//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:42 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   22        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   25        1
// resourceTables__materialData.layer_4__ao    texture  float4          2d   26        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
mad r1.x, v0.z, cb3[35].z, cb3[35].w
rcp r1.x, r1.x
mov r1.z, -r1.x
mul r1.xy, r0.zwzz, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
mad r1.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t1.xyzw, s4
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
mad r0.xy, -cb3[32].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), r0.xyxx
gather4_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t0.xzyw, s4.x
mov r1.z, -r1.y
mul r0.xy, r0.zzzz, r1.xzxx
mov r0.w, l(1.000000)

add r40.w, r0.z, -r40.y
mad r0.x, -r40.x, r40.w, r0.x

dp4 r1.x, r0.xyzw, cb3[12].xyzw
dp4 r1.y, r0.xyzw, cb3[13].xyzw
dp4 r1.z, r0.xyzw, cb3[14].xyzw
add r0.xyz, -r1.xyzx, r2.zxyz
dp3 r0.x, v3.xyzx, r0.xyzx
add r0.y, -r0.x, l(10.000000)
dp3 r0.z, r3.xyzx, v3.xyzx
add r0.z, r0.z, l(1.000000)
mul_sat r0.yz, r0.yyzy, l(0.000000, 3402823593150348600000000000000000000.000000, 170141173319264430000000000000000000000.000000, 0.000000)
mul r0.z, r0.z, r0.z
mul r3.z, r0.z, r0.y
lt r0.y, l(0.000000), r3.z
deriv_rty_coarse r3.xy, v2.xyxx
and r3.xyz, r3.xyzx, r0.yyyy
ge r0.z, l(0.000000), r3.z
discard_nz r0.z
add r4.xyz, -r2.zxyz, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r4.x, r40.x, r41.x, r4.x
mad r4.y, r40.x, r41.y, r4.y
mad r4.z, r40.x, r41.z, r4.z

dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.w, r0.z
mad r4.xyz, r0.xxxx, v3.xyzx, r1.xyzx
add r4.xyz, -r2.zxyz, r4.xyzx
dp3 r0.x, -r4.xyzx, v4.xyzx
dp3 r4.y, -r4.xyzx, v5.xyzx
mov r4.x, -r0.x
deriv_rtx_fine r4.zw, v2.xxxy
deriv_rty_fine r5.xy, v2.yxyy
deriv_rtx_fine r6.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r0.x, r4.w, r5.y
mad r0.x, r4.z, r5.x, -r0.x
mul r5.xyz, r2.xyzx, r6.xyzx
mad r2.xyz, r6.zxyz, r2.yzxy, -r5.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
sqrt r1.w, r1.w
lt r2.x, l(0.000000), r1.w
div r0.x, |r0.x|, r1.w
sqrt r0.x, r0.x
and r0.x, r0.x, r2.x
mad r2.xy, r4.xyxx, r0.xxxx, v2.xyxx
deriv_rtx_coarse r2.zw, v2.xxxy
and r0.xy, r0.yyyy, r2.zwzz
dp3 r1.w, v3.xyzx, v3.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, v3.xyzx
add r5.xyz, |r4.xyzx|, l(-0.200000, -0.200000, -0.200000, 0.000000)
mul r5.xyz, r5.xyzx, l(7.000000, 7.000000, 7.000000, 0.000000)
max r5.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r1.w, r5.y, r5.x
add r1.w, r5.z, r1.w
div r5.xyz, r5.xyzx, r1.wwww
mul r6.xyzw, r1.xzzy, l(0.250000, 0.250000, 0.250000, 0.250000)
sample_d_indexable(texture2d)(float,float,float,float) r7.xyzw, r6.xyxx, t11.xyzw, s1, r0.xyxx, r3.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r8.xyzw, r6.zwzz, t11.xyzw, s1, r0.xyxx, r3.xyxx
mul r2.zw, r1.xxxy, l(0.000000, 0.000000, 0.250000, 0.250000)
