//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:59 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//
//   } resourceTables__materialData;    // Index:    0.xy             Components:     2
                                        // Textures:  t11-t29
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_6__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_6__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_6__gloss    texture  float4          2d   14        1
// resourceTables__materialData.layer_0_6__ao    texture  float4          2d   15        1
// resourceTables__materialData.layer_0_6__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_7__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_7__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_7__ao    texture  float4          2d   20        1
// resourceTables__materialData.layer_7__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_8__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_8__gloss    texture  float4          2d   24        1
// resourceTables__materialData.layer_8__ao    texture  float4          2d   25        1
// resourceTables__materialData.layer_9__normal    texture  float4          2d   28        1
// resourceTables__materialData.layer_9__gloss    texture  float4          2d   29        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v2.xyxx, t12.wxyz, s2
lt r0.yzw, r1.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
mul r2.xyz, r1.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r1.yzw, r1.yyzw
mul r1.yzw, r1.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r1.yzw, r1.yyzw
mad r1.yzw, r1.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r0.yzw, r0.yyzw, r2.xxyz, r1.yyzw
mov_sat r1.x, r1.x
sample_indexable(texture2d)(float,float,float,float) r1.yzw, v2.xyxx, t13.wxyz, s2
mad r1.yzw, r1.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r2.xzw, v2.xyxx, t14.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r3.x, v2.xyxx, t15.wxyz, s2
dp3 r3.y, r1.yzwy, r1.yzwy
sqrt r3.y, r3.y
max r3.y, r3.y, l(0.000010)
rcp r3.z, r3.y
mul r4.xyz, r1.yzwy, r3.zzzz
mul r5.xyz, r0.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t21.xyzw, s2
mov_sat r3.w, r3.w
lt r5.w, l(0.000000), r3.w
if_nz r5.w
  mul r6.xy, v2.xyxx, l(10.000000, 10.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.xyxx, t18.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.w, r6.xyxx, t19.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r6.x, r6.xyxx, t20.zxyw, s2
  dp3 r6.y, r7.xyzx, r7.xyzx
  sqrt r6.y, r6.y
  max r6.y, r6.y, l(0.000010)
  rcp r6.z, r6.y
  mul r7.xyz, r6.zzzz, r7.xyzx
  mul r6.z, r3.w, l(0.835571)
  mad r6.w, r1.w, r3.z, l(1.000000)
  max r4.w, r6.w, l(0.001000)
  mul r8.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r6.w, r4.xywx, r8.xyzx
  mul r8.xyz, r4.xywx, r6.wwww
  div r8.xyz, r8.xyzx, r4.wwww
  mad r7.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
  min r6.y, r3.y, r6.y
  add r6.y, -r3.y, r6.y
  mad r3.y, r6.z, r6.y, r3.y
  mad r1.yzw, -r1.yyzw, r3.zzzz, r7.xxyz
  mad r4.xyz, r6.zzzz, r1.yzwy, r4.xyzx
  mad r1.y, r6.x, r3.x, -r3.x
  mad r1.y, r6.z, r1.y, r3.x
  mad r6.xyw, -r0.yzyw, l(0.999999940, 0.999999940, 0.000000, 0.999999940), l(1.000000, 1.000000, 0.000000, 1.000000)
  mad r0.yzw, -r0.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r6.xxyw
  mad r1.z, r2.x, r5.w, -r2.x
