//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:19 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   24        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   25        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   26        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   27        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   29        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   30        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   31        1
// resourceTables__materialData.layer_5__ao    texture  float4          2d   32        1
// resourceTables__materialData.layer_5__opacity    texture  float4          2d   33        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
add r2.xy, v2.xyxx, v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t12.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v2.xyxx, t13.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.zw, v2.xyxx, t14.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t15.xywz, s2
dp3 r3.w, r4.xyzx, r4.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r5.x, r3.w
mul r5.xyz, r4.xyzx, r5.xxxx
mul r2.w, r2.w, r2.w
mul r2.w, r2.w, l(0.160000)
mul r3.xyz, r3.xyzx, l(0.999999940, 0.976744235, 0.920930147, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t17.wxyz, s2
mov_sat r6.x, r6.x
mul r4.x, r4.w, r6.x
mad r4.x, r4.x, v6.x, l(-0.122803)
mul_sat r4.x, r4.x, l(12.468797)
lt r4.y, l(0.000000), r4.x
if_nz r4.y
  lt r4.yzw, r6.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r7.xyz, r6.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.yzwy
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.yzw, r4.yyzw, r7.xxyz, r6.xxyz
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t18.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xy, v2.xyxx, t19.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r6.w, v2.xyxx, t20.xywz, s2
  dp3 r7.z, r6.xyzx, r6.xyzx
  sqrt r7.z, r7.z
  max r7.z, r7.z, l(0.000010)
  rcp r7.w, r7.z
  mul r7.y, r7.y, r7.y
  add r7.z, -r3.w, r7.z
  mad r3.w, r4.x, r7.z, r3.w
  mad r6.xyz, r6.xyzx, r7.wwww, -r5.xyzx
  mad r5.xyz, r4.xxxx, r6.xyzx, r5.xyzx
  mad r4.yzw, r4.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r3.xxyz
  mad r3.xyz, r4.xxxx, r4.yzwy, r3.xyzx
  add r4.y, -r2.z, r7.x
  mad r2.z, r4.x, r4.y, r2.z
  add r4.y, -r1.w, r6.w
  mad r1.w, r4.x, r4.y, r1.w
  mad r4.y, r7.y, l(0.160000), -r2.w
  mad r2.w, r4.x, r4.y, r2.w
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t24.xyzw, s2
mad r0.z, r0.z, v6.x, l(-0.354248)
mul_sat r0.zw, r0.zzzz, l(0.000000, 0.000000, 4.25005627, 2.02446365)
mad r0.z, r0.z, l(3.14159274), l(-1.57079637)
sincos r0.z, null, r0.z
mad r0.z, r0.z, l(0.500000), l(0.500000)
mul r0.z, r0.z, l(0.150000)
deriv_rtx_fine r4.x, r0.z
deriv_rty_fine r0.z, r0.z
lt r4.y, l(0.000000), r0.w
ne r4.z, r4.x, l(0.000000)
or r4.z, r4.z, r4.y
ne r4.w, r0.z, l(0.000000)
or r4.z, r4.w, r4.z
if_nz r4.z
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t23.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r4.z, r6.xyzx, r6.xyzx
  sqrt r4.z, r4.z
  max r4.z, r4.z, l(0.000010)
  rcp r4.w, r4.z
  mul r6.xyz, r4.wwww, r6.xyzx
  if_nz r4.y
    add r4.y, r5.z, l(1.000000)
    max r5.w, r4.y, l(0.001000)
    mul r7.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
    dp3 r4.y, r5.xywx, r7.xyzx
    mul r7.xyz, r4.yyyy, r5.xywx
    div r7.xyz, r7.xyzx, r5.wwww
    mad r6.xyz, -r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r7.xyzx
    min r4.y, r3.w, r4.z
    add r4.y, -r3.w, r4.y
    mad r3.w, r0.w, r4.y, r3.w
    add r4.yzw, -r5.xxyz, r6.xxyz
    mad r5.xyz, r0.wwww, r4.yzwy, r5.xyzx
    mul r4.yzw, r3.xxyz, r3.xxyz
