.w
mov_sat r6.x, r6.x
mad r6.x, r4.w, r6.x, l(-0.142822)
mul_sat r6.x, r6.x, l(7.968763)
lt r7.w, l(0.000000), r6.x
if_nz r7.w
  lt r8.xyz, r6.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.yzw, r6.yyzw
  mul r6.yzw, r6.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r6.yzw, r6.yyzw
  mad r6.yzw, r6.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r6.yzw, r8.xxyz, r9.xxyz, r6.yyzw
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.zwzz, t15.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xy, r3.zwzz, t16.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r7.w, r3.zwzz, t17.xywz, s2
  dp3 r8.w, r8.xyzx, r8.xyzx
  sqrt r8.w, r8.w
  max r8.w, r8.w, l(0.000010)
  rcp r9.z, r8.w
  mul r9.y, r9.y, r9.y
  add r8.w, -r1.w, r8.w
  mad r1.w, r6.x, r8.w, r1.w
  mad r8.xyz, r8.xyzx, r9.zzzz, -r5.xyzx
  mad r5.xyz, r6.xxxx, r8.xyzx, r5.xyzx
  mad r6.yzw, r6.yyzw, l(0.000000, 0.918212831, 0.918212831, 0.918212831), -r4.xxyz
  mad r4.xyz, r6.xxxx, r6.yzwy, r4.xyzx
  add r6.y, -r3.x, r9.x
  mad r3.x, r6.x, r6.y, r3.x
  add r6.y, r7.w, l(-1.000000)
  mad r6.y, r6.x, r6.y, l(1.000000)
  mad r6.z, r9.y, l(0.160000), -r3.y
  mad r3.y, r6.x, r6.z, r3.y
else
  mov r6.y, l(1.000000)
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r0.zwzz, t11.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r6.x, v2.xyxx, t23.zxyw, s2
mov_sat r8.x, r8.x
mad r6.x, r6.x, r8.x, l(-0.0588234998)
mul_sat r6.x, r6.x, l(3.399996)
lt r6.z, l(0.000000), r6.x
if_nz r6.z
  lt r9.xyz, r8.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.yzwy
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r0.zwzz, t12.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t13.yzxw, s2
  dp3 r0.w, r9.xyzx, r9.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r6.z, r0.w
  mul r9.xyz, r6.zzzz, r9.xyzx
  mul r6.x, r6.x, l(0.648987)
  add r6.z, r5.z, l(1.000000)
  max r5.w, r6.z, l(0.001000)
  mul r10.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r6.z, r5.xywx, r10.xyzx
  mul r10.xyz, r5.xywx, r6.zzzz
  div r10.xyz, r10.xyzx, r5.wwww
  mad r9.xyz, -r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r10.xyzx
  min r0.w, r0.w, r1.w
  add r0.w, -r1.w, r0.w
  mad r1.w, r6.x, r0.w, r1.w
  add r9.xyz, -r5.xyzx, r9.xyzx
  mad r5.xyz, r6.xxxx, r9.xyzx, r5.xyzx
  add r9.xyz, -r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r8.xyz, -r8.xyzx, l(0.345886260, 0.345886260, 0.345886260, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r8.xyz, -r9.xyzx, r8.xyzx, -r4.xyzx
  mad r0.z, r3.x, r0.z, -r3.x
  mad r3.x, r6.x, r0.z, r3.x
  add r8.xyz, r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r4.xyz, r6.xxxx, r8.xyzx, r4.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.zwzz, t24.wxyz, s2
mov r2.z, l(1.000000)
dp3 r9.x, l(-3.619990139E-007, -0.100000, 0.200000182, 0.000000), r2.xyzx
dp3 r9.y, l(0.100000, -3.619990139E-007, 1.817941637E-007, 0.000000), r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, r9.xyxx, t27.yzxw, s1
dp3 r9.x, l(-3.619990139E-007, 0.200000182, -0.100000, 0.000000), r2.yzwy
dp3 r9.y, l(0.100000, 1.817941637E-007, -3.619990139E-007, 0.000000), r2.yzwy
sample_indexable(texture2d)(float,float,float,float) r0.w, r9.xyxx, t27.yzwx, s1
