//Shadows CS from cache 2.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:33 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__forwardPlusComputeData
// {
//
//   struct ForwardPlusDeferredComputeData
//   {
//
//       uint enableRadianceOutput;     // Index:    0
//       float outRadianceEmissiveIntensity;// Index:    0.y
//
//   } resourceTables__forwardPlusComputeData;// Index:    0.xy             Components:     2
//
// }
//
// cbuffer ConstBuf__constants
// {
//
//   struct ForwardPlusDeferredConstants
//   {
//
//       float4x4 gViewProj;            // Index:    0
//       float4x4 gView;                // Index:    4
//       float4 gEyePos;                // Index:    8
//       float4x4 gInvViewProj;         // Index:    9
//       float4 gInvViewportSize;       // Index:   13
//       float cDepthReprojectScale;    // Index:   14
//       float cDepthReprojectBias;     // Index:   14.y
//       float2 pad;                    // Index:   14.z
//       float4 mirrorPlaneWS;          // Index:   15
//       float2 mirrorProportion;       // Index:   16
//       float distortionByNormalMag;   // Index:   16.z
//       float planarToCubeMapBlend;    // Index:   16.w
//
//       struct LightingCB
//       {
//
//           uint imageWidth;           // Index:   17
//           uint imageHeight;          // Index:   17.y
//           float invImageWidth;       // Index:   17.z
//           float invImageHeight;      // Index:   17.w
//           uint tilesHorz;            // Index:   18
//           uint tilesVert;            // Index:   18.y
//           uint tilesHorzHalfRes;     // Index:   18.z
//           uint tilesVertHalfRes;     // Index:   18.w
//           uint numLocalShadows;      // Index:   19
//           uint numLocalLights;       // Index:   19.y
//           uint numExposureLights;    // Index:   19.z
//           uint numDirectionalLights; // Index:   19.w
//           uint numDirectionalShadows;// Index:   20
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:   21
//
//           } projectors[4];           // Index:   21
//
//           struct DirectionalLight
//           {
//
//               float3 dirWS;          // Index:   37
//               uint groupID;          // Index:   37.w
//               float3 color;          // Index:   38
//               float solidAngle;      // Index:   38.w
//               float halfAngle;       // Index:   39
//               int shadowMaskIndex;   // Index:   39.y
//               int projectorIndex;    // Index:   39.z
//               float ssdoAmount;      // Index:   39.w
//
//           } DirectionalLights[2];    // Index:   37
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:   43
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:   47
//                   float3 vTranslate; // Index:   47.y
//
//               } gCascadeOffset[3];   // Index:   47
//               float4 uvScaleOffset[4];// Index:   50
//               int extraCascadeIndex; // Index:   54
//               float cascadeRange;    // Index:   54.y
//               float2 linearizeConstants;// Index:   54.z
//               float filterSize;      // Index:   55
//               float shadowFade;      // Index:   55.y
//               float shadowBias;      // Index:   55.z
//               float padd;            // Index:   55.w
//
//           } DirectionalShadows[2];   // Index:   43
//
//           struct LocalLightFull
//           {
//
//               float3 posWS;          // Index:   69
//               float sourceRadiusSquared;// Index:   69.w
//               float3 dirWS;          // Index:   70
//               float falloffConstant; // Index:   70.w
//               float3 color;          // Index:   71
//               uint groupID;          // Index:   71.w
//               float innerMinusOuterCosHalfAngleRcp;// Index:   72
//               float outerCosHalfAngle;// Index:   72.y
//               int lightIndex;        // Index:   72.z
//               int capsuleShadowIndex;// Index:   72.w
//               int projectorIndex;    // Index:   73
//               float fadeStartOnDist; // Index:   73.y
//               float fadeRcpDist;     // Index:   73.z
//               float fadeRate;        // Index:   73.w
//               float ssdoAmount;      // Index:   74
//               uint3 _unused1;        // Index:   74.y
//
//           } LocalLightsUnshadowed[32];// Index:   69
//
//           struct LocalLightFull
//           {
//
//               float3 posWS;          // Index:  261
//               float sourceRadiusSquared;// Index:  261.w
//               float3 dirWS;          // Index:  262
//               float falloffConstant; // Index:  262.w
//               float3 color;          // Index:  263
//               uint groupID;          // Index:  263.w
//               float innerMinusOuterCosHalfAngleRcp;// Index:  264
//               float outerCosHalfAngle;// Index:  264.y
//               int lightIndex;        // Index:  264.z
//               int capsuleShadowIndex;// Index:  264.w
//               int projectorIndex;    // Index:  265
//               float fadeStartOnDist; // Index:  265.y
//               float fadeRcpDist;     // Index:  265.z
//               float fadeRate;        // Index:  265.w
//               float ssdoAmount;      // Index:  266
//               uint3 _unused1;        // Index:  266.y
//
//           } LocalLightsShadowed[16]; // Index:  261
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  357
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  361
//                   float3 vTranslate; // Index:  361.y
//
//               } gCascadeOffset[3];   // Index:  361
//               float4 uvScaleOffset[4];// Index:  364
//               int extraCascadeIndex; // Index:  368
//               float cascadeRange;    // Index:  368.y
//               float2 linearizeConstants;// Index:  368.z
//               float filterSize;      // Index:  369
//               float shadowFade;      // Index:  369.y
//               float shadowBias;      // Index:  369.z
//               float padd;            // Index:  369.w
//
//           } LocalLightsShadows[16];  // Index:  357
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  565
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  569
//                   float3 vTranslate; // Index:  569.y
//
//               } gCascadeOffset[3];   // Index:  569
//               float4 uvScaleOffset[4];// Index:  572
//               int extraCascadeIndex; // Index:  576
//               float cascadeRange;    // Index:  576.y
//               float2 linearizeConstants;// Index:  576.z
//               float filterSize;      // Index:  577
//               float shadowFade;      // Index:  577.y
