//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:49 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   12        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   15        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   16        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_1__emissive    texture  float4          2d   22        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   26        1
// resourceTables__materialData.layer_2__emissive    texture  float4          2d   27        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   29        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 5   xyzw        7     NONE   float   xy
// TEXCOORD                 7   xyz         8     NONE   float   xyz
// TEXCOORD                 8   xyz         9     NONE   float   xyz
// TEXCOORD                10   xyzw       10     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t29
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xy
dcl_input_ps linear v8.xyz
dcl_input_ps linear v9.xyz
dcl_input_ps linear v10.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
add r1.xyz, -v8.xyzx, cb3[29].xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v4.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t12.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r3.xy, l(0.333333343, 0.200000, 0.000000, 0.000000), cb3[35].xxxx
frc r3.xy, r3.xyxx
add r3.zw, r3.xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
add r4.xy, l(1.500000, 2.500000, 0.000000, 0.000000), cb3[35].xxxx
mul r4.xy, r4.xyxx, l(0.333333343, 0.200000, 0.000000, 0.000000)
frc r4.xy, r4.xyxx
add r4.xy, r4.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r3.xy, r3.xyxx, l(6.28318548, 6.28318548, 0.000000, 0.000000)
sincos null, r3.xy, r3.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.zw, v2.xyxx, t13.zwxy, s1
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mad r3.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mul r5.xy, v3.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
mad r5.zw, r4.zzzw, r3.wwww, v3.xxxy
mul r5.zw, r5.zzzw, l(0.000000, 0.000000, 8.000000, 8.000000)
mad r6.xy, r4.zwzz, r4.yyyy, v3.xyxx
mul r6.xy, r6.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
dp2 r1.w, v10.xyxx, v10.xyxx
rsq r1.w, r1.w
max r1.w, r1.w, l(0.001000)
mul r6.zw, r1.wwww, v10.xxxy
dp2 r1.w, v10.zwzz, v10.zwzz
rsq r1.w, r1.w
max r1.w, r1.w, l(0.001000)
mul r7.xy, r1.wwww, v10.zwzz
mad r8.xy, r4.zwzz, r3.wwww, v2.xyxx
mad r9.xy, r4.zwzz, r4.yyyy, v2.xyxx
add r4.yz, r8.xxyx, r8.xxyx
add r7.zw, r9.xxxy, r9.xxxy
mad r10.xy, r0.zwzz, r3.zzzz, v2.xyxx
mad r11.xy, r0.zwzz, r4.xxxx, v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r5.zwzz, t14.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r13.xyzw, r6.xyxx, t14.xyzw, s2
add r13.xyzw, -r12.xyzw, r13.xyzw
mad r12.xyzw, r3.yyyy, r13.wxyz, r12.wxyz
lt r13.xyz, r12.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r14.xyz, r12.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r12.yzw, r12.yyzw
mul r12.yzw, r12.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r12.yzw, r12.yyzw
mad r12.yzw, r12.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r12.yzw, r13.xxyz, r14.xxyz, r12.yyzw
mov_sat r12.x, r12.x
mul r0.z, r12.x, l(1.079710)
deriv_rtx_fine r0.w, r0.z
deriv_rty_fine r0.z, r0.z
