//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:50 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   19        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   21        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
add r0.zw, v2.xxxy, v2.xxxy
mov r2.xy, v2.xyxx
mov r2.z, l(1.000000)
dp3 r3.x, l(0.933269680, 0.359176368, -0.146223009, 0.000000), r2.xyzx
dp3 r3.y, l(-0.359176368, 0.933269680, 0.212953329, 0.000000), r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t11.xyzw, s2
lt r4.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r4.xyzx, r5.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.zwzz, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xz, r0.zwzz, t13.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t14.xyzw, s2
dp3 r0.w, r4.xyzx, r4.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r4.xyz, r1.wwww, r4.xyzx
mul r1.w, r5.z, r5.z
mul r1.w, r1.w, l(0.160000)
mul r6.xyz, r2.xyzx, l(0.992157042, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r3.xyxx, t16.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t19.yzwx, s2
mov_sat r7.x, r7.x
mul r2.w, r2.w, r7.x
mul_sat r3.zw, r2.wwww, l(0.000000, 0.000000, 6.66560030, 167.183548)
mul r2.w, r3.z, l(1.833500)
deriv_rtx_fine r3.z, r2.w
deriv_rty_fine r2.w, r2.w
lt r4.w, l(0.000000), r3.w
ne r5.z, r3.z, l(0.000000)
or r5.z, r4.w, r5.z
ne r5.w, r2.w, l(0.000000)
or r5.z, r5.w, r5.z
if_nz r5.z
  lt r8.xyz, r7.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.yzwy
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.xyxx, t17.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r9.x, l(0.933269680, 0.359176368, 0.000000, 0.000000), r8.xyxx
  dp2 r9.y, l(-0.359176368, 0.933269680, 0.000000, 0.000000), r8.xyxx
  sample_indexable(texture2d)(float,float,float,float) r8.xyw, r3.xyxx, t18.xyzw, s2
  mov r9.z, r8.z
  dp3 r5.z, r9.xyzx, r9.xyzx
  sqrt r5.z, r5.z
  max r5.z, r5.z, l(0.000010)
  rcp r5.w, r5.z
  mul r6.w, r8.w, r8.w
  mul r10.xyz, r7.xyzx, r8.yyyy
  mul r10.xyz, r10.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r10.xyzx
  if_nz r4.w
    add r4.w, -r0.w, r5.z
    mad r0.w, r3.w, r4.w, r0.w
    mad r9.xyz, r9.xyzx, r5.wwww, -r4.xyzx
    mad r4.xyz, r3.wwww, r9.xyzx, r4.xyzx
    mad r2.xyz, -r2.xyzx, l(0.992157042, 0.999999940, 0.999999940, 0.000000), r7.xyzx
    mad r6.xyz, r3.wwww, r2.xyzx, r6.xyzx
    add r2.x, -r5.x, r8.x
    mad r5.x, r3.w, r2.x, r5.x
    add r2.x, -r0.z, l(1.000000)
    mad r0.z, r3.w, r2.x, r0.z
    mul r5.y, r3.w, r8.y
    mad r2.x, r6.w, l(0.160000), -r1.w
    mad r1.w, r3.w, r2.x, r1.w
    mov r2.xy, r4.xyxx
  else
    mov r5.y, l(0)
    mov r2.xy, r4.xyxx
  endif
  ne r3.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.z, r3.z, l(0.010000)
  mul r2.w, r2.w, l(0.010000)
  deriv_rtx_fine r5.zw, r3.xxxy
  deriv_rty_fine r3.xy, r3.xyxx
  dp2 r4.w, r5.zwzz, r5.zwzz
  dp2 r6.w, r3.xyxx, r3.xyxx
  max r4.w, r4.w, l(0.001000)
  div r5.zw, r5.zzzw, r4.wwww
  max r4.w, r6.w, l(0.001000)
  div r3.xy, r3.xyxx, r4.wwww
  mul r3.xy, r2.wwww, r3.xyxx
  mad r3.xy, r5.zwzz, r3.zzzz, r3.xyxx
  mad r4.xy, -r3.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r2.xyxx
  dp3 r2.w, r4.xyzx, r4.xyzx
  rsq r2.w, r2.w
  mul r3.xyz, r2.wwww, r4.xyzx
  mov r2.z, r4.z
  movc r4.xyz, r3.wwww, r2.xyzx, r3.xyzx
else
  mov r5.y, l(0)
endif
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t20.xyzw, s2
lt r3.xyzw, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r7.xyzw, r2.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r2.xyzw, r2.xyzx
mul r2.xyzw, r2.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r2.xyzw, r2.xyzw
mad r2.xyzw, r2.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r2.xyzw, r3.xyzw, r7.xyzw, r2.xyzw
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t21.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r4.w, r3.xyzx, r3.xyzx
sqrt r4.w, r4.w
max r4.w, r4.w, l(0.000010)
rcp r5.z, r4.w
mul r3.xyz, r3.xyzx, r5.zzzz
mul r2.xyzw, r6.xyzx, r2.xyzw
add r5.z, r4.z, l(1.000000)
max r4.z, r5.z, l(0.001000)
mul r7.xyz, r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r5.z, r4.xyzx, r7.xyzx
mul r7.xyz, r4.xyzx, r5.zzzz
div r4.xyz, r7.xyzx, r4.zzzz
mad r3.xyz, -r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r4.xyzx
min r4.x, r0.w, r4.w
mul o2.x, r0.z, r3.w
add r0.zw, -r5.yyyx, l(0.000000, 0.000000, 1.000000, 1.000000)
mad r2.xyzw, r2.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), -r6.xyzx
mad r2.xyzw, r0.zzzz, r2.xyzw, r6.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r5.xzw, r0.zzzz, v4.xxyz
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
mul r6.xyz, r6.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r5.xzxw, r6.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r3.w, r5.xzwx, r5.xzwx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r3.w
min r4.y, r1.x, l(0.300000)
movc r1.xy, r0.zzzz, l(1.000000,0,0,0), r4.xyxx
mul r0.z, r0.w, r0.w
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, r0.w
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add o2.z, -r0.z, l(1.000000)
lt r4.xyzw, r2.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r6.xyzw, r2.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r2.xyzw, r2.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r2.xyzw, r2.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r2.xyzw, r2.xyzw
mul r2.xyzw, r2.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r2.xyzw, r2.xyzw
movc r2.xyzw, r4.xyzw, r6.xyzw, r2.xyzw
and r0.z, l(8), cb1[0].y
add r0.w, r1.x, l(-0.950000)
mul o1.w, r0.w, l(20.000000)
ftou r1.xy, v0.xyxx
sqrt r2.xyzw, r2.xyzw
mul r4.xyz, r2.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r2.xy, r4.yyyy, r4.xzxx
mad r4.x, r2.z, l(0.250000), r2.x
dp2 r4.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r4.z, r2.z, l(-0.250000), r2.y
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r4.xyxx, r4.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r1.w, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r0.z, l(0.0980392247), l(0.0941176564)
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, r5.y
mov o2.y, l(0)
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 201 instruction slots used