//               float shadowBias;      // Index:  577.z
//               float padd;            // Index:  577.w
//
//           } ShadowTransmittanceInfo; // Index:  565
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  578
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  582
//                   float3 vTranslate; // Index:  582.y
//
//               } gCascadeOffset[3];   // Index:  582
//               float4 uvScaleOffset[4];// Index:  585
//               int extraCascadeIndex; // Index:  589
//               float cascadeRange;    // Index:  589.y
//               float2 linearizeConstants;// Index:  589.z
//               float filterSize;      // Index:  590
//               float shadowFade;      // Index:  590.y
//               float shadowBias;      // Index:  590.z
//               float padd;            // Index:  590.w
//
//           } ExtraCascades[2];        // Index:  578
//
//           struct ExposureLightFull
//           {
//
//               float3 posWS;          // Index:  604
//               float falloffConstant; // Index:  604.w
//               float3 color;          // Index:  605
//               uint groupID;          // Index:  605.w
//
//           } ExposureLightsFull[16];  // Index:  604
//
//       } global;                      // Index:   17
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  636
//           float gDebugDiffuseAmount; // Index:  636.y
//           float gDebugSpecularAmount;// Index:  636.z
//           float gDebugEnvmapAmount;  // Index:  636.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  637
//           float gDebugAOAmount;      // Index:  637.w
//           float g_GPUDebugOn;        // Index:  638
//           float g_GPUDebugOverridePositionEnable;// Index:  638.y
//           float g_skinSpecSecondLobeShift;// Index:  638.z
//           float g_skinSpecSecondProportion;// Index:  638.w
//           float g_thinScatteringAnisotropy;// Index:  639
//           float g_volumetricScatteringAnisotropy;// Index:  639.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  639.z
//           float g_skinScatteringAnisotropy;// Index:  639.w
//           float g_volumetricScatteringNormalBend;// Index:  640
//           float g_volumetricSpecularScatteringNormalBend;// Index:  640.y
//           float g_hairSpecSecondLobeShift;// Index:  640.z
//           float g_hairSpecSecondProportion;// Index:  640.w
//           float g_isHDRRendering;    // Index:  641
//           float g_defaultSceneToScreenPower;// Index:  641.y
//           float g_defaultWhiteLevel; // Index:  641.z
//           float padding0;            // Index:  641.w
//           int g_flags;               // Index:  642
//           float g_reflectionOcclusionFalloff;// Index:  642.y
//           float padding1;            // Index:  642.z
//           float padding2;            // Index:  642.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  643
//               float cHeightFalloff;  // Index:  643.w
//               float3 cEyePosition;   // Index:  644
//               float cHeightDensity;  // Index:  644.w
//               float cStartDistance;  // Index:  645
//               float cGlobalDensity;  // Index:  645.y
//               float cDepthReprojectScale;// Index:  645.z
//               float cDepthReprojectBias;// Index:  645.w
//               float4x4 cInvProjNoZReproj;// Index:  646
//               float3 cDirectionalFogDirection;// Index:  650
//               float cDirectionalityPower;// Index:  650.w
//               float3 cDirectionalFogColor;// Index:  651
//               float cDensityMapSparseBias;// Index:  651.w
//               float3 cDensityMapInvExtents;// Index:  652
//               float cDensityMapSparseSegmentScale;// Index:  652.w
//               float3 cDensityMapBias;// Index:  653
//               float cDensityMapSparseCutoff;// Index:  653.w
//               float cVolFogExponentMultiply;// Index:  654
//               float cVolFogDistanceMultiply;// Index:  654.y
//               float cVolFogExponentNormalize;// Index:  654.z
//               float cVolFogDistanceNormalize;// Index:  654.w
//               float cVolFogResolutionScale;// Index:  655
//               int cVolFogWidth;      // Index:  655.y
//               int cVolFogHeight;     // Index:  655.z
//               int cVolFogDepth;      // Index:  655.w
//
//           } atmosphericConstants;    // Index:  643
//
//       } environmentBuffer;           // Index:  636
//       float CascadeShadowSize;       // Index:  656
//       float OneOverCascadeShadowSize;// Index:  656.y
//       float ShadowTextureW;          // Index:  656.z
//       float ShadowTextureH;          // Index:  656.w
//       float OneOverShadowTextureW;   // Index:  657
//       float OneOverShadowTextureH;   // Index:  657.y
//
//   } resourceTables__constants;       // Index:    0-657.y          Components:  2630
                                        // Textures:  t0-t11
//
// }
//
// cbuffer ConstBuf__gbuffers
// {
//
//   struct GBufferStruct
//   {
//
//       float4x4 invViewProjNoZReproj; // Index:    0
//       float4x4 directionProjMatrix;  // Index:    4
//       float2 viewportScale;          // Index:    8
//       float2 viewportBias;           // Index:    8.z
//       float2 invViewportSize;        // Index:    9
//       float2 viewportSize;           // Index:    9.z
//       uint2 viewportSizeUint;        // Index:   10
//       float3 eyePos;                 // Index:   11
//
//   } resourceTables__gbuffers;        // Index:    0-11.z           Components:    47
                                        // Textures:  t16-t25
//
// }
//
// Resource bind info for resourceTables__constants.inOffsets
// {
//
//   uint $Element;                     // Index:    0.x              Components:     1
//
// }
//
// Resource bind info for resourceTables__constants.texLightsFlattened
// {
//
//   uint $Element;                     // Index:    0.x              Components:     1
//
// }
//
// Resource bind info for resourceTables__constants.DensityAtLightPoints
// {
//
//   float $Element;                    // Index:    0.x              Components:     1
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__constants__linearSamplerClamp    sampler      NA          NA    0        1
// resourceTables__constants.inOffsets    texture  struct         r/o    0        1
// resourceTables__constants.texLightsFlattened    texture  struct         r/o    2        1
// resourceTables__constants.shadowMask    texture   float     2darray    3        1
// resourceTables__constants.capsuleShadowMask    texture   float     2darray    4        1
// resourceTables__constants.DensityAtLightPoints    texture  struct         r/o    5        1
// resourceTables__constants.ShadowTransmittanceTexture0    texture  float4          2d   10        1