sample_d_indexable(texture2d)(float,float,float,float) r9.xyzw, r2.zwzz, t11.xyzw, s1, r0.xyxx, r3.xyxx
mul r7.xyzw, r5.yyyy, r7.xyzw
mad r7.xyzw, r8.xyzw, r5.xxxx, r7.xyzw
mad r7.xyzw, r9.wxyz, r5.zzzz, r7.wxyz
lt r8.xyz, r7.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r9.xyz, r7.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r7.yzw, r7.yyzw
mul r7.yzw, r7.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r7.yzw, r7.yyzw
mad r7.yzw, r7.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r7.yzw, r8.xxyz, r9.xxyz, r7.yyzw
sample_d_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t16.yzwx, s2, r0.xyxx, r3.xyxx
mov_sat r7.x, r7.x
mul r1.w, r1.w, r7.x
add r8.xy, -r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
add r8.xy, -|r8.xyxx|, l(0.500000, 0.500000, 0.000000, 0.000000)
mul_sat r8.xy, r8.xyxx, l(10.526316, 5.000000, 0.000000, 0.000000)
mul r3.w, r8.y, r8.x
mad r1.w, r1.w, r3.w, l(-0.568627)
mul_sat r1.w, r1.w, l(2.68421078)
lt r8.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r4.xyzx
lt r9.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r8.xyz, -r8.xyzx, r9.xyzx
itof r8.xyz, r8.xyzx
sample_d_indexable(texture2d)(float,float,float,float) r9.xyz, r6.zwzz, t12.xyzw, s1, r0.xyxx, r3.xyxx
mad r9.xyz, r9.zxyz, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
mov r8.w, l(1.000000)
mul r9.xyz, r8.xwwx, r9.xyzx
sample_d_indexable(texture2d)(float,float,float,float) r10.xyz, r6.xyxx, t12.xyzw, s1, r0.xyxx, r3.xyxx
mad r10.xyz, r10.xzyx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
mov r11.xy, r8.wyww
mov r11.z, r5.y
mul r10.xyz, r10.xyzx, r11.xyzx
sample_d_indexable(texture2d)(float,float,float,float) r12.xyz, r2.zwzz, t12.xyzw, s1, r0.xyxx, r3.xyxx
mad r12.xyz, r12.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
mul r12.xyz, r8.wwzw, r12.xyzx
mov r11.w, l(-1.000000)
mul r10.xyz, r10.xyzx, r11.zzwz
mad r9.xyz, r9.xyzx, r5.xxxx, r10.xyzx
mad r9.xyz, r12.xyzx, r5.zzzz, r9.xyzx
dp3 r3.w, r9.xyzx, r9.xyzx
rsq r3.w, r3.w
mul r9.xyz, r3.wwww, r9.xyzx
dp3 r10.x, r9.xyzx, v4.xyzx
dp3 r10.y, r9.xyzx, v5.xyzx
dp3 r10.z, r9.xyzx, r4.xyzx
sample_d_indexable(texture2d)(float,float,float,float) r3.w, r6.xyxx, t13.yzwx, s1, r0.xyxx, r3.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r4.w, r6.zwzz, t13.yzwx, s1, r0.xyxx, r3.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r5.w, r2.zwzz, t13.yzwx, s1, r0.xyxx, r3.xyxx
mul r3.w, r5.y, r3.w
mad r3.w, r4.w, r5.x, r3.w
mad r3.w, r5.w, r5.z, r3.w
sample_d_indexable(texture2d)(float,float,float,float) r4.w, r6.xyxx, t14.xyzw, s1, r0.xyxx, r3.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r5.w, r6.zwzz, t14.xyzw, s1, r0.xyxx, r3.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r7.x, r2.zwzz, t14.wxyz, s1, r0.xyxx, r3.xyxx
mul r4.w, r5.y, r4.w
mad r4.w, r5.w, r5.x, r4.w
mad r4.w, r7.x, r5.z, r4.w
dp3 r5.w, r10.xyzx, r10.xyzx
sqrt r5.w, r5.w
max r5.w, r5.w, l(0.000010)