dp3 r9.x, l(-3.619990139E-007, 0.200000182, -0.100000, 0.000000), r2.xzwx
dp3 r9.y, l(0.100000, 1.817941637E-007, -3.619990139E-007, 0.000000), r2.xzwx
sample_indexable(texture2d)(float,float,float,float) r2.x, r9.xyxx, t27.xyzw, s1
mul r0.z, r7.y, r0.z
mad r0.z, r0.w, r7.x, r0.z
mad r0.z, r2.x, r7.z, r0.z
mov_sat r8.x, r8.x
mad r0.z, r0.z, r8.x, l(-0.106689)
mul_sat r0.zw, r0.zzzz, l(0.000000, 0.000000, 2.558402, 12.516428)
add r0.zw, -r0.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
mul r0.z, r0.z, l(0.150000)
deriv_rtx_fine r2.x, r0.z
deriv_rty_fine r0.z, r0.z
lt r2.y, l(0.000000), r0.w
ne r2.z, r2.x, l(0.000000)
or r2.z, r2.z, r2.y
ne r6.x, r0.z, l(0.000000)
or r2.z, r2.z, r6.x
if_nz r2.z
  lt r6.xzw, r8.yyzw, l(0.00313080009, 0.000000, 0.00313080009, 0.00313080009)
  mul r7.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.yzwy
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xzw, r6.xxzw, r7.xxyz, r8.xxyz
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.zwzz, t25.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.z, r3.zwzz, t26.yzxw, s2
  dp3 r7.w, r7.xyzx, r7.xyzx
  sqrt r7.w, r7.w
  max r7.w, r7.w, l(0.000010)
  rcp r8.x, r7.w
  mul r7.xyz, r7.xyzx, r8.xxxx
  if_nz r2.y
    add r2.y, r5.z, l(1.000000)
    max r5.w, r2.y, l(0.001000)
    mul r8.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
    dp3 r2.y, r5.xywx, r8.xyzx
    mul r8.xyz, r2.yyyy, r5.xywx
    div r8.xyz, r8.xyzx, r5.wwww
    mad r7.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
    min r2.y, r1.w, r7.w
    add r2.y, -r1.w, r2.y
    mad r1.w, r0.w, r2.y, r1.w
    add r7.xyz, -r5.xyzx, r7.xyzx
    mad r5.xyz, r0.wwww, r7.xyzx, r5.xyzx
    add r7.xyz, -r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r6.xzw, -r6.xxzw, l(0.415100, 0.000000, 0.415100, 0.415100), l(1.000000, 0.000000, 1.000000, 1.000000)
    mad r6.xzw, -r7.xxyz, r6.xxzw, -r4.xxyz
    mad r2.y, r3.x, r2.z, -r3.x
    mad r3.x, r0.w, r2.y, r3.x
    add r6.xzw, r6.xxzw, l(1.000000, 0.000000, 1.000000, 1.000000)
    mad r4.xyz, r0.wwww, r6.xzwx, r4.xyzx
    mov r7.xy, r5.xyxx
  else
    mov r7.xy, r5.xyxx
  endif
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.x, r2.x, l(0.010000)
  mul r0.z, r0.z, l(0.010000)
  deriv_rtx_fine r2.yz, r3.zzwz
  deriv_rty_fine r3.zw, r3.zzzw
  dp2 r5.w, r2.yzyy, r2.yzyy
  dp2 r6.x, r3.zwzz, r3.zwzz
  max r5.w, r5.w, l(0.001000)
  div r2.yz, r2.yyzy, r5.wwww
  max r5.w, r6.x, l(0.001000)
  div r3.zw, r3.zzzw, r5.wwww
  mul r3.zw, r0.zzzz, r3.zzzw
  mad r2.xy, r2.yzyy, r2.xxxx, r3.zwzz
  mad r5.xy, -r2.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r7.xyxx
  dp3 r0.z, r5.xyzx, r5.xyzx
  rsq r0.z, r0.z
  mul r2.xyz, r0.zzzz, r5.xyzx
  mov r7.z, r5.z
  movc r5.xyz, r0.wwww, r7.xyzx, r2.xyzx
endif
add r0.z, r4.w, l(0.181274)
mul_sat r0.z, r0.z, l(1.41717923)
mul r0.w, r0.z, l(0.250000)
add r2.xy, -r3.xxxx, l(1.000000, 0.500000, 0.000000, 0.000000)
mul_sat r2.y, r2.y, l(2.500000)
mad r0.z, r0.z, l(0.250000), l(-0.200000)
mul r0.z, r0.z, l(1.250000)
max r0.z, r0.z, l(0.000000)
mul r0.z, r2.y, r0.z
mad r0.z, r0.z, l(0.600000), l(1.000000)
dp3 r2.y, r5.xyzx, r5.xyzx
rsq r2.y, r2.y
mul r5.xy, r2.yyyy, r5.xyxx
add r2.z, -r6.y, l(1.000000)
mad r0.w, r0.w, r2.z, r6.y
log r4.xyzw, r4.xyzx