    mul r6.xyz, r3.xyzx, l(0.917646050, 0.799999058, 0.603921711, 0.000000)
    mad r4.yzw, r4.yyzw, l(0.000000, 0.0823539495, 0.200000942, 0.396078289), r6.xxyz
    add r4.yzw, -r3.xxyz, r4.yyzw
    mad r3.xyz, r0.wwww, r4.yzwy, r3.xyzx
    mov r6.xy, r5.xyxx
  else
    mov r6.xy, r5.xyxx
  endif
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r4.x, r4.x, l(0.010000)
  mul r0.z, r0.z, l(0.010000)
  deriv_rtx_fine r4.yz, v2.xxyx
  deriv_rty_fine r7.xy, v2.xyxx
  dp2 r4.w, r4.yzyy, r4.yzyy
  dp2 r5.w, r7.xyxx, r7.xyxx
  max r4.w, r4.w, l(0.001000)
  div r4.yz, r4.yyzy, r4.wwww
  max r4.w, r5.w, l(0.001000)
  div r7.xy, r7.xyxx, r4.wwww
  mul r7.xy, r0.zzzz, r7.xyxx
  mad r4.xy, r4.yzyy, r4.xxxx, r7.xyxx
  mad r5.xy, -r4.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r6.xyxx
  dp3 r0.z, r5.xyzx, r5.xyzx
  rsq r0.z, r0.z
  mul r4.xyz, r0.zzzz, r5.xyzx
  mov r6.z, r5.z
  movc r5.xyz, r0.wwww, r6.xyzx, r4.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t25.yzxw, s2
mul r0.z, r0.z, v6.w
mul_sat r0.zw, r0.zzzz, l(0.000000, 0.000000, 5.312508, 2.656247)
mul r4.x, r0.z, l(0.900000)
mad r4.yzw, r0.zzzz, l(0.000000, 0.900000, 0.900000, 0.900000), l(0.000000, -0.300000, -0.250000, -0.300000)
mul r4.yzw, r4.zzyw, l(0.000000, 4.000000, 1.47058821, 1.66666663)
mov_sat r4.y, r4.y
max r4.zw, r4.zzzw, l(0.000000, 0.000000, 0.000000, 0.000000)
add r0.z, -r2.z, l(0.990000)
mad r0.z, r4.z, r0.z, r2.z
add r2.z, -r2.w, l(0.020000)
mad r2.z, r4.y, r2.z, r2.w
max r2.w, r4.w, r4.z
add r4.y, -r3.w, l(1.000000)
mad r6.x, r2.w, r4.y, r3.w
add r7.xyz, -r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r4.yzw, r4.wwww, r7.xxyz, r5.xxyz
dp3 r2.w, r4.yzwy, r4.yzwy
rsq r2.w, r2.w
mul r5.xyz, r2.wwww, r4.yzwy
add r3.w, -r1.w, l(1.000000)
mad r7.x, r4.x, r3.w, r1.w
add r8.xyz, -r3.xyzx, l(0.301960856, 0.258831024, 0.196077675, 0.000000)
mad r3.xyz, r4.xxxx, r8.xyzx, r3.xyzx
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  mov r8.xy, v2.xyxx
  mov r8.z, l(1.000000)
  dp3 r9.x, l(-0.500000, -0.00000126759085, 0.500000596, 0.000000), r8.xyzx
  dp3 r9.y, l(0.00000126759085, -0.500000, 0.499999344, 0.000000), r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.zw, r9.xyxx, t11.zwxy, s1
  mad r6.zw, r6.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
  add r1.w, cb3[35].x, cb3[35].x
  frc r1.w, r1.w
  add r3.w, r1.w, l(-0.500000)
  mul r6.zw, r6.zzzw, l(0.000000, 0.000000, 4.000000, 4.000000)
  mul r3.w, r3.w, l(0.750000)
  add r4.x, l(0.250000), cb3[35].x
  add r4.x, r4.x, r4.x
  frc r4.x, r4.x
  add r4.x, r4.x, l(-0.500000)
  mul r4.x, r4.x, l(0.750000)
  mul r1.w, r1.w, l(6.28318548)
  sincos null, r1.w, r1.w
  mad r1.w, r1.w, l(0.500000), l(0.500000)
  mad r8.xy, r6.zwzz, r3.wwww, v2.xyxx
  mul r8.xy, r8.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r6.zw, r6.zzzw, r4.xxxx, v2.xxxy
  mul r6.zw, r6.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r8.xyxx, t26.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r6.zwzz, t26.xyzw, s2
  add r10.xyz, -r9.xyzx, r10.xyzx
  mad r9.xyz, r1.wwww, r10.xyzx, r9.xyzx
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xyxx, t27.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r6.zwzz, t27.xyzw, s2
  add r10.xyz, -r8.xyzx, r10.xyzx
  mad r8.xyz, r1.wwww, r10.xyzx, r8.xyzx
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r1.w, r8.xyzx, r8.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r3.w, r1.w
  mul r8.xyz, r3.wwww, r8.xyzx
  mul r10.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mul r0.w, r0.w, l(0.678589)
  mad r3.w, r4.w, r2.w, l(1.000000)
  max r5.w, r3.w, l(0.001000)
  mul r11.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r3.w, r5.xywx, r11.xyzx
  mul r11.xyz, r3.wwww, r5.xywx