rcp r7.x, r5.w
mul r9.xyz, r7.xxxx, r10.xyzx
mul r7.xyz, r7.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_d_indexable(texture2d)(float,float,float,float) r10.xyzw, r6.xyxx, t17.xyzw, s1, r0.xyxx, r3.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r12.xyzw, r6.zwzz, t17.xyzw, s1, r0.xyxx, r3.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r13.xyzw, r2.zwzz, t17.xyzw, s1, r0.xyxx, r3.xyxx
mul r10.xyzw, r5.yyyy, r10.xyzw
mad r10.xyzw, r12.xyzw, r5.xxxx, r10.xyzw
mad r10.xyzw, r13.wxyz, r5.zzzz, r10.wxyz
sample_d_indexable(texture2d)(float,float,float,float) r7.w, r2.xyxx, t22.yzwx, s2, r0.xyxx, r3.xyxx
mov_sat r10.x, r10.x
mad r8.y, r7.w, r10.x, l(-1.000000)
mul_sat r8.y, r8.y, l(63.749897)
add r8.y, -r8.y, l(1.000000)
lt r9.w, l(0.000000), r8.y
if_nz r9.w
  lt r12.xyz, r10.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r13.xyz, r10.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r10.xyz, r10.yzwy
  mul r10.xyz, r10.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r10.xyz, r10.xyzx
  mad r10.xyz, r10.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r10.xyz, r12.xyzx, r13.xyzx, r10.xyzx
  sample_d_indexable(texture2d)(float,float,float,float) r12.xyz, r6.zwzz, t18.xyzw, s1, r0.xyxx, r3.xyxx
  mad r12.xyz, r12.zxyz, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  mul r12.xyz, r8.xwwx, r12.xyzx
  sample_d_indexable(texture2d)(float,float,float,float) r13.xyz, r6.xyxx, t18.xyzw, s1, r0.xyxx, r3.xyxx
  mad r13.xyz, r13.xzyx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  mul r13.xyz, r11.xyzx, r13.xyzx
  sample_d_indexable(texture2d)(float,float,float,float) r14.xyz, r2.zwzz, t18.xyzw, s1, r0.xyxx, r3.xyxx
  mad r14.xyz, r14.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  mul r8.xzw, r8.wwwz, r14.xxyz
  mul r11.xyz, r11.zzwz, r13.xyzx
  mad r11.xyz, r12.xyzx, r5.xxxx, r11.xyzx
  mad r8.xzw, r8.xxzw, r5.zzzz, r11.xxyz
  dp3 r9.w, r8.xzwx, r8.xzwx
  rsq r9.w, r9.w
  mul r8.xzw, r8.xxzw, r9.wwww
  dp3 r11.x, r8.xzwx, v4.xyzx
  dp3 r11.y, r8.xzwx, v5.xyzx
  dp3 r11.z, r8.xzwx, r4.xyzx
  sample_d_indexable(texture2d)(float,float,float,float) r8.x, r6.xyxx, t19.xyzw, s1, r0.xyxx, r3.xyxx
  sample_d_indexable(texture2d)(float,float,float,float) r8.z, r6.zwzz, t19.yzxw, s1, r0.xyxx, r3.xyxx
  sample_d_indexable(texture2d)(float,float,float,float) r8.w, r2.zwzz, t19.yzwx, s1, r0.xyxx, r3.xyxx
  mul r8.x, r5.y, r8.x
  mad r8.x, r8.z, r5.x, r8.x
  mad r8.x, r8.w, r5.z, r8.x
  sample_d_indexable(texture2d)(float,float,float,float) r6.x, r6.xyxx, t20.zxyw, s1, r0.xyxx, r3.xyxx
  sample_d_indexable(texture2d)(float,float,float,float) r6.y, r6.zwzz, t20.xzyw, s1, r0.xyxx, r3.xyxx
  sample_d_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t20.xyzw, s1, r0.xyxx, r3.xyxx
  mul r2.w, r5.y, r6.x
  mad r2.w, r6.y, r5.x, r2.w
  mad r2.z, r2.z, r5.z, r2.w
  dp3 r2.w, r11.xyzx, r11.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r5.x, r2.w
