//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:41 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   14        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   15        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   16        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   17        1
// resourceTables__materialData.layer_6__alpha    texture  float4          2d   19        1
// resourceTables__materialData.layer_7_8__diffuse    texture  float4          2d   20        1
// resourceTables__materialData.layer_7_8__normal    texture  float4          2d   21        1
// resourceTables__materialData.layer_7_8__gloss    texture  float4          2d   22        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.zxyz, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v2.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(10.000000), cb3[35].x
frc r1.w, r1.w
add r2.w, r1.w, l(-0.500000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 6.500000, 6.500000)
mul r2.w, r2.w, l(0.360000)
add r3.w, l(0.050000), cb3[35].x
mul r3.w, r3.w, l(10.000000)
frc r3.w, r3.w
add r3.w, r3.w, l(-0.500000)
mul r3.w, r3.w, l(0.360000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
dp3 r4.x, r1.xyzx, r3.xyzx
max r4.x, r4.x, l(0.000100)
div r1.xyz, r1.xyzx, r4.xxxx
mul r1.xyz, r1.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000)
dp3 r4.x, -r1.xyzx, v4.xyzx
dp3 r1.y, -r1.xyzx, v5.xyzx
mov r1.x, -r4.x
deriv_rtx_fine r4.xy, v2.xyxx
deriv_rty_fine r4.zw, v2.yyyx
deriv_rtx_fine r5.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r1.z, r4.w, r4.y
mad r1.z, r4.x, r4.z, -r1.z
mul r4.xyz, r2.xyzx, r5.xyzx
mad r2.xyz, r5.zxyz, r2.yzxy, -r4.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
sqrt r2.x, r2.x
lt r2.y, l(0.000000), r2.x
div r1.z, |r1.z|, r2.x
sqrt r1.z, r1.z
and r1.z, r1.z, r2.y
mul r1.xy, r1.zzzz, r1.xyxx
mad r2.xy, r0.zwzz, r2.wwww, -r1.xyxx
mad r0.zw, r0.zzzw, r3.wwww, -r1.xxxy
add r1.xy, r2.xyxx, v2.xyxx
add r2.xy, r0.zwzz, v2.xyxx
mov r1.z, l(1.000000)
dp3 r4.x, l(0.999975622, -0.00698126340, 0.00350281596, 0.000000), r1.xyzx
dp3 r4.y, l(0.00698126340, 0.999975622, -0.00347846746, 0.000000), r1.xyzx
mov r2.z, l(1.000000)
dp3 r5.x, l(0.999975622, -0.00698126340, 0.00350281596, 0.000000), r2.xyzx
dp3 r5.y, l(0.00698126340, 0.999975622, -0.00347846746, 0.000000), r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t12.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t12.xyzw, s2
add r2.xyz, -r1.xyzx, r2.xyzx
mad r1.xyz, r1.wwww, r2.xyzx, r1.xyzx
lt r2.xyz, r1.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r1.xyz, r2.xyzx, r6.xyzx, r1.xyzx
mul r2.xyz, r1.xyzx, l(0.572549105, 0.572549105, 0.572549105, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r4.xyxx, t14.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r5.xyxx, t14.xywz, s2
add r0.w, -r0.z, r0.w
mad_sat r0.z, r1.w, r0.w, r0.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r0.z, r0.z, l(0.204102)
  mul r1.xyz, r0.zzzz, r1.xyzx
  mad r2.xyz, r1.xyzx, l(-0.538870275, -0.415378690, -0.415378690, 0.000000), r2.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t15.xywz, s2
mov_sat r0.z, r0.z
add r0.z, -r0.z, l(1.000000)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r1.xyz, r0.zzzz, r2.xyzx
  mad r2.xyz, r1.xyzx, l(-0.203921497, -0.250934541, -0.784313679, 0.000000), r2.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t16.xywz, s2
mov_sat r0.z, r0.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r1.xyz, r2.xyzx, r2.xyzx
  mul r4.xyz, r2.xyzx, l(1.99999988, 1.99999988, 1.99999988, 0.000000)
  mad r1.xyz, r1.xyzx, l(-0.999999881, -0.999999881, -0.999999881, 0.000000), r4.xyzx
  add r1.xyz, -r2.xyzx, r1.xyzx
  mad r2.xyz, r0.zzzz, r1.xyzx, r2.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t17.xywz, s2
mov_sat r0.z, r0.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  lt r1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r4.xyz, r2.xyzx, l(1.99999988, 1.45094955, 0.964705229, 0.000000)