  div r11.xyz, r11.xyzx, r5.wwww
  mad r8.xyz, -r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r11.xyzx
  min r1.w, r1.w, r6.x
  add r1.w, -r6.x, r1.w
  mad r6.x, r0.w, r1.w, r6.x
  mad r4.xyz, -r4.yzwy, r2.wwww, r8.xyzx
  mad r5.xyz, r0.wwww, r4.xyzx, r5.xyzx
  lt r4.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r8.xyz, r3.xyzx, r10.xyzx
  add r8.xyz, r8.xyzx, r8.xyzx
  add r10.xyz, -r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r10.xyz, r10.xyzx, r10.xyzx
  mad r9.xyz, -r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r9.xyz, -r10.xyzx, r9.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r4.xyz, r4.xyzx, r8.xyzx, r9.xyzx
  add r4.xyz, -r3.xyzx, r4.xyzx
  mad r3.xyz, r0.wwww, r4.xyzx, r3.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r2.xyxx, t29.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t33.yzwx, s2
mov_sat r4.x, r4.x
mul r1.w, r4.x, v6.y
mul r0.w, r0.w, r1.w
mul_sat r0.w, r0.w, l(5.730659)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  lt r8.xyz, r4.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r4.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.xyz, r4.yzwy
  mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r4.xyz, r4.xyzx
  mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r8.xyzx, r9.xyzx, r4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r2.xyxx, t30.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r6.zw, r2.xyxx, t31.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t32.xywz, s2
  dp3 r2.x, r8.xyzx, r8.xyzx
  sqrt r2.x, r2.x
  max r2.x, r2.x, l(0.000010)
  rcp r2.y, r2.x
  mul r2.w, r6.w, r6.w
  add r2.x, -r6.x, r2.x
  mad r6.x, r0.w, r2.x, r6.x
  mad r8.xyz, r8.xyzx, r2.yyyy, -r5.xyzx
  mad r5.xyz, r0.wwww, r8.xyzx, r5.xyzx
  mad r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.xyzx
  mad r3.xyz, r0.wwww, r4.xyzx, r3.xyzx
  add r2.x, -r0.z, r6.z
  mad r0.z, r0.w, r2.x, r0.z
  add r1.w, -r7.x, r1.w
  mad r7.x, r0.w, r1.w, r7.x
  mad r1.w, r2.w, l(0.160000), -r2.z
  mad r2.z, r0.w, r1.w, r2.z
endif
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r2.xyw, r0.wwww, v4.xyxz
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
mul r4.xyz, r4.xyzx, r5.yyyy
mad r2.xyw, r5.xxxx, r2.xyxw, r4.xyxz
mad r2.xyw, r5.zzzz, r1.xyxz, r2.xyxw
dp3 r0.w, r2.xywx, r2.xywx
rsq r0.w, r0.w
mul r2.xyw, r0.wwww, r2.xyxw
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r6.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r6.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, r0.w
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r7.y, -r0.z, l(1.000000)
lt r0.z, r3.x, l(0.040450)
mul r0.w, r3.x, l(0.0773993805)
add r1.yzw, r3.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.z, r0.z, r0.w, r1.y
lt r0.w, r3.y, l(0.040450)
mul r1.y, r3.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.w, r0.w, r1.y, r1.z
lt r1.y, r3.z, l(0.040450)
mul r1.z, r3.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
and r1.z, l(8), cb1[0].y
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r1.xw, v0.xxxy
sqrt r3.xyw, r0.zwzz
sqrt r3.z, r1.y
mul r4.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r4.yyyy, r4.xxxz
mad r4.x, r3.z, l(0.250000), r0.z
dp2 r4.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r4.z, r3.z, l(-0.250000), r0.w
and r0.zw, r1.xxxw, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r4.xxxy, r4.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.z, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r7.z, r1.z, l(0.0980392247), l(0.0941176564)
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r7.w, l(0)
mov o2.xyzw, r7.xwyz
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 341 instruction slots used
