//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:17 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float vein_Base_cst_AlphaReference;// Index:    0
//       float vein_cst_AlphaReference; // Index:    0.y
//       float vein_NM_cst_AlphaReference;// Index:    0.z
//
//   } resourceTables__materialData;    // Index:    0.xyz            Components:     3
                                        // Textures:  t11-t39
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   15        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   16        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__emissive    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   19        1
// resourceTables__materialData.layer_2__emissive    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   21        1
// resourceTables__materialData.vein_Base_diffuse    texture  float4          2d   22        1
// resourceTables__materialData.vein_Base_normal    texture  float4          2d   23        1
// resourceTables__materialData.vein_Base_gloss    texture  float4          2d   24        1
// resourceTables__materialData.vein_Base_alpha    texture  float4          2d   25        1
// resourceTables__materialData.vein_alpha    texture  float4          2d   29        1
// resourceTables__materialData.layer_5__emissive    texture  float4          2d   30        1
// resourceTables__materialData.layer_6__diffuse    texture  float4          2d   33        1
// resourceTables__materialData.layer_6__normal    texture  float4          2d   34        1
// resourceTables__materialData.layer_6__gloss    texture  float4          2d   35        1
// resourceTables__materialData.vein_NM_normal    texture  float4          2d   39        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t35
dcl_resource_texture2d (float,float,float,float) t39
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(6.39782953), cb3[35].x
frc r1.w, r1.w
add r2.x, r1.w, l(-0.500000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 3.264160, 3.264160)
add r2.y, l(0.0781515017), cb3[35].x
mul r2.xy, r2.xyxx, l(0.502563, 6.39782953, 0.000000, 0.000000)
frc r2.y, r2.y
add r2.y, r2.y, l(-0.500000)
mul r2.y, r2.y, l(0.502563)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
mad r2.xz, r0.zzwz, r2.xxxx, v2.xxyx
mad r0.zw, r0.zzzw, r2.yyyy, v2.xxxy
mul r3.xyzw, v2.xyxy, l(15.000000, 15.000000, 30.000000, 30.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t13.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t14.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.yw, v2.xyxx, t15.yxzw, s2
sample_indexable(texture2d)(float,float,float,float) r6.x, v2.xyxx, t16.zxyw, s2
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, v2.xyxx, t17.xyzw, s1
dp3 r4.w, r5.xyzx, r5.xyzx
sqrt r4.w, r4.w
max r4.w, r4.w, l(0.000010)
rcp r5.w, r4.w
mul r8.xyz, r5.wwww, r5.xyzx
mul r2.w, r2.w, r2.w
mul r9.x, r2.w, l(0.160000)
mul r4.xyz, r4.xyzx, l(0.745098233, 0.745098233, 0.745098233, 0.000000)
mul r7.xyzw, r7.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r9.y, v2.xyxx, t19.yxzw, s2
mov_sat r9.y, r9.y
lt r9.z, l(0.000000), r9.y
if_nz r9.z
  add r9.zw, r2.xxxz, r2.xxxz
  add r10.xy, r0.zwzz, r0.zwzz
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r9.zwzz, t18.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r10.xyxx, t18.xyzw, s1
  add r10.xyz, -r11.xyzx, r10.xyzx
  mad r10.xyz, r1.wwww, r10.xyzx, r11.xyzx
  mul r10.xyz, r9.yyyy, r10.xyzx
  mad r5.xyz, -r5.xyzx, r5.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r8.xyz, r9.yyyy, r5.xyzx, r8.xyzx
  add r5.x, -r4.w, l(1.000000)
  mad r4.w, r9.y, r5.x, r4.w
  mad r7.xyzw, r9.yyyy, -r7.xyzw, r7.xyzw
  add r5.x, -r2.y, l(0.050000)
  mad r2.y, r9.y, r5.x, r2.y