  add r2.w, -r5.w, r2.w
  mad r5.w, r8.y, r2.w, r5.w
  mad r5.xyz, r11.xyzx, r5.xxxx, -r9.xyzx
  mad r9.xyz, r8.yyyy, r5.xyzx, r9.xyzx
  mad r5.xyz, r10.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r7.xyzx
  mad r7.xyz, r8.yyyy, r5.xyzx, r7.xyzx
  add r2.w, -r3.w, r8.x
  mad r3.w, r8.y, r2.w, r3.w
  add r2.z, -r4.w, r2.z
  mad r4.w, r8.y, r2.z, r4.w
endif
add r2.z, r7.w, l(-0.372549)
mul_sat r2.zw, r2.zzzz, l(0.000000, 0.000000, 7.28570938, 51.000114)
add r2.zw, -r2.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
mad r0.z, -r0.z, r0.w, l(15.000000)
mul_sat r0.z, r0.z, l(0.100000)
mul r0.z, r0.z, r2.z
mul r0.z, r0.z, l(0.800000)
deriv_rtx_fine r0.w, r0.z
deriv_rty_fine r0.z, r0.z
lt r2.z, l(0.000000), r2.w
ne r5.xy, r0.wzww, l(0.000000, 0.000000, 0.000000, 0.000000)
or r5.x, r2.z, r5.x
or r5.x, r5.y, r5.x
if_nz r5.x
  if_nz r2.z
    mul r2.z, r2.w, l(0.800000)
    add r5.xyz, -r9.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r9.xyz, r2.zzzz, r5.xyzx, r9.xyzx
    add r2.w, -r5.w, l(1.000000)
    mad r5.w, r2.z, r2.w, r5.w
    add r5.xyz, -r7.xyzx, l(0.250980496, 0.235294074, 0.211764544, 0.000000)
    mad r7.xyz, r2.zzzz, r5.xyzx, r7.xyzx
    add r2.w, -r3.w, l(0.522500)
    mad r3.w, r2.z, r2.w, r3.w
    add r2.w, -r4.w, l(1.000000)
    mad r4.w, r2.z, r2.w, r4.w
    mov r5.xy, r9.xyxx
  else
    mov r5.xy, r9.xyxx
  endif
  ne r2.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  dp3 r2.w, r1.xyzx, v4.xyzx
  dp3 r1.x, r1.xyzx, v5.xyzx
  deriv_rtx_fine r6.x, r2.w
  deriv_rtx_fine r6.y, r1.x
  deriv_rty_fine r8.x, r2.w
  deriv_rty_fine r8.y, r1.x
  dp2 r1.x, r6.xyxx, r6.xyxx
  dp2 r1.y, r8.xyxx, r8.xyxx
  sqrt r1.xy, r1.xyxx
  lt r1.z, l(0.001000), r1.x
  rcp r1.x, r1.x
  mul r6.xy, r1.xxxx, r6.xyxx
  and r1.xz, r1.zzzz, r6.xxyx
  lt r2.w, l(0.001000), r1.y
  rcp r1.y, r1.y
  mul r6.xy, r1.yyyy, r8.xyxx
  and r6.xy, r2.wwww, r6.xyxx
  mul r6.xy, r0.zzzz, r6.xyxx
  mad r0.zw, r1.xxxz, r0.wwww, r6.xxxy
  add r9.xy, r0.zwzz, r5.xyxx
  dp3 r0.z, r9.xyzx, r9.xyzx
  rsq r0.z, r0.z
  mul r1.xyz, r0.zzzz, r9.xyzx
  mov r5.z, r9.z
  movc r9.xyz, r2.zzzz, r5.xyzx, r1.xyzx
endif
mul r0.w, r3.z, r1.w
ge r1.x, l(0.000000), r0.w
discard_nz r1.x
mul r1.xyzw, r7.xyzx, r7.xyzx
mul r6.xyzw, r7.xyzx, l(1.57005370, 1.60363781, 1.45251036, 1.57005370)
mad r1.xyzw, r1.xyzw, l(-0.570053697, -0.603637815, -0.452510357, -0.570053697), r6.xyzw
sample_d_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyxx, t24.xyzw, s2, r0.xyxx, r3.xyxx
lt r6.xyzw, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r7.xyzw, r5.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r8.xyzw, r5.xyzx
mul r8.xyzw, r8.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r8.xyzw, r8.xyzw
mad r8.xyzw, r8.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r6.xyzw, r6.xyzw, r7.xyzw, r8.xyzw
sample_d_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyxx, t25.xyzw, s2, r0.xyxx, r3.xyxx