// resourceTables__constants.ShadowTransmittanceTexture1    texture  float4          2d   11        1
// resourceTables__gbuffers.linearDepthTexture    texture   float          2d   16        1
// resourceTables__gbuffers.baseColorTexture    texture  float4          2d   17        1
// resourceTables__gbuffers.normalTexture    texture  float4          2d   18        1
// resourceTables__gbuffers.propertiesTexture    texture  float4          2d   19        1
// resourceTables__gbuffers.ambientTexture    texture  float3          2d   20        1
// resourceTables__gbuffers.scatteringEmissiveTexture    texture  float4          2d   21        1
// resourceTables__gbuffers.bilateralVectorsTex    texture  float2          2d   23        1
// resourceTables__gbuffers.reflectionMap    texture  float3          2d   25        1
// resourceTables__forwardPlusComputeData.outDiffuse        UAV  float4          2d    8        1
// resourceTables__forwardPlusComputeData.outSpecEmissive        UAV  float4          2d    9        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip0        UAV  float3          2d   11        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip1        UAV  float3          2d   12        1
// resourceTables__forwardPlusComputeData.outRadianceHalfResMip2        UAV  float3          2d   13        1
// ConstBuf__forwardPlusComputeData    cbuffer      NA          NA    0        1
// ConstBuf__constants               cbuffer      NA          NA    1        1
// ConstBuf__gbuffers                cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb1[658], dynamicIndexed
dcl_constantbuffer cb2[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_structured t0, 4
dcl_resource_structured t2, 4
dcl_resource_texture2darray (float,float,float,float) t3
dcl_resource_texture2darray (float,float,float,float) t4
dcl_resource_structured t5, 4
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t25
dcl_uav_typed_texture2d (float,float,float,float) u8
dcl_uav_typed_texture2d (float,float,float,float) u9
dcl_uav_typed_texture2d (float,float,float,float) u11
dcl_uav_typed_texture2d (float,float,float,float) u12
dcl_uav_typed_texture2d (float,float,float,float) u13
dcl_input vThreadIDInGroupFlattened
dcl_input vThreadGroupID.x
dcl_temps 50
dcl_indexableTemp x0[8], 4
dcl_tgsm_structured g0, 4, 64
dcl_tgsm_structured g1, 12, 64
dcl_thread_group 64, 1, 1
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.x, l(3), l(0), t0.xxxx
iadd r0.x, r0.x, vThreadGroupID.x
ishl r0.y, r0.x, l(2)
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.y, r0.y, l(0), t2.xxxx
bfi r0.xz, l(30, 0, 30, 0), l(2, 0, 2, 0), r0.xxxx, l(1, 0, 2, 0)
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.x, r0.x, l(0), t2.xxxx
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.z, r0.z, l(0), t2.xxxx
and r1.xy, r0.yyyy, l(0x02000000, 1023, 0, 0)
ine r0.w, r1.x, l(0)
ubfe r1.z, l(10), l(10), r0.y
and r0.y, r0.x, l(4095)
ubfe r0.x, l(16), l(12), r0.x
and r2.x, vThreadIDInGroupFlattened.x, l(7)
ushr r2.yz, vThreadIDInGroupFlattened.xxxx, l(0, 3, 2, 0)
imad r3.xyzw, r1.yzzz, l(8, 8, 8, 8), r2.xyyy
and r1.xw, r2.zzzy, l(4, 0, 0, 4)
xor r1.w, r1.x, r1.w
ishl r2.x, vThreadIDInGroupFlattened.x, l(1)
ushr r2.xy, l(0xebfa5014, 0xfa4141af, 0, 0), r2.xxxx
bfi r4.xyzw, l(2, 2, 2, 2), l(0, 0, 0, 0), r2.xyyy, r1.wxxx
imad r1.xyzw, r1.yzzz, l(8, 8, 8, 8), r4.xyzw
movc r1.xyzw, cb0[0].xxxx, r3.xyzw, r1.xyzw
utof r2.xy, r1.xwxx
add r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
ftoi r3.xy, r2.xyxx
mad r2.zw, r2.xxxy, cb2[8].xxxy, cb2[8].zzzw
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r4.z, r3.xyww, t16.yzxw
mul r4.xy, r2.zwzz, r4.zzzz
mov r4.w, l(1.000000)

add r40.w, r4.z, -r40.y
mad r4.x, -r40.x, r40.w, r4.x

dp4 r5.x, r4.xyzw, cb2[0].xyzw
dp4 r5.y, r4.xyzw, cb2[1].xyzw
dp4 r5.z, r4.xyzw, cb2[2].xyzw
ld_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.xyww, t18.xyzw
mad r4.xyw, r6.xyxz, l(2.000000, 2.000000, 0.000000, 2.000000), l(-1.000000, -1.000000, 0.000000, -1.000000)
dp3 r2.z, r4.xywx, r4.xywx
rsq r2.z, r2.z
mul r4.xyw, r2.zzzz, r4.xyxw
ld_indexable(texture2d)(float,float,float,float) r7.xyzw, r3.xyww, t17.xyzw
ld_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.xyww, t19.xyzw
ld_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyww, t20.xyzw
ld_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyww, t25.xyzw
mul r2.z, r8.w, l(255.000000)
ftou r2.z, r2.z
ubfe r2.w, l(3), l(5), r2.z
and r2.z, r2.z, l(2)
ult r8.w, r2.w, l(5)
and r8.w, r2.w, r8.w
ieq r2.w, r2.w, l(7)
ld_indexable(texture2d)(float,float,float,float) r10.xyzw, r3.xyww, t21.wxyz
iadd r11.xyzw, r3.xyxy, l(-1, 0, 0, -1)
mov r12.xy, r11.zwzz
mov r12.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r12.xy, r12.xyzw, t17.xyzw
mov r11.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r11.xy, r11.xyzw, t17.xyzw
iadd r13.xyzw, r3.xyxy, l(0, 1, 1, 0)
mov r14.xy, r13.zwzz
mov r14.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r11.zw, r14.xyzw, t17.zwxy
mov r13.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r12.zw, r13.xyzw, t17.zwxy
mov r13.yz, r11.xxzx
mov r13.xw, r12.xxxz
add r13.xyzw, r7.xxxx, -r13.xyzw
mul r13.xyzw, |r13.xyzw|, l(50.000000, 50.000000, 50.000000, 50.000000)
min r13.xyzw, r13.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r13.xyzw, -r13.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
ult r11.xz, l(0, 0, 0, 0), r3.yyxy
and r12.xz, r11.xxzx, l(0x3f800000, 0, 0x3f800000, 0)
mul r14.xy, r12.xzxx, r13.xyxx
iadd r12.xz, l(-1, 0, -1, 0), cb2[10].xxyx
ult r12.xz, r3.xxyx, r12.xxzx
and r12.xz, r12.xxzx, l(0x3f800000, 0, 0x3f800000, 0)
mul r14.zw, r12.xxxz, r13.zzzw
add r9.w, r14.y, r14.x
mad r9.w, r13.z, r12.x, r9.w
mad r9.w, r13.w, r12.z, r9.w
ge r11.z, l(0.010000), r9.w
movc r13.xyzw, r11.xxxx, l(1.000000,0,0,0), l(0,0,0,1.000000)
movc r13.xyzw, r11.zzzz, r13.xyzw, r14.xyzw
mul r11.x, r11.y, r13.y
mad r11.x, r12.y, r13.x, r11.x
mad r11.x, r11.w, r13.z, r11.x
mad r11.x, r12.w, r13.w, r11.x
rcp r9.w, r9.w
movc r9.w, r11.z, l(1.000000), r9.w
mul r11.z, r9.w, r11.x
and r11.xw, r3.xxxy, l(1, 0, 0, 1)
ine r9.w, r11.w, r11.x
mov r11.xy, r7.xyxx
movc r11.yz, r9.wwww, r11.yyzy, r11.zzyz
add r11.xyz, r11.xyzx, l(0.000000, -0.498039216, -0.498039216, 0.000000)
add r12.yz, r11.yyzy, r11.xxxx
add r12.x, -r11.z, r12.y
add r7.x, -r11.y, r11.x
add r12.w, -r11.z, r7.x
mul r11.xyz, r12.xzwx, r12.xzwx
min r11.xyz, r11.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r7.x, r7.w, r7.w
mul r7.xy, r7.xxxx, l(8.000000, 0.160000, 0.000000, 0.000000)
mad r6.w, r6.w, l(0.0500000119), l(0.950000)
min r7.y, r7.y, l(0.160000)
mov_sat r7.x, r7.x
mad r12.xyz, r11.xyzx, r7.xxxx, -r7.yyyy
mad r12.xyz, r7.zzzz, r12.xyzx, r7.yyyy
add r13.xyz, -r5.xyzx, cb2[11].xyzx

//Specular CS.
