//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:57 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__scatter    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   26        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   27        1
// resourceTables__materialData.layer_2__scatter    texture  float4          2d   28        1
// resourceTables__materialData.layer_2__sparkle    texture  float4          2d   29        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   30        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   31        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   x  w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t11.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t14.xzwy, s2
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t16.xyzw, s1
dp3 r2.w, r3.xyzx, r3.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r3.w, r2.w
mul r3.xyz, r3.wwww, r3.xyzx
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, l(0.160000)
mul r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t17.wxyz, s2
mov_sat r5.x, r5.x
mul_sat r3.w, r5.x, v6.x
add r3.w, r3.w, l(-0.116455)
max r3.w, r3.w, l(0.000000)
lt r4.w, l(0.000000), r3.w
if_nz r4.w
  lt r6.xyz, r5.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r7.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.yzwy
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r6.xyzx, r7.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t18.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t22.xyzw, s1
  dp3 r4.w, r6.xyzx, r6.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.w, r4.w
  add r4.w, -r2.w, r4.w
  mad r2.w, r3.w, r4.w, r2.w
  mad r6.xyz, r6.xyzx, r5.wwww, -r3.xyzx
  mad r3.xyz, r3.wwww, r6.xyzx, r3.xyzx
  add r6.xyz, -r4.xyzx, r7.xyzx
  mad r4.xyz, r3.wwww, r6.xyzx, r4.xyzx
  mad r5.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r3.wwww, r5.xyzx, r2.xyzx
  add r4.w, -r1.w, r6.w
  mad r1.w, r3.w, r4.w, r1.w
endif
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t23.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t27.yzwx, s1
dp3 r4.w, v4.xyzx, v4.xyzx
rsq r4.w, r4.w
mul r6.xyz, r4.wwww, v4.xyzx
dp3 r4.w, v5.xyzx, v5.xyzx
rsq r4.w, r4.w
mul r7.xyz, r4.wwww, v5.xyzx
dp3 r4.w, r3.xyzx, r3.xyzx
rsq r4.w, r4.w
mul r8.xyz, r3.xyzx, r4.wwww
mul r9.xyz, r7.xyzx, r8.yyyy
mad r8.xyw, r8.xxxx, r6.xyxz, r9.xyxz
mad r8.xyz, r8.zzzz, r1.xyzx, r8.xywx
dp3 r4.w, r8.xyzx, r8.xyzx
rsq r4.w, r4.w
mul r4.w, r4.w, r8.y
mad r4.w, r4.w, l(0.500000), l(-0.0174495578)
mul_sat r4.w, r4.w, l(3.067588)
mov_sat r5.x, r5.x
mul r4.w, r4.w, r5.x
mov_sat r3.w, r3.w
mul r3.w, r3.w, r4.w
mul r3.w, r3.w, l(4.49986267)
min r3.w, r3.w, l(1.000000)
lt r4.w, l(0.000000), r3.w
if_nz r4.w
  lt r8.xyz, r5.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.yzwy
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r8.xyzx, r9.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xy, v2.xyxx, t25.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t26.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t28.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r5.w, v2.xyxx, t29.yzwx, s1
  mul r6.w, r8.y, r8.y
  mul r5.w, r3.w, r5.w
  sample_indexable(texture2d)(float,float,float,float) r8.yzw, v2.xyxx, t24.wxyz, s2
  mad r8.yzw, r8.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp3 r7.w, r8.yzwy, r8.yzwy