sample_indexable(texture2d)(float,float,float,float) r13.xyz, r5.zwzz, t15.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r14.xyz, r6.xyxx, t15.xyzw, s2
add r14.xyz, -r13.xyzx, r14.xyzx
mad r13.xyz, r3.yyyy, r14.xyzx, r13.xyzx
mad r13.xyz, r13.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r14.x, r6.zwzz, r13.xyxx
dp2 r14.y, r7.xyxx, r13.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.zw, r5.zwzz, t16.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r4.xw, r6.xyxx, t16.xyzw, s2
add r4.xw, -r3.zzzw, r4.xxxw
mad r3.zw, r3.yyyy, r4.xxxw, r3.zzzw
sample_indexable(texture2d)(float,float,float,float) r1.w, r5.zwzz, t17.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, r6.xyxx, t17.xywz, s2
add r2.w, -r1.w, r2.w
mad r6.x, r3.y, r2.w, r1.w
mov r14.z, r13.z
dp3 r1.w, r14.xyzx, r14.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.w, r1.w
mul r13.xyz, r2.wwww, r14.xyzx
mul r2.w, r3.w, r3.w
mul r2.w, r2.w, l(0.160000)
mul r12.xyz, r12.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
ne r4.xw, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].wwwz
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.010000, 0.010000)
deriv_rtx_fine r5.zw, r5.xxxy
deriv_rty_fine r5.xy, r5.xyxx
dp2 r3.w, r5.zwzz, r5.zwzz
dp2 r7.x, r5.xyxx, r5.xyxx
max r3.w, r3.w, l(0.001000)
div r5.zw, r5.zzzw, r3.wwww
max r3.w, r7.x, l(0.001000)
div r5.xy, r5.xyxx, r3.wwww
mul r5.xy, r0.zzzz, r5.xyxx
mad r0.zw, r5.zzzw, r0.wwww, r5.xxxy
mad r5.xy, -r0.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r13.xyxx
mov r5.z, r13.z
dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r5.xyzx
movc r5.xyz, r4.xxxx, r13.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, r4.yzyy, t23.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r7.zwzz, t23.xywz, s2
add r0.w, -r0.z, r0.w
mad r0.z, r3.y, r0.w, r0.z
mad r0.z, r0.z, v7.y, l(-0.392157)
mul_sat r0.z, r0.z, l(1.70000076)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mov r8.z, l(1.000000)
  dp2 r4.x, l(16.000000, 1.000000, 0.000000, 0.000000), r8.xzxx
  dp2 r4.y, l(16.000000, 1.000000, 0.000000, 0.000000), r8.yzyy
  mov r9.z, l(1.000000)
  dp2 r7.x, l(16.000000, 1.000000, 0.000000, 0.000000), r9.xzxx
  dp2 r7.y, l(16.000000, 1.000000, 0.000000, 0.000000), r9.yzyy
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r4.xyxx, t19.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r7.xyxx, t19.xyzw, s2
  add r9.xyz, -r8.xyzx, r9.xyzx
  mad r8.xyz, r3.yyyy, r9.xyzx, r8.xyzx
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r13.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r13.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r4.xyxx, t20.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r7.xyxx, t20.xyzw, s2
  add r13.xyz, -r9.xyzx, r13.xyzx
  mad r9.xyz, r3.yyyy, r13.xyzx, r9.xyzx
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.zw, r4.xyxx, t21.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r13.xy, r7.xyxx, t21.xwyz, s2
  add r13.xy, -r7.zwzz, r13.xyxx
  mad r7.zw, r3.yyyy, r13.xxxy, r7.zzzw
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t22.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r7.xyxx, t22.xyzw, s1
  add r13.xyz, -r4.xyzx, r13.xyzx
  mad r4.xyz, r3.yyyy, r13.xyzx, r4.xyzx
  dp3 r0.w, r9.xyzx, r9.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r3.y, r0.w
  mul r4.xyz, r4.xyzx, l(30.000000, 30.000000, 30.000000, 0.000000)
