//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:34 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0_5__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_5__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_5__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_5__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0_5__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_6__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_6__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_6__ao    texture  float4          2d   19        1
// resourceTables__materialData.layer_6__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_7__diffuse    texture  float4          2d   22        1
// resourceTables__materialData.layer_7__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_7__ao    texture  float4          2d   24        1
// resourceTables__materialData.layer_8__diffuse    texture  float4          2d   25        1
// resourceTables__materialData.layer_8__normal    texture  float4          2d   26        1
// resourceTables__materialData.layer_8__gloss    texture  float4          2d   27        1
// resourceTables__materialData.layer_8__ao    texture  float4          2d   28        1
// resourceTables__materialData.layer_8__opacity    texture  float4          2d   29        1
// resourceTables__materialData.layer_8__alpha    texture  float4          2d   30        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mov r2.xy, v2.xyxx
mov r2.z, l(1.000000)
dp3 r3.x, l(-0.00000723998028, -2.000000, 2.00000358, 0.000000), r2.xyzx
dp3 r3.y, l(2.000000, -0.00000723998028, 0.00000363588333, 0.000000), r2.xyzx
dp3 r4.x, l(0.707106888, -0.707106650, 0.499999881, 0.000000), r2.xyzx
dp3 r4.y, l(0.707106650, 0.707106888, -0.207106769, 0.000000), r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t11.xyzw, s2
lt r5.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r5.xyzx, r6.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t12.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t14.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t16.xyzw, s1
dp3 r0.w, r5.xyzx, r5.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r8.xyz, r1.wwww, r5.xyzx
mul r2.w, r6.w, r6.w
mul r3.z, r2.w, l(0.160000)
mul r9.xyz, r2.xyzx, r6.yyyy
mul r9.xyz, r9.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r9.xyzx
mul r7.xyz, r6.zzzz, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t21.xywz, s2
mov_sat r3.w, r3.w
lt r4.z, l(0.000000), r3.w
if_nz r4.z
  mad r4.z, v0.z, cb3[35].z, cb3[35].w
  rcp r4.z, r4.z
  mov r9.z, -r4.z
  mul r9.xy, r0.xyxx, r9.zzzz
  mov r9.w, l(1.000000)

add r40.w, r9.z, -r40.y
mad r9.x, -r40.x, r40.w, r9.x

  dp4 r10.z, r9.xyzw, cb3[12].xyzw
  dp4 r10.x, r9.xyzw, cb3[13].xyzw
  dp4 r10.y, r9.xyzw, cb3[14].xyzw
  add r9.xyz, -r10.zxyz, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r9.x, r40.x, r41.x, r9.x
mad r9.y, r40.x, r41.y, r9.y
mad r9.z, r40.x, r41.z, r9.z

  dp3 r4.z, r9.xyzx, r9.xyzx
  rsq r4.z, r4.z
  mul r9.xyz, r4.zzzz, r9.xyzx
  dp3 r4.z, r9.xyzx, r1.xyzx
  max r4.z, r4.z, l(0.000100)
  div r9.xyz, r9.xyzx, r4.zzzz
  mul r9.xyz, r9.xyzx, l(0.060000, 0.060000, 0.060000, 0.000000)
  dp3 r4.z, -r9.xyzx, v4.xyzx
  dp3 r9.y, -r9.xyzx, v5.xyzx
  mov r9.x, -r4.z
  deriv_rtx_fine r4.zw, v2.xxxy