  sqrt r7.w, r7.w
  rcp r9.w, r7.w
  lt r10.x, l(0.000000), r5.w
  if_nz r10.x
    mul r10.xyz, v2.yyxy, l(225.000000, 225.000000, 225.000000, 0.000000)
    frc r11.xy, r10.zyzz
    add r11.xy, r11.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    dp2 r10.w, |r11.xyxx|, |r11.xyxx|
    mul_sat r11.x, v0.w, l(0.500000)
    mul r11.x, r11.x, l(0.300000)
    mul r11.x, r11.x, r11.x
    lt r10.w, r10.w, r11.x
    if_nz r10.w
      add r10.w, cb3[38].w, cb3[38].w
      log r5.w, r5.w
      mul r5.w, r5.w, l(32.000000)
      exp r5.w, r5.w
      mul r5.w, r5.w, r10.w
      ftou r10.xyz, |r10.xyzx|
      ishl r11.xy, r10.yzyy, l(10, 11, 0, 0)
      iadd r11.xy, r10.zyzz, r11.xyxx
      imul null, r10.yw, r10.yyyz, l(0, 2000, 0, 100)
      imad r10.x, r10.x, l(3072), r10.z
      xor r11.zw, r11.xxxy, l(0, 0, 61, 61)
      ushr r11.xy, r11.xyxx, l(16, 16, 0, 0)
      xor r11.xy, r11.xyxx, r11.zwzz
      imul null, r11.xy, r11.xyxx, l(9, 9, 0, 0)
      ushr r11.zw, r11.xxxy, l(0, 0, 4, 4)
      xor r11.xy, r11.zwzz, r11.xyxx
      imul null, r11.xy, r11.xyxx, l(0x27d4eb2d, 0x27d4eb2d, 0, 0)
      ushr r11.zw, r11.xxxy, l(0, 0, 15, 15)
      xor r11.xy, r11.zwzz, r11.xyxx
      xor r10.z, r10.x, l(61)
      ushr r10.x, r10.x, l(16)
      xor r10.x, r10.x, r10.z
      imul null, r10.x, r10.x, l(9)
      ushr r10.z, r10.x, l(4)
      xor r10.x, r10.z, r10.x
      imul null, r10.x, r10.x, l(0x27d4eb2d)
      ushr r10.z, r10.x, l(15)
      xor r10.x, r10.z, r10.x
      utof r11.xy, r11.xyxx
      mad r11.xy, r11.xyxx, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      utof r10.x, r10.x
      mul r10.x, r10.x, l(1.164153218E-010)
      max r11.z, r10.x, l(0.010000)
      iadd r10.x, r10.w, r10.y
      xor r10.y, r10.x, l(61)
      ushr r10.x, r10.x, l(16)
      xor r10.x, r10.x, r10.y
      imul null, r10.x, r10.x, l(9)
      ushr r10.y, r10.x, l(4)
      xor r10.x, r10.y, r10.x
      imul null, r10.x, r10.x, l(0x27d4eb2d)
      ushr r10.y, r10.x, l(15)
      xor r10.x, r10.y, r10.x
      utof r10.x, r10.x
      mad r10.x, r10.x, l(8.149073083E-011), l(0.650000)
      mul r10.x, r10.x, r10.x
      mul r10.x, r10.x, r10.x
      mul r10.x, r10.x, r10.x
      mul r5.w, r5.w, r10.x
      dp3 r10.x, r11.xyzx, r11.xyzx
      rsq r10.x, r10.x
      mul r10.xyz, r10.xxxx, r11.xyzx
      mul r10.w, r5.w, r10.z
      mul r11.xyz, r7.xyzx, r10.yyyy
      mad r11.xyz, r10.xxxx, r6.xyzx, r11.xyzx
      mad r10.xyz, r10.zzzz, r1.xyzx, r11.xyzx
      dp3 r11.x, r10.xyzx, r10.xyzx
      rsq r11.x, r11.x
      mul r10.xyz, r10.xyzx, r11.xxxx
      mul r10.xyz, r5.wwww, r10.xyzx
    else
      mov r10.xyzw, l(0,0,0,0)
    endif
  else
    mov r10.xyzw, l(0,0,0,0)
  endif
  add r5.w, -r2.w, r7.w
  mad r2.w, r3.w, r5.w, r2.w
  mad r8.yzw, r8.yyzw, r9.wwww, -r3.xxyz
  mad r3.xyz, r3.wwww, r8.yzwy, r3.xyzx
  add r8.yzw, -r4.xxyz, r9.xxyz
  mad r4.xyz, r3.wwww, r8.yzwy, r4.xyzx
  mad r5.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r3.wwww, r5.xyzx, r2.xyzx
  add r5.x, -r0.z, r8.x
  mad r0.z, r3.w, r5.x, r0.z
  add r4.w, -r1.w, r4.w
  mad r1.w, r3.w, r4.w, r1.w
  mad r4.w, r6.w, l(0.160000), -r0.w
  mad r0.w, r3.w, r4.w, r0.w
else
  mov r10.xyzw, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t30.xyzw, s2
mad r3.w, r3.w, v6.w, l(-0.159546)
mul_sat r3.w, r3.w, l(8.428008)