  add r5.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r5.xyz, -r5.xyzx, l(1.192092896E-007, 0.549050450, 1.03529477, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r1.xyz, r1.xyzx, r4.xyzx, r5.xyzx
  add r1.xyz, -r2.xyzx, r1.xyzx
  mad r1.xyz, r0.zzzz, r1.xyzx, r2.xyzx
  lt r4.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r5.xyz, r1.xyzx, l(1.99999988, 1.45094955, 0.964705229, 0.000000)
  add r6.xyz, -r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r6.xyz, -r6.xyzx, l(1.192092896E-007, 0.549050450, 1.03529477, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r4.xyz, r4.xyzx, r5.xyzx, r6.xyzx
  add r4.xyz, -r1.xyzx, r4.xyzx
  mad r2.xyz, r0.zzzz, r4.xyzx, r1.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t19.xywz, s2
mov_sat r0.z, r0.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  add r1.xyz, -r2.xyzx, l(0.274509907, 0.129411697, 0.0941176340, 0.000000)
  mad r2.xyz, r0.zzzz, r1.xyzx, r2.xyzx
  mad r0.z, r0.z, l(-0.249500036), l(0.602500)
else
  mov r0.z, l(0.602500)
endif
sample_indexable(texture2d)(float,float,float,float) r1.xyz, v2.xyxx, t20.xyzw, s2
lt r4.xyzw, r1.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r5.xyzw, r1.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r1.xyzw, r1.xyzx
mul r1.xyzw, r1.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r1.xyzw, r1.xyzw
mad r1.xyzw, r1.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r1.xyzw, r4.xyzw, r5.xyzw, r1.xyzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t21.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t22.yzwx, s2
dp3 r2.w, r4.xyzx, r4.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r3.w, r2.w
mul r4.xyz, r3.wwww, r4.xyzx
mul r1.xyzw, r2.xyzx, r1.xyzw
mul r2.xyz, r4.zzzz, l(0.000000, 0.000000, 4.000000, 0.000000)
div r2.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000)
mad r2.xyz, -r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r2.xyzx
min r4.x, r2.w, l(1.000000)
dp3 r2.w, v4.xyzx, v4.xyzx
rsq r2.w, r2.w
mul r5.xyz, r2.wwww, v4.xyzx
dp3 r2.w, v5.xyzx, v5.xyzx
rsq r2.w, r2.w
mul r6.xyz, r2.wwww, v5.xyzx
dp3 r2.w, r2.xyzx, r2.xyzx
rsq r2.w, r2.w
mul r2.xyz, r2.wwww, r2.xyzx
mul r6.xyz, r6.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r5.xyxz, r6.xyxz
mad r2.xyz, r2.zzzz, r3.xyzx, r2.xywx
dp3 r2.w, r2.xyzx, r2.xyzx
rsq r2.w, r2.w
mul r2.xyz, r2.wwww, r2.xyzx
ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r3.w, r5.xyzx, r5.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
add r3.x, r3.x, r3.w
min r4.y, r3.x, l(0.300000)
movc r3.xy, r2.wwww, l(1.000000,0,0,0), r4.xyxx
mad r0.z, -r0.z, r0.w, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.w, r3.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, r0.w
add r0.z, r3.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add o2.z, -r0.z, l(1.000000)
lt r3.yzw, r1.wwyz, l(0.000000, 0.0404500030, 0.0404500030, 0.0404500030)
mul r0.z, r1.w, l(0.0773993731)
mad r4.xyz, r1.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r4.xyz, r4.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r4.xyz, r4.xyzx
movc r0.z, r3.y, r0.z, r4.x
mul r1.xy, r1.yzyy, l(0.0773993731, 0.0773993731, 0.000000, 0.000000)
movc r1.xy, r3.zwzz, r1.xyxx, r4.yzyy
and r0.w, l(8), cb1[0].y
add r1.z, r3.x, l(-0.950000)
mul o1.w, r1.z, l(20.000000)
ftou r1.zw, v0.xxxy
sqrt r3.xw, r0.zzzz
sqrt r3.yz, r1.xxyx
mul r4.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r4.yyyy, r4.xzxx
mad r4.x, r3.z, l(0.250000), r1.x
dp2 r4.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r4.z, r3.z, l(-0.250000), r1.y
and r1.xy, r1.zwzz, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r4.xyxx, r4.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r0.w, l(0.0980392247), l(0.0941176564)
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.zw, l(0,0,0,0.512347519)
mov o2.xy, l(1.000000,0,0,0)
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 223 instruction slots used