mul r4.xyzw, r0.zzzz, r4.xyzw
exp r4.xyzw, r4.xyzw
sample_indexable(texture2d)(float,float,float,float) r3.xzw, v2.xyxx, t29.xwyz, s2
mad r3.xzw, r3.xxzw, l(2.007874, 0.000000, 2.007874, 2.007874), l(-1.007874, 0.000000, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t30.xywz, s2
dp3 r2.z, r3.xzwx, r3.xzwx
sqrt r2.z, r2.z
max r2.z, r2.z, l(0.000010)
rcp r6.x, r2.z
mul r3.xzw, r3.xxzw, r6.xxxx
mad r2.y, r5.z, r2.y, l(1.000000)
max r5.w, r2.y, l(0.001000)
mul r6.xyz, r3.xzwx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r2.y, r5.xywx, r6.xyzx
mul r5.xyz, r2.yyyy, r5.xywx
div r5.xyz, r5.xyzx, r5.wwww
mad r3.xzw, -r3.xxzw, l(-1.000000, 0.000000, -1.000000, 1.000000), r5.xxyz
min r5.x, r1.w, r2.z
mul r6.y, r0.w, r0.z
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r3.xzwx, r3.xzwx
rsq r0.z, r0.z
mul r3.xzw, r0.zzzz, r3.xxzw
mul r8.xyz, r8.xyzx, r3.zzzz
mad r7.xyz, r3.xxxx, r7.xyzx, r8.xyzx
mad r3.xzw, r3.wwww, r1.xxyz, r7.xxyz
dp3 r0.z, r3.xzwx, r3.xzwx
rsq r0.z, r0.z
mul r3.xzw, r0.zzzz, r3.xxzw
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r7.xyzx, r7.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r5.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r5.xxxy
mul r1.x, r2.x, r2.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r6.x, -r0.w, l(1.000000)
lt r1.xyz, r4.wyzw, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r4.w, l(0.0773993731)
mad r2.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r2.xyz, r2.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r2.xyz, r2.xyzx
movc r5.x, r1.x, r0.w, r2.x
mul r1.xw, r4.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r5.yz, r1.yyzy, r1.xxwx, r2.yyzy
lt r0.w, l(0.000000), cb0[5].y
if_nz r0.w
  add r0.w, r2.w, -cb0[4].w
  add r0.w, r0.w, cb0[5].x
  div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[5].x
  mul_sat r0.w, r0.w, r1.x
  add r0.w, -r0.w, l(1.000000)
  mul r1.x, r0.w, cb0[5].y
  add r1.yzw, -r6.xxxy, l(0.000000, 1.000000, 0.990000, 1.000000)
  mul r1.y, r1.y, l(0.160000)
  mad r2.xyzw, cb0[5].yyyy, r0.wwww, l(-0.200000, -0.300000, -0.250000, -0.300000)
  mul_sat r2.xyzw, r2.xyzw, l(1.250000, 1.47058821, 4.000000, 1.66666663)
  mad r0.w, r2.x, r1.y, l(1.000000)
  mad r6.x, r2.y, r1.z, r6.x
  add r1.y, -r3.y, l(0.020000)
  mad r3.y, r2.z, r1.y, r3.y
  max r1.y, r2.w, r2.y
  add r1.z, -r0.z, l(1.000000)
  mad r0.z, r1.y, r1.z, r0.z
  mad r6.y, r1.x, r1.w, r6.y
  log r1.xyz, r5.xyzx
  mul r1.xyz, r0.wwww, r1.xyzx
  exp r5.xyz, r1.xyzx
endif
and r0.w, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r1.xy, v0.xyxx
sqrt r2.xyzw, r5.xyzx
mul r4.xyz, r2.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.zw, r4.yyyy, r4.xxxz
mad r4.x, r2.z, l(0.250000), r1.z
dp2 r4.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r4.z, r2.z, l(-0.250000), r1.w
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r4.xyxx, r4.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r3.y, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xzwx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r6.z, r0.w, l(0.0980392247), l(0.0941176564)
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r6.w, l(0)
mov o2.xyzw, r6.ywxz
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 342 instruction slots used