mul r41.x, r40.y, cb2[0].x
mul r41.y, r40.y, cb2[1].x
mul r41.z, r40.y, cb2[2].x
mad r13.x, r40.x, r41.x, r13.x
mad r13.y, r40.x, r41.y, r13.y
mad r13.z, r40.x, r41.z, r13.z

dp3 r7.y, r13.xyzx, r13.xyzx
rsq r7.y, r7.y
mul r14.xyz, r7.yyyy, r13.xyzx
ftou r15.xy, r2.xyxx
ld_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyzw, t23.xyzw
mul r3.xy, r3.xyxx, cb2[9].xyxx
mul r3.xy, r3.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
mad r3.xy, r2.xyxx, cb2[9].xyxx, r3.xyxx
mul r16.xyz, r10.yzwy, r12.xyzx
lt r2.x, r10.w, l(0.000000)
mad r17.xyz, r10.yzwy, l(8.000000, 8.000000, -8.000000, 0.000000), l(-4.000000, -4.000000, -4.000000, 0.000000)
movc r10.yzw, r2.zzzz, r10.yyzw, l(0,0,0,0)
and r17.xyz, r2.xxxx, r17.xyzx
or r2.x, r2.w, r2.x
movc r2.xyz, r2.xxxx, l(0,0,0,0), r10.yzwy
movc r10.yzw, r2.wwww, l(0,0,0,0), r17.xxyz
movc r12.xyz, r2.wwww, r16.xyzx, r12.xyzx
ieq r2.w, r8.w, l(3)
movc r16.w, r2.w, l(0), r10.x
mov_sat r10.x, -r10.x
add r2.w, -r8.z, l(1.000000)
mul r3.w, r2.w, r2.w
max r3.w, r3.w, l(0.001000)
ge r7.w, l(0.000000), r10.x
and r9.w, l(0x80000000), cb1[642].x
ine r9.w, r9.w, l(0)
and r7.w, r7.w, r9.w
if_nz r7.w
  add r7.w, -r8.x, l(1.000000)
  mad_sat r7.w, -cb1[637].w, r7.w, l(1.000000)
  dp3_sat r8.x, r4.xywx, r14.xyzx
  add r9.w, r7.w, r8.x
  log r9.w, r9.w
  mul r9.w, r8.z, r9.w
  exp r9.w, r9.w
  add r7.w, r7.w, r9.w
  add_sat r7.w, r7.w, l(-1.000000)
  add r8.x, -r8.x, l(1.000000)
  mul r9.w, r8.x, r8.x
  mul r8.x, r8.x, r9.w
  add r9.w, -r7.w, l(1.000000)
  mad r7.w, r8.x, r9.w, r7.w
else
  mov r7.w, l(1.000000)
endif
mov r5.w, l(1.000000)
dp4 r17.x, r5.xyzw, cb1[565].xyzw
dp4 r17.y, r5.xyzw, cb1[566].xyzw
dp4 r8.x, r5.xyzw, cb1[567].xyzw
dp4 r5.w, r5.xyzw, cb1[568].xyzw
div r17.xy, r17.xyxx, r5.wwww
lt r17.zw, l(0.000000, 0.000000, 1.000000, 1.000000), |r17.xxxy|
or r9.w, r17.w, r17.z
max r10.x, |r17.y|, |r17.x|
mad r10.x, r10.x, l(1.05263162), l(-1.000000)
mul_sat r10.x, r10.x, l(20.000000)
movc r10.x, r9.w, l(0), r10.x
dp3 r11.w, r4.xywx, r14.xyzx
mad r17.xy, r17.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r18.xyzw, r17.xyxx, t10.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r17.xyzw, r17.xyxx, t11.xyzw, s0, l(0.000000)
div r5.w, r8.x, r5.w
max r5.w, r5.w, l(0.000000)
min r5.w, r5.w, l(0.999990)
mul r8.x, r5.w, l(8.000000)
round_ni r8.x, r8.x
ftoi r12.w, r8.x
ilt r13.w, r12.w, l(7)
iadd r14.w, r12.w, l(1)
movc r13.w, r13.w, r14.w, l(7)
mad r5.w, r5.w, l(8.000000), -r8.x
add r8.x, |r11.w|, l(0.001000)
ne r11.w, r10.w, l(0.000000)
mad r14.w, r2.w, l(-0.337748349), l(1.000000)
add r19.x, -r8.x, l(1.000000)
mul r19.y, r19.x, r19.x
mul r19.y, r19.y, r19.y
mul r19.x, r19.y, r19.x
add r19.yzw, r7.xxxx, -r12.xxyz
lt r7.x, l(0.000000), r8.y
dp3 r20.x, r10.yzwy, r10.yzwy
sqrt r20.x, r20.x
div r20.y, l(1.000000, 1.000000, 1.000000, 1.000000), r20.x
mov r15.w, l(0)
mov r21.xyz, l(0,0,0,0)
mov r22.xyz, l(0,0,0,0)
mov r20.zw, l(0,0,0,0)
loop
  uge r21.w, r20.w, cb1[19].w
  breakc_nz r21.w
  imul null, r21.w, r20.w, l(3)
  ige r22.w, cb1[r21.w + 39].y, l(0)
  mov r15.z, r20.z
  ld_indexable(texture2darray)(float,float,float,float) r23.x, r15.xyzw, t3.xyzw
  movc r23.x, r22.w, r23.x, l(1.000000)
  and r23.y, r22.w, l(1)
  iadd r20.z, r20.z, r23.y
  lt r23.y, l(0.000000), r23.x
  if_nz r23.y
    add r23.y, -r23.x, l(1.000000)
    mul r23.y, r23.y, r23.y
    mad_sat r23.y, -r23.y, l(200.000000), l(1.000000)
    movc r23.x, r8.w, r23.y, r23.x
    if_nz r22.w
      if_nz r9.w
        mov r22.w, l(1.000000)
      endif
      if_z r9.w
        mov x0[0].x, r18.x
        mov x0[1].x, r18.y
        mov x0[2].x, r18.z
        mov x0[3].x, r18.w
        mov x0[4].x, r17.x
        mov x0[5].x, r17.y
        mov x0[6].x, r17.z
        mov x0[7].x, r17.w
        mov r23.y, x0[r12.w + 0].x
        mov r23.z, x0[r13.w + 0].x
        add r23.z, -r23.y, r23.z
        mad r23.y, r5.w, r23.z, r23.y
        exp r23.y, -r23.y
        add r23.y, r10.x, r23.y
        min r22.w, r23.y, l(1.000000)
      endif
      mov r23.yzw, r22.wwww
    else
      mov r23.yzw, l(0,1.000000,1.000000,1.000000)
    endif
    and r22.w, l(1), cb1[r21.w + 37].w
    movc r24.x, r22.w, cb1[r21.w + 38].w, l(0)
    movc r24.yzw, r22.wwww, cb1[r21.w + 37].xxyz, l(0,0,1.000000,0)
    mad_sat r22.w, cb1[r21.w + 39].x, l(0.318309873), r3.w
    add r25.x, -r3.w, r22.w
    mad r25.x, -r25.x, r25.x, l(1.000000)
    sqrt r25.x, r25.x
    min_sat r25.x, r6.w, r25.x
    mad r25.yzw, r13.xxyz, r7.yyyy, r24.yyzw
    dp3 r26.x, r25.yzwy, r25.yzwy
    dp3 r24.y, r4.xywx, r24.yzwy