  mad r1.z, r6.z, r1.z, r2.x
  add r0.yzw, r0.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
  mad r5.xyz, r6.zzzz, r0.yzwy, r5.xyzx
  mov r2.x, r1.y
else
  mov r1.z, r2.x
  mov r2.x, r3.x
endif
add r0.y, -r3.w, l(1.000000)
lt r0.z, l(0.000000), r0.y
if_nz r0.z
  mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 50.000000, 50.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.xzw, r0.zwzz, t23.xwyz, s2
  mad r3.xzw, r3.xxzw, l(2.007874, 0.000000, 2.007874, 2.007874), l(-1.007874, 0.000000, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r1.y, r0.zwzz, t24.yxzw, s2
  sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t25.xyzw, s2
  dp3 r0.w, r3.xzwx, r3.xzwx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r1.w, r0.w
  mul r3.xzw, r1.wwww, r3.xxzw
  mul r0.y, r0.y, l(0.332214)
  add r1.w, r4.z, l(1.000000)
  max r4.w, r1.w, l(0.001000)
  mul r6.xyz, r3.xzwx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r1.w, r4.xywx, r6.xyzx
  mul r6.xyz, r1.wwww, r4.xywx
  div r6.xyz, r6.xyzx, r4.wwww
  mad r3.xzw, -r3.xxzw, l(-1.000000, 0.000000, -1.000000, 1.000000), r6.xxyz
  min r0.w, r0.w, r3.y
  add r0.w, -r3.y, r0.w
  mad r3.y, r0.y, r0.w, r3.y
  add r3.xzw, -r4.xxyz, r3.xxzw
  mad r4.xyz, r0.yyyy, r3.xzwx, r4.xyzx
  mad r0.z, r0.z, r2.x, -r2.x
  mad r2.x, r0.y, r0.z, r2.x
  add r3.xzw, -r5.xxyz, l(1.000000, 0.000000, 1.000000, 1.000000)
  add r3.xzw, -r3.xxzw, -r5.xxyz
  mad r0.z, r1.z, r1.y, -r1.z
  mad r1.z, r0.y, r0.z, r1.z
  add r3.xzw, r3.xxzw, l(1.000000, 0.000000, 1.000000, 1.000000)
  mad r5.xyz, r0.yyyy, r3.xzwx, r5.xyzx
endif
ge r0.y, l(0.000000), r1.x
discard_nz r0.y
sample_indexable(texture2d)(float,float,float,float) r0.yzw, v2.xyxx, t16.wxyz, s1
mul r0.yzw, r0.yyzw, r2.wwww
mul r1.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r1.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r1.w, v3.xyzx, v3.xyzx
rsq r1.w, r1.w
mul r3.xzw, r1.wwww, v3.xxyz
mul r6.xy, v2.xyxx, l(5.000000, 5.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.xyxx, t28.xyzw, s2
mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r6.xyxx, t29.yzwx, s2
dp3 r5.w, r7.xyzx, r7.xyzx
sqrt r5.w, r5.w
max r5.w, r5.w, l(0.000010)
rcp r6.x, r5.w
mul r6.xyz, r6.xxxx, r7.xyzx
add r6.w, r4.z, l(1.000000)
max r4.w, r6.w, l(0.001000)
mul r7.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r6.w, r4.xywx, r7.xyzx
mul r7.xyz, r4.xywx, r6.wwww
div r7.xyz, r7.xyzx, r4.wwww
mad r6.xyz, -r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r7.xyzx
min r4.w, r3.y, r5.w
add r4.w, -r3.y, r4.w
mad r7.x, r4.w, l(0.200000), r3.y
add r6.xyz, -r4.xyzx, r6.xyzx
mad r4.xyz, r6.xyzx, l(0.200000, 0.200000, 0.200000, 0.000000), r4.xyzx
lt r6.xyzw, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.500000)
add r8.xyzw, -r5.xyzx, l(1.000000, 1.000000, 1.000000, 1.000000)
mad r8.xyzw, -r8.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(1.000000, 1.000000, 1.000000, 1.000000)
movc r6.xyzw, r6.xyzw, l(0,0,0,0), r8.xyzw
mad r1.w, r1.z, r1.w, -r1.z
mad r1.z, r1.w, l(0.200000), r1.z
add r6.xyzw, -r5.xyzx, r6.xyzw
mad r5.xyzw, r6.xyzw, l(0.200000, 0.200000, 0.200000, 0.200000), r5.xyzx
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, v4.xyzx
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r8.xyz, r1.wwww, v5.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r4.xyzx
mul r8.xyz, r8.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r6.xyxz, r8.xyxz