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_d_indexable(texture2d)(float,float,float,float) r0.x, r2.xyxx, t26.wxyz, s2, r0.xyxx, r3.xyxx
dp3 r0.y, r5.xyzx, r5.xyzx
sqrt r0.y, r0.y
max r0.y, r0.y, l(0.000010)
rcp r2.x, r0.y
mul r2.xyz, r2.xxxx, r5.xyzx
mul r3.xyz, r6.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
add r2.w, r9.z, l(1.000000)
max r9.z, r2.w, l(0.001000)
mul r5.xyz, r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r2.w, r9.xyzx, r5.xyzx
mul r5.xyz, r2.wwww, r9.xyzx
div r5.xyz, r5.xyzx, r9.zzzz
mad r2.xyz, -r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
min r5.x, r0.y, r5.w
mul o2.x, r4.w, r0.x
lt r7.xyzw, r1.wyzw, l(0.500000, 0.500000, 0.500000, 0.500000)
mul r8.xyzw, r1.wyzw, r3.zxyz
add r8.xyzw, r8.xyzw, r8.xyzw
add r1.xyzw, -r1.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r1.xyzw, r1.xyzw, r1.xyzw
mad r6.xyzw, -r6.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), l(1.000000, 1.000000, 1.000000, 1.000000)
mad r1.xyzw, -r1.xyzw, r6.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
movc r1.xyzw, r7.xyzw, r8.xyzw, r1.xyzw
dp3 r0.x, v4.xyzx, v4.xyzx
rsq r0.x, r0.x
mul r3.xyz, r0.xxxx, v4.xyzx
dp3 r0.x, v5.xyzx, v5.xyzx
rsq r0.x, r0.x
mul r6.xyz, r0.xxxx, v5.xyzx
dp3 r0.x, r2.xyzx, r2.xyzx
rsq r0.x, r0.x
mul r2.xyz, r0.xxxx, r2.xyzx
mul r6.xyz, r6.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r3.xyxz, r6.xyxz
mad r2.xyz, r2.zzzz, r4.xyzx, r2.xywx
dp3 r0.x, r2.xyzx, r2.xyzx
rsq r0.x, r0.x
mul r2.xyz, r0.xxxx, r2.xyzx
ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r4.xyzx
deriv_rty_fine r4.xyz, r4.xyzx
dp3 r0.y, r3.xyzx, r3.xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
add r0.y, r0.y, r2.w
min r5.y, r0.y, l(0.300000)
movc r0.xy, r0.xxxx, l(1.000000,0,0,0), r5.xyxx
add r2.w, -r3.w, l(1.000000)
mul r2.w, r2.w, r2.w
max r0.x, r0.x, l(0.600000)
mad r0.x, r0.x, l(-0.527635), l(0.520718)
max r0.x, r0.x, l(0.000000)
mad r0.x, r2.w, r2.w, r0.x
add r0.x, r0.y, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
lt r3.xyzw, r1.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r4.xyzw, r1.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r1.xyzw, r1.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r1.xyzw, r1.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r1.xyzw, r1.xyzw
mul r1.xyzw, r1.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r1.xyzw, r1.xyzw
movc r1.xyzw, r3.xyzw, r4.xyzw, r1.xyzw
ftou r0.xy, v0.xyxx
sqrt r1.xyzw, r1.xyzw
mul r3.xyz, r1.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r3.yyyy, r3.xzxx
mad r3.x, r1.z, l(0.250000), r1.x
dp2 r3.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r3.z, r1.z, l(-0.250000), r1.y
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
movc r0.xy, r0.xxxx, r3.xyxx, r3.xzxx
add o0.xy, r0.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r0.z, l(0)
mov o0.zw, r0.zzzw
mov o1.w, r0.w
mov o2.yw, r0.zzzw
ret
// Approximately 380 instruction slots used