  mul r3.w, r7.w, r7.w
  mul r0.z, r0.z, l(0.500000)
  add r0.w, -r1.w, r0.w
  mad r1.w, r0.z, r0.w, r1.w
  mad r7.xyw, r9.xyxz, r3.yyyy, -r5.xyxz
  mad r5.xyz, r0.zzzz, r7.xywx, r5.xyzx
  mad r7.xyw, r8.xyxz, l(0.429321438, 0.429321438, 0.000000, 0.429321438), -r12.xyxz
  mad r12.xyz, r0.zzzz, r7.xywx, r12.xyzx
  add r0.w, -r3.z, r7.z
  mad r3.z, r0.z, r0.w, r3.z
  add r0.w, -r6.x, l(1.000000)
  mad r6.x, r0.z, r0.w, r6.x
  mad r0.w, r3.w, l(0.160000), -r2.w
  mad r2.w, r0.z, r0.w, r2.w
  mul r4.xyz, r4.xyzx, r0.zzzz
else
  mov r4.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r10.xyxx, t23.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r11.xyxx, t23.xywz, s2
add r0.w, -r0.z, r0.w
mad r0.z, r3.x, r0.w, r0.z
mul r0.z, r0.z, v7.x
mad r0.z, r0.z, l(0.935576379), l(-0.104492)
mul_sat r0.z, r0.z, l(1.09387052)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mov r10.z, l(1.000000)
  dp2 r7.x, l(16.000000, 1.000000, 0.000000, 0.000000), r10.xzxx
  dp2 r7.y, l(16.000000, 1.000000, 0.000000, 0.000000), r10.yzyy
  mov r11.z, l(1.000000)
  dp2 r8.x, l(16.000000, 1.000000, 0.000000, 0.000000), r11.xzxx
  dp2 r8.y, l(16.000000, 1.000000, 0.000000, 0.000000), r11.yzyy
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r7.xyxx, t24.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r8.xyxx, t24.xyzw, s2
  add r13.xyz, -r9.xyzx, r13.xyzx
  mad r9.xyz, r3.xxxx, r13.xyzx, r9.xyzx
  lt r13.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r14.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r13.xyzx, r14.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r13.xyz, r7.xyxx, t25.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r14.xyz, r8.xyxx, t25.xyzw, s2
  add r14.xyz, -r13.xyzx, r14.xyzx
  mad r13.xyz, r3.xxxx, r14.xyzx, r13.xyzx
  mad r13.xyz, r13.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.yw, r7.xyxx, t26.yxzw, s2
  sample_indexable(texture2d)(float,float,float,float) r7.zw, r8.xyxx, t26.yzxw, s2
  add r7.zw, -r3.yyyw, r7.zzzw
  mad r3.yw, r3.xxxx, r7.zzzw, r3.yyyw
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t27.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xyxx, t27.xyzw, s1
  add r8.xyz, -r7.xyzx, r8.xyzx
  mad r7.xyz, r3.xxxx, r8.xyzx, r7.xyzx
  dp3 r0.w, r13.xyzx, r13.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r5.w, r0.w
  mul r3.w, r3.w, r3.w
  mul r0.z, r0.z, l(0.500000)
  add r0.w, -r1.w, r0.w
  mad r1.w, r0.z, r0.w, r1.w
  mad r8.xyz, r13.xyzx, r5.wwww, -r5.xyzx
  mad r5.xyz, r0.zzzz, r8.xyzx, r5.xyzx
  mad r8.xyz, r9.xyzx, l(0.643982172, 0.643982172, 0.643982172, 0.000000), -r12.xyzx
  mad r12.xyz, r0.zzzz, r8.xyzx, r12.xyzx
  add r0.w, -r3.z, r3.y
  mad r3.z, r0.z, r0.w, r3.z
  add r0.w, -r6.x, l(1.000000)
  mad r6.x, r0.z, r0.w, r6.x
  mad r0.w, r3.w, l(0.160000), -r2.w
  mad r2.w, r0.z, r0.w, r2.w
  mad r7.xyz, r7.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000), -r4.xyzx
  mad r4.xyz, r0.zzzz, r7.xyzx, r4.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r10.xyxx, t29.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r11.xyxx, t29.xyzw, s2
add r8.xyz, -r7.xyzx, r8.xyzx
mad r3.xyw, r3.xxxx, r8.xyxz, r7.xyxz
mad r3.xyw, r3.xyxw, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
dp3 r0.z, r3.xywx, r3.xywx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r3.xyw, r0.wwww, r3.xyxw
add r0.w, r5.z, l(1.000000)