add r5.xyzw, r3.wwww, l(-0.300000, -0.250000, -0.980000, -0.300000)
mul r5.xyzw, r5.xywz, l(1.47058821, 4.000000, 1.66666663, 50.000000)
max r4.w, r5.w, l(0.000000)
mov_sat r5.xyz, r5.xyzx
add r5.w, -r0.z, l(0.990000)
mad r0.z, r5.x, r5.w, r0.z
add r5.w, -r0.w, l(0.020000)
mad r0.w, r5.y, r5.w, r0.w
max r5.x, r5.z, r5.x
add r5.y, -r2.w, l(1.000000)
mad r2.w, r5.x, r5.y, r2.w
mov r8.x, v4.y
mov r8.y, v5.y
mov r8.z, r1.y
add r5.xyw, r8.xyxz, l(-0.000000, -0.000000, 0.000000, -1.000000)
mad r5.xyw, r4.wwww, r5.xyxw, l(0.000000, 0.000000, 0.000000, 1.000000)
dp3 r4.w, r5.xywx, r5.xywx
rsq r4.w, r4.w
mad r5.xyw, r5.xyxw, r4.wwww, -r3.xyxz
mad r3.xyz, r5.zzzz, r5.xywx, r3.xyzx
dp3 r4.w, r3.xyzx, r3.xyzx
rsq r4.w, r4.w
mul r5.xy, r3.xyxx, r4.wwww
add r3.x, -r1.w, l(1.000000)
mad o2.x, r3.w, r3.x, r1.w
add r8.xyzw, -r2.xyzx, l(0.356861979, 0.439215183, 0.462744772, 0.356861979)
mad r8.xyzw, r3.wwww, r8.xyzw, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t31.xyzw, s2
mad r2.xyz, r2.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r1.w, r2.xyzx, r2.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r3.x, r1.w
mul r2.xyz, r2.xyzx, r3.xxxx
mad r3.x, r3.z, r4.w, l(1.000000)
max r5.w, r3.x, l(0.001000)
mul r3.xyz, r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r3.x, r5.xywx, r3.xyzx
mul r3.xyz, r3.xxxx, r5.xywx
div r3.xyz, r3.xyzx, r5.wwww
mad r2.xyz, -r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r3.xyzx
min r3.x, r1.w, r2.w
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
mul r5.xyz, r7.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r6.xyxz, r5.xyxz
mad r2.xyz, r2.zzzz, r1.xyzx, r2.xywx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r2.w, r5.xyzx, r5.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r2.w
min r3.y, r1.x, l(0.300000)
movc r1.xy, r1.wwww, l(1.000000,0,0,0), r3.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.z, r0.z, r0.z, r1.z
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add o2.z, -r0.z, l(1.000000)
lt r1.yzw, r8.wwyz, l(0.000000, 0.0404500030, 0.0404500030, 0.0404500030)
mul r0.z, r8.w, l(0.0773993731)
mad r3.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r3.xyz, r3.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
movc r0.z, r1.y, r0.z, r3.x
mul r3.xw, r8.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r1.yz, r1.zzwz, r3.xxwx, r3.yyzy
mul r3.xyz, r4.xyzx, cb3[37].yyyy
and r1.w, l(8), cb1[0].y
max r2.w, r3.z, r3.y
max r2.w, r2.w, r3.x
lt r2.w, r2.w, l(0.010000)
movc r3.w, r2.w, l(0), l(3)
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r5.xw, r0.zzzz
sqrt r5.yz, r1.yyzy
mul r1.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r6.x, r5.z, l(0.250000), r1.x
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r1.y
and r1.xy, r4.xyxx, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r6.xyxx, r6.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r0.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.w, l(25), l(24)
imad r0.z, r3.w, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
ne r0.z, r10.w, l(0.000000)
mad_sat r1.xyz, r10.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and r1.xyz, r0.zzzz, r1.xywx
movc o3.xyz, r2.wwww, r1.xyzx, r3.xyzx
movc o3.w, r2.w, l(0), l(1.000000)
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, l(0)
ret
// Approximately 320 instruction slots used