  add r5.x, -r6.x, l(1.000000)
  mad r6.x, r9.y, r5.x, r6.x
  mad r2.w, -r2.w, l(0.160000), l(0.042000)
  mad r9.x, r9.y, r2.w, r9.x
  mul r5.xyz, r10.xyzx, l(10.000000, 1.980690, 0.116122, 0.000000)
else
  mov r5.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t21.xywz, s2
mov_sat r2.w, r2.w
lt r5.w, l(0.000000), r2.w
if_nz r5.w
  add r2.xz, r2.xxzx, r2.xxzx
  add r0.zw, r0.zzzw, r0.zzzw
  sample_indexable(texture2d)(float,float,float,float) r9.yzw, r2.xzxx, t20.wxyz, s1
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r0.zwzz, t20.xyzw, s1
  add r10.xyz, -r9.yzwy, r10.xyzx
  mad r9.yzw, r1.wwww, r10.xxyz, r9.yyzw
  mul r9.yzw, r2.wwww, r9.yyzw
  add r10.xyz, -r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r8.xyz, r2.wwww, r10.xyzx, r8.xyzx
  add r0.z, -r4.w, l(1.000000)
  mad r4.w, r2.w, r0.z, r4.w
  mad r7.xyzw, r2.wwww, -r7.xyzw, r7.xyzw
  add r0.z, -r2.y, l(0.353000)
  mad r2.y, r2.w, r0.z, r2.y
  add r0.z, -r6.x, l(1.000000)
  mad r6.x, r2.w, r0.z, r6.x
  add r0.z, -r9.x, l(0.042000)
  mad r9.x, r2.w, r0.z, r9.x
  mad r5.xyz, r9.yzwy, l(5.000000, 0.706070, 0.0325604491, 0.000000), r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t25.yzxw, s2
add r0.w, r0.z, -cb4[0].x
mul_sat r0.w, r0.w, l(1.87976289)
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  sample_indexable(texture2d)(float,float,float,float) r2.xzw, v2.xyxx, t22.xwyz, s2
  lt r9.yzw, r2.xxzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r10.xyz, r2.xzwx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.xzw, r2.xxzw
  mul r2.xzw, r2.xxzw, l(0.416666657, 0.000000, 0.416666657, 0.416666657)
  exp r2.xzw, r2.xxzw
  mad r2.xzw, r2.xxzw, l(1.055000, 0.000000, 1.055000, 1.055000), l(-0.055000, 0.000000, -0.055000, -0.055000)
  movc r2.xzw, r9.yyzw, r10.xxyz, r2.xxzw
  sample_indexable(texture2d)(float,float,float,float) r9.yzw, v2.xyxx, t23.wxyz, s2
  mad r9.yzw, r9.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t24.yzwx, s2
  dp3 r5.w, r9.yzwy, r9.yzwy
  sqrt r5.w, r5.w
  max r5.w, r5.w, l(0.000010)
  rcp r10.x, r5.w
  mul r9.yzw, r9.yyzw, r10.xxxx
  mul r2.xzw, r4.xxyz, r2.xxzw
  mul r0.w, r0.w, l(0.400000)
  add r10.x, r8.z, l(1.000000)
  max r8.w, r10.x, l(0.001000)
  mul r10.xyz, r9.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r10.x, r8.xywx, r10.xyzx
  mul r10.xyz, r8.xywx, r10.xxxx
  div r10.xyz, r10.xyzx, r8.wwww
  mad r9.yzw, -r9.yyzw, l(0.000000, -1.000000, -1.000000, 1.000000), r10.xxyz
  min r5.w, r4.w, r5.w
  add r5.w, -r4.w, r5.w
  mad r4.w, r0.w, r5.w, r4.w
  add r9.yzw, -r8.xxyz, r9.yyzw
  mad r8.xyz, r0.wwww, r9.yzwy, r8.xyzx
  mad r1.w, r2.y, r1.w, -r2.y
  mad r2.y, r0.w, r1.w, r2.y
  mad r2.xzw, r2.xxzw, l(0.513679624, 0.000000, 0.627451301, 0.000000), -r4.xxyz
  mad r4.xyz, r0.wwww, r2.xzwx, r4.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t29.xyzw, s2
add r2.xz, r0.wwww, -cb4[0].yyzy
mul_sat r2.xz, r2.xxzx, l(5.152196, 0.000000, 3.981526, 0.000000)
lt r9.yz, l(0.000000, 0.000000, 0.000000, 0.000000), r2.xxzx
if_nz r9.y
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t22.xyzw, s2
  lt r11.xyz, r10.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r10.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r10.xyz, r10.xyzx
  mul r10.xyz, r10.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r10.xyz, r10.xyzx
  mad r10.xyz, r10.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r10.xyz, r11.xyzx, r12.xyzx, r10.xyzx
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, v2.xyxx, t23.xyzw, s2
  mad r11.xyz, r11.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t24.yzwx, s2
  dp3 r2.w, r11.xyzx, r11.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r5.w, r2.w
  mul r11.xyz, r5.wwww, r11.xyzx
  mul r10.xyz, r4.xyzx, r10.xyzx