mad r4.xyz, r4.zzzz, r3.xzwx, r4.xywx
dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r4.xyzx
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r3.xzwx
deriv_rty_fine r3.xyz, r3.xzwx
dp3 r3.w, r6.xyzx, r6.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
add r3.x, r3.x, r3.w
min r7.y, r3.x, l(0.300000)
movc r3.xy, r1.wwww, l(1.000000,0,0,0), r7.xyxx
add r1.z, -r1.z, l(1.000000)
mul r1.z, r1.z, r1.z
max r1.w, r3.x, l(0.600000)
mad r1.w, r1.w, l(-0.527635), l(0.520718)
max r1.w, r1.w, l(0.000000)
mad r1.z, r1.z, r1.z, r1.w
add r1.z, r3.y, r1.z
sqrt r1.z, r1.z
min r1.z, r1.z, l(1.000000)
max r1.z, r1.z, l(0.001000)
sqrt r1.z, r1.z
add r2.y, -r1.z, l(1.000000)
lt r6.xyzw, r5.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r7.xyzw, r5.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r5.xyzw, r5.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r5.xyzw, r5.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r5.xyzw, r5.xyzw
mul r5.xyzw, r5.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r5.xyzw, r5.xyzw
movc r5.xyzw, r6.xyzw, r7.xyzw, r5.xyzw
ult r1.z, cb1[2].z, l(64)
if_nz r1.z
  add r1.zw, v2.xxxy, v2.xxxy
  sample_l_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t11.yzxw, s1, l(0.000000)
  ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r1.w
    ftoi r3.yz, v0.xxyx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r3.yz, r0.xxxx, r3.yyzy
    utof r3.yz, r3.yyzy
    mul r3.yz, r3.yyzy, l(0.000000, 0.0671105608, 0.00583714992, 0.000000)
    add r0.x, r3.z, r3.y
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  ge r0.x, cb1[3].z, r0.x
  ftou r6.xy, v0.xyxx
  mov r6.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r1.w, r6.xyzw, t0.yzwx
  add r1.w, r1.w, -v0.w
  ge r1.w, l(0.000005), |r1.w|
  and r0.x, r0.x, r1.w
  lt r1.w, cb4[0].y, r1.z
  and r0.x, r0.x, r1.w
  lt r1.w, r1.z, cb4[0].x
  and r0.x, r0.x, r1.w
  if_nz r0.x
    imm_atomic_iadd r6.x, u9, cb1[2].z, l(1)
    ult r0.x, r6.x, cb1[2].y
    if_nz r0.x
      ftou r3.yz, v0.xxyx
      add r0.x, r1.z, -cb4[0].y
      mul_sat r0.x, r0.x, l(1.#INF0000)
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r1.z, r6.x, cb1[2].x
      ishl r1.w, r1.z, l(1)
      bfi r3.y, l(16), l(16), r3.y, r3.z
      store_uav_typed u8.xyzw, r1.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r1.z, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r3.yyyy
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r1.z, r0.w, r0.z
max r1.z, r0.y, r1.z
mul r1.z, r2.w, r1.z
lt r1.z, l(0.010000), r1.z
add r1.w, r3.x, l(-0.950000)
mul o1.w, r1.w, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r5.xyzw, r5.xyzw
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r3.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r3.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r3.w
and r3.xy, r3.xyxx, l(1, 1, 0, 0)
ine r1.w, r3.y, r3.x
movc r3.xy, r1.wwww, r6.xyxx, r6.xzxx
add o0.xy, r3.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.w, |r2.z|
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(25), l(24)
bfi r0.x, l(3), l(5), r1.z, r0.x
utof r0.x, r0.x
mul r2.z, r0.x, l(0.00392156886)
and o3.xyz, r0.yzwy, r1.zzzz
max r0.x, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xy, r37.xyxx, r0.xxxx
add o4.xy, -r0.xyxx, r1.xyxx
mov o0.z, l(0)
mov o2.xyzw, r2.xwyz
mov o3.w, l(0)
ret
// Approximately 276 instruction slots used