    max r24.z, r25.x, l(0.950000)
    add r24.w, -r24.z, l(1.000000)
    rsq r25.x, r24.w
    mul r24.w, r24.w, r25.x
    mul r26.y, r24.y, l(0.373837)
    mul r24.w, r24.w, l(0.668740)
    mad r26.z, r24.y, l(0.373837), r24.w
    ge r24.w, r24.w, |r26.y|
    mul r26.y, r26.z, r26.z
    mul r25.x, r25.x, r26.y
    mov_sat r24.y, r24.y
    movc r24.w, r24.w, r25.x, r24.y
    mul r25.x, r24.w, r24.z
    min r26.y, r25.x, l(1.000000)
    mul r27.xyz, r26.yyyy, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r26.z, l(0.000000), r25.x
    if_nz r26.z
      add_sat r26.z, r8.z, -cb1[r21.w + 39].x
      rsq r26.w, r26.x
      mul r28.xyz, r25.yzwy, r26.wwww
      dp3 r26.w, r4.xywx, r28.xyzx
      dp3 r27.w, r14.xyzx, r28.xyzx
      mul r28.x, r27.w, r27.w
      dp2 r28.x, r28.xxxx, r2.wwww
      mad r28.x, r2.w, l(0.500000), r28.x
      add r28.x, r28.x, l(-1.000000)
      add r26.y, -r26.y, l(1.000000)
      mul r28.y, r26.y, r26.y
      mul r28.y, r28.y, r28.y
      mul r26.y, r26.y, r28.y
      mad r26.y, r28.x, r26.y, l(1.000000)
      mad r28.x, r28.x, r19.x, l(1.000000)
      mul r26.y, r26.y, r28.x
      mul r26.y, r14.w, r26.y
      mul r28.xyz, r26.yyyy, r27.zzzz
      add r26.y, -r27.w, l(1.000000)
      mul r27.w, r26.y, r26.y
      mul r27.w, r27.w, r27.w
      mul r26.y, r26.y, r27.w
      mad r29.xyz, r19.yzwy, r26.yyyy, r12.xyzx
      mul r26.y, r22.w, r22.w
      mad r27.w, -r25.x, r26.y, r25.x
      mad r27.w, r27.w, r25.x, r26.y
      sqrt r27.w, r27.w
      mad r28.w, -r8.x, r26.y, r8.x
      mad r28.w, r28.w, r8.x, r26.y
      sqrt r28.w, r28.w
      mul r28.w, r25.x, r28.w
      mad r27.w, r8.x, r27.w, r28.w
      rcp r27.w, r27.w
      mul r27.w, r27.w, l(0.500000)
      mad r22.w, r22.w, r22.w, l(-1.000000)
      mul r28.w, r26.w, r26.w
      mad r22.w, r28.w, r22.w, l(1.000000)
      mul r22.w, r22.w, r22.w
      div r22.w, r26.y, r22.w
      mul r22.w, r27.w, r22.w
      mad r26.y, -r26.w, r26.w, l(1.000000)
      max r26.y, r26.y, l(0.000100)
      mul r26.w, r26.y, r26.y
      div r26.y, r28.w, r26.y
      add r27.w, r26.z, l(0.000100)
      min r27.w, r27.w, l(1.000000)
      div r26.y, -r26.y, r27.w
      mul r26.y, r26.y, l(1.442695)
      exp r26.y, r26.y
      mul r26.y, r26.y, l(4.000000)
      div r26.y, r26.y, r26.w
      add r26.y, r26.y, l(0.250000)
      mad r24.z, r24.z, r24.w, r8.x
      mad r24.z, -r25.x, r8.x, r24.z
      mul r24.z, r24.z, l(4.000000)
      mad r24.w, r26.z, l(2.000000), l(0.124748)
      mul r24.z, r24.w, r24.z
      div r24.z, l(1.000000, 1.000000, 1.000000, 1.000000), r24.z
      mad r24.z, r26.y, r24.z, -r22.w
      mad r24.z, r8.y, r24.z, r22.w
      movc r22.w, r7.x, r24.z, r22.w
      mul r26.yzw, r29.xxyz, r22.wwww
      mul r27.xyz, r26.yzwy, r27.zzzz
    else
      mov r28.xyz, r27.zzzz
    endif
    mul r24.xzw, r24.xxxx, cb1[r21.w + 38].xxyz
    mul r23.yzw, r23.yyzw, r24.xxzw
    sqrt r21.w, r26.x
    ge r22.w, r21.w, l(0.010000)
    div r24.xzw, r25.yyzw, r21.wwww
    ge r21.w, r24.y, l(0.100000)
    and r21.w, r21.w, l(0x3f800000)
    mul r25.xyz, r20.xxxx, r23.yzwy
    dp3 r24.x, r24.xzwx, r10.yzwy
    mul_sat r24.x, r20.y, r24.x
    mul r21.w, r21.w, r24.x
    log r21.w, r21.w
    mul r21.w, r21.w, l(128.000000)
    exp r21.w, r21.w
    mad r24.xyz, r25.xyzx, r21.wwww, r27.xyzx
    movc r24.xyz, r22.wwww, r24.xyzx, r27.xyzx
    movc r24.xyz, r11.wwww, r24.xyzx, r27.xyzx
    mul r25.xyz, r23.xxxx, r28.xyzx
    min r21.w, r7.w, r23.x
    mul r24.xyz, r21.wwww, r24.xyzx
    mad r21.xyz, r23.yzwy, r25.xyzx, r21.xyzx
    mad r22.xyz, r23.yzwy, r24.xyzx, r22.xyzx
  endif
  iadd r20.w, r20.w, l(1)
endloop
mov r15.w, l(0)
mov r17.xyz, r21.xyzx
mov r18.xyz, r22.xyzx
mov r5.w, r0.y
mov r15.z, r20.z
loop
  breakc_z r5.w
  firstbit_lo r9.w, r5.w
  ishl r10.x, l(1), r9.w
  not r10.x, r10.x
  and r5.w, r5.w, r10.x
  iadd r10.x, r15.z, l(1)
  ld_indexable(texture2darray)(float,float,float,float) r12.w, r15.xyzw, t3.yzwx
  lt r13.w, l(0.000000), r12.w
  if_nz r13.w
    imul null, r9.w, r9.w, l(6)
    add r13.w, -r12.w, l(1.000000)
    mul r13.w, r13.w, r13.w
    mad_sat r13.w, -r13.w, l(200.000000), l(1.000000)
    movc r12.w, r8.w, r13.w, r12.w
    ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r13.w, cb1[r9.w + 264].z, l(0), t5.xxxx
    and r17.w, l(1), cb1[r9.w + 263].w
    add r23.xyz, -r5.xyzx, cb1[r9.w + 261].xyzx
    dp3 r18.w, r23.xyzx, r23.xyzx
    rsq r20.w, r18.w
    mul r24.y, r18.w, r20.w
    mul r23.xyz, r20.wwww, r23.xyzx
    add r20.w, r18.w, -cb1[r9.w + 261].w
    max r20.w, r20.w, l(0.001000)