  deriv_rty_fine r9.zw, v2.yyyx
  deriv_rtx_fine r11.xyz, r10.yzxy
  deriv_rty_fine r10.xyz, r10.xyzx
  mul r4.w, r4.w, r9.w
  mad r4.z, r4.z, r9.z, -r4.w
  mul r12.xyz, r10.xyzx, r11.xyzx
  mad r10.xyz, r11.zxyz, r10.yzxy, -r12.xyzx
  dp3 r4.w, r10.xyzx, r10.xyzx
  sqrt r4.w, r4.w
  lt r5.w, l(0.000000), r4.w
  div r4.z, |r4.z|, r4.w
  sqrt r4.z, r4.z
  and r4.z, r4.z, r5.w
  mad r4.zw, -r9.xxxy, r4.zzzz, v2.xxxy
  add r9.xy, v2.xyxx, v2.xyxx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r4.zwzz, t17.xyzw, s2
  lt r11.xyz, r10.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r10.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r10.xyz, r10.xyzx
  mul r10.xyz, r10.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r10.xyz, r10.xyzx
  mad r10.xyz, r10.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r10.xyz, r11.xyzx, r12.xyzx, r10.xyzx
  sample_indexable(texture2d)(float,float,float,float) r4.z, v2.xyxx, t18.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, r9.xyxx, t19.xyzw, s2
  mad r4.z, r4.z, l(0.450000), l(0.500000)
  mad r5.xyz, -r5.xyzx, r1.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r8.xyz, r3.wwww, r5.xyzx, r8.xyzx
  add r1.w, -r0.w, l(1.000000)
  mad r0.w, r3.w, r1.w, r0.w
  mad r7.xyz, r3.wwww, -r7.xyzx, r7.xyzx
  mad r5.xyz, r10.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r3.wwww, r5.xyzx, r2.xyzx
  add r1.w, -r6.x, r4.z
  mad r6.x, r3.w, r1.w, r6.x
  add r1.w, -r0.z, r4.w
  mad r0.z, r3.w, r1.w, r0.z
  mad r1.w, -r2.w, l(0.160000), l(0.100000)
  mad r3.z, r3.w, r1.w, r3.z
  mad r5.xy, r3.wwww, -r6.zyzz, r6.zyzz
  mov r6.y, r5.y
else
  mov r5.x, r6.z
endif
sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t22.xyzw, s2
lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r9.xyz, r9.xyzx
mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r9.xyz, r9.xyzx
mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t23.xyzw, s2
mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t24.xyzw, s2
dp3 r2.w, r10.xyzx, r10.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r3.w, r2.w
mul r10.xyz, r3.wwww, r10.xyzx
mul r9.xyz, r2.xyzx, r9.xyzx
add r3.w, r8.z, l(1.000000)
max r8.z, r3.w, l(0.001000)
mul r11.xyz, r10.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r3.w, r8.xyzx, r11.xyzx
mul r8.xyw, r3.wwww, r8.xyxz
div r8.xyz, r8.xywx, r8.zzzz
mad r8.xyz, -r10.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
min r10.x, r0.w, r2.w
mul r5.y, r0.z, r1.w
add r0.w, -r6.y, l(1.000000)
mad r9.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
mad r2.xyz, r0.wwww, r9.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t29.yzwx, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, r4.xyxx, t30.yzwx, s2
dp3 r3.w, v4.xyzx, v4.xyzx
rsq r3.w, r3.w
mul r4.xyz, r3.wwww, v4.xyzx
dp3 r3.w, v5.xyzx, v5.xyzx
rsq r3.w, r3.w
mul r9.xyz, r3.wwww, v5.xyzx
dp3 r3.w, r8.xyzx, r8.xyzx
rsq r3.w, r3.w
mul r11.xyz, r3.wwww, r8.xyzx
mul r12.xyz, r9.xyzx, r11.yyyy
mad r11.xyw, r11.xxxx, r4.xyxz, r12.xyxz
mad r11.xyz, r11.zzzz, r1.xyzx, r11.xywx
dp3 r3.w, r11.xyzx, r11.xyzx
rsq r3.w, r3.w
mul r3.w, r3.w, r11.y
mad r3.w, r3.w, l(0.500000), l(0.129409075)
mul_sat r3.w, r3.w, l(6.70102072)
mul r4.w, r2.w, r3.w
lt r7.w, r4.w, l(0.500000)
dp2 r4.w, r0.wwww, r4.wwww
mad r2.w, -r2.w, r3.w, l(1.000000)
add r2.w, r2.w, r2.w