max r5.z, r0.w, l(0.001000)
mul r7.xyz, r3.xywx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r5.xyzx, r7.xyzx
mul r5.xyw, r0.wwww, r5.xyxz
div r5.xyz, r5.xywx, r5.zzzz
mad r5.xyz, -r3.xywx, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
min r0.w, r0.z, r1.w
add r1.w, r5.z, l(1.000000)
max r5.w, r1.w, l(0.001000)
dp3 r1.w, r5.xywx, r7.xyzx
mul r5.xyz, r1.wwww, r5.xywx
div r5.xyz, r5.xyzx, r5.wwww
mad r3.xyw, -r3.xyxw, l(-1.000000, -1.000000, 0.000000, 1.000000), r5.xyxz
min r5.x, r0.z, r0.w
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, v6.xyzx, v6.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v6.xyzx
dp3 r0.z, r3.xywx, r3.xywx
rsq r0.z, r0.z
mul r3.xyw, r0.zzzz, r3.xyxw
mul r8.xyz, r8.xyzx, r3.yyyy
mad r7.xyz, r3.xxxx, r7.xyzx, r8.xyzx
mad r3.xyw, r3.wwww, r2.xyxz, r7.xyxz
dp3 r0.z, r3.xywx, r3.xywx
rsq r0.z, r0.z
mul r3.xyw, r0.zzzz, r3.xyxw
deriv_rtx_fine r7.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r0.z, r7.xyzx, r7.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
add r0.z, r0.w, r0.z
min r5.y, r0.z, l(0.300000)
movc r0.zw, r4.wwww, l(0,0,1.000000,0), r5.xxxy
add r1.w, -r3.z, l(1.000000)
mul r1.w, r1.w, r1.w
max r2.x, r0.z, l(0.600000)
mad r2.x, r2.x, l(-0.527635), l(0.520718)
max r2.x, r2.x, l(0.000000)
mad r1.w, r1.w, r1.w, r2.x
add r0.w, r0.w, r1.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r6.y, -r0.w, l(1.000000)
lt r2.xyz, r12.xyzx, l(0.0404500067, 0.0404500067, 0.0404500067, 0.000000)
mul r0.w, r12.x, l(0.0773993731)
mad r5.xyz, r12.xyzx, l(0.999999881, 0.999999881, 0.999999881, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r5.xyz, r5.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r5.xyz, r5.xyzx
movc r0.w, r2.x, r0.w, r5.x
mul r5.xw, r12.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r2.xy, r2.yzyy, r5.xwxx, r5.yzyy
mul r4.xyz, r4.xyzx, cb1[3].xxxx
ftoi r5.xy, v0.xyxx
ine r1.w, l(0), cb3[36].x
ne r2.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
or r1.w, r1.w, r2.z
imul null, r2.z, l(4099), cb3[37].z
and r2.z, r2.z, l(63)
iadd r5.xy, r2.zzzz, r5.xyxx
utof r5.xy, r5.xyxx
mul r5.xy, r5.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
add r2.z, r5.y, r5.x
frc r2.z, r2.z
mul r2.z, r2.z, l(52.982918)
frc r2.z, r2.z
mul r2.z, r2.z, l(0.050000)
mad r5.xyz, -r1.xyzx, r2.zzzz, v8.xyzx
mov r5.w, l(1.000000)
dp4 r1.x, r5.xyzw, cb3[18].xyzw
dp4 r1.y, r5.xyzw, cb3[19].xyzw
div r1.x, r1.x, r1.y
min r1.x, r1.x, v0.z
movc oDepth, r1.w, v0.z, r1.x
and r1.x, l(8), cb1[0].y
max r1.y, r4.z, r4.y
max r1.y, r1.y, r4.x
lt r1.y, l(0.0000153787005), r1.y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r1.zw, v0.xxxy
sqrt r5.xw, r0.wwww
sqrt r5.yz, r2.xxyx
mul r2.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r2.yyyy, r2.xxxz
mad r2.x, r5.z, l(0.250000), r0.z
dp2 r2.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r2.z, r5.z, l(-0.250000), r0.w
and r0.zw, r1.zzzw, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r2.xxxy, r2.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.x, l(1), l(0)
and r0.w, r1.y, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul r6.z, r0.z, l(0.00392156886)
and o3.xyz, r4.xyzx, r1.yyyy
max r0.z, |v9.z|, l(0.000001)

mov r37.xyz, v9.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r6.w, l(0)
mov o2.xyzw, r6.xwyz
mov o3.w, l(0)
ret
// Approximately 347 instruction slots used