    rcp r20.w, r20.w
    mad r20.w, cb1[r9.w + 261].w, r20.w, l(1.000000)
    rsq r20.w, r20.w
    add r20.w, -r20.w, l(1.000000)
    mul r20.w, r20.w, l(6.28318548)
    mul r18.w, r18.w, r18.w
    mad_sat r18.w, -r18.w, cb1[r9.w + 262].w, l(1.000000)
    mul r18.w, r18.w, r18.w
    mul r18.w, r18.w, r20.w
    dp3_sat r20.w, cb1[r9.w + 262].xyzx, r23.xyzx
    add_sat r20.w, r20.w, -cb1[r9.w + 264].y
    mul_sat r20.w, r20.w, cb1[r9.w + 264].x
    mul r21.w, r20.w, r20.w
    mad r20.w, -r20.w, l(2.000000), l(3.000000)
    mul r20.w, r20.w, r21.w
    mul r24.x, r18.w, r20.w
    movc r23.xyz, r17.wwww, r23.xyzx, l(0,1.000000,0,0)
    movc r24.xy, r17.wwww, r24.xyxx, l(0,100000000.000000,0,0)
    mad_sat r17.w, -r24.x, l(0.159154937), l(1.000000)
    mad r18.w, r17.w, l(-0.156583), l(1.57079637)
    add r17.w, -r17.w, l(1.000000)
    sqrt r17.w, r17.w
    mul r20.w, r17.w, r18.w
    mul r13.w, r13.w, -r24.y
    exp r13.w, r13.w
    mad r20.w, r20.w, l(0.318309873), r3.w
    min r20.w, r20.w, l(1.000000)
    add r21.w, -r3.w, r20.w
    mad r21.w, -r21.w, r21.w, l(1.000000)
    sqrt r21.w, r21.w
    min_sat r21.w, r6.w, r21.w
    mad r24.yzw, r13.xxyz, r7.yyyy, r23.xxyz
    dp3 r22.w, r24.yzwy, r24.yzwy
    dp3 r23.x, r4.xywx, r23.xyzx
    max r21.w, r21.w, l(0.950000)
    add r23.y, -r21.w, l(1.000000)
    rsq r23.z, r23.y
    mul r23.y, r23.z, r23.y
    mul r23.yw, r23.yyyx, l(0.000000, 0.668740, 0.000000, 0.373837)
    mad r25.x, r23.x, l(0.373837), r23.y
    ge r23.y, r23.y, |r23.w|
    mul r23.w, r25.x, r25.x
    mul r23.z, r23.z, r23.w
    mov_sat r23.x, r23.x
    movc r23.y, r23.y, r23.z, r23.x
    mul r23.z, r21.w, r23.y
    min r23.w, r23.z, l(1.000000)
    mul r25.xyz, r23.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r25.w, l(0.000000), r23.z
    if_nz r25.w
      mad_sat r17.w, -r18.w, r17.w, r8.z
      rsq r18.w, r22.w
      mul r26.xyz, r18.wwww, r24.yzwy
      dp3 r18.w, r4.xywx, r26.xyzx
      dp3 r25.w, r14.xyzx, r26.xyzx
      mul r26.x, r25.w, r25.w
      dp2 r26.x, r26.xxxx, r2.wwww
      mad r26.x, r2.w, l(0.500000), r26.x
      add r26.x, r26.x, l(-1.000000)
      add r23.w, -r23.w, l(1.000000)
      mul r26.y, r23.w, r23.w
      mul r26.y, r26.y, r26.y
      mul r23.w, r23.w, r26.y
      mad r23.w, r26.x, r23.w, l(1.000000)
      mad r26.x, r26.x, r19.x, l(1.000000)
      mul r23.w, r23.w, r26.x
      mul r23.w, r14.w, r23.w
      mul r26.xyz, r23.wwww, r25.zzzz
      add r23.w, -r25.w, l(1.000000)
      mul r25.w, r23.w, r23.w
      mul r25.w, r25.w, r25.w
      mul r23.w, r23.w, r25.w
      mad r27.xyz, r19.yzwy, r23.wwww, r12.xyzx
      mul r23.w, r20.w, r20.w
      mad r25.w, -r23.z, r23.w, r23.z
      mad r25.w, r25.w, r23.z, r23.w
      sqrt r25.w, r25.w
      mad r26.w, -r8.x, r23.w, r8.x
      mad r26.w, r26.w, r8.x, r23.w
      sqrt r26.w, r26.w
      mul r26.w, r23.z, r26.w
      mad r25.w, r8.x, r25.w, r26.w
      rcp r25.w, r25.w
      mul r25.w, r25.w, l(0.500000)
      mad r20.w, r20.w, r20.w, l(-1.000000)
      mul r26.w, r18.w, r18.w
      mad r20.w, r26.w, r20.w, l(1.000000)
      mul r20.w, r20.w, r20.w
      div r20.w, r23.w, r20.w
      mul r20.w, r25.w, r20.w
      mad r18.w, -r18.w, r18.w, l(1.000000)
      max r18.w, r18.w, l(0.000100)
      mul r23.w, r18.w, r18.w
      div r18.w, r26.w, r18.w
      add r25.w, r17.w, l(0.000100)
      min r25.w, r25.w, l(1.000000)
      div r18.w, -r18.w, r25.w
      mul r18.w, r18.w, l(1.442695)
      exp r18.w, r18.w
      mul r18.w, r18.w, l(4.000000)
      div r18.w, r18.w, r23.w
      add r18.w, r18.w, l(0.250000)
      mad r21.w, r21.w, r23.y, r8.x
      mad r21.w, -r23.z, r8.x, r21.w
      mul r21.w, r21.w, l(4.000000)
      mad r17.w, r17.w, l(2.000000), l(0.124748)
      mul r17.w, r17.w, r21.w
      div r17.w, l(1.000000, 1.000000, 1.000000, 1.000000), r17.w
      mad r17.w, r18.w, r17.w, -r20.w
      mad r17.w, r8.y, r17.w, r20.w
      movc r17.w, r7.x, r17.w, r20.w
      mul r23.yzw, r27.xxyz, r17.wwww
      mul r25.xyz, r23.yzwy, r25.zzzz
    else
      mov r26.xyz, r25.zzzz
    endif
    mul r13.w, r13.w, r24.x
    mul r23.yzw, r13.wwww, cb1[r9.w + 263].xxyz
    sqrt r9.w, r22.w
    ge r13.w, r9.w, l(0.010000)
    div r24.xyz, r24.yzwy, r9.wwww
    ge r9.w, r23.x, l(0.100000)
    and r9.w, r9.w, l(0x3f800000)
    mul r27.xyz, r20.xxxx, r23.yzwy
    dp3 r17.w, r24.xyzx, r10.yzwy
    mul_sat r17.w, r20.y, r17.w
    mul r9.w, r9.w, r17.w
    log r9.w, r9.w
    mul r9.w, r9.w, l(128.000000)
    exp r9.w, r9.w
    mad r24.xyz, r27.xyzx, r9.wwww, r25.xyzx