add r0.w, -r0.w, l(1.000000)
mad r0.w, -r2.w, r0.w, l(1.000000)
movc r0.w, r7.w, r4.w, r0.w
add r0.w, r0.w, l(-0.196078)
mul_sat r0.w, r0.w, l(10.026933)
lt r2.w, l(0.000000), r0.w
if_nz r2.w
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r3.xyxx, t25.xyzw, s2
  lt r12.xyz, r11.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r13.xyz, r11.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r11.xyz, r11.xyzx
  mul r11.xyz, r11.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r11.xyz, r11.xyzx
  mad r11.xyz, r11.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r11.xyz, r12.xyzx, r13.xyzx, r11.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.zw, r3.xyxx, t27.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r2.w, r3.xyxx, t28.xywz, s2
  mul r3.w, r10.w, r10.w
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r3.xyxx, t26.xyzw, s2
  mad r12.xyz, r12.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r13.x, l(-0.00000361999014, -1.000000, 0.000000, 0.000000), r12.xyxx
  dp2 r13.y, l(1.000000, -0.00000361999014, 0.000000, 0.000000), r12.xyxx
  mov r13.z, r12.z
  dp3 r3.x, r13.xyzx, r13.xyzx
  sqrt r3.x, r3.x
  rcp r3.y, r3.x
  add r3.x, -r10.x, r3.x
  mad r10.x, r0.w, r3.x, r10.x
  mad r12.xyz, r13.xyzx, r3.yyyy, -r8.xyzx
  mad r8.xyz, r0.wwww, r12.xyzx, r8.xyzx
  mad r7.xyz, r0.wwww, -r7.xyzx, r7.xyzx
  mad r11.xyz, r11.xyzx, l(0.337254941, 0.337254941, 0.337254941, 0.000000), -r2.xyzx
  mad r2.xyz, r0.wwww, r11.xyzx, r2.xyzx
  add r3.x, -r6.x, r10.z
  mad r6.x, r0.w, r3.x, r6.x
  mad r0.z, -r1.w, r0.z, r2.w
  mad r5.y, r0.w, r0.z, r5.y
  mad r6.y, r0.w, -r6.y, r6.y
  mad r0.z, r3.w, l(0.160000), -r3.z
  mad r3.z, r0.w, r0.z, r3.z
  mad r5.x, r0.w, -r5.x, r5.x
endif
dp3 r0.z, r8.xyzx, r8.xyzx
rsq r0.z, r0.z
mul r3.xyw, r0.zzzz, r8.xyxz
mul r8.xyz, r9.xyzx, r3.yyyy
mad r4.xyz, r3.xxxx, r4.xyzx, r8.xyzx
mad r3.xyw, r3.wwww, r1.xyxz, r4.xyxz
dp3 r0.z, r3.xywx, r3.xywx
rsq r0.z, r0.z
mul r3.xyw, r0.zzzz, r3.xyxw
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r10.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r10.xxxy
add r1.x, -r6.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r5.z, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.x, r2.x, l(0.0773993805)
add r1.yzw, r2.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.z, l(0.040450)
mul r1.z, r2.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
and r1.z, l(8), cb1[0].y
max r1.w, r7.z, r7.y
max r1.w, r1.w, r7.x
mul r1.w, r5.x, r1.w
lt r1.w, l(0.010000), r1.w
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r4.xw, r0.wwww
sqrt r4.yz, r1.xxyx
mul r8.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r8.yyyy, r8.xxxz
mad r8.x, r4.z, l(0.250000), r0.z
dp2 r8.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r4.z, l(-0.250000), r0.w
and r0.zw, r2.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r8.xxxy, r8.xxxz
add r6.xz, r0.zzwz, l(0.000000, 0.000000, 0.498039216, 0.000000)
mul r0.z, r3.z, l(6.250000)
sqrt r6.w, r0.z
mad o1.xyz, r3.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(25), l(24)
bfi r0.z, l(3), l(5), r1.w, r0.z
utof r0.z, r0.z
mul r5.w, r0.z, l(0.00392156886)
and o3.xyz, r7.xyzx, r1.wwww
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r6.xzyw
mov o2.xyzw, r5.yxzw
mov o3.w, l(0)
ret
// Approximately 281 instruction slots used