  mul r2.x, r2.x, l(0.500000)
  add r5.w, r8.z, l(1.000000)
  max r8.w, r5.w, l(0.001000)
  mul r12.xyz, r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r5.w, r8.xywx, r12.xyzx
  mul r12.xyz, r5.wwww, r8.xywx
  div r12.xyz, r12.xyzx, r8.wwww
  mad r11.xyz, -r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r12.xyzx
  min r2.w, r2.w, r4.w
  add r2.w, -r4.w, r2.w
  mad r4.w, r2.x, r2.w, r4.w
  add r11.xyz, -r8.xyzx, r11.xyzx
  mad r8.xyz, r2.xxxx, r11.xyzx, r8.xyzx
  mad r1.w, r2.y, r1.w, -r2.y
  mad r2.y, r2.x, r1.w, r2.y
  mad r10.xyz, r10.xyzx, l(0.513679624, 0.627451301, 0.000000, 0.000000), -r4.xyzx
  mad r4.xyz, r2.xxxx, r10.xyzx, r4.xyzx
endif
mul_sat r0.z, r0.w, r0.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r2.xw, v2.xyxx, t12.xzwy, s1
  mad r2.xw, r2.xxxw, l(2.000000, 0.000000, 0.000000, 2.000000), l(-0.996078432, 0.000000, 0.000000, -0.996078432)
  mul r0.w, l(4.80369663), cb3[35].x
  frc r0.w, r0.w
  add r1.w, r0.w, l(-0.500000)
  mul r2.xw, r2.xxxw, l(1.865230, 0.000000, 0.000000, 1.865230)
  add r5.w, l(0.104086503), cb3[35].x
  mul r5.w, r5.w, l(4.80369663)
  frc r5.w, r5.w
  add r5.w, r5.w, l(-0.500000)
  mul r0.w, r0.w, l(6.28318548)
  sincos null, r0.w, r0.w
  mad r0.w, r0.w, l(0.500000), l(0.500000)
  mad r9.yw, r2.xxxw, r1.wwww, v2.xxxy
  mad r2.xw, r2.xxxw, r5.wwww, v2.xxxy
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r9.ywyy, t30.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r2.xwxx, t30.xyzw, s1
  add r11.xyz, -r10.xyzx, r11.xyzx
  mad r10.xyz, r0.wwww, r11.xyzx, r10.xyzx
  mul r10.xyz, r10.xyzx, l(40.722000, 78.353798, 4.817180, 0.000000)
  mul r0.z, r0.z, l(0.150000)
  add r11.xyz, -r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r8.xyz, r0.zzzz, r11.xyzx, r8.xyzx
  add r0.w, -r4.w, l(1.000000)
  mad r4.w, r0.z, r0.w, r4.w
  mad r7.xyzw, r0.zzzz, -r7.xyzw, r7.xyzw
  add r0.w, -r2.y, l(0.353000)
  mad r2.y, r0.z, r0.w, r2.y
  add r0.w, -r6.x, l(1.000000)
  mad r6.x, r0.z, r0.w, r6.x
  add r0.w, -r9.x, l(0.042000)
  mad r9.x, r0.z, r0.w, r9.x
  mad r5.xyz, r10.xyzx, r0.zzzz, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r10.xyz, r3.xyxx, t33.xyzw, s2
lt r11.xyz, r10.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r12.xyz, r10.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r10.xyz, r10.xyzx
mul r10.xyz, r10.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r10.xyz, r10.xyzx
mad r10.xyz, r10.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r10.xyz, r11.xyzx, r12.xyzx, r10.xyzx
sample_indexable(texture2d)(float,float,float,float) r11.xyz, r3.xyxx, t34.xyzw, s2
mad r11.xyz, r11.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r3.xyxx, t35.yzxw, s2
dp3 r0.w, r11.xyzx, r11.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r11.xyz, r1.wwww, r11.xyzx
mul r10.xyz, r4.xyzx, r10.xyzx
add r1.w, r8.z, l(1.000000)
max r8.w, r1.w, l(0.001000)
mul r12.xyz, r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r1.w, r8.xywx, r12.xyzx
mul r12.xyz, r1.wwww, r8.xywx
div r12.xyz, r12.xyzx, r8.wwww
mad r11.xyz, -r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r12.xyzx
min r0.w, r0.w, r4.w
add r0.w, -r4.w, r0.w
mad r0.w, r0.w, l(0.600000), r4.w
add r11.xyz, -r8.xyzx, r11.xyzx
mad r8.xyz, r11.xyzx, l(0.600000, 0.600000, 0.600000, 0.000000), r8.xyzx
mad r0.z, r2.y, r0.z, -r2.y
mad r0.z, r0.z, l(0.600000), r2.y
mad r2.xyw, r10.xyxz, l(0.999999940, 0.999999940, 0.000000, 0.999999940), -r4.xyxz
mad r2.xyw, r2.xyxw, l(0.600000, 0.600000, 0.000000, 0.600000), r4.xyxz
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.zwzz, t33.xyzw, s2
lt r10.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r11.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r10.xyzx, r11.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r10.xyz, r3.zwzz, t34.xyzw, s2
mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.zwzz, t35.yzwx, s2
dp3 r3.x, r10.xyzx, r10.xyzx
sqrt r3.x, r3.x
max r3.x, r3.x, l(0.000010)
rcp r3.y, r3.x
mul r3.yzw, r3.yyyy, r10.xxyz
mul r4.xyz, r2.xywx, r4.xyzx
add r4.w, r8.z, l(1.000000)
max r8.w, r4.w, l(0.001000)
mul r10.xyz, r3.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r4.w, r8.xywx, r10.xyzx
mul r10.xyz, r4.wwww, r8.xywx
div r10.xyz, r10.xyzx, r8.wwww
mad r3.yzw, -r3.yyzw, l(0.000000, -1.000000, -1.000000, 1.000000), r10.xxyz
min r3.x, r0.w, r3.x
add r3.x, -r0.w, r3.x
mad r10.x, r3.x, l(0.250000), r0.w
add r3.xyz, -r8.xyzx, r3.yzwy
mad r3.xyz, r3.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), r8.xyzx
mad r0.w, r0.z, r1.w, -r0.z
mad r0.z, r0.w, l(0.250000), r0.z
mad r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xywx
mad r2.xyw, r4.xyxz, l(0.250000, 0.250000, 0.000000, 0.250000), r2.xyxw
if_nz r9.z
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t39.xyzw, s2
  mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r0.w, r4.xyzx, r4.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r1.w, r0.w
  mul r4.xyz, r1.wwww, r4.xyzx
  mul r1.w, r2.z, l(0.750000)
  add r2.z, r3.z, l(1.000000)
  max r3.w, r2.z, l(0.001000)
  mul r8.xyz, r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r2.z, r3.xywx, r8.xyzx
  mul r8.xyz, r2.zzzz, r3.xywx
  div r8.xyz, r8.xyzx, r3.wwww
  mad r4.xyz, -r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
  min r0.w, r0.w, r10.x
  add r0.w, -r10.x, r0.w
  mad r10.x, r1.w, r0.w, r10.x
  add r4.xyz, -r3.xyzx, r4.xyzx
  mad r3.xyz, r1.wwww, r4.xyzx, r3.xyzx
  mul r4.xyz, r1.wwww, r2.xywx
  mad r2.xyw, r4.xyxz, l(-5.960464478E-008, -5.960464478E-008, 0.000000, -5.960464478E-008), r2.xyxw
endif
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r8.xyz, r8.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r4.xyxz, r8.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r10.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r10.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, r0.w
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r6.y, -r0.z, l(1.000000)
lt r0.z, r2.x, l(0.040450)
mul r0.w, r2.x, l(0.0773993805)
add r1.yzw, r2.xxyw, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.z, r0.z, r0.w, r1.y
lt r0.w, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.w, r0.w, r1.y, r1.z
lt r1.y, r2.w, l(0.040450)
mul r1.z, r2.w, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r2.xyzw, r7.xyzw, cb3[37].yyyy
mul r1.z, l(0.900000), cb3[37].w
exp r1.z, r1.z
mul r4.xyz, r1.zzzz, r5.xyzx
mul r4.xyz, r4.xyzx, cb1[3].xxxx
and r1.z, l(8), cb1[0].y
max r1.w, r4.z, r4.y
max r1.w, r1.w, r4.x
lt r1.w, l(0.0000153787005), r1.w
max r3.w, r2.z, r2.y
max r3.w, r2.x, r3.w
lt r3.w, r3.w, l(0.010000)
or r3.w, r1.w, r3.w
movc r4.w, r3.w, l(0), l(1)
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r5.xy, v0.xyxx
sqrt r7.xyw, r0.zwzz
sqrt r7.z, r1.y
mul r8.xyz, r7.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r8.yyyy, r8.xxxz
mad r8.x, r7.z, l(0.250000), r0.z
dp2 r8.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r7.z, l(-0.250000), r0.w
and r0.zw, r5.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r8.xxxy, r8.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r9.x, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(1), l(0)
and r0.w, r1.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(28)
imad r0.z, r4.w, l(32), r0.z
utof r0.z, r0.z
mul r6.z, r0.z, l(0.00392156886)
and r1.xyz, r4.xyzx, r1.wwww
movc o3.xyz, r3.wwww, r1.xyzx, r2.xyzx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r6.w, l(0)
mov o2.xyzw, r6.xwyz
mov o3.w, r2.w
ret
// Approximately 404 instruction slots used