    movc r24.xyz, r13.wwww, r24.xyzx, r25.xyzx
    movc r24.xyz, r11.wwww, r24.xyzx, r25.xyzx
    mul r25.xyz, r12.wwww, r26.xyzx
    min r9.w, r7.w, r12.w
    mul r24.xyz, r9.wwww, r24.xyzx
    mad r17.xyz, r23.yzwy, r25.xyzx, r17.xyzx
    mad r18.xyz, r23.yzwy, r24.xyzx, r18.xyzx
  endif
  mov r15.z, r10.x
endloop
mov r15.xyz, r17.xyzx
mov r21.xyz, r18.xyzx
mov r0.y, r0.z
loop
  breakc_z r0.y
  firstbit_lo r5.w, r0.y
  ishl r8.w, l(1), r5.w
  not r8.w, r8.w
  and r0.y, r0.y, r8.w
  imul null, r5.w, r5.w, l(6)
  ige r8.w, cb1[r5.w + 72].w, l(0)
  and r8.w, r0.w, r8.w
  itof r3.z, cb1[r5.w + 72].w
  sample_l_indexable(texture2darray)(float,float,float,float) r3.z, r3.xyzx, t4.yzxw, s0, l(0.000000)
  movc r3.z, r8.w, r3.z, l(1.000000)
  ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r8.w, cb1[r5.w + 72].z, l(0), t5.xxxx
  and r9.w, l(1), cb1[r5.w + 71].w
  add r22.xyz, -r5.xyzx, cb1[r5.w + 69].xyzx
  dp3 r10.x, r22.xyzx, r22.xyzx
  rsq r12.w, r10.x
  mul r23.y, r10.x, r12.w
  mul r22.xyz, r12.wwww, r22.xyzx
  add r12.w, r10.x, -cb1[r5.w + 69].w
  max r12.w, r12.w, l(0.001000)
  rcp r12.w, r12.w
  mad r12.w, cb1[r5.w + 69].w, r12.w, l(1.000000)
  rsq r12.w, r12.w
  add r12.w, -r12.w, l(1.000000)
  mul r12.w, r12.w, l(6.28318548)
  mul r10.x, r10.x, r10.x
  mad_sat r10.x, -r10.x, cb1[r5.w + 70].w, l(1.000000)
  mul r10.x, r10.x, r10.x
  mul r10.x, r10.x, r12.w
  dp3_sat r12.w, cb1[r5.w + 70].xyzx, r22.xyzx
  add_sat r12.w, r12.w, -cb1[r5.w + 72].y
  mul_sat r12.w, r12.w, cb1[r5.w + 72].x
  mul r13.w, r12.w, r12.w
  mad r12.w, -r12.w, l(2.000000), l(3.000000)
  mul r12.w, r12.w, r13.w
  mul r23.x, r10.x, r12.w
  movc r22.xyz, r9.wwww, r22.xyzx, l(0,1.000000,0,0)
  movc r20.zw, r9.wwww, r23.xxxy, l(0,0,0,100000000.000000)
  mad_sat r9.w, -r20.z, l(0.159154937), l(1.000000)
  mad r10.x, r9.w, l(-0.156583), l(1.57079637)
  add r9.w, -r9.w, l(1.000000)
  sqrt r9.w, r9.w
  mul r12.w, r9.w, r10.x
  mul r8.w, r8.w, -r20.w
  exp r8.w, r8.w
  mad r12.w, r12.w, l(0.318309873), r3.w
  min r12.w, r12.w, l(1.000000)
  add r13.w, -r3.w, r12.w
  mad r13.w, -r13.w, r13.w, l(1.000000)
  sqrt r13.w, r13.w
  min_sat r13.w, r6.w, r13.w
  mad r23.xyz, r13.xyzx, r7.yyyy, r22.xyzx
  dp3 r15.w, r23.xyzx, r23.xyzx
  dp3 r17.w, r4.xywx, r22.xyzx
  max r13.w, r13.w, l(0.950000)
  add r18.w, -r13.w, l(1.000000)
  rsq r20.w, r18.w
  mul r18.w, r18.w, r20.w
  mul r21.w, r17.w, l(0.373837)
  mul r18.w, r18.w, l(0.668740)
  mad r22.x, r17.w, l(0.373837), r18.w
  ge r18.w, r18.w, |r21.w|
  mul r21.w, r22.x, r22.x
  mul r20.w, r20.w, r21.w
  mov_sat r17.w, r17.w
  movc r18.w, r18.w, r20.w, r17.w
  mul r20.w, r13.w, r18.w
  min r21.w, r20.w, l(1.000000)
  mul r22.xyz, r21.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  lt r22.w, l(0.000000), r20.w
  if_nz r22.w
    mad_sat r9.w, -r10.x, r9.w, r8.z
    rsq r10.x, r15.w
    mul r24.xyz, r10.xxxx, r23.xyzx
    dp3 r10.x, r4.xywx, r24.xyzx
    dp3 r22.w, r14.xyzx, r24.xyzx
    mul r23.w, r22.w, r22.w
    dp2 r23.w, r23.wwww, r2.wwww
    mad r23.w, r2.w, l(0.500000), r23.w
    add r23.w, r23.w, l(-1.000000)
    add r21.w, -r21.w, l(1.000000)
    mul r24.x, r21.w, r21.w
    mul r24.x, r24.x, r24.x
    mul r21.w, r21.w, r24.x
    mad r21.w, r23.w, r21.w, l(1.000000)
    mad r23.w, r23.w, r19.x, l(1.000000)
    mul r21.w, r21.w, r23.w
    mul r21.w, r14.w, r21.w
    mul r24.xyz, r21.wwww, r22.zzzz
    add r21.w, -r22.w, l(1.000000)
    mul r22.w, r21.w, r21.w
    mul r22.w, r22.w, r22.w
    mul r21.w, r21.w, r22.w
    mad r25.xyz, r19.yzwy, r21.wwww, r12.xyzx
    mul r21.w, r12.w, r12.w
    mad r22.w, -r20.w, r21.w, r20.w
    mad r22.w, r22.w, r20.w, r21.w
    sqrt r22.w, r22.w
    mad r23.w, -r8.x, r21.w, r8.x
    mad r23.w, r23.w, r8.x, r21.w
    sqrt r23.w, r23.w
    mul r23.w, r20.w, r23.w
    mad r22.w, r8.x, r22.w, r23.w
    rcp r22.w, r22.w
    mul r22.w, r22.w, l(0.500000)
    mad r12.w, r12.w, r12.w, l(-1.000000)
    mul r23.w, r10.x, r10.x
    mad r12.w, r23.w, r12.w, l(1.000000)
    mul r12.w, r12.w, r12.w
    div r12.w, r21.w, r12.w
    mul r12.w, r22.w, r12.w
    mad r10.x, -r10.x, r10.x, l(1.000000)
    max r10.x, r10.x, l(0.000100)
    mul r21.w, r10.x, r10.x
    div r10.x, r23.w, r10.x
    add r22.w, r9.w, l(0.000100)
    min r22.w, r22.w, l(1.000000)
    div r10.x, -r10.x, r22.w
    mul r10.x, r10.x, l(1.442695)
    exp r10.x, r10.x
    mul r10.x, r10.x, l(4.000000)
    div r10.x, r10.x, r21.w
    add r10.x, r10.x, l(0.250000)
    mad r13.w, r13.w, r18.w, r8.x
    mad r13.w, -r20.w, r8.x, r13.w
    mul r13.w, r13.w, l(4.000000)
    mad r9.w, r9.w, l(2.000000), l(0.124748)
    mul r9.w, r9.w, r13.w
    div r9.w, l(1.000000, 1.000000, 1.000000, 1.000000), r9.w
    mad r9.w, r10.x, r9.w, -r12.w
    mad r9.w, r8.y, r9.w, r12.w
    movc r9.w, r7.x, r9.w, r12.w
    mul r25.xyz, r25.xyzx, r9.wwww
    mul r22.xyz, r22.zzzz, r25.xyzx
  else
    mov r24.xyz, r22.zzzz
  endif
  mul r8.w, r8.w, r20.z
  mul r25.xyz, r8.wwww, cb1[r5.w + 71].xyzx
  sqrt r5.w, r15.w
  ge r8.w, r5.w, l(0.010000)
  div r23.xyz, r23.xyzx, r5.wwww
  ge r5.w, r17.w, l(0.100000)
  and r5.w, r5.w, l(0x3f800000)
  mul r26.xyz, r20.xxxx, r25.xyzx
  dp3 r9.w, r23.xyzx, r10.yzwy
  mul_sat r9.w, r20.y, r9.w
  mul r5.w, r5.w, r9.w
  log r5.w, r5.w
  mul r5.w, r5.w, l(128.000000)
  exp r5.w, r5.w
  mad r23.xyz, r26.xyzx, r5.wwww, r22.xyzx
  movc r23.xyz, r8.wwww, r23.xyzx, r22.xyzx
  movc r22.xyz, r11.wwww, r23.xyzx, r22.xyzx
  mul r23.xyz, r3.zzzz, r24.xyzx
  min r3.z, r7.w, r3.z
  mul r22.xyz, r3.zzzz, r22.xyzx
  mad r15.xyz, r25.xyzx, r23.xyzx, r15.xyzx
  mad r21.xyz, r25.xyzx, r22.xyzx, r21.xyzx
endloop
mov r0.yzw, l(0,1.000000,1.000000,1.000000)
mov r2.w, r0.x
loop
  breakc_z r2.w
  firstbit_lo r3.x, r2.w
  ishl r3.y, l(1), r3.x
  not r3.y, r3.y
  and r2.w, r2.w, r3.y
  ishl r3.x, r3.x, l(1)
  and r3.y, l(1), cb1[r3.x + 605].w
  add r4.xyw, -r5.xyxz, cb1[r3.x + 604].xyxz
  dp3 r3.z, r4.xywx, r4.xywx
  ishr r3.z, r3.z, l(1)
  iadd r3.z, r3.z, l(0x1fbd22df)
  mul_sat r3.z, r3.z, cb1[r3.x + 604].w
  add r4.xyw, l(1.000000, 1.000000, 0.000000, 1.000000), -cb1[r3.x + 605].xyxz
  mad r3.xzw, r3.zzzz, r4.xxyw, cb1[r3.x + 605].xxyz
  movc r3.xyz, r3.yyyy, r3.xzwx, l(1.000000,1.000000,1.000000,0)
  mul r0.yzw, r0.yyzw, r3.xxyz
endloop
mad r3.xyz, r15.xyzx, cb1[636].yyyy, r6.xyzx
mad r4.xyw, r21.xyxz, cb1[636].zzzz, r9.xyxz
add r4.xyw, r2.xyxz, r4.xyxw
mul r3.xyz, r0.yzwy, r3.xyzx
mul r16.xyz, r0.yzwy, r4.xywx
lt r0.x, l(0.00392156886), r16.w
movc r0.x, r0.x, l(1.000000), l(-1.000000)
mul r3.w, r4.z, r0.x
store_uav_typed u8.xyzw, r1.xwww, r3.xyzw
store_uav_typed u9.xyzw, r1.xwww, r16.xyzw
if_nz cb0[0].x
  mad r0.xyz, r7.zzzz, -r11.xyzx, r11.xyzx
  mul r2.xyz, r2.xyzx, cb0[0].yyyy
  mad r0.xyz, r3.xyzx, r0.xyzx, r2.xyzx
  max r0.w, r0.z, r0.y
  max r0.w, r0.w, r0.x
  add r0.w, r0.w, l(6.000000)
  rcp r0.w, r0.w
  mul r0.w, r0.w, l(6.000000)
  mul r2.xyz, r0.wwww, r0.xyzx
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r2.xyzx
  sync_g_t
  xor r2.xyzw, vThreadIDInGroupFlattened.xxxx, l(1, 8, 2, 16)
  ld_structured r3.xyz, r2.x, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, r0.wwww, r3.xyzx
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r0.xyzx
  sync_g_t
  ld_structured r3.xyz, r2.y, l(0), g1.xyzx
  add r0.xyz, r0.xyzx, r3.xyzx
  mul r3.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000)
  and r4.xyzw, r1.xwxw, l(1, 1, 3, 3)
  ieq r4.xyzw, r4.xyzw, l(0, 0, 0, 0)
  and r2.xy, r4.ywyy, r4.xzxx
  if_nz r2.x
    ushr r4.xyzw, r1.xwww, l(1, 1, 1, 1)
    store_uav_typed u11.xyzw, r4.xyzw, r3.xyzx
  endif
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r3.xyzx
  sync_g_t
  ld_structured r3.xyz, r2.z, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), r3.xyzx
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r0.xyzx
  sync_g_t
  ld_structured r2.xzw, r2.w, l(0), g1.xxyz
  add r0.xyz, r0.xyzx, r2.xzwx
  mul r2.xzw, r0.xxyz, l(0.250000, 0.000000, 0.250000, 0.250000)
  if_nz r2.y
    ushr r3.xyzw, r1.xwww, l(2, 2, 2, 2)
    store_uav_typed u12.xyzw, r3.xyzw, r2.xzwx
  endif
  sync_g_t
  store_structured g1.xyz, vThreadIDInGroupFlattened.x, l(0), r2.xzwx
  sync_g_t
  xor r0.w, vThreadIDInGroupFlattened.x, l(4)
  ld_structured r2.xyz, r0.w, l(0), g1.xyzx
  mad r0.xyz, r0.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), r2.xyzx
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.x
  sync_g_t
  ld_structured r0.w, l(32), l(0), g0.xxxx
  sync_g_t
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.y
  sync_g_t
  ld_structured r2.x, l(32), l(0), g0.xxxx
  sync_g_t
  store_structured g0.x, vThreadIDInGroupFlattened.x, l(0), r0.z
  sync_g_t
  and r2.yz, r1.xxwx, l(0, 7, 7, 0)
  ieq r2.yz, r2.yyzy, l(0, 0, 0, 0)
  and r2.y, r2.z, r2.y
  if_nz r2.y
    add r3.xw, r0.wwww, r0.xxxx
    add r3.y, r0.y, r2.x
    ld_structured r0.x, l(32), l(0), g0.xxxx
    add r3.z, r0.x, r0.z
    mul r0.xyzw, r3.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
    ushr r1.xyzw, r1.xyzw, l(3, 3, 3, 3)
    store_uav_typed u13.xyzw, r1.xyzw, r0.xyzw
  endif
endif
ret
// Approximately 791 instruction slots used
